286 lines
9.2 KiB
TypeScript
286 lines
9.2 KiB
TypeScript
import { M5Character } from "../actors/M5Character";
|
|
import M5ModAggregate from "../actors/M5ModAggregate";
|
|
import { enumKeys, M5Attributes, M5ModOperation, M5ModPair, M5ModType, M5RollData, M5RollResult, M5Stats } from "../M5Base";
|
|
import { M5Roll } from "../rolls/M5Roll";
|
|
|
|
export class M5Item extends Item {
|
|
static readonly SKILL = "skill";
|
|
|
|
prepareDerivedData() {
|
|
const itemId: string = (this as any).id;
|
|
const itemType: string = (this as any).type;
|
|
const actor = this.actor as any;
|
|
const character = actor as M5Character;
|
|
const itemData = (this as any).system;
|
|
const calc = itemData.calc;
|
|
|
|
if (itemType === "skill") {
|
|
calc.fw = itemData.fw;
|
|
calc.bonus = 0;
|
|
|
|
let pairs: Array<M5ModPair> = [
|
|
{
|
|
source: (this as any).name,
|
|
mod: {
|
|
type: M5ModType.SKILL,
|
|
id: itemId,
|
|
operation: M5ModOperation.SET,
|
|
value: itemData.fw,
|
|
},
|
|
},
|
|
];
|
|
|
|
if (character) {
|
|
const actorCalc = character.derivedData({ skills: true, weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true });
|
|
if (actorCalc?.skillMods && Object.keys(actorCalc.skillMods).indexOf(itemId) !== -1) {
|
|
pairs = pairs.concat(actorCalc.skillMods[itemId]);
|
|
}
|
|
|
|
if (itemData?.attribute && itemData.attribute !== "") {
|
|
pairs.push({
|
|
source: (this as any).name,
|
|
mod: {
|
|
type: M5ModType.SKILL,
|
|
id: itemId,
|
|
operation: M5ModOperation.ADD,
|
|
value: actorCalc.attributes[itemData.attribute].bonus,
|
|
},
|
|
});
|
|
}
|
|
}
|
|
|
|
const res = M5ModAggregate.processPairs(pairs);
|
|
res.mods.forEach((mod) => {
|
|
if ([M5ModOperation.SET, M5ModOperation.FIXED].includes(mod.operation)) calc.fw = mod.value;
|
|
else if ([M5ModOperation.SUBTRACT].includes(mod.operation)) calc.bonus -= mod.value;
|
|
else if ([M5ModOperation.ADD].includes(mod.operation)) calc.bonus += mod.value;
|
|
});
|
|
|
|
calc.ew = calc.fw + calc.bonus;
|
|
calc.sources = res.mods;
|
|
} else if (itemType === "weapon") {
|
|
calc.fw = 0;
|
|
calc.bonus = 0;
|
|
calc.special = itemData.special ? 2 : 0;
|
|
calc.ew = calc.special + itemData.stats.attackBonus;
|
|
calc.combatSkills = null;
|
|
|
|
if (actor) {
|
|
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true });
|
|
if (actorCalc) {
|
|
calc.ew += actorCalc.stats.attackBonus.value;
|
|
calc.combatSkills = actorCalc.skills.combat;
|
|
}
|
|
|
|
const skill = character.getItem(itemData.skillId);
|
|
//console.log("M5Item.prepareDerivedData:weapon", itemData, skill?.system)
|
|
if (skill) {
|
|
skill.prepareDerivedData();
|
|
const skillData = skill.system;
|
|
calc.ew += skillData.calc.ew;
|
|
calc.bonus += skillData.calc.bonus;
|
|
calc.fw += skillData.fw;
|
|
}
|
|
}
|
|
} else if (itemType === "defensiveWeapon") {
|
|
calc.fw = 0;
|
|
calc.bonus = 0;
|
|
calc.special = itemData.special ? 2 : 0;
|
|
calc.ew = calc.special + itemData.stats.defenseBonus;
|
|
calc.combatSkills = null;
|
|
|
|
if (actor) {
|
|
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true });
|
|
if (actorCalc) {
|
|
calc.ew += actorCalc.stats.defense.value + actorCalc.stats.defenseBonus.value;
|
|
calc.combatSkills = actorCalc.skills.combat;
|
|
}
|
|
|
|
const skill = character.getItem(itemData.skillId);
|
|
//console.log("M5Item.prepareDerivedData:weapon", itemData, skill?.system)
|
|
if (skill) {
|
|
skill.prepareDerivedData();
|
|
const skillData = skill.system;
|
|
calc.ew += skillData.calc.ew;
|
|
calc.bonus += skillData.calc.bonus;
|
|
calc.fw += skillData.fw;
|
|
}
|
|
}
|
|
} else if (itemType === "armor") {
|
|
itemData.mods[0] = { type: "stat", id: "defenseBonus", operation: "add", value: itemData.stats.defenseBonus };
|
|
itemData.mods[1] = { type: "stat", id: "attackBonus", operation: "add", value: itemData.stats.attackBonus };
|
|
itemData.mods[2] = { type: "stat", id: "movement", operation: "add", value: itemData.stats.movementBonus };
|
|
itemData.mods[3] = { type: "attribute", id: "gw", operation: "add100", value: itemData.attributeMod.gw };
|
|
itemData.mods[4] = { type: "stat", id: "lpProtection", operation: "set", value: itemData.lpProtection };
|
|
itemData.mods[5] = { type: "stat", id: "apProtection", operation: "set", value: itemData.apProtection };
|
|
} else if (itemType === "spell") {
|
|
calc.fw = 0;
|
|
if (actor) {
|
|
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true });
|
|
if (actorCalc) {
|
|
calc.ew = actorCalc.stats.spellCasting.value;
|
|
}
|
|
}
|
|
} else if (itemType === "kampfkunst") {
|
|
calc.fw = 0;
|
|
calc.bonus = 0;
|
|
calc.ew = 0;
|
|
calc.generalSkills = null;
|
|
|
|
if (actor) {
|
|
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true });
|
|
if (actorCalc) {
|
|
calc.generalSkills = actorCalc.skills.general;
|
|
}
|
|
|
|
const skill = character.getItem(itemData.skillId);
|
|
if (skill) {
|
|
skill.prepareDerivedData();
|
|
const skillData = skill.system;
|
|
calc.ew = skillData.calc.ew;
|
|
calc.fw = skillData.fw + calc.bonus;
|
|
itemData.rolls.formulas[0].label = skill.name;
|
|
}
|
|
}
|
|
}
|
|
if (itemData?.mods) {
|
|
calc.mods = {};
|
|
|
|
Object.keys(itemData?.mods).forEach((key) => {
|
|
const mod = itemData.mods[key];
|
|
const modCalc = {};
|
|
switch (mod.type) {
|
|
case M5ModType.ATTRIBUTE: {
|
|
for (const key of enumKeys(M5Attributes)) {
|
|
const val: string = M5Attributes[key];
|
|
modCalc[val] = (game as Game).i18n.localize(`midgard5.actor-${val}-long`);
|
|
}
|
|
break;
|
|
}
|
|
case M5ModType.STAT: {
|
|
for (const key of enumKeys(M5Stats)) {
|
|
const val: string = M5Stats[key];
|
|
modCalc[val] = (game as Game).i18n.localize(`midgard5.mod-stat-${val}`);
|
|
}
|
|
break;
|
|
}
|
|
case M5ModType.SKILL: {
|
|
if (character) {
|
|
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true });
|
|
if (actorCalc) {
|
|
let category = (game as Game).i18n.localize("midgard5.skill");
|
|
Object.keys(actorCalc.skills.general).forEach((skillId) => {
|
|
const skill = character.getItem(skillId);
|
|
if (skill) modCalc[skillId] = `${category}: ${skill.name}`;
|
|
});
|
|
|
|
category = (game as Game).i18n.localize("midgard5.language");
|
|
Object.keys(actorCalc.skills.language).forEach((skillId) => {
|
|
const skill = character.getItem(skillId);
|
|
if (skill) modCalc[skillId] = `${category}: ${skill.name}`;
|
|
});
|
|
|
|
category = (game as Game).i18n.localize("midgard5.weapon-skill");
|
|
Object.keys(actorCalc.skills.combat).forEach((skillId) => {
|
|
const skill = character.getItem(skillId);
|
|
if (skill) modCalc[skillId] = `${category}: ${skill.name}`;
|
|
});
|
|
|
|
category = (game as Game).i18n.localize("midgard5.innate-ability");
|
|
Object.keys(actorCalc.skills.innate).forEach((skillId) => {
|
|
const skill = character.getItem(skillId);
|
|
if (skill) modCalc[skillId] = `${category}: ${skill.name}`;
|
|
});
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
calc.mods[key] = modCalc;
|
|
});
|
|
}
|
|
}
|
|
|
|
getRollData() {
|
|
const actor = this.actor as any;
|
|
const item = this as any;
|
|
|
|
let ret: M5RollData = actor?.getRollData() ?? {
|
|
c: null,
|
|
i: null,
|
|
iType: null,
|
|
rolls: {},
|
|
res: {},
|
|
};
|
|
|
|
ret.i = item.system;
|
|
ret.iType = item.type;
|
|
return ret;
|
|
}
|
|
|
|
async roll() {
|
|
const item = this as any;
|
|
|
|
// Initialize chat data.
|
|
const speaker = ChatMessage.getSpeaker({ actor: this.actor });
|
|
const rollMode = (game as Game).settings.get("core", "rollMode");
|
|
const label = `[${item.type}] ${item.name}`;
|
|
|
|
// If there's no roll data, send a chat message.
|
|
const formulaNames = item.system.rolls?.formulas ? Object.keys(item.system.rolls.formulas) : [];
|
|
if (formulaNames.length > 0) {
|
|
const rollData = this.getRollData();
|
|
formulaNames.forEach((formulaName) => {
|
|
const formula = item.system.rolls.formulas[formulaName];
|
|
if (formula) {
|
|
rollData.rolls[formulaName] = {
|
|
formula: formula.formula,
|
|
label: formula.label,
|
|
enabled: formula.enabled,
|
|
result: "",
|
|
total: 0,
|
|
totalStr: "",
|
|
dice: {},
|
|
} as M5RollResult;
|
|
}
|
|
});
|
|
|
|
if (item.type === "spell" || item.type === "kampfkunst") {
|
|
if (this.actor["system"].ap.value >= item.system.ap) {
|
|
this.actor["system"].ap.value -= item.system.ap;
|
|
}
|
|
}
|
|
|
|
const roll = new M5Roll(rollData, this.actor, item.name);
|
|
console.log(roll);
|
|
return roll.toMessage();
|
|
} else {
|
|
ChatMessage.create({
|
|
speaker: speaker,
|
|
rollMode: rollMode,
|
|
flavor: label,
|
|
content: item.system.description ?? "",
|
|
});
|
|
return null;
|
|
}
|
|
}
|
|
|
|
getItem(itemId: string): any {
|
|
return (this as any).getEmbeddedDocument("Item", itemId);
|
|
}
|
|
|
|
// migrateSystemData(): any {
|
|
// const item = (this as any)
|
|
// const data = item.system
|
|
|
|
// if (item.type === "spell") {
|
|
// if (typeof data.ap !== "string") {
|
|
// data.ap = Number.isFinite(data.ap) ? "" + data.ap : ""
|
|
// }
|
|
// }
|
|
|
|
// return super.migrateSystemData()
|
|
// }
|
|
}
|