Merge branch 'develop' into #49-draggable-items

This commit is contained in:
2024-02-24 20:54:06 +01:00
272 changed files with 1868 additions and 9742 deletions
+123 -192
View File
@@ -1,26 +1,21 @@
import Logger from "../../utils/Logger";
import { M5Character } from "../actors/M5Character";
import { M5Item } from "../items/M5Item";
import {
M5ItemType,
M5SkillLearned,
M5SkillType,
M5SkillUnlearned,
} from "../M5Base";
import { M5Roll } from "../rolls/M5Roll";
import Logger from '../../utils/Logger';
import { M5Character } from '../actors/M5Character';
import { M5Item } from '../items/M5Item';
import { M5ItemType, M5SkillLearned, M5SkillType, M5SkillUnlearned } from '../M5Base';
import { M5Roll } from '../rolls/M5Roll';
export default class M5CharacterSheet extends ActorSheet {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
template: "systems/midgard5/templates/sheets/character/main.hbs",
template: 'systems/midgard5/templates/sheets/character/main.hbs',
width: 1000,
height: 800,
classes: ["midgard5", "sheet", "character"],
classes: ['midgard5', 'sheet', 'character'],
tabs: [
{
navSelector: ".sheet-navigation",
contentSelector: ".sheet-content",
initial: "base_values",
navSelector: '.sheet-navigation',
contentSelector: '.sheet-content',
initial: 'base_values',
},
],
});
@@ -31,13 +26,11 @@ export default class M5CharacterSheet extends ActorSheet {
// }Options extends ActorSheet.Options = ActorSheet.Options, Data extends object = ActorSheet.Data<Options>
override getData(
options?: Partial<ActorSheet.Options>,
):
| ActorSheet.Data<ActorSheet.Options>
| Promise<ActorSheet.Data<ActorSheet.Options>> {
options?: Partial<ActorSheet.Options>
): ActorSheet.Data<ActorSheet.Options> | Promise<ActorSheet.Data<ActorSheet.Options>> {
const actor = this.actor as M5Character;
//console.log("Sheet getData", (actor as any).data)
return Promise.resolve(super.getData(options)).then((context) => {
return Promise.resolve(super.getData(options)).then(context => {
actor.prepareDerivedData();
context.actor = (actor as any).toObject(false);
@@ -50,16 +43,16 @@ export default class M5CharacterSheet extends ActorSheet {
override setPosition(options = {}) {
const position = super.setPosition(options);
const fillerWidth = this.element.find(".attributes .filler:first").width();
this.element.find(".attributes .attribute-filler-fixed").width(fillerWidth);
const fillerWidth = this.element.find('.attributes .filler:first').width();
this.element.find('.attributes .attribute-filler-fixed').width(fillerWidth);
return position;
}
override activateListeners(html: JQuery) {
super.activateListeners(html);
html.find(".update-lp").on("click", async (event) => {
const valueStr = event.target.dataset["value"];
html.find('.update-lp').on('click', async event => {
const valueStr = event.target.dataset['value'];
const value = parseInt(valueStr);
this.actor.update({
data: {
@@ -70,8 +63,8 @@ export default class M5CharacterSheet extends ActorSheet {
});
});
html.find(".update-ap").on("click", async (event) => {
const valueStr = event.target.dataset["value"];
html.find('.update-ap').on('click', async event => {
const valueStr = event.target.dataset['value'];
const value = parseInt(valueStr);
this.actor.update({
data: {
@@ -82,31 +75,27 @@ export default class M5CharacterSheet extends ActorSheet {
});
});
html.find(".roll-attribute-button").on("click", async (event) => {
let target = event.target.closest("[data-attribute]") as HTMLElement;
html.find('.roll-attribute-button').on('click', async event => {
let target = event.target.closest('[data-attribute]') as HTMLElement;
let attributeValue = target ? parseInt(target.dataset.value) : null;
let attributeStr = target ? target.dataset.attribute : null;
const roll = M5Roll.fromAttributeValue(
this.actor,
attributeStr,
attributeValue,
);
const roll = M5Roll.fromAttributeValue(this.actor, attributeStr, attributeValue);
await roll.toMessage();
});
html.find(".edit-item").on("click", async (event) => {
let target = event.target.closest("[data-item-id]") as HTMLElement;
html.find('.edit-item').on('click', async event => {
let target = event.target.closest('[data-item-id]') as HTMLElement;
let itemId = target ? target.dataset.itemId : null;
const context = this.actor as any;
const item = context.items.get(itemId);
console.log("edit-item", item);
console.log('edit-item', item);
item.sheet.render(true);
});
html.find(".quantity-increase").on("click", async (event) => {
let target = event.target.closest("[data-item-id]") as HTMLElement;
html.find('.quantity-increase').on('click', async event => {
let target = event.target.closest('[data-item-id]') as HTMLElement;
let itemId = target ? target.dataset.itemId : null;
const context = this.actor as any;
@@ -122,8 +111,8 @@ export default class M5CharacterSheet extends ActorSheet {
this.render();
});
html.find(".quantity-decrease").on("click", async (event) => {
let target = event.target.closest("[data-item-id]") as HTMLElement;
html.find('.quantity-decrease').on('click', async event => {
let target = event.target.closest('[data-item-id]') as HTMLElement;
let itemId = target ? target.dataset.itemId : null;
const context = this.actor as any;
@@ -138,8 +127,8 @@ export default class M5CharacterSheet extends ActorSheet {
this.render();
});
html.find(".roll-consumable-item").on("click", async (event) => {
let target = event.target.closest("[data-item-id]") as HTMLElement;
html.find('.roll-consumable-item').on('click', async event => {
let target = event.target.closest('[data-item-id]') as HTMLElement;
let itemId = target ? target.dataset.itemId : null;
const context = this.actor as any;
@@ -156,8 +145,8 @@ export default class M5CharacterSheet extends ActorSheet {
this.render();
});
html.find(".item-delete").on("click", async (event) => {
let target = event.target.closest("[data-item-id]") as HTMLElement;
html.find('.item-delete').on('click', async event => {
let target = event.target.closest('[data-item-id]') as HTMLElement;
let itemId = target ? target.dataset.itemId : null;
const context = this.actor as any;
@@ -166,8 +155,8 @@ export default class M5CharacterSheet extends ActorSheet {
this.render(false);
});
html.find(".roll-learned-button").on("click", async (event) => {
let target = event.target.closest("[data-item-id]") as HTMLElement;
html.find('.roll-learned-button').on('click', async event => {
let target = event.target.closest('[data-item-id]') as HTMLElement;
let skillId = target ? target.dataset.itemId : null;
const actor = this.actor as any;
@@ -175,46 +164,40 @@ export default class M5CharacterSheet extends ActorSheet {
await item.roll();
});
html.find(".roll-general-button").on("click", async (event) => {
let target = event.target.closest("[data-skill]") as HTMLElement;
html.find('.roll-general-button').on('click', async event => {
let target = event.target.closest('[data-skill]') as HTMLElement;
let skillName = target ? target.dataset.itemId : null;
const data = this.actor.system;
const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned;
const roll = M5Roll.fromUnlearnedSkill(
this.actor,
unlearnedSkill,
skillName,
);
const roll = M5Roll.fromUnlearnedSkill(this.actor, unlearnedSkill, skillName);
await roll.toMessage();
});
html.find(".learn-button").on("click", async (event) => {
let target = event.target.closest("[data-skill]") as HTMLElement;
html.find('.learn-button').on('click', async event => {
let target = event.target.closest('[data-skill]') as HTMLElement;
let skillName = target ? target.dataset.itemId : null;
const data = this.actor.system;
const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned;
const character = this.actor as M5Character;
character
.createSkill((game as Game).i18n.localize("midgard5." + skillName))
.then((skill) => {
const item = skill as any;
item.update({
data: {
fw: unlearnedSkill.initial,
attribute: unlearnedSkill.attribute,
skill: skillName,
type: "general",
},
});
character.createSkill((game as Game).i18n.localize('midgard5.' + skillName)).then(skill => {
const item = skill as any;
item.update({
data: {
fw: unlearnedSkill.initial,
attribute: unlearnedSkill.attribute,
skill: skillName,
type: 'general',
},
});
});
});
html.find(".roll-weapon-button").on("click", async (event) => {
let target = event.target.closest("[data-item-id]") as HTMLElement;
html.find('.roll-weapon-button').on('click', async event => {
let target = event.target.closest('[data-item-id]') as HTMLElement;
let itemId = target ? target.dataset.itemId : null;
const context = this.actor as any;
@@ -223,38 +206,38 @@ export default class M5CharacterSheet extends ActorSheet {
this.render();
});
html.find(".roll-brawl-button").on("click", async (event) => {
html.find('.roll-brawl-button').on('click', async event => {
const roll = M5Roll.brawl(this.actor);
await roll.toMessage();
});
html.find(".roll-perception-button").on("click", async (event) => {
html.find('.roll-perception-button').on('click', async event => {
const roll = M5Roll.perception(this.actor);
await roll.toMessage();
});
html.find(".roll-drinking-button").on("click", async (event) => {
html.find('.roll-drinking-button').on('click', async event => {
const roll = M5Roll.drinking(this.actor);
await roll.toMessage();
});
html.find(".roll-defense-button").on("click", async (event) => {
html.find('.roll-defense-button').on('click', async event => {
const roll = M5Roll.defense(this.actor);
await roll.toMessage();
});
html.find(".roll-resistanceMind-button").on("click", async (event) => {
html.find('.roll-resistanceMind-button').on('click', async event => {
const roll = M5Roll.resistanceMind(this.actor);
await roll.toMessage();
});
html.find(".roll-resistanceBody-button").on("click", async (event) => {
html.find('.roll-resistanceBody-button').on('click', async event => {
const roll = M5Roll.resistanceBody(this.actor);
await roll.toMessage();
});
html.find(".change-equipped").on("click", async (event) => {
let target = event.target.closest("[data-item-id]") as HTMLElement;
html.find('.change-equipped').on('click', async event => {
let target = event.target.closest('[data-item-id]') as HTMLElement;
let itemId = target ? target.dataset.itemId : null;
const context = this.actor as any;
@@ -268,145 +251,107 @@ export default class M5CharacterSheet extends ActorSheet {
this.render();
});
html.find(".add-item").on("click", async (event) => {
html.find('.add-item').on('click', async event => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem(
(game as Game).i18n.localize("TYPES.Item.item"),
M5ItemType.ITEM,
{ quantity: 1 },
);
character.createItem((game as Game).i18n.localize('TYPES.Item.item'), M5ItemType.ITEM, { quantity: 1 });
});
html.find(".add-weapon").on("click", async (event) => {
html.find('.add-weapon').on('click', async event => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem(
(game as Game).i18n.localize("TYPES.Item.weapon"),
M5ItemType.WEAPON,
);
character.createItem((game as Game).i18n.localize('TYPES.Item.weapon'), M5ItemType.WEAPON);
});
html.find(".add-defensiveWeapon").on("click", async (event) => {
html.find('.add-defensiveWeapon').on('click', async event => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem(
(game as Game).i18n.localize("TYPES.Item.defensiveWeapon"),
M5ItemType.DEFENSIVE_WEAPON,
);
character.createItem((game as Game).i18n.localize('TYPES.Item.defensiveWeapon'), M5ItemType.DEFENSIVE_WEAPON);
});
html.find(".add-armor").on("click", async (event) => {
html.find('.add-armor').on('click', async event => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem(
(game as Game).i18n.localize("TYPES.Item.armor"),
M5ItemType.ARMOR,
);
character.createItem((game as Game).i18n.localize('TYPES.Item.armor'), M5ItemType.ARMOR);
});
html.find(".add-container").on("click", async (event) => {
html.find('.add-container').on('click', async event => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem(
(game as Game).i18n.localize("TYPES.Item.container"),
M5ItemType.CONTAINER,
{ quantity: 1 },
);
character.createItem((game as Game).i18n.localize('TYPES.Item.container'), M5ItemType.CONTAINER, { quantity: 1 });
});
html.find(".add-innate-skill").on("click", async (event) => {
html.find('.add-innate-skill').on('click', async event => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem(
(game as Game).i18n.localize("midgard5.innate-ability"),
M5ItemType.SKILL,
{ type: M5SkillType.INNATE },
);
character.createItem((game as Game).i18n.localize('midgard5.innate-ability'), M5ItemType.SKILL, {
type: M5SkillType.INNATE,
});
});
html.find(".add-general-skill").on("click", async (event) => {
html.find('.add-general-skill').on('click', async event => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem(
(game as Game).i18n.localize("TYPES.Item.skill"),
M5ItemType.SKILL,
{ type: M5SkillType.GENERAL },
);
character.createItem((game as Game).i18n.localize('TYPES.Item.skill'), M5ItemType.SKILL, {
type: M5SkillType.GENERAL,
});
});
html.find(".add-combat-skill").on("click", async (event) => {
html.find('.add-combat-skill').on('click', async event => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem(
(game as Game).i18n.localize("midgard5.weapon-skill"),
M5ItemType.SKILL,
{ type: M5SkillType.COMBAT },
);
character.createItem((game as Game).i18n.localize('midgard5.weapon-skill'), M5ItemType.SKILL, {
type: M5SkillType.COMBAT,
});
});
html.find(".add-language-skill").on("click", async (event) => {
html.find('.add-language-skill').on('click', async event => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem(
(game as Game).i18n.localize("midgard5.language"),
M5ItemType.SKILL,
{ type: M5SkillType.LANGUAGE },
);
character.createItem((game as Game).i18n.localize('midgard5.language'), M5ItemType.SKILL, {
type: M5SkillType.LANGUAGE,
});
});
html.find(".add-spell").on("click", async (event) => {
html.find('.add-spell').on('click', async event => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem(
(game as Game).i18n.localize("TYPES.Item.spell"),
M5ItemType.SPELL,
{ process: "none" },
);
character.createItem((game as Game).i18n.localize('TYPES.Item.spell'), M5ItemType.SPELL, { process: 'none' });
});
html.find(".add-kampfkunst").on("click", async (event) => {
html.find('.add-kampfkunst').on('click', async event => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem(
(game as Game).i18n.localize("TYPES.Item.kampfkunst"),
M5ItemType.KAMPFKUNST,
{
type: "angriff",
variante: "anstuermen",
},
);
character.createItem((game as Game).i18n.localize('TYPES.Item.kampfkunst'), M5ItemType.KAMPFKUNST, {
type: 'angriff',
variante: 'anstuermen',
});
});
html.find(".add-effect").on("click", async (event) => {
html.find('.add-effect').on('click', async event => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem(
(game as Game).i18n.localize("TYPES.Item.effect"),
M5ItemType.EFFECT,
);
character.createItem((game as Game).i18n.localize('TYPES.Item.effect'), M5ItemType.EFFECT);
});
html.find(".join-combat").on("click", async (event) => {
if (!!game["combat"]) {
let combatant = game["combat"].getCombatantByActor(this.actor._id);
html.find('.join-combat').on('click', async event => {
if (!!game['combat']) {
let combatant = game['combat'].getCombatantByActor(this.actor._id);
if (!combatant) {
await game["combat"].createEmbeddedDocuments("Combatant", [
{ actorId: this.actor._id },
]);
combatant = game["combat"].getCombatantByActor(this.actor._id);
await game['combat'].createEmbeddedDocuments('Combatant', [{ actorId: this.actor._id }]);
combatant = game['combat'].getCombatantByActor(this.actor._id);
}
const initiatives = {
@@ -414,20 +359,16 @@ export default class M5CharacterSheet extends ActorSheet {
initiative: this.actor.system.calc.attributes.gw.value,
};
await game["combat"].updateEmbeddedDocuments("Combatant", [
initiatives,
]);
await game['combat'].updateEmbeddedDocuments('Combatant', [initiatives]);
}
});
html.find(".ranged-combat").on("click", async (event) => {
if (!!game["combat"]) {
let combatant = game["combat"].getCombatantByActor(this.actor._id);
html.find('.ranged-combat').on('click', async event => {
if (!!game['combat']) {
let combatant = game['combat'].getCombatantByActor(this.actor._id);
if (!combatant) {
await game["combat"].createEmbeddedDocuments("Combatant", [
{ actorId: this.actor._id },
]);
combatant = game["combat"].getCombatantByActor(this.actor._id);
await game['combat'].createEmbeddedDocuments('Combatant', [{ actorId: this.actor._id }]);
combatant = game['combat'].getCombatantByActor(this.actor._id);
}
const initiatives = {
@@ -435,20 +376,16 @@ export default class M5CharacterSheet extends ActorSheet {
initiative: 0.01 * this.actor.system.calc.attributes.gw.value,
};
await game["combat"].updateEmbeddedDocuments("Combatant", [
initiatives,
]);
await game['combat'].updateEmbeddedDocuments('Combatant', [initiatives]);
}
});
html.find(".spell-combat").on("click", async (event) => {
if (!!game["combat"]) {
let combatant = game["combat"].getCombatantByActor(this.actor._id);
html.find('.spell-combat').on('click', async event => {
if (!!game['combat']) {
let combatant = game['combat'].getCombatantByActor(this.actor._id);
if (!combatant) {
await game["combat"].createEmbeddedDocuments("Combatant", [
{ actorId: this.actor._id },
]);
combatant = game["combat"].getCombatantByActor(this.actor._id);
await game['combat'].createEmbeddedDocuments('Combatant', [{ actorId: this.actor._id }]);
combatant = game['combat'].getCombatantByActor(this.actor._id);
}
const initiatives = {
@@ -456,15 +393,13 @@ export default class M5CharacterSheet extends ActorSheet {
initiative: 0.001 * this.actor.system.calc.attributes.gw.value,
};
await game["combat"].updateEmbeddedDocuments("Combatant", [
initiatives,
]);
await game['combat'].updateEmbeddedDocuments('Combatant', [initiatives]);
}
});
// Drag & Drop
const dragDrop = new DragDrop({
dragSelector: ".items-list .item",
dragSelector: '.items-list .item',
dropSelector: null,
permissions: {
dragstart: this._canDragStart.bind(this),
@@ -488,12 +423,12 @@ export default class M5CharacterSheet extends ActorSheet {
_onTransferItemDragStart(event) {
const li = event.target;
$(event.target).attr("data-item-actorid", this.actor.id);
$(event.target).attr('data-item-actorid', this.actor.id);
const item = this.actor.items.get(li.dataset.itemId);
console.log(item);
const dragData = {
type: "Transfer",
type: 'Transfer',
actorId: this.actor.id,
data: item.toObject(false),
tokenId: null,
@@ -501,15 +436,15 @@ export default class M5CharacterSheet extends ActorSheet {
if (this.actor.isToken) dragData.tokenId = this.actor.token.id;
event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
event.dataTransfer.setData('text/plain', JSON.stringify(dragData));
}
async _onTransferItemDrop(event) {
// Try to extract the data
let data = null;
try {
data = JSON.parse(event.dataTransfer.getData("text/plain"));
if (data.type !== "Transfer") return false;
data = JSON.parse(event.dataTransfer.getData('text/plain'));
if (data.type !== 'Transfer') return false;
} catch (err) {
return false;
}
@@ -521,21 +456,17 @@ export default class M5CharacterSheet extends ActorSheet {
}
// limit transfer on personal weapons/armour/gear
if (
["item", "weapon", "defensiveWeapon", "armor", "container"].includes(
data.data.type,
)
) {
if (['item', 'weapon', 'defensiveWeapon', 'armor', 'container'].includes(data.data.type)) {
try {
this.actor.createEmbeddedDocuments("Item", [duplicate(data.data)]); // Create a new Item
this.actor.createEmbeddedDocuments('Item', [duplicate(data.data)]); // Create a new Item
const actor = (game as any).actors.get(data.actorId);
await actor.items.get(data.data._id)?.delete(); // Delete originating item from other actor
} catch (e) {
console.error("Error transfering item between actors", e);
console.error('Error transfering item between actors', e);
return false;
}
} else {
ui.notifications.warn("Nur Gegenstände können übertragen werden.");
ui.notifications.warn('Nur Gegenstände können übertragen werden.');
return false;
}