Add weapon item handling
This commit is contained in:
parent
0f06d4020b
commit
7f7e305722
20
gulpfile.ts
20
gulpfile.ts
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@ -157,7 +157,7 @@ function buildTS() {
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const bundleModule = () => {
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const debug = argv.dbg || argv.debug
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const bsfy = browserify(path.join(__dirname, "source/index.ts"), { debug: debug })
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return bsfy.on('error', Logger.Err)
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return bsfy.on('error', Logger.err)
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.plugin(tsify)
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.bundle()
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.pipe(source(path.join(distPath, "bundle.js")))
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@ -252,7 +252,7 @@ const copyFiles = async() => {
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return Promise.resolve()
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const filter = (src: string, dest: string): boolean => {
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Logger.Ok("Copying file: " + dest)
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Logger.ok("Copying file: " + dest)
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return true
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}
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@ -292,7 +292,7 @@ const cleanDist = async () => {
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if (file.endsWith("bundle.js") || file.endsWith(".css") || file.endsWith("module.json"))
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continue
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Logger.Warn("Cleaning " + path.relative(process.cwd(), file))
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Logger.warn("Cleaning " + path.relative(process.cwd(), file))
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await fs.promises.unlink(file)
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}
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}
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@ -364,12 +364,12 @@ const linkUserData = async () => {
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}
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//if (argv.clean || argv.c) {
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Logger.Warn(`Removing build in ${linkDir}`)
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Logger.warn(`Removing build in ${linkDir}`)
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fs.rmSync(linkDir, { recursive: true, force: true })
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fs.mkdirSync(linkDir)
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//}
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Logger.Ok(`Copying build to ${linkDir}`)
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Logger.ok(`Copying build to ${linkDir}`)
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fs.copySync(path.resolve(distPath), linkDir, { overwrite: true })
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return Promise.resolve()
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@ -388,7 +388,7 @@ const linkUserData = async () => {
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async function packageBuild() {
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const manifest = getManifest()
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if (manifest === null) {
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Logger.Err("Manifest file could not be loaded.")
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Logger.err("Manifest file could not be loaded.")
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throw Error()
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}
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@ -396,7 +396,7 @@ async function packageBuild() {
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try {
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// Remove the package dir without doing anything else
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if (argv.clean || argv.c) {
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Logger.Warn("Removing all packaged files")
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Logger.warn("Removing all packaged files")
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fs.rmSync(distPath, { force: true, recursive: true })
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return
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}
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@ -411,8 +411,8 @@ async function packageBuild() {
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const zip = archiver("zip", { zlib: { level: 9 } })
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zipFile.on("close", () => {
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Logger.Ok(zip.pointer() + " total bytes")
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Logger.Ok(`Zip file ${zipName} has been written`)
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Logger.ok(zip.pointer() + " total bytes")
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Logger.ok(`Zip file ${zipName} has been written`)
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return resolve(true)
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})
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@ -492,7 +492,7 @@ const updateManifest = (cb: any) => {
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return cb(Error("Error: Target version is identical to current version."))
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}
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Logger.Ok(`Updating version number to '${targetVersion}'`)
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Logger.ok(`Updating version number to '${targetVersion}'`)
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packageJson.version = targetVersion
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manifest.file.version = targetVersion
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@ -143,5 +143,11 @@
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"midgard5.learned-skill": "Gelernte Fertigkeit",
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"midgard5.language": "Sprache",
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"midgard5.weapon-skill": "Waffenfertigkeit",
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"midgard5.unlearned-skill": "Ungelernte Fertigkeit"
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"midgard5.unlearned-skill": "Ungelernte Fertigkeit",
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"midgard5.base-damage": "Grundschaden",
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"midgard5.defensive-weapon": "Verteidigungswaffe",
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"midgard5.no-skill": "Keine Fertigkeit",
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"midgard5.magic": "magisch",
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"midgard5.rangedWeapon": "Schusswaffe"
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}
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@ -62,5 +62,5 @@ Hooks.once("setup", () => {
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})
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Hooks.once("ready", () => {
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Logger.Ok("Template module is now ready.")
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Logger.ok("Template module is now ready.")
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})
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@ -30,6 +30,14 @@ export interface M5CharacterCalculatedData {
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}
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skills: {
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general: {}
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combat: {}
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language: {}
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custom: {}
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}
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gear: {
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weapons: {}
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armor: {}
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items: {}
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}
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}
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@ -60,10 +68,8 @@ export class M5Character extends Actor {
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return -2
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}
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prepareDerivedData() {
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const context = (this as any).data
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context.data.calc = {
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derivedData(skipSkills: boolean, skipWeapons: boolean): M5CharacterCalculatedData {
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let ret: M5CharacterCalculatedData = {
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level: 0,
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attributes: {
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st: { value: 0, bonus: 0 },
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@ -95,49 +101,55 @@ export class M5Character extends Actor {
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combat: {},
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language: {},
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custom: {}
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},
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gear: {
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weapons: {},
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armor: {},
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items: {}
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}
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} as M5CharacterCalculatedData
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const context = (this as any).data
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const data = context.data
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const calc = context.data.calc as M5CharacterCalculatedData
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calc.level = M5Character.levelFromExp(data.es)
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ret.level = M5Character.levelFromExp(data.es)
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calc.attributes.st.value = M5Character.attributeMinMax(data.attributes.st) // TODO item effects
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calc.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs)
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calc.attributes.gw.value = M5Character.attributeMinMax(data.attributes.gw)
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calc.attributes.ko.value = M5Character.attributeMinMax(data.attributes.ko)
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calc.attributes.in.value = M5Character.attributeMinMax(data.attributes.in)
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calc.attributes.zt.value = M5Character.attributeMinMax(data.attributes.zt)
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calc.attributes.au.value = M5Character.attributeMinMax(data.attributes.au)
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calc.attributes.pa.value = M5Character.attributeMinMax(data.attributes.pa)
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calc.attributes.wk.value = M5Character.attributeMinMax(data.attributes.wk)
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ret.attributes.st.value = M5Character.attributeMinMax(data.attributes.st) // TODO item effects
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ret.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs)
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ret.attributes.gw.value = M5Character.attributeMinMax(data.attributes.gw)
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ret.attributes.ko.value = M5Character.attributeMinMax(data.attributes.ko)
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ret.attributes.in.value = M5Character.attributeMinMax(data.attributes.in)
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ret.attributes.zt.value = M5Character.attributeMinMax(data.attributes.zt)
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ret.attributes.au.value = M5Character.attributeMinMax(data.attributes.au)
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ret.attributes.pa.value = M5Character.attributeMinMax(data.attributes.pa)
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ret.attributes.wk.value = M5Character.attributeMinMax(data.attributes.wk)
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calc.attributes.st.bonus = M5Character.attributeBonus(data.attributes.st)
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calc.attributes.gs.bonus = M5Character.attributeBonus(data.attributes.gs)
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calc.attributes.gw.bonus = M5Character.attributeBonus(data.attributes.gw)
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calc.attributes.ko.bonus = M5Character.attributeBonus(data.attributes.ko)
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calc.attributes.in.bonus = M5Character.attributeBonus(data.attributes.in)
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calc.attributes.zt.bonus = M5Character.attributeBonus(data.attributes.zt)
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calc.attributes.au.bonus = M5Character.attributeBonus(data.attributes.au)
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calc.attributes.pa.bonus = M5Character.attributeBonus(data.attributes.pa)
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calc.attributes.wk.bonus = M5Character.attributeBonus(data.attributes.wk)
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ret.attributes.st.bonus = M5Character.attributeBonus(data.attributes.st)
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ret.attributes.gs.bonus = M5Character.attributeBonus(data.attributes.gs)
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ret.attributes.gw.bonus = M5Character.attributeBonus(data.attributes.gw)
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ret.attributes.ko.bonus = M5Character.attributeBonus(data.attributes.ko)
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ret.attributes.in.bonus = M5Character.attributeBonus(data.attributes.in)
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ret.attributes.zt.bonus = M5Character.attributeBonus(data.attributes.zt)
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ret.attributes.au.bonus = M5Character.attributeBonus(data.attributes.au)
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ret.attributes.pa.bonus = M5Character.attributeBonus(data.attributes.pa)
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ret.attributes.wk.bonus = M5Character.attributeBonus(data.attributes.wk)
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calc.stats.armor = 0
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calc.stats.defense = M5Character.defenseFromLevel(calc.level)
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calc.stats.damageBonus = Math.floor(calc.attributes.st.value/20) + Math.floor(calc.attributes.gs.value/30) - 3
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calc.stats.attackBonus = calc.attributes.gs.bonus
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calc.stats.defenseBonus = calc.attributes.gw.bonus
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calc.stats.movementBonus = 0
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calc.stats.resistanceMind = calc.stats.defense
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calc.stats.resistanceBody = calc.stats.defense + 1
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calc.stats.spellCasting = (data.info.magicUsing ? M5Character.spellCastingFromLevel(calc.level) : 3) + calc.attributes.zt.bonus
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calc.stats.brawl = Math.floor((calc.attributes.st.value + calc.attributes.gw.value) / 20)
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calc.stats.poisonResistance = 30 + Math.floor(calc.attributes.ko.value / 2)
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calc.stats.enduranceBonus = Math.floor(calc.attributes.ko.value/10) + Math.floor(calc.attributes.st.value/20)
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ret.stats.armor = 0
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ret.stats.defense = M5Character.defenseFromLevel(ret.level)
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ret.stats.damageBonus = Math.floor(ret.attributes.st.value/20) + Math.floor(ret.attributes.gs.value/30) - 3
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ret.stats.attackBonus = ret.attributes.gs.bonus
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ret.stats.defenseBonus = ret.attributes.gw.bonus
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ret.stats.movementBonus = 0
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ret.stats.resistanceMind = ret.stats.defense
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ret.stats.resistanceBody = ret.stats.defense + 1
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ret.stats.spellCasting = (data.info.magicUsing ? M5Character.spellCastingFromLevel(ret.level) : 3) + ret.attributes.zt.bonus
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ret.stats.brawl = Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20)
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ret.stats.poisonResistance = 30 + Math.floor(ret.attributes.ko.value / 2)
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ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value/10) + Math.floor(ret.attributes.st.value/20)
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if (!skipSkills) {
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context.items?.filter(item => item.data.type === "skill").forEach(item => {
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item.prepareDerivedData()
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const skillMap = calc.skills[item.data.data.type]
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const skillMap = ret.skills[item.data.data.type]
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skillMap[item.data._id] = {
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label: item.data.name,
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fw: item.data.data.fw,
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@ -147,6 +159,37 @@ export class M5Character extends Actor {
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})
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}
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if (!skipWeapons) {
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context.items?.filter(item => item.data.type === "weapon").forEach(item => {
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item.prepareDerivedData()
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let label = item.data.name
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if (item.data.data.magic) {
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label += "*("
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+ (item.data.data.stats.attackBonus < 0 ? "" : "+")
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+ item.data.data.stats.attackBonus + "/"
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+ (item.data.data.stats.damageBonus < 0 ? "" : "+")
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+ item.data.data.stats.damageBonus + ")"
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}
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ret.gear.weapons[item.data._id] = {
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label: label,
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skillId: item.data.data.skillId,
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defensive: item.data.data.defensive,
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magic: item.data.data.magic,
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calc: item.data.data.calc
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}
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})
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}
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return ret
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}
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prepareDerivedData() {
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const context = (this as any).data
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context.data.calc = this.derivedData(false, false)
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}
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override getRollData(): any {
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return {
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c: (this as any).data.data,
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@ -220,4 +263,8 @@ export class M5Character extends Actor {
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})
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}
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getSkill(skillId: string): M5Skill {
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return (this as any).getEmbeddedDocument("Item", skillId) as M5Skill
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}
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}
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@ -14,17 +14,33 @@ export class M5Item extends Item {
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calc.bonus = 0
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if (context.data.attribute && context.data.attribute !== "") {
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//console.log(context.name, context.data)
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const attribute = character.attribute(context.data.attribute)
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calc.bonus += M5Character.attributeBonus(attribute)
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}
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if (context._id === actor.data.data.skills.preferredCombatSkill) {
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if (context._id === actor.data?.data?.skills.preferredCombatSkill) {
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calc.bonus += 2
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}
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calc.ew = context.data.fw + calc.bonus
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} else if (context.type === "weapon") {
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calc.ew = context.data.stats.attackBonus
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calc.combatSkills = null
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if (actor) {
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const actorCalc = character.derivedData(false, true)
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calc.ew += actorCalc.stats.attackBonus
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const skill = character.getSkill(context.data.skillId) as any
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//console.log("M5Item.prepareDerivedData:weapon", context.data, skill?.data?.data)
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if (skill) {
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skill.prepareDerivedData()
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const skillData = skill.data.data
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calc.ew += skillData.calc.ew
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}
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calc.combatSkills = actorCalc.skills.combat
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}
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}
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}
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@ -37,18 +37,18 @@ export default class M5CharacterSheet extends ActorSheet {
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override activateListeners(html: JQuery) {
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super.activateListeners(html)
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html.find(".edit-skill").on("click", async (event) => {
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html.find(".edit-item").on("click", async (event) => {
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const row = event.target.parentElement
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let skillId = row.dataset["skill"]
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let itemId = row.dataset["item"]
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const context = this.actor.data
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const item = context.items.get(skillId)
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const item = context.items.get(itemId)
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item.sheet.render(true)
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})
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html.find(".change-special-combat-skill").on("click", async (event) => {
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const row = event.target.parentElement.parentElement
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let skillId = row.dataset["skill"]
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let skillId = row.dataset["item"]
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const actor = this.actor as any
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actor.update({
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@ -62,7 +62,7 @@ export default class M5CharacterSheet extends ActorSheet {
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html.find(".roll-learned-button").on("click", async (event) => {
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const row = event.target.parentElement.parentElement
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let skillId = row.dataset["skill"]
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let skillId = row.dataset["item"]
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const actor = this.actor as any
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const context = this.actor.data
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@ -139,6 +139,18 @@ export default class M5CharacterSheet extends ActorSheet {
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})
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})
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html.find(".roll-weapon-button").on("click", async (event) => {
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const row = event.target.parentElement.parentElement
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let itemId = row.dataset["item"]
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const actor = this.actor as any
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const context = this.actor.data
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const data = context.data
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const item = context.items.get(itemId) as M5Item
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await item.roll()
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})
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// Drag & Drop
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const dragDrop = new DragDrop({
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dragSelector: ".items-list .item",
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@ -30,6 +30,7 @@ export class M5ItemSheet extends ItemSheet {
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let actor = this.object?.parent ?? null
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if (actor) {
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context.rollData = actor.getRollData()
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} else {
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}
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// Add the actor's data to context.data for easier access, as well as flags.
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@ -116,9 +116,6 @@
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"templates": ["characterBars", "attributes", "characterDescription", "characterHeader", "skills"],
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"calc": {}
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},
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"npc": {
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"templates": ["characterBars", "attributes", "characterDescription"]
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},
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"vehicle": {
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"templates": ["characterBars", "attributes"]
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}
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@ -129,6 +126,7 @@
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"itemDescription": {
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"description": ""
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},
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"stats": {
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"stats": {
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"damageBonus": 0,
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"attackBonus": 0,
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@ -137,6 +135,7 @@
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"resistanceMind": 0,
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"resistanceBody": 0,
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"spellBonus": 0
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}
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},
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"attributeSelection": {
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"attributes": {
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@ -190,30 +189,46 @@
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"rolls": {
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"formulas": {},
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"output": ""
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}
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},
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"calc": {}
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},
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"weapon": {
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"templates": ["itemDescription", "stats", "equippable"],
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"magic": false,
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"ranged": false,
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"defensive": false,
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"skill": "",
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"skillId": "",
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"damageBase": "1d6",
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"rolls": {
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"formulas": {},
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"output": ""
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"formulas": {
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"1": {
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"formula": "1d20 + @i.calc.ew",
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"type": "ew"
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},
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"2": {
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"formula": "@i.damageBase + @i.stats.damageBonus + @c.calc.stats.damageBonus",
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"type": "dmg"
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}
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},
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"output": ""
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},
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"calc": {}
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},
|
||||
"armor": {
|
||||
"templates": ["itemDescription", "stats", "equippable"],
|
||||
"rolls": {
|
||||
"formulas": {},
|
||||
"output": ""
|
||||
}
|
||||
},
|
||||
"calc": {}
|
||||
},
|
||||
"spell": {
|
||||
"templates": ["itemDescription"],
|
||||
"rolls": {
|
||||
"formulas": {},
|
||||
"output": ""
|
||||
}
|
||||
},
|
||||
"calc": {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,18 @@
|
|||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>{{localize "ITEM.TypeWeapon"}}</th>
|
||||
<th>{{localize "midgard5.ew"}}</th>
|
||||
<th></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{{#each data.calc.gear.weapons as |weapon itemId|}}
|
||||
<tr data-item="{{itemId}}">
|
||||
<td class="padding edit-item">{{weapon.label}}</td>
|
||||
<td class="center">{{weapon.calc.ew}}</td>
|
||||
<td><button class="roll-weapon-button">{{localize "midgard5.roll"}}</button></td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
</tbody>
|
||||
</table>
|
||||
|
|
@ -10,8 +10,8 @@
|
|||
</thead>
|
||||
<tbody>
|
||||
{{#each data.calc.skills.general as |skill skillId|}}
|
||||
<tr data-skill="{{skillId}}">
|
||||
<td class="padding edit-skill">{{skill.label}}</td>
|
||||
<tr data-item="{{skillId}}">
|
||||
<td class="padding edit-item">{{skill.label}}</td>
|
||||
<td class="center">{{skill.fw}}</td>
|
||||
<td class="center">{{skill.calc.bonus}}</td>
|
||||
<td class="center">{{skill.calc.ew}}</td>
|
||||
|
|
@ -41,8 +41,8 @@
|
|||
</thead>
|
||||
<tbody>
|
||||
{{#each data.calc.skills.language as |skill skillId|}}
|
||||
<tr data-skill="{{skillId}}">
|
||||
<td class="padding edit-skill">{{skill.label}}</td>
|
||||
<tr data-item="{{skillId}}">
|
||||
<td class="padding edit-item">{{skill.label}}</td>
|
||||
<td class="center">{{skill.fw}}</td>
|
||||
<td class="center">{{skill.calc.bonus}}</td>
|
||||
<td class="center">{{skill.calc.ew}}</td>
|
||||
|
|
@ -73,8 +73,8 @@
|
|||
</thead>
|
||||
<tbody>
|
||||
{{#each data.calc.skills.combat as |skill skillId|}}
|
||||
<tr data-skill="{{skillId}}">
|
||||
<td class="padding edit-skill">{{skill.label}}</td>
|
||||
<tr data-item="{{skillId}}">
|
||||
<td class="padding edit-item">{{skill.label}}</td>
|
||||
<td class="center">
|
||||
{{#if (eq skillId ../data.skills.preferredCombatSkill)}}
|
||||
<input type="checkbox" checked />
|
||||
|
|
|
|||
|
|
@ -4,7 +4,56 @@
|
|||
<h1><input name="name" type="text" value="{{item.name}}" placeholder="Name" /></h1>
|
||||
</header>
|
||||
<div class="sheet-content">
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td colspan=2>
|
||||
<input id="data.defensive" type="checkbox" name="data.defensive" {{checked data.defensive}}>
|
||||
<label for="data.defensive">{{localize "midgard5.defensive-weapon"}}</label>
|
||||
</td>
|
||||
<td>
|
||||
<input id="data.magic" type="checkbox" name="data.magic" {{checked data.magic}}>
|
||||
<label for="data.magic">{{localize "midgard5.magic"}}</label>
|
||||
</td>
|
||||
<td>
|
||||
<input id="data.ranged" type="checkbox" name="data.ranged" {{checked data.ranged}}>
|
||||
<label for="data.ranged">{{localize "midgard5.rangedWeapon"}}</label>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{{localize "midgard5.base-damage"}}</td>
|
||||
<td>
|
||||
{{#if data.defensive}}
|
||||
<span>Not available for defensive weapons</span>
|
||||
{{else}}
|
||||
<input name="data.damageBase" type="text" value="{{data.damageBase}}" data-dtype="String" />
|
||||
{{/if}}
|
||||
</td>
|
||||
|
||||
<td>{{localize "midgard5.weapon-skill"}}</td>
|
||||
<td>
|
||||
{{#if data.calc.combatSkills}}
|
||||
<select class="select-skill" name="data.skillId" data-type="String">
|
||||
{{#select data.skillId}}
|
||||
<option value="">{{localize "midgard5.no-skill"}}</option>
|
||||
{{#each data.calc.combatSkills as |skill key|}}
|
||||
<option value="{{key}}">{{skill.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
{{else}}
|
||||
<span>Assign item to character to select weapon skill</span>
|
||||
{{/if}}
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{{localize "midgard5.attackBonus"}}</td>
|
||||
<td><input name="data.stats.attackBonus" type="text" value="{{data.stats.attackBonus}}" data-dtype="Number" /></td>
|
||||
<td>{{localize "midgard5.damageBonus"}}</td>
|
||||
<td><input name="data.stats.damageBonus" type="text" value="{{data.stats.damageBonus}}" data-dtype="Number" /></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</form>
|
||||
Loading…
Reference in New Issue