foundry-vtt-system-midgard5/source/module/sheets/M5CharacterSheet.ts

476 lines
15 KiB
TypeScript

import Logger from '../../utils/Logger';
import { M5Character } from '../actors/M5Character';
import { M5Item } from '../items/M5Item';
import { M5ItemType, M5SkillLearned, M5SkillType, M5SkillUnlearned } from '../M5Base';
import { M5Roll } from '../rolls/M5Roll';
export default class M5CharacterSheet extends ActorSheet {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
template: 'systems/midgard5/templates/sheets/character/main.hbs',
width: 1000,
height: 800,
classes: ['midgard5', 'sheet', 'character'],
tabs: [
{
navSelector: '.sheet-navigation',
contentSelector: '.sheet-content',
initial: 'base_values',
},
],
});
}
// get template() {
// return "systems/midgard5/templates/character_sheet/main.hbs"
// }Options extends ActorSheet.Options = ActorSheet.Options, Data extends object = ActorSheet.Data<Options>
override getData(
options?: Partial<ActorSheet.Options>
): ActorSheet.Data<ActorSheet.Options> | Promise<ActorSheet.Data<ActorSheet.Options>> {
const actor = this.actor as M5Character;
//console.log("Sheet getData", (actor as any).data)
return Promise.resolve(super.getData(options)).then(context => {
actor.prepareDerivedData();
context.actor = (actor as any).toObject(false);
context.data = (actor as any).system;
//console.log("Sheet Promise", context.actor, context.data)
return context;
});
}
override setPosition(options = {}) {
const position = super.setPosition(options);
const fillerWidth = this.element.find('.attributes .filler:first').width();
this.element.find('.attributes .attribute-filler-fixed').width(fillerWidth);
return position;
}
override activateListeners(html: JQuery) {
super.activateListeners(html);
html.find('.update-lp').on('click', async event => {
const valueStr = event.target.dataset['value'];
const value = parseInt(valueStr);
this.actor.update({
data: {
lp: {
value: value + 1,
},
},
});
});
html.find('.update-ap').on('click', async event => {
const valueStr = event.target.dataset['value'];
const value = parseInt(valueStr);
this.actor.update({
data: {
ap: {
value: value + 1,
},
},
});
});
html.find('.roll-attribute-button').on('click', async event => {
let target = event.target.closest('[data-attribute]') as HTMLElement;
let attributeValue = target ? parseInt(target.dataset.value) : null;
let attributeStr = target ? target.dataset.attribute : null;
const roll = M5Roll.fromAttributeValue(this.actor, attributeStr, attributeValue);
await roll.toMessage();
});
html.find('.edit-item').on('click', async event => {
let target = event.target.closest('[data-item-id]') as HTMLElement;
let itemId = target ? target.dataset.itemId : null;
const context = this.actor as any;
const item = context.items.get(itemId);
console.log('edit-item', item);
item.sheet.render(true);
});
html.find('.quantity-increase').on('click', async event => {
let target = event.target.closest('[data-item-id]') as HTMLElement;
let itemId = target ? target.dataset.itemId : null;
const context = this.actor as any;
const item = context.items.get(itemId);
if (!item.system.quantity) {
item.system.quantity = 0;
}
item.update({
data: {
quantity: item.system.quantity + 1,
},
});
this.render();
});
html.find('.quantity-decrease').on('click', async event => {
let target = event.target.closest('[data-item-id]') as HTMLElement;
let itemId = target ? target.dataset.itemId : null;
const context = this.actor as any;
const item = context.items.get(itemId);
if (item.system.quantity > 0) {
item.update({
data: {
quantity: item.system.quantity - 1,
},
});
}
this.render();
});
html.find('.roll-consumable-item').on('click', async event => {
let target = event.target.closest('[data-item-id]') as HTMLElement;
let itemId = target ? target.dataset.itemId : null;
const context = this.actor as any;
const item = context.items.get(itemId);
if (item.system.quantity > 0) {
item.update({
data: {
quantity: item.system.quantity - 1,
},
});
}
await item.roll();
this.render();
});
html.find('.item-delete').on('click', async event => {
let target = event.target.closest('[data-item-id]') as HTMLElement;
let itemId = target ? target.dataset.itemId : null;
const context = this.actor as any;
const item = context.items.get(itemId);
item.delete();
this.render(false);
});
html.find('.roll-learned-button').on('click', async event => {
let target = event.target.closest('[data-item-id]') as HTMLElement;
let skillId = target ? target.dataset.itemId : null;
const actor = this.actor as any;
const item = actor.items.get(skillId) as M5Item;
await item.roll();
});
html.find('.roll-general-button').on('click', async event => {
let target = event.target.closest('[data-skill]') as HTMLElement;
let skillName = target ? target.dataset.itemId : null;
const data = this.actor.system;
const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned;
const roll = M5Roll.fromUnlearnedSkill(this.actor, unlearnedSkill, skillName);
await roll.toMessage();
});
html.find('.learn-button').on('click', async event => {
let target = event.target.closest('[data-skill]') as HTMLElement;
let skillName = target ? target.dataset.itemId : null;
const data = this.actor.system;
const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned;
const character = this.actor as M5Character;
character.createSkill((game as Game).i18n.localize('midgard5.' + skillName)).then(skill => {
const item = skill as any;
item.update({
data: {
fw: unlearnedSkill.initial,
attribute: unlearnedSkill.attribute,
skill: skillName,
type: 'general',
},
});
});
});
html.find('.roll-weapon-button').on('click', async event => {
let target = event.target.closest('[data-item-id]') as HTMLElement;
let itemId = target ? target.dataset.itemId : null;
const context = this.actor as any;
const item = context.items.get(itemId) as M5Item;
await item.roll();
this.render();
});
html.find('.roll-brawl-button').on('click', async event => {
const roll = M5Roll.brawl(this.actor);
await roll.toMessage();
});
html.find('.roll-perception-button').on('click', async event => {
const roll = M5Roll.perception(this.actor);
await roll.toMessage();
});
html.find('.roll-drinking-button').on('click', async event => {
const roll = M5Roll.drinking(this.actor);
await roll.toMessage();
});
html.find('.roll-defense-button').on('click', async event => {
const roll = M5Roll.defense(this.actor);
await roll.toMessage();
});
html.find('.roll-resistanceMind-button').on('click', async event => {
const roll = M5Roll.resistanceMind(this.actor);
await roll.toMessage();
});
html.find('.roll-resistanceBody-button').on('click', async event => {
const roll = M5Roll.resistanceBody(this.actor);
await roll.toMessage();
});
html.find('.change-equipped').on('click', async event => {
let target = event.target.closest('[data-item-id]') as HTMLElement;
let itemId = target ? target.dataset.itemId : null;
const context = this.actor as any;
const item = context.items.get(itemId);
item.update({
data: {
equipped: !item.system.equipped,
},
});
this.render();
});
html.find('.add-item').on('click', async event => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize('TYPES.Item.item'), M5ItemType.ITEM, { quantity: 1 });
});
html.find('.add-weapon').on('click', async event => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize('TYPES.Item.weapon'), M5ItemType.WEAPON);
});
html.find('.add-defensiveWeapon').on('click', async event => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize('TYPES.Item.defensiveWeapon'), M5ItemType.DEFENSIVE_WEAPON);
});
html.find('.add-armor').on('click', async event => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize('TYPES.Item.armor'), M5ItemType.ARMOR);
});
html.find('.add-container').on('click', async event => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize('TYPES.Item.container'), M5ItemType.CONTAINER, { quantity: 1 });
});
html.find('.add-innate-skill').on('click', async event => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize('midgard5.innate-ability'), M5ItemType.SKILL, {
type: M5SkillType.INNATE,
});
});
html.find('.add-general-skill').on('click', async event => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize('TYPES.Item.skill'), M5ItemType.SKILL, {
type: M5SkillType.GENERAL,
});
});
html.find('.add-combat-skill').on('click', async event => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize('midgard5.weapon-skill'), M5ItemType.SKILL, {
type: M5SkillType.COMBAT,
});
});
html.find('.add-language-skill').on('click', async event => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize('midgard5.language'), M5ItemType.SKILL, {
type: M5SkillType.LANGUAGE,
});
});
html.find('.add-spell').on('click', async event => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize('TYPES.Item.spell'), M5ItemType.SPELL, { process: 'none' });
});
html.find('.add-kampfkunst').on('click', async event => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize('TYPES.Item.kampfkunst'), M5ItemType.KAMPFKUNST, {
type: 'angriff',
variante: 'anstuermen',
});
});
html.find('.add-effect').on('click', async event => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize('TYPES.Item.effect'), M5ItemType.EFFECT);
});
html.find('.join-combat').on('click', async event => {
if (!!game['combat']) {
let combatant = game['combat'].getCombatantByActor(this.actor._id);
if (!combatant) {
await game['combat'].createEmbeddedDocuments('Combatant', [{ actorId: this.actor._id }]);
combatant = game['combat'].getCombatantByActor(this.actor._id);
}
const initiatives = {
_id: combatant._id,
initiative: this.actor.system.calc.attributes.gw.value,
};
await game['combat'].updateEmbeddedDocuments('Combatant', [initiatives]);
}
});
html.find('.ranged-combat').on('click', async event => {
if (!!game['combat']) {
let combatant = game['combat'].getCombatantByActor(this.actor._id);
if (!combatant) {
await game['combat'].createEmbeddedDocuments('Combatant', [{ actorId: this.actor._id }]);
combatant = game['combat'].getCombatantByActor(this.actor._id);
}
const initiatives = {
_id: combatant._id,
initiative: 0.01 * this.actor.system.calc.attributes.gw.value,
};
await game['combat'].updateEmbeddedDocuments('Combatant', [initiatives]);
}
});
html.find('.spell-combat').on('click', async event => {
if (!!game['combat']) {
let combatant = game['combat'].getCombatantByActor(this.actor._id);
if (!combatant) {
await game['combat'].createEmbeddedDocuments('Combatant', [{ actorId: this.actor._id }]);
combatant = game['combat'].getCombatantByActor(this.actor._id);
}
const initiatives = {
_id: combatant._id,
initiative: 0.001 * this.actor.system.calc.attributes.gw.value,
};
await game['combat'].updateEmbeddedDocuments('Combatant', [initiatives]);
}
});
// Drag & Drop
const dragDrop = new DragDrop({
dragSelector: '.items-list .item',
dropSelector: null,
permissions: {
dragstart: this._canDragStart.bind(this),
drop: this._canDragDrop.bind(this),
},
callbacks: {
dragstart: this._onTransferItemDragStart.bind(this),
drop: this._onTransferItemDrop.bind(this),
},
});
dragDrop.bind(html[0]);
}
_canDragStart(selector) {
return this.options.editable && this.actor.isOwner;
}
_canDragDrop(selector) {
return true;
}
_onTransferItemDragStart(event) {
const li = event.target;
$(event.target).attr('data-item-actorid', this.actor.id);
const item = this.actor.items.get(li.dataset.itemId);
console.log(item);
const dragData = {
type: 'Transfer',
actorId: this.actor.id,
data: item.toObject(false),
tokenId: null,
};
if (this.actor.isToken) dragData.tokenId = this.actor.token.id;
event.dataTransfer.setData('text/plain', JSON.stringify(dragData));
}
async _onTransferItemDrop(event) {
// Try to extract the data
let data = null;
try {
data = JSON.parse(event.dataTransfer.getData('text/plain'));
if (data.type !== 'Transfer') return false;
} catch (err) {
return false;
}
if (!data.data) return false;
if (data.actorId === this.actor.id) {
return this._onSortItem(event, data.data);
}
// limit transfer on personal weapons/armour/gear
if (['item', 'weapon', 'defensiveWeapon', 'armor', 'container'].includes(data.data.type)) {
try {
this.actor.createEmbeddedDocuments('Item', [duplicate(data.data)]); // Create a new Item
const actor = (game as any).actors.get(data.actorId);
await actor.items.get(data.data._id)?.delete(); // Delete originating item from other actor
} catch (e) {
console.error('Error transfering item between actors', e);
return false;
}
} else {
ui.notifications.warn('Nur Gegenstände können übertragen werden.');
return false;
}
return true;
}
}