#70 Klassen als Items
Changes: + Klassen item existiert + Resistenzen über Klassen item berechnen + Zauberkundig über klassen item + Zauberkundig Button und Type eingabe disabled <-- Wird über Klasse jetzt geregelt ToDo: + Hinzufügen von allen Offiziellen Zauberschulen zum klassen template + entfernen von klasse ermöglichen + möglichkeit finden für eintragung von Homebrew zauberschulen via Foundry (nötig überhaupt?)
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@@ -1,18 +1,5 @@
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import { M5Item } from "../items/M5Item";
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import {
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M5Attribute,
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M5CharacterCalculatedData,
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M5ItemMod,
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M5ItemType,
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M5ModOperation,
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M5ModResult,
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M5ModType,
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M5RollData,
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M5Skill,
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M5SkillCalculated,
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M5SkillLearned,
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M5SkillType,
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} from "../M5Base";
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import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ItemType, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated } from "../M5Base";
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import M5ModAggregate from "./M5ModAggregate";
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export class M5Character extends Actor {
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// constructor(
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@@ -94,6 +81,7 @@ export class M5Character extends Actor {
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containers?: boolean;
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kampfkuenste?: boolean;
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encumbrance?: boolean;
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class?: boolean;
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} = {}
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): M5CharacterCalculatedData {
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let ret: M5CharacterCalculatedData = {
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@@ -194,12 +182,8 @@ export class M5Character extends Actor {
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ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus);
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ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus);
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ret.stats.movement = this.modResult(data.movement);
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ret.stats.resistanceMind = this.modResult(
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(data.info.magicUsing ? 2 : 0) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.in.bonus : this.raceBonus(data.info.race))
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);
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ret.stats.resistanceBody = this.modResult(
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(data.info.magicUsing ? 2 : 1) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.ko.bonus : this.raceBonus(data.info.race))
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);
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ret.stats.resistanceMind = this.modResult(ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.in.bonus : this.raceBonus(data.info.race)));
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ret.stats.resistanceBody = this.modResult(ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.ko.bonus : this.raceBonus(data.info.race)));
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ret.stats.spellCasting = this.modResult((data.info.magicUsing ? M5Character.spellCastingFromLevel(ret.level) : 3) + ret.attributes.zt.bonus);
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ret.stats.brawl = this.modResult(Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20));
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ret.stats.brawlFw = ret.stats.brawl.value + ret.stats.attackBonus.value + (data.info.race === "Zwerg" ? 1 : 0);
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@@ -223,7 +207,7 @@ export class M5Character extends Actor {
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const aggregate = new M5ModAggregate(data, ret);
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context.items
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?.filter((item) => (item.type === "item" || item.type === "effect" || item.type === "armor" || item.type === "container") && item.system.equipped)
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?.filter((item) => (item.type === "item" || item.type === "effect" || item.type === "armor" || item.type === "container" || item.type === "klasse") && item.system.equipped)
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.forEach((item) => {
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const mods = item.system.mods;
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//console.log("Actor item mods", mods)
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@@ -512,6 +496,14 @@ export class M5Character extends Actor {
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// }
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}
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if (!skip?.class) {
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const item = context.items?.find((item) => item.type === "class");
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if (item) {
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data.info.class = item.name;
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data.info.magicUsing = item.system.magicUsing;
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}
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}
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if (!skip?.effects) {
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context.items
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?.filter((item) => item.type === "effect")
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@@ -575,7 +567,7 @@ export class M5Character extends Actor {
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type: item.system.type,
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castDuration: item.system.castDuration || 0,
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ap: item.system.ap || 0,
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range: item.system.range|| 0,
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range: item.system.range || 0,
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effectTarget: item.system.effectTarget,
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effectArea: item.system.effectArea,
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effectDuration: item.system.effectDuration || 0,
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