Add weapon item handling

This commit is contained in:
mstein 2022-06-10 14:27:28 +02:00
parent 0f06d4020b
commit 7f7e305722
11 changed files with 252 additions and 88 deletions

View File

@ -157,7 +157,7 @@ function buildTS() {
const bundleModule = () => {
const debug = argv.dbg || argv.debug
const bsfy = browserify(path.join(__dirname, "source/index.ts"), { debug: debug })
return bsfy.on('error', Logger.Err)
return bsfy.on('error', Logger.err)
.plugin(tsify)
.bundle()
.pipe(source(path.join(distPath, "bundle.js")))
@ -252,7 +252,7 @@ const copyFiles = async() => {
return Promise.resolve()
const filter = (src: string, dest: string): boolean => {
Logger.Ok("Copying file: " + dest)
Logger.ok("Copying file: " + dest)
return true
}
@ -292,7 +292,7 @@ const cleanDist = async () => {
if (file.endsWith("bundle.js") || file.endsWith(".css") || file.endsWith("module.json"))
continue
Logger.Warn("Cleaning " + path.relative(process.cwd(), file))
Logger.warn("Cleaning " + path.relative(process.cwd(), file))
await fs.promises.unlink(file)
}
}
@ -364,12 +364,12 @@ const linkUserData = async () => {
}
//if (argv.clean || argv.c) {
Logger.Warn(`Removing build in ${linkDir}`)
Logger.warn(`Removing build in ${linkDir}`)
fs.rmSync(linkDir, { recursive: true, force: true })
fs.mkdirSync(linkDir)
//}
Logger.Ok(`Copying build to ${linkDir}`)
Logger.ok(`Copying build to ${linkDir}`)
fs.copySync(path.resolve(distPath), linkDir, { overwrite: true })
return Promise.resolve()
@ -388,7 +388,7 @@ const linkUserData = async () => {
async function packageBuild() {
const manifest = getManifest()
if (manifest === null) {
Logger.Err("Manifest file could not be loaded.")
Logger.err("Manifest file could not be loaded.")
throw Error()
}
@ -396,7 +396,7 @@ async function packageBuild() {
try {
// Remove the package dir without doing anything else
if (argv.clean || argv.c) {
Logger.Warn("Removing all packaged files")
Logger.warn("Removing all packaged files")
fs.rmSync(distPath, { force: true, recursive: true })
return
}
@ -411,8 +411,8 @@ async function packageBuild() {
const zip = archiver("zip", { zlib: { level: 9 } })
zipFile.on("close", () => {
Logger.Ok(zip.pointer() + " total bytes")
Logger.Ok(`Zip file ${zipName} has been written`)
Logger.ok(zip.pointer() + " total bytes")
Logger.ok(`Zip file ${zipName} has been written`)
return resolve(true)
})
@ -492,7 +492,7 @@ const updateManifest = (cb: any) => {
return cb(Error("Error: Target version is identical to current version."))
}
Logger.Ok(`Updating version number to '${targetVersion}'`)
Logger.ok(`Updating version number to '${targetVersion}'`)
packageJson.version = targetVersion
manifest.file.version = targetVersion

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@ -143,5 +143,11 @@
"midgard5.learned-skill": "Gelernte Fertigkeit",
"midgard5.language": "Sprache",
"midgard5.weapon-skill": "Waffenfertigkeit",
"midgard5.unlearned-skill": "Ungelernte Fertigkeit"
"midgard5.unlearned-skill": "Ungelernte Fertigkeit",
"midgard5.base-damage": "Grundschaden",
"midgard5.defensive-weapon": "Verteidigungswaffe",
"midgard5.no-skill": "Keine Fertigkeit",
"midgard5.magic": "magisch",
"midgard5.rangedWeapon": "Schusswaffe"
}

View File

@ -62,5 +62,5 @@ Hooks.once("setup", () => {
})
Hooks.once("ready", () => {
Logger.Ok("Template module is now ready.")
Logger.ok("Template module is now ready.")
})

View File

@ -30,6 +30,14 @@ export interface M5CharacterCalculatedData {
}
skills: {
general: {}
combat: {}
language: {}
custom: {}
}
gear: {
weapons: {}
armor: {}
items: {}
}
}
@ -60,10 +68,8 @@ export class M5Character extends Actor {
return -2
}
prepareDerivedData() {
const context = (this as any).data
context.data.calc = {
derivedData(skipSkills: boolean, skipWeapons: boolean): M5CharacterCalculatedData {
let ret: M5CharacterCalculatedData = {
level: 0,
attributes: {
st: { value: 0, bonus: 0 },
@ -95,56 +101,93 @@ export class M5Character extends Actor {
combat: {},
language: {},
custom: {}
},
gear: {
weapons: {},
armor: {},
items: {}
}
} as M5CharacterCalculatedData
const context = (this as any).data
const data = context.data
const calc = context.data.calc as M5CharacterCalculatedData
calc.level = M5Character.levelFromExp(data.es)
ret.level = M5Character.levelFromExp(data.es)
calc.attributes.st.value = M5Character.attributeMinMax(data.attributes.st) // TODO item effects
calc.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs)
calc.attributes.gw.value = M5Character.attributeMinMax(data.attributes.gw)
calc.attributes.ko.value = M5Character.attributeMinMax(data.attributes.ko)
calc.attributes.in.value = M5Character.attributeMinMax(data.attributes.in)
calc.attributes.zt.value = M5Character.attributeMinMax(data.attributes.zt)
calc.attributes.au.value = M5Character.attributeMinMax(data.attributes.au)
calc.attributes.pa.value = M5Character.attributeMinMax(data.attributes.pa)
calc.attributes.wk.value = M5Character.attributeMinMax(data.attributes.wk)
ret.attributes.st.value = M5Character.attributeMinMax(data.attributes.st) // TODO item effects
ret.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs)
ret.attributes.gw.value = M5Character.attributeMinMax(data.attributes.gw)
ret.attributes.ko.value = M5Character.attributeMinMax(data.attributes.ko)
ret.attributes.in.value = M5Character.attributeMinMax(data.attributes.in)
ret.attributes.zt.value = M5Character.attributeMinMax(data.attributes.zt)
ret.attributes.au.value = M5Character.attributeMinMax(data.attributes.au)
ret.attributes.pa.value = M5Character.attributeMinMax(data.attributes.pa)
ret.attributes.wk.value = M5Character.attributeMinMax(data.attributes.wk)
calc.attributes.st.bonus = M5Character.attributeBonus(data.attributes.st)
calc.attributes.gs.bonus = M5Character.attributeBonus(data.attributes.gs)
calc.attributes.gw.bonus = M5Character.attributeBonus(data.attributes.gw)
calc.attributes.ko.bonus = M5Character.attributeBonus(data.attributes.ko)
calc.attributes.in.bonus = M5Character.attributeBonus(data.attributes.in)
calc.attributes.zt.bonus = M5Character.attributeBonus(data.attributes.zt)
calc.attributes.au.bonus = M5Character.attributeBonus(data.attributes.au)
calc.attributes.pa.bonus = M5Character.attributeBonus(data.attributes.pa)
calc.attributes.wk.bonus = M5Character.attributeBonus(data.attributes.wk)
ret.attributes.st.bonus = M5Character.attributeBonus(data.attributes.st)
ret.attributes.gs.bonus = M5Character.attributeBonus(data.attributes.gs)
ret.attributes.gw.bonus = M5Character.attributeBonus(data.attributes.gw)
ret.attributes.ko.bonus = M5Character.attributeBonus(data.attributes.ko)
ret.attributes.in.bonus = M5Character.attributeBonus(data.attributes.in)
ret.attributes.zt.bonus = M5Character.attributeBonus(data.attributes.zt)
ret.attributes.au.bonus = M5Character.attributeBonus(data.attributes.au)
ret.attributes.pa.bonus = M5Character.attributeBonus(data.attributes.pa)
ret.attributes.wk.bonus = M5Character.attributeBonus(data.attributes.wk)
calc.stats.armor = 0
calc.stats.defense = M5Character.defenseFromLevel(calc.level)
calc.stats.damageBonus = Math.floor(calc.attributes.st.value/20) + Math.floor(calc.attributes.gs.value/30) - 3
calc.stats.attackBonus = calc.attributes.gs.bonus
calc.stats.defenseBonus = calc.attributes.gw.bonus
calc.stats.movementBonus = 0
calc.stats.resistanceMind = calc.stats.defense
calc.stats.resistanceBody = calc.stats.defense + 1
calc.stats.spellCasting = (data.info.magicUsing ? M5Character.spellCastingFromLevel(calc.level) : 3) + calc.attributes.zt.bonus
calc.stats.brawl = Math.floor((calc.attributes.st.value + calc.attributes.gw.value) / 20)
calc.stats.poisonResistance = 30 + Math.floor(calc.attributes.ko.value / 2)
calc.stats.enduranceBonus = Math.floor(calc.attributes.ko.value/10) + Math.floor(calc.attributes.st.value/20)
ret.stats.armor = 0
ret.stats.defense = M5Character.defenseFromLevel(ret.level)
ret.stats.damageBonus = Math.floor(ret.attributes.st.value/20) + Math.floor(ret.attributes.gs.value/30) - 3
ret.stats.attackBonus = ret.attributes.gs.bonus
ret.stats.defenseBonus = ret.attributes.gw.bonus
ret.stats.movementBonus = 0
ret.stats.resistanceMind = ret.stats.defense
ret.stats.resistanceBody = ret.stats.defense + 1
ret.stats.spellCasting = (data.info.magicUsing ? M5Character.spellCastingFromLevel(ret.level) : 3) + ret.attributes.zt.bonus
ret.stats.brawl = Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20)
ret.stats.poisonResistance = 30 + Math.floor(ret.attributes.ko.value / 2)
ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value/10) + Math.floor(ret.attributes.st.value/20)
context.items?.filter(item => item.data.type === "skill").forEach(item => {
item.prepareDerivedData()
const skillMap = calc.skills[item.data.data.type]
skillMap[item.data._id] = {
label: item.data.name,
fw: item.data.data.fw,
attribute: item.data.data.attribute,
calc: item.data.data.calc
}
})
if (!skipSkills) {
context.items?.filter(item => item.data.type === "skill").forEach(item => {
item.prepareDerivedData()
const skillMap = ret.skills[item.data.data.type]
skillMap[item.data._id] = {
label: item.data.name,
fw: item.data.data.fw,
attribute: item.data.data.attribute,
calc: item.data.data.calc
}
})
}
if (!skipWeapons) {
context.items?.filter(item => item.data.type === "weapon").forEach(item => {
item.prepareDerivedData()
let label = item.data.name
if (item.data.data.magic) {
label += "*("
+ (item.data.data.stats.attackBonus < 0 ? "" : "+")
+ item.data.data.stats.attackBonus + "/"
+ (item.data.data.stats.damageBonus < 0 ? "" : "+")
+ item.data.data.stats.damageBonus + ")"
}
ret.gear.weapons[item.data._id] = {
label: label,
skillId: item.data.data.skillId,
defensive: item.data.data.defensive,
magic: item.data.data.magic,
calc: item.data.data.calc
}
})
}
return ret
}
prepareDerivedData() {
const context = (this as any).data
context.data.calc = this.derivedData(false, false)
}
override getRollData(): any {
@ -220,4 +263,8 @@ export class M5Character extends Actor {
})
}
getSkill(skillId: string): M5Skill {
return (this as any).getEmbeddedDocument("Item", skillId) as M5Skill
}
}

View File

@ -14,17 +14,33 @@ export class M5Item extends Item {
calc.bonus = 0
if (context.data.attribute && context.data.attribute !== "") {
//console.log(context.name, context.data)
const attribute = character.attribute(context.data.attribute)
calc.bonus += M5Character.attributeBonus(attribute)
}
if (context._id === actor.data.data.skills.preferredCombatSkill) {
if (context._id === actor.data?.data?.skills.preferredCombatSkill) {
calc.bonus += 2
}
calc.ew = context.data.fw + calc.bonus
} else if (context.type === "weapon") {
calc.ew = context.data.stats.attackBonus
calc.combatSkills = null
if (actor) {
const actorCalc = character.derivedData(false, true)
calc.ew += actorCalc.stats.attackBonus
const skill = character.getSkill(context.data.skillId) as any
//console.log("M5Item.prepareDerivedData:weapon", context.data, skill?.data?.data)
if (skill) {
skill.prepareDerivedData()
const skillData = skill.data.data
calc.ew += skillData.calc.ew
}
calc.combatSkills = actorCalc.skills.combat
}
}
}

View File

@ -37,18 +37,18 @@ export default class M5CharacterSheet extends ActorSheet {
override activateListeners(html: JQuery) {
super.activateListeners(html)
html.find(".edit-skill").on("click", async (event) => {
html.find(".edit-item").on("click", async (event) => {
const row = event.target.parentElement
let skillId = row.dataset["skill"]
let itemId = row.dataset["item"]
const context = this.actor.data
const item = context.items.get(skillId)
const item = context.items.get(itemId)
item.sheet.render(true)
})
html.find(".change-special-combat-skill").on("click", async (event) => {
const row = event.target.parentElement.parentElement
let skillId = row.dataset["skill"]
let skillId = row.dataset["item"]
const actor = this.actor as any
actor.update({
@ -62,7 +62,7 @@ export default class M5CharacterSheet extends ActorSheet {
html.find(".roll-learned-button").on("click", async (event) => {
const row = event.target.parentElement.parentElement
let skillId = row.dataset["skill"]
let skillId = row.dataset["item"]
const actor = this.actor as any
const context = this.actor.data
@ -139,6 +139,18 @@ export default class M5CharacterSheet extends ActorSheet {
})
})
html.find(".roll-weapon-button").on("click", async (event) => {
const row = event.target.parentElement.parentElement
let itemId = row.dataset["item"]
const actor = this.actor as any
const context = this.actor.data
const data = context.data
const item = context.items.get(itemId) as M5Item
await item.roll()
})
// Drag & Drop
const dragDrop = new DragDrop({
dragSelector: ".items-list .item",

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@ -30,6 +30,7 @@ export class M5ItemSheet extends ItemSheet {
let actor = this.object?.parent ?? null
if (actor) {
context.rollData = actor.getRollData()
} else {
}
// Add the actor's data to context.data for easier access, as well as flags.

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@ -116,9 +116,6 @@
"templates": ["characterBars", "attributes", "characterDescription", "characterHeader", "skills"],
"calc": {}
},
"npc": {
"templates": ["characterBars", "attributes", "characterDescription"]
},
"vehicle": {
"templates": ["characterBars", "attributes"]
}
@ -130,13 +127,15 @@
"description": ""
},
"stats": {
"damageBonus": 0,
"attackBonus": 0,
"defenseBonus": 0,
"movementBonus": 0,
"resistanceMind": 0,
"resistanceBody": 0,
"spellBonus": 0
"stats": {
"damageBonus": 0,
"attackBonus": 0,
"defenseBonus": 0,
"movementBonus": 0,
"resistanceMind": 0,
"resistanceBody": 0,
"spellBonus": 0
}
},
"attributeSelection": {
"attributes": {
@ -190,30 +189,46 @@
"rolls": {
"formulas": {},
"output": ""
}
},
"calc": {}
},
"weapon": {
"templates": ["itemDescription", "stats", "equippable"],
"magic": false,
"ranged": false,
"defensive": false,
"skill": "",
"skillId": "",
"damageBase": "1d6",
"rolls": {
"formulas": {},
"formulas": {
"1": {
"formula": "1d20 + @i.calc.ew",
"type": "ew"
},
"2": {
"formula": "@i.damageBase + @i.stats.damageBonus + @c.calc.stats.damageBonus",
"type": "dmg"
}
},
"output": ""
}
},
"calc": {}
},
"armor": {
"templates": ["itemDescription", "stats", "equippable"],
"rolls": {
"formulas": {},
"output": ""
}
},
"calc": {}
},
"spell": {
"templates": ["itemDescription"],
"rolls": {
"formulas": {},
"output": ""
}
},
"calc": {}
}
}
}

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@ -0,0 +1,18 @@
<table>
<thead>
<tr>
<th>{{localize "ITEM.TypeWeapon"}}</th>
<th>{{localize "midgard5.ew"}}</th>
<th></th>
</tr>
</thead>
<tbody>
{{#each data.calc.gear.weapons as |weapon itemId|}}
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{weapon.label}}</td>
<td class="center">{{weapon.calc.ew}}</td>
<td><button class="roll-weapon-button">{{localize "midgard5.roll"}}</button></td>
</tr>
{{/each}}
</tbody>
</table>

View File

@ -10,8 +10,8 @@
</thead>
<tbody>
{{#each data.calc.skills.general as |skill skillId|}}
<tr data-skill="{{skillId}}">
<td class="padding edit-skill">{{skill.label}}</td>
<tr data-item="{{skillId}}">
<td class="padding edit-item">{{skill.label}}</td>
<td class="center">{{skill.fw}}</td>
<td class="center">{{skill.calc.bonus}}</td>
<td class="center">{{skill.calc.ew}}</td>
@ -41,8 +41,8 @@
</thead>
<tbody>
{{#each data.calc.skills.language as |skill skillId|}}
<tr data-skill="{{skillId}}">
<td class="padding edit-skill">{{skill.label}}</td>
<tr data-item="{{skillId}}">
<td class="padding edit-item">{{skill.label}}</td>
<td class="center">{{skill.fw}}</td>
<td class="center">{{skill.calc.bonus}}</td>
<td class="center">{{skill.calc.ew}}</td>
@ -73,8 +73,8 @@
</thead>
<tbody>
{{#each data.calc.skills.combat as |skill skillId|}}
<tr data-skill="{{skillId}}">
<td class="padding edit-skill">{{skill.label}}</td>
<tr data-item="{{skillId}}">
<td class="padding edit-item">{{skill.label}}</td>
<td class="center">
{{#if (eq skillId ../data.skills.preferredCombatSkill)}}
<input type="checkbox" checked />

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@ -4,7 +4,56 @@
<h1><input name="name" type="text" value="{{item.name}}" placeholder="Name" /></h1>
</header>
<div class="sheet-content">
<table>
<tbody>
<tr>
<td colspan=2>
<input id="data.defensive" type="checkbox" name="data.defensive" {{checked data.defensive}}>
<label for="data.defensive">{{localize "midgard5.defensive-weapon"}}</label>
</td>
<td>
<input id="data.magic" type="checkbox" name="data.magic" {{checked data.magic}}>
<label for="data.magic">{{localize "midgard5.magic"}}</label>
</td>
<td>
<input id="data.ranged" type="checkbox" name="data.ranged" {{checked data.ranged}}>
<label for="data.ranged">{{localize "midgard5.rangedWeapon"}}</label>
</td>
</tr>
<tr>
<td>{{localize "midgard5.base-damage"}}</td>
<td>
{{#if data.defensive}}
<span>Not available for defensive weapons</span>
{{else}}
<input name="data.damageBase" type="text" value="{{data.damageBase}}" data-dtype="String" />
{{/if}}
</td>
<td>{{localize "midgard5.weapon-skill"}}</td>
<td>
{{#if data.calc.combatSkills}}
<select class="select-skill" name="data.skillId" data-type="String">
{{#select data.skillId}}
<option value="">{{localize "midgard5.no-skill"}}</option>
{{#each data.calc.combatSkills as |skill key|}}
<option value="{{key}}">{{skill.label}}</option>
{{/each}}
{{/select}}
</select>
{{else}}
<span>Assign item to character to select weapon skill</span>
{{/if}}
</td>
</tr>
<tr>
<td>{{localize "midgard5.attackBonus"}}</td>
<td><input name="data.stats.attackBonus" type="text" value="{{data.stats.attackBonus}}" data-dtype="Number" /></td>
<td>{{localize "midgard5.damageBonus"}}</td>
<td><input name="data.stats.damageBonus" type="text" value="{{data.stats.damageBonus}}" data-dtype="Number" /></td>
</tr>
</tbody>
</table>
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
</div>
</form>