Sortierbare Items (#68)

Changes:
 + Items sind jetzt sortierbar
 + Items können jetzt auf andere Actor übertragen werden
 + Löschen button für Mods
Reviewed-on: #68
This commit was merged in pull request #68.
This commit is contained in:
2024-03-04 10:01:47 +01:00
parent bb9d20f586
commit e465bac5ef
9 changed files with 260 additions and 268 deletions
+9 -9
View File
@@ -48,10 +48,10 @@
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
</tr>
</thead>
<tbody>
<tbody class="items-list">
{{#each data.calc.gear.weapons as |item itemId|}}
{{#if item.equipped}}
<tr data-item="{{itemId}}">
<tr data-item-id="{{itemId}}" class="item">
<td class="padding edit-item {{#if item.special}}highlight{{/if}}">{{item.label}}{{#if item.special}}(*){{/if}}</td>
<td class="fixed-value">{{item.calc.ew}}</td>
<td class="fixed-value">{{item.damageBase}}</td>
@@ -67,7 +67,7 @@
{{/if}}
{{/each}}
<tr data-item="{{itemId}}">
<tr data-item-id="{{itemId}}">
<td class="padding edit-item">{{localize "midgard5.brawl"}}</td>
<td class="fixed-value">{{data.calc.stats.brawlFw}}</td>
<td class="fixed-value">1d6 -4</td>
@@ -87,9 +87,9 @@
<td><a class="title add-kampfkunst"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody>
<tbody class="items-list">
{{#each data.calc.kampfkuenste as |item itemId|}}
<tr data-item="{{itemId}}">
<tr data-item-id="{{itemId}}" class="item">
<td class="padding edit-item">{{item.label}}</td>
<td>
{{#if item.isKido}}
@@ -147,10 +147,10 @@
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
</tr>
</thead>
<tbody>
<tbody class="items-list">
{{#each data.calc.gear.defensiveWeapons as |item itemId|}}
{{#if item.equipped}}
<tr data-item="{{itemId}}">
<tr data-item-id="{{itemId}}" class="item">
<td class="padding edit-item">{{item.label}}</td>
<td class="fixed-value">{{item.calc.ew}}</td>
<td class="fixed-value">{{item.defenseBonus}}</td>
@@ -176,10 +176,10 @@
<th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
</tr>
</thead>
<tbody>
<tbody class="items-list">
{{#each data.calc.gear.armor as |item itemId|}}
{{#if item.equipped}}
<tr data-item="{{itemId}}">
<tr data-item-id="{{itemId}}" class="item">
<td class="padding">{{item.label}}</td>
<td class="fixed-value">{{lpProtection}}</td>
<td class="change-equipped">
+2 -2
View File
@@ -6,9 +6,9 @@
</tr>
</thead>
<tbody>
<tbody class="items-list">
{{#each data.calc.gear.effects as |item itemId|}}
<tr data-item="{{itemId}}">
<tr data-item-id="{{itemId}}" class="items">
<td class="padding">
<span class="edit-item">{{item.label}}</span>
{{#if item.equipped}}
+15 -16
View File
@@ -77,11 +77,11 @@
<th class="title">&nbsp;</th>
</tr>
</thead>
<tbody>
<tbody class="items-list">
<tr height = 10px></tr>
{{#each ../data.calc.gear.items as |item itemId|}}
{{#if (eq item.containerId containerId)}}
<tr data-item="{{itemId}}">
<tr data-item-id="{{itemId}}" class="item">
<td class="padding">
<span class="edit-item">{{item.label}}</span>
</td>
@@ -114,7 +114,7 @@
{{/each}}
{{#each ../data.calc.gear.weapons as |item itemId|}}
{{#if (eq item.containerId containerId)}}
<tr data-item="{{itemId}}">
<tr data-item-id="{{itemId}}" class="item">
<td class="padding">
<span class="edit-item">{{item.label}}</span>
</td>
@@ -143,7 +143,7 @@
{{/each}}
{{#each ../data.calc.gear.defensiveWeapons as |item itemId|}}
{{#if (eq item.containerId containerId)}}
<tr data-item="{{itemId}}">
<tr data-item-id="{{itemId}}" class="item">
<td class="padding">
<span class="edit-item">{{item.label}}</span>
</td>
@@ -172,7 +172,7 @@
{{/each}}
{{#each ../data.calc.gear.armor as |item itemId|}}
{{#if (eq item.containerId containerId)}}
<tr data-item="{{itemId}}">
<tr data-item-id="{{itemId}}" class="item">
<td class="padding">
<span class="edit-item">{{item.label}}</span>
</td>
@@ -226,10 +226,10 @@
<td><a class="title add-container"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody>
<tbody class="items-list">
<tr height = 10px></tr>
{{#each data.calc.gear.containers as |item itemId|}}
<tr data-item="{{itemId}}">
<tr data-item-id="{{itemId}}" class="item">
<td class="padding">
<span class="edit-item">{{item.label}}</span>
</td>
@@ -274,12 +274,11 @@
<td><a class="title add-item"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody>
<tbody class="items-list">
<tr height = 10px></tr>
</tr>
{{#each data.calc.gear.items as |item itemId|}}
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
<tr data-item="{{itemId}}">
<tr data-item-id="{{itemId}}" class="item">
<td class="padding">
<span class="edit-item">{{item.label}}</span>
</td>
@@ -330,10 +329,10 @@
</tr>
</thead>
<tbody>
<tbody class="items-list">
{{#each data.calc.gear.weapons as |item itemId|}}
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
<tr data-item="{{itemId}}">
<tr data-item-id="{{itemId}}" class="item">
<td class="padding edit-item">{{item.label}}</td>
<td style="text-align: start">
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
@@ -374,10 +373,10 @@
<td><a class="title add-defensiveWeapon"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody>
<tbody class="items-list">
{{#each data.calc.gear.defensiveWeapons as |item itemId|}}
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
<tr data-item="{{itemId}}">
<tr data-item-id="{{itemId}}" class="item">
<td class="padding edit-item">{{item.label}}</td>
<td style="text-align: start">
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
@@ -418,10 +417,10 @@
<td><a class="title add-armor"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody>
<tbody class="items-list">
{{#each data.calc.gear.armor as |item itemId|}}
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
<tr data-item="{{itemId}}">
<tr data-item-id="{{itemId}}" class="item">
<td class="padding edit-item">{{item.label}}</td>
<td style="text-align: start">
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
+10 -10
View File
@@ -14,9 +14,9 @@
<th><a class="title add-innate-skill"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody>
<tbody class="items-list">
{{#each data.calc.skills.innate as |skill skillId|}}
<tr data-item="{{skillId}}">
<tr data-item-id="{{skillId}}" class="item">
<td class="padding edit-item">{{skill.label}}</td>
<td class="fixed-value">{{skill.fw}}</td>
<td class="fixed-value">{{skill.calc.bonus}}</td>
@@ -25,7 +25,7 @@
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
<tr data-item="{{itemId}}">
<tr data-item-id="{{itemId}}">
<td class="padding edit-item">{{localize "midgard5.perception"}}</td>
<td class="fixed-value">{{data.calc.stats.perceptionFW}}</td>
<td class="fixed-value">{{data.calc.stats.perception.value}}</td>
@@ -33,7 +33,7 @@
<td><button class="roll-button roll-perception-button"></button></td>
<td class="fixed-value"></td>
</tr>
<tr data-item="{{itemId}}">
<tr data-item-id="{{itemId}}">
<td class="padding edit-item">{{localize "midgard5.drinking"}}</td>
<td class="fixed-value">{{data.calc.stats.drinkingFW}}</td>
<td class="fixed-value">{{data.calc.stats.drinking.value}}</td>
@@ -59,9 +59,9 @@
<th><a class="title add-general-skill"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody>
<tbody class="items-list">
{{#each data.calc.skills.general as |skill skillId|}}
<tr data-item="{{skillId}}">
<tr data-item-id="{{skillId}}" class="item">
<td class="padding edit-item">{{skill.label}}</td>
<td>
<i class="fa fa-minus-circle fw-decrease" style="cursor: pointer"></i>
@@ -93,9 +93,9 @@
<th><a class="title add-combat-skill"><i class="fa-regular fa-plus"></i></th>
</tr>
</thead>
<tbody>
<tbody class="items-list">
{{#each data.calc.skills.combat as |skill skillId|}}
<tr data-item="{{skillId}}">
<tr data-item-id="{{skillId}}" class="item">
<td class="padding edit-item">{{skill.label}}</td>
<td class="fixed-value">{{skill.fw}}</td>
<td class="fixed-value">{{skill.calc.bonus}}</td>
@@ -123,9 +123,9 @@
<th><a class="title add-language-skill"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody>
<tbody class="items-list">
{{#each data.calc.skills.language as |skill skillId|}}
<tr data-item="{{skillId}}">
<tr data-item-id="{{skillId}}" class="item">
<td class="padding edit-item">{{skill.label}}</td>
<td class="fixed-value">{{skill.fw}}</td>
<td class="fixed-value">{{skill.calc.bonus}}</td>
+2 -2
View File
@@ -7,9 +7,9 @@
<td><a class="title add-spell"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody>
<tbody class="items-list">
{{#each data.calc.spells as |item itemId|}}
<tr data-item="{{itemId}}">
<tr data-item-id="{{itemId}}" class="item">
<td class="padding edit-item">
<span>{{item.label}}</span>
<span class="spell-process">{{localize item.process}}</span>
+5 -2
View File
@@ -5,11 +5,12 @@
<th></th>
<th></th>
<th><button class="add-mod">+</button></th>
<th></th>
</tr>
</thead>
<tbody>
<tbody class="items-list">
{{#each mods as |mod modId|}}
<tr>
<tr data-mod-id="{{modId}}" class="item">
<td>
<select class="select-mod-type" name="data.mods.{{modId}}.type" data-type="String">
{{#select mod.type}}
@@ -51,6 +52,8 @@
<td>
<input name="data.mods.{{modId}}.value" type="number" value="{{mod.value}}" data-dtype="Number" />
</td>
<td class="fixed-value"><a class="mod-delete" title="Delete Roll"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>