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...
10 Commits
Author SHA1 Message Date
Byroks 46d1809eeb Merge branch 'main' of https://github.com/Byroks/foundry-vtt-system-midgard5 2023-11-27 19:59:33 +01:00
ByroksandGitHub 20f63d459a V1.3.1 (#6)
* v1.3.1

* v1.3.1

* update .gitingore
2023-11-27 19:56:05 +01:00
Byroks 35a6b0fae9 v1.3.1 2023-11-27 19:48:56 +01:00
Byroks db21ca93b0 subtract ap when casting spell
Changes:
 + subtract AP when casting a spell
2023-11-26 13:13:13 +01:00
Byroks 7bf0fd90b0 update verified and maximum version 2023-11-25 19:33:03 +01:00
Byroks a7bdd0434e Delete midgard5-v1.3.0.zip 2023-11-25 16:38:39 +01:00
Byroks 97d4a35cd6 update localize Keys
Changes:
 + update localize Keys, to conform with v11
2023-11-25 16:38:05 +01:00
Byroks c2996aa974 Fix Raufen roll
Changes:
 + fix roll attributes for Raufen
2023-11-25 16:04:17 +01:00
Byroks bf4f49755a adjust iniative roll
Changes:
 + fix iniative stat
2023-11-25 15:54:53 +01:00
ByroksandGitHub 57bffd492a Update de.md 2023-11-25 14:20:47 +01:00
14 changed files with 115 additions and 118 deletions
+1 -1
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@@ -5,4 +5,4 @@ package-lock.json
source/packs/
source/generators/
dist
midgard5*.zip
*.zip
+1 -1
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@@ -6,7 +6,7 @@ _**Warnung:** Das System befindet sich noch in der Entwicklung._
Gehe auf die Setup-Seite deiner Foundry VTT Instanz. Klicke im Reiter **Game Systems** auf den Button **Install System**. In dem dann geöffneten Dialog, unten in der Zeile **Manifest URL** den Link zur aktuellen (oder gewünschten) Version der _system.json_ eintragen und auf **Install** klicken:
https://github.com/michaelstein/foundry-vtt-system-midgard5/releases/download/v1.0.1/system.json
https://github.com/byroks/foundry-vtt-system-midgard5/releases/download/v1.3.0/system.json
Danach kann eine Spielwelt mit dem System erstellt werden.
+6 -6
View File
@@ -1,14 +1,14 @@
{
"ACTOR.TypeCharacter": "Charakter",
"TYPES.Actor.character": "Charakter",
"ACTOR.TypeNpc": "Kreatur / Nichtspielerfigur",
"ACTOR.TypeVehicle": "Transportmittel / Pferd etc.",
"ITEM.TypeItem": "Gegenstand",
"ITEM.TypeWeapon": "Waffe",
"TYPES.Item.item": "Gegenstand",
"TYPES.Item.weapon": "Waffe",
"ITEM.TypeDefensiveWeapon": "Verteidigungswaffe",
"ITEM.TypeArmor": "Rüstung",
"ITEM.TypeSpell": "Zauber",
"ITEM.TypeEffect": "Aktive Effekte",
"TYPES.Item.armor": "Rüstung",
"TYPES.Item.spell": "Zauber",
"TYPES.Item.effect": "Aktive Effekte",
"midgard5.doRoll": "Würfeln",
"midgard5.learn": "Lernen",
Binary file not shown.
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "foundry-system-midgard5",
"version": "1.3.0",
"version": "1.3.1",
"description": "",
"main": "index.js",
"scripts": {
+2 -2
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@@ -119,7 +119,7 @@ export class M5Character extends Actor {
);
ret.stats.spellCasting = this.modResult((data.info.magicUsing ? M5Character.spellCastingFromLevel(ret.level) : 3) + ret.attributes.zt.bonus);
ret.stats.brawl = this.modResult(Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20));
ret.stats.brawlEw = ret.stats.brawl.value + ret.stats.attackBonus.value;
ret.stats.brawlEw = ret.stats.brawl.value + ret.stats.attackBonus.value + (data.info.race === "Zwerg" ? 1 : 0);
ret.stats.poisonResistance = this.modResult(30 + Math.floor(ret.attributes.ko.value / 2));
ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value / 10) + Math.floor(ret.attributes.st.value / 20);
@@ -386,7 +386,7 @@ export class M5Character extends Actor {
value: value,
mods: [
{
item: (game as Game).i18n.localize("ACTOR.TypeCharacter"),
item: (game as Game).i18n.localize("TYPES.Actor.character"),
operation: M5ModOperation.SET,
value: value,
},
+83 -94
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@@ -1,158 +1,147 @@
import { M5Attribute, M5AttributeCalculated, M5Attributes, M5CharacterCalculatedData, M5ItemMod, M5ModOperation, M5ModResult, M5ModSource, M5ModType, M5Stats, M5ModPair } from "../M5Base"
import { M5Attribute, M5AttributeCalculated, M5Attributes, M5CharacterCalculatedData, M5ItemMod, M5ModOperation, M5ModResult, M5ModSource, M5ModType, M5Stats, M5ModPair } from "../M5Base";
export default class M5ModAggregate {
private attributes = new Map<string, Array<M5ModPair>>()
private stats = new Map<string, Array<M5ModPair>>()
private skills = new Map<string, Array<M5ModPair>>()
private attributes = new Map<string, Array<M5ModPair>>();
private stats = new Map<string, Array<M5ModPair>>();
private skills = new Map<string, Array<M5ModPair>>();
constructor(public data: any, public calc: M5CharacterCalculatedData) {
const characterString = (game as Game).i18n.localize("ACTOR.TypeCharacter")
const characterString = (game as Game).i18n.localize("TYPES.Actor.character");
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.ST, operation: M5ModOperation.SET, value: data.attributes.st.value }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.GS, operation: M5ModOperation.SET, value: data.attributes.gs.value }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.GW, operation: M5ModOperation.SET, value: data.attributes.gw.value }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.KO, operation: M5ModOperation.SET, value: data.attributes.ko.value }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.IN, operation: M5ModOperation.SET, value: data.attributes.in.value }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.ZT, operation: M5ModOperation.SET, value: data.attributes.zt.value }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.AU, operation: M5ModOperation.SET, value: data.attributes.au.value }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.PA, operation: M5ModOperation.SET, value: data.attributes.pa.value }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.WK, operation: M5ModOperation.SET, value: data.attributes.wk.value }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.ST, operation: M5ModOperation.SET, value: data.attributes.st.value }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.GS, operation: M5ModOperation.SET, value: data.attributes.gs.value }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.GW, operation: M5ModOperation.SET, value: data.attributes.gw.value }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.KO, operation: M5ModOperation.SET, value: data.attributes.ko.value }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.IN, operation: M5ModOperation.SET, value: data.attributes.in.value }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.ZT, operation: M5ModOperation.SET, value: data.attributes.zt.value }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.AU, operation: M5ModOperation.SET, value: data.attributes.au.value }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.PA, operation: M5ModOperation.SET, value: data.attributes.pa.value }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.WK, operation: M5ModOperation.SET, value: data.attributes.wk.value }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.ST, operation: M5ModOperation.ADD_100, value: data.attributes.st.bonus }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.GS, operation: M5ModOperation.ADD_100, value: data.attributes.gs.bonus }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.GW, operation: M5ModOperation.ADD_100, value: data.attributes.gw.bonus }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.KO, operation: M5ModOperation.ADD_100, value: data.attributes.ko.bonus }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.IN, operation: M5ModOperation.ADD_100, value: data.attributes.in.bonus }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.ZT, operation: M5ModOperation.ADD_100, value: data.attributes.zt.bonus }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.AU, operation: M5ModOperation.ADD_100, value: data.attributes.au.bonus }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.PA, operation: M5ModOperation.ADD_100, value: data.attributes.pa.bonus }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.WK, operation: M5ModOperation.ADD_100, value: data.attributes.wk.bonus }, characterString)
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.ST, operation: M5ModOperation.ADD_100, value: data.attributes.st.bonus }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.GS, operation: M5ModOperation.ADD_100, value: data.attributes.gs.bonus }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.GW, operation: M5ModOperation.ADD_100, value: data.attributes.gw.bonus }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.KO, operation: M5ModOperation.ADD_100, value: data.attributes.ko.bonus }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.IN, operation: M5ModOperation.ADD_100, value: data.attributes.in.bonus }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.ZT, operation: M5ModOperation.ADD_100, value: data.attributes.zt.bonus }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.AU, operation: M5ModOperation.ADD_100, value: data.attributes.au.bonus }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.PA, operation: M5ModOperation.ADD_100, value: data.attributes.pa.bonus }, characterString);
this.push({ type: M5ModType.ATTRIBUTE, id: M5Attributes.WK, operation: M5ModOperation.ADD_100, value: data.attributes.wk.bonus }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.DEFENSE, operation: M5ModOperation.SET, value: calc.stats.defenseBonus.value }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.ATTACK, operation: M5ModOperation.SET, value: calc.stats.attackBonus.value }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.DAMAGE, operation: M5ModOperation.SET, value: calc.stats.damageBonus.value }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.MOVEMENT, operation: M5ModOperation.SET, value: calc.stats.movementBonus.value }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.RESISTANCE_MIND, operation: M5ModOperation.SET, value: calc.stats.resistanceMind.value }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.RESISTANCE_BODY, operation: M5ModOperation.SET, value: calc.stats.resistanceBody.value }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.SPELL_CASTING, operation: M5ModOperation.SET, value: calc.stats.spellCasting.value }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.BRAWL, operation: M5ModOperation.SET, value: calc.stats.brawl.value }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.POISON_RESISTANCE, operation: M5ModOperation.SET, value: calc.stats.poisonResistance.value }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.LP, operation: M5ModOperation.SET, value: calc.stats.lp.value }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.AP, operation: M5ModOperation.SET, value: calc.stats.ap.value }, characterString)
this.push({ type: M5ModType.STAT, id: M5Stats.DEFENSE, operation: M5ModOperation.SET, value: calc.stats.defenseBonus.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.ATTACK, operation: M5ModOperation.SET, value: calc.stats.attackBonus.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.DAMAGE, operation: M5ModOperation.SET, value: calc.stats.damageBonus.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.MOVEMENT, operation: M5ModOperation.SET, value: calc.stats.movementBonus.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.RESISTANCE_MIND, operation: M5ModOperation.SET, value: calc.stats.resistanceMind.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.RESISTANCE_BODY, operation: M5ModOperation.SET, value: calc.stats.resistanceBody.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.SPELL_CASTING, operation: M5ModOperation.SET, value: calc.stats.spellCasting.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.BRAWL, operation: M5ModOperation.SET, value: calc.stats.brawl.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.POISON_RESISTANCE, operation: M5ModOperation.SET, value: calc.stats.poisonResistance.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.LP, operation: M5ModOperation.SET, value: calc.stats.lp.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.AP, operation: M5ModOperation.SET, value: calc.stats.ap.value }, characterString);
}
push(mod: M5ItemMod, source: string) {
if (!mod?.id || mod.id === "")
return
if (!mod?.id || mod.id === "") return;
let map: Map<string, Array<M5ModPair>> = null
if (mod.type === M5ModType.ATTRIBUTE)
map = this.attributes
else if (mod.type === M5ModType.STAT)
map = this.stats
else if (mod.type === M5ModType.SKILL)
map = this.skills
let map: Map<string, Array<M5ModPair>> = null;
if (mod.type === M5ModType.ATTRIBUTE) map = this.attributes;
else if (mod.type === M5ModType.STAT) map = this.stats;
else if (mod.type === M5ModType.SKILL) map = this.skills;
if (map) {
const pair: M5ModPair = {
mod: mod,
source: source
}
source: source,
};
if (map.has(mod.id))
map.get(mod.id).push(pair)
else
map.set(mod.id, [pair])
if (map.has(mod.id)) map.get(mod.id).push(pair);
else map.set(mod.id, [pair]);
}
}
calculate() {
const calc = this.calc
const calc = this.calc;
this.attributes.forEach((pairs, id) => {
const res = M5ModAggregate.processPairs(pairs)
const res = M5ModAggregate.processPairs(pairs);
calc.attributes[id] = {
value: res.value,
bonus: M5ModAggregate.attributeBonus(res.value),
mods: res.mods
} as M5AttributeCalculated
mods: res.mods,
} as M5AttributeCalculated;
//console.log("calc.attributes." + id, calc.attributes[id])
})
});
this.stats.forEach((pairs, id) => {
const res = M5ModAggregate.processPairs(pairs)
calc.stats[id] = res
})
const res = M5ModAggregate.processPairs(pairs);
calc.stats[id] = res;
});
const ret = {}
const ret = {};
this.skills.forEach((pairs, id) => {
ret[id] = pairs
})
ret[id] = pairs;
});
return ret
return ret;
}
static pairAsSource(pair: M5ModPair): M5ModSource {
return {
operation: pair.mod.operation,
value: pair.mod.value,
item: pair.source
}
item: pair.source,
};
}
static processPairs(arr: Array<M5ModPair>): M5ModResult {
let ret: M5ModResult = {
mods: [],
value: 0
}
value: 0,
};
let mods = arr.filter(pair => pair.mod.operation === M5ModOperation.FIXED).sort((a, b) => b.mod.value - a.mod.value)
let pair = mods.length === 0 ? null : mods[0]
let mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.FIXED).sort((a, b) => b.mod.value - a.mod.value);
let pair = mods.length === 0 ? null : mods[0];
if (pair) {
ret.mods.push(this.pairAsSource(pair))
ret.value = pair.mod.value
ret.mods.push(this.pairAsSource(pair));
ret.value = pair.mod.value;
} else {
mods = arr.filter(pair => pair.mod.operation === M5ModOperation.SET).sort((a, b) => b.mod.value - a.mod.value)
mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.SET).sort((a, b) => b.mod.value - a.mod.value);
if (mods.length !== 0) {
ret.mods.push(this.pairAsSource(mods[0]))
ret.value = mods[0].mod.value
ret.mods.push(this.pairAsSource(mods[0]));
ret.value = mods[0].mod.value;
}
mods = arr.filter(pair => pair.mod.operation === M5ModOperation.ADD_100)
mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.ADD_100);
if (mods.length !== 0) {
ret.mods = ret.mods.concat(mods.map(this.pairAsSource))
const bonus = mods.map(p => p.mod.value).reduce((a, b) => a + b, 0)
ret.value = Math.min(100, Math.max(0, ret.value + bonus))
ret.mods = ret.mods.concat(mods.map(this.pairAsSource));
const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a + b, 0);
ret.value = Math.min(100, Math.max(0, ret.value + bonus));
}
mods = arr.filter(pair => pair.mod.operation === M5ModOperation.ADD)
mods = arr.filter((pair) => pair.mod.operation === M5ModOperation.ADD);
if (mods.length !== 0) {
ret.mods = ret.mods.concat(mods.map(this.pairAsSource))
const bonus = mods.map(p => p.mod.value).reduce((a, b) => a + b, 0)
ret.value = Math.max(0, ret.value + bonus)
ret.mods = ret.mods.concat(mods.map(this.pairAsSource));
const bonus = mods.map((p) => p.mod.value).reduce((a, b) => a + b, 0);
ret.value = Math.max(0, ret.value + bonus);
}
}
return ret
return ret;
}
static attributeMinMax(attribute: M5Attribute) {
return Math.min(100, Math.max(0, attribute.value + attribute.bonus))
return Math.min(100, Math.max(0, attribute.value + attribute.bonus));
}
static attributeBonus(value: number) {
if (value > 95)
return 2
if (value > 80)
return 1
if (value > 20)
return 0
if (value > 5)
return -1
return -2
if (value > 95) return 2;
if (value > 80) return 1;
if (value > 20) return 0;
if (value > 5) return -1;
return -2;
}
//static modToString(mod: M5ItemMod): string { }
}
+6
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@@ -215,6 +215,12 @@ export class M5Item extends Item {
}
});
if (item.type === "spell" || item.type === "kampfkunst") {
if (this.actor["system"].ap.value >= item.system.ap) {
this.actor["system"].ap.value -= item.system.ap;
}
}
const roll = new M5Roll(rollData, this.actor, item.name);
return roll.toMessage();
} else {
+2 -2
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@@ -181,7 +181,7 @@ export class M5Roll {
};
rollData.rolls["0"] = {
formula: "1d20 + @c.calc.stats.brawl + @c.calc.stats.attackBonus + @i.attackBonus",
formula: "1d20 + @c.calc.stats.brawlEw",
enabled: true,
label: (game as Game).i18n.localize("midgard5.attack"),
result: "",
@@ -192,7 +192,7 @@ export class M5Roll {
} as M5RollResult;
rollData.rolls["1"] = {
formula: "1d6 - 4 + @c.calc.stats.damageBonus + @i.damageBonus",
formula: "1d6 - 4 + @c.calc.stats.damageBonus.value",
enabled: true,
label: (game as Game).i18n.localize("midgard5.damage"),
result: "",
+1
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@@ -160,6 +160,7 @@ export default class M5CharacterSheet extends ActorSheet {
const context = this.actor as any;
const item = context.items.get(itemId) as M5Item;
await item.roll();
this.render();
});
html.find(".roll-brawl-button").on("click", async (event) => {
+6 -5
View File
@@ -3,10 +3,11 @@
"name": "midgard5",
"title": "Midgard 5. Edition",
"description": "The German RPG Midgard 5. Edition",
"version": "1.3.0",
"version": "1.3.1",
"compatibility": {
"minimum": "10",
"verified": "10"
"verified": "11",
"maximum": "11"
},
"authors": [{"name": "Byroks"}],
"scripts": ["bundle.js"],
@@ -88,8 +89,8 @@
"primaryTokenAttribute": "lp",
"secondaryTokenAttribute": "ap",
"url": "https://github.com/Byroks/foundry-vtt-system-midgard5",
"manifest": "https://github.com/Byroks/foundry-vtt-system-midgard5/releases/download/v1.3.0/system.json",
"download": "https://github.com/Byroks/foundry-vtt-system-midgard5/releases/download/v1.3.0/midgard5-v1.3.0.zip",
"initiative": "@calc.attributes.gw.value",
"manifest": "https://github.com/Byroks/foundry-vtt-system-midgard5/releases/download/v1.3.1/system.json",
"download": "https://github.com/Byroks/foundry-vtt-system-midgard5/releases/download/v1.3.1/midgard5-v1.3.1.zip",
"initiative": "@c.calc.attributes.gw.value",
"license": "LICENSE.txt"
}
+1 -1
View File
@@ -1,7 +1,7 @@
<table>
<thead>
<tr>
<th>{{localize "ITEM.TypeEffect"}}</th>
<th>{{localize "TYPES.Item.effect"}}</th>
<th></th>
</tr>
</thead>
+3 -3
View File
@@ -1,7 +1,7 @@
<table>
<thead>
<tr>
<th>{{localize "ITEM.TypeWeapon"}}</th>
<th>{{localize "TYPES.Item.weapon"}}</th>
<th class="fixed-value">{{localize "midgard5.ew"}}</th>
<th class="fixed-value"></th>
<th class="fixed-value"></th>
@@ -71,7 +71,7 @@
<table>
<thead>
<tr>
<th>{{localize "ITEM.TypeArmor"}}</th>
<th>{{localize "TYPES.Item.armor"}}</th>
<th class="fixed-value">{{localize "midgard5.actor-lp-short"}}</th>
<th class="fixed-value">{{localize "midgard5.actor-ap-short"}}</th>
<th class="fixed-value">{{localize "midgard5.attackBonus-short"}}</th>
@@ -100,7 +100,7 @@
<table>
<thead>
<tr>
<th>{{localize "ITEM.TypeItem"}}</th>
<th>{{localize "TYPES.Item.item"}}</th>
<th></th>
</tr>
</thead>
+2 -2
View File
@@ -1,7 +1,7 @@
<table>
<thead>
<tr>
<th>{{localize "ITEM.TypeSpell"}}</th>
<th>{{localize "TYPES.Item.spell"}}</th>
<th>{{localize "midgard5.ew"}}</th>
<th></th>
<th></th>
@@ -20,4 +20,4 @@
</tr>
{{/each}}
</tbody>
</table>
</table>