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@@ -30,6 +30,14 @@ export interface M5CharacterCalculatedData {
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}
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skills: {
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general: {}
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combat: {}
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language: {}
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custom: {}
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}
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gear: {
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weapons: {}
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armor: {}
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items: {}
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}
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}
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@@ -60,10 +68,8 @@ export class M5Character extends Actor {
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return -2
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}
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prepareDerivedData() {
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const context = (this as any).data
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context.data.calc = {
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derivedData(skipSkills: boolean, skipWeapons: boolean): M5CharacterCalculatedData {
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let ret: M5CharacterCalculatedData = {
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level: 0,
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attributes: {
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st: { value: 0, bonus: 0 },
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@@ -95,56 +101,93 @@ export class M5Character extends Actor {
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combat: {},
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language: {},
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custom: {}
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},
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gear: {
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weapons: {},
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armor: {},
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items: {}
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}
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} as M5CharacterCalculatedData
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const context = (this as any).data
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const data = context.data
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const calc = context.data.calc as M5CharacterCalculatedData
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calc.level = M5Character.levelFromExp(data.es)
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ret.level = M5Character.levelFromExp(data.es)
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calc.attributes.st.value = M5Character.attributeMinMax(data.attributes.st) // TODO item effects
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calc.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs)
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calc.attributes.gw.value = M5Character.attributeMinMax(data.attributes.gw)
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calc.attributes.ko.value = M5Character.attributeMinMax(data.attributes.ko)
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calc.attributes.in.value = M5Character.attributeMinMax(data.attributes.in)
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calc.attributes.zt.value = M5Character.attributeMinMax(data.attributes.zt)
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calc.attributes.au.value = M5Character.attributeMinMax(data.attributes.au)
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calc.attributes.pa.value = M5Character.attributeMinMax(data.attributes.pa)
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calc.attributes.wk.value = M5Character.attributeMinMax(data.attributes.wk)
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ret.attributes.st.value = M5Character.attributeMinMax(data.attributes.st) // TODO item effects
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ret.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs)
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ret.attributes.gw.value = M5Character.attributeMinMax(data.attributes.gw)
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ret.attributes.ko.value = M5Character.attributeMinMax(data.attributes.ko)
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ret.attributes.in.value = M5Character.attributeMinMax(data.attributes.in)
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ret.attributes.zt.value = M5Character.attributeMinMax(data.attributes.zt)
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ret.attributes.au.value = M5Character.attributeMinMax(data.attributes.au)
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ret.attributes.pa.value = M5Character.attributeMinMax(data.attributes.pa)
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ret.attributes.wk.value = M5Character.attributeMinMax(data.attributes.wk)
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calc.attributes.st.bonus = M5Character.attributeBonus(data.attributes.st)
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calc.attributes.gs.bonus = M5Character.attributeBonus(data.attributes.gs)
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calc.attributes.gw.bonus = M5Character.attributeBonus(data.attributes.gw)
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calc.attributes.ko.bonus = M5Character.attributeBonus(data.attributes.ko)
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calc.attributes.in.bonus = M5Character.attributeBonus(data.attributes.in)
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calc.attributes.zt.bonus = M5Character.attributeBonus(data.attributes.zt)
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calc.attributes.au.bonus = M5Character.attributeBonus(data.attributes.au)
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calc.attributes.pa.bonus = M5Character.attributeBonus(data.attributes.pa)
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calc.attributes.wk.bonus = M5Character.attributeBonus(data.attributes.wk)
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ret.attributes.st.bonus = M5Character.attributeBonus(data.attributes.st)
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ret.attributes.gs.bonus = M5Character.attributeBonus(data.attributes.gs)
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ret.attributes.gw.bonus = M5Character.attributeBonus(data.attributes.gw)
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ret.attributes.ko.bonus = M5Character.attributeBonus(data.attributes.ko)
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ret.attributes.in.bonus = M5Character.attributeBonus(data.attributes.in)
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ret.attributes.zt.bonus = M5Character.attributeBonus(data.attributes.zt)
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ret.attributes.au.bonus = M5Character.attributeBonus(data.attributes.au)
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ret.attributes.pa.bonus = M5Character.attributeBonus(data.attributes.pa)
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ret.attributes.wk.bonus = M5Character.attributeBonus(data.attributes.wk)
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calc.stats.armor = 0
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calc.stats.defense = M5Character.defenseFromLevel(calc.level)
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calc.stats.damageBonus = Math.floor(calc.attributes.st.value/20) + Math.floor(calc.attributes.gs.value/30) - 3
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calc.stats.attackBonus = calc.attributes.gs.bonus
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calc.stats.defenseBonus = calc.attributes.gw.bonus
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calc.stats.movementBonus = 0
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calc.stats.resistanceMind = calc.stats.defense
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calc.stats.resistanceBody = calc.stats.defense + 1
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calc.stats.spellCasting = (data.info.magicUsing ? M5Character.spellCastingFromLevel(calc.level) : 3) + calc.attributes.zt.bonus
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calc.stats.brawl = Math.floor((calc.attributes.st.value + calc.attributes.gw.value) / 20)
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calc.stats.poisonResistance = 30 + Math.floor(calc.attributes.ko.value / 2)
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calc.stats.enduranceBonus = Math.floor(calc.attributes.ko.value/10) + Math.floor(calc.attributes.st.value/20)
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ret.stats.armor = 0
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ret.stats.defense = M5Character.defenseFromLevel(ret.level)
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ret.stats.damageBonus = Math.floor(ret.attributes.st.value/20) + Math.floor(ret.attributes.gs.value/30) - 3
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ret.stats.attackBonus = ret.attributes.gs.bonus
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ret.stats.defenseBonus = ret.attributes.gw.bonus
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ret.stats.movementBonus = 0
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ret.stats.resistanceMind = ret.stats.defense
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ret.stats.resistanceBody = ret.stats.defense + 1
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ret.stats.spellCasting = (data.info.magicUsing ? M5Character.spellCastingFromLevel(ret.level) : 3) + ret.attributes.zt.bonus
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ret.stats.brawl = Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20)
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ret.stats.poisonResistance = 30 + Math.floor(ret.attributes.ko.value / 2)
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ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value/10) + Math.floor(ret.attributes.st.value/20)
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context.items?.filter(item => item.data.type === "skill").forEach(item => {
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item.prepareDerivedData()
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const skillMap = calc.skills[item.data.data.type]
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skillMap[item.data._id] = {
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label: item.data.name,
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fw: item.data.data.fw,
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attribute: item.data.data.attribute,
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calc: item.data.data.calc
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}
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})
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if (!skipSkills) {
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context.items?.filter(item => item.data.type === "skill").forEach(item => {
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item.prepareDerivedData()
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const skillMap = ret.skills[item.data.data.type]
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skillMap[item.data._id] = {
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label: item.data.name,
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fw: item.data.data.fw,
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attribute: item.data.data.attribute,
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calc: item.data.data.calc
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}
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})
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}
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if (!skipWeapons) {
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context.items?.filter(item => item.data.type === "weapon").forEach(item => {
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item.prepareDerivedData()
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let label = item.data.name
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if (item.data.data.magic) {
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label += "*("
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+ (item.data.data.stats.attackBonus < 0 ? "" : "+")
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+ item.data.data.stats.attackBonus + "/"
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+ (item.data.data.stats.damageBonus < 0 ? "" : "+")
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+ item.data.data.stats.damageBonus + ")"
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}
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ret.gear.weapons[item.data._id] = {
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label: label,
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skillId: item.data.data.skillId,
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defensive: item.data.data.defensive,
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magic: item.data.data.magic,
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calc: item.data.data.calc
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}
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})
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}
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return ret
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}
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prepareDerivedData() {
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const context = (this as any).data
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context.data.calc = this.derivedData(false, false)
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}
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override getRollData(): any {
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@@ -220,4 +263,8 @@ export class M5Character extends Actor {
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})
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}
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getSkill(skillId: string): M5Skill {
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return (this as any).getEmbeddedDocument("Item", skillId) as M5Skill
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}
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}
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