Merge branch 'develop'
This commit is contained in:
@@ -0,0 +1,114 @@
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/* global Handlebars, game, TextEditor, WOD5E */
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import { M5Skill } from "./module/M5Base";
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import { M5Character } from "./module/actors/M5Character";
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/**
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* Define any helpers necessary for working with Handlebars
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* @return {Promise}
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*/
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export const loadHelpers = async function () {
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Handlebars.registerHelper("times", (n: number, block) => {
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var accum = "";
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for (let i = 0; i < n; ++i) accum += block.fn(i);
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return accum;
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});
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Handlebars.registerHelper("array", (arr: any[], index: number) => {
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return arr[index];
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});
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Handlebars.registerHelper("m5concat", (...values) => {
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const options = values.pop();
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const join = options.hash?.join || "";
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//return new Handlebars.SafeString(values.join(join));
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return values.map((val) => val.toString()).join(join);
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});
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Handlebars.registerHelper("add", (...values) => {
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const options = values.pop();
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return values.reduce((prev, cur) => prev + cur);
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});
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Handlebars.registerHelper("localizeMidgard", (str: string) => {
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const template = Handlebars.compile("{{localize value}}");
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return template({
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value: "midgard5." + str,
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});
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});
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Handlebars.registerHelper("skillBonus", (actorId: string, skill: M5Skill) => {
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const actor = (game as Game).actors.get(actorId) as M5Character;
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return actor.skillBonus(skill).toString();
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});
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Handlebars.registerHelper("skillEw", (actorId: string, skill: M5Skill) => {
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const actor = (game as Game).actors.get(actorId) as M5Character;
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return actor.skillEw(skill).toString();
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});
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Handlebars.registerHelper("skill", (skillId: string) => {
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return (game as Game).items.get(skillId);
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});
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Handlebars.registerHelper("itemValue", (id: string, path: string) => {
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let obj = (game as Game).items.get(id);
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path.split(".").forEach((p) => (obj = obj[p]));
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return `${obj}`;
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});
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Handlebars.registerHelper("actorItemValue", (actorId: any, itemId: string, path: string, token?: boolean) => {
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//console.log("actorItemValue", actorId, itemId, path)
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const actor = (game as Game).actors.get(actorId);
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let obj = actor.items.get(itemId)?.system;
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path.split(".").forEach((p) => {
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if (obj) obj = obj[p];
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});
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return `${obj}`;
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});
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Handlebars.registerHelper("icon", (relpath: string) => {
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return `systems/midgard5/assets/icons/${relpath}`;
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});
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Handlebars.registerHelper("isSkillInList", (skillName: string, list: any) => {
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for (let key in list) {
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if (list[key]?.label?.toLowerCase() === skillName?.toLowerCase()) {
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return true;
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}
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}
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return false;
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});
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Handlebars.registerHelper("skillEwInList", (skillName: string, list: any) => {
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for (let key in list) {
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if (list[key]?.label?.toLowerCase() === skillName?.toLowerCase()) {
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return list[key].calc.ew;
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}
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}
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return false;
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});
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Handlebars.registerHelper("stripHtml", function (param) {
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var regex = /(<([^>]+)>)/gi;
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return param.replace(regex, "");
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});
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Handlebars.registerHelper("contains", (label: string, contains: string) => {
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return label.toLowerCase().includes(contains.toLowerCase());
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});
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Handlebars.registerHelper("count", (object: any) => {
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var length = 0;
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||||
for (var key in object) {
|
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if (object.hasOwnProperty(key)) {
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++length;
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}
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}
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return length;
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||||
});
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Handlebars.registerHelper("console", (object: any) => {
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console.log(object);
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});
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};
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+19
-91
@@ -2,103 +2,18 @@ import Logger from "./utils/Logger";
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import M5CharacterSheet from "./module/sheets/M5CharacterSheet";
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import preloadTemplates from "./PreloadTemplates";
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import { M5Character } from "./module/actors/M5Character";
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import { M5ItemMod, M5ModOperation, M5Skill, M5TimeUnit } from "./module/M5Base";
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import { M5ModOperation, M5TimeUnit } from "./module/M5Base";
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import { M5ItemSheet } from "./module/sheets/M5ItemSheet";
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import { M5Item } from "./module/items/M5Item";
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import { reroll } from "./module/rolls/reroll";
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import { loadHelpers } from "./helpers";
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import { loadSettings } from "./settings";
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Hooks.once("init", async () => {
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Logger.log("M5 | Initialisierung Midgard 5");
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Handlebars.registerHelper("times", (n: number, block) => {
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var accum = "";
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for (let i = 0; i < n; ++i) accum += block.fn(i);
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return accum;
|
||||
});
|
||||
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||||
Handlebars.registerHelper("array", (arr: any[], index: number) => {
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return arr[index];
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});
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||||
|
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Handlebars.registerHelper("m5concat", (...values) => {
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const options = values.pop();
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const join = options.hash?.join || "";
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||||
//return new Handlebars.SafeString(values.join(join));
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||||
return values.map((val) => val.toString()).join(join);
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||||
});
|
||||
|
||||
Handlebars.registerHelper("add", (...values) => {
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const options = values.pop();
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return values.reduce((prev, cur) => prev + cur);
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});
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|
||||
Handlebars.registerHelper("localizeMidgard", (str: string) => {
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const template = Handlebars.compile("{{localize value}}");
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return template({
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value: "midgard5." + str,
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});
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});
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Handlebars.registerHelper("skillBonus", (actorId: string, skill: M5Skill) => {
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const actor = (game as Game).actors.get(actorId) as M5Character;
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return actor.skillBonus(skill).toString();
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});
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Handlebars.registerHelper("skillEw", (actorId: string, skill: M5Skill) => {
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const actor = (game as Game).actors.get(actorId) as M5Character;
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return actor.skillEw(skill).toString();
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});
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Handlebars.registerHelper("skill", (skillId: string) => {
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return (game as Game).items.get(skillId);
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});
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Handlebars.registerHelper("itemValue", (id: string, path: string) => {
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let obj = (game as Game).items.get(id);
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path.split(".").forEach((p) => (obj = obj[p]));
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return `${obj}`;
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});
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Handlebars.registerHelper("actorItemValue", (actorId: any, itemId: string, path: string, token?: boolean) => {
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//console.log("actorItemValue", actorId, itemId, path)
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const actor = (game as Game).actors.get(actorId);
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let obj = actor.items.get(itemId)?.system;
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path.split(".").forEach((p) => {
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if (obj) obj = obj[p];
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||||
});
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return `${obj}`;
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||||
});
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Handlebars.registerHelper("icon", (relpath: string) => {
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return `systems/midgard5/assets/icons/${relpath}`;
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});
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Handlebars.registerHelper("isSkillInList", (skillName: string, list: any) => {
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for (let key in list) {
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if (list[key]?.label?.toLowerCase() === skillName?.toLowerCase()) {
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return true;
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||||
}
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||||
}
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||||
return false;
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||||
});
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||||
|
||||
Handlebars.registerHelper("stripHtml", function (param) {
|
||||
var regex = /(<([^>]+)>)/gi;
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return param.replace(regex, "");
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});
|
||||
|
||||
Handlebars.registerHelper("contains", (label: string, contains: string) => {
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return label.toLowerCase().includes(contains.toLowerCase());
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});
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Handlebars.registerHelper("count", (object: any) => {
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var length = 0;
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for (var key in object) {
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if (object.hasOwnProperty(key)) {
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++length;
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}
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}
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return length;
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||||
});
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// Load settings into Foundry
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loadSettings();
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// Default Sheet für Items definieren und das Standardsheet deaktivieren
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Items.unregisterSheet("core", ItemSheet);
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@@ -112,6 +27,8 @@ Hooks.once("init", async () => {
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CONFIG.Item.documentClass = M5Item;
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//RegisterSettings();
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await preloadTemplates();
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loadHelpers();
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});
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Hooks.once("setup", () => {
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@@ -163,6 +80,17 @@ Hooks.on("getChatLogEntryContext", function (html, options) {
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return (game["user"].character || game["canvas"].tokens.controlled) && damageRolls > 0;
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},
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callback: (li) => applyDamage(li, -2),
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},
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{
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name: "Redo",
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icon: '<i class="far fa-arrow-rotate-left"></i>',
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condition: (li) => {
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const message = (game as Game).messages.get(li.attr("data-message-id"));
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|
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// All must be true to show the reroll dialogue
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return (game["user"].isGM || game["user"].character?.id === (game as Game).actors.get(message["speaker"].actor)?.id) && !message["flags"].rerolled;
|
||||
},
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callback: (li) => reroll(li),
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||||
}
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||||
);
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});
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+9
-16
@@ -28,8 +28,9 @@ export interface M5Attribute {
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export interface M5RollData {
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c: any;
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i: any;
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b: any;
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iType: string;
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||||
rolls: {};
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rolls: any;
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res: {
|
||||
label: string;
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||||
};
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||||
@@ -103,17 +104,9 @@ export enum M5Stats {
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||||
AP = "ap",
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||||
PROTECTION_LP = "lpProtection",
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PROTECTION_AP = "apProtection",
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PERCEPTION = "perception",
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DRINKING = "drinking",
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HOARD = "hoard",
|
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HOARD_NEXT = "hoardNext",
|
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HOARD_MIN = "hoardMin",
|
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WEALTH = "wealth",
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LOAD = "load",
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HEAVY_LOAD = "heavyLoad",
|
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LOAD_MAX = "loadMax",
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THRUST_LOAD = "thrustLoad",
|
||||
ENCUMBRANCE = "encumbrance",
|
||||
DEPRIVATION_COLD = "deprivationCold",
|
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DEPRIVATION_HEAT = "deprivationHeat",
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DEPRIVATION_FOOD = "deprivationFood",
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||||
}
|
||||
|
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export enum M5ModType {
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||||
@@ -180,6 +173,7 @@ export interface M5CharacterCalculatedData {
|
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pa: M5AttributeCalculated;
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wk: M5AttributeCalculated;
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||||
};
|
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|
||||
stats: {
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lp: M5ModResult;
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ap: M5ModResult;
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@@ -197,10 +191,9 @@ export interface M5CharacterCalculatedData {
|
||||
brawlFw: number;
|
||||
poisonResistance: M5ModResult;
|
||||
enduranceBonus: number;
|
||||
perception: M5ModResult;
|
||||
perceptionFW: number;
|
||||
drinking: M5ModResult;
|
||||
drinkingFW: number;
|
||||
deprivationCold: M5ModResult;
|
||||
deprivationHeat: M5ModResult;
|
||||
deprivationFood: M5ModResult;
|
||||
hoard: number;
|
||||
hoardNext: number;
|
||||
hoardMin: number;
|
||||
|
||||
@@ -1,18 +1,5 @@
|
||||
import { M5Item } from "../items/M5Item";
|
||||
import {
|
||||
M5Attribute,
|
||||
M5CharacterCalculatedData,
|
||||
M5ItemMod,
|
||||
M5ItemType,
|
||||
M5ModOperation,
|
||||
M5ModResult,
|
||||
M5ModType,
|
||||
M5RollData,
|
||||
M5Skill,
|
||||
M5SkillCalculated,
|
||||
M5SkillLearned,
|
||||
M5SkillType,
|
||||
} from "../M5Base";
|
||||
import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ItemType, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated } from "../M5Base";
|
||||
import M5ModAggregate from "./M5ModAggregate";
|
||||
export class M5Character extends Actor {
|
||||
// constructor(
|
||||
@@ -94,6 +81,7 @@ export class M5Character extends Actor {
|
||||
containers?: boolean;
|
||||
kampfkuenste?: boolean;
|
||||
encumbrance?: boolean;
|
||||
class?: boolean;
|
||||
} = {}
|
||||
): M5CharacterCalculatedData {
|
||||
let ret: M5CharacterCalculatedData = {
|
||||
@@ -126,10 +114,9 @@ export class M5Character extends Actor {
|
||||
brawlFw: 0,
|
||||
poisonResistance: { value: 0, mods: [] },
|
||||
enduranceBonus: 0,
|
||||
perception: { value: 0, mods: [] },
|
||||
perceptionFW: 0,
|
||||
drinking: { value: 0, mods: [] },
|
||||
drinkingFW: 0,
|
||||
deprivationCold: { value: 0, mods: [] },
|
||||
deprivationHeat: { value: 0, mods: [] },
|
||||
deprivationFood: { value: 0, mods: [] },
|
||||
hoard: 0,
|
||||
encumbrance: 0,
|
||||
load: 0,
|
||||
@@ -194,21 +181,16 @@ export class M5Character extends Actor {
|
||||
ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus);
|
||||
ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus);
|
||||
ret.stats.movement = this.modResult(data.movement);
|
||||
ret.stats.resistanceMind = this.modResult(
|
||||
(data.info.magicUsing ? 2 : 0) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.in.bonus : this.raceBonus(data.info.race))
|
||||
);
|
||||
ret.stats.resistanceBody = this.modResult(
|
||||
(data.info.magicUsing ? 2 : 1) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.ko.bonus : this.raceBonus(data.info.race))
|
||||
);
|
||||
ret.stats.resistanceMind = this.modResult(ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.in.bonus : this.raceBonus(data.info.race)));
|
||||
ret.stats.resistanceBody = this.modResult(ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.ko.bonus : this.raceBonus(data.info.race)));
|
||||
ret.stats.spellCasting = this.modResult((data.info.magicUsing ? M5Character.spellCastingFromLevel(ret.level) : 3) + ret.attributes.zt.bonus);
|
||||
ret.stats.brawl = this.modResult(Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20));
|
||||
ret.stats.brawlFw = ret.stats.brawl.value + ret.stats.attackBonus.value + (data.info.race === "Zwerg" ? 1 : 0);
|
||||
ret.stats.poisonResistance = this.modResult(30 + Math.floor(ret.attributes.ko.value / 2));
|
||||
ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value / 10) + Math.floor(ret.attributes.st.value / 20);
|
||||
ret.stats.perception = this.modResult(0);
|
||||
ret.stats.perceptionFW = 6;
|
||||
ret.stats.drinking = this.modResult(0);
|
||||
ret.stats.drinkingFW = Math.floor(ret.attributes.ko.value / 10);
|
||||
ret.stats.deprivationCold = this.modResult(Math.floor(ret.attributes.ko.value / 2));
|
||||
ret.stats.deprivationHeat = this.modResult(Math.floor(ret.attributes.ko.value / 2));
|
||||
ret.stats.deprivationFood = this.modResult(Math.floor(40 + ret.attributes.ko.value / 2));
|
||||
ret.stats.hoardMin = M5Character.levelThreshold.at(ret.level - 1) / 2;
|
||||
ret.stats.hoardNext = M5Character.levelThreshold.at(ret.level) / 2;
|
||||
ret.stats.wealth = parseFloat((data.info.gold + data.info.silver / 10 + data.info.copper / 100).toPrecision(3));
|
||||
@@ -223,7 +205,10 @@ export class M5Character extends Actor {
|
||||
const aggregate = new M5ModAggregate(data, ret);
|
||||
|
||||
context.items
|
||||
?.filter((item) => (item.type === "item" || item.type === "effect" || item.type === "armor" || item.type === "container") && item.system.equipped)
|
||||
?.filter(
|
||||
(item) =>
|
||||
(item.type === "item" || item.type === "skill" || item.type === "effect" || item.type === "armor" || item.type === "container" || item.type === "class") && item.system.equipped
|
||||
)
|
||||
.forEach((item) => {
|
||||
const mods = item.system.mods;
|
||||
//console.log("Actor item mods", mods)
|
||||
@@ -266,6 +251,7 @@ export class M5Character extends Actor {
|
||||
calc: item.system.calc,
|
||||
equipped: item.system?.equipped,
|
||||
weight: item.system.weight || 0,
|
||||
capacity: item.system.capacity || 0,
|
||||
value: item.system.value || 0,
|
||||
currency: item.system.currency || "",
|
||||
quantity: item.system.quantity || 0,
|
||||
@@ -363,6 +349,7 @@ export class M5Character extends Actor {
|
||||
|
||||
ret.gear.weapons[item.id] = {
|
||||
label: label,
|
||||
icon: item.img,
|
||||
skillId: item.system.skillId,
|
||||
magic: item.system.magic,
|
||||
valuable: item.system?.valuable,
|
||||
@@ -405,6 +392,7 @@ export class M5Character extends Actor {
|
||||
|
||||
ret.gear.defensiveWeapons[item.id] = {
|
||||
label: label,
|
||||
icon: item.img,
|
||||
skillId: item.system.skillId,
|
||||
magic: item.system.magic,
|
||||
valuable: item.system?.valuable,
|
||||
@@ -448,6 +436,7 @@ export class M5Character extends Actor {
|
||||
|
||||
ret.gear.armor[item.id] = {
|
||||
label: label,
|
||||
icon: item.img,
|
||||
magic: item.system.magic,
|
||||
valuable: item.system?.valuable,
|
||||
hoarded: item.system?.hoarded,
|
||||
@@ -460,56 +449,26 @@ export class M5Character extends Actor {
|
||||
containerId: item.system.containerId || "",
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
// if (!skip?.encumbrance) {
|
||||
// const item = context.items.filter((x) => x.name === "Belastung");
|
||||
// if (ret.stats.encumbrance > ret.stats.heavyLoad) {
|
||||
// if (item.length === 0) {
|
||||
// this.createEffect("Belastung", [{ id: "movement", operation: M5ModOperation.DIVISION, type: M5ModType.STAT, value: 2 }]);
|
||||
// } else if (item.length === 1) {
|
||||
// item[0].update({
|
||||
// data: {
|
||||
// equipped: true,
|
||||
// },
|
||||
// });
|
||||
// } else if (item.length === 2) {
|
||||
// item[1]?.delete();
|
||||
// }
|
||||
// } else if (ret.stats.encumbrance <= ret.stats.heavyLoad) {
|
||||
// if (item.length === 1) {
|
||||
// item[0]?.update({
|
||||
// data: {
|
||||
// equipped: false,
|
||||
// },
|
||||
// });
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
if (!skip?.class) {
|
||||
context.items
|
||||
?.filter((item) => item.type === "class")
|
||||
.sort((a, b) => b?.system.magicUsing - a?.system.magicUsing)
|
||||
.forEach((item, index) => {
|
||||
if (index !== 0) {
|
||||
item.system.equipped = false;
|
||||
} else {
|
||||
item.system.equipped = true;
|
||||
data.info.magicUsing = item.system.magicUsing;
|
||||
data.lernKostenZauber = item.system.lernKostenZauber;
|
||||
}
|
||||
|
||||
// if (!skip?.encumbrance) {
|
||||
// const item = context.items.filter((x) => x.name === "Höchstlast");
|
||||
// if (ret.stats.encumbrance > ret.stats.loadMax) {
|
||||
// if (item.length === 0) {
|
||||
// this.createEffect("Höchstlast", [{ id: "ap", operation: M5ModOperation.SUBTRACT, type: M5ModType.STAT, value: 1 }]);
|
||||
// } else if (item.length === 1) {
|
||||
// item[0].update({
|
||||
// data: {
|
||||
// equipped: true,
|
||||
// },
|
||||
// });
|
||||
// } else if (item.length === 2) {
|
||||
// item[1]?.delete();
|
||||
// }
|
||||
// } else if (ret.stats.encumbrance <= ret.stats.loadMax) {
|
||||
// if (item.length === 1) {
|
||||
// item[0]?.update({
|
||||
// data: {
|
||||
// equipped: false,
|
||||
// },
|
||||
// });
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
if (typeof data.info.class === "string") {
|
||||
data.info.class = {};
|
||||
}
|
||||
data.info.class[item.id] = item.name;
|
||||
});
|
||||
}
|
||||
|
||||
if (!skip?.effects) {
|
||||
@@ -526,6 +485,7 @@ export class M5Character extends Actor {
|
||||
|
||||
ret.gear.effects[item.id] = {
|
||||
label: label,
|
||||
icon: item.img,
|
||||
magic: item.system.magic,
|
||||
calc: item.system.calc,
|
||||
equipped: item.system?.equipped || false,
|
||||
@@ -543,21 +503,12 @@ export class M5Character extends Actor {
|
||||
const skillMap = ret.skills[item.system.type];
|
||||
skillMap[item.id] = {
|
||||
label: item.name,
|
||||
icon: item.img,
|
||||
fw: item.system.fw,
|
||||
attribute: item.system.attribute,
|
||||
pp: item.system.pp,
|
||||
calc: item.system.calc,
|
||||
} as M5SkillCalculated;
|
||||
|
||||
// Adjust attribute Aussehen based on Athletik skill
|
||||
if (item.name === "Athletik") {
|
||||
ret.attributes.au.value += Math.floor(item.system.fw / 3);
|
||||
}
|
||||
|
||||
// Adjust stat Bewegungsweite based on Laufen skill
|
||||
if (item.name === "Laufen") {
|
||||
ret.stats.movement.value += Math.floor(item.system.fw / 3);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -570,8 +521,17 @@ export class M5Character extends Actor {
|
||||
|
||||
ret.spells[item.id] = {
|
||||
label: item.name,
|
||||
icon: item.img,
|
||||
process: "midgard5.spell-process-" + item.system.process,
|
||||
calc: item.system.calc,
|
||||
type: item.system.type,
|
||||
castDuration: item.system.castDuration || 0,
|
||||
ap: item.system.ap || 0,
|
||||
range: item.system.range || 0,
|
||||
effectTarget: item.system.effectTarget,
|
||||
effectArea: item.system.effectArea,
|
||||
effectDuration: item.system.effectDuration || 0,
|
||||
equipped: item.system?.equipped || false,
|
||||
};
|
||||
});
|
||||
}
|
||||
@@ -585,6 +545,7 @@ export class M5Character extends Actor {
|
||||
|
||||
ret.kampfkuenste[item.id] = {
|
||||
label: item.name,
|
||||
icon: item.img,
|
||||
isKido: item.system.isKido,
|
||||
type: item.system.type,
|
||||
variante: item.system.variante,
|
||||
|
||||
@@ -41,8 +41,9 @@ export default class M5ModAggregate {
|
||||
this.push({ type: M5ModType.STAT, id: M5Stats.AP, operation: M5ModOperation.SET, value: calc.stats.ap.value }, characterString);
|
||||
this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_LP, operation: M5ModOperation.SET, value: calc.stats.lpProtection.value }, characterString);
|
||||
this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_AP, operation: M5ModOperation.SET, value: calc.stats.apProtection.value }, characterString);
|
||||
this.push({ type: M5ModType.STAT, id: M5Stats.PERCEPTION, operation: M5ModOperation.SET, value: calc.stats.perception.value }, characterString);
|
||||
this.push({ type: M5ModType.STAT, id: M5Stats.DRINKING, operation: M5ModOperation.SET, value: calc.stats.drinking.value }, characterString);
|
||||
this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_COLD, operation: M5ModOperation.SET, value: calc.stats.deprivationCold.value }, characterString);
|
||||
this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_HEAT, operation: M5ModOperation.SET, value: calc.stats.deprivationHeat.value }, characterString);
|
||||
this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_FOOD, operation: M5ModOperation.SET, value: calc.stats.deprivationFood.value }, characterString);
|
||||
}
|
||||
|
||||
push(mod: M5ItemMod, source: string) {
|
||||
|
||||
@@ -13,12 +13,13 @@ export class M5Item extends Item {
|
||||
const character = actor as M5Character;
|
||||
const itemData = (this as any).system;
|
||||
const calc = itemData.calc;
|
||||
const name = (this as any).name;
|
||||
|
||||
if (itemType === "item") {
|
||||
calc.containers = null;
|
||||
|
||||
if (actor) {
|
||||
const actorCalc = actor.derivedData({ containers: false, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
|
||||
const actorCalc = actor.derivedData({ containers: false, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
|
||||
if (actorCalc) {
|
||||
calc.containers = actorCalc.gear.containers;
|
||||
}
|
||||
@@ -45,14 +46,39 @@ export class M5Item extends Item {
|
||||
},
|
||||
];
|
||||
|
||||
// Adjust attribute Aussehen based on Athletik skill
|
||||
if (name === "Athletik") {
|
||||
itemData.mods[0] = { type: "attribute", id: "au", operation: "add100", value: Math.floor(calc.fw / 3) };
|
||||
}
|
||||
// Adjust stat Bewegungsweite based on Laufen skill
|
||||
if (name === "Laufen") {
|
||||
itemData.mods[0] = { type: "stat", id: "movement", operation: "add", value: Math.floor(calc.fw / 3) };
|
||||
}
|
||||
|
||||
// Adjust stat Kälte based on Überleben (Gebirge) skill
|
||||
if (name === "Überleben (Gebirge)") {
|
||||
itemData.mods[0] = { type: "stat", id: "deprivationCold", operation: "add", value: Math.floor(calc.fw * 5) };
|
||||
}
|
||||
|
||||
// // Adjust stat Kälte based on Überleben (Steppe) skill
|
||||
if (name === "Überleben (Steppe)") {
|
||||
itemData.mods[0] = { type: "stat", id: "deprivationHeat", operation: "add", value: Math.floor(calc.fw * 5) };
|
||||
}
|
||||
// // Adjust stat Durst & Hunger based on Robustheit skill
|
||||
if (name === "Robustheit") {
|
||||
itemData.mods[0] = { type: "stat", id: "deprivationFood", operation: "add", value: Math.floor(calc.fw * 5) };
|
||||
}
|
||||
|
||||
if (character) {
|
||||
const actorCalc = character.derivedData({
|
||||
containers: true,
|
||||
skills: true,
|
||||
items: true,
|
||||
spells: true,
|
||||
effects: true,
|
||||
kampfkuenste: true,
|
||||
encumbrance: true,
|
||||
class: true,
|
||||
});
|
||||
if (actorCalc?.skillMods && Object.keys(actorCalc.skillMods).indexOf(itemId) !== -1) {
|
||||
pairs = pairs.concat(actorCalc.skillMods[itemId]);
|
||||
@@ -89,7 +115,7 @@ export class M5Item extends Item {
|
||||
calc.containers = null;
|
||||
|
||||
if (actor) {
|
||||
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
|
||||
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
|
||||
if (actorCalc) {
|
||||
calc.ew += actorCalc.stats.attackBonus.value;
|
||||
calc.combatSkills = actorCalc.skills.combat;
|
||||
@@ -124,7 +150,7 @@ export class M5Item extends Item {
|
||||
calc.containers = null;
|
||||
|
||||
if (actor) {
|
||||
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
|
||||
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
|
||||
if (actorCalc) {
|
||||
calc.ew += actorCalc.stats.defense.value + actorCalc.stats.defenseBonus.value;
|
||||
calc.combatSkills = actorCalc.skills.combat;
|
||||
@@ -157,7 +183,7 @@ export class M5Item extends Item {
|
||||
itemData.mods[5] = { type: "stat", id: "apProtection", operation: "set", value: itemData.apProtection };
|
||||
calc.containers = null;
|
||||
if (actor) {
|
||||
const actorCalc = actor.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
|
||||
const actorCalc = actor.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
|
||||
if (actorCalc) {
|
||||
calc.containers = actorCalc.gear.containers;
|
||||
}
|
||||
@@ -171,7 +197,7 @@ export class M5Item extends Item {
|
||||
} else if (itemType === "spell") {
|
||||
calc.fw = 0;
|
||||
if (actor) {
|
||||
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
|
||||
const actorCalc = character.derivedData({ containers: true, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
|
||||
if (actorCalc) {
|
||||
calc.ew = actorCalc.stats.spellCasting.value;
|
||||
}
|
||||
@@ -183,7 +209,7 @@ export class M5Item extends Item {
|
||||
calc.generalSkills = null;
|
||||
|
||||
if (actor) {
|
||||
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
|
||||
const actorCalc = character.derivedData({ containers: true, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
|
||||
if (actorCalc) {
|
||||
calc.generalSkills = actorCalc.skills.general;
|
||||
}
|
||||
@@ -197,6 +223,9 @@ export class M5Item extends Item {
|
||||
itemData.rolls.formulas[0].label = skill.name;
|
||||
}
|
||||
}
|
||||
} else if (itemType === "class") {
|
||||
itemData.mods[0] = { type: "stat", id: "resistanceBody", operation: "add", value: itemData.resistanceBody };
|
||||
itemData.mods[1] = { type: "stat", id: "resistanceMind", operation: "add", value: itemData.resistanceMind };
|
||||
}
|
||||
if (itemData?.mods) {
|
||||
calc.mods = {};
|
||||
@@ -318,7 +347,7 @@ export class M5Item extends Item {
|
||||
}
|
||||
}
|
||||
|
||||
const roll = new M5Roll(rollData, this.actor, item.name);
|
||||
const roll = new M5Roll(rollData, this.actor, item.name, item.id);
|
||||
return roll.toMessage();
|
||||
} else {
|
||||
ChatMessage.create({
|
||||
|
||||
+141
-15
@@ -11,7 +11,7 @@ export class M5Roll {
|
||||
public _total: number = 0;
|
||||
public pool: PoolTerm = null;
|
||||
|
||||
constructor(public data: M5RollData, public actor: any, public label: string) {
|
||||
constructor(public data: M5RollData, public actor: any, public label: string, public id?: string) {
|
||||
//super(null)
|
||||
//this.data = rollData
|
||||
}
|
||||
@@ -26,10 +26,10 @@ export class M5Roll {
|
||||
.map((rollName, index) => {
|
||||
indexMap.set(index, rollName);
|
||||
const formula = this.data.rolls[rollName];
|
||||
formula.formula = index === 0 && this.id !== "-1" ? formula.formula.replace(/(\d*d\d*)/, `{$1 + ${this.data.b.modifier}}`) : formula.formula;
|
||||
const roll = new Roll(formula.formula, this.data);
|
||||
return roll;
|
||||
});
|
||||
|
||||
this.pool = PoolTerm.fromRolls(rolls);
|
||||
console.log("evaluate", this._evaluated, this.pool);
|
||||
return this.pool.evaluate({ async: true }).then((results) => {
|
||||
@@ -66,7 +66,7 @@ export class M5Roll {
|
||||
const parseResult = M5Roll.parseDiceSides(rollResult.formula);
|
||||
//console.log("evaluate roll", parseResult)
|
||||
if (parseResult?.sides === 20) {
|
||||
if (roll.total < 20) {
|
||||
if (roll.total < this.data.b.difficulty) {
|
||||
if (rowRes === M5EwResult.TBD || rowRes === M5EwResult.HIGH) rowRes = M5EwResult.FAIL;
|
||||
} else {
|
||||
if (rowRes === M5EwResult.TBD) rowRes = M5EwResult.PASS;
|
||||
@@ -88,6 +88,50 @@ export class M5Roll {
|
||||
});
|
||||
|
||||
this.data.res.label = this.label;
|
||||
if ((game as Game).settings.get("midgard5", "automatedPP") && this.data.iType !== null) {
|
||||
if ((this.data.i.type === "language" || this.data.i.type === "general") && this.data.rolls[0].dice[0] >= 16) {
|
||||
this.actor.items.get(this.id).update({
|
||||
system: {
|
||||
pp: this.data.i.pp + 1,
|
||||
},
|
||||
});
|
||||
} else if (this.data.rolls[0].dice[0] === 20) {
|
||||
if (this.data.i.type === "combat") {
|
||||
// Rolling through skill
|
||||
this.actor.items.get(this.id).update({
|
||||
system: {
|
||||
pp: this.data.i.pp + 1,
|
||||
},
|
||||
});
|
||||
} else if (this.data.iType === "weapon") {
|
||||
// Rolling through Weapon Item
|
||||
const skill = this.actor.items.get(this.data.i.skillId);
|
||||
skill.update({
|
||||
system: {
|
||||
pp: skill.system.pp + 1,
|
||||
},
|
||||
});
|
||||
} else if (this.data.iType === "defensiveWeapon") {
|
||||
// Rolling through defensiveWeapon Item
|
||||
const skill = this.actor.items.get(this.data.i.skillId);
|
||||
skill.update({
|
||||
system: {
|
||||
pp: skill.system.pp + 1,
|
||||
},
|
||||
});
|
||||
} else if (this.data.iType === "spell") {
|
||||
// Rolling through Spell Item
|
||||
const klasse = this.actor.items.find((x) => x.type === "class" && x.system.equipped);
|
||||
klasse.update({
|
||||
system: {
|
||||
lernKostenZauber: {
|
||||
[this.data.i.process]: { pp: klasse.system.lernKostenZauber[this.data.i.process].pp + 1 },
|
||||
},
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this._evaluated = true;
|
||||
return this;
|
||||
@@ -99,20 +143,28 @@ export class M5Roll {
|
||||
}
|
||||
|
||||
async toMessage() {
|
||||
let checkOptions = await this.popUp({ isPW: this.data.rolls[0].label === (game as Game).i18n.localize("midgard5.pw") });
|
||||
if (checkOptions["cancelled"]) {
|
||||
return;
|
||||
} else {
|
||||
this.data.b = checkOptions;
|
||||
}
|
||||
|
||||
if (!this._evaluated) await this.evaluate();
|
||||
const faces = this.pool.dice.map((x) => x.faces);
|
||||
|
||||
const rMode = (game as Game).settings.get("core", "rollMode");
|
||||
|
||||
const rMode = checkOptions["rollMode"] || (game as Game).settings.get("core", "rollMode");
|
||||
const chatData = {
|
||||
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
|
||||
content: await this.render(),
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.actor }),
|
||||
sound: CONFIG.sounds.dice,
|
||||
roll: Roll.fromTerms([this.pool]),
|
||||
flags: { data: this.data, rerolled: false, faces: faces },
|
||||
};
|
||||
|
||||
ChatMessage.applyRollMode(chatData, rMode);
|
||||
return ChatMessage.create(chatData);
|
||||
let foo = ChatMessage.applyRollMode(chatData, rMode);
|
||||
return ChatMessage.implementation["create"](foo, { rollMode: rMode });
|
||||
}
|
||||
|
||||
static fromAttributeValue(actor: any, attributeKey: string, attributeValue: number) {
|
||||
@@ -195,13 +247,13 @@ export class M5Roll {
|
||||
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.brawl"));
|
||||
}
|
||||
|
||||
static perception(actor: any) {
|
||||
static deprivationCold(actor: any) {
|
||||
const rollData = actor.getRollData() as M5RollData;
|
||||
|
||||
rollData.rolls["0"] = {
|
||||
formula: "1d20 + @c.calc.stats.perception.value + @c.calc.stats.perceptionFW",
|
||||
formula: "@c.calc.stats.deprivationCold.value -1D100",
|
||||
enabled: true,
|
||||
label: (game as Game).i18n.localize("midgard5.perception"),
|
||||
label: (game as Game).i18n.localize("midgard5.deprivationCold"),
|
||||
result: "",
|
||||
total: 0,
|
||||
totalStr: "",
|
||||
@@ -209,16 +261,16 @@ export class M5Roll {
|
||||
css: "",
|
||||
} as M5RollResult;
|
||||
|
||||
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.perception"));
|
||||
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.deprivationCold"));
|
||||
}
|
||||
|
||||
static drinking(actor: any) {
|
||||
static deprivationHeat(actor: any) {
|
||||
const rollData = actor.getRollData() as M5RollData;
|
||||
|
||||
rollData.rolls["0"] = {
|
||||
formula: "1d20 + @c.calc.stats.drinking.value + @c.calc.stats.drinkingFW",
|
||||
formula: "@c.calc.stats.deprivationHeat.value -1D100",
|
||||
enabled: true,
|
||||
label: (game as Game).i18n.localize("midgard5.drinking"),
|
||||
label: (game as Game).i18n.localize("midgard5.deprivationHeat"),
|
||||
result: "",
|
||||
total: 0,
|
||||
totalStr: "",
|
||||
@@ -226,7 +278,41 @@ export class M5Roll {
|
||||
css: "",
|
||||
} as M5RollResult;
|
||||
|
||||
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.drinking"));
|
||||
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.deprivationHeat"));
|
||||
}
|
||||
|
||||
static deprivationFood(actor: any) {
|
||||
const rollData = actor.getRollData() as M5RollData;
|
||||
|
||||
rollData.rolls["0"] = {
|
||||
formula: "@c.calc.stats.deprivationFood.value -1D100",
|
||||
enabled: true,
|
||||
label: (game as Game).i18n.localize("midgard5.deprivationFood"),
|
||||
result: "",
|
||||
total: 0,
|
||||
totalStr: "",
|
||||
dice: {},
|
||||
css: "",
|
||||
} as M5RollResult;
|
||||
|
||||
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.deprivationFood"));
|
||||
}
|
||||
|
||||
static cleanSpell(actor: any) {
|
||||
const rollData = actor.getRollData() as M5RollData;
|
||||
|
||||
rollData.rolls["0"] = {
|
||||
formula: "1d20 + @c.calc.stats.spellCasting.value",
|
||||
enabled: true,
|
||||
label: (game as Game).i18n.localize("midgard5.spellCasting"),
|
||||
result: "",
|
||||
total: 0,
|
||||
totalStr: "",
|
||||
dice: {},
|
||||
css: "",
|
||||
} as M5RollResult;
|
||||
|
||||
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.spellCasting"));
|
||||
}
|
||||
|
||||
static defense(actor: any) {
|
||||
@@ -313,6 +399,46 @@ export class M5Roll {
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
async popUp({
|
||||
useFortune = false,
|
||||
difficulty = 20,
|
||||
modifier = 0,
|
||||
rollModes = CONFIG.Dice.rollModes,
|
||||
rollMode = "",
|
||||
template = "systems/midgard5/templates/chat/task-check-dialog.hbs",
|
||||
isPW = false,
|
||||
} = {}) {
|
||||
const html = await renderTemplate(template, { useFortune, difficulty, modifier, rollModes, rollMode, isPW });
|
||||
return new Promise((resolve) => {
|
||||
const data = {
|
||||
title: (game as Game).i18n.localize("midgard5.chat.roll"),
|
||||
content: html,
|
||||
buttons: {
|
||||
roll: {
|
||||
label: (game as Game).i18n.localize("midgard5.chat.roll"),
|
||||
callback: (html) => resolve(this._processTaskCheckOptions(html[0].querySelector("form"))),
|
||||
},
|
||||
cancel: {
|
||||
label: (game as Game).i18n.localize("midgard5.chat.cancel"),
|
||||
callback: (html) => resolve({ cancelled: true }),
|
||||
},
|
||||
},
|
||||
default: "roll",
|
||||
close: () => resolve({ cancelled: true }),
|
||||
};
|
||||
|
||||
new Dialog(data, null).render(true);
|
||||
});
|
||||
}
|
||||
|
||||
_processTaskCheckOptions(form) {
|
||||
return {
|
||||
difficulty: parseInt(form.difficulty?.value),
|
||||
modifier: parseInt(form.modifier?.value),
|
||||
rollMode: form.rollMode?.value,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
interface FormulaParseResult {
|
||||
|
||||
@@ -0,0 +1,108 @@
|
||||
import { M5RollData, M5RollResult } from "../M5Base";
|
||||
import { M5Roll } from "./M5Roll";
|
||||
|
||||
export const reroll = async (roll) => {
|
||||
const message = (game as Game).messages.get(roll.attr("data-message-id"));
|
||||
const actor = (game as Game).actors.get(message["speaker"].actor);
|
||||
|
||||
const template = "systems/midgard5/templates/chat/reroll-dialog.hbs";
|
||||
const html = await renderTemplate(template, { sg: actor.system.sg, gp: actor.system.gp });
|
||||
// Button defining
|
||||
let buttons = {};
|
||||
buttons = {
|
||||
destiny: {
|
||||
icon: '<i class="fas fa-rotate-left"></i>',
|
||||
label: (game as Game).i18n.localize("midgard5.chat.destiny"),
|
||||
callback: () => rerollDie("destiny", "sg"),
|
||||
},
|
||||
luckPoints: {
|
||||
icon: '<i class="fas fa-rotate-left"></i>',
|
||||
label: (game as Game).i18n.localize("midgard5.chat.luckPoint"),
|
||||
callback: () => rerollDie("luckPoint", "gp"),
|
||||
},
|
||||
modify: {
|
||||
icon: '<i class="fas fa-plus"></i>',
|
||||
label: (game as Game).i18n.localize("midgard5.chat.modify") + " +" + (message["flags"].faces[0] === 100 ? 10 : 2),
|
||||
callback: () => rerollDie("modify", "gp"),
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: (game as Game).i18n.localize("midgard5.chat.cancel"),
|
||||
},
|
||||
};
|
||||
|
||||
// Dialog object
|
||||
new Dialog(
|
||||
{
|
||||
title: (game as Game).i18n.localize("midgard5.chat.reroll"),
|
||||
content: html,
|
||||
buttons,
|
||||
render: function () {},
|
||||
default: "luckPoints",
|
||||
},
|
||||
{
|
||||
classes: ["midgard5"],
|
||||
}
|
||||
).render(true);
|
||||
|
||||
async function rerollDie(type, target) {
|
||||
// Update the "content" field
|
||||
let rollData = actor.getRollData() as M5RollData;
|
||||
const flagData = message["flags"].data;
|
||||
rollData.c = flagData.c;
|
||||
rollData.i = flagData.i;
|
||||
rollData.b = flagData.b;
|
||||
rollData.iType = flagData.iType;
|
||||
rollData.res.label = flagData.res.label + " (" + (game as Game).i18n.localize(`midgard5.chat.${type}`) + ")";
|
||||
actor.update({
|
||||
system: {
|
||||
[target]: actor.system[target] - 1,
|
||||
},
|
||||
});
|
||||
if (type !== "modify") {
|
||||
for (var key in flagData.rolls) {
|
||||
if (!!flagData.rolls[key]) {
|
||||
rollData.rolls[key] = {
|
||||
formula: flagData.rolls[key]?.formula,
|
||||
enabled: flagData.rolls[key]?.enabled,
|
||||
label: flagData.rolls[key]?.label,
|
||||
result: "",
|
||||
total: 0,
|
||||
totalStr: "",
|
||||
dice: {},
|
||||
css: "",
|
||||
} as M5RollResult;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (var key in flagData.rolls) {
|
||||
if (!!flagData.rolls[key]) {
|
||||
rollData.rolls[key] = {
|
||||
formula: key === "0" ? flagData.rolls[key]?.result + " + " + (message["flags"].faces[0] === 100 ? 10 : 2) : flagData.rolls[key]?.result,
|
||||
enabled: flagData.rolls[key]?.enabled,
|
||||
label: flagData.rolls[key]?.label,
|
||||
result: "",
|
||||
total: 0,
|
||||
totalStr: "",
|
||||
dice: {},
|
||||
css: "",
|
||||
} as M5RollResult;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const newRoll = new M5Roll(rollData, actor, rollData.res.label, "-1");
|
||||
if (!newRoll._evaluated) await newRoll.evaluate();
|
||||
|
||||
const chatData = {
|
||||
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
|
||||
content: await newRoll.render(),
|
||||
speaker: ChatMessage.getSpeaker({ actor: actor }),
|
||||
sound: CONFIG.sounds.dice,
|
||||
roll: Roll.fromTerms([newRoll.pool]),
|
||||
flags: { rerolled: true },
|
||||
};
|
||||
|
||||
message.update(chatData);
|
||||
}
|
||||
};
|
||||
@@ -77,7 +77,6 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
let target = event.target.closest("[data-attribute]") as HTMLElement;
|
||||
let attributeValue = target ? parseInt(target.dataset.value) : null;
|
||||
let attributeStr = target ? target.dataset.attribute : null;
|
||||
|
||||
const roll = M5Roll.fromAttributeValue(this.actor, attributeStr, attributeValue);
|
||||
await roll.toMessage();
|
||||
});
|
||||
@@ -194,6 +193,36 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
});
|
||||
});
|
||||
|
||||
html.find(".pp-increase").on("click", async (event) => {
|
||||
let target = event.target.closest("[data-pp-name]") as HTMLElement;
|
||||
let ppName = target ? target.dataset.ppName : null;
|
||||
const context = this.actor as any;
|
||||
const item = context.items.find((x) => x.type === "class" && x.system.equipped);
|
||||
item.update({
|
||||
system: {
|
||||
lernKostenZauber: {
|
||||
[ppName]: { pp: context.system.lernKostenZauber[ppName].pp + 1 },
|
||||
},
|
||||
},
|
||||
});
|
||||
this.render();
|
||||
});
|
||||
|
||||
html.find(".pp-decrease").on("click", async (event) => {
|
||||
let target = event.target.closest("[data-pp-name]") as HTMLElement;
|
||||
let ppName = target ? target.dataset.ppName : null;
|
||||
const context = this.actor as any;
|
||||
const item = context.items.find((x) => x.type === "class" && x.system.equipped);
|
||||
item.update({
|
||||
system: {
|
||||
lernKostenZauber: {
|
||||
[ppName]: { pp: context.system.lernKostenZauber[ppName].pp - 1 },
|
||||
},
|
||||
},
|
||||
});
|
||||
this.render();
|
||||
});
|
||||
|
||||
html.find(".fw-increase").on("click", async (event) => {
|
||||
let target = event.target.closest("[data-item-id]") as HTMLElement;
|
||||
let itemId = target ? target.dataset.itemId : null;
|
||||
@@ -247,13 +276,23 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
await roll.toMessage();
|
||||
});
|
||||
|
||||
html.find(".roll-perception-button").on("click", async (event) => {
|
||||
const roll = M5Roll.perception(this.actor);
|
||||
html.find(".roll-cleanSpell-button").on("click", async (event) => {
|
||||
const roll = M5Roll.cleanSpell(this.actor);
|
||||
await roll.toMessage();
|
||||
});
|
||||
|
||||
html.find(".roll-drinking-button").on("click", async (event) => {
|
||||
const roll = M5Roll.drinking(this.actor);
|
||||
html.find(".roll-deprivationCold-button").on("click", async (event) => {
|
||||
const roll = M5Roll.deprivationCold(this.actor);
|
||||
await roll.toMessage();
|
||||
});
|
||||
|
||||
html.find(".roll-deprivationHeat-button").on("click", async (event) => {
|
||||
const roll = M5Roll.deprivationHeat(this.actor);
|
||||
await roll.toMessage();
|
||||
});
|
||||
|
||||
html.find(".roll-deprivationFood-button").on("click", async (event) => {
|
||||
const roll = M5Roll.deprivationFood(this.actor);
|
||||
await roll.toMessage();
|
||||
});
|
||||
|
||||
@@ -433,6 +472,14 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
}
|
||||
});
|
||||
|
||||
html.find(".class-item-edit").on("click", async (event) => {
|
||||
this.actor.items.find((x) => x.type === "class").sheet.render(true);
|
||||
});
|
||||
|
||||
html.find(".class-item-delete").on("click", async (event) => {
|
||||
this.actor.items.find((x) => x.type === "class").delete();
|
||||
});
|
||||
|
||||
// Drag & Drop
|
||||
const dragDrop = new DragDrop({
|
||||
dragSelector: ".items-list .item",
|
||||
|
||||
@@ -7,6 +7,13 @@ export class M5ItemSheet extends ItemSheet {
|
||||
width: 640,
|
||||
height: 480,
|
||||
classes: ["midgard5", "sheet", "item"],
|
||||
tabs: [
|
||||
{
|
||||
navSelector: ".sheet-navigation",
|
||||
contentSelector: ".sheet-content",
|
||||
initial: "base_values",
|
||||
},
|
||||
],
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
/* global game */
|
||||
|
||||
/**
|
||||
* Define all game settings here
|
||||
* @return {Promise}
|
||||
*/
|
||||
export const loadSettings = async function () {
|
||||
(game as Game).settings.register("midgard5", "automatedPP", {
|
||||
name: "Automatische Praxispunkte",
|
||||
hint: "Falls aktiv, werden Praxispunkte automatisch angerechnet.",
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: true,
|
||||
type: Boolean,
|
||||
});
|
||||
};
|
||||
@@ -374,4 +374,36 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.chip {
|
||||
display: inline-block;
|
||||
padding: 0 25px;
|
||||
height: 35px;
|
||||
font-size: 16px;
|
||||
line-height: 35px;
|
||||
border-radius: 25px;
|
||||
background-color: #f1f1f1;
|
||||
}
|
||||
|
||||
.closebtn {
|
||||
padding-left: 10px;
|
||||
color: #888;
|
||||
font-weight: bold;
|
||||
float: right;
|
||||
font-size: 20px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.closebtn:hover {
|
||||
color: #000;
|
||||
}
|
||||
|
||||
.pp-listing {
|
||||
margin: 0 2rem;
|
||||
flex: 1 0 16%;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
align-items: baseline;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
// main: midgard5.less
|
||||
|
||||
.midgard5.sheet.item {
|
||||
.midgard5.sheet.item {
|
||||
form {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -15,10 +15,11 @@
|
||||
}
|
||||
.item-img {
|
||||
height: 64px;
|
||||
width: 64px;
|
||||
width: 64px;
|
||||
}
|
||||
|
||||
td, th {
|
||||
td,
|
||||
th {
|
||||
padding: 0 0.5rem 0 0.5rem;
|
||||
|
||||
&.center {
|
||||
@@ -40,7 +41,7 @@
|
||||
.col-create {
|
||||
width: 3rem;
|
||||
text-align: center;
|
||||
|
||||
|
||||
button {
|
||||
background: rgba(255, 255, 255, 0.5);
|
||||
}
|
||||
|
||||
+3
-3
@@ -3,7 +3,7 @@
|
||||
"name": "midgard5",
|
||||
"title": "Midgard 5. Edition",
|
||||
"description": "The German RPG Midgard 5. Edition",
|
||||
"version": "2.5.0",
|
||||
"version": "2.6.0",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
"verified": "11",
|
||||
@@ -24,8 +24,8 @@
|
||||
"primaryTokenAttribute": "lp",
|
||||
"secondaryTokenAttribute": "ap",
|
||||
"url": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5",
|
||||
"manifest": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5/releases/download/v2.5.0/system.json",
|
||||
"download": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5/releases/download/v2.5.0/midgard5-v2.5.0.zip",
|
||||
"manifest": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5/releases/download/v2.6.0/system.json",
|
||||
"download": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5/releases/download/v2.6.0/midgard5-v2.6.0.zip",
|
||||
"initiative": "@c.calc.attributes.gw.value",
|
||||
"license": "LICENSE.txt"
|
||||
}
|
||||
|
||||
+205
-30
@@ -6,7 +6,7 @@
|
||||
"info": {
|
||||
"description": "",
|
||||
"background": "",
|
||||
"class": "",
|
||||
"class": {},
|
||||
"race": "",
|
||||
"magicUsing": false,
|
||||
"showAllItems": false,
|
||||
@@ -101,7 +101,11 @@
|
||||
"meditieren": { "fw": 0, "attribute": "wk", "initial": 8, "pp": 0 },
|
||||
"menschenkenntnis": { "fw": 3, "attribute": "in", "initial": 8, "pp": 0 },
|
||||
"meucheln": { "fw": 0, "attribute": "gs", "initial": 8, "pp": 0 },
|
||||
"musizieren": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
|
||||
"musizierenFloete": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
|
||||
"musizierenBlas": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
|
||||
"musizierenRythmus": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
|
||||
"musizierenStreich": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
|
||||
"musizierenZupf": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
|
||||
"ninjutsu": { "fw": 0, "attribute": "gw", "initial": 8, "pp": 0 },
|
||||
"naturkunde": { "fw": 0, "attribute": "in", "initial": 8, "pp": 0 },
|
||||
"orakelkunst": { "fw": 0, "attribute": "in", "initial": 8, "pp": 0 },
|
||||
@@ -131,7 +135,9 @@
|
||||
"tauchen": { "fw": 6, "attribute": "ko", "initial": 8, "pp": 0 },
|
||||
"tanzen": { "fw": 6, "attribute": "ko", "initial": 8, "pp": 0 },
|
||||
"tierkunde": { "fw": 0, "attribute": "in", "initial": 8, "pp": 0 },
|
||||
"ueberleben": { "fw": 6, "attribute": "in", "initial": 8, "pp": 0 },
|
||||
"ueberlebenWald": { "fw": 6, "attribute": "in", "initial": 8, "pp": 0 },
|
||||
"ueberlebenSteppe": { "fw": 6, "attribute": "in", "initial": 8, "pp": 0 },
|
||||
"ueberlebenGebirge": { "fw": 6, "attribute": "in", "initial": 8, "pp": 0 },
|
||||
"verfuehren": { "fw": 3, "attribute": "pa", "initial": 8, "pp": 0 },
|
||||
"verhoeren": { "fw": 3, "attribute": "pa", "initial": 8, "pp": 0 },
|
||||
"verstellen": { "fw": 3, "attribute": "pa", "initial": 8, "pp": 0 },
|
||||
@@ -140,12 +146,11 @@
|
||||
"wahrsagen": { "fw": 0, "attribute": "zt", "initial": 8, "pp": 0 },
|
||||
"wasserkampf": { "fw": 0, "attribute": "gw", "initial": 8, "pp": 0 },
|
||||
"zauberkunde": { "fw": 0, "attribute": "in", "initial": 8, "pp": 0 }
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"gear": {
|
||||
"gear": {
|
||||
}
|
||||
"gear": {}
|
||||
}
|
||||
},
|
||||
"character": {
|
||||
@@ -154,7 +159,7 @@
|
||||
}
|
||||
},
|
||||
"Item": {
|
||||
"types": ["skill", "weapon", "defensiveWeapon", "armor", "spell", "kampfkunst", "item", "effect", "container"],
|
||||
"types": ["skill", "weapon", "defensiveWeapon", "armor", "spell", "kampfkunst", "item", "effect", "container", "class"],
|
||||
"templates": {
|
||||
"itemDescription": {
|
||||
"description": ""
|
||||
@@ -207,16 +212,17 @@
|
||||
"equipped": false
|
||||
},
|
||||
"valuable": {
|
||||
"valuable": false,
|
||||
"valuable": false,
|
||||
"item-wealth": true
|
||||
},
|
||||
"hoarded": {
|
||||
"hoarded": false,
|
||||
"hoarded": false,
|
||||
"inHoard": true
|
||||
},
|
||||
"physical": {
|
||||
"value": 0,
|
||||
"weight": 0,
|
||||
"capacity": 0,
|
||||
"containerId": "",
|
||||
"magic": false
|
||||
},
|
||||
@@ -231,29 +237,36 @@
|
||||
"spellSelection": {
|
||||
"spellProcessSelection": {
|
||||
"none": "midgard5.spell-process-none",
|
||||
"artefakte": "midgard5.spell-process-artefakte",
|
||||
"beherrschen": "midgard5.spell-process-beherrschen",
|
||||
"bewegen": "midgard5.spell-process-bewegen",
|
||||
"blutzauber": "midgard5.spell-process-blutzauber",
|
||||
"beschwoeren": "midgard5.spell-process-beschwoeren",
|
||||
"blutmagie": "midgard5.spell-process-blutmagie",
|
||||
"chaoswunder": "midgard5.spell-process-chaoswunder",
|
||||
"dweomer": "midgard5.spell-process-dweomer",
|
||||
"erhaltung": "midgard5.spell-process-erhaltung",
|
||||
"erkennen": "midgard5.spell-process-erkennen",
|
||||
"erschaffen": "midgard5.spell-process-erschaffen",
|
||||
"formen": "midgard5.spell-process-formen",
|
||||
"finstere_magie": "midgard5.spell-process-finstere_magie",
|
||||
"veraendern": "midgard5.spell-process-veraendern",
|
||||
"zerstoeren": "midgard5.spell-process-zerstoeren",
|
||||
"wundertat": "midgard5.spell-process-wundertat",
|
||||
"dweomer": "midgard5.spell-process-dweomer",
|
||||
"wilder_dweomer": "midgard5.spell-process-wilder_dweomer",
|
||||
"zauberlied": "midgard5.spell-process-zauberlied",
|
||||
"salz": "midgard5.spell-process-salz",
|
||||
"thaumagraphie": "midgard5.spell-process-thaumagraphie",
|
||||
"beschwoeren": "midgard5.spell-process-beschwoeren",
|
||||
"kampfverse": "midgard5.spell-process-kampfverse",
|
||||
"namensmagie": "midgard5.spell-process-namensmagie",
|
||||
"nekromantie": "midgard5.spell-process-nekromantie",
|
||||
"thaumatherapie": "midgard5.spell-process-thaumatherapie",
|
||||
"runenstaebe": "midgard5.spell-process-zauberrunen",
|
||||
"thaumatherapie": "midgard5.spell-process-runenstaebe",
|
||||
"veraendern": "midgard5.spell-process-veraendern",
|
||||
"vigilsignien": "midgard5.spell-process-vigilsignien",
|
||||
"wilder_dweomer": "midgard5.spell-process-wilder_dweomer",
|
||||
"wundertat": "midgard5.spell-process-wundertat",
|
||||
"zauberblaetter": "midgard5.spell-process-zauberblaetter",
|
||||
"zauberlied": "midgard5.spell-process-zauberlied",
|
||||
"zaubermittel": "midgard5.spell-process-zaubermittel",
|
||||
"zauberschutz": "midgard5.spell-process-zauberschutz",
|
||||
"zauberrunen": "midgard5.spell-process-zauberrunen",
|
||||
"zaubersiegel": "midgard5.spell-process-siegel"
|
||||
"zaubersalz": "midgard5.spell-process-zaubersalz",
|
||||
"zauberschutz": "midgard5.spell-process-zauberschutz",
|
||||
"zaubersiegel": "midgard5.spell-process-zaubersiegel",
|
||||
"zaubertaenze": "midgard5.spell-process-zaubertaenze",
|
||||
"zerstoeren": "midgard5.spell-process-zerstoeren"
|
||||
},
|
||||
"spellTypeSelection": {
|
||||
"gedanke": "midgard5.spell-type-gedanke",
|
||||
@@ -264,7 +277,8 @@
|
||||
"umgebung": "midgard5.spell-target-umgebung",
|
||||
"geist": "midgard5.spell-target-geist",
|
||||
"koerper": "midgard5.spell-target-koerper"
|
||||
}
|
||||
},
|
||||
"spellSpecialization": "none"
|
||||
},
|
||||
"kampfkunstSelection": {
|
||||
"kampfkunstTypeSelection": {
|
||||
@@ -273,7 +287,7 @@
|
||||
"finte": "midgard5.kampfkunst-type-finte",
|
||||
"geist": "midgard5.kampfkunst-type-geist",
|
||||
"schießkunst": "midgard5.kampfkunst-type-schießkunst",
|
||||
"fechten": "midgard5.kampfkunst-type-fechten"
|
||||
"fechtkunst": "midgard5.kampfkunst-type-fechtkunst"
|
||||
},
|
||||
"kidoTypeSelection": {
|
||||
"angriff": "midgard5.kido-type-angriff",
|
||||
@@ -284,7 +298,12 @@
|
||||
"kampfkunstVarianteSelection": {
|
||||
"anstuermen": "midgard5.kampfkunst-variante-anstuermen",
|
||||
"attackieren": "midgard5.kampfkunst-variante-attackieren",
|
||||
"entwaffnen": "midgard5.kampfkunst-variante-entwaffnen"
|
||||
"entwaffnen": "midgard5.kampfkunst-variante-entwaffnen",
|
||||
"fechten": "midgard5.kampfkunst-variante-fechten",
|
||||
"schusstechnik": "midgard5.kampfkunst-variante-schusstechnik",
|
||||
"finten": "midgard5.kampfkunst-variante-finten",
|
||||
"geistestechnik": "midgard5.kampfkunst-variante-geistestechnik",
|
||||
"verteidigung": "midgard5.kampfkunst-variante-verteidigung"
|
||||
},
|
||||
"kidoVarianteSelection": {
|
||||
"none": "midgard5.spell-process-none",
|
||||
@@ -303,6 +322,7 @@
|
||||
"templates": ["itemDescription", "attributeSelection"],
|
||||
"fw": 0,
|
||||
"attribute": "st",
|
||||
"equipped": true,
|
||||
"skill": "",
|
||||
"type": "general",
|
||||
"rolls": {
|
||||
@@ -316,10 +336,11 @@
|
||||
"output": ""
|
||||
},
|
||||
"pp": 0,
|
||||
"calc": {}
|
||||
"calc": {},
|
||||
"mods": {}
|
||||
},
|
||||
"item": {
|
||||
"templates": ["itemDescription", "equippable", "physical","valuable","hoarded"],
|
||||
"templates": ["itemDescription", "equippable", "physical", "valuable", "hoarded"],
|
||||
"rolls": {
|
||||
"formulas": {},
|
||||
"output": ""
|
||||
@@ -346,7 +367,7 @@
|
||||
"calc": {}
|
||||
},
|
||||
"weapon": {
|
||||
"templates": ["itemDescription", "stats", "equippable", "physical","valuable","hoarded"],
|
||||
"templates": ["itemDescription", "stats", "equippable", "physical", "valuable", "hoarded"],
|
||||
"special": false,
|
||||
"ranged": false,
|
||||
"valuable": false,
|
||||
@@ -371,7 +392,7 @@
|
||||
"calc": {}
|
||||
},
|
||||
"defensiveWeapon": {
|
||||
"templates": ["itemDescription", "stats", "equippable", "physical","valuable","hoarded"],
|
||||
"templates": ["itemDescription", "stats", "equippable", "physical", "valuable", "hoarded"],
|
||||
"special": false,
|
||||
"valuable": false,
|
||||
"hoarded": false,
|
||||
@@ -389,7 +410,7 @@
|
||||
"calc": {}
|
||||
},
|
||||
"armor": {
|
||||
"templates": ["itemDescription", "stats", "equippable", "attributeMod", "physical","valuable","hoarded"],
|
||||
"templates": ["itemDescription", "stats", "equippable", "attributeMod", "physical", "valuable", "hoarded"],
|
||||
"lpProtection": 0,
|
||||
"apProtection": 0,
|
||||
"valuable": false,
|
||||
@@ -436,6 +457,12 @@
|
||||
"variante": "",
|
||||
"isKido": false,
|
||||
"ap": "",
|
||||
"weapon": "",
|
||||
"ep": "",
|
||||
"rank": "",
|
||||
"enemy": "",
|
||||
"color": "",
|
||||
"style": "",
|
||||
"rolls": {
|
||||
"formulas": {
|
||||
"0": {
|
||||
@@ -447,6 +474,154 @@
|
||||
"output": ""
|
||||
},
|
||||
"calc": {}
|
||||
},
|
||||
"class": {
|
||||
"templates": ["itemDescription"],
|
||||
"magicUsing": false,
|
||||
"equipped": true,
|
||||
"resistanceBody": 1,
|
||||
"resistanceMind": 0,
|
||||
"calc": {},
|
||||
"mods": {},
|
||||
"lernKostenAllgemein": {
|
||||
"alltag": 20,
|
||||
"freiland": 20,
|
||||
"halbwelt": 20,
|
||||
"kampf": 20,
|
||||
"koerper": 20,
|
||||
"sozial": 20,
|
||||
"unterwelt": 20,
|
||||
"waffen": 20,
|
||||
"wissen": 20
|
||||
},
|
||||
"lernKostenZauber": {
|
||||
"beherrschen": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"bewegen": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"erkennen": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"erschaffen": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"formen": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"veraendern": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"zerstoeren": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"wundertat": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"dweomer": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"zauberlied": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"kampfverse": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"zaubertaenze": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"zaubersalz": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"runenstaebe": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"zaubersiegel": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"zauberrunen": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"thaumagraphie": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"erhaltung": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"zaubermittel": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"zauberschutz": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"zauberblaetter": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"vigilsignien": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"artefakte": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"chaoswunder": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"wilder_dweomer": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"nekromantie": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"finstere_magie": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"blutmagie": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"beschwoeren": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"namensmagie": {
|
||||
"kosten": 0,
|
||||
"pp": 0
|
||||
}
|
||||
},
|
||||
"lernKostenKamptechnik": {
|
||||
"kampfkunst": 90,
|
||||
"fechtkunst": 90,
|
||||
"schiesskunst": 90,
|
||||
"kido": 90
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user