Inclued Kampfkuenste as items

Changes:
 + add kampfkuenste template
 + add kampfkuenste tab
 + make kampfkuenste rollable
This commit is contained in:
Byroks 2023-11-26 13:47:00 +01:00
parent 7bf0fd90b0
commit abcd9d6049
11 changed files with 295 additions and 17 deletions

View File

@ -9,6 +9,7 @@
"TYPES.Item.armor": "Rüstung",
"TYPES.Item.spell": "Zauber",
"TYPES.Item.effect": "Aktive Effekte",
"ITEM.TypeKampfkunst": "Kampfkünste",
"midgard5.doRoll": "Würfeln",
"midgard5.learn": "Lernen",
@ -64,6 +65,7 @@
"midgard5.gear": "Ausrüstung",
"midgard5.spells": "Zauber",
"midgard5.effects": "Aktive Effekte",
"midgard5.kampfkuenste": "Kampfkünste",
"midgard5.class": "Klasse",
"midgard5.race": "Rasse",

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@ -0,0 +1,51 @@
{
"name": "Kampfkünste",
"type": "kampfkunst",
"img": "icons/svg/item-bag.svg",
"data": {
"description": "",
"kampfkunstTypeSelection": {
"none": "midgard5.spell-process-none",
"angriff": "midgard5.kampfkunst-type-angriff",
"verteidigung": "midgard5.kampfkunst-type-verteidigung",
"finten": "midgard5.kampfkunst-type-finten",
"geist": "midgard5.kampfkunst-type-geist",
"schießkunst": "midgard5.kampfkunst-type-schießkunst",
"fechten": "midgard5.kampfkunst-type-fechten",
"kidoAngriff": "midgard5.kido-type-angriff",
"kidoVerteidigung": "midgard5.kido-type-verteidigung",
"kidoFinten": "midgard5.kido-type-finten",
"kidoLeib": "midgard5.kido-type-leub"
},
"kampfkunstVarianteSelection": {
"none": "midgard5.spell-process-none",
"anstuermen": "midgard5.kampfkunst-variante-anstuermen",
"attackieren": "midgard5.kampfkunst-variante-attackieren",
"entwaffnen": "midgard5.kampfkunst-variante-entwaffnen"
},
"bonus": 0,
"type": "angriff",
"variante": "none",
"skillId": "",
"ap": 0,
"rolls": {
"formulas": {
"0": {
"formula": "1d20 + @c.calc.stats.spellCasting.value + @i.bonus",
"enabled": true,
"label": "Zaubern"
}
},
"output": ""
},
"calc": {}
},
"effects": [],
"folder": null,
"sort": 0,
"permission": {
"default": 0,
"XD0IpWT6bN4AJiYQ": 3
},
"_id": "HQ469FvZkwKfzFff"
}

View File

@ -1,4 +1,4 @@
import { BooleanField } from "@league-of-foundry-developers/foundry-vtt-types/src/foundry/common/data/fields.mjs";
import { BooleanField } from "@league-of-foundry-developers/foundry-vtt-types/src/foundry/common/data/fields.mjs";;
export interface M5Skill {
fw: number;
@ -163,15 +163,17 @@ export interface M5CharacterCalculatedData {
custom: {};
};
gear: {
weapons: {};
defensiveWeapons: {};
armor: {};
weapons: {};;
defensiveWeapons: {};;
armor: {};;
items: {};
effects: {};
};
spells: {};
effects: {};;
};;
spells: {};;
kampfkuenste: {};
}
export function enumKeys<O extends object, K extends keyof O = keyof O>(obj: O): K[] {
return Object.keys(obj).filter((k) => Number.isNaN(+k)) as K[];
return Object.keys(obj).filter((k) => Number.isNaN(+k)) as K[];
}

View File

@ -25,7 +25,17 @@ export class M5Character extends Actor {
}
derivedData(
skip: { mods?: boolean; skills?: boolean; weapons?: boolean; defensiveWeapons?: boolean; armor?: boolean; items?: boolean; spells?: boolean; effects?: boolean } = {}
skip: {
mods?: boolean;
skills?: boolean;
weapons?: boolean;
defensiveWeapons?: boolean;
armor?: boolean;
items?: boolean;
spells?: boolean;
effects?: boolean;
kampfkuenste?: boolean;
} = {}
): M5CharacterCalculatedData {
let ret: M5CharacterCalculatedData = {
level: 0,
@ -73,6 +83,7 @@ export class M5Character extends Actor {
effects: {},
},
spells: {},
kampfkuenste: {},
} as M5CharacterCalculatedData;
const context = this as any;
@ -274,6 +285,20 @@ export class M5Character extends Actor {
});
}
if (!skip?.kampfkuenste) {
context.items
?.filter((item) => item.type === "kampfkunst")
.forEach((item) => {
item.prepareDerivedData();
ret.kampfkuenste[item.id] = {
label: item.name,
process: "midgard5.kampfkunst-type-" + item.system.type,
calc: item.system.calc,
};
});
}
return ret;
}

View File

@ -31,7 +31,7 @@ export class M5Item extends Item {
];
if (character) {
const actorCalc = character.derivedData({ skills: true, weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true });
const actorCalc = character.derivedData({ skills: true, weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true });
if (actorCalc?.skillMods && Object.keys(actorCalc.skillMods).indexOf(itemId) !== -1) {
pairs = pairs.concat(actorCalc.skillMods[itemId]);
}
@ -65,7 +65,7 @@ export class M5Item extends Item {
calc.combatSkills = null;
if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true });
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true });
if (actorCalc) {
calc.ew += actorCalc.stats.attackBonus.value;
calc.combatSkills = actorCalc.skills.combat;
@ -89,7 +89,7 @@ export class M5Item extends Item {
calc.combatSkills = null;
if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true });
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true });
if (actorCalc) {
calc.ew += actorCalc.stats.defense.value + actorCalc.stats.defenseBonus.value;
calc.combatSkills = actorCalc.skills.combat;
@ -108,7 +108,15 @@ export class M5Item extends Item {
} else if (itemType === "spell") {
calc.fw = 0;
if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true });
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true });
if (actorCalc) {
calc.ew = actorCalc.stats.spellCasting.value;
}
}
} else if (itemType === "kampfkunst") {
calc.fw = 0;
if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, kampfkuenste: true });
if (actorCalc) {
calc.ew = actorCalc.stats.spellCasting.value;
}
@ -135,7 +143,7 @@ export class M5Item extends Item {
}
case M5ModType.SKILL: {
if (character) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true });
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true });
if (actorCalc) {
let category = (game as Game).i18n.localize("midgard5.skill");
Object.keys(actorCalc.skills.general).forEach((skillId) => {

View File

@ -245,6 +245,27 @@ export class M5Roll {
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.resistanceMind"));
}
static async initativeRoll(actor: any) {
let newInitiative; // the initiative value for the combatant
// ...
// The intnitiative value is calculated here
// ...
let combatant = game["combat"].getCombatantByActor(actor._id);
if (!combatant) {
await game["combat"].createEmbeddedDocuments("Combatant", [{ actorId: actor._id }]);
combatant = game["combat"].getCombatantByActor(actor._id);
}
const initiatives = {
_id: combatant._id,
initiative: actor.system.calc.attributes.gw.value,
};
await game["combat"].updateEmbeddedDocuments("Combatant", [initiatives]);
}
static resistanceBody(actor: any) {
const rollData = actor.getRollData() as M5RollData;
rollData.i = {

View File

@ -145,7 +145,7 @@
}
},
"Item": {
"types": ["skill", "weapon", "defensiveWeapon", "armor", "spell", "item", "effect"],
"types": ["skill", "weapon", "defensiveWeapon", "armor", "spell", "kampfkunst", "item", "effect"],
"templates": {
"itemDescription": {
"description": ""
@ -232,6 +232,32 @@
"geist": "midgard5.spell-target-geist",
"koerper": "midgard5.spell-target-koerper"
}
},
"kampfkunstSelection": {
"kampfkunstTypeSelection": {
"none": "midgard5.spell-process-none",
"angriff": "midgard5.kampfkunst-type-angriff",
"verteidigung": "midgard5.kampfkunst-type-verteidigung",
"finten": "midgard5.kampfkunst-type-finten",
"geist": "midgard5.kampfkunst-type-geist",
"schießkunst": "midgard5.kampfkunst-type-schießkunst",
"fechten": "midgard5.kampfkunst-type-fechten",
"kidoAngriff": "midgard5.kido-type-angriff",
"kidoVerteidigung": "midgard5.kido-type-verteidigung",
"kidoFinten": "midgard5.kido-type-finten",
"kidoLeib": "midgard5.kido-type-leub"
},
"kampfkunstVarianteSelection": {
"none": "midgard5.spell-process-none",
"anstuermen": "midgard5.kampfkunst-variant-anstuermen",
"attackieren": "midgard5.kampfkunst-variant-attackieren",
"entwaffnen": "midgard5.kampfkunst-variant-entwaffnen"
},
"spellTargetSelection": {
"umgebung": "midgard5.spell-target-umgebung",
"geist": "midgard5.spell-target-geist",
"koerper": "midgard5.spell-target-koerper"
}
}
},
"skill": {
@ -343,6 +369,28 @@
"output": ""
},
"calc": {}
},
"kampfkunst": {
"templates": ["itemDescription", "kampfkunstSelection"],
"bonus": 0,
"type": "",
"variante": "",
"ap": "",
"effectTarget": "",
"effectArea": "",
"effectDuration": "",
"origin": "",
"rolls": {
"formulas": {
"0": {
"formula": "1d20 + @c.calc.stats.spellCasting.value + @i.bonus",
"label": "Zaubern",
"enabled": true
}
},
"output": ""
},
"calc": {}
}
}
}

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@ -43,6 +43,23 @@
</tr>
{{/if}}
{{#if (eq iType "kampfkunst")}}
<tr>
<td>{{localize "midgard5.actor-ap"}}</td>
<td class="roll-spell-details">{{i.ap}}</td>
</tr>
<tr>
<td>{{localize "midgard5.kampfkunst-type"}}</td>
<td class="roll-spell-details">{{localize (m5concat "midgard5.kampfkunst-type-" i.type)}}</td>
</tr>
{{#if (eq i.type "angriff")}}
<tr>
<td>{{localize "midgard5.kampfkunst-variante"}}</td>
<td class="roll-spell-details">{{localize (m5concat "midgard5.kampfkunst-variante-" i.variante)}}</td>
</tr>
{{/if}}
{{/if}}
{{#each rolls as |roll index|}}
{{#if roll.enabled}}
<tr class="roll-row {{roll.css}}">

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@ -0,0 +1,23 @@
<table>
<thead>
<tr>
<th>{{localize "ITEM.TypeKampfkunst"}}</th>
<th>{{localize "midgard5.ew"}}</th>
<th></th>
<th></th>
</tr>
</thead>
<tbody>
{{#each data.calc.kampfkuenste as |item itemId|}}
<tr data-item="{{itemId}}">
<td class="padding edit-item">
<span>{{item.label}}</span>
<span class="spell-process">{{localize item.process}}</span>
</td>
<td class="fixed-value">{{item.calc.ew}}</td>
<td class="fixed-value"><button class="roll-button roll-weapon-button" /></td>
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>

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@ -9,7 +9,10 @@
<a class="item active" data-tab="base_values">{{ localize "midgard5.base_values" }}</a>
<a class="item" data-tab="skills">{{ localize "midgard5.skills" }}</a>
<a class="item" data-tab="gear">{{ localize "midgard5.gear" }}</a>
{{#if actor.system.info.magicUsing }}
<a class="item" data-tab="spells">{{ localize "midgard5.spells" }}</a>
{{/if}}
<a class="item" data-tab="kampfkuenste">{{ localize "midgard5.kampfkuenste" }}</a>
<a class="item" data-tab="effects">{{ localize "midgard5.effects" }}</a>
</nav>
@ -31,9 +34,12 @@
{{> "systems/midgard5/templates/sheets/character/spells.hbs"}}
</div>
<div class="tab base_values flexcol" data-group="primary" data-tab="kampfkuenste">
{{> "systems/midgard5/templates/sheets/character/kampfkuenste.hbs"}}
</div>
<div class="tab base_values flexcol" data-group="primary" data-tab="effects">
{{> "systems/midgard5/templates/sheets/character/effects.hbs"}}
</div>
</section>
</form>

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@ -0,0 +1,75 @@
<form class="item-sheet {{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
<h1><input name="name" type="text" value="{{item.name}}" placeholder="Name" /></h1>
</header>
<div class="sheet-content">
<table>
<tbody>
<tr>
<td>{{localize "midgard5.bonus"}}</td>
<td><input name="data.bonus" type="text" value="{{data.bonus}}" data-dtype="Number" /></td>
<td>{{localize "midgard5.actor-ap"}}</td>
<td><input name="data.ap" type="text" value="{{data.ap}}" data-dtype="String" /></td>
</tr>
<tr>
<td>{{localize "midgard5.spell-effectTarget"}}</td>
<td>
<select class="select-effectTarget" name="data.effectTarget" data-type="String">
{{#select data.effectTarget}}
{{#each data.spellTargetSelection as |label key|}}
<option value="{{key}}">{{localize label}}</option>
{{/each}}
{{/select}}
</select>
</td>
<td>{{localize "midgard5.spell-effectArea"}}</td>
<td><input name="data.effectArea" type="text" value="{{data.effectArea}}" data-dtype="String" /></td>
</tr>
<tr>
<td>{{localize "midgard5.spell-type"}}</td>
<td>
<select class="select-type" name="data.type" data-type="String">
{{#select data.type}}
{{#each data.kampfkunstTypeSelection as |label key|}}
<option value="{{key}}">{{localize label}}</option>
{{/each}}
{{/select}}
</select>
</td>
{{#if (eq item.system.type "angriff")}}
<td>{{localize "midgard5.spell-process"}}</td>
<td>
<select class="select-variante" name="data.variante" data-type="String">
{{#select data.variante}}
{{#each data.kampfkunstVarianteSelection as |label key|}}
<option value="{{key}}">{{localize label}}</option>
{{/each}}
{{/select}}
</select>
</td>
{{/if}}
</tr>
<td>{{localize "midgard5.weapon-skill"}}</td>
<td>
{{#if data.calc.skills.general}}
<select class="select-skill" name="data.skillId" data-type="String">
{{#select data.skillId}}
<option value="">{{localize "midgard5.no-skill"}}</option>
{{#each data.calc.skills.general as |skill key|}}
<option value="{{key}}">{{skill.label}}</option>
{{/each}}
{{/select}}
</select>
{{else}}
<span>{{localize "midgard5.assignItemToCharacter"}}</span>
{{/if}}
</td>
</tbody>
</table>
{{> "systems/midgard5/templates/sheets/item/rolls.hbs"}}
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
</div>
</form>