#70 Klassen als Items

Changes:
 + Klassen item existiert
 + Resistenzen über Klassen item berechnen
 + Zauberkundig über klassen item
 + Zauberkundig Button und Type eingabe disabled <-- Wird über Klasse jetzt geregelt

ToDo:
 + Hinzufügen von allen Offiziellen Zauberschulen zum klassen template
 + entfernen von klasse ermöglichen
 + möglichkeit finden für eintragung von Homebrew zauberschulen via Foundry (nötig überhaupt?)
This commit is contained in:
2024-03-16 23:31:27 +01:00
parent 43375a19c8
commit 8b638cc292
8 changed files with 195 additions and 51 deletions
+14 -22
View File
@@ -1,18 +1,5 @@
import { M5Item } from "../items/M5Item";
import {
M5Attribute,
M5CharacterCalculatedData,
M5ItemMod,
M5ItemType,
M5ModOperation,
M5ModResult,
M5ModType,
M5RollData,
M5Skill,
M5SkillCalculated,
M5SkillLearned,
M5SkillType,
} from "../M5Base";
import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ItemType, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated } from "../M5Base";
import M5ModAggregate from "./M5ModAggregate";
export class M5Character extends Actor {
// constructor(
@@ -94,6 +81,7 @@ export class M5Character extends Actor {
containers?: boolean;
kampfkuenste?: boolean;
encumbrance?: boolean;
class?: boolean;
} = {}
): M5CharacterCalculatedData {
let ret: M5CharacterCalculatedData = {
@@ -194,12 +182,8 @@ export class M5Character extends Actor {
ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus);
ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus);
ret.stats.movement = this.modResult(data.movement);
ret.stats.resistanceMind = this.modResult(
(data.info.magicUsing ? 2 : 0) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.in.bonus : this.raceBonus(data.info.race))
);
ret.stats.resistanceBody = this.modResult(
(data.info.magicUsing ? 2 : 1) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.ko.bonus : this.raceBonus(data.info.race))
);
ret.stats.resistanceMind = this.modResult(ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.in.bonus : this.raceBonus(data.info.race)));
ret.stats.resistanceBody = this.modResult(ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.ko.bonus : this.raceBonus(data.info.race)));
ret.stats.spellCasting = this.modResult((data.info.magicUsing ? M5Character.spellCastingFromLevel(ret.level) : 3) + ret.attributes.zt.bonus);
ret.stats.brawl = this.modResult(Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20));
ret.stats.brawlFw = ret.stats.brawl.value + ret.stats.attackBonus.value + (data.info.race === "Zwerg" ? 1 : 0);
@@ -223,7 +207,7 @@ export class M5Character extends Actor {
const aggregate = new M5ModAggregate(data, ret);
context.items
?.filter((item) => (item.type === "item" || item.type === "effect" || item.type === "armor" || item.type === "container") && item.system.equipped)
?.filter((item) => (item.type === "item" || item.type === "effect" || item.type === "armor" || item.type === "container" || item.type === "klasse") && item.system.equipped)
.forEach((item) => {
const mods = item.system.mods;
//console.log("Actor item mods", mods)
@@ -512,6 +496,14 @@ export class M5Character extends Actor {
// }
}
if (!skip?.class) {
const item = context.items?.find((item) => item.type === "class");
if (item) {
data.info.class = item.name;
data.info.magicUsing = item.system.magicUsing;
}
}
if (!skip?.effects) {
context.items
?.filter((item) => item.type === "effect")
@@ -575,7 +567,7 @@ export class M5Character extends Actor {
type: item.system.type,
castDuration: item.system.castDuration || 0,
ap: item.system.ap || 0,
range: item.system.range|| 0,
range: item.system.range || 0,
effectTarget: item.system.effectTarget,
effectArea: item.system.effectArea,
effectDuration: item.system.effectDuration || 0,