422 lines
12 KiB
TypeScript
422 lines
12 KiB
TypeScript
import { M5Item } from "../items/M5Item";
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import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated, M5SkillLearned } from "../M5Base";
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import M5ModAggregate from "./M5ModAggregate";
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export class M5Character extends Actor {
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// constructor(
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// data: ConstructorParameters<typeof foundry.documents.BaseActor>[0],
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// context?: ConstructorParameters<typeof foundry.documents.BaseActor>[1]
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// ) {
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// super(data, context)
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// this.prepareDerivedData()
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// }
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static attributeMinMax(attribute: M5Attribute) {
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return Math.min(100, Math.max(0, attribute.value + attribute.bonus));
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}
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static attributeBonus(attribute: M5Attribute) {
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const value = this.attributeMinMax(attribute);
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if (value > 95) return 2;
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if (value > 80) return 1;
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if (value > 20) return 0;
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if (value > 5) return -1;
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return -2;
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}
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derivedData(
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skip: {
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mods?: boolean;
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skills?: boolean;
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weapons?: boolean;
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defensiveWeapons?: boolean;
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armor?: boolean;
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items?: boolean;
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spells?: boolean;
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effects?: boolean;
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kampfkuenste?: boolean;
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} = {}
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): M5CharacterCalculatedData {
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let ret: M5CharacterCalculatedData = {
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level: 0,
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attributes: {
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st: { value: 0, bonus: 0, mods: [] },
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gs: { value: 0, bonus: 0, mods: [] },
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gw: { value: 0, bonus: 0, mods: [] },
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ko: { value: 0, bonus: 0, mods: [] },
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in: { value: 0, bonus: 0, mods: [] },
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zt: { value: 0, bonus: 0, mods: [] },
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au: { value: 0, bonus: 0, mods: [] },
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pa: { value: 0, bonus: 0, mods: [] },
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wk: { value: 0, bonus: 0, mods: [] },
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},
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stats: {
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lp: { value: 0, mods: [] },
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ap: { value: 0, mods: [] },
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armor: 0,
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defense: { value: 0, mods: [] },
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damageBonus: { value: 0, mods: [] },
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attackBonus: { value: 0, mods: [] },
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defenseBonus: { value: 0, mods: [] },
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movementBonus: { value: 0, mods: [] },
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resistanceMind: { value: 0, mods: [] },
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resistanceBody: { value: 0, mods: [] },
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spellCasting: { value: 0, mods: [] },
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brawl: { value: 0, mods: [] },
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brawlEw: 0,
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poisonResistance: { value: 0, mods: [] },
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enduranceBonus: 0,
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},
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skillMods: {},
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skills: {
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innate: {},
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general: {},
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combat: {},
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language: {},
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custom: {},
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},
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gear: {
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weapons: {},
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defensiveWeapons: {},
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armor: {},
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items: {},
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effects: {},
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},
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spells: {},
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kampfkuenste: {},
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} as M5CharacterCalculatedData;
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const context = this as any;
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if (!context) return null;
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const data = (this as any).system;
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if (!data) return null;
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ret.level = M5Character.levelFromExp(data.es);
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ret.attributes.st.value = M5Character.attributeMinMax(data.attributes.st); // TODO item effects
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ret.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs);
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ret.attributes.gw.value = M5Character.attributeMinMax(data.attributes.gw);
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ret.attributes.ko.value = M5Character.attributeMinMax(data.attributes.ko);
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ret.attributes.in.value = M5Character.attributeMinMax(data.attributes.in);
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ret.attributes.zt.value = M5Character.attributeMinMax(data.attributes.zt);
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ret.attributes.au.value = M5Character.attributeMinMax(data.attributes.au);
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ret.attributes.pa.value = M5Character.attributeMinMax(data.attributes.pa);
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ret.attributes.wk.value = M5Character.attributeMinMax(data.attributes.wk);
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ret.attributes.st.bonus = M5Character.attributeBonus(data.attributes.st);
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ret.attributes.gs.bonus = M5Character.attributeBonus(data.attributes.gs);
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ret.attributes.gw.bonus = M5Character.attributeBonus(data.attributes.gw);
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ret.attributes.ko.bonus = M5Character.attributeBonus(data.attributes.ko);
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ret.attributes.in.bonus = M5Character.attributeBonus(data.attributes.in);
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ret.attributes.zt.bonus = M5Character.attributeBonus(data.attributes.zt);
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ret.attributes.au.bonus = M5Character.attributeBonus(data.attributes.au);
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ret.attributes.pa.bonus = M5Character.attributeBonus(data.attributes.pa);
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ret.attributes.wk.bonus = M5Character.attributeBonus(data.attributes.wk);
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ret.stats.lp = this.modResult(data.lp);
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ret.stats.ap = this.modResult(data.ap);
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ret.stats.armor = 0;
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ret.stats.defense = this.modResult(M5Character.defenseFromLevel(ret.level));
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ret.stats.damageBonus = this.modResult(Math.floor(ret.attributes.st.value / 20) + Math.floor(ret.attributes.gs.value / 30) - 3);
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ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus);
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ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus);
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ret.stats.movementBonus = this.modResult(0);
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ret.stats.resistanceMind = this.modResult(
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(data.info.magicUsing ? 2 : 0) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.in.bonus : this.raceBonus(data.info.race))
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);
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ret.stats.resistanceBody = this.modResult(
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(data.info.magicUsing ? 2 : 1) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.ko.bonus : this.raceBonus(data.info.race))
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);
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ret.stats.spellCasting = this.modResult((data.info.magicUsing ? M5Character.spellCastingFromLevel(ret.level) : 3) + ret.attributes.zt.bonus);
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ret.stats.brawl = this.modResult(Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20));
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ret.stats.brawlEw = ret.stats.brawl.value + ret.stats.attackBonus.value + (data.info.race === "Zwerg" ? 1 : 0);
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ret.stats.poisonResistance = this.modResult(30 + Math.floor(ret.attributes.ko.value / 2));
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ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value / 10) + Math.floor(ret.attributes.st.value / 20);
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if (!skip?.mods) {
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const aggregate = new M5ModAggregate(data, ret);
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context.items
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?.filter((item) => item.type === "item" || item.type === "effect")
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.forEach((item) => {
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const mods = item.system.mods;
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//console.log("Actor item mods", mods)
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Object.keys(mods).forEach((modIndex) => {
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const mod = mods[modIndex] as M5ItemMod;
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aggregate.push(mod, item.name);
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});
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});
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ret.skillMods = aggregate.calculate();
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}
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if (!skip?.items) {
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context.items
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?.filter((item) => item.type === "item")
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.forEach((item) => {
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item.prepareDerivedData();
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let label = item.name;
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if (item.system.magic) {
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label += "*";
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}
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ret.gear.items[item.id] = {
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label: label,
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magic: item.system.magic,
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calc: item.system.calc,
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};
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});
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}
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if (!skip?.items) {
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context.items
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?.filter((item) => item.type === "effect")
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.forEach((item) => {
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item.prepareDerivedData();
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let label = item.name;
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if (item.system.magic) {
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label += "*";
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}
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ret.gear.effects[item.id] = {
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label: label,
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magic: item.system.magic,
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calc: item.system.calc,
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};
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});
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}
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if (!skip?.skills) {
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context.items
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?.filter((item) => item.type === "skill")
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.forEach((item) => {
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item.prepareDerivedData();
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const skillMap = ret.skills[item.system.type];
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skillMap[item.id] = {
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label: item.name,
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fw: item.system.fw,
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attribute: item.system.attribute,
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pp: item.system.pp,
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calc: item.system.calc,
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} as M5SkillCalculated;
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});
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}
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if (!skip?.weapons) {
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context.items
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?.filter((item) => item.type === "weapon")
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.forEach((item) => {
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item.prepareDerivedData();
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let label = item.name;
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if (item.system.magic) {
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label +=
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"*(" +
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(item.system.stats.attackBonus < 0 ? "" : "+") +
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item.system.stats.attackBonus +
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"/" +
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(item.system.stats.damageBonus < 0 ? "" : "+") +
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item.system.stats.damageBonus +
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")";
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}
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ret.gear.weapons[item.id] = {
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label: label,
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skillId: item.system.skillId,
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magic: item.system.magic,
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calc: item.system.calc,
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};
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});
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}
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if (!skip?.defensiveWeapons) {
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context.items
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?.filter((item) => item.type === "defensiveWeapon")
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.forEach((item) => {
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item.prepareDerivedData();
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let label = item.name;
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if (item.system.magic) {
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label += "*(" + (item.system.stats.defenseBonus < 0 ? "" : "+") + item.system.stats.defenseBonus + ")";
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}
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ret.gear.defensiveWeapons[item.id] = {
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label: label,
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skillId: item.system.skillId,
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magic: item.system.magic,
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calc: item.system.calc,
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};
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});
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}
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if (!skip?.armor) {
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context.items
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?.filter((item) => item.type === "armor")
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.forEach((item) => {
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item.prepareDerivedData();
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let label = item.name;
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if (item.system.magic) {
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label += "*";
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}
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ret.gear.armor[item.id] = {
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label: label,
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magic: item.system.magic,
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calc: item.system.calc,
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};
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});
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}
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if (!skip?.spells) {
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context.items
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?.filter((item) => item.type === "spell")
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.forEach((item) => {
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item.prepareDerivedData();
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ret.spells[item.id] = {
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label: item.name,
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process: "midgard5.spell-process-" + item.system.process,
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calc: item.system.calc,
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};
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});
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}
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if (!skip?.kampfkuenste) {
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context.items
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?.filter((item) => item.type === "kampfkunst")
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.forEach((item) => {
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item.prepareDerivedData();
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ret.kampfkuenste[item.id] = {
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label: item.name,
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process: "midgard5.kampfkunst-type-" + item.system.type,
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calc: item.system.calc,
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};
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});
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}
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return ret;
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}
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raceBonus(race: string) {
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switch (race) {
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case "Elf":
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return 2;
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case "Gnom":
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return 4;
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case "Halbling":
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return 4;
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case "Zwerg":
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return 3;
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default:
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return 0;
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}
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}
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prepareDerivedData() {
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console.log("M5Character", "prepareDerivedData");
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const data = (this as any).system;
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data.calc = this.derivedData({});
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}
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override getRollData(): any {
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return {
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c: (this as any).system,
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i: null,
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iType: null,
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rolls: {},
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res: {},
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} as M5RollData;
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}
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static readonly levelThreshold: Array<number> = [
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0, 100, 250, 500, 750, 1000, 1250, 1500, 1750, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7000, 8000, 9000, 10000, 12500, 15000, 17500, 20000, 22500, 25000, 30000, 35000, 40000,
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45000, 50000, 55000, 60000, 65000, 70000, 75000, 80000, 85000, 90000, 95000, 100000, 105000, 110000, 115000, 120000, 125000, 130000, 135000, 140000, 145000, 150000, 155000, 160000,
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165000, 170000, 175000, 180000, 185000, 190000, 195000, 200000, 205000, 210000, 215000, 220000, 225000, 230000, 235000, 240000, 245000, 250000, 255000, 260000, 265000, 270000, 275000,
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280000,
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];
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static levelFromExp(exp: number): number {
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const ret = M5Character.levelThreshold.findIndex((val) => val > exp);
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return ret === -1 ? M5Character.levelThreshold.length : ret;
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}
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static readonly defenseThreshold: Array<[number, number]> = [
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[30, 18],
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[25, 17],
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[20, 16],
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[15, 15],
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[10, 14],
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[5, 13],
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[2, 12],
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[1, 11],
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];
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static defenseFromLevel(lvl: number): number {
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const ret = M5Character.defenseThreshold.find((val) => val[0] <= lvl);
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return ret ? ret[1] : M5Character.defenseThreshold[M5Character.defenseThreshold.length - 1][1];
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}
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static readonly spellCastingThreshold: Array<[number, number]> = [
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[20, 18],
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[15, 17],
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[10, 16],
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[8, 15],
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[6, 14],
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[4, 13],
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[2, 12],
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[1, 11],
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];
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static spellCastingFromLevel(lvl: number): number {
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const ret = M5Character.spellCastingThreshold.find((val) => val[0] <= lvl);
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return ret ? ret[1] : M5Character.spellCastingThreshold[M5Character.spellCastingThreshold.length - 1][1];
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}
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skillBonus(skill: M5Skill, skillName?: string) {
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const data = (this as any).system;
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return data.calc?.attributes[skill.attribute]?.bonus ?? 0;
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}
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skillEw(skill: M5Skill, skillName?: string) {
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const bonus = this.skillBonus(skill, skillName);
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return skill.fw + bonus;
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}
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attribute(name: string): M5Attribute {
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const data = (this as any).system;
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return data?.attributes[name];
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}
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createSkill(skillName: string): Promise<M5Item> {
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const itemData = {
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name: skillName,
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type: "skill",
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};
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return (this as any).createEmbeddedDocuments("Item", [itemData]).then((docs) => {
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const item = docs[0];
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return item;
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});
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}
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getItem(itemId: string): any {
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if (!(this as any).items) return null;
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return (this as any).getEmbeddedDocument("Item", itemId);
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}
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private modResult(value: number): M5ModResult {
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return {
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value: value,
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mods: [
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{
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item: (game as Game).i18n.localize("TYPES.Actor.character"),
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operation: M5ModOperation.SET,
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value: value,
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},
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],
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};
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}
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}
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