foundry-vtt-system-midgard5/source/module/sheets/M5CharacterSheet.ts

214 lines
6.1 KiB
TypeScript

import Logger from "../../utils/Logger"
import { M5Character } from "../actors/M5Character"
import { M5Item } from "../items/M5Item"
import { M5SkillLearned, M5SkillUnlearned } from "../M5Base"
export default class M5CharacterSheet extends ActorSheet {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
template: "systems/midgard5/templates/sheets/character/main.hbs",
width: 600,
height: 800,
classes: ["midgard5", "sheet", "character"],
tabs: [{ navSelector: ".sheet-navigation", contentSelector: ".sheet-content", initial: "base_values" }]
})
}
// get template() {
// return "systems/midgard5/templates/character_sheet/main.hbs"
// }Options extends ActorSheet.Options = ActorSheet.Options, Data extends object = ActorSheet.Data<Options>
override getData(options?: Partial<ActorSheet.Options>): ActorSheet.Data<ActorSheet.Options> | Promise<ActorSheet.Data<ActorSheet.Options>> {
const actor = this.actor as M5Character
//console.log("Sheet getData", (actor as any).data)
return Promise.resolve(super.getData(options)).then(context => {
actor.prepareDerivedData()
const actorData = (actor as any).data.toObject(false)
context.actor = actorData;
context.data = actorData.data;
//console.log("Sheet Promise", context.actor, context.data)
return context
})
}
override activateListeners(html: JQuery) {
super.activateListeners(html)
html.find(".edit-skill").on("click", async (event) => {
const row = event.target.parentElement
let skillId = row.dataset["skill"]
const context = this.actor.data
const item = context.items.get(skillId)
item.sheet.render(true)
})
html.find(".change-special-combat-skill").on("click", async (event) => {
const row = event.target.parentElement.parentElement
let skillId = row.dataset["skill"]
const actor = this.actor as any
actor.update({
data: {
skills: {
preferredCombatSkill: skillId
}
}
})
})
html.find(".roll-learned-button").on("click", async (event) => {
const row = event.target.parentElement.parentElement
let skillId = row.dataset["skill"]
const actor = this.actor as any
const context = this.actor.data
const data = context.data
const item = context.items.get(skillId) as M5Item
await item.roll()
})
html.find(".create-skill-button").on("click", async (event) => {
const button = event.target
const skillType = button.dataset["skilltype"]
const character = this.actor as M5Character
character.createSkill((game as Game).i18n.localize("midgard5.new-skill")).then(skill => {
const item = skill as any
item.update({
data: {
fw: 5,
attribute: "",
skill: "",
type: skillType
}
})
})
})
html.find(".roll-general-button").on("click", async (event) => {
const row = event.target.parentElement.parentElement
let skillName = row.dataset["skill"]
const actor = this.actor as M5Character
const context = this.actor.data
const data = context.data
const skill = data.skills.general[skillName]
const attribute = data.attributes[skill.attribute]
//console.log(skill, attribute)
const r = new Roll("1d20 + @fw + @bonus", {
fw: skill.fw,
bonus: M5Character.attributeBonus(attribute)
})
await r.evaluate().then(value => {
const skillLocalized = (game as Game).i18n.localize("midgard5." + skillName)
const chatString = skillLocalized + ": " + value.result + " = " + value.total
//console.log(chatString)
const speaker = ChatMessage.getSpeaker({actor: actor})
let chatData = { content: (game as Game).i18n.format(chatString, {name: (actor as any).name}), speaker }
ChatMessage.applyRollMode(chatData, (r.options as any).rollMode)
return ChatMessage.create(chatData)
})
})
html.find(".learn-button").on("click", async (event) => {
const row = event.target.parentElement.parentElement
let skillName = row.dataset["skill"]
const data = this.actor.data.data
const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned
const character = this.actor as M5Character
character.createSkill((game as Game).i18n.localize("midgard5." + skillName)).then(skill => {
const item = skill as any
item.update({
data: {
fw: unlearnedSkill.initial,
attribute: unlearnedSkill.attribute,
skill: skillName,
type: "general"
}
})
})
})
// Drag & Drop
const dragDrop = new DragDrop({
dragSelector: ".items-list .item",
dropSelector: ".sheet-body",
permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
callbacks: { dragstart: this._onTransferItemDragStart.bind(this), drop: this._onTransferItemDrop.bind(this) },
})
dragDrop.bind(html[0])
}
_canDragStart(selector) {
return this.options.editable && this.actor.isOwner;
}
_canDragDrop(selector) {
return true;
}
_onTransferItemDragStart(event) {
const li = event.currentTarget
$(event.currentTarget).attr("data-item-actorid", this.actor.id)
const item = this.actor.items.get(li.dataset.itemId)
// limit transfer on personal weapons/armour/gear
if (["weapon"].includes(item.data.type)) {
const dragData = {
type: "Transfer",
actorId: this.actor.id,
data: item.data,
tokenId: null
}
if (this.actor.isToken)
dragData.tokenId = this.actor.token.id
event.dataTransfer.setData("text/plain", JSON.stringify(dragData))
} else {
return false
}
}
async _onTransferItemDrop(event) {
// Try to extract the data
let data = null
try {
data = JSON.parse(event.dataTransfer.getData("text/plain"))
if (data.type !== "Transfer")
return false
} catch (err) {
return false
}
if (!data.data)
return false
if (data.actorId === this.actor.id)
return false
try {
this.actor.createEmbeddedDocuments("Item", [duplicate(data.data)]) // Create a new Item
const actor = (game as any).actors.get(data.actorId)
await actor.items.get(data.data._id)?.delete() // Delete originating item from other actor
} catch (e) {
console.error("Error transfering item between actors", e)
return false
}
return true
}
}