foundry-vtt-system-midgard5/source/module/items/M5Item.ts

240 lines
7.0 KiB
TypeScript

import { M5Character } from "../actors/M5Character"
import M5ModAggregate from "../actors/M5ModAggregate"
import { enumKeys, M5Attributes, M5ModOperation, M5ModPair, M5ModType, M5RollData, M5RollResult, M5Stats } from "../M5Base"
import { M5Roll } from "../rolls/M5Roll"
export class M5Item extends Item {
static readonly SKILL = "skill"
prepareDerivedData() {
const itemId: string = (this as any).id
const itemType: string = (this as any).type
const actor = (this.actor as any)
const character = actor as M5Character
const itemData = (this as any).system
const calc = itemData.calc
if (itemType === "skill") {
calc.fw = itemData.fw
calc.bonus = 0
let pairs: Array<M5ModPair> = [{
source: (this as any).name,
mod: {
type: M5ModType.SKILL,
id: itemId,
operation: M5ModOperation.SET,
value: itemData.fw
}
}]
if (character) {
const actorCalc = character.derivedData({ skills: true, weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true })
if (actorCalc?.skillMods && Object.keys(actorCalc.skillMods).indexOf(itemId) !== -1) {
pairs = pairs.concat(actorCalc.skillMods[itemId])
if (itemData?.attribute && itemData.attribute !== "") {
pairs.push({
source: (this as any).name,
mod: {
type: M5ModType.SKILL,
id: itemId,
operation: M5ModOperation.ADD,
value: actorCalc.attributes[itemData.attribute].bonus
}
})
}
}
}
const res = M5ModAggregate.processPairs(pairs)
res.mods.forEach(mod => {
if ([M5ModOperation.SET, M5ModOperation.FIXED].includes(mod.operation))
calc.fw = mod.value
else
calc.bonus += mod.value
})
calc.ew = calc.fw + calc.bonus
calc.sources = res.mods
} else if (itemType === "weapon") {
calc.fw = 0
calc.bonus = 0
calc.special = itemData.special ? 2 : 0
calc.ew = calc.special + itemData.stats.attackBonus
calc.combatSkills = null
if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true })
if (actorCalc) {
calc.ew += actorCalc.stats.attackBonus.value
calc.combatSkills = actorCalc.skills.combat
}
const skill = character.getItem(itemData.skillId)
//console.log("M5Item.prepareDerivedData:weapon", itemData, skill?.system)
if (skill) {
skill.prepareDerivedData()
const skillData = skill.system
calc.ew += skillData.calc.ew
calc.bonus += skillData.calc.bonus
calc.fw += skillData.fw
}
}
} else if (itemType === "defensiveWeapon") {
calc.fw = 0
calc.bonus = 0
calc.special = itemData.special ? 2 : 0
calc.ew = calc.special + itemData.stats.defenseBonus
calc.combatSkills = null
if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true })
if (actorCalc) {
calc.ew += actorCalc.stats.defense.value + actorCalc.stats.defenseBonus.value
calc.combatSkills = actorCalc.skills.combat
}
const skill = character.getItem(itemData.skillId)
//console.log("M5Item.prepareDerivedData:weapon", itemData, skill?.system)
if (skill) {
skill.prepareDerivedData()
const skillData = skill.system
calc.ew += skillData.calc.ew
calc.bonus += skillData.calc.bonus
calc.fw += skillData.fw
}
}
} else if (itemType === "spell") {
calc.ew = itemData.bonus
if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true })
if (actorCalc) {
calc.ew += actorCalc.stats.spellCasting.value
}
}
} else if (itemType === "item") {
calc.mods = {}
Object.keys(itemData?.mods).forEach(key => {
const mod = itemData.mods[key]
const modCalc = {}
switch (mod.type) {
case M5ModType.ATTRIBUTE: {
for (const key of enumKeys(M5Attributes)) {
const val: string = M5Attributes[key]
modCalc[val] = (game as Game).i18n.localize(`midgard5.actor-${val}-long`)
}
break
}
case M5ModType.STAT: {
for (const key of enumKeys(M5Stats)) {
const val: string = M5Stats[key]
modCalc[val] = (game as Game).i18n.localize(`midgard5.mod-stat-${val}`)
}
break
}
case M5ModType.SKILL: {
if (character) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true })
if (actorCalc) {
let category = (game as Game).i18n.localize("midgard5.skill")
Object.keys(actorCalc.skills.general).forEach(skillId => {
const skill = character.getItem(skillId)
if (skill)
modCalc[skillId] = `${category}: ${skill.name}`
})
category = (game as Game).i18n.localize("midgard5.language")
Object.keys(actorCalc.skills.language).forEach(skillId => {
const skill = character.getItem(skillId)
if (skill)
modCalc[skillId] = `${category}: ${skill.name}`
})
category = (game as Game).i18n.localize("midgard5.weapon-skill")
Object.keys(actorCalc.skills.combat).forEach(skillId => {
const skill = character.getItem(skillId)
if (skill)
modCalc[skillId] = `${category}: ${skill.name}`
})
category = (game as Game).i18n.localize("midgard5.innate-ability")
Object.keys(actorCalc.skills.innate).forEach(skillId => {
const skill = character.getItem(skillId)
if (skill)
modCalc[skillId] = `${category}: ${skill.name}`
})
}
}
break
}
}
calc.mods[key] = modCalc
})
}
}
getRollData() {
const actor = this.actor as any
const item = this as any
let ret: M5RollData = actor?.getRollData() ?? {
c: null,
i: null,
iType: null,
rolls: {},
res: {}
}
ret.i = item.system
ret.iType = item.type
return ret
}
async roll() {
const item = (this as any)
// Initialize chat data.
const speaker = ChatMessage.getSpeaker({ actor: this.actor })
const rollMode = (game as Game).settings.get('core', 'rollMode')
const label = `[${item.type}] ${item.name}`
// If there's no roll data, send a chat message.
const formulaNames = item.system.rolls?.formulas ? Object.keys(item.system.rolls.formulas) : []
if (formulaNames.length > 0) {
const rollData = this.getRollData()
formulaNames.forEach(formulaName => {
const formula = item.system.rolls.formulas[formulaName]
if (formula) {
rollData.rolls[formulaName] = {
formula: formula.formula,
label: formula.label,
enabled: formula.enabled,
result: "",
total: 0,
totalStr: "",
dice: {}
} as M5RollResult
}
})
const roll = new M5Roll(rollData, this.actor, item.name)
return roll.toMessage()
} else {
ChatMessage.create({
speaker: speaker,
rollMode: rollMode,
flavor: label,
content: item.system.description ?? ''
})
return null
}
}
getItem(itemId: string): any {
return (this as any).getEmbeddedDocument("Item", itemId)
}
}