foundry-vtt-system-midgard5/source/module/actors/M5ModAggregate.ts

165 lines
7.6 KiB
TypeScript

import { M5Attribute, M5AttributeCalculated, M5Attributes, M5CharacterCalculatedData, M5ItemMod, M5ModOperation, M5ModResult, M5ModSource, M5ModType, M5Stats, M5ModPair } from "../M5Base"
export default class M5ModAggregate {
private attributes = new Map<string, Array<M5ModPair>>()
private stats = new Map<string, Array<M5ModPair>>()
private skills = new Map<string, Array<M5ModPair>>()
constructor(public data: any, public calc: M5CharacterCalculatedData) {
const characterString = (game as Game).i18n.localize("ACTOR.TypeCharacter")
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.ST, operation: M5ModOperation.SET, value: data.attributes.st.value }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.GS, operation: M5ModOperation.SET, value: data.attributes.gs.value }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.GW, operation: M5ModOperation.SET, value: data.attributes.gw.value }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.KO, operation: M5ModOperation.SET, value: data.attributes.ko.value }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.IN, operation: M5ModOperation.SET, value: data.attributes.in.value }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.ZT, operation: M5ModOperation.SET, value: data.attributes.zt.value }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.AU, operation: M5ModOperation.SET, value: data.attributes.au.value }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.PA, operation: M5ModOperation.SET, value: data.attributes.pa.value }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.WK, operation: M5ModOperation.SET, value: data.attributes.wk.value }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.ST, operation: M5ModOperation.ADD_100, value: data.attributes.st.bonus }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.GS, operation: M5ModOperation.ADD_100, value: data.attributes.gs.bonus }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.GW, operation: M5ModOperation.ADD_100, value: data.attributes.gw.bonus }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.KO, operation: M5ModOperation.ADD_100, value: data.attributes.ko.bonus }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.IN, operation: M5ModOperation.ADD_100, value: data.attributes.in.bonus }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.ZT, operation: M5ModOperation.ADD_100, value: data.attributes.zt.bonus }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.AU, operation: M5ModOperation.ADD_100, value: data.attributes.au.bonus }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.PA, operation: M5ModOperation.ADD_100, value: data.attributes.pa.bonus }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.WK, operation: M5ModOperation.ADD_100, value: data.attributes.wk.bonus }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.DEFENSE, operation: M5ModOperation.SET, value: calc.stats.defense.value }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.ATTACK, operation: M5ModOperation.SET, value: calc.stats.attackBonus.value }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.DAMAGE, operation: M5ModOperation.SET, value: calc.stats.damageBonus.value }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.MOVEMENT, operation: M5ModOperation.SET, value: calc.stats.movementBonus.value }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.RESISTANCE_MIND, operation: M5ModOperation.SET, value: calc.stats.resistanceMind.value }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.RESISTANCE_BODY, operation: M5ModOperation.SET, value: calc.stats.resistanceBody.value }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.SPELL_CASTING, operation: M5ModOperation.SET, value: calc.stats.spellCasting.value }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.BRAWL, operation: M5ModOperation.SET, value: calc.stats.brawl.value }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.POISON_RESISTANCE, operation: M5ModOperation.SET, value: calc.stats.poisonResistance.value }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.LP, operation: M5ModOperation.SET, value: calc.stats.lp.value }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.AP, operation: M5ModOperation.SET, value: calc.stats.ap.value }, characterString)
}
push(mod: M5ItemMod, source: string) {
if (!mod?.id || mod.id === "")
return
let map: Map<string, Array<M5ModPair>> = null
if (mod.type === M5ModType.ATTRIBUTE)
map = this.attributes
else if (mod.type === M5ModType.STAT)
map = this.stats
else if (mod.type === M5ModType.SKILL)
map = this.skills
if (map) {
const pair: M5ModPair = {
mod: mod,
source: source
}
let key = mod.id
if (mod.type === M5ModType.ATTRIBUTE)
key = (mod.id + "").toLowerCase()
else if (mod.type === M5ModType.STAT)
key = (mod.id + "").toLowerCase()
if (map.has(key))
map.get(key).push(pair)
else
map.set(key, [pair])
}
}
calculate() {
const calc = this.calc
this.attributes.forEach((pairs, id) => {
const res = M5ModAggregate.processPairs(pairs)
calc.attributes[id] = {
value: res.value,
bonus: M5ModAggregate.attributeBonus(res.value),
mods: res.mods
} as M5AttributeCalculated
//console.log("calc.attributes." + id, calc.attributes[id])
})
this.stats.forEach((pairs, id) => {
const res = M5ModAggregate.processPairs(pairs)
calc.stats[id] = res
})
const ret = {}
this.skills.forEach((pairs, id) => {
ret[id] = pairs
})
return ret
}
static pairAsSource(pair: M5ModPair): M5ModSource {
return {
operation: pair.mod.operation,
value: pair.mod.value,
item: pair.source
}
}
static processPairs(arr: Array<M5ModPair>): M5ModResult {
let ret: M5ModResult = {
mods: [],
value: 0
}
let mods = arr.filter(pair => pair.mod.operation === M5ModOperation.FIXED).sort((a, b) => b.mod.value - a.mod.value)
let pair = mods.length === 0 ? null : mods[0]
if (pair) {
ret.mods.push(this.pairAsSource(pair))
ret.value = pair.mod.value
} else {
mods = arr.filter(pair => pair.mod.operation === M5ModOperation.SET).sort((a, b) => b.mod.value - a.mod.value)
if (mods.length !== 0) {
ret.mods.push(this.pairAsSource(mods[0]))
ret.value = mods[0].mod.value
}
mods = arr.filter(pair => pair.mod.operation === M5ModOperation.ADD_100)
if (mods.length !== 0) {
ret.mods = ret.mods.concat(mods.map(this.pairAsSource))
const bonus = mods.map(p => p.mod.value).reduce((a, b) => a + b, 0)
ret.value = Math.min(100, Math.max(0, ret.value + bonus))
}
mods = arr.filter(pair => pair.mod.operation === M5ModOperation.ADD)
if (mods.length !== 0) {
ret.mods = ret.mods.concat(mods.map(this.pairAsSource))
const bonus = mods.map(p => p.mod.value).reduce((a, b) => a + b, 0)
ret.value = Math.max(0, ret.value + bonus)
}
}
return ret
}
static attributeMinMax(attribute: M5Attribute) {
return Math.min(100, Math.max(0, attribute.value + attribute.bonus))
}
static attributeBonus(value: number) {
if (value > 95)
return 2
if (value > 80)
return 1
if (value > 20)
return 0
if (value > 5)
return -1
return -2
}
//static modToString(mod: M5ItemMod): string { }
}