Zwergenhort (#4)

Mein Geschenk zu Weihnachten:

Implementierung des Zwergenhort gem. KOD S. 167 mit Angabe aktueller Mindesthort für aktuellen Grad und benötigtem Hort für nächsten Grad bei Zwergen. Der Hort erscheint nur bei ausgewählter Rasse Zwerg und wird bei allen anderen Rassen versteckt. Die Anrechnung von Gold oder Gegenständen wie auch im KOD erwähnt erfordert die Implementierung eines Goldmanagements und am besten auch eine Neustrukturierung des Charakterbogens (s. weitere Issues).

Frohe Weihnachten ;)

Co-authored-by: Byroks <byroks@gmail.com>
Reviewed-on: #4
Co-authored-by: LeFrique <lefrique@live.de>
Co-committed-by: LeFrique <lefrique@live.de>
This commit was merged in pull request #4.
This commit is contained in:
2024-01-07 14:31:20 +01:00
committed by Byroks
co-authored by Byroks
parent 975bcd1e15
commit b8e873537c
14 changed files with 234 additions and 34 deletions
+1
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@@ -8,6 +8,7 @@ const preloadTemplates = async (): Promise<Handlebars.TemplateDelegate<any>[]> =
const templates: Array<string> = [
"sheets/character/attribute.hbs",
"sheets/character/base_values.hbs",
"sheets/character/main.hbs",
"sheets/character/skills.hbs",
"sheets/character/gear.hbs",
"sheets/character/spells.hbs",
+8
View File
@@ -86,6 +86,10 @@ export enum M5Stats {
PROTECTION_AP = "apProtection",
PERCEPTION = "perception",
DRINKING = "drinking",
HOARD = "hoard",
HOARD_NEXT = "hoardNext",
HOARD_MIN = "hoardMin",
WEALTH = "wealth",
}
export enum M5ModType {
@@ -173,6 +177,10 @@ export interface M5CharacterCalculatedData {
perceptionFW: number;
drinking: M5ModResult;
drinkingFW: number;
hoard: number;
hoardNext: number;
hoardMin: number;
wealth: number;
};
skillMods: {};
skills: {
+52 -7
View File
@@ -1,7 +1,6 @@
import { M5Item } from "../items/M5Item";
import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated, M5SkillLearned } from "../M5Base";
import M5ModAggregate from "./M5ModAggregate";
export class M5Character extends Actor {
// constructor(
// data: ConstructorParameters<typeof foundry.documents.BaseActor>[0],
@@ -72,6 +71,7 @@ export class M5Character extends Actor {
perceptionFW: 0,
drinking: { value: 0, mods: [] },
drinkingFW: 0,
hoard: 0,
},
skillMods: {},
skills: {
@@ -99,7 +99,7 @@ export class M5Character extends Actor {
const data = (this as any).system;
if (!data) return null;
ret.level = M5Character.levelFromExp(data.es);
ret.level = M5Character.levelFromExp(data.info.race === "Zwerg" ? Math.min(data.calc.stats?.hoard * 2 || 0, data.es) : data.es);
ret.attributes.st.value = M5Character.attributeMinMax(data.attributes.st); // TODO item effects
ret.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs);
@@ -145,6 +145,11 @@ export class M5Character extends Actor {
ret.stats.perceptionFW = 6;
ret.stats.drinking = this.modResult(0);
ret.stats.drinkingFW = Math.floor(ret.attributes.ko.value / 10);
ret.stats.hoardMin = M5Character.levelThreshold.at (ret.level - 1)/2;
ret.stats.hoardNext = M5Character.levelThreshold.at (ret.level)/2;
ret.stats.wealth = data.info.gold + data.info.silver/10 + data.info.copper/100;
ret.stats.hoard = 0;
if (!skip?.mods) {
const aggregate = new M5ModAggregate(data, ret);
@@ -172,7 +177,14 @@ export class M5Character extends Actor {
let label = item.name;
if (item.system.magic) {
label += "*";
};
if (item.system.valuable) {
ret.stats.wealth += item.system.value || 0;
};
if (item.system.hoarded) {
ret.stats.hoard += item.system.value || 0;
}
let icon = item.img;
let rollable = false;
@@ -183,12 +195,15 @@ export class M5Character extends Actor {
break;
}
}
ret.gear.items[item.id] = {
label: label,
icon: icon,
magic: item.system.magic,
calc: item.system.calc,
equipped: item.system?.equipped,
valuable: item.system?.valuable,
hoarded: item.system?.hoarded,
weight: item.system.weight || 0,
containerId: item.system.containerId || "",
value: item.system.value || 0,
@@ -223,6 +238,8 @@ export class M5Character extends Actor {
label: label,
icon: icon,
magic: item.system.magic,
valuable: item.system?.valuable,
hoarded: item.system?.hoarded,
calc: item.system.calc,
equipped: item.system?.equipped,
weight: item.system.weight || 0,
@@ -232,6 +249,7 @@ export class M5Character extends Actor {
quantity: item.system.quantity || 0,
rollExist: rollable,
};
});
}
@@ -244,8 +262,8 @@ export class M5Character extends Actor {
let label = item.name;
if (item.system.magic) {
label += "*";
}
};
ret.gear.effects[item.id] = {
label: label,
magic: item.system.magic,
@@ -288,12 +306,21 @@ export class M5Character extends Actor {
(item.system.stats.damageBonus < 0 ? "" : "+") +
item.system.stats.damageBonus +
")";
};
if (item.system.valuable) {
ret.stats.wealth += item.system.value || 0;
};
if (item.system.hoarded) {
ret.stats.hoard += item.system.value || 0;
}
ret.gear.weapons[item.id] = {
label: label,
skillId: item.system.skillId,
magic: item.system.magic,
valuable: item.system?.valuable,
hoarded: item.system?.hoarded,
value: item.system.value || 0,
calc: item.system.calc,
};
});
@@ -308,12 +335,21 @@ export class M5Character extends Actor {
let label = item.name;
if (item.system.magic) {
label += "*(" + (item.system.stats.defenseBonus < 0 ? "" : "+") + item.system.stats.defenseBonus + ")";
};
if (item.system.valuable) {
ret.stats.wealth += item.system.value || 0;
};
if (item.system.hoarded) {
ret.stats.hoard += item.system.value || 0;
}
ret.gear.defensiveWeapons[item.id] = {
label: label,
skillId: item.system.skillId,
magic: item.system.magic,
valuable: item.system?.valuable,
hoarded: item.system?.hoarded,
value: item.system.value || 0,
calc: item.system.calc,
};
});
@@ -328,11 +364,20 @@ export class M5Character extends Actor {
let label = item.name;
if (item.system.magic) {
label += "*";
};
if (item.system.valuable) {
ret.stats.wealth += item.system.value || 0;
};
if (item.system.hoarded) {
ret.stats.hoard += item.system.value || 0;
}
ret.gear.armor[item.id] = {
label: label,
magic: item.system.magic,
valuable: item.system?.valuable,
hoarded: item.system?.hoarded,
value: item.system.value || 0,
calc: item.system.calc,
equipped: item.system?.equipped,
};
+25 -9
View File
@@ -9,7 +9,7 @@
"verified": "11",
"maximum": "11"
},
"authors": [{ "name": "Byroks" }],
"authors": [{"name": "Byroks"}],
"scripts": ["bundle.js"],
"styles": ["bundle.css"],
"packs": [
@@ -103,25 +103,41 @@
"name": "Midgard 5",
"sorting": "a",
"color": "#0000FF",
"packs": ["blaupause-spielfiguren", "tabellen-kritische-ereignisse", "makros-kritische-ereignisse", "makros-standardwurfel"],
"packs": [
"blaupause-spielfiguren",
"tabellen-kritische-ereignisse",
"makros-kritische-ereignisse",
"makros-standardwurfel"
],
"folders": [
{
"name": "Ausrüstung",
"sorting": "a",
"color": "#008000",
"packs": ["ausruestung", "ruestkammer", "waffenkammer"]
"packs": [
"ausruestung",
"ruestkammer",
"waffenkammer"
]
},
{
"name": "Effekte",
"sorting": "a",
"color": "#800080",
"packs": ["kampfzustaende", "verletzungen", "zauberwirkungen"]
"packs": [
"kampfzustaende",
"verletzungen",
"zauberwirkungen"
]
},
{
"name": "Fähigkeiten",
"sorting": "a",
"color": "#800000",
"packs": ["fertigkeiten", "kampf"]
"packs": [
"fertigkeiten",
"kampf"
]
}
]
}
@@ -137,9 +153,9 @@
"gridUnits": "m",
"primaryTokenAttribute": "lp",
"secondaryTokenAttribute": "ap",
"url": "https://git.byroks.de/Byroks/foundry-vtt-system-midgard5",
"manifest": "https://git.byroks.de/Byroks/foundry-vtt-system-midgard5/releases/download/v2.3.1/system.json",
"download": "https://git.byroks.de/Byroks/foundry-vtt-system-midgard5/releases/download/v2.3.1/midgard5-v2.3.1.zip",
"url": "https://github.com/Byroks/foundry-vtt-system-midgard5",
"manifest": "https://github.com/Byroks/foundry-vtt-system-midgard5/releases/download/v2.3.1/system.json",
"download": "https://github.com/Byroks/foundry-vtt-system-midgard5/releases/download/v2.3.1/midgard5-v2.3.1.zip",
"initiative": "@c.calc.attributes.gw.value",
"license": "LICENSE.txt"
}
}
+18 -4
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@@ -204,6 +204,14 @@
"equippable": false,
"equipped": true
},
"valuable": {
"valuable": false,
"item-wealth": true
},
"hoarded": {
"hoarded": false,
"inHoard": true
},
"physical": {
"value": 0,
"weight": 0,
@@ -303,7 +311,7 @@
"calc": {}
},
"item": {
"templates": ["itemDescription", "equippable", "physical"],
"templates": ["itemDescription", "equippable", "physical","valuable","hoarded"],
"rolls": {
"formulas": {},
"output": ""
@@ -330,9 +338,11 @@
"calc": {}
},
"weapon": {
"templates": ["itemDescription", "stats", "equippable", "physical"],
"templates": ["itemDescription", "stats", "equippable", "physical","valuable","hoarded"],
"special": false,
"ranged": false,
"valuable": false,
"hoarded": false,
"skillId": "",
"damageBase": "1d6",
"rolls": {
@@ -353,8 +363,10 @@
"calc": {}
},
"defensiveWeapon": {
"templates": ["itemDescription", "stats", "equippable", "physical"],
"templates": ["itemDescription", "stats", "equippable", "physical","valuable","hoarded"],
"special": false,
"valuable": false,
"hoarded": false,
"skillId": "",
"rolls": {
"formulas": {
@@ -369,9 +381,11 @@
"calc": {}
},
"armor": {
"templates": ["itemDescription", "stats", "equippable", "attributeMod", "physical"],
"templates": ["itemDescription", "stats", "equippable", "attributeMod", "physical","valuable","hoarded"],
"lpProtection": 0,
"apProtection": 0,
"valuable": false,
"hoarded": false,
"rolls": {
"formulas": {},
"output": ""