214 lines
6.1 KiB
TypeScript
214 lines
6.1 KiB
TypeScript
import Logger from "../../utils/Logger"
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import { M5Character } from "../actors/M5Character"
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import { M5Item } from "../items/M5Item"
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import { M5SkillLearned, M5SkillUnlearned } from "../M5Base"
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export default class M5CharacterSheet extends ActorSheet {
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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template: "systems/midgard5/templates/sheets/character/main.hbs",
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width: 600,
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height: 800,
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classes: ["midgard5", "sheet", "character"],
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tabs: [{ navSelector: ".sheet-navigation", contentSelector: ".sheet-content", initial: "base_values" }]
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})
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}
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// get template() {
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// return "systems/midgard5/templates/character_sheet/main.hbs"
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// }Options extends ActorSheet.Options = ActorSheet.Options, Data extends object = ActorSheet.Data<Options>
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override getData(options?: Partial<ActorSheet.Options>): ActorSheet.Data<ActorSheet.Options> | Promise<ActorSheet.Data<ActorSheet.Options>> {
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const actor = this.actor as M5Character
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//console.log("Sheet getData", (actor as any).data)
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return Promise.resolve(super.getData(options)).then(context => {
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actor.prepareDerivedData()
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const actorData = (actor as any).data.toObject(false)
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context.actor = actorData;
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context.data = actorData.data;
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//console.log("Sheet Promise", context.actor, context.data)
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return context
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})
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}
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override activateListeners(html: JQuery) {
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super.activateListeners(html)
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html.find(".edit-skill").on("click", async (event) => {
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const row = event.target.parentElement
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let skillId = row.dataset["skill"]
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const context = this.actor.data
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const item = context.items.get(skillId)
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item.sheet.render(true)
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})
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html.find(".change-special-combat-skill").on("click", async (event) => {
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const row = event.target.parentElement.parentElement
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let skillId = row.dataset["skill"]
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const actor = this.actor as any
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actor.update({
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data: {
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skills: {
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preferredCombatSkill: skillId
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}
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}
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})
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})
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html.find(".roll-learned-button").on("click", async (event) => {
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const row = event.target.parentElement.parentElement
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let skillId = row.dataset["skill"]
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const actor = this.actor as any
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const context = this.actor.data
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const data = context.data
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const item = context.items.get(skillId) as M5Item
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await item.roll()
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})
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html.find(".create-skill-button").on("click", async (event) => {
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const button = event.target
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const skillType = button.dataset["skilltype"]
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const character = this.actor as M5Character
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character.createSkill((game as Game).i18n.localize("midgard5.new-skill")).then(skill => {
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const item = skill as any
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item.update({
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data: {
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fw: 5,
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attribute: "",
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skill: "",
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type: skillType
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}
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})
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})
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})
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html.find(".roll-general-button").on("click", async (event) => {
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const row = event.target.parentElement.parentElement
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let skillName = row.dataset["skill"]
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const actor = this.actor as M5Character
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const context = this.actor.data
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const data = context.data
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const skill = data.skills.general[skillName]
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const attribute = data.attributes[skill.attribute]
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//console.log(skill, attribute)
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const r = new Roll("1d20 + @fw + @bonus", {
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fw: skill.fw,
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bonus: M5Character.attributeBonus(attribute)
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})
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await r.evaluate().then(value => {
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const skillLocalized = (game as Game).i18n.localize("midgard5." + skillName)
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const chatString = skillLocalized + ": " + value.result + " = " + value.total
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//console.log(chatString)
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const speaker = ChatMessage.getSpeaker({actor: actor})
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let chatData = { content: (game as Game).i18n.format(chatString, {name: (actor as any).name}), speaker }
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ChatMessage.applyRollMode(chatData, (r.options as any).rollMode)
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return ChatMessage.create(chatData)
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})
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})
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html.find(".learn-button").on("click", async (event) => {
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const row = event.target.parentElement.parentElement
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let skillName = row.dataset["skill"]
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const data = this.actor.data.data
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const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned
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const character = this.actor as M5Character
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character.createSkill((game as Game).i18n.localize("midgard5." + skillName)).then(skill => {
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const item = skill as any
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item.update({
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data: {
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fw: unlearnedSkill.initial,
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attribute: unlearnedSkill.attribute,
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skill: skillName,
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type: "general"
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}
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})
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})
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})
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// Drag & Drop
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const dragDrop = new DragDrop({
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dragSelector: ".items-list .item",
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dropSelector: ".sheet-body",
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permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
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callbacks: { dragstart: this._onTransferItemDragStart.bind(this), drop: this._onTransferItemDrop.bind(this) },
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})
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dragDrop.bind(html[0])
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}
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_canDragStart(selector) {
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return this.options.editable && this.actor.isOwner;
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}
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_canDragDrop(selector) {
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return true;
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}
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_onTransferItemDragStart(event) {
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const li = event.currentTarget
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$(event.currentTarget).attr("data-item-actorid", this.actor.id)
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const item = this.actor.items.get(li.dataset.itemId)
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// limit transfer on personal weapons/armour/gear
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if (["weapon"].includes(item.data.type)) {
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const dragData = {
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type: "Transfer",
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actorId: this.actor.id,
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data: item.data,
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tokenId: null
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}
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if (this.actor.isToken)
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dragData.tokenId = this.actor.token.id
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event.dataTransfer.setData("text/plain", JSON.stringify(dragData))
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} else {
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return false
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}
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}
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async _onTransferItemDrop(event) {
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// Try to extract the data
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let data = null
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try {
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data = JSON.parse(event.dataTransfer.getData("text/plain"))
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if (data.type !== "Transfer")
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return false
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} catch (err) {
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return false
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}
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if (!data.data)
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return false
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if (data.actorId === this.actor.id)
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return false
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try {
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this.actor.createEmbeddedDocuments("Item", [duplicate(data.data)]) // Create a new Item
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const actor = (game as any).actors.get(data.actorId)
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await actor.items.get(data.data._id)?.delete() // Delete originating item from other actor
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} catch (e) {
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console.error("Error transfering item between actors", e)
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return false
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}
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return true
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}
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}
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