foundry-vtt-system-midgard5/source/module/actors/M5ModAggregate.ts

169 lines
8.3 KiB
TypeScript

import { M5Attribute, M5AttributeCalculated, M5Attributes, M5CharacterCalculatedData, M5ItemMod, M5ModOperation, M5ModResult, M5ModSource, M5ModType, M5Stats, M5ModPair } from "../M5Base";
export default class M5ModAggregate {
private attributes = new Map<string, Array<M5ModPair>>();
private stats = new Map<string, Array<M5ModPair>>();
private skills = new Map<string, Array<M5ModPair>>();
constructor(public data: any, public calc: M5CharacterCalculatedData) {
const characterString = (game as Game).i18n.localize("TYPES.Actor.character");
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.ST, operation: M5ModOperation.SET, value: data.attributes.st.value }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.GS, operation: M5ModOperation.SET, value: data.attributes.gs.value }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.GW, operation: M5ModOperation.SET, value: data.attributes.gw.value }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.KO, operation: M5ModOperation.SET, value: data.attributes.ko.value }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.IN, operation: M5ModOperation.SET, value: data.attributes.in.value }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.ZT, operation: M5ModOperation.SET, value: data.attributes.zt.value }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.AU, operation: M5ModOperation.SET, value: data.attributes.au.value }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.PA, operation: M5ModOperation.SET, value: data.attributes.pa.value }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.WK, operation: M5ModOperation.SET, value: data.attributes.wk.value }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.ST, operation: M5ModOperation.ADD_100, value: data.attributes.st.bonus }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.GS, operation: M5ModOperation.ADD_100, value: data.attributes.gs.bonus }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.GW, operation: M5ModOperation.ADD_100, value: data.attributes.gw.bonus }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.KO, operation: M5ModOperation.ADD_100, value: data.attributes.ko.bonus }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.IN, operation: M5ModOperation.ADD_100, value: data.attributes.in.bonus }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.ZT, operation: M5ModOperation.ADD_100, value: data.attributes.zt.bonus }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.AU, operation: M5ModOperation.ADD_100, value: data.attributes.au.bonus }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.PA, operation: M5ModOperation.ADD_100, value: data.attributes.pa.bonus }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.WK, operation: M5ModOperation.ADD_100, value: data.attributes.wk.bonus }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.DEFENSE, operation: M5ModOperation.SET, value: calc.stats.defenseBonus.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.ATTACK, operation: M5ModOperation.SET, value: calc.stats.attackBonus.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.DAMAGE, operation: M5ModOperation.SET, value: calc.stats.damageBonus.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.MOVEMENT, operation: M5ModOperation.SET, value: calc.stats.movement.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.RESISTANCE_MIND, operation: M5ModOperation.SET, value: calc.stats.resistanceMind.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.RESISTANCE_BODY, operation: M5ModOperation.SET, value: calc.stats.resistanceBody.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.SPELL_CASTING, operation: M5ModOperation.SET, value: calc.stats.spellCasting.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.BRAWL, operation: M5ModOperation.SET, value: calc.stats.brawl.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.POISON_RESISTANCE, operation: M5ModOperation.SET, value: calc.stats.poisonResistance.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.LP, operation: M5ModOperation.SET, value: calc.stats.lp.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.AP, operation: M5ModOperation.SET, value: calc.stats.ap.value }, characterString);
}
push(mod: M5ItemMod, source: string) {
if (!mod?.id || mod.id === "") return;
let map: Map<string, Array<M5ModPair>> = null;
if (mod.type === M5ModType.ATTRIBUTE) map = this.attributes;
else if (mod.type === M5ModType.STAT) map = this.stats;
else if (mod.type === M5ModType.SKILL) map = this.skills;
if (map) {
const pair: M5ModPair = {
mod: mod,
source: source,
};
if (map.has(mod.id)) map.get(mod.id).push(pair);
else map.set(mod.id, [pair]);
}
}
calculate() {
const calc = this.calc;
this.attributes.forEach((pairs, id) => {
const res = M5ModAggregate.processPairs(pairs);
calc.attributes[id] = {
value: res.value,
bonus: M5ModAggregate.attributeBonus(res.value),
mods: res.mods,
} as M5AttributeCalculated;
//console.log("calc.attributes." + id, calc.attributes[id])
});
this.stats.forEach((pairs, id) => {
const res = M5ModAggregate.processPairs(pairs);
calc.stats[id] = res;
});
const ret = {};
this.skills.forEach((pairs, id) => {
ret[id] = pairs;
});
return ret;
}
static pairAsSource(pair: M5ModPair): M5ModSource {
return {
operation: pair.mod.operation,
value: pair.mod.value,
item: pair.source,
};
}
static processPairs(arr: Array<M5ModPair>): M5ModResult {
let ret: M5ModResult = {
mods: [],
value: 0,
};
let mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.FIXED).sort((a, b) => b.mod.value - a.mod.value);
let pair = mods.length === 0 ? null : mods[0];
if (pair) {
ret.mods.push(this.pairAsSource(pair));
ret.value = pair.mod.value;
} else {
mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.SET).sort((a, b) => b.mod.value - a.mod.value);
if (mods.length !== 0) {
ret.mods.push(this.pairAsSource(mods[0]));
ret.value = mods[0].mod.value;
}
mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.ADD_100);
if (mods.length !== 0) {
ret.mods = ret.mods.concat(mods.map(this.pairAsSource));
const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a + b, 0);
ret.value = Math.min(100, Math.max(0, ret.value + bonus));
}
mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.ADD);
if (mods.length !== 0) {
ret.mods = ret.mods.concat(mods.map(this.pairAsSource));
const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a + b, 0);
ret.value = ret.value + bonus;
}
mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.SUBTRACT);
if (mods.length !== 0) {
ret.mods = ret.mods.concat(mods.map(this.pairAsSource));
const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a + b, 0);
ret.value = ret.value - bonus;
}
mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.MULTIPLY);
if (mods.length !== 0) {
ret.mods = ret.mods.concat(mods.map(this.pairAsSource));
const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a * b, 1);
ret.value = Math.max(0, ret.value * bonus);
}
mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.DIVISION);
if (mods.length !== 0) {
ret.mods = ret.mods.concat(mods.map(this.pairAsSource));
const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a * b, 1);
ret.value = Math.max(0, Math.floor(ret.value / bonus));
}
}
return ret;
}
static attributeMinMax(attribute: M5Attribute) {
return Math.min(100, Math.max(0, attribute.value + attribute.bonus));
}
static attributeBonus(value: number) {
if (value > 95) return 2;
if (value > 80) return 1;
if (value > 20) return 0;
if (value > 5) return -1;
return -2;
}
//static modToString(mod: M5ItemMod): string { }
}