#70 Klassen als Items

Changes:
 + Klassen item existiert
 + Resistenzen über Klassen item berechnen
 + Zauberkundig über klassen item
 + Zauberkundig Button und Type eingabe disabled <-- Wird über Klasse jetzt geregelt

ToDo:
 + Hinzufügen von allen Offiziellen Zauberschulen zum klassen template
 + entfernen von klasse ermöglichen
 + möglichkeit finden für eintragung von Homebrew zauberschulen via Foundry (nötig überhaupt?)
This commit is contained in:
Byroks 2024-03-16 23:31:27 +01:00
parent 43375a19c8
commit 8b638cc292
8 changed files with 195 additions and 51 deletions

View File

@ -1,18 +1,5 @@
import { M5Item } from "../items/M5Item";
import {
M5Attribute,
M5CharacterCalculatedData,
M5ItemMod,
M5ItemType,
M5ModOperation,
M5ModResult,
M5ModType,
M5RollData,
M5Skill,
M5SkillCalculated,
M5SkillLearned,
M5SkillType,
} from "../M5Base";
import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ItemType, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated } from "../M5Base";
import M5ModAggregate from "./M5ModAggregate";
export class M5Character extends Actor {
// constructor(
@ -94,6 +81,7 @@ export class M5Character extends Actor {
containers?: boolean;
kampfkuenste?: boolean;
encumbrance?: boolean;
class?: boolean;
} = {}
): M5CharacterCalculatedData {
let ret: M5CharacterCalculatedData = {
@ -194,12 +182,8 @@ export class M5Character extends Actor {
ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus);
ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus);
ret.stats.movement = this.modResult(data.movement);
ret.stats.resistanceMind = this.modResult(
(data.info.magicUsing ? 2 : 0) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.in.bonus : this.raceBonus(data.info.race))
);
ret.stats.resistanceBody = this.modResult(
(data.info.magicUsing ? 2 : 1) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.ko.bonus : this.raceBonus(data.info.race))
);
ret.stats.resistanceMind = this.modResult(ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.in.bonus : this.raceBonus(data.info.race)));
ret.stats.resistanceBody = this.modResult(ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.ko.bonus : this.raceBonus(data.info.race)));
ret.stats.spellCasting = this.modResult((data.info.magicUsing ? M5Character.spellCastingFromLevel(ret.level) : 3) + ret.attributes.zt.bonus);
ret.stats.brawl = this.modResult(Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20));
ret.stats.brawlFw = ret.stats.brawl.value + ret.stats.attackBonus.value + (data.info.race === "Zwerg" ? 1 : 0);
@ -223,7 +207,7 @@ export class M5Character extends Actor {
const aggregate = new M5ModAggregate(data, ret);
context.items
?.filter((item) => (item.type === "item" || item.type === "effect" || item.type === "armor" || item.type === "container") && item.system.equipped)
?.filter((item) => (item.type === "item" || item.type === "effect" || item.type === "armor" || item.type === "container" || item.type === "klasse") && item.system.equipped)
.forEach((item) => {
const mods = item.system.mods;
//console.log("Actor item mods", mods)
@ -512,6 +496,14 @@ export class M5Character extends Actor {
// }
}
if (!skip?.class) {
const item = context.items?.find((item) => item.type === "class");
if (item) {
data.info.class = item.name;
data.info.magicUsing = item.system.magicUsing;
}
}
if (!skip?.effects) {
context.items
?.filter((item) => item.type === "effect")
@ -575,7 +567,7 @@ export class M5Character extends Actor {
type: item.system.type,
castDuration: item.system.castDuration || 0,
ap: item.system.ap || 0,
range: item.system.range|| 0,
range: item.system.range || 0,
effectTarget: item.system.effectTarget,
effectArea: item.system.effectArea,
effectDuration: item.system.effectDuration || 0,

View File

@ -18,7 +18,7 @@ export class M5Item extends Item {
calc.containers = null;
if (actor) {
const actorCalc = actor.derivedData({ containers: false, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
const actorCalc = actor.derivedData({ containers: false, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
if (actorCalc) {
calc.containers = actorCalc.gear.containers;
}
@ -47,12 +47,14 @@ export class M5Item extends Item {
if (character) {
const actorCalc = character.derivedData({
containers: true,
skills: true,
items: true,
spells: true,
effects: true,
kampfkuenste: true,
encumbrance: true,
class: true,
});
if (actorCalc?.skillMods && Object.keys(actorCalc.skillMods).indexOf(itemId) !== -1) {
pairs = pairs.concat(actorCalc.skillMods[itemId]);
@ -89,7 +91,7 @@ export class M5Item extends Item {
calc.containers = null;
if (actor) {
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
if (actorCalc) {
calc.ew += actorCalc.stats.attackBonus.value;
calc.combatSkills = actorCalc.skills.combat;
@ -124,7 +126,7 @@ export class M5Item extends Item {
calc.containers = null;
if (actor) {
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
if (actorCalc) {
calc.ew += actorCalc.stats.defense.value + actorCalc.stats.defenseBonus.value;
calc.combatSkills = actorCalc.skills.combat;
@ -157,7 +159,7 @@ export class M5Item extends Item {
itemData.mods[5] = { type: "stat", id: "apProtection", operation: "set", value: itemData.apProtection };
calc.containers = null;
if (actor) {
const actorCalc = actor.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
const actorCalc = actor.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
if (actorCalc) {
calc.containers = actorCalc.gear.containers;
}
@ -171,7 +173,7 @@ export class M5Item extends Item {
} else if (itemType === "spell") {
calc.fw = 0;
if (actor) {
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
const actorCalc = character.derivedData({ containers: true, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
if (actorCalc) {
calc.ew = actorCalc.stats.spellCasting.value;
}
@ -183,7 +185,7 @@ export class M5Item extends Item {
calc.generalSkills = null;
if (actor) {
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
const actorCalc = character.derivedData({ containers: true, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
if (actorCalc) {
calc.generalSkills = actorCalc.skills.general;
}
@ -197,6 +199,9 @@ export class M5Item extends Item {
itemData.rolls.formulas[0].label = skill.name;
}
}
} else if (itemType === "class") {
itemData.mods[0] = { type: "stat", id: "resistanceBody", operation: "add", value: itemData.resistanceBody };
itemData.mods[1] = { type: "stat", id: "resistanceMind", operation: "add", value: itemData.resistanceMind };
}
if (itemData?.mods) {
calc.mods = {};

View File

@ -7,6 +7,13 @@ export class M5ItemSheet extends ItemSheet {
width: 640,
height: 480,
classes: ["midgard5", "sheet", "item"],
tabs: [
{
navSelector: ".sheet-navigation",
contentSelector: ".sheet-content",
initial: "base_values",
},
],
});
}

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@ -18,7 +18,8 @@
width: 64px;
}
td, th {
td,
th {
padding: 0 0.5rem 0 0.5rem;
&.center {

View File

@ -144,8 +144,7 @@
}
},
"gear": {
"gear": {
}
"gear": {}
}
},
"character": {
@ -154,7 +153,7 @@
}
},
"Item": {
"types": ["skill", "weapon", "defensiveWeapon", "armor", "spell", "kampfkunst", "item", "effect", "container"],
"types": ["skill", "weapon", "defensiveWeapon", "armor", "spell", "kampfkunst", "item", "effect", "container", "class"],
"templates": {
"itemDescription": {
"description": ""
@ -325,7 +324,7 @@
"calc": {}
},
"item": {
"templates": ["itemDescription", "equippable", "physical","valuable","hoarded"],
"templates": ["itemDescription", "equippable", "physical", "valuable", "hoarded"],
"rolls": {
"formulas": {},
"output": ""
@ -352,7 +351,7 @@
"calc": {}
},
"weapon": {
"templates": ["itemDescription", "stats", "equippable", "physical","valuable","hoarded"],
"templates": ["itemDescription", "stats", "equippable", "physical", "valuable", "hoarded"],
"special": false,
"ranged": false,
"valuable": false,
@ -377,7 +376,7 @@
"calc": {}
},
"defensiveWeapon": {
"templates": ["itemDescription", "stats", "equippable", "physical","valuable","hoarded"],
"templates": ["itemDescription", "stats", "equippable", "physical", "valuable", "hoarded"],
"special": false,
"valuable": false,
"hoarded": false,
@ -395,7 +394,7 @@
"calc": {}
},
"armor": {
"templates": ["itemDescription", "stats", "equippable", "attributeMod", "physical","valuable","hoarded"],
"templates": ["itemDescription", "stats", "equippable", "attributeMod", "physical", "valuable", "hoarded"],
"lpProtection": 0,
"apProtection": 0,
"valuable": false,
@ -459,6 +458,37 @@
"output": ""
},
"calc": {}
},
"class": {
"templates": ["itemDescription", "stats"],
"magicUsing": false,
"equipped": true,
"resistanceBody": 1,
"resistanceMind": 0,
"calc": {},
"mods": {},
"lernKostenAllgemein": {
"alltag": 20,
"freiland": 20,
"halbwelt": 20,
"kampf": 20,
"koerper": 20,
"sozial": 20,
"unterwelt": 20,
"waffen": 20
},
"lernKostenZauber": {
"beherrschen": {
"kosten": 0,
"pp": 0
}
},
"lernKostenKamptechnik": {
"kampfkunst": 90,
"fechten": 90,
"schiesskunst": 90,
"kido": 90
}
}
}
}

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@ -63,7 +63,7 @@
<tr height = 10px></tr>
<tr>
<td>{{localize "midgard5.magicUsing"}}</td>
<td><input id="data.info.magicUsing" type="checkbox" name="data.info.magicUsing" {{checked data.info.magicUsing}}></td>
<td><input id="data.info.magicUsing" type="checkbox" disabled="true" name="data.info.magicUsing" {{checked data.info.magicUsing}}></td>
<td>{{localize "midgard5.movementRange"}}</td>
<td><input name="data.movement" type="text" value="{{data.movement}}" data-dtype="Number" /></td>
</tr>

View File

@ -15,7 +15,7 @@
</tr>
<tr>
<td >{{localize "midgard5.class"}}</td>
<td><input name="data.info.class" type="text" value="{{data.info.class}}" data-dtype="String" /></td>
<td><input name="data.info.class" type="text" disabled="true" value="{{data.info.class}}" data-dtype="String" /></td>
<td >{{localize "midgard5.level"}}</td>
<td>{{data.calc.level}}</td>
</table>
@ -132,26 +132,26 @@
{{> "systems/midgard5/templates/sheets/character/base_values.hbs"}}
</div>
<div class="tab base_values flexcol" data-group="primary" data-tab="skills">
<div class="tab skills flexcol" data-group="primary" data-tab="skills">
{{> "systems/midgard5/templates/sheets/character/skills.hbs"}}
</div>
<div class="tab base_values flexcol" data-group="primary" data-tab="gear">
<div class="tab gear flexcol" data-group="primary" data-tab="gear">
{{> "systems/midgard5/templates/sheets/character/gear.hbs"}}
</div>
<div class="tab base_values flexcol" data-group="primary" data-tab="combat">
<div class="tab combat flexcol" data-group="primary" data-tab="combat">
{{> "systems/midgard5/templates/sheets/character/combat.hbs"}}
</div>
<div class="tab base_values flexcol" data-group="primary" data-tab="spells">
<div class="tab spells flexcol" data-group="primary" data-tab="spells">
{{> "systems/midgard5/templates/sheets/character/spells.hbs"}}
</div>
<div class="tab base_values flexcol" data-group="primary" data-tab="effects">
<div class="tab effects flexcol" data-group="primary" data-tab="effects">
{{> "systems/midgard5/templates/sheets/character/effects.hbs"}}
</div>
<div class="tab base_values flexcol" data-group="primary" data-tab="description">
<div class="tab description flexcol" data-group="primary" data-tab="description">
{{> "systems/midgard5/templates/sheets/character/description.hbs"}}
</div>

View File

@ -0,0 +1,109 @@
<form class="" autocomplete="off">
<header class="sheet-header">
<img class="item-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
<h1><input name="name" type="text" value="{{item.name}}" placeholder="Name" /></h1>
</header>
<nav class="sheet-navigation tabs" data-group="primary">
<a class="item active" data-tab="base_values">{{localize "midgard5.base_values"}}</a>
<a class="item" data-tab="skills">{{localize "midgard5.skills"}}</a>
<a class="item" data-tab="combat">{{localize "midgard5.combat"}}</a>
{{#if data.magicUsing}}
<a class="item" data-tab="spells">{{localize "midgard5.spells"}}</a>
{{/if}}
<a class="item" data-tab="description">{{localize "midgard5.description"}}</a>
</nav>
<section class="sheet-content">
<div class="tab base_values flexcol" data-group="primary" data-tab="base_values">
<table>
<tbody>
<tr>
<td colspan="4">
<div class="flexrow">
<span>
<input id="data.magicUsing" type="checkbox" name="data.magicUsing" {{checked data.magicUsing}} />
<label for="data.magicUsing">{{localize "midgard5.magicUsing"}}</label>
</span>
</div>
</td>
</tr>
<tr>
<td>{{localize "midgard5.resistanceMind"}}</td>
<td><input style="width:35px" name="data.resistanceMind" type="number" value="{{data.resistanceMind}}" data-dtype="Number" /></td>
<td>{{localize "midgard5.resistanceBody"}}</td>
<td><input style="width:35px" name="data.resistanceBody" type="number" value="{{data.resistanceBody}}" data-dtype="Number" /></td>
</tr>
</tbody>
</table>
</div>
<div class="tab skills flexcol" data-group="primary" data-tab="skills">
<table>
<tbody>
<tr>
<td colspan="4">
<div class="flexrow">
{{#each data.lernKostenAllgemein as |wert name|}}
<span style="flex: 1 0 26%">
<label for="data.lernKostenAllgemein.{{name}}">{{localize (m5concat "midgard5." name)}}</label>
<input style="width:35px" name="data.lernKostenAllgemein.{{name}}" type="number" value={{wert}} data-dtype="Number" />
</span>
{{/each}}
</div>
</td>
</tr>
</tbody>
</table>
</div>
<div class="tab combat flexcol" data-group="primary" data-tab="combat">
<table>
<tbody>
<tr>
<td colspan="4">
<div class="flexrow">
{{#each data.lernKostenKamptechnik as |wert name|}}
<span style="flex: 1 0 26%">
<label for="data.lernKostenKamptechnik.{{name}}">{{localize (m5concat "midgard5." name)}}</label>
<input style="width:35px" name="data.lernKostenKamptechnik.{{name}}" type="number" value={{wert}} data-dtype="Number" />
</span>
{{/each}}
</div>
</td>
</tr>
</tbody>
</table>
</div>
<div class="tab spells flexcol" data-group="primary" data-tab="spells">
<table>
<tbody>
<tr>
<td colspan="4">
<div class="flexrow">
{{#each data.lernKostenZauber as |wert name|}}
<span style="flex: 1 0 26%">
<label for="data.lernKostenZauber.{{name}}">{{localize (m5concat "midgard5." name)}}</label>
<input style="width:35px" name="data.lernKostenZauber.{{name}}" type="number" value={{wert.kosten}} data-dtype="Number" />
</span>
{{/each}}
</div>
</td>
</tr>
</tbody>
</table>
</div>
<div class="tab description flexcol" data-group="primary" data-tab="description">
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
</div>
</section>
</form>