Adds skills and how to add them to the sheet

This commit is contained in:
mstein 2022-06-09 23:50:19 +02:00
parent 403109921c
commit 0f06d4020b
16 changed files with 478 additions and 162 deletions

View File

@ -136,5 +136,12 @@
"midgard5.spellBonus": "Zauberbonus",
"midgard5.brawl": "Raufen",
"midgard5.poisonResistance": "Giftresistenz",
"midgard5.enduranceBonus": "Ausdauerbonus"
"midgard5.enduranceBonus": "Ausdauerbonus",
"midgard5.new-skill": "Neue Fertigkeit",
"midgard5.special": "Spezial",
"midgard5.learned-skill": "Gelernte Fertigkeit",
"midgard5.language": "Sprache",
"midgard5.weapon-skill": "Waffenfertigkeit",
"midgard5.unlearned-skill": "Ungelernte Fertigkeit"
}

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@ -7,7 +7,8 @@ const preloadTemplates = async (): Promise<Handlebars.TemplateDelegate<any>[]> =
// This would map to our local folder of /Assets/Templates/Actor/actor-sheet.hbs
const templates: Array<string> = [
"sheets/character/base_values.hbs",
"sheets/character/skills.hbs"
"sheets/character/skills.hbs",
"sheets/character/gear.hbs"
]
return loadTemplates(templates.map(s => rootPath + s))
}

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@ -38,6 +38,10 @@ Hooks.once("init", async () => {
return actor.skillEw(skill).toString()
})
Handlebars.registerHelper("skill", (skillId: string) => {
return (game as Game).items.get(skillId)
})
// Default Sheet für Items definieren und das Standardsheet deaktivieren
Items.unregisterSheet("core", ItemSheet)
Items.registerSheet("midgard5", M5ItemSheet, { makeDefault: true })

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@ -17,3 +17,10 @@ export interface M5Attribute {
value: number
bonus: number
}
export interface M5RollData {
c: any,
i: any,
rolls: any,
res: any
}

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@ -1,21 +1,33 @@
import { M5Attribute, M5Skill, M5SkillLearned } from "../M5Base"
import { M5Item } from "../items/M5Item"
import { M5Attribute, M5RollData, M5Skill, M5SkillLearned } from "../M5Base"
export interface M5CharacterCalculatedData {
level: number,
level: number
attributes: {
st: { value: number, bonus: number }
gs: { value: number, bonus: number }
gw: { value: number, bonus: number }
ko: { value: number, bonus: number }
in: { value: number, bonus: number }
zt: { value: number, bonus: number }
au: { value: number, bonus: number }
pa: { value: number, bonus: number }
wk: { value: number, bonus: number }
}
stats: {
armor: number,
defense: number,
damageBonus: number,
attackBonus: number,
defenseBonus: number,
movementBonus: number,
resistanceMind: number,
resistanceBody: number,
spellCasting: number,
brawl: number,
poisonResistance: number,
armor: number
defense: number
damageBonus: number
attackBonus: number
defenseBonus: number
movementBonus: number
resistanceMind: number
resistanceBody: number
spellCasting: number
brawl: number
poisonResistance: number
enduranceBonus: number
},
}
skills: {
general: {}
}
@ -49,10 +61,21 @@ export class M5Character extends Actor {
}
prepareDerivedData() {
const context = (this as any).data;
const context = (this as any).data
context.data.calc = {
level: 0,
attributes: {
st: { value: 0, bonus: 0 },
gs: { value: 0, bonus: 0 },
gw: { value: 0, bonus: 0 },
ko: { value: 0, bonus: 0 },
in: { value: 0, bonus: 0 },
zt: { value: 0, bonus: 0 },
au: { value: 0, bonus: 0 },
pa: { value: 0, bonus: 0 },
wk: { value: 0, bonus: 0 }
},
stats: {
armor: 0,
defense: 0,
@ -68,41 +91,71 @@ export class M5Character extends Actor {
enduranceBonus: 0
},
skills: {
general: {}
general: {},
combat: {},
language: {},
custom: {}
}
} as M5CharacterCalculatedData
const data = context.data
const st = M5Character.attributeMinMax(data.attributes.st)
const gs = M5Character.attributeMinMax(data.attributes.gs)
const gw = M5Character.attributeMinMax(data.attributes.gw)
const ko = M5Character.attributeMinMax(data.attributes.ko)
const calc = context.data.calc as M5CharacterCalculatedData
calc.level = M5Character.levelFromExp(data.es)
calc.attributes.st.value = M5Character.attributeMinMax(data.attributes.st) // TODO item effects
calc.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs)
calc.attributes.gw.value = M5Character.attributeMinMax(data.attributes.gw)
calc.attributes.ko.value = M5Character.attributeMinMax(data.attributes.ko)
calc.attributes.in.value = M5Character.attributeMinMax(data.attributes.in)
calc.attributes.zt.value = M5Character.attributeMinMax(data.attributes.zt)
calc.attributes.au.value = M5Character.attributeMinMax(data.attributes.au)
calc.attributes.pa.value = M5Character.attributeMinMax(data.attributes.pa)
calc.attributes.wk.value = M5Character.attributeMinMax(data.attributes.wk)
calc.attributes.st.bonus = M5Character.attributeBonus(data.attributes.st)
calc.attributes.gs.bonus = M5Character.attributeBonus(data.attributes.gs)
calc.attributes.gw.bonus = M5Character.attributeBonus(data.attributes.gw)
calc.attributes.ko.bonus = M5Character.attributeBonus(data.attributes.ko)
calc.attributes.in.bonus = M5Character.attributeBonus(data.attributes.in)
calc.attributes.zt.bonus = M5Character.attributeBonus(data.attributes.zt)
calc.attributes.au.bonus = M5Character.attributeBonus(data.attributes.au)
calc.attributes.pa.bonus = M5Character.attributeBonus(data.attributes.pa)
calc.attributes.wk.bonus = M5Character.attributeBonus(data.attributes.wk)
calc.stats.armor = 0
calc.stats.defense = M5Character.defenseFromLevel(calc.level)
calc.stats.damageBonus = Math.floor(st/20) + Math.floor(gs/30) - 3
calc.stats.attackBonus = M5Character.attributeBonus(data.attributes.gs)
calc.stats.defenseBonus = M5Character.attributeBonus(data.attributes.gw)
calc.stats.damageBonus = Math.floor(calc.attributes.st.value/20) + Math.floor(calc.attributes.gs.value/30) - 3
calc.stats.attackBonus = calc.attributes.gs.bonus
calc.stats.defenseBonus = calc.attributes.gw.bonus
calc.stats.movementBonus = 0
calc.stats.resistanceMind = calc.stats.defense
calc.stats.resistanceBody = calc.stats.defense + 1
calc.stats.spellCasting = (data.info.magicUsing ? M5Character.spellCastingFromLevel(calc.level) : 3) + M5Character.attributeBonus(data.attributes.zt)
calc.stats.brawl = Math.floor((st + gw) / 20)
calc.stats.poisonResistance = 30 + Math.floor(ko / 2)
calc.stats.enduranceBonus = Math.floor(ko/10) + Math.floor(st/20)
calc.stats.spellCasting = (data.info.magicUsing ? M5Character.spellCastingFromLevel(calc.level) : 3) + calc.attributes.zt.bonus
calc.stats.brawl = Math.floor((calc.attributes.st.value + calc.attributes.gw.value) / 20)
calc.stats.poisonResistance = 30 + Math.floor(calc.attributes.ko.value / 2)
calc.stats.enduranceBonus = Math.floor(calc.attributes.ko.value/10) + Math.floor(calc.attributes.st.value/20)
//console.log("prepareDerivedData", context)
context.items?.filter(item => item.data.type === "skill").forEach(item => {
calc.skills.general[item.data.name] = {
item.prepareDerivedData()
const skillMap = calc.skills[item.data.data.type]
skillMap[item.data._id] = {
label: item.data.name,
fw: item.data.data.fw,
attribute: item.data.data.attribute,
id: item.data._id
calc: item.data.data.calc
}
})
}
override getRollData(): any {
return {
c: (this as any).data.data,
i: null,
rolls: {},
res: {}
} as M5RollData
}
static readonly levelThreshold: Array<number> = [0, 100, 250, 500, 750, 1000, 1250, 1500, 1750, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7000, 8000, 9000, 10000, 12500, 15000, 17500, 20000, 22500, 25000, 30000, 35000, 40000, 45000, 50000, 55000, 60000, 65000, 70000, 75000, 80000, 85000, 90000, 95000, 100000, 105000, 110000, 115000, 120000, 125000, 130000, 135000, 140000, 145000, 150000, 155000, 160000, 165000, 170000, 175000, 180000, 185000, 190000, 195000, 200000, 205000, 210000, 215000, 220000, 225000, 230000, 235000, 240000, 245000, 250000, 255000, 260000, 265000, 270000, 275000, 280000]
static levelFromExp(exp: number): number {
const ret = M5Character.levelThreshold.findIndex(val => val > exp)
@ -155,4 +208,16 @@ export class M5Character extends Actor {
return context.data.attributes[name]
}
createSkill(skillName: string): Promise<M5Item> {
const itemData = {
name: skillName,
type: "skill"
};
return (this as any).createEmbeddedDocuments("Item", [itemData]).then(docs => {
const item = docs[0]
return item as M5Item
})
}
}

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@ -1,31 +1,45 @@
import { M5Character } from "../actors/M5Character"
import { M5Skill } from "../M5Base"
import { M5RollData, M5Skill } from "../M5Base"
export class M5Item extends Item {
static readonly SKILL = "skill"
getRollData() {
if (!this.actor)
return null
prepareDerivedData() {
const actor = (this.actor as any)
const character = actor as M5Character
const context = (this as any).data
const calc = context.data.calc
if (context.type === "skill") {
calc.bonus = 0
if (context.data.attribute && context.data.attribute !== "") {
//console.log(context.name, context.data)
const attribute = character.attribute(context.data.attribute)
calc.bonus += M5Character.attributeBonus(attribute)
}
if (context._id === actor.data.data.skills.preferredCombatSkill) {
calc.bonus += 2
}
calc.ew = context.data.fw + calc.bonus
} else if (context.type === "weapon") {
}
}
getRollData() {
const actor = this.actor as any
const context = (this as any).data
let ret = null
if (context.type === "skill") {
const character = actor as M5Character
const actorData = actor.data.data
const itemData = context.data as M5Skill
ret = {
fw: itemData.fw,
bonus: M5Character.attributeBonus(character.attribute(itemData.attribute))
}
} else {
ret = actor.getRollData()
ret.item = foundry.utils.deepClone(context.data)
let ret: M5RollData = actor?.getRollData() ?? {
c: null,
i: null,
rolls: {},
res: {}
}
ret.i = context.data
return ret
}
@ -38,27 +52,32 @@ export class M5Item extends Item {
const label = `[${item.type}] ${item.name}`
// If there's no roll data, send a chat message.
if (!item.data.formula) {
const formulaNames = item.data.rolls?.formulas ? Object.keys(item.data.rolls.formulas) : []
if (formulaNames.length > 0) {
const rollData = this.getRollData()
let ret = []
formulaNames.forEach(formulaName => {
const formula = item.data.rolls.formulas[formulaName]
const roll = new Roll(formula.formula, rollData)
roll.toMessage({
speaker: speaker,
rollMode: rollMode,
flavor: label,
})
ret.push(roll)
})
return ret
} else {
ChatMessage.create({
speaker: speaker,
rollMode: rollMode,
flavor: label,
content: item.data.description ?? ''
})
} else { // Otherwise, create a roll and send a chat message from it.
// Retrieve roll data.
const rollData = this.getRollData()
// Invoke the roll and submit it to chat.
const roll = new Roll(item.data.formula, rollData)
// If you need to store the value first, uncomment the next line.
// let result = await roll.roll({async: true})
roll.toMessage({
speaker: speaker,
rollMode: rollMode,
flavor: label,
})
return roll
return null
}
}

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@ -9,7 +9,7 @@ export default class M5CharacterSheet extends ActorSheet {
return mergeObject(super.defaultOptions, {
template: "systems/midgard5/templates/sheets/character/main.hbs",
width: 600,
height: 400,
height: 800,
classes: ["midgard5", "sheet", "character"],
tabs: [{ navSelector: ".sheet-navigation", contentSelector: ".sheet-content", initial: "base_values" }]
})
@ -46,6 +46,20 @@ export default class M5CharacterSheet extends ActorSheet {
item.sheet.render(true)
})
html.find(".change-special-combat-skill").on("click", async (event) => {
const row = event.target.parentElement.parentElement
let skillId = row.dataset["skill"]
const actor = this.actor as any
actor.update({
data: {
skills: {
preferredCombatSkill: skillId
}
}
})
})
html.find(".roll-learned-button").on("click", async (event) => {
const row = event.target.parentElement.parentElement
let skillId = row.dataset["skill"]
@ -58,6 +72,24 @@ export default class M5CharacterSheet extends ActorSheet {
await item.roll()
})
html.find(".create-skill-button").on("click", async (event) => {
const button = event.target
const skillType = button.dataset["skilltype"]
const character = this.actor as M5Character
character.createSkill((game as Game).i18n.localize("midgard5.new-skill")).then(skill => {
const item = skill as any
item.update({
data: {
fw: 5,
attribute: "",
skill: "",
type: skillType
}
})
})
})
html.find(".roll-general-button").on("click", async (event) => {
const row = event.target.parentElement.parentElement
let skillName = row.dataset["skill"]
@ -93,30 +125,89 @@ export default class M5CharacterSheet extends ActorSheet {
const data = this.actor.data.data
const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned
const itemData = {
name: (game as Game).i18n.localize("midgard5." + skillName),
type: "skill",
const character = this.actor as M5Character
character.createSkill((game as Game).i18n.localize("midgard5." + skillName)).then(skill => {
const item = skill as any
item.update({
data: {
fw: unlearnedSkill.initial,
attribute: unlearnedSkill.attribute,
skill: skillName,
type: "general"
} as M5SkillLearned
}
this.actor.createEmbeddedDocuments("Item", [itemData]).then(docs => {
const item = docs[0]
//console.log("createEmbeddedDocuments", item.data)
})
})
})
// Drag & Drop
// const dragDropSkill = new DragDrop({
// dragSelector: ".items-list .item",
// dropSelector: ".sheet-body",
// permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
// callbacks: { dragstart: this._onTransferItemDragStart.bind(this), drop: this._onTransferItemDrop.bind(this) },
// })
// dragDrop.bind(html[0])
const dragDrop = new DragDrop({
dragSelector: ".items-list .item",
dropSelector: ".sheet-body",
permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
callbacks: { dragstart: this._onTransferItemDragStart.bind(this), drop: this._onTransferItemDrop.bind(this) },
})
dragDrop.bind(html[0])
}
_canDragStart(selector) {
return this.options.editable && this.actor.isOwner;
}
_canDragDrop(selector) {
return true;
}
_onTransferItemDragStart(event) {
const li = event.currentTarget
$(event.currentTarget).attr("data-item-actorid", this.actor.id)
const item = this.actor.items.get(li.dataset.itemId)
// limit transfer on personal weapons/armour/gear
if (["weapon"].includes(item.data.type)) {
const dragData = {
type: "Transfer",
actorId: this.actor.id,
data: item.data,
tokenId: null
}
if (this.actor.isToken)
dragData.tokenId = this.actor.token.id
event.dataTransfer.setData("text/plain", JSON.stringify(dragData))
} else {
return false
}
}
async _onTransferItemDrop(event) {
// Try to extract the data
let data = null
try {
data = JSON.parse(event.dataTransfer.getData("text/plain"))
if (data.type !== "Transfer")
return false
} catch (err) {
return false
}
if (!data.data)
return false
if (data.actorId === this.actor.id)
return false
try {
this.actor.createEmbeddedDocuments("Item", [duplicate(data.data)]) // Create a new Item
const actor = (game as any).actors.get(data.actorId)
await actor.items.get(data.data._id)?.delete() // Delete originating item from other actor
} catch (e) {
console.error("Error transfering item between actors", e)
return false
}
return true
}
}

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@ -1,10 +1,11 @@
import { M5Item } from "../items/M5Item"
export class M5ItemSheet extends ItemSheet {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
width: 530,
height: 340,
width: 420,
height: 240,
classes: ["midgard5", "sheet", "item"]
})
}
@ -16,7 +17,9 @@ export class M5ItemSheet extends ItemSheet {
}
override getData(options?: Partial<ItemSheet.Options>): ItemSheet.Data<ItemSheet.Options> | Promise<ItemSheet.Data<ItemSheet.Options>> {
const item = this.item as M5Item
return Promise.resolve(super.getData()).then(value => {
item.prepareDerivedData()
const context = value as any
// Use a safe clone of the item data for further operations.

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@ -42,16 +42,24 @@
}
td {
padding: 0 0.5rem 0 0.5rem;
&.center {
text-align: center;
}
&.padding {
padding: 0 1rem 0 1rem;
}
}
input.skill {
width: 5rem;
}
.new-skill {
font-style: italic;
background: rgba(0, 0, 0, 0.3);
color:rgba(255, 255, 255);
button {
background: rgba(255, 255, 255, 0.5);
}
}
}

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@ -40,47 +40,21 @@
},
"attributes": {
"attributes": {
"st": {
"value": 50,
"bonus": 0
},
"gs": {
"value": 50,
"bonus": 0
},
"gw": {
"value": 50,
"bonus": 0
},
"ko": {
"value": 50,
"bonus": 0
},
"in": {
"value": 50,
"bonus": 0
},
"zt": {
"value": 50,
"bonus": 0
},
"au": {
"value": 50,
"bonus": 0
},
"pa": {
"value": 50,
"bonus": 0
},
"wk": {
"value": 50,
"bonus": 0
}
"st": { "value": 50, "bonus": 0 },
"gs": { "value": 50, "bonus": 0 },
"gw": { "value": 50, "bonus": 0 },
"ko": { "value": 50, "bonus": 0 },
"in": { "value": 50, "bonus": 0 },
"zt": { "value": 50, "bonus": 0 },
"au": { "value": 50, "bonus": 0 },
"pa": { "value": 50, "bonus": 0 },
"wk": { "value": 50, "bonus": 0 }
}
},
"skills": {
"skills": {
"preferredCombatSkill": "",
"innate": {},
"general": {
"akrobatik": { "fw": 6, "attribute": "gw", "initial": 8 },
"alchimie": { "fw": 0, "attribute": "in", "initial": 8 },
@ -139,7 +113,8 @@
}
},
"character": {
"templates": ["characterBars", "attributes", "characterDescription", "characterHeader", "skills"]
"templates": ["characterBars", "attributes", "characterDescription", "characterHeader", "skills"],
"calc": {}
},
"npc": {
"templates": ["characterBars", "attributes", "characterDescription"]
@ -175,6 +150,16 @@
"pa": { "short": "midgard5.actor-pa", "long": "midgard5.actor-pa-long" },
"wk": { "short": "midgard5.actor-wk", "long": "midgard5.actor-wk-long" }
}
},
"rollable": {
"rolls": {
"formulas": {},
"output": ""
}
},
"equippable": {
"equippable": false,
"equipped": true
}
},
"skill": {
@ -183,27 +168,52 @@
"attribute": "st",
"skill": "",
"type": "general",
"formula": "1d20 + @fw + @bonus"
"rolls": {
"formulas": {
"1": {
"formula": "1d20 + @i.fw + @i.calc.bonus",
"type": "ew"
}
},
"output": ""
},
"calc": {}
},
"item": {
"templates": ["itemDescription"],
"templates": ["itemDescription", "stats", "equippable"],
"quantity": 1,
"value": 0,
"magic": false,
"onbody": false,
"attributes": {},
"groups": {}
"groups": {},
"rolls": {
"formulas": {},
"output": ""
}
},
"weapon": {
"templates": ["itemDescription", "stats"],
"skill": ""
"templates": ["itemDescription", "stats", "equippable"],
"defensive": false,
"skill": "",
"rolls": {
"formulas": {},
"output": ""
}
},
"armor": {
"templates": ["itemDescription", "stats"],
"skill": ""
"templates": ["itemDescription", "stats", "equippable"],
"rolls": {
"formulas": {},
"output": ""
}
},
"spell": {
"templates": ["itemDescription"]
"templates": ["itemDescription"],
"rolls": {
"formulas": {},
"output": ""
}
}
}
}

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@ -16,15 +16,15 @@ class Logger {
console.log(time.str + moduleName.str + text.str, ...time.params.concat(moduleName.params, text.params));
}
static Err(str: string): void {
static err(str: string): void {
Logger.log(str, Color("orange"));
}
static Warn(str: string): void {
static warn(str: string): void {
Logger.log(str, Color("yellow"));
}
static Ok(str: string): void {
static ok(str: string): void {
Logger.log(str, Color("green"));
}
}

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View File

@ -22,5 +22,9 @@
{{> "systems/midgard5/templates/sheets/character/skills.hbs"}}
</div>
<div class="tab base_values flexcol" data-group="primary" data-tab="gear">
{{> "systems/midgard5/templates/sheets/character/gear.hbs"}}
</div>
</section>
</form>

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@ -1,8 +1,7 @@
<h3>Gelernte Fertigkeiten</h3>
<table>
<thead>
<tr>
<th>{{localize "midgard5.skill"}}</th>
<th>{{localize "midgard5.learned-skill"}}</th>
<th>{{localize "midgard5.fw"}}</th>
<th>{{localize "midgard5.bonus"}}</th>
<th>{{localize "midgard5.ew"}}</th>
@ -10,24 +9,102 @@
</tr>
</thead>
<tbody>
{{#each data.calc.skills.general as |skill label|}}
<tr data-skill="{{skill.id}}">
<td class="padding edit-skill">{{label}}</td>
{{#each data.calc.skills.general as |skill skillId|}}
<tr data-skill="{{skillId}}">
<td class="padding edit-skill">{{skill.label}}</td>
<td class="center">{{skill.fw}}</td>
<td class="center">{{skillBonus ../actor._id skill}}</td>
<td class="center">{{skillEw ../actor._id skill}}</td>
<td class="center">{{skill.calc.bonus}}</td>
<td class="center">{{skill.calc.ew}}</td>
<td><button class="roll-learned-button">{{localize "midgard5.roll"}}</button></td>
</tr>
{{/each}}
<tr class="new-skill">
<td class="padding">{{localize "midgard5.new-skill"}}</td>
<td></td>
<td></td>
<td></td>
<td><button data-skilltype="general" class="create-skill-button">{{localize "midgard5.learn"}}</button></td>
</tr>
</tbody>
</table>
<table>
<thead>
<tr>
<th>{{localize "midgard5.language"}}</th>
<th>{{localize "midgard5.fw"}}</th>
<th>{{localize "midgard5.bonus"}}</th>
<th>{{localize "midgard5.ew"}}</th>
<th></th>
</tr>
</thead>
<tbody>
{{#each data.calc.skills.language as |skill skillId|}}
<tr data-skill="{{skillId}}">
<td class="padding edit-skill">{{skill.label}}</td>
<td class="center">{{skill.fw}}</td>
<td class="center">{{skill.calc.bonus}}</td>
<td class="center">{{skill.calc.ew}}</td>
<td><button class="roll-learned-button">{{localize "midgard5.roll"}}</button></td>
</tr>
{{/each}}
<tr class="new-skill">
<td class="padding">{{localize "midgard5.new-skill"}}</td>
<td></td>
<td></td>
<td></td>
<td><button data-skilltype="language" class="create-skill-button">{{localize "midgard5.learn"}}</button></td>
</tr>
</tbody>
</table>
<table>
<thead>
<tr>
<th>{{localize "midgard5.weapon-skill"}}</th>
<th>{{localize "midgard5.special"}}</th>
<th>{{localize "midgard5.fw"}}</th>
<th>{{localize "midgard5.bonus"}}</th>
<th>{{localize "midgard5.ew"}}</th>
<th></th>
</tr>
</thead>
<tbody>
{{#each data.calc.skills.combat as |skill skillId|}}
<tr data-skill="{{skillId}}">
<td class="padding edit-skill">{{skill.label}}</td>
<td class="center">
{{#if (eq skillId ../data.skills.preferredCombatSkill)}}
<input type="checkbox" checked />
{{else}}
<input type="checkbox" class="change-special-combat-skill" />
{{/if}}
</td>
<td class="center">{{skill.fw}}</td>
<td class="center">{{skill.calc.bonus}}</td>
<td class="center">{{skill.calc.ew}}</td>
<td><button class="roll-learned-button">{{localize "midgard5.roll"}}</button></td>
</tr>
{{/each}}
<tr class="new-skill">
<td class="padding">{{localize "midgard5.new-skill"}}</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td><button data-skilltype="combat" class="create-skill-button">{{localize "midgard5.learn"}}</button></td>
</tr>
</tbody>
</table>
<h3>Ungelernte Fertigkeiten</h3>
<table>
<thead>
<tr>
<th></th>
<th>{{localize "midgard5.skill"}}</th>
<th>{{localize "midgard5.unlearned-skill"}}</th>
<th>{{localize "midgard5.fw"}}</th>
<th>{{localize "midgard5.bonus"}}</th>
<th>{{localize "midgard5.ew"}}</th>

View File

@ -4,11 +4,17 @@
<h1><input name="name" type="text" value="{{item.name}}" placeholder="Name" /></h1>
</header>
<div class="sheet-content">
<div class="flexrow">
<span>{{localize "midgard5.skill-value"}}</span>
<input name="data.fw" type="text" value="{{data.fw}}" data-dtype="Number" />
<table>
<tbody>
<tr>
<td>{{localize "midgard5.skill-value"}}</td>
<td><input name="data.fw" type="text" value="{{data.fw}}" data-dtype="Number" /></td>
</tr>
<span>{{localize "midgard5.attribute"}}</span>
{{#unless (eq data.type "combat")}}
<tr>
<td>{{localize "midgard5.attribute"}}</td>
<td>
<select class="select-attribute" name="data.attribute" data-type="String">
{{#select data.attribute}}
{{#each data.attributes as |attribute key|}}
@ -16,7 +22,11 @@
{{/each}}
{{/select}}
</select>
</div>
</td>
</tr>
{{/unless}}
</tbody>
</table>
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
</div>

View File

@ -0,0 +1,10 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
<h1><input name="name" type="text" value="{{item.name}}" placeholder="Name" /></h1>
</header>
<div class="sheet-content">
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
</div>
</form>