342 lines
11 KiB
TypeScript
342 lines
11 KiB
TypeScript
import { M5Item } from "../items/M5Item"
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import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated, M5SkillLearned } from "../M5Base"
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import M5ModAggregate from "./M5ModAggregate"
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export class M5Character extends Actor {
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// constructor(
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// data: ConstructorParameters<typeof foundry.documents.BaseActor>[0],
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// context?: ConstructorParameters<typeof foundry.documents.BaseActor>[1]
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// ) {
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// super(data, context)
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// this.prepareDerivedData()
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// }
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static attributeMinMax(attribute: M5Attribute) {
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return Math.min(100, Math.max(0, attribute.value + attribute.bonus))
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}
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static attributeBonus(attribute: M5Attribute) {
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const value = this.attributeMinMax(attribute)
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if (value > 95)
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return 2
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if (value > 80)
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return 1
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if (value > 20)
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return 0
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if (value > 5)
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return -1
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return -2
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}
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derivedData(skip: { mods?: boolean, skills?: boolean, weapons?: boolean, defensiveWeapons?: boolean, armor?: boolean, items?: boolean, spells?: boolean } = {} ): M5CharacterCalculatedData {
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let ret: M5CharacterCalculatedData = {
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level: 0,
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attributes: {
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st: { value: 0, bonus: 0, mods: [] },
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gs: { value: 0, bonus: 0, mods: [] },
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gw: { value: 0, bonus: 0, mods: [] },
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ko: { value: 0, bonus: 0, mods: [] },
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in: { value: 0, bonus: 0, mods: [] },
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zt: { value: 0, bonus: 0, mods: [] },
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au: { value: 0, bonus: 0, mods: [] },
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pa: { value: 0, bonus: 0, mods: [] },
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wk: { value: 0, bonus: 0, mods: [] }
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},
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stats: {
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lp: { value: 0, mods: [] },
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ap: { value: 0, mods: [] },
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armor: 0,
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defense: { value: 0, mods: [] },
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damageBonus: { value: 0, mods: [] },
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attackBonus: { value: 0, mods: [] },
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defenseBonus: { value: 0, mods: [] },
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movementBonus: { value: 0, mods: [] },
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resistanceMind: { value: 0, mods: [] },
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resistanceBody: { value: 0, mods: [] },
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spellCasting: { value: 0, mods: [] },
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brawl: { value: 0, mods: [] },
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brawlEw: 0,
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poisonResistance: { value: 0, mods: [] },
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enduranceBonus: 0
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},
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skillMods: {},
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skills: {
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innate: {},
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general: {},
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combat: {},
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language: {},
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custom: {}
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},
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gear: {
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weapons: {},
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defensiveWeapons: {},
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armor: {},
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items: {}
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},
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spells: {}
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} as M5CharacterCalculatedData
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const context = (this as any).data
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if (!context)
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return null
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const data = context.data
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if (!data)
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return null
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ret.level = M5Character.levelFromExp(data.es)
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ret.attributes.st.value = M5Character.attributeMinMax(data.attributes.st) // TODO item effects
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ret.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs)
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ret.attributes.gw.value = M5Character.attributeMinMax(data.attributes.gw)
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ret.attributes.ko.value = M5Character.attributeMinMax(data.attributes.ko)
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ret.attributes.in.value = M5Character.attributeMinMax(data.attributes.in)
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ret.attributes.zt.value = M5Character.attributeMinMax(data.attributes.zt)
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ret.attributes.au.value = M5Character.attributeMinMax(data.attributes.au)
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ret.attributes.pa.value = M5Character.attributeMinMax(data.attributes.pa)
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ret.attributes.wk.value = M5Character.attributeMinMax(data.attributes.wk)
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ret.attributes.st.bonus = M5Character.attributeBonus(data.attributes.st)
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ret.attributes.gs.bonus = M5Character.attributeBonus(data.attributes.gs)
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ret.attributes.gw.bonus = M5Character.attributeBonus(data.attributes.gw)
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ret.attributes.ko.bonus = M5Character.attributeBonus(data.attributes.ko)
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ret.attributes.in.bonus = M5Character.attributeBonus(data.attributes.in)
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ret.attributes.zt.bonus = M5Character.attributeBonus(data.attributes.zt)
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ret.attributes.au.bonus = M5Character.attributeBonus(data.attributes.au)
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ret.attributes.pa.bonus = M5Character.attributeBonus(data.attributes.pa)
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ret.attributes.wk.bonus = M5Character.attributeBonus(data.attributes.wk)
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ret.stats.lp = this.modResult(data.lp)
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ret.stats.ap = this.modResult(data.ap)
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ret.stats.armor = 0
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ret.stats.defense = this.modResult(M5Character.defenseFromLevel(ret.level))
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ret.stats.damageBonus = this.modResult(Math.floor(ret.attributes.st.value/20) + Math.floor(ret.attributes.gs.value/30) - 3)
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ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus)
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ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus)
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ret.stats.movementBonus = this.modResult(0)
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ret.stats.resistanceMind = this.modResult(ret.stats.defense.value)
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ret.stats.resistanceBody = this.modResult(ret.stats.defense.value + 1)
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ret.stats.spellCasting = this.modResult((data.info.magicUsing ? M5Character.spellCastingFromLevel(ret.level) : 3) + ret.attributes.zt.bonus)
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ret.stats.brawl = this.modResult(Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20))
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ret.stats.brawlEw = ret.stats.brawl.value + ret.stats.attackBonus.value
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ret.stats.poisonResistance = this.modResult(30 + Math.floor(ret.attributes.ko.value / 2))
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ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value/10) + Math.floor(ret.attributes.st.value/20)
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if (!skip.mods) {
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const aggregate = new M5ModAggregate(data, ret)
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context.items?.filter(item => item.data.type === "item").forEach(item => {
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const mods = item.data.data.mods
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//console.log("Actor item mods", mods)
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Object.keys(mods).forEach(modIndex => {
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const mod = mods[modIndex] as M5ItemMod
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aggregate.push(mod, item.data.name)
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})
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})
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ret.skillMods = aggregate.calculate()
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}
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if (!skip.items) {
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context.items?.filter(item => item.data.type === "item").forEach(item => {
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item.prepareDerivedData()
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let label = item.data.name
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if (item.data.data.magic) {
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label += "*"
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}
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ret.gear.items[item.data._id] = {
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label: label,
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magic: item.data.data.magic,
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calc: item.data.data.calc
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}
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})
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}
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if (!skip.skills) {
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context.items?.filter(item => item.data.type === "skill").forEach(item => {
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item.prepareDerivedData()
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const skillMap = ret.skills[item.data.data.type]
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skillMap[item.data._id] = {
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label: item.data.name,
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fw: item.data.data.fw,
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attribute: item.data.data.attribute,
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calc: item.data.data.calc
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} as M5SkillCalculated
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})
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}
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if (!skip.weapons) {
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context.items?.filter(item => item.data.type === "weapon").forEach(item => {
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item.prepareDerivedData()
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let label = item.data.name
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if (item.data.data.magic) {
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label += "*("
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+ (item.data.data.stats.attackBonus < 0 ? "" : "+")
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+ item.data.data.stats.attackBonus + "/"
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+ (item.data.data.stats.damageBonus < 0 ? "" : "+")
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+ item.data.data.stats.damageBonus + ")"
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}
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ret.gear.weapons[item.data._id] = {
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label: label,
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skillId: item.data.data.skillId,
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magic: item.data.data.magic,
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calc: item.data.data.calc
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}
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})
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}
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if (!skip.defensiveWeapons) {
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context.items?.filter(item => item.data.type === "defensiveWeapon").forEach(item => {
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item.prepareDerivedData()
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let label = item.data.name
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if (item.data.data.magic) {
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label += "*("
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+ (item.data.data.stats.defenseBonus < 0 ? "" : "+")
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+ item.data.data.stats.defenseBonus + ")"
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}
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ret.gear.defensiveWeapons[item.data._id] = {
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label: label,
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skillId: item.data.data.skillId,
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magic: item.data.data.magic,
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calc: item.data.data.calc
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}
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})
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}
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if (!skip.armor) {
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context.items?.filter(item => item.data.type === "armor").forEach(item => {
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item.prepareDerivedData()
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let label = item.data.name
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if (item.data.data.magic) {
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label += "*"
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}
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ret.gear.armor[item.data._id] = {
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label: label,
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magic: item.data.data.magic,
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calc: item.data.data.calc
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}
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})
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}
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if (!skip.spells) {
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context.items?.filter(item => item.data.type === "spell").forEach(item => {
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item.prepareDerivedData()
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ret.spells[item.data._id] = {
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label: item.data.name,
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process: "midgard5.spell-process-" + item.data.data.process,
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calc: item.data.data.calc
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}
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})
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}
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return ret
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}
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prepareDerivedData() {
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const context = (this as any).data
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context.data.calc = this.derivedData({})
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}
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override getRollData(): any {
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return {
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c: (this as any).data.data,
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i: null,
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iType: null,
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rolls: {},
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res: {}
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} as M5RollData
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}
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static readonly levelThreshold: Array<number> = [0, 100, 250, 500, 750, 1000, 1250, 1500, 1750, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7000, 8000, 9000, 10000, 12500, 15000, 17500, 20000, 22500, 25000, 30000, 35000, 40000, 45000, 50000, 55000, 60000, 65000, 70000, 75000, 80000, 85000, 90000, 95000, 100000, 105000, 110000, 115000, 120000, 125000, 130000, 135000, 140000, 145000, 150000, 155000, 160000, 165000, 170000, 175000, 180000, 185000, 190000, 195000, 200000, 205000, 210000, 215000, 220000, 225000, 230000, 235000, 240000, 245000, 250000, 255000, 260000, 265000, 270000, 275000, 280000]
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static levelFromExp(exp: number): number {
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const ret = M5Character.levelThreshold.findIndex(val => val > exp)
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return ret === -1 ? M5Character.levelThreshold.length : ret
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}
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static readonly defenseThreshold: Array<[number, number]> = [
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[1, 11],
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[2, 12],
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[5, 13],
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[10, 14],
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[15, 15],
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[20, 16],
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[25, 17],
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[30, 18]
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]
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static defenseFromLevel(lvl: number): number {
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const ret = M5Character.defenseThreshold.find(val => val[0] >= lvl)
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return ret ? ret[1] : M5Character.defenseThreshold[M5Character.defenseThreshold.length - 1][1]
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}
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static readonly spellCastingThreshold: Array<[number, number]> = [
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[1, 11],
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[2, 12],
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[4, 13],
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[6, 14],
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[8, 15],
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[10, 16],
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[15, 17],
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[20, 18]
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]
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static spellCastingFromLevel(lvl: number): number {
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const ret = M5Character.spellCastingThreshold.find(val => val[0] >= lvl)
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return ret ? ret[1] : M5Character.spellCastingThreshold[M5Character.spellCastingThreshold.length - 1][1]
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}
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skillBonus(skill: M5Skill, skillName?: string) {
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const attribute = this.attribute(skill.attribute)
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let ret = attribute ? M5Character.attributeBonus(attribute) : 0
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return ret
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}
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skillEw(skill: M5Skill, skillName?: string) {
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const bonus = this.skillBonus(skill, skillName)
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return skill.fw + bonus
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}
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attribute(name: string): M5Attribute {
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const context = (this as any).data
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return context?.data?.attributes[name]
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}
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createSkill(skillName: string): Promise<M5Item> {
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const itemData = {
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name: skillName,
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type: "skill"
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};
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return (this as any).createEmbeddedDocuments("Item", [itemData]).then(docs => {
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const item = docs[0]
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return item
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})
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}
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getItem(itemId: string): any {
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if (!(this as any).data?.items)
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return null
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return (this as any).getEmbeddedDocument("Item", itemId)
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}
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private modResult(value: number): M5ModResult {
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return {
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value: value,
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mods: [{
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item: (game as Game).i18n.localize("ACTOR.TypeCharacter"),
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operation: M5ModOperation.SET,
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value: value
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}]
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}
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}
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}
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