Sortierbare Items (#68)
Changes: + Items sind jetzt sortierbar + Items können jetzt auf andere Actor übertragen werden + Löschen button für Mods Reviewed-on: #68
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parent
bb9d20f586
commit
e465bac5ef
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@ -1,5 +1,18 @@
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import { M5Item } from "../items/M5Item";
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import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ItemType, M5ModOperation, M5ModResult, M5ModType, M5RollData, M5Skill, M5SkillCalculated, M5SkillLearned, M5SkillType } from "../M5Base";
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import {
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M5Attribute,
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M5CharacterCalculatedData,
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M5ItemMod,
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M5ItemType,
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M5ModOperation,
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M5ModResult,
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M5ModType,
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M5RollData,
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M5Skill,
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M5SkillCalculated,
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M5SkillLearned,
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M5SkillType,
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} from "../M5Base";
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import M5ModAggregate from "./M5ModAggregate";
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export class M5Character extends Actor {
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// constructor(
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@ -226,6 +239,7 @@ export class M5Character extends Actor {
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if (!skip?.containers) {
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context.items
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?.filter((item) => item.type === "container")
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.sort((a, b) => a?.sort - b?.sort)
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.forEach((item) => {
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item.prepareDerivedData();
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@ -263,6 +277,7 @@ export class M5Character extends Actor {
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if (!skip?.items) {
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context.items
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?.filter((item) => item.type === "item")
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.sort((a, b) => a?.sort - b?.sort)
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.forEach((item) => {
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item.prepareDerivedData();
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@ -280,10 +295,10 @@ export class M5Character extends Actor {
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if (!!item.system.containerId) {
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ret.gear.containers[item.system.containerId].weight += parseFloat((item.system.weight * item.system.quantity).toPrecision(4));
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if (ret.gear.containers[item.system.containerId].equipped) {
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ret.stats.encumbrance += (item.system.weight * item.system.quantity);
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ret.stats.encumbrance += item.system.weight * item.system.quantity;
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}
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} else if (item.system.equipped) {
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ret.stats.encumbrance += (item.system.weight * item.system.quantity);
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ret.stats.encumbrance += item.system.weight * item.system.quantity;
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}
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let icon = item.img;
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@ -316,6 +331,7 @@ export class M5Character extends Actor {
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context.items
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?.filter((item) => item.type === "weapon")
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.sort((a, b) => a?.sort - b?.sort)
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.forEach((item) => {
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item.prepareDerivedData();
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@ -364,6 +380,7 @@ export class M5Character extends Actor {
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context.items
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?.filter((item) => item.type === "defensiveWeapon")
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.sort((a, b) => a?.sort - b?.sort)
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.forEach((item) => {
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item.prepareDerivedData();
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@ -404,6 +421,7 @@ export class M5Character extends Actor {
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context.items
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?.filter((item) => item.type === "armor")
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.sort((a, b) => a?.sort - b?.sort)
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.forEach((item) => {
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item.prepareDerivedData();
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@ -470,28 +488,28 @@ export class M5Character extends Actor {
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if (!skip?.encumbrance) {
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const item = context.items.filter((x) => x.name === "Höchstlast");
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if (ret.stats.encumbrance > ret.stats.loadMax) {
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if (item.length === 0) {
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let messageContent = `Höchstlast wurde überschritten: 1 AP Schaden durch Belastung alle 10 Minuten abziehen!`;
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let chatData = {
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speaker: ChatMessage.getSpeaker({actor: Actor.name}),
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content: messageContent,
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};
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ChatMessage.create(chatData, {});
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ui.notifications.warn(messageContent);
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this.createEffect("Höchstlast", [{ id: "ap", operation: M5ModOperation.SUBTRACT, type: M5ModType.STAT, value: 1 }]);
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} else if (item.length === 2) {
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item[1]?.delete();
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} else if (item.length === 1) {
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item[0].update({
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data: {
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equipped: true,
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},
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});
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}
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} else if (ret.stats.encumbrance < ret.stats.loadMax) {
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if (item.length === 1) {
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item[0]?.delete();
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if (ret.stats.encumbrance > ret.stats.loadMax) {
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if (item.length === 0) {
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let messageContent = `Höchstlast wurde überschritten: 1 AP Schaden durch Belastung alle 10 Minuten abziehen!`;
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let chatData = {
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speaker: ChatMessage.getSpeaker({ actor: Actor.name }),
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content: messageContent,
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};
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ChatMessage.create(chatData, {});
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ui.notifications.warn(messageContent);
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this.createEffect("Höchstlast", [{ id: "ap", operation: M5ModOperation.SUBTRACT, type: M5ModType.STAT, value: 1 }]);
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} else if (item.length === 2) {
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item[1]?.delete();
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} else if (item.length === 1) {
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item[0].update({
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data: {
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equipped: true,
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},
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});
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}
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} else if (ret.stats.encumbrance < ret.stats.loadMax) {
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if (item.length === 1) {
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item[0]?.delete();
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}
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}
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}
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@ -500,6 +518,7 @@ export class M5Character extends Actor {
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if (!skip?.effects) {
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context.items
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?.filter((item) => item.type === "effect")
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.sort((a, b) => a?.sort - b?.sort)
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.forEach((item) => {
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item.prepareDerivedData();
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@ -521,6 +540,7 @@ export class M5Character extends Actor {
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if (!skip?.skills) {
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context.items
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?.filter((item) => item.type === "skill")
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.sort((a, b) => a?.sort - b?.sort)
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.forEach((item) => {
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item.prepareDerivedData();
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const skillMap = ret.skills[item.system.type];
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@ -547,6 +567,7 @@ export class M5Character extends Actor {
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if (!skip?.spells) {
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context.items
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?.filter((item) => item.type === "spell")
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.sort((a, b) => a?.sort - b?.sort)
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.forEach((item) => {
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item.prepareDerivedData();
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@ -561,6 +582,7 @@ export class M5Character extends Actor {
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if (!skip?.kampfkuenste) {
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context.items
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?.filter((item) => item.type === "kampfkunst")
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.sort((a, b) => a?.sort - b?.sort)
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.forEach((item) => {
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item.prepareDerivedData();
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@ -11,7 +11,13 @@ export default class M5CharacterSheet extends ActorSheet {
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width: 1000,
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height: 800,
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classes: ["midgard5", "sheet", "character"],
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tabs: [{ navSelector: ".sheet-navigation", contentSelector: ".sheet-content", initial: "base_values" }],
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tabs: [
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{
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navSelector: ".sheet-navigation",
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contentSelector: ".sheet-content",
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initial: "base_values",
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},
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],
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});
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}
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@ -68,28 +74,17 @@ export default class M5CharacterSheet extends ActorSheet {
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});
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html.find(".roll-attribute-button").on("click", async (event) => {
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let elem = event.target;
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let attributeStr = elem.dataset["attribute"];
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while (!attributeStr) {
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elem = elem.parentElement;
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if (!elem) return;
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attributeStr = elem.dataset["attribute"];
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}
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const attributeValue = parseInt(elem.dataset["value"]);
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let target = event.target.closest("[data-attribute]") as HTMLElement;
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let attributeValue = target ? parseInt(target.dataset.value) : null;
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let attributeStr = target ? target.dataset.attribute : null;
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const roll = M5Roll.fromAttributeValue(this.actor, attributeStr, attributeValue);
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//console.log("roll-attribute-button", parent, attributeStr, attributeValue, roll)
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await roll.toMessage();
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});
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html.find(".edit-item").on("click", async (event) => {
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let row = event.target.parentElement;
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let itemId = row.dataset["item"];
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while (!itemId) {
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row = row.parentElement;
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if (!row) return;
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itemId = row.dataset["item"];
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}
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let target = event.target.closest("[data-item-id]") as HTMLElement;
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let itemId = target ? target.dataset.itemId : null;
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const context = this.actor as any;
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const item = context.items.get(itemId);
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@ -98,13 +93,8 @@ export default class M5CharacterSheet extends ActorSheet {
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});
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html.find(".quantity-increase").on("click", async (event) => {
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let row = event.target.parentElement;
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let itemId = row.dataset["item"];
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while (!itemId) {
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row = row.parentElement;
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if (!row) return;
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itemId = row.dataset["item"];
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}
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let target = event.target.closest("[data-item-id]") as HTMLElement;
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let itemId = target ? target.dataset.itemId : null;
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const context = this.actor as any;
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const item = context.items.get(itemId);
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@ -120,13 +110,8 @@ export default class M5CharacterSheet extends ActorSheet {
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});
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html.find(".quantity-decrease").on("click", async (event) => {
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let row = event.target.parentElement;
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let itemId = row.dataset["item"];
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while (!itemId) {
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row = row.parentElement;
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if (!row) return;
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itemId = row.dataset["item"];
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}
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let target = event.target.closest("[data-item-id]") as HTMLElement;
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let itemId = target ? target.dataset.itemId : null;
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const context = this.actor as any;
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const item = context.items.get(itemId);
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@ -141,13 +126,8 @@ export default class M5CharacterSheet extends ActorSheet {
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});
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html.find(".roll-consumable-item").on("click", async (event) => {
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let row = event.target.parentElement;
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let itemId = row.dataset["item"];
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while (!itemId) {
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row = row.parentElement;
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if (!row) return;
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itemId = row.dataset["item"];
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}
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let target = event.target.closest("[data-item-id]") as HTMLElement;
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let itemId = target ? target.dataset.itemId : null;
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const context = this.actor as any;
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const item = context.items.get(itemId);
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@ -164,13 +144,8 @@ export default class M5CharacterSheet extends ActorSheet {
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});
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html.find(".item-delete").on("click", async (event) => {
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let row = event.target.parentElement;
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let itemId = row.dataset["item"];
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while (!itemId) {
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row = row.parentElement;
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if (!row) return;
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itemId = row.dataset["item"];
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}
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let target = event.target.closest("[data-item-id]") as HTMLElement;
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let itemId = target ? target.dataset.itemId : null;
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const context = this.actor as any;
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const item = context.items.get(itemId);
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@ -179,8 +154,8 @@ export default class M5CharacterSheet extends ActorSheet {
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});
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html.find(".roll-learned-button").on("click", async (event) => {
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const row = event.target.parentElement.parentElement;
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let skillId = row.dataset["item"];
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let target = event.target.closest("[data-item-id]") as HTMLElement;
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let skillId = target ? target.dataset.itemId : null;
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const actor = this.actor as any;
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const item = actor.items.get(skillId) as M5Item;
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@ -188,8 +163,8 @@ export default class M5CharacterSheet extends ActorSheet {
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});
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html.find(".roll-general-button").on("click", async (event) => {
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const row = event.target.parentElement.parentElement;
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let skillName = row.dataset["skill"];
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let target = event.target.closest("[data-skill]") as HTMLElement;
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let skillName = target ? target.dataset.skill : null;
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const data = this.actor.system;
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const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned;
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@ -199,8 +174,8 @@ export default class M5CharacterSheet extends ActorSheet {
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});
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html.find(".learn-button").on("click", async (event) => {
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const row = event.target.parentElement.parentElement;
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let skillName = row.dataset["skill"];
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let target = event.target.closest("[data-skill]") as HTMLElement;
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let skillName = target ? target.dataset.skill : null;
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const data = this.actor.system;
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const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned;
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@ -268,8 +243,8 @@ export default class M5CharacterSheet extends ActorSheet {
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});
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html.find(".roll-weapon-button").on("click", async (event) => {
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const row = event.target.parentElement.parentElement;
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let itemId = row.dataset["item"];
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let target = event.target.closest("[data-item-id]") as HTMLElement;
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let itemId = target ? target.dataset.itemId : null;
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const context = this.actor as any;
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const item = context.items.get(itemId) as M5Item;
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@ -308,13 +283,8 @@ export default class M5CharacterSheet extends ActorSheet {
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});
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html.find(".change-equipped").on("click", async (event) => {
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let row = event.target.parentElement;
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let itemId = row.dataset["item"];
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while (!itemId) {
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row = row.parentElement;
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if (!row) return;
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itemId = row.dataset["item"];
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}
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let target = event.target.closest("[data-item-id]") as HTMLElement;
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let itemId = target ? target.dataset.itemId : null;
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const context = this.actor as any;
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const item = context.items.get(itemId);
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@ -323,6 +293,7 @@ export default class M5CharacterSheet extends ActorSheet {
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equipped: !item.system.equipped,
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},
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});
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this.render();
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});
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@ -365,28 +336,36 @@ export default class M5CharacterSheet extends ActorSheet {
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const data = this.actor.system;
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const character = this.actor as M5Character;
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character.createItem((game as Game).i18n.localize("TYPES.Item.innate-ability"), M5ItemType.SKILL, { type: M5SkillType.INNATE });
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character.createItem((game as Game).i18n.localize("midgard5.innate-ability"), M5ItemType.SKILL, {
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type: M5SkillType.INNATE,
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});
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});
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html.find(".add-general-skill").on("click", async (event) => {
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const data = this.actor.system;
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const character = this.actor as M5Character;
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character.createItem((game as Game).i18n.localize("TYPES.Item.skill"), M5ItemType.SKILL, { type: M5SkillType.GENERAL });
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character.createItem((game as Game).i18n.localize("TYPES.Item.skill"), M5ItemType.SKILL, {
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type: M5SkillType.GENERAL,
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});
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});
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html.find(".add-combat-skill").on("click", async (event) => {
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const data = this.actor.system;
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const character = this.actor as M5Character;
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character.createItem((game as Game).i18n.localize("TYPES.Item.weapon-skill"), M5ItemType.SKILL, { type: M5SkillType.COMBAT });
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character.createItem((game as Game).i18n.localize("midgard5.weapon-skill"), M5ItemType.SKILL, {
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type: M5SkillType.COMBAT,
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});
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});
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html.find(".add-language-skill").on("click", async (event) => {
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const data = this.actor.system;
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const character = this.actor as M5Character;
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character.createItem((game as Game).i18n.localize("TYPES.Item.language"), M5ItemType.SKILL, { type: M5SkillType.LANGUAGE });
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character.createItem((game as Game).i18n.localize("midgard5.language"), M5ItemType.SKILL, {
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type: M5SkillType.LANGUAGE,
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});
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});
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html.find(".add-spell").on("click", async (event) => {
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@ -467,9 +446,15 @@ export default class M5CharacterSheet extends ActorSheet {
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// Drag & Drop
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const dragDrop = new DragDrop({
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dragSelector: ".items-list .item",
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dropSelector: ".sheet-body",
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permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
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callbacks: { dragstart: this._onTransferItemDragStart.bind(this), drop: this._onTransferItemDrop.bind(this) },
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dropSelector: null,
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permissions: {
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dragstart: this._canDragStart.bind(this),
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drop: this._canDragDrop.bind(this),
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},
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callbacks: {
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dragstart: this._onTransferItemDragStart.bind(this),
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drop: this._onTransferItemDrop.bind(this),
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},
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});
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dragDrop.bind(html[0]);
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}
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@ -479,29 +464,24 @@ export default class M5CharacterSheet extends ActorSheet {
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}
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_canDragDrop(selector) {
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return true;
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return this.options.editable;
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}
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_onTransferItemDragStart(event) {
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const li = event.currentTarget;
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$(event.currentTarget).attr("data-item-actorid", this.actor.id);
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const li = event.target;
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$(event.target).attr("data-item-actorid", this.actor.id);
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const item = this.actor.items.get(li.dataset.itemId);
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// limit transfer on personal weapons/armour/gear
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if (["skill", "item", "weapon", "defensiveWeapon", "armor", "spell", "effect", "kampfkunst", "container"].includes(item.type)) {
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const dragData = {
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type: "Transfer",
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actorId: this.actor.id,
|
||||
data: item.toObject(false),
|
||||
tokenId: null,
|
||||
};
|
||||
const dragData = {
|
||||
type: "Transfer",
|
||||
actorId: this.actor.id,
|
||||
data: item.toObject(false),
|
||||
tokenId: null,
|
||||
};
|
||||
|
||||
if (this.actor.isToken) dragData.tokenId = this.actor.token.id;
|
||||
if (this.actor.isToken) dragData.tokenId = this.actor.token.id;
|
||||
|
||||
event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
|
||||
}
|
||||
|
||||
async _onTransferItemDrop(event) {
|
||||
|
|
@ -509,6 +489,7 @@ export default class M5CharacterSheet extends ActorSheet {
|
|||
let data = null;
|
||||
try {
|
||||
data = JSON.parse(event.dataTransfer.getData("text/plain"));
|
||||
data.data.system.containerId = ""; //Clean containerId
|
||||
if (data.type !== "Transfer") return false;
|
||||
} catch (err) {
|
||||
return false;
|
||||
|
|
@ -516,14 +497,22 @@ export default class M5CharacterSheet extends ActorSheet {
|
|||
|
||||
if (!data.data) return false;
|
||||
|
||||
if (data.actorId === this.actor.id) return false;
|
||||
if (data.actorId === this.actor.id) {
|
||||
return this._onSortItem(event, data.data);
|
||||
}
|
||||
|
||||
try {
|
||||
this.actor.createEmbeddedDocuments("Item", [duplicate(data.data)]); // Create a new Item
|
||||
const actor = (game as any).actors.get(data.actorId);
|
||||
await actor.items.get(data.data._id)?.delete(); // Delete originating item from other actor
|
||||
} catch (e) {
|
||||
console.error("Error transfering item between actors", e);
|
||||
// limit transfer on personal weapons/armour/gear
|
||||
if (["item", "weapon", "defensiveWeapon", "armor", "container"].includes(data.data.type)) {
|
||||
try {
|
||||
this.actor.createEmbeddedDocuments("Item", [duplicate(data.data)]); // Create a new Item
|
||||
const actor = (game as any).actors.get(data.actorId);
|
||||
await actor.items.get(data.data._id)?.delete(); // Delete originating item from other actor
|
||||
} catch (e) {
|
||||
console.error("Error transfering item between actors", e);
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
ui.notifications.warn("Nur Gegenstände können übertragen werden.");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,195 +1,174 @@
|
|||
import { M5Item } from "../items/M5Item"
|
||||
import { M5Attributes, M5ItemMod, M5ModOperation, M5ModType, M5RollTemplate } from "../M5Base"
|
||||
import { M5Item } from "../items/M5Item";
|
||||
import { M5Attributes, M5ItemMod, M5ModOperation, M5ModType, M5RollTemplate } from "../M5Base";
|
||||
|
||||
export class M5ItemSheet extends ItemSheet {
|
||||
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
width: 640,
|
||||
height: 480,
|
||||
classes: ["midgard5", "sheet", "item"]
|
||||
})
|
||||
classes: ["midgard5", "sheet", "item"],
|
||||
});
|
||||
}
|
||||
|
||||
get template() {
|
||||
//console.log("M5ItemSheet", this.item.data.type)
|
||||
const path = "systems/midgard5/templates/sheets/item"
|
||||
return `${path}/${this.item.type}.hbs`
|
||||
const path = "systems/midgard5/templates/sheets/item";
|
||||
return `${path}/${this.item.type}.hbs`;
|
||||
}
|
||||
|
||||
override getData(options?: Partial<ItemSheet.Options>): ItemSheet.Data<ItemSheet.Options> | Promise<ItemSheet.Data<ItemSheet.Options>> {
|
||||
const item = this.item as M5Item
|
||||
return Promise.resolve(super.getData()).then(value => {
|
||||
item.prepareDerivedData()
|
||||
const context = value as any
|
||||
const item = this.item as M5Item;
|
||||
return Promise.resolve(super.getData()).then((value) => {
|
||||
item.prepareDerivedData();
|
||||
const context = value as any;
|
||||
|
||||
// Use a safe clone of the item data for further operations.
|
||||
const itemData = context.item
|
||||
const itemData = context.item;
|
||||
|
||||
// Retrieve the roll data for TinyMCE editors.
|
||||
context.rollData = {}
|
||||
let actor = this.object?.parent ?? null
|
||||
context.rollData = {};
|
||||
let actor = this.object?.parent ?? null;
|
||||
if (actor) {
|
||||
context.rollData = actor.getRollData()
|
||||
context.rollData = actor.getRollData();
|
||||
}
|
||||
|
||||
context.data = itemData.system
|
||||
context.flags = itemData.flags
|
||||
context.data = itemData.system;
|
||||
context.flags = itemData.flags;
|
||||
|
||||
return context
|
||||
})
|
||||
return context;
|
||||
});
|
||||
}
|
||||
|
||||
override activateListeners(html: JQuery) {
|
||||
super.activateListeners(html)
|
||||
super.activateListeners(html);
|
||||
|
||||
html.find(".add-mod").on("click", async (event) => {
|
||||
const context = this.object
|
||||
const mods = context.system.mods
|
||||
const modIndex = Object.keys(mods).length
|
||||
const context = this.object;
|
||||
const mods = context.system.mods;
|
||||
const modIndex = Object.keys(mods).length;
|
||||
mods[modIndex.toString()] = {
|
||||
type: M5ModType.ATTRIBUTE,
|
||||
id: M5Attributes.ST,
|
||||
operation: M5ModOperation.ADD,
|
||||
value: 0
|
||||
} as M5ItemMod
|
||||
value: 0,
|
||||
} as M5ItemMod;
|
||||
this.object.update({
|
||||
data: {
|
||||
mods: mods
|
||||
}
|
||||
})
|
||||
})
|
||||
mods: mods,
|
||||
},
|
||||
});
|
||||
});
|
||||
|
||||
html.find(".item-delete").on("click", async (event) => {
|
||||
let row = event.target.parentElement
|
||||
let itemId = row.dataset["item"]
|
||||
while (!itemId) {
|
||||
row = row.parentElement
|
||||
if (!row)
|
||||
return
|
||||
itemId = row.dataset["item"]
|
||||
}
|
||||
html.find(".mod-delete").on("click", async (event) => {
|
||||
let target = event.target.closest("[data-mod-id]") as HTMLElement;
|
||||
let modId = target ? target.dataset.modId : null;
|
||||
|
||||
const context = this.item
|
||||
const item = context.items.get(itemId)
|
||||
item.delete()
|
||||
this.render(false)
|
||||
})
|
||||
const context = this.item;
|
||||
delete context.system.mods[modId];
|
||||
this.render(false);
|
||||
});
|
||||
|
||||
html.find(".roll-delete").on("click", async (event) => {
|
||||
//console.log("roll-delete", this.item.data.data.rolls.formulas)
|
||||
let target = event.target.closest("[data-roll]") as HTMLElement;
|
||||
let rollIndex = target ? target.dataset.roll : null;
|
||||
|
||||
let row = event.target.parentElement
|
||||
let rollIndex = row.dataset["roll"]
|
||||
while (!rollIndex) {
|
||||
row = row.parentElement
|
||||
if (!row)
|
||||
return
|
||||
rollIndex = row.dataset["roll"]
|
||||
}
|
||||
|
||||
const rolls = this.item.system.rolls.formulas
|
||||
rolls[rollIndex] = null
|
||||
|
||||
this.item.update({
|
||||
data: {
|
||||
rolls: {
|
||||
formulas: rolls
|
||||
}
|
||||
}
|
||||
})
|
||||
this.render(false)
|
||||
})
|
||||
const rolls = this.item.system.rolls.formulas;
|
||||
delete rolls[rollIndex];
|
||||
this.render(false);
|
||||
});
|
||||
|
||||
html.find(".roll-create").on("click", async (event) => {
|
||||
const rolls = this.item.system.rolls.formulas
|
||||
const rolls = this.item.system.rolls.formulas;
|
||||
|
||||
const indeces = Object.keys(rolls).map(index => parseInt(index)).sort().reverse()
|
||||
const index = (indeces.find(index => !!rolls[index.toString()]) ?? -1) + 1
|
||||
console.log("roll-create", rolls, indeces, index)
|
||||
const indeces = Object.keys(rolls)
|
||||
.map((index) => parseInt(index))
|
||||
.sort()
|
||||
.reverse();
|
||||
const index = (indeces.find((index) => !!rolls[index.toString()]) ?? -1) + 1;
|
||||
console.log("roll-create", rolls, indeces, index);
|
||||
|
||||
rolls[index.toString()] = {
|
||||
formula: "1d6",
|
||||
label: (game as Game).i18n.localize("midgard5.roll"),
|
||||
enabled: true
|
||||
} as M5RollTemplate
|
||||
enabled: true,
|
||||
} as M5RollTemplate;
|
||||
|
||||
this.item.update({
|
||||
data: {
|
||||
rolls: {
|
||||
formulas: rolls
|
||||
}
|
||||
}
|
||||
})
|
||||
this.render(false)
|
||||
})
|
||||
formulas: rolls,
|
||||
},
|
||||
},
|
||||
});
|
||||
this.render(false);
|
||||
});
|
||||
|
||||
// Drag & Drop
|
||||
if (["item"].includes(this.object.type)) {
|
||||
const itemToItemAssociation = new DragDrop({
|
||||
dragSelector: ".item",
|
||||
dropSelector: null,
|
||||
permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
|
||||
dropSelector: ".item-list",
|
||||
permissions: {
|
||||
dragstart: this._canDragStart.bind(this),
|
||||
drop: this._canDragDrop.bind(this),
|
||||
},
|
||||
callbacks: { drop: this._onDropItem.bind(this) },
|
||||
})
|
||||
itemToItemAssociation.bind(html[0])
|
||||
});
|
||||
itemToItemAssociation.bind(html[0]);
|
||||
}
|
||||
}
|
||||
|
||||
_canDragStart(selector) {
|
||||
console.log("M5ItemSheet._canDragStart", selector)
|
||||
return this.options.editable && this.object.isOwner
|
||||
console.log("M5ItemSheet._canDragStart", selector);
|
||||
return this.options.editable && this.object.isOwner;
|
||||
}
|
||||
|
||||
_canDragDrop(selector) {
|
||||
console.log("M5ItemSheet._canDragDrop", selector)
|
||||
return true
|
||||
console.log("M5ItemSheet._canDragDrop", selector);
|
||||
return true;
|
||||
}
|
||||
|
||||
async _onDropItem(event) {
|
||||
let data
|
||||
const obj = this.object
|
||||
const li = event.currentTarget
|
||||
let data;
|
||||
const obj = this.object;
|
||||
const li = event.currentTarget;
|
||||
|
||||
try {
|
||||
data = JSON.parse(event.dataTransfer.getData("text/plain"))
|
||||
if (data.type !== "Item")
|
||||
return false
|
||||
data = JSON.parse(event.dataTransfer.getData("text/plain"));
|
||||
if (data.type !== "Item") return false;
|
||||
} catch (err) {
|
||||
return false
|
||||
return false;
|
||||
}
|
||||
|
||||
// Case 1 - Import from a Compendium pack
|
||||
let itemObject
|
||||
let itemObject;
|
||||
if (data.pack) {
|
||||
const compendiumObject = await (this as any).importItemFromCollection(data.pack, data.id)
|
||||
itemObject = compendiumObject.data
|
||||
const compendiumObject = await (this as any).importItemFromCollection(data.pack, data.id);
|
||||
itemObject = compendiumObject.data;
|
||||
}
|
||||
|
||||
// Case 2 - Import from World entity
|
||||
else {
|
||||
const originalItem = await (game as Game).items.get(data.id)
|
||||
itemObject = duplicate(originalItem)
|
||||
if (!itemObject)
|
||||
return
|
||||
const originalItem = await (game as Game).items.get(data.id);
|
||||
itemObject = duplicate(originalItem);
|
||||
if (!itemObject) return;
|
||||
}
|
||||
|
||||
if ((itemObject.type === "mod")) {
|
||||
let mods = obj?.system?.mods
|
||||
if (!mods)
|
||||
mods = []
|
||||
if (itemObject.type === "mod") {
|
||||
let mods = obj?.system?.mods;
|
||||
if (!mods) mods = [];
|
||||
|
||||
itemObject.id = randomID()
|
||||
console.log("M5ItemSheet._onDropItem", itemObject)
|
||||
mods.push(itemObject)
|
||||
itemObject.id = randomID();
|
||||
console.log("M5ItemSheet._onDropItem", itemObject);
|
||||
mods.push(itemObject);
|
||||
|
||||
obj.update({
|
||||
data: {
|
||||
mods: mods
|
||||
}
|
||||
})
|
||||
mods: mods,
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
async _onDragItemStart(event) { }
|
||||
async _onDragItemStart(event) {}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -48,10 +48,10 @@
|
|||
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tbody class="items-list">
|
||||
{{#each data.calc.gear.weapons as |item itemId|}}
|
||||
{{#if item.equipped}}
|
||||
<tr data-item="{{itemId}}">
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="padding edit-item {{#if item.special}}highlight{{/if}}">{{item.label}}{{#if item.special}}(*){{/if}}</td>
|
||||
<td class="fixed-value">{{item.calc.ew}}</td>
|
||||
<td class="fixed-value">{{item.damageBase}}</td>
|
||||
|
|
@ -67,7 +67,7 @@
|
|||
{{/if}}
|
||||
{{/each}}
|
||||
|
||||
<tr data-item="{{itemId}}">
|
||||
<tr data-item-id="{{itemId}}">
|
||||
<td class="padding edit-item">{{localize "midgard5.brawl"}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.brawlFw}}</td>
|
||||
<td class="fixed-value">1d6 -4</td>
|
||||
|
|
@ -87,9 +87,9 @@
|
|||
<td><a class="title add-kampfkunst"><i class="fa-regular fa-plus"></i></a></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tbody class="items-list">
|
||||
{{#each data.calc.kampfkuenste as |item itemId|}}
|
||||
<tr data-item="{{itemId}}">
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="padding edit-item">{{item.label}}</td>
|
||||
<td>
|
||||
{{#if item.isKido}}
|
||||
|
|
@ -147,10 +147,10 @@
|
|||
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tbody class="items-list">
|
||||
{{#each data.calc.gear.defensiveWeapons as |item itemId|}}
|
||||
{{#if item.equipped}}
|
||||
<tr data-item="{{itemId}}">
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="padding edit-item">{{item.label}}</td>
|
||||
<td class="fixed-value">{{item.calc.ew}}</td>
|
||||
<td class="fixed-value">{{item.defenseBonus}}</td>
|
||||
|
|
@ -176,10 +176,10 @@
|
|||
<th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tbody class="items-list">
|
||||
{{#each data.calc.gear.armor as |item itemId|}}
|
||||
{{#if item.equipped}}
|
||||
<tr data-item="{{itemId}}">
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="padding">{{item.label}}</td>
|
||||
<td class="fixed-value">{{lpProtection}}</td>
|
||||
<td class="change-equipped">
|
||||
|
|
|
|||
|
|
@ -6,9 +6,9 @@
|
|||
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tbody class="items-list">
|
||||
{{#each data.calc.gear.effects as |item itemId|}}
|
||||
<tr data-item="{{itemId}}">
|
||||
<tr data-item-id="{{itemId}}" class="items">
|
||||
<td class="padding">
|
||||
<span class="edit-item">{{item.label}}</span>
|
||||
{{#if item.equipped}}
|
||||
|
|
|
|||
|
|
@ -77,11 +77,11 @@
|
|||
<th class="title"> </th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tbody class="items-list">
|
||||
<tr height = 10px></tr>
|
||||
{{#each ../data.calc.gear.items as |item itemId|}}
|
||||
{{#if (eq item.containerId containerId)}}
|
||||
<tr data-item="{{itemId}}">
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="padding">
|
||||
<span class="edit-item">{{item.label}}</span>
|
||||
</td>
|
||||
|
|
@ -114,7 +114,7 @@
|
|||
{{/each}}
|
||||
{{#each ../data.calc.gear.weapons as |item itemId|}}
|
||||
{{#if (eq item.containerId containerId)}}
|
||||
<tr data-item="{{itemId}}">
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="padding">
|
||||
<span class="edit-item">{{item.label}}</span>
|
||||
</td>
|
||||
|
|
@ -143,7 +143,7 @@
|
|||
{{/each}}
|
||||
{{#each ../data.calc.gear.defensiveWeapons as |item itemId|}}
|
||||
{{#if (eq item.containerId containerId)}}
|
||||
<tr data-item="{{itemId}}">
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="padding">
|
||||
<span class="edit-item">{{item.label}}</span>
|
||||
</td>
|
||||
|
|
@ -172,7 +172,7 @@
|
|||
{{/each}}
|
||||
{{#each ../data.calc.gear.armor as |item itemId|}}
|
||||
{{#if (eq item.containerId containerId)}}
|
||||
<tr data-item="{{itemId}}">
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="padding">
|
||||
<span class="edit-item">{{item.label}}</span>
|
||||
</td>
|
||||
|
|
@ -226,10 +226,10 @@
|
|||
<td><a class="title add-container"><i class="fa-regular fa-plus"></i></a></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tbody class="items-list">
|
||||
<tr height = 10px></tr>
|
||||
{{#each data.calc.gear.containers as |item itemId|}}
|
||||
<tr data-item="{{itemId}}">
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="padding">
|
||||
<span class="edit-item">{{item.label}}</span>
|
||||
</td>
|
||||
|
|
@ -274,12 +274,11 @@
|
|||
<td><a class="title add-item"><i class="fa-regular fa-plus"></i></a></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tbody class="items-list">
|
||||
<tr height = 10px></tr>
|
||||
</tr>
|
||||
{{#each data.calc.gear.items as |item itemId|}}
|
||||
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
|
||||
<tr data-item="{{itemId}}">
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="padding">
|
||||
<span class="edit-item">{{item.label}}</span>
|
||||
</td>
|
||||
|
|
@ -330,10 +329,10 @@
|
|||
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tbody class="items-list">
|
||||
{{#each data.calc.gear.weapons as |item itemId|}}
|
||||
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
|
||||
<tr data-item="{{itemId}}">
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="padding edit-item">{{item.label}}</td>
|
||||
<td style="text-align: start">
|
||||
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
|
||||
|
|
@ -374,10 +373,10 @@
|
|||
<td><a class="title add-defensiveWeapon"><i class="fa-regular fa-plus"></i></a></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tbody class="items-list">
|
||||
{{#each data.calc.gear.defensiveWeapons as |item itemId|}}
|
||||
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
|
||||
<tr data-item="{{itemId}}">
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="padding edit-item">{{item.label}}</td>
|
||||
<td style="text-align: start">
|
||||
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
|
||||
|
|
@ -418,10 +417,10 @@
|
|||
<td><a class="title add-armor"><i class="fa-regular fa-plus"></i></a></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tbody class="items-list">
|
||||
{{#each data.calc.gear.armor as |item itemId|}}
|
||||
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
|
||||
<tr data-item="{{itemId}}">
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="padding edit-item">{{item.label}}</td>
|
||||
<td style="text-align: start">
|
||||
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
|
||||
|
|
|
|||
|
|
@ -14,9 +14,9 @@
|
|||
<th><a class="title add-innate-skill"><i class="fa-regular fa-plus"></i></a></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tbody class="items-list">
|
||||
{{#each data.calc.skills.innate as |skill skillId|}}
|
||||
<tr data-item="{{skillId}}">
|
||||
<tr data-item-id="{{skillId}}" class="item">
|
||||
<td class="padding edit-item">{{skill.label}}</td>
|
||||
<td class="fixed-value">{{skill.fw}}</td>
|
||||
<td class="fixed-value">{{skill.calc.bonus}}</td>
|
||||
|
|
@ -25,7 +25,7 @@
|
|||
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
<tr data-item="{{itemId}}">
|
||||
<tr data-item-id="{{itemId}}">
|
||||
<td class="padding edit-item">{{localize "midgard5.perception"}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.perceptionFW}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.perception.value}}</td>
|
||||
|
|
@ -33,7 +33,7 @@
|
|||
<td><button class="roll-button roll-perception-button"></button></td>
|
||||
<td class="fixed-value"></td>
|
||||
</tr>
|
||||
<tr data-item="{{itemId}}">
|
||||
<tr data-item-id="{{itemId}}">
|
||||
<td class="padding edit-item">{{localize "midgard5.drinking"}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.drinkingFW}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.drinking.value}}</td>
|
||||
|
|
@ -59,9 +59,9 @@
|
|||
<th><a class="title add-general-skill"><i class="fa-regular fa-plus"></i></a></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tbody class="items-list">
|
||||
{{#each data.calc.skills.general as |skill skillId|}}
|
||||
<tr data-item="{{skillId}}">
|
||||
<tr data-item-id="{{skillId}}" class="item">
|
||||
<td class="padding edit-item">{{skill.label}}</td>
|
||||
<td>
|
||||
<i class="fa fa-minus-circle fw-decrease" style="cursor: pointer"></i>
|
||||
|
|
@ -93,9 +93,9 @@
|
|||
<th><a class="title add-combat-skill"><i class="fa-regular fa-plus"></i></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tbody class="items-list">
|
||||
{{#each data.calc.skills.combat as |skill skillId|}}
|
||||
<tr data-item="{{skillId}}">
|
||||
<tr data-item-id="{{skillId}}" class="item">
|
||||
<td class="padding edit-item">{{skill.label}}</td>
|
||||
<td class="fixed-value">{{skill.fw}}</td>
|
||||
<td class="fixed-value">{{skill.calc.bonus}}</td>
|
||||
|
|
@ -123,9 +123,9 @@
|
|||
<th><a class="title add-language-skill"><i class="fa-regular fa-plus"></i></a></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tbody class="items-list">
|
||||
{{#each data.calc.skills.language as |skill skillId|}}
|
||||
<tr data-item="{{skillId}}">
|
||||
<tr data-item-id="{{skillId}}" class="item">
|
||||
<td class="padding edit-item">{{skill.label}}</td>
|
||||
<td class="fixed-value">{{skill.fw}}</td>
|
||||
<td class="fixed-value">{{skill.calc.bonus}}</td>
|
||||
|
|
|
|||
|
|
@ -7,9 +7,9 @@
|
|||
<td><a class="title add-spell"><i class="fa-regular fa-plus"></i></a></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tbody class="items-list">
|
||||
{{#each data.calc.spells as |item itemId|}}
|
||||
<tr data-item="{{itemId}}">
|
||||
<tr data-item-id="{{itemId}}" class="item">
|
||||
<td class="padding edit-item">
|
||||
<span>{{item.label}}</span>
|
||||
<span class="spell-process">{{localize item.process}}</span>
|
||||
|
|
|
|||
|
|
@ -5,11 +5,12 @@
|
|||
<th></th>
|
||||
<th></th>
|
||||
<th><button class="add-mod">+</button></th>
|
||||
<th></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tbody class="items-list">
|
||||
{{#each mods as |mod modId|}}
|
||||
<tr>
|
||||
<tr data-mod-id="{{modId}}" class="item">
|
||||
<td>
|
||||
<select class="select-mod-type" name="data.mods.{{modId}}.type" data-type="String">
|
||||
{{#select mod.type}}
|
||||
|
|
@ -51,6 +52,8 @@
|
|||
<td>
|
||||
<input name="data.mods.{{modId}}.value" type="number" value="{{mod.value}}" data-dtype="Number" />
|
||||
</td>
|
||||
|
||||
<td class="fixed-value"><a class="mod-delete" title="Delete Roll"><i class="fas fa-trash"></i></a></td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
</tbody>
|
||||
|
|
|
|||
Loading…
Reference in New Issue