Merge branch 'develop' into #49-draggable-items
This commit is contained in:
+75
-67
@@ -1,4 +1,4 @@
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import { BooleanField } from "@league-of-foundry-developers/foundry-vtt-types/src/foundry/common/data/fields.mjs";
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import { BooleanField } from '@league-of-foundry-developers/foundry-vtt-types/src/foundry/common/data/fields.mjs';
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export interface M5Skill {
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fw: number;
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@@ -50,89 +50,94 @@ export interface M5RollResult extends M5RollTemplate {
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}
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export enum M5ItemType {
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SKILL = "skill",
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ITEM = "item",
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WEAPON = "weapon",
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DEFENSIVE_WEAPON = "defensiveWeapon",
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ARMOR = "armor",
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CONTAINER = "container",
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SPELL = "spell",
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KAMPFKUNST = "kampfkunst",
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EFFECT = "effect",
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SKILL = 'skill',
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ITEM = 'item',
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WEAPON = 'weapon',
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DEFENSIVE_WEAPON = 'defensiveWeapon',
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ARMOR = 'armor',
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CONTAINER = 'container',
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SPELL = 'spell',
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KAMPFKUNST = 'kampfkunst',
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EFFECT = 'effect',
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}
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export enum M5SkillType {
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INNATE = "innate",
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GENERAL = "general",
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LANGUAGE = "language",
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COMBAT = "combat",
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INNATE = 'innate',
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GENERAL = 'general',
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LANGUAGE = 'language',
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COMBAT = 'combat',
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}
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export enum M5EwResult {
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TBD = "",
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FUMBLE = "roll-ew-result-fumble",
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CRITICAL = "roll-ew-result-critical",
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HIGH = "roll-ew-result-high",
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FAIL = "roll-ew-result-fail",
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PASS = "roll-ew-result-pass",
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TBD = '',
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FUMBLE = 'roll-ew-result-fumble',
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CRITICAL = 'roll-ew-result-critical',
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HIGH = 'roll-ew-result-high',
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FAIL = 'roll-ew-result-fail',
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PASS = 'roll-ew-result-pass',
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}
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export enum M5Attributes {
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ST = "st",
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GW = "gw",
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GS = "gs",
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KO = "ko",
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IN = "in",
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ZT = "zt",
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AU = "au",
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PA = "pa",
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WK = "wk",
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ST = 'st',
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GW = 'gw',
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GS = 'gs',
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KO = 'ko',
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IN = 'in',
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ZT = 'zt',
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AU = 'au',
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PA = 'pa',
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WK = 'wk',
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}
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export enum M5Stats {
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DEFENSE = "defenseBonus",
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ATTACK = "attackBonus",
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DAMAGE = "damageBonus",
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MOVEMENT = "movement",
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RESISTANCE_MIND = "resistanceMind",
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RESISTANCE_BODY = "resistanceBody",
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SPELL_CASTING = "spellCasting",
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BRAWL = "brawl",
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POISON_RESISTANCE = "poisonResistance",
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LP = "lp",
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AP = "ap",
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PROTECTION_LP = "lpProtection",
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PROTECTION_AP = "apProtection",
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PERCEPTION = "perception",
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DRINKING = "drinking",
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HOARD = "hoard",
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HOARD_NEXT = "hoardNext",
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HOARD_MIN = "hoardMin",
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WEALTH = "wealth",
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DEFENSE = 'defenseBonus',
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ATTACK = 'attackBonus',
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DAMAGE = 'damageBonus',
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MOVEMENT = 'movement',
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RESISTANCE_MIND = 'resistanceMind',
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RESISTANCE_BODY = 'resistanceBody',
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SPELL_CASTING = 'spellCasting',
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BRAWL = 'brawl',
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POISON_RESISTANCE = 'poisonResistance',
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LP = 'lp',
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AP = 'ap',
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PROTECTION_LP = 'lpProtection',
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PROTECTION_AP = 'apProtection',
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PERCEPTION = 'perception',
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DRINKING = 'drinking',
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HOARD = 'hoard',
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HOARD_NEXT = 'hoardNext',
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HOARD_MIN = 'hoardMin',
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WEALTH = 'wealth',
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LOAD = 'load',
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HEAVY_LOAD = 'heavyLoad',
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LOAD_MAX = 'loadMax',
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THRUST_LOAD = 'thrustLoad',
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ENCUMBRANCE = 'encumbrance',
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}
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export enum M5ModType {
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ATTRIBUTE = "attribute",
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STAT = "stat",
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SKILL = "skill",
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ATTRIBUTE = 'attribute',
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STAT = 'stat',
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SKILL = 'skill',
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}
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export enum M5ModOperation {
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ADD_100 = "add100",
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ROLL = "roll",
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ADD = "add",
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SET = "set",
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FIXED = "fixed",
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MULTIPLY = "multiply",
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SUBTRACT = "subtract",
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DIVISION = "division",
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ADD_100 = 'add100',
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ROLL = 'roll',
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ADD = 'add',
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SET = 'set',
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FIXED = 'fixed',
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MULTIPLY = 'multiply',
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SUBTRACT = 'subtract',
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DIVISION = 'division',
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}
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export enum M5TimeUnit {
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ROUND = "round",
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MINUTE = "minute",
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HOUR = "hour",
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LIMITLESS = "limitless",
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ROUND = 'round',
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MINUTE = 'minute',
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HOUR = 'hour',
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LIMITLESS = 'limitless',
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}
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export interface M5ItemMod {
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@@ -200,6 +205,11 @@ export interface M5CharacterCalculatedData {
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hoardNext: number;
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hoardMin: number;
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wealth: number;
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load: number;
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heavyLoad: number;
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loadMax: number;
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thrustLoad: number;
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encumbrance: number;
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};
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skillMods: {};
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skills: {
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@@ -221,8 +231,6 @@ export interface M5CharacterCalculatedData {
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kampfkuenste: {};
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}
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export function enumKeys<O extends object, K extends keyof O = keyof O>(
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obj: O,
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): K[] {
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return Object.keys(obj).filter((k) => Number.isNaN(+k)) as K[];
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export function enumKeys<O extends object, K extends keyof O = keyof O>(obj: O): K[] {
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return Object.keys(obj).filter(k => Number.isNaN(+k)) as K[];
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}
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+360
-154
@@ -104,6 +104,78 @@ export class M5Character extends Actor {
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spells: {},
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kampfkuenste: {},
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} as M5CharacterCalculatedData;
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derivedData(
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skip: {
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mods?: boolean;
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skills?: boolean;
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items?: boolean;
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spells?: boolean;
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effects?: boolean;
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containers?: boolean;
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kampfkuenste?: boolean;
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encumbrance?: boolean;
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} = {}
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): M5CharacterCalculatedData {
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let ret: M5CharacterCalculatedData = {
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level: 0,
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attributes: {
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st: { value: 0, bonus: 0, mods: [] },
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gs: { value: 0, bonus: 0, mods: [] },
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gw: { value: 0, bonus: 0, mods: [] },
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ko: { value: 0, bonus: 0, mods: [] },
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in: { value: 0, bonus: 0, mods: [] },
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zt: { value: 0, bonus: 0, mods: [] },
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au: { value: 0, bonus: 0, mods: [] },
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pa: { value: 0, bonus: 0, mods: [] },
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wk: { value: 0, bonus: 0, mods: [] },
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},
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stats: {
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lp: { value: 0, mods: [] },
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ap: { value: 0, mods: [] },
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lpProtection: { value: 0, mods: [] },
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apProtection: { value: 0, mods: [] },
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defense: { value: 0, mods: [] },
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damageBonus: { value: 0, mods: [] },
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attackBonus: { value: 0, mods: [] },
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defenseBonus: { value: 0, mods: [] },
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movement: { value: 0, mods: [] },
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resistanceMind: { value: 0, mods: [] },
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resistanceBody: { value: 0, mods: [] },
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spellCasting: { value: 0, mods: [] },
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brawl: { value: 0, mods: [] },
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brawlFw: 0,
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poisonResistance: { value: 0, mods: [] },
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enduranceBonus: 0,
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perception: { value: 0, mods: [] },
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perceptionFW: 0,
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drinking: { value: 0, mods: [] },
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drinkingFW: 0,
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hoard: 0,
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encumbrance: 0,
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load: 0,
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heavyLoad: 0,
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thrustLoad: 0,
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loadMax: 0,
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},
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skillMods: {},
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skills: {
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innate: {},
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general: {},
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combat: {},
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language: {},
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custom: {},
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},
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gear: {
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weapons: {},
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defensiveWeapons: {},
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armor: {},
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items: {},
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containers: {},
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effects: {},
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},
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spells: {},
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kampfkuenste: {},
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} as M5CharacterCalculatedData;
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const context = this as any;
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if (!context) return null;
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@@ -137,65 +209,39 @@ export class M5Character extends Actor {
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ret.attributes.pa.bonus = M5Character.attributeBonus(data.attributes.pa);
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ret.attributes.wk.bonus = M5Character.attributeBonus(data.attributes.wk);
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ret.stats.lp = this.modResult(data.lp);
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ret.stats.ap = this.modResult(data.ap);
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ret.stats.lpProtection = this.modResult(0);
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ret.stats.apProtection = this.modResult(0);
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ret.stats.defense = this.modResult(M5Character.defenseFromLevel(ret.level));
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ret.stats.damageBonus = this.modResult(
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Math.floor(ret.attributes.st.value / 20) +
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Math.floor(ret.attributes.gs.value / 30) -
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3,
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);
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ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus);
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ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus);
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ret.stats.movement = this.modResult(data.movement);
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ret.stats.resistanceMind = this.modResult(
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(data.info.magicUsing ? 2 : 0) +
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ret.stats.defense.value +
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(data.info.race === "Mensch"
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? ret.attributes.in.bonus
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: this.raceBonus(data.info.race)),
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);
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ret.stats.resistanceBody = this.modResult(
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(data.info.magicUsing ? 2 : 1) +
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ret.stats.defense.value +
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(data.info.race === "Mensch"
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? ret.attributes.ko.bonus
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: this.raceBonus(data.info.race)),
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);
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ret.stats.spellCasting = this.modResult(
|
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(data.info.magicUsing
|
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? M5Character.spellCastingFromLevel(ret.level)
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: 3) + ret.attributes.zt.bonus,
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);
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ret.stats.brawl = this.modResult(
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Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20),
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||||
);
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ret.stats.brawlFw =
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ret.stats.brawl.value +
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ret.stats.attackBonus.value +
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(data.info.race === "Zwerg" ? 1 : 0);
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ret.stats.poisonResistance = this.modResult(
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30 + Math.floor(ret.attributes.ko.value / 2),
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);
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ret.stats.enduranceBonus =
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Math.floor(ret.attributes.ko.value / 10) +
|
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Math.floor(ret.attributes.st.value / 20);
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ret.stats.perception = this.modResult(0);
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ret.stats.perceptionFW = 6;
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ret.stats.drinking = this.modResult(0);
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ret.stats.drinkingFW = Math.floor(ret.attributes.ko.value / 10);
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ret.stats.hoardMin = M5Character.levelThreshold.at(ret.level - 1) / 2;
|
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ret.stats.hoardNext = M5Character.levelThreshold.at(ret.level) / 2;
|
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ret.stats.wealth = parseFloat(
|
||||
(
|
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data.info.gold +
|
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data.info.silver / 10 +
|
||||
data.info.copper / 100
|
||||
).toPrecision(3),
|
||||
);
|
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ret.stats.hoard = 0;
|
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ret.stats.lp = this.modResult(data.lp);
|
||||
ret.stats.ap = this.modResult(data.ap);
|
||||
ret.stats.lpProtection = this.modResult(0);
|
||||
ret.stats.apProtection = this.modResult(0);
|
||||
ret.stats.defense = this.modResult(M5Character.defenseFromLevel(ret.level));
|
||||
ret.stats.damageBonus = this.modResult(Math.floor(ret.attributes.st.value / 20) + Math.floor(ret.attributes.gs.value / 30) - 3);
|
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ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus);
|
||||
ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus);
|
||||
ret.stats.movement = this.modResult(data.movement);
|
||||
ret.stats.resistanceMind = this.modResult(
|
||||
(data.info.magicUsing ? 2 : 0) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.in.bonus : this.raceBonus(data.info.race))
|
||||
);
|
||||
ret.stats.resistanceBody = this.modResult(
|
||||
(data.info.magicUsing ? 2 : 1) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.ko.bonus : this.raceBonus(data.info.race))
|
||||
);
|
||||
ret.stats.spellCasting = this.modResult((data.info.magicUsing ? M5Character.spellCastingFromLevel(ret.level) : 3) + ret.attributes.zt.bonus);
|
||||
ret.stats.brawl = this.modResult(Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20));
|
||||
ret.stats.brawlFw = ret.stats.brawl.value + ret.stats.attackBonus.value + (data.info.race === "Zwerg" ? 1 : 0);
|
||||
ret.stats.poisonResistance = this.modResult(30 + Math.floor(ret.attributes.ko.value / 2));
|
||||
ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value / 10) + Math.floor(ret.attributes.st.value / 20);
|
||||
ret.stats.perception = this.modResult(0);
|
||||
ret.stats.perceptionFW = 6;
|
||||
ret.stats.drinking = this.modResult(0);
|
||||
ret.stats.drinkingFW = Math.floor(ret.attributes.ko.value / 10);
|
||||
ret.stats.hoardMin = M5Character.levelThreshold.at(ret.level - 1) / 2;
|
||||
ret.stats.hoardNext = M5Character.levelThreshold.at(ret.level) / 2;
|
||||
ret.stats.wealth = parseFloat((data.info.gold + data.info.silver / 10 + data.info.copper / 100).toPrecision(3));
|
||||
ret.stats.hoard = 0;
|
||||
ret.stats.load = M5Character.loadValue(data.attributes.st);
|
||||
ret.stats.heavyLoad = M5Character.heavyLoadValue(data.attributes.st);
|
||||
ret.stats.loadMax = M5Character.maxLoadValue(data.attributes.st);
|
||||
ret.stats.thrustLoad = M5Character.thrustLoadValue(data.attributes.st);
|
||||
ret.stats.encumbrance = 0;
|
||||
|
||||
if (!skip?.mods) {
|
||||
const aggregate = new M5ModAggregate(data, ret);
|
||||
@@ -355,30 +401,85 @@ export class M5Character extends Actor {
|
||||
.sort((a, b) => a?.sort - b?.sort)
|
||||
.forEach((item) => {
|
||||
item.prepareDerivedData();
|
||||
let label = item.name;
|
||||
if (item.system.magic) {
|
||||
label += "*";
|
||||
}
|
||||
if (item.system.valuable) {
|
||||
ret.stats.wealth += parseFloat(this.calculateValue(item.system.value * item.system.quantity, item.system.currency).toPrecision(3));
|
||||
}
|
||||
if (item.system.hoarded) {
|
||||
ret.stats.hoard += parseFloat(this.calculateValue(item.system.value * item.system.quantity, item.system.currency).toPrecision(3));
|
||||
}
|
||||
|
||||
let label = item.name;
|
||||
if (item.system.magic) {
|
||||
label +=
|
||||
"*(" +
|
||||
(item.system.stats.attackBonus < 0 ? "" : "+") +
|
||||
item.system.stats.attackBonus +
|
||||
"/" +
|
||||
(item.system.stats.damageBonus < 0 ? "" : "+") +
|
||||
item.system.stats.damageBonus +
|
||||
")";
|
||||
}
|
||||
if (item.system.valuable) {
|
||||
ret.stats.wealth += this.calculateValue(
|
||||
item.system.value * item.system.quantity,
|
||||
item.system.currency,
|
||||
);
|
||||
}
|
||||
if (item.system.hoarded) {
|
||||
ret.stats.hoard += this.calculateValue(
|
||||
item.system.value * item.system.quantity,
|
||||
item.system.currency,
|
||||
);
|
||||
}
|
||||
if (!!item.system.containerId) {
|
||||
ret.gear.containers[item.system.containerId].weight += parseFloat((item.system.weight * item.system.quantity).toPrecision(4));
|
||||
if (ret.gear.containers[item.system.containerId].equipped) {
|
||||
ret.stats.encumbrance += (item.system.weight * item.system.quantity);
|
||||
}
|
||||
} else if (item.system.equipped) {
|
||||
ret.stats.encumbrance += (item.system.weight * item.system.quantity);
|
||||
}
|
||||
|
||||
let icon = item.img;
|
||||
let rollable = false;
|
||||
|
||||
// console.log(item.system.rolls.formulas.map((p) => p.enabled));
|
||||
for (let key in item.system.rolls.formulas) {
|
||||
rollable = item.system.rolls.formulas[key]?.enabled;
|
||||
if (rollable) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ret.gear.items[item.id] = {
|
||||
label: label,
|
||||
icon: icon,
|
||||
magic: item.system.magic,
|
||||
calc: item.system.calc,
|
||||
equipped: item.system?.equipped,
|
||||
valuable: item.system?.valuable,
|
||||
hoarded: item.system?.hoarded,
|
||||
weight: item.system.weight || 0,
|
||||
containerId: item.system.containerId || "",
|
||||
value: item.system.value || 0,
|
||||
currency: item.system.currency || "",
|
||||
quantity: item.system.quantity || 0,
|
||||
rollExist: rollable,
|
||||
};
|
||||
});
|
||||
|
||||
context.items
|
||||
?.filter((item) => item.type === "weapon")
|
||||
.sort((a, b) => a?.sort - b?.sort)
|
||||
.forEach((item) => {
|
||||
item.prepareDerivedData();
|
||||
|
||||
let label = item.name;
|
||||
if (item.system.magic) {
|
||||
label +=
|
||||
"*(" +
|
||||
(item.system.stats.attackBonus < 0 ? "" : "+") +
|
||||
item.system.stats.attackBonus +
|
||||
"/" +
|
||||
(item.system.stats.damageBonus < 0 ? "" : "+") +
|
||||
item.system.stats.damageBonus +
|
||||
")";
|
||||
}
|
||||
if (item.system.valuable) {
|
||||
ret.stats.wealth += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
|
||||
}
|
||||
if (item.system.hoarded) {
|
||||
ret.stats.hoard += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
|
||||
}
|
||||
if (!!item.system.containerId) {
|
||||
ret.gear.containers[item.system.containerId].weight += item.system.weight;
|
||||
if (ret.gear.containers[item.system.containerId].equipped) {
|
||||
ret.stats.encumbrance += item.system.weight;
|
||||
}
|
||||
} else if (item.system.equipped) {
|
||||
ret.stats.encumbrance += item.system.weight || 0;
|
||||
}
|
||||
|
||||
ret.gear.weapons[item.id] = {
|
||||
label: label,
|
||||
@@ -404,42 +505,40 @@ export class M5Character extends Actor {
|
||||
.forEach((item) => {
|
||||
item.prepareDerivedData();
|
||||
|
||||
let label = item.name;
|
||||
if (item.system.magic) {
|
||||
label +=
|
||||
"*(" +
|
||||
(item.system.stats.defenseBonus < 0 ? "" : "+") +
|
||||
item.system.stats.defenseBonus +
|
||||
")";
|
||||
}
|
||||
if (item.system.valuable) {
|
||||
ret.stats.wealth += this.calculateValue(
|
||||
item.system.value * item.system.quantity,
|
||||
item.system.currency,
|
||||
);
|
||||
}
|
||||
if (item.system.hoarded) {
|
||||
ret.stats.hoard += this.calculateValue(
|
||||
item.system.value * item.system.quantity,
|
||||
item.system.currency,
|
||||
);
|
||||
}
|
||||
let label = item.name;
|
||||
if (item.system.magic) {
|
||||
label += "*(" + (item.system.stats.defenseBonus < 0 ? "" : "+") + item.system.stats.defenseBonus + ")";
|
||||
}
|
||||
if (item.system.valuable) {
|
||||
ret.stats.wealth += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
|
||||
}
|
||||
if (item.system.hoarded) {
|
||||
ret.stats.hoard += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
|
||||
}
|
||||
if (!!item.system.containerId) {
|
||||
ret.gear.containers[item.system.containerId].weight += item.system.weight;
|
||||
if (ret.gear.containers[item.system.containerId].equipped) {
|
||||
ret.stats.encumbrance += item.system.weight;
|
||||
}
|
||||
} else if (item.system.equipped) {
|
||||
ret.stats.encumbrance += item.system.weight || 0;
|
||||
}
|
||||
|
||||
ret.gear.defensiveWeapons[item.id] = {
|
||||
label: label,
|
||||
skillId: item.system.skillId,
|
||||
magic: item.system.magic,
|
||||
valuable: item.system?.valuable,
|
||||
hoarded: item.system?.hoarded,
|
||||
value: item.system.value || 0,
|
||||
currency: item.system.currency || "",
|
||||
defenseBonus: item.system.stats.defenseBonus,
|
||||
calc: item.system.calc,
|
||||
equipped: item.system?.equipped,
|
||||
containerId: item.system.containerId || "",
|
||||
};
|
||||
});
|
||||
}
|
||||
ret.gear.defensiveWeapons[item.id] = {
|
||||
label: label,
|
||||
skillId: item.system.skillId,
|
||||
magic: item.system.magic,
|
||||
valuable: item.system?.valuable,
|
||||
hoarded: item.system?.hoarded,
|
||||
value: item.system.value || 0,
|
||||
currency: item.system.currency || "",
|
||||
defenseBonus: item.system.stats.defenseBonus,
|
||||
calc: item.system.calc,
|
||||
equipped: item.system?.equipped,
|
||||
weight: item.system.weight || 0,
|
||||
containerId: item.system.containerId || "",
|
||||
};
|
||||
});
|
||||
|
||||
if (!skip?.armor) {
|
||||
context.items
|
||||
@@ -448,37 +547,132 @@ export class M5Character extends Actor {
|
||||
.forEach((item) => {
|
||||
item.prepareDerivedData();
|
||||
|
||||
let label = item.name;
|
||||
if (item.system.magic) {
|
||||
label += "*";
|
||||
}
|
||||
if (item.system.valuable) {
|
||||
ret.stats.wealth += this.calculateValue(
|
||||
item.system.value * item.system.quantity,
|
||||
item.system.currency,
|
||||
);
|
||||
}
|
||||
if (item.system.hoarded) {
|
||||
ret.stats.hoard += this.calculateValue(
|
||||
item.system.value * item.system.quantity,
|
||||
item.system.currency,
|
||||
);
|
||||
}
|
||||
let label = item.name;
|
||||
if (item.system.magic) {
|
||||
label += "*";
|
||||
}
|
||||
if (item.system.valuable) {
|
||||
ret.stats.wealth += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
|
||||
}
|
||||
if (item.system.hoarded) {
|
||||
ret.stats.hoard += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
|
||||
}
|
||||
if (!!item.system.containerId) {
|
||||
ret.gear.containers[item.system.containerId].weight += item.system.weight;
|
||||
if (ret.gear.containers[item.system.containerId].equipped) {
|
||||
ret.stats.encumbrance += item.system.weight;
|
||||
}
|
||||
} else if (item.system.equipped) {
|
||||
ret.stats.encumbrance += 0;
|
||||
} else {
|
||||
ret.stats.encumbrance += item.system.weight || 0;
|
||||
}
|
||||
|
||||
ret.gear.armor[item.id] = {
|
||||
label: label,
|
||||
magic: item.system.magic,
|
||||
valuable: item.system?.valuable,
|
||||
hoarded: item.system?.hoarded,
|
||||
value: item.system.value || 0,
|
||||
currency: item.system.currency || "",
|
||||
lpProtection: item.system.lpProtection,
|
||||
calc: item.system.calc,
|
||||
equipped: item.system?.equipped,
|
||||
containerId: item.system.containerId || "",
|
||||
};
|
||||
});
|
||||
}
|
||||
ret.gear.armor[item.id] = {
|
||||
label: label,
|
||||
magic: item.system.magic,
|
||||
valuable: item.system?.valuable,
|
||||
hoarded: item.system?.hoarded,
|
||||
value: item.system.value || 0,
|
||||
currency: item.system.currency || "",
|
||||
lpProtection: item.system.lpProtection,
|
||||
calc: item.system.calc,
|
||||
equipped: item.system?.equipped,
|
||||
weight: item.system.weight || 0,
|
||||
containerId: item.system.containerId || "",
|
||||
};
|
||||
});
|
||||
|
||||
if (!skip?.encumbrance) {
|
||||
const item = context.items.filter((x) => x.name === "Belastung");
|
||||
if (ret.stats.encumbrance > ret.stats.heavyLoad) {
|
||||
if (item.length === 0) {
|
||||
this.createEffect("Belastung", [{ id: "movement", operation: M5ModOperation.DIVISION, type: M5ModType.STAT, value: 2 }]);
|
||||
} else if (item.length === 1) {
|
||||
item[0].update({
|
||||
data: {
|
||||
equipped: true,
|
||||
},
|
||||
});
|
||||
} else if (item.length === 2) {
|
||||
item[1]?.delete();
|
||||
}
|
||||
} else if (ret.stats.encumbrance <= ret.stats.heavyLoad) {
|
||||
if (item.length === 1) {
|
||||
item[0].update({
|
||||
data: {
|
||||
equipped: false,
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!skip?.encumbrance) {
|
||||
const item = context.items.filter((x) => x.name === "Höchstlast");
|
||||
if (ret.stats.encumbrance > ret.stats.loadMax) {
|
||||
if (item.length === 0) {
|
||||
let messageContent = `Höchstlast wurde überschritten: 1 AP Schaden durch Belastung alle 10 Minuten abziehen!`;
|
||||
let chatData = {
|
||||
speaker: ChatMessage.getSpeaker({actor: Actor.name}),
|
||||
content: messageContent,
|
||||
};
|
||||
ChatMessage.create(chatData, {});
|
||||
ui.notifications.warn(messageContent);
|
||||
this.createEffect("Höchstlast", [{ id: "ap", operation: M5ModOperation.SUBTRACT, type: M5ModType.STAT, value: 1 }]);
|
||||
} else if (item.length === 2) {
|
||||
item[1]?.delete();
|
||||
} else if (item.length === 1) {
|
||||
item[0].update({
|
||||
data: {
|
||||
equipped: true,
|
||||
},
|
||||
});
|
||||
}
|
||||
} else if (ret.stats.encumbrance < ret.stats.loadMax) {
|
||||
if (item.length === 1) {
|
||||
item[0]?.delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!skip?.effects) {
|
||||
context.items
|
||||
?.filter((item) => item.type === "effect")
|
||||
.forEach((item) => {
|
||||
item.prepareDerivedData();
|
||||
|
||||
let label = item.name;
|
||||
if (item.system.magic) {
|
||||
label += "*";
|
||||
}
|
||||
|
||||
ret.gear.effects[item.id] = {
|
||||
label: label,
|
||||
magic: item.system.magic,
|
||||
calc: item.system.calc,
|
||||
equipped: item.system?.equipped || false,
|
||||
duration: item.system?.duration || { time: 0, unit: "" },
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
if (!skip?.skills) {
|
||||
context.items
|
||||
?.filter((item) => item.type === "skill")
|
||||
.forEach((item) => {
|
||||
item.prepareDerivedData();
|
||||
const skillMap = ret.skills[item.system.type];
|
||||
skillMap[item.id] = {
|
||||
label: item.name,
|
||||
fw: item.system.fw,
|
||||
attribute: item.system.attribute,
|
||||
pp: item.system.pp,
|
||||
calc: item.system.calc,
|
||||
} as M5SkillCalculated;
|
||||
});
|
||||
}
|
||||
|
||||
if (!skip?.spells) {
|
||||
context.items
|
||||
@@ -639,13 +833,25 @@ export class M5Character extends Actor {
|
||||
data: options,
|
||||
};
|
||||
|
||||
return (this as any)
|
||||
.createEmbeddedDocuments("Item", [itemData])
|
||||
.then((docs) => {
|
||||
const item = docs[0];
|
||||
return item;
|
||||
});
|
||||
}
|
||||
return (this as any).createEmbeddedDocuments("Item", [itemData]).then((docs) => {
|
||||
const item = docs[0];
|
||||
return item;
|
||||
});
|
||||
}
|
||||
|
||||
async createEffect(itemName: string, mods: M5ItemMod[]): Promise<M5Item> {
|
||||
const itemData = {
|
||||
name: itemName,
|
||||
type: "effect",
|
||||
|
||||
system: { mods: mods, equipped: true },
|
||||
};
|
||||
|
||||
return (this as any).createEmbeddedDocuments("Item", [itemData]).then((docs) => {
|
||||
const item = docs[0];
|
||||
return item;
|
||||
});
|
||||
}
|
||||
|
||||
getItem(itemId: string): any {
|
||||
if (!(this as any).items) return null;
|
||||
|
||||
@@ -1,26 +1,21 @@
|
||||
import Logger from "../../utils/Logger";
|
||||
import { M5Character } from "../actors/M5Character";
|
||||
import { M5Item } from "../items/M5Item";
|
||||
import {
|
||||
M5ItemType,
|
||||
M5SkillLearned,
|
||||
M5SkillType,
|
||||
M5SkillUnlearned,
|
||||
} from "../M5Base";
|
||||
import { M5Roll } from "../rolls/M5Roll";
|
||||
import Logger from '../../utils/Logger';
|
||||
import { M5Character } from '../actors/M5Character';
|
||||
import { M5Item } from '../items/M5Item';
|
||||
import { M5ItemType, M5SkillLearned, M5SkillType, M5SkillUnlearned } from '../M5Base';
|
||||
import { M5Roll } from '../rolls/M5Roll';
|
||||
|
||||
export default class M5CharacterSheet extends ActorSheet {
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
template: "systems/midgard5/templates/sheets/character/main.hbs",
|
||||
template: 'systems/midgard5/templates/sheets/character/main.hbs',
|
||||
width: 1000,
|
||||
height: 800,
|
||||
classes: ["midgard5", "sheet", "character"],
|
||||
classes: ['midgard5', 'sheet', 'character'],
|
||||
tabs: [
|
||||
{
|
||||
navSelector: ".sheet-navigation",
|
||||
contentSelector: ".sheet-content",
|
||||
initial: "base_values",
|
||||
navSelector: '.sheet-navigation',
|
||||
contentSelector: '.sheet-content',
|
||||
initial: 'base_values',
|
||||
},
|
||||
],
|
||||
});
|
||||
@@ -31,13 +26,11 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
// }Options extends ActorSheet.Options = ActorSheet.Options, Data extends object = ActorSheet.Data<Options>
|
||||
|
||||
override getData(
|
||||
options?: Partial<ActorSheet.Options>,
|
||||
):
|
||||
| ActorSheet.Data<ActorSheet.Options>
|
||||
| Promise<ActorSheet.Data<ActorSheet.Options>> {
|
||||
options?: Partial<ActorSheet.Options>
|
||||
): ActorSheet.Data<ActorSheet.Options> | Promise<ActorSheet.Data<ActorSheet.Options>> {
|
||||
const actor = this.actor as M5Character;
|
||||
//console.log("Sheet getData", (actor as any).data)
|
||||
return Promise.resolve(super.getData(options)).then((context) => {
|
||||
return Promise.resolve(super.getData(options)).then(context => {
|
||||
actor.prepareDerivedData();
|
||||
|
||||
context.actor = (actor as any).toObject(false);
|
||||
@@ -50,16 +43,16 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
|
||||
override setPosition(options = {}) {
|
||||
const position = super.setPosition(options);
|
||||
const fillerWidth = this.element.find(".attributes .filler:first").width();
|
||||
this.element.find(".attributes .attribute-filler-fixed").width(fillerWidth);
|
||||
const fillerWidth = this.element.find('.attributes .filler:first').width();
|
||||
this.element.find('.attributes .attribute-filler-fixed').width(fillerWidth);
|
||||
return position;
|
||||
}
|
||||
|
||||
override activateListeners(html: JQuery) {
|
||||
super.activateListeners(html);
|
||||
|
||||
html.find(".update-lp").on("click", async (event) => {
|
||||
const valueStr = event.target.dataset["value"];
|
||||
html.find('.update-lp').on('click', async event => {
|
||||
const valueStr = event.target.dataset['value'];
|
||||
const value = parseInt(valueStr);
|
||||
this.actor.update({
|
||||
data: {
|
||||
@@ -70,8 +63,8 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
});
|
||||
});
|
||||
|
||||
html.find(".update-ap").on("click", async (event) => {
|
||||
const valueStr = event.target.dataset["value"];
|
||||
html.find('.update-ap').on('click', async event => {
|
||||
const valueStr = event.target.dataset['value'];
|
||||
const value = parseInt(valueStr);
|
||||
this.actor.update({
|
||||
data: {
|
||||
@@ -82,31 +75,27 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
});
|
||||
});
|
||||
|
||||
html.find(".roll-attribute-button").on("click", async (event) => {
|
||||
let target = event.target.closest("[data-attribute]") as HTMLElement;
|
||||
html.find('.roll-attribute-button').on('click', async event => {
|
||||
let target = event.target.closest('[data-attribute]') as HTMLElement;
|
||||
let attributeValue = target ? parseInt(target.dataset.value) : null;
|
||||
let attributeStr = target ? target.dataset.attribute : null;
|
||||
|
||||
const roll = M5Roll.fromAttributeValue(
|
||||
this.actor,
|
||||
attributeStr,
|
||||
attributeValue,
|
||||
);
|
||||
const roll = M5Roll.fromAttributeValue(this.actor, attributeStr, attributeValue);
|
||||
await roll.toMessage();
|
||||
});
|
||||
|
||||
html.find(".edit-item").on("click", async (event) => {
|
||||
let target = event.target.closest("[data-item-id]") as HTMLElement;
|
||||
html.find('.edit-item').on('click', async event => {
|
||||
let target = event.target.closest('[data-item-id]') as HTMLElement;
|
||||
let itemId = target ? target.dataset.itemId : null;
|
||||
|
||||
const context = this.actor as any;
|
||||
const item = context.items.get(itemId);
|
||||
console.log("edit-item", item);
|
||||
console.log('edit-item', item);
|
||||
item.sheet.render(true);
|
||||
});
|
||||
|
||||
html.find(".quantity-increase").on("click", async (event) => {
|
||||
let target = event.target.closest("[data-item-id]") as HTMLElement;
|
||||
html.find('.quantity-increase').on('click', async event => {
|
||||
let target = event.target.closest('[data-item-id]') as HTMLElement;
|
||||
let itemId = target ? target.dataset.itemId : null;
|
||||
|
||||
const context = this.actor as any;
|
||||
@@ -122,8 +111,8 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
this.render();
|
||||
});
|
||||
|
||||
html.find(".quantity-decrease").on("click", async (event) => {
|
||||
let target = event.target.closest("[data-item-id]") as HTMLElement;
|
||||
html.find('.quantity-decrease').on('click', async event => {
|
||||
let target = event.target.closest('[data-item-id]') as HTMLElement;
|
||||
let itemId = target ? target.dataset.itemId : null;
|
||||
|
||||
const context = this.actor as any;
|
||||
@@ -138,8 +127,8 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
this.render();
|
||||
});
|
||||
|
||||
html.find(".roll-consumable-item").on("click", async (event) => {
|
||||
let target = event.target.closest("[data-item-id]") as HTMLElement;
|
||||
html.find('.roll-consumable-item').on('click', async event => {
|
||||
let target = event.target.closest('[data-item-id]') as HTMLElement;
|
||||
let itemId = target ? target.dataset.itemId : null;
|
||||
|
||||
const context = this.actor as any;
|
||||
@@ -156,8 +145,8 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
this.render();
|
||||
});
|
||||
|
||||
html.find(".item-delete").on("click", async (event) => {
|
||||
let target = event.target.closest("[data-item-id]") as HTMLElement;
|
||||
html.find('.item-delete').on('click', async event => {
|
||||
let target = event.target.closest('[data-item-id]') as HTMLElement;
|
||||
let itemId = target ? target.dataset.itemId : null;
|
||||
|
||||
const context = this.actor as any;
|
||||
@@ -166,8 +155,8 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
this.render(false);
|
||||
});
|
||||
|
||||
html.find(".roll-learned-button").on("click", async (event) => {
|
||||
let target = event.target.closest("[data-item-id]") as HTMLElement;
|
||||
html.find('.roll-learned-button').on('click', async event => {
|
||||
let target = event.target.closest('[data-item-id]') as HTMLElement;
|
||||
let skillId = target ? target.dataset.itemId : null;
|
||||
|
||||
const actor = this.actor as any;
|
||||
@@ -175,46 +164,40 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
await item.roll();
|
||||
});
|
||||
|
||||
html.find(".roll-general-button").on("click", async (event) => {
|
||||
let target = event.target.closest("[data-skill]") as HTMLElement;
|
||||
html.find('.roll-general-button').on('click', async event => {
|
||||
let target = event.target.closest('[data-skill]') as HTMLElement;
|
||||
let skillName = target ? target.dataset.itemId : null;
|
||||
|
||||
const data = this.actor.system;
|
||||
const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned;
|
||||
|
||||
const roll = M5Roll.fromUnlearnedSkill(
|
||||
this.actor,
|
||||
unlearnedSkill,
|
||||
skillName,
|
||||
);
|
||||
const roll = M5Roll.fromUnlearnedSkill(this.actor, unlearnedSkill, skillName);
|
||||
await roll.toMessage();
|
||||
});
|
||||
|
||||
html.find(".learn-button").on("click", async (event) => {
|
||||
let target = event.target.closest("[data-skill]") as HTMLElement;
|
||||
html.find('.learn-button').on('click', async event => {
|
||||
let target = event.target.closest('[data-skill]') as HTMLElement;
|
||||
let skillName = target ? target.dataset.itemId : null;
|
||||
|
||||
const data = this.actor.system;
|
||||
const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned;
|
||||
|
||||
const character = this.actor as M5Character;
|
||||
character
|
||||
.createSkill((game as Game).i18n.localize("midgard5." + skillName))
|
||||
.then((skill) => {
|
||||
const item = skill as any;
|
||||
item.update({
|
||||
data: {
|
||||
fw: unlearnedSkill.initial,
|
||||
attribute: unlearnedSkill.attribute,
|
||||
skill: skillName,
|
||||
type: "general",
|
||||
},
|
||||
});
|
||||
character.createSkill((game as Game).i18n.localize('midgard5.' + skillName)).then(skill => {
|
||||
const item = skill as any;
|
||||
item.update({
|
||||
data: {
|
||||
fw: unlearnedSkill.initial,
|
||||
attribute: unlearnedSkill.attribute,
|
||||
skill: skillName,
|
||||
type: 'general',
|
||||
},
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
html.find(".roll-weapon-button").on("click", async (event) => {
|
||||
let target = event.target.closest("[data-item-id]") as HTMLElement;
|
||||
html.find('.roll-weapon-button').on('click', async event => {
|
||||
let target = event.target.closest('[data-item-id]') as HTMLElement;
|
||||
let itemId = target ? target.dataset.itemId : null;
|
||||
|
||||
const context = this.actor as any;
|
||||
@@ -223,38 +206,38 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
this.render();
|
||||
});
|
||||
|
||||
html.find(".roll-brawl-button").on("click", async (event) => {
|
||||
html.find('.roll-brawl-button').on('click', async event => {
|
||||
const roll = M5Roll.brawl(this.actor);
|
||||
await roll.toMessage();
|
||||
});
|
||||
|
||||
html.find(".roll-perception-button").on("click", async (event) => {
|
||||
html.find('.roll-perception-button').on('click', async event => {
|
||||
const roll = M5Roll.perception(this.actor);
|
||||
await roll.toMessage();
|
||||
});
|
||||
|
||||
html.find(".roll-drinking-button").on("click", async (event) => {
|
||||
html.find('.roll-drinking-button').on('click', async event => {
|
||||
const roll = M5Roll.drinking(this.actor);
|
||||
await roll.toMessage();
|
||||
});
|
||||
|
||||
html.find(".roll-defense-button").on("click", async (event) => {
|
||||
html.find('.roll-defense-button').on('click', async event => {
|
||||
const roll = M5Roll.defense(this.actor);
|
||||
await roll.toMessage();
|
||||
});
|
||||
|
||||
html.find(".roll-resistanceMind-button").on("click", async (event) => {
|
||||
html.find('.roll-resistanceMind-button').on('click', async event => {
|
||||
const roll = M5Roll.resistanceMind(this.actor);
|
||||
await roll.toMessage();
|
||||
});
|
||||
|
||||
html.find(".roll-resistanceBody-button").on("click", async (event) => {
|
||||
html.find('.roll-resistanceBody-button').on('click', async event => {
|
||||
const roll = M5Roll.resistanceBody(this.actor);
|
||||
await roll.toMessage();
|
||||
});
|
||||
|
||||
html.find(".change-equipped").on("click", async (event) => {
|
||||
let target = event.target.closest("[data-item-id]") as HTMLElement;
|
||||
html.find('.change-equipped').on('click', async event => {
|
||||
let target = event.target.closest('[data-item-id]') as HTMLElement;
|
||||
let itemId = target ? target.dataset.itemId : null;
|
||||
|
||||
const context = this.actor as any;
|
||||
@@ -268,145 +251,107 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
this.render();
|
||||
});
|
||||
|
||||
html.find(".add-item").on("click", async (event) => {
|
||||
html.find('.add-item').on('click', async event => {
|
||||
const data = this.actor.system;
|
||||
|
||||
const character = this.actor as M5Character;
|
||||
character.createItem(
|
||||
(game as Game).i18n.localize("TYPES.Item.item"),
|
||||
M5ItemType.ITEM,
|
||||
{ quantity: 1 },
|
||||
);
|
||||
character.createItem((game as Game).i18n.localize('TYPES.Item.item'), M5ItemType.ITEM, { quantity: 1 });
|
||||
});
|
||||
|
||||
html.find(".add-weapon").on("click", async (event) => {
|
||||
html.find('.add-weapon').on('click', async event => {
|
||||
const data = this.actor.system;
|
||||
|
||||
const character = this.actor as M5Character;
|
||||
character.createItem(
|
||||
(game as Game).i18n.localize("TYPES.Item.weapon"),
|
||||
M5ItemType.WEAPON,
|
||||
);
|
||||
character.createItem((game as Game).i18n.localize('TYPES.Item.weapon'), M5ItemType.WEAPON);
|
||||
});
|
||||
|
||||
html.find(".add-defensiveWeapon").on("click", async (event) => {
|
||||
html.find('.add-defensiveWeapon').on('click', async event => {
|
||||
const data = this.actor.system;
|
||||
|
||||
const character = this.actor as M5Character;
|
||||
character.createItem(
|
||||
(game as Game).i18n.localize("TYPES.Item.defensiveWeapon"),
|
||||
M5ItemType.DEFENSIVE_WEAPON,
|
||||
);
|
||||
character.createItem((game as Game).i18n.localize('TYPES.Item.defensiveWeapon'), M5ItemType.DEFENSIVE_WEAPON);
|
||||
});
|
||||
|
||||
html.find(".add-armor").on("click", async (event) => {
|
||||
html.find('.add-armor').on('click', async event => {
|
||||
const data = this.actor.system;
|
||||
|
||||
const character = this.actor as M5Character;
|
||||
character.createItem(
|
||||
(game as Game).i18n.localize("TYPES.Item.armor"),
|
||||
M5ItemType.ARMOR,
|
||||
);
|
||||
character.createItem((game as Game).i18n.localize('TYPES.Item.armor'), M5ItemType.ARMOR);
|
||||
});
|
||||
|
||||
html.find(".add-container").on("click", async (event) => {
|
||||
html.find('.add-container').on('click', async event => {
|
||||
const data = this.actor.system;
|
||||
|
||||
const character = this.actor as M5Character;
|
||||
character.createItem(
|
||||
(game as Game).i18n.localize("TYPES.Item.container"),
|
||||
M5ItemType.CONTAINER,
|
||||
{ quantity: 1 },
|
||||
);
|
||||
character.createItem((game as Game).i18n.localize('TYPES.Item.container'), M5ItemType.CONTAINER, { quantity: 1 });
|
||||
});
|
||||
|
||||
html.find(".add-innate-skill").on("click", async (event) => {
|
||||
html.find('.add-innate-skill').on('click', async event => {
|
||||
const data = this.actor.system;
|
||||
|
||||
const character = this.actor as M5Character;
|
||||
character.createItem(
|
||||
(game as Game).i18n.localize("midgard5.innate-ability"),
|
||||
M5ItemType.SKILL,
|
||||
{ type: M5SkillType.INNATE },
|
||||
);
|
||||
character.createItem((game as Game).i18n.localize('midgard5.innate-ability'), M5ItemType.SKILL, {
|
||||
type: M5SkillType.INNATE,
|
||||
});
|
||||
});
|
||||
|
||||
html.find(".add-general-skill").on("click", async (event) => {
|
||||
html.find('.add-general-skill').on('click', async event => {
|
||||
const data = this.actor.system;
|
||||
|
||||
const character = this.actor as M5Character;
|
||||
character.createItem(
|
||||
(game as Game).i18n.localize("TYPES.Item.skill"),
|
||||
M5ItemType.SKILL,
|
||||
{ type: M5SkillType.GENERAL },
|
||||
);
|
||||
character.createItem((game as Game).i18n.localize('TYPES.Item.skill'), M5ItemType.SKILL, {
|
||||
type: M5SkillType.GENERAL,
|
||||
});
|
||||
});
|
||||
|
||||
html.find(".add-combat-skill").on("click", async (event) => {
|
||||
html.find('.add-combat-skill').on('click', async event => {
|
||||
const data = this.actor.system;
|
||||
|
||||
const character = this.actor as M5Character;
|
||||
character.createItem(
|
||||
(game as Game).i18n.localize("midgard5.weapon-skill"),
|
||||
M5ItemType.SKILL,
|
||||
{ type: M5SkillType.COMBAT },
|
||||
);
|
||||
character.createItem((game as Game).i18n.localize('midgard5.weapon-skill'), M5ItemType.SKILL, {
|
||||
type: M5SkillType.COMBAT,
|
||||
});
|
||||
});
|
||||
|
||||
html.find(".add-language-skill").on("click", async (event) => {
|
||||
html.find('.add-language-skill').on('click', async event => {
|
||||
const data = this.actor.system;
|
||||
|
||||
const character = this.actor as M5Character;
|
||||
character.createItem(
|
||||
(game as Game).i18n.localize("midgard5.language"),
|
||||
M5ItemType.SKILL,
|
||||
{ type: M5SkillType.LANGUAGE },
|
||||
);
|
||||
character.createItem((game as Game).i18n.localize('midgard5.language'), M5ItemType.SKILL, {
|
||||
type: M5SkillType.LANGUAGE,
|
||||
});
|
||||
});
|
||||
|
||||
html.find(".add-spell").on("click", async (event) => {
|
||||
html.find('.add-spell').on('click', async event => {
|
||||
const data = this.actor.system;
|
||||
|
||||
const character = this.actor as M5Character;
|
||||
character.createItem(
|
||||
(game as Game).i18n.localize("TYPES.Item.spell"),
|
||||
M5ItemType.SPELL,
|
||||
{ process: "none" },
|
||||
);
|
||||
character.createItem((game as Game).i18n.localize('TYPES.Item.spell'), M5ItemType.SPELL, { process: 'none' });
|
||||
});
|
||||
|
||||
html.find(".add-kampfkunst").on("click", async (event) => {
|
||||
html.find('.add-kampfkunst').on('click', async event => {
|
||||
const data = this.actor.system;
|
||||
|
||||
const character = this.actor as M5Character;
|
||||
character.createItem(
|
||||
(game as Game).i18n.localize("TYPES.Item.kampfkunst"),
|
||||
M5ItemType.KAMPFKUNST,
|
||||
{
|
||||
type: "angriff",
|
||||
variante: "anstuermen",
|
||||
},
|
||||
);
|
||||
character.createItem((game as Game).i18n.localize('TYPES.Item.kampfkunst'), M5ItemType.KAMPFKUNST, {
|
||||
type: 'angriff',
|
||||
variante: 'anstuermen',
|
||||
});
|
||||
});
|
||||
|
||||
html.find(".add-effect").on("click", async (event) => {
|
||||
html.find('.add-effect').on('click', async event => {
|
||||
const data = this.actor.system;
|
||||
|
||||
const character = this.actor as M5Character;
|
||||
character.createItem(
|
||||
(game as Game).i18n.localize("TYPES.Item.effect"),
|
||||
M5ItemType.EFFECT,
|
||||
);
|
||||
character.createItem((game as Game).i18n.localize('TYPES.Item.effect'), M5ItemType.EFFECT);
|
||||
});
|
||||
|
||||
html.find(".join-combat").on("click", async (event) => {
|
||||
if (!!game["combat"]) {
|
||||
let combatant = game["combat"].getCombatantByActor(this.actor._id);
|
||||
html.find('.join-combat').on('click', async event => {
|
||||
if (!!game['combat']) {
|
||||
let combatant = game['combat'].getCombatantByActor(this.actor._id);
|
||||
if (!combatant) {
|
||||
await game["combat"].createEmbeddedDocuments("Combatant", [
|
||||
{ actorId: this.actor._id },
|
||||
]);
|
||||
combatant = game["combat"].getCombatantByActor(this.actor._id);
|
||||
await game['combat'].createEmbeddedDocuments('Combatant', [{ actorId: this.actor._id }]);
|
||||
combatant = game['combat'].getCombatantByActor(this.actor._id);
|
||||
}
|
||||
|
||||
const initiatives = {
|
||||
@@ -414,20 +359,16 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
initiative: this.actor.system.calc.attributes.gw.value,
|
||||
};
|
||||
|
||||
await game["combat"].updateEmbeddedDocuments("Combatant", [
|
||||
initiatives,
|
||||
]);
|
||||
await game['combat'].updateEmbeddedDocuments('Combatant', [initiatives]);
|
||||
}
|
||||
});
|
||||
|
||||
html.find(".ranged-combat").on("click", async (event) => {
|
||||
if (!!game["combat"]) {
|
||||
let combatant = game["combat"].getCombatantByActor(this.actor._id);
|
||||
html.find('.ranged-combat').on('click', async event => {
|
||||
if (!!game['combat']) {
|
||||
let combatant = game['combat'].getCombatantByActor(this.actor._id);
|
||||
if (!combatant) {
|
||||
await game["combat"].createEmbeddedDocuments("Combatant", [
|
||||
{ actorId: this.actor._id },
|
||||
]);
|
||||
combatant = game["combat"].getCombatantByActor(this.actor._id);
|
||||
await game['combat'].createEmbeddedDocuments('Combatant', [{ actorId: this.actor._id }]);
|
||||
combatant = game['combat'].getCombatantByActor(this.actor._id);
|
||||
}
|
||||
|
||||
const initiatives = {
|
||||
@@ -435,20 +376,16 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
initiative: 0.01 * this.actor.system.calc.attributes.gw.value,
|
||||
};
|
||||
|
||||
await game["combat"].updateEmbeddedDocuments("Combatant", [
|
||||
initiatives,
|
||||
]);
|
||||
await game['combat'].updateEmbeddedDocuments('Combatant', [initiatives]);
|
||||
}
|
||||
});
|
||||
|
||||
html.find(".spell-combat").on("click", async (event) => {
|
||||
if (!!game["combat"]) {
|
||||
let combatant = game["combat"].getCombatantByActor(this.actor._id);
|
||||
html.find('.spell-combat').on('click', async event => {
|
||||
if (!!game['combat']) {
|
||||
let combatant = game['combat'].getCombatantByActor(this.actor._id);
|
||||
if (!combatant) {
|
||||
await game["combat"].createEmbeddedDocuments("Combatant", [
|
||||
{ actorId: this.actor._id },
|
||||
]);
|
||||
combatant = game["combat"].getCombatantByActor(this.actor._id);
|
||||
await game['combat'].createEmbeddedDocuments('Combatant', [{ actorId: this.actor._id }]);
|
||||
combatant = game['combat'].getCombatantByActor(this.actor._id);
|
||||
}
|
||||
|
||||
const initiatives = {
|
||||
@@ -456,15 +393,13 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
initiative: 0.001 * this.actor.system.calc.attributes.gw.value,
|
||||
};
|
||||
|
||||
await game["combat"].updateEmbeddedDocuments("Combatant", [
|
||||
initiatives,
|
||||
]);
|
||||
await game['combat'].updateEmbeddedDocuments('Combatant', [initiatives]);
|
||||
}
|
||||
});
|
||||
|
||||
// Drag & Drop
|
||||
const dragDrop = new DragDrop({
|
||||
dragSelector: ".items-list .item",
|
||||
dragSelector: '.items-list .item',
|
||||
dropSelector: null,
|
||||
permissions: {
|
||||
dragstart: this._canDragStart.bind(this),
|
||||
@@ -488,12 +423,12 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
|
||||
_onTransferItemDragStart(event) {
|
||||
const li = event.target;
|
||||
$(event.target).attr("data-item-actorid", this.actor.id);
|
||||
$(event.target).attr('data-item-actorid', this.actor.id);
|
||||
const item = this.actor.items.get(li.dataset.itemId);
|
||||
console.log(item);
|
||||
|
||||
const dragData = {
|
||||
type: "Transfer",
|
||||
type: 'Transfer',
|
||||
actorId: this.actor.id,
|
||||
data: item.toObject(false),
|
||||
tokenId: null,
|
||||
@@ -501,15 +436,15 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
|
||||
if (this.actor.isToken) dragData.tokenId = this.actor.token.id;
|
||||
|
||||
event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
|
||||
event.dataTransfer.setData('text/plain', JSON.stringify(dragData));
|
||||
}
|
||||
|
||||
async _onTransferItemDrop(event) {
|
||||
// Try to extract the data
|
||||
let data = null;
|
||||
try {
|
||||
data = JSON.parse(event.dataTransfer.getData("text/plain"));
|
||||
if (data.type !== "Transfer") return false;
|
||||
data = JSON.parse(event.dataTransfer.getData('text/plain'));
|
||||
if (data.type !== 'Transfer') return false;
|
||||
} catch (err) {
|
||||
return false;
|
||||
}
|
||||
@@ -521,21 +456,17 @@ export default class M5CharacterSheet extends ActorSheet {
|
||||
}
|
||||
|
||||
// limit transfer on personal weapons/armour/gear
|
||||
if (
|
||||
["item", "weapon", "defensiveWeapon", "armor", "container"].includes(
|
||||
data.data.type,
|
||||
)
|
||||
) {
|
||||
if (['item', 'weapon', 'defensiveWeapon', 'armor', 'container'].includes(data.data.type)) {
|
||||
try {
|
||||
this.actor.createEmbeddedDocuments("Item", [duplicate(data.data)]); // Create a new Item
|
||||
this.actor.createEmbeddedDocuments('Item', [duplicate(data.data)]); // Create a new Item
|
||||
const actor = (game as any).actors.get(data.actorId);
|
||||
await actor.items.get(data.data._id)?.delete(); // Delete originating item from other actor
|
||||
} catch (e) {
|
||||
console.error("Error transfering item between actors", e);
|
||||
console.error('Error transfering item between actors', e);
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
ui.notifications.warn("Nur Gegenstände können übertragen werden.");
|
||||
ui.notifications.warn('Nur Gegenstände können übertragen werden.');
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
+1
-5
@@ -9,11 +9,7 @@
|
||||
"verified": "11",
|
||||
"maximum": "11"
|
||||
},
|
||||
"authors": [
|
||||
{ "name": "Byroks" },
|
||||
{ "name": "Le-Frique" },
|
||||
{ "name": "Oskaloq" }
|
||||
],
|
||||
"authors": [{ "name": "Byroks" }, { "name": "Le-Frique" }, { "name": "Oskaloq" }],
|
||||
"scripts": ["bundle.js"],
|
||||
"styles": ["bundle.css"],
|
||||
"packs": [
|
||||
|
||||
Reference in New Issue
Block a user