Adds skills and how to add them to the sheet

This commit is contained in:
mstein
2022-06-09 23:50:19 +02:00
parent 403109921c
commit 0f06d4020b
16 changed files with 478 additions and 162 deletions
+113 -22
View File
@@ -9,7 +9,7 @@ export default class M5CharacterSheet extends ActorSheet {
return mergeObject(super.defaultOptions, {
template: "systems/midgard5/templates/sheets/character/main.hbs",
width: 600,
height: 400,
height: 800,
classes: ["midgard5", "sheet", "character"],
tabs: [{ navSelector: ".sheet-navigation", contentSelector: ".sheet-content", initial: "base_values" }]
})
@@ -46,6 +46,20 @@ export default class M5CharacterSheet extends ActorSheet {
item.sheet.render(true)
})
html.find(".change-special-combat-skill").on("click", async (event) => {
const row = event.target.parentElement.parentElement
let skillId = row.dataset["skill"]
const actor = this.actor as any
actor.update({
data: {
skills: {
preferredCombatSkill: skillId
}
}
})
})
html.find(".roll-learned-button").on("click", async (event) => {
const row = event.target.parentElement.parentElement
let skillId = row.dataset["skill"]
@@ -58,6 +72,24 @@ export default class M5CharacterSheet extends ActorSheet {
await item.roll()
})
html.find(".create-skill-button").on("click", async (event) => {
const button = event.target
const skillType = button.dataset["skilltype"]
const character = this.actor as M5Character
character.createSkill((game as Game).i18n.localize("midgard5.new-skill")).then(skill => {
const item = skill as any
item.update({
data: {
fw: 5,
attribute: "",
skill: "",
type: skillType
}
})
})
})
html.find(".roll-general-button").on("click", async (event) => {
const row = event.target.parentElement.parentElement
let skillName = row.dataset["skill"]
@@ -93,30 +125,89 @@ export default class M5CharacterSheet extends ActorSheet {
const data = this.actor.data.data
const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned
const itemData = {
name: (game as Game).i18n.localize("midgard5." + skillName),
type: "skill",
data: {
fw: unlearnedSkill.initial,
attribute: unlearnedSkill.attribute,
skill: skillName,
type: "general"
} as M5SkillLearned
}
this.actor.createEmbeddedDocuments("Item", [itemData]).then(docs => {
const item = docs[0]
//console.log("createEmbeddedDocuments", item.data)
const character = this.actor as M5Character
character.createSkill((game as Game).i18n.localize("midgard5." + skillName)).then(skill => {
const item = skill as any
item.update({
data: {
fw: unlearnedSkill.initial,
attribute: unlearnedSkill.attribute,
skill: skillName,
type: "general"
}
})
})
})
// Drag & Drop
// const dragDropSkill = new DragDrop({
// dragSelector: ".items-list .item",
// dropSelector: ".sheet-body",
// permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
// callbacks: { dragstart: this._onTransferItemDragStart.bind(this), drop: this._onTransferItemDrop.bind(this) },
// })
// dragDrop.bind(html[0])
const dragDrop = new DragDrop({
dragSelector: ".items-list .item",
dropSelector: ".sheet-body",
permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
callbacks: { dragstart: this._onTransferItemDragStart.bind(this), drop: this._onTransferItemDrop.bind(this) },
})
dragDrop.bind(html[0])
}
_canDragStart(selector) {
return this.options.editable && this.actor.isOwner;
}
_canDragDrop(selector) {
return true;
}
_onTransferItemDragStart(event) {
const li = event.currentTarget
$(event.currentTarget).attr("data-item-actorid", this.actor.id)
const item = this.actor.items.get(li.dataset.itemId)
// limit transfer on personal weapons/armour/gear
if (["weapon"].includes(item.data.type)) {
const dragData = {
type: "Transfer",
actorId: this.actor.id,
data: item.data,
tokenId: null
}
if (this.actor.isToken)
dragData.tokenId = this.actor.token.id
event.dataTransfer.setData("text/plain", JSON.stringify(dragData))
} else {
return false
}
}
async _onTransferItemDrop(event) {
// Try to extract the data
let data = null
try {
data = JSON.parse(event.dataTransfer.getData("text/plain"))
if (data.type !== "Transfer")
return false
} catch (err) {
return false
}
if (!data.data)
return false
if (data.actorId === this.actor.id)
return false
try {
this.actor.createEmbeddedDocuments("Item", [duplicate(data.data)]) // Create a new Item
const actor = (game as any).actors.get(data.actorId)
await actor.items.get(data.data._id)?.delete() // Delete originating item from other actor
} catch (e) {
console.error("Error transfering item between actors", e)
return false
}
return true
}
}
+5 -2
View File
@@ -1,10 +1,11 @@
import { M5Item } from "../items/M5Item"
export class M5ItemSheet extends ItemSheet {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
width: 530,
height: 340,
width: 420,
height: 240,
classes: ["midgard5", "sheet", "item"]
})
}
@@ -16,7 +17,9 @@ export class M5ItemSheet extends ItemSheet {
}
override getData(options?: Partial<ItemSheet.Options>): ItemSheet.Data<ItemSheet.Options> | Promise<ItemSheet.Data<ItemSheet.Options>> {
const item = this.item as M5Item
return Promise.resolve(super.getData()).then(value => {
item.prepareDerivedData()
const context = value as any
// Use a safe clone of the item data for further operations.