foundry-vtt-system-midgard5/source/module/rolls/M5Roll.ts

330 lines
9.5 KiB
TypeScript

import { Evaluated } from '@league-of-foundry-developers/foundry-vtt-types/src/foundry/client/dice/roll';
import { M5Character } from '../actors/M5Character';
import { M5EwResult, M5ModOperation, M5ModType, M5RollData, M5RollResult, M5SkillUnlearned, M5Stats } from '../M5Base';
import { stat } from 'fs';
export class M5Roll {
// extends Roll<M5RollData>
static readonly TEMPLATE_PATH = 'systems/midgard5/templates/chat/roll-m5.hbs';
public _evaluated: boolean = false;
public _total: number = 0;
public pool: PoolTerm = null;
constructor(
public data: M5RollData,
public actor: any,
public label: string
) {
//super(null)
//this.data = rollData
}
// @ts-ignore
//override evaluate(options?: InexactPartial<RollTerm.EvaluationOptions>): Evaluated<Roll<M5RollData>> | Promise<Evaluated<Roll<M5RollData>>> {
evaluate() {
const indexMap = new Map<number, string>();
const rollNames = Object.keys(this.data.rolls);
const rolls = rollNames
.filter(rollName => this.data.rolls[rollName].enabled)
.map((rollName, index) => {
indexMap.set(index, rollName);
const formula = this.data.rolls[rollName];
const roll = new Roll(formula.formula, this.data);
return roll;
});
this.pool = PoolTerm.fromRolls(rolls);
console.log('evaluate', this._evaluated, this.pool);
return this.pool.evaluate({ async: true }).then(results => {
this._total = 0;
results.rolls.forEach((roll, index) => {
const rollIndex = indexMap.get(index);
const rollResult = this.data.rolls[rollIndex] as M5RollResult;
rollResult.result = roll.result;
rollResult.total = roll.total;
rollResult.totalStr = roll.total.toString();
this._total += roll.total;
let rowRes = M5EwResult.TBD;
let face100 = -1;
roll.dice.forEach((d, dIndex) => {
rollResult.dice[dIndex.toString()] = d.total;
if (rowRes === M5EwResult.TBD && dIndex === 0) {
if (d.faces === 20) {
//if (rollResult.type === "ew") {
if (d.total === 1) rowRes = M5EwResult.FUMBLE;
else if (d.total === 20) rowRes = M5EwResult.CRITICAL;
else if (d.total >= 16) rowRes = M5EwResult.HIGH;
} else if (d.faces === 100) {
face100 = d.total as number;
}
}
});
const parseResult = M5Roll.parseDiceSides(rollResult.formula);
//console.log("evaluate roll", parseResult)
if (parseResult?.sides === 20) {
if (roll.total < 20) {
if (rowRes === M5EwResult.TBD || rowRes === M5EwResult.HIGH) rowRes = M5EwResult.FAIL;
} else {
if (rowRes === M5EwResult.TBD) rowRes = M5EwResult.PASS;
}
} else if (face100 >= 0) {
const threshold100 = roll.total + face100;
const threshold = Math.floor(threshold100 / 10);
if (face100 === 100) {
if (rowRes === M5EwResult.TBD) rowRes = M5EwResult.FUMBLE;
} else if (roll.total < 0) {
if (rowRes === M5EwResult.TBD) rowRes = M5EwResult.FAIL;
} else if (face100 <= threshold) {
if (rowRes === M5EwResult.TBD) rowRes = M5EwResult.CRITICAL;
} else {
if (rowRes === M5EwResult.TBD) rowRes = M5EwResult.PASS;
}
}
rollResult.css = rowRes;
});
this.data.res.label = this.label;
this._evaluated = true;
return this;
});
}
async render(): Promise<string> {
return renderTemplate(M5Roll.TEMPLATE_PATH, this.data);
}
async toMessage() {
if (!this._evaluated) await this.evaluate();
const rMode = (game as Game).settings.get('core', 'rollMode');
const chatData = {
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
content: await this.render(),
speaker: ChatMessage.getSpeaker({ actor: this.actor }),
sound: CONFIG.sounds.dice,
roll: Roll.fromTerms([this.pool]),
};
ChatMessage.applyRollMode(chatData, rMode);
return ChatMessage.create(chatData);
}
static fromAttributeValue(actor: any, attributeKey: string, attributeValue: number) {
const rollData = actor.getRollData() as M5RollData;
const itemData = actor.items.filter(x => x.type === 'effect').map(y => y.system.mods);
rollData.c = 0;
for (let effectKey in itemData) {
for (let modkey in itemData[effectKey])
if (
itemData[effectKey][modkey].type === M5ModType.ATTRIBUTE &&
itemData[effectKey][modkey].operation === M5ModOperation.ROLL
) {
rollData.c += itemData[effectKey][modkey].value;
}
}
rollData.i = attributeValue;
rollData.rolls['0'] = {
formula: '@i - 1d100 - @c',
enabled: true,
label: (game as Game).i18n.localize('midgard5.pw'),
result: '',
total: 0,
totalStr: '',
dice: {},
css: '',
} as M5RollResult;
return new M5Roll(rollData, actor, (game as Game).i18n.localize(`midgard5.actor-${attributeKey}-long`));
}
static fromUnlearnedSkill(actor: any, skill: M5SkillUnlearned, skillName: string) {
const rollData = actor.getRollData() as M5RollData;
rollData.i = {
fw: skill.fw,
bonus: actor.system.calc?.attributes[skill.attribute]?.bonus ?? 0,
};
rollData.iType = 'skill';
rollData.rolls['0'] = {
formula: '1d20 + @i.fw + @i.bonus',
enabled: true,
label: (game as Game).i18n.localize('midgard5.pw'),
result: '',
total: 0,
totalStr: '',
dice: {},
css: '',
} as M5RollResult;
return new M5Roll(rollData, actor, (game as Game).i18n.localize(`midgard5.${skillName}`));
}
static brawl(actor: any) {
const rollData = actor.getRollData() as M5RollData;
rollData.i = {
attackBonus: 0,
damageBonus: 0,
};
rollData.rolls['0'] = {
formula: '1d20 + @c.calc.stats.brawlFw',
enabled: true,
label: (game as Game).i18n.localize('midgard5.attack'),
result: '',
total: 0,
totalStr: '',
dice: {},
css: '',
} as M5RollResult;
rollData.rolls['1'] = {
formula: '1d6 - 4 + @c.calc.stats.damageBonus.value',
enabled: true,
label: (game as Game).i18n.localize('midgard5.damage'),
result: '',
total: 0,
totalStr: '',
dice: {},
css: '',
} as M5RollResult;
return new M5Roll(rollData, actor, (game as Game).i18n.localize('midgard5.brawl'));
}
static perception(actor: any) {
const rollData = actor.getRollData() as M5RollData;
rollData.rolls['0'] = {
formula: '1d20 + @c.calc.stats.perception.value + @c.calc.stats.perceptionFW',
enabled: true,
label: (game as Game).i18n.localize('midgard5.perception'),
result: '',
total: 0,
totalStr: '',
dice: {},
css: '',
} as M5RollResult;
return new M5Roll(rollData, actor, (game as Game).i18n.localize('midgard5.perception'));
}
static drinking(actor: any) {
const rollData = actor.getRollData() as M5RollData;
rollData.rolls['0'] = {
formula: '1d20 + @c.calc.stats.drinking.value + @c.calc.stats.drinkingFW',
enabled: true,
label: (game as Game).i18n.localize('midgard5.drinking'),
result: '',
total: 0,
totalStr: '',
dice: {},
css: '',
} as M5RollResult;
return new M5Roll(rollData, actor, (game as Game).i18n.localize('midgard5.drinking'));
}
static defense(actor: any) {
const rollData = actor.getRollData() as M5RollData;
rollData.i = {
defenseBonus: 0,
};
rollData.rolls['0'] = {
formula: '1d20 + @c.calc.stats.defense.value + @c.calc.stats.defenseBonus.value',
enabled: true,
label: (game as Game).i18n.localize('midgard5.defense'),
result: '',
total: 0,
totalStr: '',
dice: {},
css: '',
} as M5RollResult;
return new M5Roll(rollData, actor, (game as Game).i18n.localize('midgard5.defense'));
}
static resistanceMind(actor: any) {
const rollData = actor.getRollData() as M5RollData;
rollData.i = {
defenseBonus: 0,
};
rollData.rolls['0'] = {
formula: '1d20 + @c.calc.stats.resistanceMind.value',
enabled: true,
label: (game as Game).i18n.localize('midgard5.resistanceMind'),
result: '',
total: 0,
totalStr: '',
dice: {},
css: '',
} as M5RollResult;
return new M5Roll(rollData, actor, (game as Game).i18n.localize('midgard5.resistanceMind'));
}
static resistanceBody(actor: any) {
const rollData = actor.getRollData() as M5RollData;
rollData.i = {
defenseBonus: 0,
};
rollData.rolls['0'] = {
formula: '1d20 + @c.calc.stats.resistanceBody.value',
enabled: true,
label: (game as Game).i18n.localize('midgard5.resistanceBody'),
result: '',
total: 0,
totalStr: '',
dice: {},
css: '',
} as M5RollResult;
return new M5Roll(rollData, actor, (game as Game).i18n.localize('midgard5.resistanceBody'));
}
static parseDiceSides(formula: string): FormulaParseResult {
const ewMatcher: RegExp = /\d*[dD]20/g;
const pwMatcher: RegExp = /(\d+)\s*\-\s*\d*[dD]100/g;
let res = formula.match(ewMatcher);
if (res && !!res[0]) {
return {
sides: 20,
type: 'ew',
threshold: null,
};
}
res = formula.match(pwMatcher);
if (res && !!res[1]) {
return {
sides: 100,
type: 'pw',
threshold: parseInt(res[1]),
};
}
return null;
}
}
interface FormulaParseResult {
sides: number;
type: string;
threshold: number;
}