foundry-vtt-system-midgard5/source/module/sheets/M5CharacterSheet.ts

67 lines
2.3 KiB
TypeScript

import Logger from "../../utils/Logger"
import M5Character, { M5Attribute } from "../actors/M5Character"
export default class M5CharacterSheet extends ActorSheet {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
template: "systems/midgard5/templates/sheets/character/main.hbs",
width: 600,
height: 400,
classes: ["midgard5", "sheet", "character"],
tabs: [{ navSelector: ".sheet-navigation", contentSelector: ".sheet-content", initial: "base_values" }]
})
}
// get template() {
// return "systems/midgard5/templates/character_sheet/main.hbs"
// }Options extends ActorSheet.Options = ActorSheet.Options, Data extends object = ActorSheet.Data<Options>
override getData(options?: Partial<ActorSheet.Options>): ActorSheet.Data<ActorSheet.Options> | Promise<ActorSheet.Data<ActorSheet.Options>> {
const actor = this.actor as M5Character
//console.log("Sheet getData", (actor as any).data)
return Promise.resolve(super.getData(options)).then(context => {
actor.prepareDerivedData()
const actorData = (actor as any).data.toObject(false)
context.actor = actorData;
context.data = actorData.data;
//console.log("Sheet Promise", context)
return context
})
}
override activateListeners(html: JQuery) {
super.activateListeners(html)
html.find(".roll-button").on("click", async (event) => {
const row = event.target.parentElement
let skillName = row.dataset["skill"]
const actor = this.actor as M5Character
const context = this.actor.data
const data = context.data
const skill = data.skills.general[skillName]
const attribute = data.attributes[skill.attribute]
console.log(skill, attribute)
const r = new Roll("1d20 + @fw + @bonus", {
fw: skill.fw + 12,
bonus: M5Character.attributeBonus(attribute)
})
await r.evaluate().then(value => {
const skillLocalized = (game as Game).i18n.localize("midgard5." + skillName)
const chatString = skillLocalized + ": " + value.result + " = " + value.total
//console.log(chatString)
const speaker = ChatMessage.getSpeaker({actor: actor})
let chatData = { content: (game as Game).i18n.format(chatString, {name: (actor as any).name}), speaker }
ChatMessage.applyRollMode(chatData, (r.options as any).rollMode)
return ChatMessage.create(chatData)
})
})
}
}