Adjust Mod Calculation (#30)
Changes: + Adjust mod calculation + remov max 0 from subtract and addition + check in skills for subtract mod
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@ -124,27 +124,27 @@ export default class M5ModAggregate {
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if (mods.length !== 0) {
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ret.mods = ret.mods.concat(mods.map(this.pairAsSource));
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const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a + b, 0);
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ret.value = Math.max(0, ret.value + bonus);
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ret.value = ret.value + bonus;
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}
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mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.SUBTRACT);
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if (mods.length !== 0) {
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ret.mods = ret.mods.concat(mods.map(this.pairAsSource));
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const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a + b, 0);
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ret.value = Math.max(0, ret.value - bonus);
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ret.value = ret.value - bonus;
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}
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mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.MULTIPLY);
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if (mods.length !== 0) {
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ret.mods = ret.mods.concat(mods.map(this.pairAsSource));
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const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a + b, 0);
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const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a * b, 1);
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ret.value = Math.max(0, ret.value * bonus);
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}
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mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.DIVISION);
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if (mods.length !== 0) {
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ret.mods = ret.mods.concat(mods.map(this.pairAsSource));
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const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a + b, 0);
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const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a * b, 1);
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ret.value = Math.max(0, Math.floor(ret.value / bonus));
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}
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}
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@ -52,7 +52,8 @@ export class M5Item extends Item {
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const res = M5ModAggregate.processPairs(pairs);
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res.mods.forEach((mod) => {
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if ([M5ModOperation.SET, M5ModOperation.FIXED].includes(mod.operation)) calc.fw = mod.value;
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else calc.bonus += mod.value;
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else if ([M5ModOperation.SUBTRACT].includes(mod.operation)) calc.bonus -= mod.value;
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else if ([M5ModOperation.ADD].includes(mod.operation)) calc.bonus += mod.value;
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});
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calc.ew = calc.fw + calc.bonus;
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