726 lines
22 KiB
TypeScript
726 lines
22 KiB
TypeScript
import { M5Item } from "../items/M5Item";
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import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ItemType, M5ModOperation, M5ModResult, M5ModType, M5RollData, M5Skill, M5SkillCalculated } from "../M5Base";
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import M5ModAggregate from "./M5ModAggregate";
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export class M5Character extends Actor {
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// constructor(
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// data: ConstructorParameters<typeof foundry.documents.BaseActor>[0],
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// context?: ConstructorParameters<typeof foundry.documents.BaseActor>[1]
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// ) {
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// super(data, context)
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// this.prepareDerivedData()
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// }
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static attributeMinMax(attribute: M5Attribute) {
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return Math.min(100, Math.max(0, attribute.value + attribute.bonus));
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}
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static attributeBonus(attribute: M5Attribute) {
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const value = this.attributeMinMax(attribute);
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if (value > 95) return 2;
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if (value > 80) return 1;
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if (value > 20) return 0;
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if (value > 5) return -1;
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return -2;
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}
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static loadValue(attribute: M5Attribute) {
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const value = this.attributeMinMax(attribute);
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if (value > 99) return 35;
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if (value > 95) return 30;
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if (value > 80) return 25;
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if (value > 60) return 20;
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if (value > 30) return 15;
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if (value > 10) return 10;
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if (value > 0) return 5;
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return 0;
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}
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static heavyLoadValue(attribute: M5Attribute) {
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const value = this.attributeMinMax(attribute);
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if (value > 99) return 50;
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if (value > 95) return 45;
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if (value > 80) return 40;
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if (value > 60) return 35;
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if (value > 30) return 30;
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if (value > 10) return 25;
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if (value > 0) return 20;
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return 0;
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}
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static maxLoadValue(attribute: M5Attribute) {
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const value = this.attributeMinMax(attribute);
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if (value > 99) return 90;
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if (value > 95) return 80;
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if (value > 80) return 75;
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if (value > 60) return 70;
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if (value > 30) return 60;
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if (value > 10) return 50;
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if (value > 0) return 40;
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return 0;
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}
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static thrustLoadValue(attribute: M5Attribute) {
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const value = this.attributeMinMax(attribute);
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if (value > 99) return 200;
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if (value > 95) return 170;
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if (value > 80) return 150;
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if (value > 60) return 140;
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if (value > 30) return 120;
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if (value > 10) return 70;
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if (value > 0) return 50;
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return 0;
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}
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derivedData(
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skip: {
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mods?: boolean;
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skills?: boolean;
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items?: boolean;
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spells?: boolean;
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effects?: boolean;
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containers?: boolean;
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kampfkuenste?: boolean;
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encumbrance?: boolean;
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} = {}
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): M5CharacterCalculatedData {
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let ret: M5CharacterCalculatedData = {
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level: 0,
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attributes: {
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st: { value: 0, bonus: 0, mods: [] },
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gs: { value: 0, bonus: 0, mods: [] },
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gw: { value: 0, bonus: 0, mods: [] },
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ko: { value: 0, bonus: 0, mods: [] },
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in: { value: 0, bonus: 0, mods: [] },
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zt: { value: 0, bonus: 0, mods: [] },
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au: { value: 0, bonus: 0, mods: [] },
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pa: { value: 0, bonus: 0, mods: [] },
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wk: { value: 0, bonus: 0, mods: [] },
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},
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stats: {
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lp: { value: 0, mods: [] },
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ap: { value: 0, mods: [] },
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lpProtection: { value: 0, mods: [] },
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apProtection: { value: 0, mods: [] },
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defense: { value: 0, mods: [] },
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damageBonus: { value: 0, mods: [] },
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attackBonus: { value: 0, mods: [] },
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defenseBonus: { value: 0, mods: [] },
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movement: { value: 0, mods: [] },
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resistanceMind: { value: 0, mods: [] },
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resistanceBody: { value: 0, mods: [] },
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spellCasting: { value: 0, mods: [] },
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brawl: { value: 0, mods: [] },
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brawlFw: 0,
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poisonResistance: { value: 0, mods: [] },
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enduranceBonus: 0,
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perception: { value: 0, mods: [] },
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perceptionFW: 0,
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drinking: { value: 0, mods: [] },
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drinkingFW: 0,
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hoard: 0,
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encumbrance: 0,
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load: 0,
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heavyLoad: 0,
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thrustLoad: 0,
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loadMax: 0,
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},
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skillMods: {},
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skills: {
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innate: {},
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general: {},
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combat: {},
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language: {},
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custom: {},
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},
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gear: {
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weapons: {},
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defensiveWeapons: {},
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armor: {},
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items: {},
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containers: {},
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effects: {},
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},
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spells: {},
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kampfkuenste: {},
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} as M5CharacterCalculatedData;
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const context = this as any;
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if (!context) return null;
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const data = (this as any).system;
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if (!data) return null;
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ret.level = M5Character.levelFromExp(data.info.race === "Zwerg" ? Math.min(data.calc.stats?.hoard * 2 || 0, data.es) : data.es);
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ret.attributes.st.value = M5Character.attributeMinMax(data.attributes.st); // TODO item effects
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ret.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs);
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ret.attributes.gw.value = M5Character.attributeMinMax(data.attributes.gw);
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ret.attributes.ko.value = M5Character.attributeMinMax(data.attributes.ko);
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ret.attributes.in.value = M5Character.attributeMinMax(data.attributes.in);
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ret.attributes.zt.value = M5Character.attributeMinMax(data.attributes.zt);
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ret.attributes.au.value = M5Character.attributeMinMax(data.attributes.au);
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ret.attributes.pa.value = M5Character.attributeMinMax(data.attributes.pa);
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ret.attributes.wk.value = M5Character.attributeMinMax(data.attributes.wk);
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ret.attributes.st.bonus = M5Character.attributeBonus(data.attributes.st);
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ret.attributes.gs.bonus = M5Character.attributeBonus(data.attributes.gs);
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ret.attributes.gw.bonus = M5Character.attributeBonus(data.attributes.gw);
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ret.attributes.ko.bonus = M5Character.attributeBonus(data.attributes.ko);
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ret.attributes.in.bonus = M5Character.attributeBonus(data.attributes.in);
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ret.attributes.zt.bonus = M5Character.attributeBonus(data.attributes.zt);
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ret.attributes.au.bonus = M5Character.attributeBonus(data.attributes.au);
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ret.attributes.pa.bonus = M5Character.attributeBonus(data.attributes.pa);
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ret.attributes.wk.bonus = M5Character.attributeBonus(data.attributes.wk);
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ret.stats.lp = this.modResult(data.lp);
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ret.stats.ap = this.modResult(data.ap);
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ret.stats.lpProtection = this.modResult(0);
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ret.stats.apProtection = this.modResult(0);
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ret.stats.defense = this.modResult(M5Character.defenseFromLevel(ret.level));
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ret.stats.damageBonus = this.modResult(Math.floor(ret.attributes.st.value / 20) + Math.floor(ret.attributes.gs.value / 30) - 3);
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ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus);
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ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus);
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ret.stats.movement = this.modResult(data.movement);
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ret.stats.resistanceMind = this.modResult(
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(data.info.magicUsing ? 2 : 0) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.in.bonus : this.raceBonus(data.info.race))
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);
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ret.stats.resistanceBody = this.modResult(
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(data.info.magicUsing ? 2 : 1) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.ko.bonus : this.raceBonus(data.info.race))
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);
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ret.stats.spellCasting = this.modResult((data.info.magicUsing ? M5Character.spellCastingFromLevel(ret.level) : 3) + ret.attributes.zt.bonus);
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ret.stats.brawl = this.modResult(Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20));
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ret.stats.brawlFw = ret.stats.brawl.value + ret.stats.attackBonus.value + (data.info.race === "Zwerg" ? 1 : 0);
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ret.stats.poisonResistance = this.modResult(30 + Math.floor(ret.attributes.ko.value / 2));
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ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value / 10) + Math.floor(ret.attributes.st.value / 20);
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ret.stats.perception = this.modResult(0);
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ret.stats.perceptionFW = 6;
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ret.stats.drinking = this.modResult(0);
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ret.stats.drinkingFW = Math.floor(ret.attributes.ko.value / 10);
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ret.stats.hoardMin = M5Character.levelThreshold.at(ret.level - 1) / 2;
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ret.stats.hoardNext = M5Character.levelThreshold.at(ret.level) / 2;
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ret.stats.wealth = parseFloat((data.info.gold + data.info.silver / 10 + data.info.copper / 100).toPrecision(3));
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ret.stats.hoard = 0;
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ret.stats.load = M5Character.loadValue(data.attributes.st);
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ret.stats.heavyLoad = M5Character.heavyLoadValue(data.attributes.st);
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ret.stats.loadMax = M5Character.maxLoadValue(data.attributes.st);
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ret.stats.thrustLoad = M5Character.thrustLoadValue(data.attributes.st);
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ret.stats.encumbrance = parseFloat((0).toPrecision(4));
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if (!skip?.mods) {
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const aggregate = new M5ModAggregate(data, ret);
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context.items
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?.filter((item) => (item.type === "item" || item.type === "effect" || item.type === "armor" || item.type === "container") && item.system.equipped)
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.forEach((item) => {
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const mods = item.system.mods;
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//console.log("Actor item mods", mods)
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Object.keys(mods).forEach((modIndex) => {
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const mod = mods[modIndex] as M5ItemMod;
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aggregate.push(mod, item.name);
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});
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});
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ret.skillMods = aggregate.calculate();
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}
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if (!skip?.containers) {
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context.items
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?.filter((item) => item.type === "container")
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.forEach((item) => {
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item.prepareDerivedData();
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let label = item.name;
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if (item.system.magic) {
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label += "*";
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}
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let icon = item.img;
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let rollable = false;
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for (let key in item.system.rolls.formulas) {
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rollable = item.system.rolls.formulas[key]?.enabled;
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if (rollable) {
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break;
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}
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}
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ret.gear.containers[item.id] = {
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label: label,
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icon: icon,
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magic: item.system.magic,
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valuable: item.system?.valuable,
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hoarded: item.system?.hoarded,
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calc: item.system.calc,
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equipped: item.system?.equipped,
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weight: item.system.weight || 0,
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value: item.system.value || 0,
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currency: item.system.currency || "",
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quantity: item.system.quantity || 0,
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rollExist: rollable,
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};
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});
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}
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if (!skip?.items) {
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context.items
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?.filter((item) => item.type === "item")
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.forEach((item) => {
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item.prepareDerivedData();
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let label = item.name;
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if (item.system.magic) {
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label += "*";
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}
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if (item.system.valuable) {
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ret.stats.wealth += parseFloat(this.calculateValue(item.system.value * item.system.quantity, item.system.currency).toPrecision(3));
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}
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if (item.system.hoarded) {
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ret.stats.hoard += parseFloat(this.calculateValue(item.system.value * item.system.quantity, item.system.currency).toPrecision(3));
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}
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if (!!item.system.containerId) {
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ret.gear.containers[item.system.containerId].weight += parseFloat((item.system.weight * item.system.quantity).toPrecision(4));
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if (ret.gear.containers[item.system.containerId].equipped) {
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ret.stats.encumbrance += (item.system.weight * item.system.quantity);
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}
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} else if (item.system.equipped) {
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ret.stats.encumbrance += (item.system.weight * item.system.quantity);
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}
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let icon = item.img;
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let rollable = false;
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// console.log(item.system.rolls.formulas.map((p) => p.enabled));
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for (let key in item.system.rolls.formulas) {
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rollable = item.system.rolls.formulas[key]?.enabled;
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if (rollable) {
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break;
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}
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}
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ret.gear.items[item.id] = {
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label: label,
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icon: icon,
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magic: item.system.magic,
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calc: item.system.calc,
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equipped: item.system?.equipped,
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valuable: item.system?.valuable,
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hoarded: item.system?.hoarded,
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weight: item.system.weight || 0,
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containerId: item.system.containerId || "",
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value: item.system.value || 0,
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currency: item.system.currency || "",
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quantity: item.system.quantity || 0,
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rollExist: rollable,
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};
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});
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context.items
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?.filter((item) => item.type === "weapon")
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.forEach((item) => {
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item.prepareDerivedData();
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let label = item.name;
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if (item.system.magic) {
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label +=
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"*(" +
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(item.system.stats.attackBonus < 0 ? "" : "+") +
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item.system.stats.attackBonus +
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"/" +
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(item.system.stats.damageBonus < 0 ? "" : "+") +
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item.system.stats.damageBonus +
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")";
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}
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if (item.system.valuable) {
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ret.stats.wealth += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
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}
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if (item.system.hoarded) {
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ret.stats.hoard += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
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}
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if (!!item.system.containerId) {
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ret.gear.containers[item.system.containerId].weight += item.system.weight;
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if (ret.gear.containers[item.system.containerId].equipped) {
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ret.stats.encumbrance += item.system.weight;
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}
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} else if (item.system.equipped) {
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ret.stats.encumbrance += item.system.weight || 0;
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}
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ret.gear.weapons[item.id] = {
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label: label,
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skillId: item.system.skillId,
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magic: item.system.magic,
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valuable: item.system?.valuable,
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hoarded: item.system?.hoarded,
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value: item.system.value || 0,
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currency: item.system.currency || "",
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calc: item.system.calc,
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special: item.system.special,
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damageBase: item.system.damageBase,
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equipped: item.system?.equipped,
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weight: item.system.weight || 0,
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containerId: item.system.containerId || "",
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};
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});
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context.items
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?.filter((item) => item.type === "defensiveWeapon")
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.forEach((item) => {
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item.prepareDerivedData();
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let label = item.name;
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if (item.system.magic) {
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label += "*(" + (item.system.stats.defenseBonus < 0 ? "" : "+") + item.system.stats.defenseBonus + ")";
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}
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if (item.system.valuable) {
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ret.stats.wealth += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
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}
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if (item.system.hoarded) {
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ret.stats.hoard += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
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}
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if (!!item.system.containerId) {
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ret.gear.containers[item.system.containerId].weight += item.system.weight;
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if (ret.gear.containers[item.system.containerId].equipped) {
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ret.stats.encumbrance += item.system.weight;
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}
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} else if (item.system.equipped) {
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ret.stats.encumbrance += item.system.weight || 0;
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}
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ret.gear.defensiveWeapons[item.id] = {
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label: label,
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skillId: item.system.skillId,
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magic: item.system.magic,
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valuable: item.system?.valuable,
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hoarded: item.system?.hoarded,
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value: item.system.value || 0,
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currency: item.system.currency || "",
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defenseBonus: item.system.stats.defenseBonus,
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calc: item.system.calc,
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equipped: item.system?.equipped,
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weight: item.system.weight || 0,
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containerId: item.system.containerId || "",
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};
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});
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context.items
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?.filter((item) => item.type === "armor")
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.forEach((item) => {
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item.prepareDerivedData();
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let label = item.name;
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if (item.system.magic) {
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label += "*";
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}
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if (item.system.valuable) {
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ret.stats.wealth += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
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}
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if (item.system.hoarded) {
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ret.stats.hoard += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
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}
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if (!!item.system.containerId) {
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ret.gear.containers[item.system.containerId].weight += item.system.weight;
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if (ret.gear.containers[item.system.containerId].equipped) {
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ret.stats.encumbrance += item.system.weight;
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}
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} else if (item.system.equipped) {
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ret.stats.encumbrance += 0;
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} else {
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ret.stats.encumbrance += item.system.weight || 0;
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}
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ret.gear.armor[item.id] = {
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label: label,
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magic: item.system.magic,
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valuable: item.system?.valuable,
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hoarded: item.system?.hoarded,
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value: item.system.value || 0,
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currency: item.system.currency || "",
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lpProtection: item.system.lpProtection,
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calc: item.system.calc,
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equipped: item.system?.equipped,
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weight: item.system.weight || 0,
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containerId: item.system.containerId || "",
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};
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});
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if (!skip?.encumbrance) {
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const item = context.items.filter((x) => x.name === "Belastung");
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if (ret.stats.encumbrance > ret.stats.heavyLoad) {
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if (item.length === 0) {
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this.createEffect("Belastung", [{ id: "movement", operation: M5ModOperation.DIVISION, type: M5ModType.STAT, value: 2 }]);
|
|
} else if (item.length === 1) {
|
|
item[0].update({
|
|
data: {
|
|
equipped: true,
|
|
},
|
|
});
|
|
} else if (item.length === 2) {
|
|
item[1]?.delete();
|
|
}
|
|
} else if (ret.stats.encumbrance <= ret.stats.heavyLoad) {
|
|
if (item.length === 1) {
|
|
item[0].update({
|
|
data: {
|
|
equipped: false,
|
|
},
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!skip?.encumbrance) {
|
|
const item = context.items.filter((x) => x.name === "Höchstlast");
|
|
if (ret.stats.encumbrance > ret.stats.loadMax) {
|
|
if (item.length === 0) {
|
|
let messageContent = `Höchstlast von ${M5Character.name} überschritten: 1 AP Schaden durch Belastung alle 10 Minuten abziehen!`;
|
|
let chatData = {
|
|
speaker: ChatMessage.getSpeaker({actor: M5Character.name}),
|
|
content: messageContent,
|
|
};
|
|
ChatMessage.create(chatData, {});
|
|
ui.notifications.warn(messageContent);
|
|
this.createEffect("Höchstlast", [{ id: "ap", operation: M5ModOperation.SUBTRACT, type: M5ModType.STAT, value: 1 }]);
|
|
} else if (item.length === 2) {
|
|
item[1]?.delete();
|
|
} else if (item.length === 1) {
|
|
item[0].update({
|
|
data: {
|
|
equipped: true,
|
|
},
|
|
});
|
|
}
|
|
} else if (ret.stats.encumbrance < ret.stats.loadMax) {
|
|
if (item.length === 1) {
|
|
item[0]?.delete();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!skip?.effects) {
|
|
context.items
|
|
?.filter((item) => item.type === "effect")
|
|
.forEach((item) => {
|
|
item.prepareDerivedData();
|
|
|
|
let label = item.name;
|
|
if (item.system.magic) {
|
|
label += "*";
|
|
}
|
|
|
|
ret.gear.effects[item.id] = {
|
|
label: label,
|
|
magic: item.system.magic,
|
|
calc: item.system.calc,
|
|
equipped: item.system?.equipped || false,
|
|
duration: item.system?.duration || { time: 0, unit: "" },
|
|
};
|
|
});
|
|
}
|
|
|
|
if (!skip?.skills) {
|
|
context.items
|
|
?.filter((item) => item.type === "skill")
|
|
.forEach((item) => {
|
|
item.prepareDerivedData();
|
|
const skillMap = ret.skills[item.system.type];
|
|
skillMap[item.id] = {
|
|
label: item.name,
|
|
fw: item.system.fw,
|
|
attribute: item.system.attribute,
|
|
pp: item.system.pp,
|
|
calc: item.system.calc,
|
|
} as M5SkillCalculated;
|
|
});
|
|
}
|
|
|
|
if (!skip?.spells) {
|
|
context.items
|
|
?.filter((item) => item.type === "spell")
|
|
.forEach((item) => {
|
|
item.prepareDerivedData();
|
|
|
|
ret.spells[item.id] = {
|
|
label: item.name,
|
|
process: "midgard5.spell-process-" + item.system.process,
|
|
calc: item.system.calc,
|
|
};
|
|
});
|
|
}
|
|
|
|
if (!skip?.kampfkuenste) {
|
|
context.items
|
|
?.filter((item) => item.type === "kampfkunst")
|
|
.forEach((item) => {
|
|
item.prepareDerivedData();
|
|
|
|
ret.kampfkuenste[item.id] = {
|
|
label: item.name,
|
|
isKido: item.system.isKido,
|
|
type: item.system.type,
|
|
variante: item.system.variante,
|
|
calc: item.system.calc,
|
|
};
|
|
});
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
raceBonus(race: string) {
|
|
switch (race) {
|
|
case "Elf":
|
|
return 2;
|
|
case "Gnom":
|
|
return 4;
|
|
case "Halbling":
|
|
return 4;
|
|
case "Zwerg":
|
|
return 3;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
prepareDerivedData() {
|
|
console.log("M5Character", "prepareDerivedData");
|
|
const data = (this as any).system;
|
|
data.calc = this.derivedData({});
|
|
}
|
|
|
|
override getRollData(): any {
|
|
return {
|
|
c: (this as any).system,
|
|
i: null,
|
|
iType: null,
|
|
rolls: {},
|
|
res: {},
|
|
} as M5RollData;
|
|
}
|
|
|
|
static readonly levelThreshold: Array<number> = [
|
|
0, 100, 250, 500, 750, 1000, 1250, 1500, 1750, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7000, 8000, 9000, 10000, 12500, 15000, 17500, 20000, 22500, 25000, 30000, 35000, 40000,
|
|
45000, 50000, 55000, 60000, 65000, 70000, 75000, 80000, 85000, 90000, 95000, 100000, 105000, 110000, 115000, 120000, 125000, 130000, 135000, 140000, 145000, 150000, 155000, 160000,
|
|
165000, 170000, 175000, 180000, 185000, 190000, 195000, 200000, 205000, 210000, 215000, 220000, 225000, 230000, 235000, 240000, 245000, 250000, 255000, 260000, 265000, 270000, 275000,
|
|
280000,
|
|
];
|
|
static levelFromExp(exp: number): number {
|
|
const ret = M5Character.levelThreshold.findIndex((val) => val > exp);
|
|
return ret === -1 ? M5Character.levelThreshold.length : ret;
|
|
}
|
|
|
|
static readonly defenseThreshold: Array<[number, number]> = [
|
|
[30, 18],
|
|
[25, 17],
|
|
[20, 16],
|
|
[15, 15],
|
|
[10, 14],
|
|
[5, 13],
|
|
[2, 12],
|
|
[1, 11],
|
|
];
|
|
static defenseFromLevel(lvl: number): number {
|
|
const ret = M5Character.defenseThreshold.find((val) => val[0] <= lvl);
|
|
return ret ? ret[1] : M5Character.defenseThreshold[M5Character.defenseThreshold.length - 1][1];
|
|
}
|
|
|
|
static readonly spellCastingThreshold: Array<[number, number]> = [
|
|
[20, 18],
|
|
[15, 17],
|
|
[10, 16],
|
|
[8, 15],
|
|
[6, 14],
|
|
[4, 13],
|
|
[2, 12],
|
|
[1, 11],
|
|
];
|
|
static spellCastingFromLevel(lvl: number): number {
|
|
const ret = M5Character.spellCastingThreshold.find((val) => val[0] <= lvl);
|
|
return ret ? ret[1] : M5Character.spellCastingThreshold[M5Character.spellCastingThreshold.length - 1][1];
|
|
}
|
|
|
|
skillBonus(skill: M5Skill, skillName?: string) {
|
|
const data = (this as any).system;
|
|
return data.calc?.attributes[skill.attribute]?.bonus ?? 0;
|
|
}
|
|
|
|
skillEw(skill: M5Skill, skillName?: string) {
|
|
const bonus = this.skillBonus(skill, skillName);
|
|
return skill.fw + bonus;
|
|
}
|
|
|
|
attribute(name: string): M5Attribute {
|
|
const data = (this as any).system;
|
|
return data?.attributes[name];
|
|
}
|
|
|
|
async createSkill(skillName: string): Promise<M5Item> {
|
|
const itemData = {
|
|
name: skillName,
|
|
type: "skill",
|
|
};
|
|
|
|
return (this as any).createEmbeddedDocuments("Item", [itemData]).then((docs) => {
|
|
const item = docs[0];
|
|
return item;
|
|
});
|
|
}
|
|
|
|
async createItem(itemName: string, itemType: M5ItemType): Promise<M5Item> {
|
|
const itemData = {
|
|
name: itemName,
|
|
type: itemType,
|
|
};
|
|
|
|
return (this as any).createEmbeddedDocuments("Item", [itemData]).then((docs) => {
|
|
const item = docs[0];
|
|
return item;
|
|
});
|
|
}
|
|
|
|
async createEffect(itemName: string, mods: M5ItemMod[]): Promise<M5Item> {
|
|
const itemData = {
|
|
name: itemName,
|
|
type: "effect",
|
|
|
|
system: { mods: mods, equipped: true },
|
|
};
|
|
|
|
return (this as any).createEmbeddedDocuments("Item", [itemData]).then((docs) => {
|
|
const item = docs[0];
|
|
return item;
|
|
});
|
|
}
|
|
|
|
getItem(itemId: string): any {
|
|
if (!(this as any).items) return null;
|
|
return (this as any).getEmbeddedDocument("Item", itemId);
|
|
}
|
|
|
|
private calculateValue(value: number, currency: string): number {
|
|
switch (currency) {
|
|
case "gold":
|
|
return value;
|
|
case "silver":
|
|
return parseFloat((value / 10).toPrecision(3));
|
|
case "copper":
|
|
return parseFloat((value / 100).toPrecision(3));
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
private modResult(value: number): M5ModResult {
|
|
return {
|
|
value: value,
|
|
mods: [
|
|
{
|
|
item: (game as Game).i18n.localize("TYPES.Actor.character"),
|
|
operation: M5ModOperation.SET,
|
|
value: value,
|
|
},
|
|
],
|
|
};
|
|
}
|
|
}
|