foundry-vtt-system-midgard5/source/module/items/M5Item.ts

101 lines
2.4 KiB
TypeScript

import { M5Character } from "../actors/M5Character"
import { M5RollData, M5Skill } from "../M5Base"
export class M5Item extends Item {
static readonly SKILL = "skill"
prepareDerivedData() {
const actor = (this.actor as any)
const character = actor as M5Character
const context = (this as any).data
const calc = context.data.calc
if (context.type === "skill") {
calc.bonus = 0
if (context.data.attribute && context.data.attribute !== "") {
const attribute = character.attribute(context.data.attribute)
calc.bonus += M5Character.attributeBonus(attribute)
}
if (context._id === actor.data?.data?.skills.preferredCombatSkill) {
calc.bonus += 2
}
calc.ew = context.data.fw + calc.bonus
} else if (context.type === "weapon") {
calc.ew = context.data.stats.attackBonus
calc.combatSkills = null
if (actor) {
const actorCalc = character.derivedData(false, true)
calc.ew += actorCalc.stats.attackBonus
const skill = character.getSkill(context.data.skillId) as any
//console.log("M5Item.prepareDerivedData:weapon", context.data, skill?.data?.data)
if (skill) {
skill.prepareDerivedData()
const skillData = skill.data.data
calc.ew += skillData.calc.ew
}
calc.combatSkills = actorCalc.skills.combat
}
}
}
getRollData() {
const actor = this.actor as any
const context = (this as any).data
let ret: M5RollData = actor?.getRollData() ?? {
c: null,
i: null,
rolls: {},
res: {}
}
ret.i = context.data
return ret
}
async roll() {
const item = (this as any).data
// Initialize chat data.
const speaker = ChatMessage.getSpeaker({ actor: this.actor })
const rollMode = (game as Game).settings.get('core', 'rollMode')
const label = `[${item.type}] ${item.name}`
// If there's no roll data, send a chat message.
const formulaNames = item.data.rolls?.formulas ? Object.keys(item.data.rolls.formulas) : []
if (formulaNames.length > 0) {
const rollData = this.getRollData()
let ret = []
formulaNames.forEach(formulaName => {
const formula = item.data.rolls.formulas[formulaName]
const roll = new Roll(formula.formula, rollData)
roll.toMessage({
speaker: speaker,
rollMode: rollMode,
flavor: label,
})
ret.push(roll)
})
return ret
} else {
ChatMessage.create({
speaker: speaker,
rollMode: rollMode,
flavor: label,
content: item.data.description ?? ''
})
return null
}
}
}