Automate project with gulp and transition to TypeScript.

Expand character data and sheet.
This commit is contained in:
mstein
2022-06-06 01:40:24 +02:00
parent 6a7d402395
commit e952dcb67a
62 changed files with 3271 additions and 410 deletions
+188
View File
@@ -0,0 +1,188 @@
export interface M5Skill {
label: string
skill: string
attribute: string
fw: number
ew: number
}
export interface M5Attribute {
value: number
bonus: number
}
export interface M5CharacterCalculatedData {
level: number,
stats: {
armor: number,
defense: number,
damageBonus: number,
attackBonus: number,
defenseBonus: number,
movementBonus: number,
resistanceMind: number,
resistanceBody: number,
spellCasting: number,
brawl: number,
poisonResistance: number,
enduranceBonus: number
},
skills: {
}
}
export default class M5Character extends Actor {
// constructor(
// data: ConstructorParameters<typeof foundry.documents.BaseActor>[0],
// context?: ConstructorParameters<typeof foundry.documents.BaseActor>[1]
// ) {
// super(data, context)
// this.prepareDerivedData()
// }
static attributeMinMax(attribute: M5Attribute) {
return Math.min(100, Math.max(0, attribute.value + attribute.bonus))
}
static attributeBonus(attribute: M5Attribute) {
const value = this.attributeMinMax(attribute)
if (value > 95)
return 2
if (value > 80)
return 1
if (value > 20)
return 0
if (value > 5)
return -1
return -2
}
prepareDerivedData() {
const context = (this as any).data;
//console.log(context)
context.data.calc = {
level: 0,
stats: {
armor: 0,
defense: 0,
damageBonus: 0,
attackBonus: 0,
defenseBonus: 0,
movementBonus: 0,
resistanceMind: 0,
resistanceBody: 0,
spellCasting: 0,
brawl: 0,
poisonResistance: 0,
enduranceBonus: 0
},
skills: {}
} as M5CharacterCalculatedData
const data = context.data
const st = M5Character.attributeMinMax(data.attributes.st)
const gs = M5Character.attributeMinMax(data.attributes.gs)
const gw = M5Character.attributeMinMax(data.attributes.gw)
const ko = M5Character.attributeMinMax(data.attributes.ko)
const calc = context.data.calc as M5CharacterCalculatedData
calc.level = M5Character.levelFromExp(data.es)
calc.stats.armor = 0
calc.stats.defense = M5Character.defenseFromLevel(calc.level)
calc.stats.damageBonus = Math.floor(st/20) + Math.floor(gs/30) - 3
calc.stats.attackBonus = M5Character.attributeBonus(data.attributes.gs)
calc.stats.defenseBonus = M5Character.attributeBonus(data.attributes.gw)
calc.stats.movementBonus = 0
calc.stats.resistanceMind = calc.stats.defense
calc.stats.resistanceBody = calc.stats.defense + 1
calc.stats.spellCasting = M5Character.spellCastingFromLevel(calc.level) + M5Character.attributeBonus(data.attributes.zt)
calc.stats.brawl = Math.floor((st + gw) / 20)
calc.stats.poisonResistance = 30 + Math.floor(ko / 2)
calc.stats.enduranceBonus = Math.floor(ko/10) + Math.floor(st/20)
}
static readonly levelThreshold: Array<number> = [0, 100, 250, 500, 750, 1000, 1250, 1500, 1750, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7000, 8000, 9000, 10000, 12500, 15000, 17500, 20000, 22500, 25000, 30000, 35000, 40000, 45000, 50000, 55000, 60000, 65000, 70000, 75000, 80000, 85000, 90000, 95000, 100000, 105000, 110000, 115000, 120000, 125000, 130000, 135000, 140000, 145000, 150000, 155000, 160000, 165000, 170000, 175000, 180000, 185000, 190000, 195000, 200000, 205000, 210000, 215000, 220000, 225000, 230000, 235000, 240000, 245000, 250000, 255000, 260000, 265000, 270000, 275000, 280000]
static levelFromExp(exp: number): number {
const ret = M5Character.levelThreshold.findIndex(val => val > exp)
return ret === -1 ? M5Character.levelThreshold.length : ret
}
static readonly defenseThreshold: Array<[number, number]> = [
[1, 11],
[2, 12],
[5, 13],
[10, 14],
[15, 15],
[20, 16],
[25, 17],
[30, 18]
]
static defenseFromLevel(lvl: number): number {
const ret = M5Character.defenseThreshold.find(val => val[0] >= lvl)
return ret ? ret[1] : M5Character.defenseThreshold[M5Character.defenseThreshold.length - 1][1]
}
static readonly spellCastingThreshold: Array<[number, number]> = [
[1, 11],
[2, 12],
[4, 13],
[6, 14],
[8, 15],
[10, 16],
[15, 17],
[20, 18]
]
static spellCastingFromLevel(lvl: number): number {
const ret = M5Character.spellCastingThreshold.find(val => val[0] >= lvl)
return ret ? ret[1] : M5Character.spellCastingThreshold[M5Character.spellCastingThreshold.length - 1][1]
}
attributeStrength() {
const data = (this as any).data.data
return M5Character.attributeMinMax(data.data.attributes.st)
}
attributeDexterity() {
const data = (this as any).data.data
return M5Character.attributeMinMax(data.data.attributes.gs)
}
attributeAgility() {
const data = (this as any).data.data
return M5Character.attributeMinMax(data.data.attributes.gw)
}
attributeConstitution() {
const data = (this as any).data.data
return M5Character.attributeMinMax(data.data.attributes.ko)
}
attributeIntelligence() {
const data = (this as any).data.data
return M5Character.attributeMinMax(data.data.attributes.in)
}
attributeMagic() {
const data = (this as any).data.data
return M5Character.attributeMinMax(data.data.attributes.zt)
}
attributeBeauty() {
const data = (this as any).data.data
return M5Character.attributeMinMax(data.data.attributes.au)
}
attributeCharisma() {
const data = (this as any).data.data
return M5Character.attributeMinMax(data.data.attributes.pa)
}
attributeWillpower() {
const data = (this as any).data.data
return M5Character.attributeMinMax(data.data.attributes.wk)
}
}
+66
View File
@@ -0,0 +1,66 @@
import Logger from "../../utils/Logger"
import M5Character, { M5Attribute } from "../actors/M5Character"
export default class M5CharacterSheet extends ActorSheet {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
template: "systems/midgard5/templates/sheets/character/main.hbs",
width: 600,
height: 400,
classes: ["midgard5", "sheet", "character"],
tabs: [{ navSelector: ".sheet-navigation", contentSelector: ".sheet-content", initial: "base_values" }]
})
}
// get template() {
// return "systems/midgard5/templates/character_sheet/main.hbs"
// }Options extends ActorSheet.Options = ActorSheet.Options, Data extends object = ActorSheet.Data<Options>
override getData(options?: Partial<ActorSheet.Options>): ActorSheet.Data<ActorSheet.Options> | Promise<ActorSheet.Data<ActorSheet.Options>> {
const actor = this.actor as M5Character
//console.log("Sheet getData", (actor as any).data)
return Promise.resolve(super.getData(options)).then(context => {
actor.prepareDerivedData()
const actorData = (actor as any).data.toObject(false)
context.actor = actorData;
context.data = actorData.data;
//console.log("Sheet Promise", context)
return context
})
}
override activateListeners(html: JQuery) {
super.activateListeners(html)
html.find(".roll-button").on("click", async (event) => {
const row = event.target.parentElement
let skillName = row.dataset["skill"]
const actor = this.actor as M5Character
const context = this.actor.data
const data = context.data
const skill = data.skills.general[skillName]
const attribute = data.attributes[skill.attribute]
console.log(skill, attribute)
const r = new Roll("1d20 + @fw + @bonus", {
fw: skill.fw + 12,
bonus: M5Character.attributeBonus(attribute)
})
await r.evaluate().then(value => {
const skillLocalized = (game as Game).i18n.localize("midgard5." + skillName)
const chatString = skillLocalized + ": " + value.result + " = " + value.total
//console.log(chatString)
const speaker = ChatMessage.getSpeaker({actor: actor})
let chatData = { content: (game as Game).i18n.format(chatString, {name: (actor as any).name}), speaker }
ChatMessage.applyRollMode(chatData, (r.options as any).rollMode)
return ChatMessage.create(chatData)
})
})
}
}
+14
View File
@@ -0,0 +1,14 @@
export default class M5ItemSheet extends ItemSheet {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
width: 530,
height: 340,
classes: ["midgard5", "sheet", "item"]
});
}
get template() {
return 'systems/midgard5/templates/sheets/m5Item-Sheet.hbs';
}
}