533 lines
16 KiB
TypeScript
533 lines
16 KiB
TypeScript
import Logger from "../../utils/Logger";
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import { M5Character } from "../actors/M5Character";
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import { M5Item } from "../items/M5Item";
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import { M5ItemType, M5SkillLearned, M5SkillType, M5SkillUnlearned } from "../M5Base";
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import { M5Roll } from "../rolls/M5Roll";
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export default class M5CharacterSheet extends ActorSheet {
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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template: "systems/midgard5/templates/sheets/character/main.hbs",
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width: 1000,
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height: 800,
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classes: ["midgard5", "sheet", "character"],
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tabs: [{ navSelector: ".sheet-navigation", contentSelector: ".sheet-content", initial: "base_values" }],
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});
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}
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// get template() {
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// return "systems/midgard5/templates/character_sheet/main.hbs"
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// }Options extends ActorSheet.Options = ActorSheet.Options, Data extends object = ActorSheet.Data<Options>
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override getData(options?: Partial<ActorSheet.Options>): ActorSheet.Data<ActorSheet.Options> | Promise<ActorSheet.Data<ActorSheet.Options>> {
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const actor = this.actor as M5Character;
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//console.log("Sheet getData", (actor as any).data)
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return Promise.resolve(super.getData(options)).then((context) => {
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actor.prepareDerivedData();
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context.actor = (actor as any).toObject(false);
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context.data = (actor as any).system;
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//console.log("Sheet Promise", context.actor, context.data)
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return context;
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});
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}
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override setPosition(options = {}) {
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const position = super.setPosition(options);
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const fillerWidth = this.element.find(".attributes .filler:first").width();
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this.element.find(".attributes .attribute-filler-fixed").width(fillerWidth);
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return position;
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}
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override activateListeners(html: JQuery) {
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super.activateListeners(html);
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html.find(".update-lp").on("click", async (event) => {
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const valueStr = event.target.dataset["value"];
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const value = parseInt(valueStr);
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this.actor.update({
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data: {
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lp: {
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value: value + 1,
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},
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},
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});
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});
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html.find(".update-ap").on("click", async (event) => {
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const valueStr = event.target.dataset["value"];
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const value = parseInt(valueStr);
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this.actor.update({
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data: {
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ap: {
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value: value + 1,
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},
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},
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});
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});
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html.find(".roll-attribute-button").on("click", async (event) => {
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let elem = event.target;
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let attributeStr = elem.dataset["attribute"];
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while (!attributeStr) {
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elem = elem.parentElement;
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if (!elem) return;
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attributeStr = elem.dataset["attribute"];
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}
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const attributeValue = parseInt(elem.dataset["value"]);
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const roll = M5Roll.fromAttributeValue(this.actor, attributeStr, attributeValue);
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//console.log("roll-attribute-button", parent, attributeStr, attributeValue, roll)
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await roll.toMessage();
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});
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html.find(".edit-item").on("click", async (event) => {
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let row = event.target.parentElement;
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let itemId = row.dataset["item"];
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while (!itemId) {
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row = row.parentElement;
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if (!row) return;
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itemId = row.dataset["item"];
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}
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const context = this.actor as any;
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const item = context.items.get(itemId);
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console.log("edit-item", item);
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item.sheet.render(true);
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});
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html.find(".quantity-increase").on("click", async (event) => {
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let row = event.target.parentElement;
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let itemId = row.dataset["item"];
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while (!itemId) {
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row = row.parentElement;
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if (!row) return;
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itemId = row.dataset["item"];
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}
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const context = this.actor as any;
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const item = context.items.get(itemId);
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if (!item.system.quantity) {
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item.system.quantity = 0;
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}
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item.update({
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data: {
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quantity: item.system.quantity + 1,
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},
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});
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this.render();
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});
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html.find(".quantity-decrease").on("click", async (event) => {
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let row = event.target.parentElement;
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let itemId = row.dataset["item"];
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while (!itemId) {
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row = row.parentElement;
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if (!row) return;
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itemId = row.dataset["item"];
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}
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const context = this.actor as any;
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const item = context.items.get(itemId);
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if (item.system.quantity > 0) {
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item.update({
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data: {
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quantity: item.system.quantity - 1,
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},
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});
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}
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this.render();
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});
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html.find(".roll-consumable-item").on("click", async (event) => {
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let row = event.target.parentElement;
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let itemId = row.dataset["item"];
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while (!itemId) {
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row = row.parentElement;
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if (!row) return;
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itemId = row.dataset["item"];
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}
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const context = this.actor as any;
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const item = context.items.get(itemId);
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if (item.system.quantity > 0) {
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item.update({
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data: {
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quantity: item.system.quantity - 1,
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},
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});
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}
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await item.roll();
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this.render();
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});
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html.find(".item-delete").on("click", async (event) => {
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let row = event.target.parentElement;
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let itemId = row.dataset["item"];
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while (!itemId) {
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row = row.parentElement;
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if (!row) return;
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itemId = row.dataset["item"];
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}
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const context = this.actor as any;
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const item = context.items.get(itemId);
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item.delete();
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this.render(false);
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});
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html.find(".roll-learned-button").on("click", async (event) => {
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const row = event.target.parentElement.parentElement;
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let skillId = row.dataset["item"];
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const actor = this.actor as any;
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const item = actor.items.get(skillId) as M5Item;
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await item.roll();
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});
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html.find(".roll-general-button").on("click", async (event) => {
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const row = event.target.parentElement.parentElement;
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let skillName = row.dataset["skill"];
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const data = this.actor.system;
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const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned;
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const roll = M5Roll.fromUnlearnedSkill(this.actor, unlearnedSkill, skillName);
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await roll.toMessage();
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});
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html.find(".learn-button").on("click", async (event) => {
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const row = event.target.parentElement.parentElement;
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let skillName = row.dataset["skill"];
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const data = this.actor.system;
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const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned;
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const character = this.actor as M5Character;
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character.createSkill((game as Game).i18n.localize("midgard5." + skillName)).then((skill) => {
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const item = skill as any;
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item.update({
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data: {
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fw: unlearnedSkill.initial,
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attribute: unlearnedSkill.attribute,
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skill: skillName,
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type: "general",
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},
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});
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});
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});
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html.find(".fw-increase").on("click", async (event) => {
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let row = event.target.parentElement;
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let itemId = row.dataset["item"];
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while (!itemId) {
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row = row.parentElement;
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if (!row) return;
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itemId = row.dataset["item"];
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}
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const context = this.actor as any;
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const item = context.items.get(itemId);
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if (!item.system.fw) {
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item.system.fw = 0;
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}
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if (item.system.fw < 18) {
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item.update({
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data: {
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fw: Math.min(item.system.fw + 1, 18),
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},
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});
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}
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this.render();
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});
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html.find(".fw-decrease").on("click", async (event) => {
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let row = event.target.parentElement;
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let itemId = row.dataset["item"];
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while (!itemId) {
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row = row.parentElement;
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if (!row) return;
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itemId = row.dataset["item"];
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}
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const context = this.actor as any;
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const item = context.items.get(itemId);
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if (!item.system.fw) {
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item.system.fw = 0;
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}
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if (item.system.fw > 8) {
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item.update({
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data: {
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fw: Math.max(item.system.fw - 1, 8),
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},
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});
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}
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this.render();
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});
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html.find(".roll-weapon-button").on("click", async (event) => {
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const row = event.target.parentElement.parentElement;
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let itemId = row.dataset["item"];
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const context = this.actor as any;
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const item = context.items.get(itemId) as M5Item;
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await item.roll();
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this.render();
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});
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html.find(".roll-brawl-button").on("click", async (event) => {
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const roll = M5Roll.brawl(this.actor);
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await roll.toMessage();
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});
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html.find(".roll-perception-button").on("click", async (event) => {
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const roll = M5Roll.perception(this.actor);
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await roll.toMessage();
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});
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html.find(".roll-drinking-button").on("click", async (event) => {
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const roll = M5Roll.drinking(this.actor);
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await roll.toMessage();
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});
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html.find(".roll-defense-button").on("click", async (event) => {
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const roll = M5Roll.defense(this.actor);
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await roll.toMessage();
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});
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html.find(".roll-resistanceMind-button").on("click", async (event) => {
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const roll = M5Roll.resistanceMind(this.actor);
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await roll.toMessage();
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});
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html.find(".roll-resistanceBody-button").on("click", async (event) => {
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const roll = M5Roll.resistanceBody(this.actor);
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await roll.toMessage();
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});
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html.find(".change-equipped").on("click", async (event) => {
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let row = event.target.parentElement;
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let itemId = row.dataset["item"];
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while (!itemId) {
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row = row.parentElement;
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if (!row) return;
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itemId = row.dataset["item"];
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}
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const context = this.actor as any;
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const item = context.items.get(itemId);
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item.update({
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data: {
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equipped: !item.system.equipped,
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},
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});
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this.render();
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});
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html.find(".add-item").on("click", async (event) => {
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const data = this.actor.system;
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const character = this.actor as M5Character;
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character.createItem((game as Game).i18n.localize("TYPES.Item.item"), M5ItemType.ITEM, { quantity: 1 });
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});
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html.find(".add-weapon").on("click", async (event) => {
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const data = this.actor.system;
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const character = this.actor as M5Character;
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character.createItem((game as Game).i18n.localize("TYPES.Item.weapon"), M5ItemType.WEAPON);
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});
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html.find(".add-defensiveWeapon").on("click", async (event) => {
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const data = this.actor.system;
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const character = this.actor as M5Character;
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character.createItem((game as Game).i18n.localize("TYPES.Item.defensiveWeapon"), M5ItemType.DEFENSIVE_WEAPON);
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});
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html.find(".add-armor").on("click", async (event) => {
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const data = this.actor.system;
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const character = this.actor as M5Character;
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character.createItem((game as Game).i18n.localize("TYPES.Item.armor"), M5ItemType.ARMOR);
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});
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html.find(".add-container").on("click", async (event) => {
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const data = this.actor.system;
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const character = this.actor as M5Character;
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character.createItem((game as Game).i18n.localize("TYPES.Item.container"), M5ItemType.CONTAINER, { quantity: 1 });
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});
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html.find(".add-innate-skill").on("click", async (event) => {
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const data = this.actor.system;
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const character = this.actor as M5Character;
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character.createItem((game as Game).i18n.localize("TYPES.Item.innate-ability"), M5ItemType.SKILL, { type: M5SkillType.INNATE });
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});
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html.find(".add-general-skill").on("click", async (event) => {
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const data = this.actor.system;
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const character = this.actor as M5Character;
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character.createItem((game as Game).i18n.localize("TYPES.Item.skill"), M5ItemType.SKILL, { type: M5SkillType.GENERAL });
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});
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html.find(".add-combat-skill").on("click", async (event) => {
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const data = this.actor.system;
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const character = this.actor as M5Character;
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character.createItem((game as Game).i18n.localize("TYPES.Item.weapon-skill"), M5ItemType.SKILL, { type: M5SkillType.COMBAT });
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});
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html.find(".add-language-skill").on("click", async (event) => {
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const data = this.actor.system;
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const character = this.actor as M5Character;
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character.createItem((game as Game).i18n.localize("TYPES.Item.language"), M5ItemType.SKILL, { type: M5SkillType.LANGUAGE });
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});
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html.find(".add-spell").on("click", async (event) => {
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const data = this.actor.system;
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const character = this.actor as M5Character;
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character.createItem((game as Game).i18n.localize("TYPES.Item.spell"), M5ItemType.SPELL, { process: "none" });
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});
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html.find(".add-kampfkunst").on("click", async (event) => {
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const data = this.actor.system;
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const character = this.actor as M5Character;
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character.createItem((game as Game).i18n.localize("TYPES.Item.kampfkunst"), M5ItemType.KAMPFKUNST, {
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type: "angriff",
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variante: "anstuermen",
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});
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});
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html.find(".add-effect").on("click", async (event) => {
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const data = this.actor.system;
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const character = this.actor as M5Character;
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character.createItem((game as Game).i18n.localize("TYPES.Item.effect"), M5ItemType.EFFECT);
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});
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html.find(".join-combat").on("click", async (event) => {
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if (!!game["combat"]) {
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let combatant = game["combat"].getCombatantByActor(this.actor._id);
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if (!combatant) {
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await game["combat"].createEmbeddedDocuments("Combatant", [{ actorId: this.actor._id }]);
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combatant = game["combat"].getCombatantByActor(this.actor._id);
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}
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const initiatives = {
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_id: combatant._id,
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initiative: this.actor.system.calc.attributes.gw.value,
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};
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await game["combat"].updateEmbeddedDocuments("Combatant", [initiatives]);
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}
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});
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html.find(".ranged-combat").on("click", async (event) => {
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if (!!game["combat"]) {
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let combatant = game["combat"].getCombatantByActor(this.actor._id);
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if (!combatant) {
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await game["combat"].createEmbeddedDocuments("Combatant", [{ actorId: this.actor._id }]);
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combatant = game["combat"].getCombatantByActor(this.actor._id);
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}
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const initiatives = {
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_id: combatant._id,
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initiative: 0.01 * this.actor.system.calc.attributes.gw.value,
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};
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await game["combat"].updateEmbeddedDocuments("Combatant", [initiatives]);
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}
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});
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html.find(".spell-combat").on("click", async (event) => {
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if (!!game["combat"]) {
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let combatant = game["combat"].getCombatantByActor(this.actor._id);
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if (!combatant) {
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await game["combat"].createEmbeddedDocuments("Combatant", [{ actorId: this.actor._id }]);
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combatant = game["combat"].getCombatantByActor(this.actor._id);
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}
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const initiatives = {
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_id: combatant._id,
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initiative: 0.001 * this.actor.system.calc.attributes.gw.value,
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};
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await game["combat"].updateEmbeddedDocuments("Combatant", [initiatives]);
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}
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});
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// Drag & Drop
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const dragDrop = new DragDrop({
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dragSelector: ".items-list .item",
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dropSelector: ".sheet-body",
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permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
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callbacks: { dragstart: this._onTransferItemDragStart.bind(this), drop: this._onTransferItemDrop.bind(this) },
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});
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dragDrop.bind(html[0]);
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}
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_canDragStart(selector) {
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return this.options.editable && this.actor.isOwner;
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}
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_canDragDrop(selector) {
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return true;
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}
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_onTransferItemDragStart(event) {
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const li = event.currentTarget;
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$(event.currentTarget).attr("data-item-actorid", this.actor.id);
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const item = this.actor.items.get(li.dataset.itemId);
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// limit transfer on personal weapons/armour/gear
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if (["skill", "item", "weapon", "defensiveWeapon", "armor", "spell", "effect", "kampfkunst", "container"].includes(item.type)) {
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const dragData = {
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type: "Transfer",
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actorId: this.actor.id,
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data: item.toObject(false),
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tokenId: null,
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};
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if (this.actor.isToken) dragData.tokenId = this.actor.token.id;
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event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
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} else {
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return false;
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}
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}
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async _onTransferItemDrop(event) {
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// Try to extract the data
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let data = null;
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try {
|
|
data = JSON.parse(event.dataTransfer.getData("text/plain"));
|
|
if (data.type !== "Transfer") return false;
|
|
} catch (err) {
|
|
return false;
|
|
}
|
|
|
|
if (!data.data) return false;
|
|
|
|
if (data.actorId === this.actor.id) return false;
|
|
|
|
try {
|
|
this.actor.createEmbeddedDocuments("Item", [duplicate(data.data)]); // Create a new Item
|
|
const actor = (game as any).actors.get(data.actorId);
|
|
await actor.items.get(data.data._id)?.delete(); // Delete originating item from other actor
|
|
} catch (e) {
|
|
console.error("Error transfering item between actors", e);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|