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Author SHA1 Message Date
Byroks 46d1809eeb Merge branch 'main' of https://github.com/Byroks/foundry-vtt-system-midgard5 2023-11-27 19:59:33 +01:00
ByroksandGitHub 20f63d459a V1.3.1 (#6)
* v1.3.1

* v1.3.1

* update .gitingore
2023-11-27 19:56:05 +01:00
25 changed files with 144 additions and 520 deletions
+1 -1
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@@ -520,4 +520,4 @@ exports.clean = clean;
exports.link = linkUserData; exports.link = linkUserData;
exports.package = packageBuild; exports.package = packageBuild;
exports.update = updateManifest; exports.update = updateManifest;
exports.publish = gulp.series(clean, updateManifest, execBuild, bundleModule, packageBuild, gitTaskManifest); exports.publish = gulp.series(clean, updateManifest, execBuild, bundleModule, packageBuild, gitTaskManifest, gitTaskBuild);
-33
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@@ -9,7 +9,6 @@
"TYPES.Item.armor": "Rüstung", "TYPES.Item.armor": "Rüstung",
"TYPES.Item.spell": "Zauber", "TYPES.Item.spell": "Zauber",
"TYPES.Item.effect": "Aktive Effekte", "TYPES.Item.effect": "Aktive Effekte",
"ITEM.type.kampfkunst": "Kampfkünste",
"midgard5.doRoll": "Würfeln", "midgard5.doRoll": "Würfeln",
"midgard5.learn": "Lernen", "midgard5.learn": "Lernen",
@@ -65,7 +64,6 @@
"midgard5.gear": "Ausrüstung", "midgard5.gear": "Ausrüstung",
"midgard5.spells": "Zauber", "midgard5.spells": "Zauber",
"midgard5.effects": "Aktive Effekte", "midgard5.effects": "Aktive Effekte",
"midgard5.kampfkuenste": "Kampfkünste",
"midgard5.class": "Klasse", "midgard5.class": "Klasse",
"midgard5.race": "Rasse", "midgard5.race": "Rasse",
@@ -197,8 +195,6 @@
"midgard5.defensive-weapon": "Verteidigungswaffe", "midgard5.defensive-weapon": "Verteidigungswaffe",
"midgard5.no-skill": "Keine Fertigkeit", "midgard5.no-skill": "Keine Fertigkeit",
"midgard5.magic": "magisch", "midgard5.magic": "magisch",
"midgard5.equipped": "Ausgerüstet",
"midgard5.active": "Aktiv",
"midgard5.rangedWeapon": "Schusswaffe", "midgard5.rangedWeapon": "Schusswaffe",
"midgard5.assignItemToCharacter": "Füge Gegenstand einem Charakter hinzu, um Fähigkeit auwählen zu können", "midgard5.assignItemToCharacter": "Füge Gegenstand einem Charakter hinzu, um Fähigkeit auwählen zu können",
@@ -242,35 +238,6 @@
"midgard5.spell-effectDuration": "Wirkungsdauer", "midgard5.spell-effectDuration": "Wirkungsdauer",
"midgard5.spell-origin": "Ursprung", "midgard5.spell-origin": "Ursprung",
"midgard5.kampfkunst-type": "Kampfkunst Art",
"midgard5.kampfkunst-variante": "Kampfkunst Variante",
"midgard5.kido-type": "Kido Art",
"midgard5.kido-variante": "Kido Variante",
"midgard5.kampfkunst-type-angriff": "Angriffstechnik",
"midgard5.kampfkunst-type-verteidigung": "Verteidigungstechnik",
"midgard5.kampfkunst-type-finte": "Finte",
"midgard5.kampfkunst-type-geist": "Geistestechnik",
"midgard5.kampfkunst-type-schießkunst": "Schießkunst",
"midgard5.kampfkunst-type-fechten": "Fechtkunst",
"midgard5.kido-type-angriff": "Kido Angriffstechnik",
"midgard5.kido-type-verteidigung": "Kido Verteidigungstechnik",
"midgard5.kido-type-finte": "Kido Finte",
"midgard5.kido-type-leib": "Kido Leibestechnik",
"midgard5.kampfkunst-variante-anstuermen": "Anstürmen",
"midgard5.kampfkunst-variante-attackieren": "Attackieren",
"midgard5.kampfkunst-variante-entwaffnen": "Entwaffnen",
"midgard5.kido-variante-anspringen": "Anspringen",
"midgard5.kido-variante-attackieren": "Attackieren",
"midgard5.kido-variante-entwaffnen": "Entwaffnen",
"midgard5.kido-variante-werfen": "Werfen",
"midgard5.kido-variante-ausweichen": "Ausweichen",
"midgard5.kido-variante-blockieren": "Blockieren",
"midgard5.kido-variante-bewegen": "Bewegen",
"midgard5.kido-variante-kontrollieren": "Kontrollieren",
"midgard5.mod-operation-add100": "Addieren (max 100)", "midgard5.mod-operation-add100": "Addieren (max 100)",
"midgard5.mod-operation-add": "Addieren", "midgard5.mod-operation-add": "Addieren",
"midgard5.mod-operation-set": "Basiswert", "midgard5.mod-operation-set": "Basiswert",
+1 -1
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@@ -1,6 +1,6 @@
{ {
"name": "foundry-system-midgard5", "name": "foundry-system-midgard5",
"version": "2.1.0", "version": "1.3.1",
"description": "", "description": "",
"main": "index.js", "main": "index.js",
"scripts": { "scripts": {
@@ -1,33 +0,0 @@
{
"name": "Kampfkunst",
"type": "kampfkunst",
"img": "icons/svg/item-bag.svg",
"data": {
"description": "",
"bonus": 0,
"type": "angriff",
"variante": "none",
"isKido": false,
"skillId": "",
"ap": 0,
"rolls": {
"formulas": {
"0": {
"formula": "1d20 + @i.calc.ew + @i.bonus",
"enabled": true,
"label": "Kampfkunst"
}
},
"output": ""
},
"calc": {}
},
"effects": [],
"folder": null,
"sort": 0,
"permission": {
"default": 0,
"XD0IpWT6bN4AJiYQ": 3
},
"_id": "HQ469FvZkwKfzFff"
}
@@ -13,7 +13,8 @@
"resistanceBody": 0, "resistanceBody": 0,
"spellBonus": 0 "spellBonus": 0
}, },
"equipped": false, "equippable": false,
"equipped": true,
"attributeMod": { "attributeMod": {
"st": 0, "st": 0,
"gs": 0, "gs": 0,
@@ -42,4 +43,4 @@
"XD0IpWT6bN4AJiYQ": 3 "XD0IpWT6bN4AJiYQ": 3
}, },
"_id": "pV1hNavlQGJ9UaEf" "_id": "pV1hNavlQGJ9UaEf"
} }
-2
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@@ -11,9 +11,7 @@ const preloadTemplates = async (): Promise<Handlebars.TemplateDelegate<any>[]> =
"sheets/character/skills.hbs", "sheets/character/skills.hbs",
"sheets/character/gear.hbs", "sheets/character/gear.hbs",
"sheets/character/spells.hbs", "sheets/character/spells.hbs",
"sheets/character/kampfkuenste.hbs",
"sheets/character/effects.hbs", "sheets/character/effects.hbs",
"sheets/partial/mod.hbs",
"sheets/item/rolls.hbs", "sheets/item/rolls.hbs",
"chat/roll-m5.hbs", "chat/roll-m5.hbs",
]; ];
+1 -2
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@@ -145,7 +145,7 @@ export interface M5CharacterCalculatedData {
damageBonus: M5ModResult; damageBonus: M5ModResult;
attackBonus: M5ModResult; attackBonus: M5ModResult;
defenseBonus: M5ModResult; defenseBonus: M5ModResult;
movement: M5ModResult; movementBonus: M5ModResult;
resistanceMind: M5ModResult; resistanceMind: M5ModResult;
resistanceBody: M5ModResult; resistanceBody: M5ModResult;
spellCasting: M5ModResult; spellCasting: M5ModResult;
@@ -170,7 +170,6 @@ export interface M5CharacterCalculatedData {
effects: {}; effects: {};
}; };
spells: {}; spells: {};
kampfkuenste: {};
} }
export function enumKeys<O extends object, K extends keyof O = keyof O>(obj: O): K[] { export function enumKeys<O extends object, K extends keyof O = keyof O>(obj: O): K[] {
+4 -34
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@@ -25,17 +25,7 @@ export class M5Character extends Actor {
} }
derivedData( derivedData(
skip: { skip: { mods?: boolean; skills?: boolean; weapons?: boolean; defensiveWeapons?: boolean; armor?: boolean; items?: boolean; spells?: boolean; effects?: boolean } = {}
mods?: boolean;
skills?: boolean;
weapons?: boolean;
defensiveWeapons?: boolean;
armor?: boolean;
items?: boolean;
spells?: boolean;
effects?: boolean;
kampfkuenste?: boolean;
} = {}
): M5CharacterCalculatedData { ): M5CharacterCalculatedData {
let ret: M5CharacterCalculatedData = { let ret: M5CharacterCalculatedData = {
level: 0, level: 0,
@@ -58,7 +48,7 @@ export class M5Character extends Actor {
damageBonus: { value: 0, mods: [] }, damageBonus: { value: 0, mods: [] },
attackBonus: { value: 0, mods: [] }, attackBonus: { value: 0, mods: [] },
defenseBonus: { value: 0, mods: [] }, defenseBonus: { value: 0, mods: [] },
movement: { value: 0, mods: [] }, movementBonus: { value: 0, mods: [] },
resistanceMind: { value: 0, mods: [] }, resistanceMind: { value: 0, mods: [] },
resistanceBody: { value: 0, mods: [] }, resistanceBody: { value: 0, mods: [] },
spellCasting: { value: 0, mods: [] }, spellCasting: { value: 0, mods: [] },
@@ -83,7 +73,6 @@ export class M5Character extends Actor {
effects: {}, effects: {},
}, },
spells: {}, spells: {},
kampfkuenste: {},
} as M5CharacterCalculatedData; } as M5CharacterCalculatedData;
const context = this as any; const context = this as any;
@@ -121,7 +110,7 @@ export class M5Character extends Actor {
ret.stats.damageBonus = this.modResult(Math.floor(ret.attributes.st.value / 20) + Math.floor(ret.attributes.gs.value / 30) - 3); ret.stats.damageBonus = this.modResult(Math.floor(ret.attributes.st.value / 20) + Math.floor(ret.attributes.gs.value / 30) - 3);
ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus); ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus);
ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus); ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus);
ret.stats.movement = this.modResult(data.movement); ret.stats.movementBonus = this.modResult(0);
ret.stats.resistanceMind = this.modResult( ret.stats.resistanceMind = this.modResult(
(data.info.magicUsing ? 2 : 0) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.in.bonus : this.raceBonus(data.info.race)) (data.info.magicUsing ? 2 : 0) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.in.bonus : this.raceBonus(data.info.race))
); );
@@ -138,7 +127,7 @@ export class M5Character extends Actor {
const aggregate = new M5ModAggregate(data, ret); const aggregate = new M5ModAggregate(data, ret);
context.items context.items
?.filter((item) => (item.type === "item" || item.type === "effect" || item.type === "armor") && item.system.equipped) ?.filter((item) => item.type === "item" || item.type === "effect")
.forEach((item) => { .forEach((item) => {
const mods = item.system.mods; const mods = item.system.mods;
//console.log("Actor item mods", mods) //console.log("Actor item mods", mods)
@@ -166,7 +155,6 @@ export class M5Character extends Actor {
label: label, label: label,
magic: item.system.magic, magic: item.system.magic,
calc: item.system.calc, calc: item.system.calc,
equipped: item.system?.equipped,
}; };
}); });
} }
@@ -186,7 +174,6 @@ export class M5Character extends Actor {
label: label, label: label,
magic: item.system.magic, magic: item.system.magic,
calc: item.system.calc, calc: item.system.calc,
equipped: item.system?.equipped,
}; };
}); });
} }
@@ -269,7 +256,6 @@ export class M5Character extends Actor {
label: label, label: label,
magic: item.system.magic, magic: item.system.magic,
calc: item.system.calc, calc: item.system.calc,
equipped: item.system?.equipped,
}; };
}); });
} }
@@ -288,22 +274,6 @@ export class M5Character extends Actor {
}); });
} }
if (!skip?.kampfkuenste) {
context.items
?.filter((item) => item.type === "kampfkunst")
.forEach((item) => {
item.prepareDerivedData();
ret.kampfkuenste[item.id] = {
label: item.name,
isKido: item.system.isKido,
type: item.system.type,
variante: item.system.variante,
calc: item.system.calc,
};
});
}
return ret; return ret;
} }
+1 -1
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@@ -31,7 +31,7 @@ export default class M5ModAggregate {
this.push({ type: M5ModType.STAT, id: M5Stats.DEFENSE, operation: M5ModOperation.SET, value: calc.stats.defenseBonus.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.DEFENSE, operation: M5ModOperation.SET, value: calc.stats.defenseBonus.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.ATTACK, operation: M5ModOperation.SET, value: calc.stats.attackBonus.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.ATTACK, operation: M5ModOperation.SET, value: calc.stats.attackBonus.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.DAMAGE, operation: M5ModOperation.SET, value: calc.stats.damageBonus.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.DAMAGE, operation: M5ModOperation.SET, value: calc.stats.damageBonus.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.MOVEMENT, operation: M5ModOperation.SET, value: calc.stats.movement.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.MOVEMENT, operation: M5ModOperation.SET, value: calc.stats.movementBonus.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.RESISTANCE_MIND, operation: M5ModOperation.SET, value: calc.stats.resistanceMind.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.RESISTANCE_MIND, operation: M5ModOperation.SET, value: calc.stats.resistanceMind.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.RESISTANCE_BODY, operation: M5ModOperation.SET, value: calc.stats.resistanceBody.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.RESISTANCE_BODY, operation: M5ModOperation.SET, value: calc.stats.resistanceBody.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.SPELL_CASTING, operation: M5ModOperation.SET, value: calc.stats.spellCasting.value }, characterString); this.push({ type: M5ModType.STAT, id: M5Stats.SPELL_CASTING, operation: M5ModOperation.SET, value: calc.stats.spellCasting.value }, characterString);
+6 -35
View File
@@ -31,7 +31,7 @@ export class M5Item extends Item {
]; ];
if (character) { if (character) {
const actorCalc = character.derivedData({ skills: true, weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true }); const actorCalc = character.derivedData({ skills: true, weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true });
if (actorCalc?.skillMods && Object.keys(actorCalc.skillMods).indexOf(itemId) !== -1) { if (actorCalc?.skillMods && Object.keys(actorCalc.skillMods).indexOf(itemId) !== -1) {
pairs = pairs.concat(actorCalc.skillMods[itemId]); pairs = pairs.concat(actorCalc.skillMods[itemId]);
} }
@@ -65,7 +65,7 @@ export class M5Item extends Item {
calc.combatSkills = null; calc.combatSkills = null;
if (actor) { if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true }); const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true });
if (actorCalc) { if (actorCalc) {
calc.ew += actorCalc.stats.attackBonus.value; calc.ew += actorCalc.stats.attackBonus.value;
calc.combatSkills = actorCalc.skills.combat; calc.combatSkills = actorCalc.skills.combat;
@@ -89,7 +89,7 @@ export class M5Item extends Item {
calc.combatSkills = null; calc.combatSkills = null;
if (actor) { if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true }); const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true });
if (actorCalc) { if (actorCalc) {
calc.ew += actorCalc.stats.defense.value + actorCalc.stats.defenseBonus.value; calc.ew += actorCalc.stats.defense.value + actorCalc.stats.defenseBonus.value;
calc.combatSkills = actorCalc.skills.combat; calc.combatSkills = actorCalc.skills.combat;
@@ -105,44 +105,16 @@ export class M5Item extends Item {
calc.fw += skillData.fw; calc.fw += skillData.fw;
} }
} }
} else if (itemType === "armor") {
itemData.mods[0] = { type: "stat", id: "defenseBonus", operation: "add", value: itemData.stats.defenseBonus };
itemData.mods[1] = { type: "stat", id: "attackBonus", operation: "add", value: itemData.stats.attackBonus };
itemData.mods[2] = { type: "stat", id: "movement", operation: "add", value: itemData.stats.movementBonus };
itemData.mods[3] = { type: "attribute", id: "gw", operation: "add100", value: itemData.attributeMod.gw };
} else if (itemType === "spell") { } else if (itemType === "spell") {
calc.fw = 0; calc.fw = 0;
if (actor) { if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true }); const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true });
if (actorCalc) { if (actorCalc) {
calc.ew = actorCalc.stats.spellCasting.value; calc.ew = actorCalc.stats.spellCasting.value;
} }
} }
} else if (itemType === "kampfkunst") { } else if (itemType === "item" || itemType === "effect") {
calc.fw = 0;
calc.bonus = 0;
calc.ew = 0;
calc.generalSkills = null;
if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true });
if (actorCalc) {
calc.generalSkills = actorCalc.skills.general;
}
const skill = character.getItem(itemData.skillId);
if (skill) {
skill.prepareDerivedData();
const skillData = skill.system;
calc.ew = skillData.calc.ew;
calc.fw = skillData.fw + calc.bonus;
itemData.rolls.formulas[0].label = skill.name;
}
}
}
if (itemData?.mods) {
calc.mods = {}; calc.mods = {};
Object.keys(itemData?.mods).forEach((key) => { Object.keys(itemData?.mods).forEach((key) => {
const mod = itemData.mods[key]; const mod = itemData.mods[key];
const modCalc = {}; const modCalc = {};
@@ -163,7 +135,7 @@ export class M5Item extends Item {
} }
case M5ModType.SKILL: { case M5ModType.SKILL: {
if (character) { if (character) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true }); const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true });
if (actorCalc) { if (actorCalc) {
let category = (game as Game).i18n.localize("midgard5.skill"); let category = (game as Game).i18n.localize("midgard5.skill");
Object.keys(actorCalc.skills.general).forEach((skillId) => { Object.keys(actorCalc.skills.general).forEach((skillId) => {
@@ -250,7 +222,6 @@ export class M5Item extends Item {
} }
const roll = new M5Roll(rollData, this.actor, item.name); const roll = new M5Roll(rollData, this.actor, item.name);
console.log(roll);
return roll.toMessage(); return roll.toMessage();
} else { } else {
ChatMessage.create({ ChatMessage.create({
-21
View File
@@ -245,27 +245,6 @@ export class M5Roll {
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.resistanceMind")); return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.resistanceMind"));
} }
static async initativeRoll(actor: any) {
let newInitiative; // the initiative value for the combatant
// ...
// The intnitiative value is calculated here
// ...
let combatant = game["combat"].getCombatantByActor(actor._id);
if (!combatant) {
await game["combat"].createEmbeddedDocuments("Combatant", [{ actorId: actor._id }]);
combatant = game["combat"].getCombatantByActor(actor._id);
}
const initiatives = {
_id: combatant._id,
initiative: actor.system.calc.attributes.gw.value,
};
await game["combat"].updateEmbeddedDocuments("Combatant", [initiatives]);
}
static resistanceBody(actor: any) { static resistanceBody(actor: any) {
const rollData = actor.getRollData() as M5RollData; const rollData = actor.getRollData() as M5RollData;
rollData.i = { rollData.i = {
+1 -1
View File
@@ -206,7 +206,7 @@ export default class M5CharacterSheet extends ActorSheet {
const item = this.actor.items.get(li.dataset.itemId); const item = this.actor.items.get(li.dataset.itemId);
// limit transfer on personal weapons/armour/gear // limit transfer on personal weapons/armour/gear
if (["skill", "item", "weapon", "defensiveWeapon", "armor", "spell", "effect", "kampfkunst"].includes(item.type)) { if (["skill", "item", "weapon", "defensiveWeapon", "armor", "spell", "effect"].includes(item.type)) {
const dragData = { const dragData = {
type: "Transfer", type: "Transfer",
actorId: this.actor.id, actorId: this.actor.id,
+3 -3
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@@ -3,7 +3,7 @@
"name": "midgard5", "name": "midgard5",
"title": "Midgard 5. Edition", "title": "Midgard 5. Edition",
"description": "The German RPG Midgard 5. Edition", "description": "The German RPG Midgard 5. Edition",
"version": "2.1.0", "version": "1.3.1",
"compatibility": { "compatibility": {
"minimum": "10", "minimum": "10",
"verified": "11", "verified": "11",
@@ -89,8 +89,8 @@
"primaryTokenAttribute": "lp", "primaryTokenAttribute": "lp",
"secondaryTokenAttribute": "ap", "secondaryTokenAttribute": "ap",
"url": "https://github.com/Byroks/foundry-vtt-system-midgard5", "url": "https://github.com/Byroks/foundry-vtt-system-midgard5",
"manifest": "https://github.com/Byroks/foundry-vtt-system-midgard5/releases/download/v2.1.0/system.json", "manifest": "https://github.com/Byroks/foundry-vtt-system-midgard5/releases/download/v1.3.1/system.json",
"download": "https://github.com/Byroks/foundry-vtt-system-midgard5/releases/download/v2.1.0/midgard5-v2.1.0.zip", "download": "https://github.com/Byroks/foundry-vtt-system-midgard5/releases/download/v1.3.1/midgard5-v1.3.1.zip",
"initiative": "@c.calc.attributes.gw.value", "initiative": "@c.calc.attributes.gw.value",
"license": "LICENSE.txt" "license": "LICENSE.txt"
} }
+2 -54
View File
@@ -145,7 +145,7 @@
} }
}, },
"Item": { "Item": {
"types": ["skill", "weapon", "defensiveWeapon", "armor", "spell", "kampfkunst", "item", "effect"], "types": ["skill", "weapon", "defensiveWeapon", "armor", "spell", "item", "effect"],
"templates": { "templates": {
"itemDescription": { "itemDescription": {
"description": "" "description": ""
@@ -232,38 +232,6 @@
"geist": "midgard5.spell-target-geist", "geist": "midgard5.spell-target-geist",
"koerper": "midgard5.spell-target-koerper" "koerper": "midgard5.spell-target-koerper"
} }
},
"kampfkunstSelection": {
"kampfkunstTypeSelection": {
"angriff": "midgard5.kampfkunst-type-angriff",
"verteidigung": "midgard5.kampfkunst-type-verteidigung",
"finte": "midgard5.kampfkunst-type-finte",
"geist": "midgard5.kampfkunst-type-geist",
"schießkunst": "midgard5.kampfkunst-type-schießkunst",
"fechten": "midgard5.kampfkunst-type-fechten"
},
"kidoTypeSelection": {
"angriff": "midgard5.kido-type-angriff",
"verteidigung": "midgard5.kido-type-verteidigung",
"finte": "midgard5.kido-type-finte",
"leib": "midgard5.kido-type-leib"
},
"kampfkunstVarianteSelection": {
"anstuermen": "midgard5.kampfkunst-variante-anstuermen",
"attackieren": "midgard5.kampfkunst-variante-attackieren",
"entwaffnen": "midgard5.kampfkunst-variante-entwaffnen"
},
"kidoVarianteSelection": {
"none": "midgard5.spell-process-none",
"anspringen": "midgard5.kido-variante-anspringen",
"attackieren": "midgard5.kido-variante-attackieren",
"entwaffnen": "midgard5.kido-variante-entwaffnen",
"werfen": "midgard5.kido-variante-werfen",
"ausweichen": "midgard5.kido-variante-ausweichen",
"blockieren": "midgard5.kido-variante-blockieren",
"bewegen": "midgard5.kido-variante-bewegen",
"kontrollieren": "midgard5.kido-variante-kontrollieren"
}
} }
}, },
"skill": { "skill": {
@@ -350,8 +318,7 @@
"formulas": {}, "formulas": {},
"output": "" "output": ""
}, },
"calc": {}, "calc": {}
"mods": {}
}, },
"spell": { "spell": {
"templates": ["itemDescription", "spellSelection"], "templates": ["itemDescription", "spellSelection"],
@@ -376,25 +343,6 @@
"output": "" "output": ""
}, },
"calc": {} "calc": {}
},
"kampfkunst": {
"templates": ["itemDescription", "kampfkunstSelection"],
"bonus": 0,
"type": "",
"variante": "",
"isKido": false,
"ap": "",
"rolls": {
"formulas": {
"0": {
"formula": "1d20 + @i.calc.ew + @i.bonus",
"label": "Kampfkunst",
"enabled": true
}
},
"output": ""
},
"calc": {}
} }
} }
} }
+1 -35
View File
@@ -1,7 +1,7 @@
<div class="dice-roll m5-roll"> <div class="dice-roll m5-roll">
<div class="flexcol"> <div class="flexcol">
<h3 class="roll-title">{{res.label}}</h3> <h3 class="roll-title">{{res.label}}</h3>
<table> <table>
<tbody> <tbody>
{{#if (eq iType "spell")}} {{#if (eq iType "spell")}}
@@ -43,40 +43,6 @@
</tr> </tr>
{{/if}} {{/if}}
{{#if (eq iType "kampfkunst")}}
{{#unless i.isKido}}
<tr>
<td>{{localize "midgard5.actor-ap"}}</td>
<td class="roll-spell-details">{{i.ap}}</td>
</tr>
<tr>
<td>{{localize "midgard5.kampfkunst-type"}}</td>
<td class="roll-spell-details">{{localize (m5concat "midgard5.kampfkunst-type-" i.type)}}</td>
</tr>
{{#if (eq i.type "angriff")}}
<tr>
<td>{{localize "midgard5.kampfkunst-variante"}}</td>
<td class="roll-spell-details">{{localize (m5concat "midgard5.kampfkunst-variante-" i.variante)}}</td>
</tr>
{{/if}}
{{else}}
<tr>
<td>{{localize "midgard5.actor-ap"}}</td>
<td class="roll-spell-details">{{i.ap}}</td>
</tr>
<tr>
<td>{{localize "midgard5.kido-type"}}</td>
<td class="roll-spell-details">{{localize (m5concat "midgard5.kido-type-" i.type)}}</td>
</tr>
{{#if (eq i.type "angriff")}}
<tr>
<td>{{localize "midgard5.kido-variante"}}</td>
<td class="roll-spell-details">{{localize (m5concat "midgard5.kido-variante-" i.variante)}}</td>
</tr>
{{/if}}
{{/unless}}
{{/if}}
{{#each rolls as |roll index|}} {{#each rolls as |roll index|}}
{{#if roll.enabled}} {{#if roll.enabled}}
<tr class="roll-row {{roll.css}}"> <tr class="roll-row {{roll.css}}">
+1 -1
View File
@@ -56,7 +56,7 @@
<td>{{localize "midgard5.luckPoints"}}</td> <td>{{localize "midgard5.luckPoints"}}</td>
<td><input name="data.gp" type="text" value="{{data.gp}}" data-dtype="Number" /></td> <td><input name="data.gp" type="text" value="{{data.gp}}" data-dtype="Number" /></td>
<td>{{localize "Bewegungsweite"}}</td> <td>{{localize "Bewegungsweite"}}</td>
<td><input name="data.movement" type="text" value="{{data.calc.stats.movement.value}}" data-dtype="Number" /></td> <td><input name="data.movement" type="text" value="{{data.movement}}" data-dtype="Number" /></td>
</tr> </tr>
</tbody> </tbody>
</table> </table>
+1 -6
View File
@@ -8,12 +8,7 @@
<tbody> <tbody>
{{#each data.calc.gear.effects as |item itemId|}} {{#each data.calc.gear.effects as |item itemId|}}
<tr data-item="{{itemId}}"> <tr data-item="{{itemId}}">
<td class="padding"> <td class="padding edit-item">{{item.label}}</td>
<span class="edit-item">{{item.label}}</span>
{{#if item.equipped}}
<span class="spell-process">{{localize "midgard5.active"}}</span>
{{/if}}
</td>
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td> <td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr> </tr>
{{/each}} {{/each}}
+2 -12
View File
@@ -84,12 +84,7 @@
<tbody> <tbody>
{{#each data.calc.gear.armor as |item itemId|}} {{#each data.calc.gear.armor as |item itemId|}}
<tr data-item="{{itemId}}"> <tr data-item="{{itemId}}">
<td class="padding"> <td class="padding edit-item">{{item.label}}</td>
<span class="edit-item">{{item.label}}</span>
{{#if item.equipped}}
<span class="spell-process">{{localize "midgard5.equipped"}}</span>
{{/if}}
</td>
<td class="fixed-value">{{actorItemValue ../actor._id itemId "lpProtection"}}</td> <td class="fixed-value">{{actorItemValue ../actor._id itemId "lpProtection"}}</td>
<td class="fixed-value">{{actorItemValue ../actor._id itemId "apProtection"}}</td> <td class="fixed-value">{{actorItemValue ../actor._id itemId "apProtection"}}</td>
<td class="fixed-value">{{actorItemValue ../actor._id itemId "stats.attackBonus"}}</td> <td class="fixed-value">{{actorItemValue ../actor._id itemId "stats.attackBonus"}}</td>
@@ -112,12 +107,7 @@
<tbody> <tbody>
{{#each data.calc.gear.items as |item itemId|}} {{#each data.calc.gear.items as |item itemId|}}
<tr data-item="{{itemId}}"> <tr data-item="{{itemId}}">
<td class="padding"> <td class="padding edit-item">{{item.label}}</td>
<span class="edit-item">{{item.label}}</span>
{{#if item.equipped}}
<span class="spell-process">{{localize "midgard5.equipped"}}</span>
{{/if}}
</td>
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td> <td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr> </tr>
{{/each}} {{/each}}
@@ -1,33 +0,0 @@
<table>
<thead>
<tr>
<th>{{localize "ITEM.type.kampfkunst"}}</th>
<th>{{localize "midgard5.ew"}}</th>
<th></th>
<th></th>
</tr>
</thead>
<tbody>
{{#each data.calc.kampfkuenste as |item itemId|}}
<tr data-item="{{itemId}}">
<td class="padding edit-item">
<span>{{item.label}}</span>
{{#if item.isKido}}
<span class="spell-process">{{localize (m5concat "midgard5.kido-type-" item.type)}}</span>
{{#unless (eq item.type "finte")}}
<span class="spell-process">({{localize (m5concat "midgard5.kido-variante-" item.variante)}})</span>
{{/unless}}
{{else}}
<span class="spell-process">{{localize (m5concat "midgard5.kampfkunst-type-" item.type)}}</span>
{{#if (eq item.type "angriff")}}
<span class="spell-process">({{localize (m5concat "midgard5.kampfkunst-variante-" item.variante)}})</span>
{{/if}}
{{/if}}
</td>
<td class="fixed-value">{{item.calc.ew}}</td>
<td class="fixed-value"><button class="roll-button roll-weapon-button" /></td>
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
+2 -8
View File
@@ -9,10 +9,7 @@
<a class="item active" data-tab="base_values">{{ localize "midgard5.base_values" }}</a> <a class="item active" data-tab="base_values">{{ localize "midgard5.base_values" }}</a>
<a class="item" data-tab="skills">{{ localize "midgard5.skills" }}</a> <a class="item" data-tab="skills">{{ localize "midgard5.skills" }}</a>
<a class="item" data-tab="gear">{{ localize "midgard5.gear" }}</a> <a class="item" data-tab="gear">{{ localize "midgard5.gear" }}</a>
{{#if actor.system.info.magicUsing }} <a class="item" data-tab="spells">{{ localize "midgard5.spells" }}</a>
<a class="item" data-tab="spells">{{ localize "midgard5.spells" }}</a>
{{/if}}
<a class="item" data-tab="kampfkuenste">{{ localize "midgard5.kampfkuenste" }}</a>
<a class="item" data-tab="effects">{{ localize "midgard5.effects" }}</a> <a class="item" data-tab="effects">{{ localize "midgard5.effects" }}</a>
</nav> </nav>
@@ -34,12 +31,9 @@
{{> "systems/midgard5/templates/sheets/character/spells.hbs"}} {{> "systems/midgard5/templates/sheets/character/spells.hbs"}}
</div> </div>
<div class="tab base_values flexcol" data-group="primary" data-tab="kampfkuenste">
{{> "systems/midgard5/templates/sheets/character/kampfkuenste.hbs"}}
</div>
<div class="tab base_values flexcol" data-group="primary" data-tab="effects"> <div class="tab base_values flexcol" data-group="primary" data-tab="effects">
{{> "systems/midgard5/templates/sheets/character/effects.hbs"}} {{> "systems/midgard5/templates/sheets/character/effects.hbs"}}
</div> </div>
</section> </section>
</form> </form>
+4 -22
View File
@@ -6,25 +6,10 @@
<div class="sheet-content"> <div class="sheet-content">
<table> <table>
<tbody> <tbody>
<tr>
<td colspan="4">
<div class="flexrow">
<span>
<input id="data.equipped" type="checkbox" name="data.equipped" {{checked data.equipped}} />
<label for="data.equipped">{{localize "midgard5.equipped"}}</label>
</span>
<span>
<input id="data.magic" type="checkbox" name="data.magic" {{checked data.magic}} />
<label for="data.magic">{{localize "midgard5.magic"}}</label>
</span>
</div>
</td>
</tr>
<tr> <tr>
<td>{{localize "midgard5.actor-lp"}}</td> <td>{{localize "midgard5.actor-lp"}}</td>
<td><input name="data.lpProtection" type="text" value="{{data.lpProtection}}" data-dtype="Number" /></td> <td><input name="data.lpProtection" type="text" value="{{data.lpProtection}}" data-dtype="Number" /></td>
<td>{{localize "midgard5.actor-ap"}}</td> <td>{{localize "midgard5.actor-ap"}}</td>
<td><input name="data.apProtection" type="text" value="{{data.apProtection}}" data-dtype="Number" /></td> <td><input name="data.apProtection" type="text" value="{{data.apProtection}}" data-dtype="Number" /></td>
</tr> </tr>
@@ -32,24 +17,21 @@
<tr> <tr>
<td>{{localize "midgard5.attackBonus"}}</td> <td>{{localize "midgard5.attackBonus"}}</td>
<td><input name="data.stats.attackBonus" type="text" value="{{data.stats.attackBonus}}" data-dtype="Number" /></td> <td><input name="data.stats.attackBonus" type="text" value="{{data.stats.attackBonus}}" data-dtype="Number" /></td>
<td>{{localize "midgard5.defenseBonus"}}</td> <td>{{localize "midgard5.defenseBonus"}}</td>
<td><input name="data.stats.defenseBonus" type="text" value="{{data.stats.defenseBonus}}" data-dtype="Number" /></td> <td><input name="data.stats.defenseBonus" type="text" value="{{data.stats.defenseBonus}}" data-dtype="Number" /></td>
</tr> </tr>
<tr> <tr>
<td>{{localize "midgard5.movementRange"}}</td> <td>{{localize "midgard5.movementRange"}}</td>
<td><input name="data.stats.movementBonus" type="text" value="{{data.stats.movementBonus}}" data-dtype="Number" /></td> <td><input name="data.stats.movementBonus" type="text" value="{{data.stats.movementBonus}}" data-dtype="Number" /></td>
<td>{{localize "midgard5.actor-gw-long"}}</td> <td>{{localize "midgard5.actor-gw-long"}}</td>
<td><input name="data.attributeMod.gw" type="text" value="{{data.attributeMod.gw}}" data-dtype="Number" /></td> <td><input name="data.attributeMod.gw" type="text" value="{{data.attributeMod.gw}}" data-dtype="Number" /></td>
</tr> </tr>
</tbody> </tbody>
</table> </table>
{{> "systems/midgard5/templates/sheets/partial/mod.hbs" mods=data.mods calc=data.calc}}
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}} {{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
</div> </div>
</form> </form>
+55 -14
View File
@@ -6,20 +6,10 @@
<div class="sheet-content"> <div class="sheet-content">
<table> <table>
<tr> <tr>
<td colspan=4> <td>
<div class="flexrow"> <input id="data.magic" type="checkbox" name="data.magic" {{checked data.magic}}>
<span> <label for="data.magic">{{localize "midgard5.magic"}}</label>
<input id="data.equipped" type="checkbox" name="data.equipped" {{checked data.equipped}}>
<label for="data.equipped">{{localize "midgard5.active"}}</label>
</span>
<span>
<input id="data.magic" type="checkbox" name="data.magic" {{checked data.magic}}>
<label for="data.magic">{{localize "midgard5.magic"}}</label>
</span>
</div>
</td> </td>
</tr>
<tr>
<td> <td>
<div class="flexrow"> <div class="flexrow">
<span>{{localize "midgard5.item-value"}}</span> <span>{{localize "midgard5.item-value"}}</span>
@@ -29,8 +19,59 @@
</tr> </tr>
</table> </table>
{{> "systems/midgard5/templates/sheets/partial/mod.hbs" mods=data.mods calc=data.calc}} <table>
<thead>
<tr>
<th>Mods</th>
<th></th>
<th></th>
<th><button class="add-mod">+</button></th>
</tr>
</thead>
<tbody>
{{#each data.mods as |mod modId|}}
<tr>
<td>
<select class="select-mod-type" name="data.mods.{{modId}}.type" data-type="String">
{{#select mod.type}}
<option value="attribute">{{localize "midgard5.attribute"}}</option>
<option value="stat">{{localize "midgard5.bonus"}}</option>
<option value="skill">{{localize "midgard5.skill"}}</option>
{{/select}}
</select>
</td>
<td>
<select class="select-id" name="data.mods.{{modId}}.id" data-type="String">
{{#select mod.id}}
<option value="">{{localize "midgard5.no-skill"}}</option>
{{#each (lookup ../data.calc.mods modId) as |name key|}}
<option value="{{key}}">{{name}}</option>
{{/each}}
{{/select}}
</select>
</td>
<td>
<select class="select-mod-operation" name="data.mods.{{modId}}.operation" data-type="String">
{{#select mod.operation}}
{{#if (eq mod.type "attribute")}}
<option value="add100">{{localize "midgard5.mod-operation-add100"}}</option>
{{/if}}
<option value="add">{{localize "midgard5.mod-operation-add"}}</option>
<option value="set">{{localize "midgard5.mod-operation-set"}}</option>
<option value="fixed">{{localize "midgard5.mod-operation-fixed"}}</option>
{{/select}}
</select>
</td>
<td>
<input name="data.mods.{{modId}}.value" type="text" value="{{mod.value}}" data-dtype="Number" />
</td>
</tr>
{{/each}}
</tbody>
</table>
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}} {{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
</div> </div>
+55 -14
View File
@@ -6,20 +6,10 @@
<div class="sheet-content"> <div class="sheet-content">
<table> <table>
<tr> <tr>
<td colspan=4> <td>
<div class="flexrow"> <input id="data.magic" type="checkbox" name="data.magic" {{checked data.magic}}>
<span> <label for="data.magic">{{localize "midgard5.magic"}}</label>
<input id="data.equipped" type="checkbox" name="data.equipped" {{checked data.equipped}}>
<label for="data.equipped">{{localize "midgard5.equipped"}}</label>
</span>
<span>
<input id="data.magic" type="checkbox" name="data.magic" {{checked data.magic}}>
<label for="data.magic">{{localize "midgard5.magic"}}</label>
</span>
</div>
</td> </td>
</tr>
<tr>
<td> <td>
<div class="flexrow"> <div class="flexrow">
<span>{{localize "midgard5.item-value"}}</span> <span>{{localize "midgard5.item-value"}}</span>
@@ -29,8 +19,59 @@
</tr> </tr>
</table> </table>
{{> "systems/midgard5/templates/sheets/partial/mod.hbs" mods=data.mods calc=data.calc}} <table>
<thead>
<tr>
<th>Mods</th>
<th></th>
<th></th>
<th><button class="add-mod">+</button></th>
</tr>
</thead>
<tbody>
{{#each data.mods as |mod modId|}}
<tr>
<td>
<select class="select-mod-type" name="data.mods.{{modId}}.type" data-type="String">
{{#select mod.type}}
<option value="attribute">{{localize "midgard5.attribute"}}</option>
<option value="stat">{{localize "midgard5.bonus"}}</option>
<option value="skill">{{localize "midgard5.skill"}}</option>
{{/select}}
</select>
</td>
<td>
<select class="select-id" name="data.mods.{{modId}}.id" data-type="String">
{{#select mod.id}}
<option value="">{{localize "midgard5.no-skill"}}</option>
{{#each (lookup ../data.calc.mods modId) as |name key|}}
<option value="{{key}}">{{name}}</option>
{{/each}}
{{/select}}
</select>
</td>
<td>
<select class="select-mod-operation" name="data.mods.{{modId}}.operation" data-type="String">
{{#select mod.operation}}
{{#if (eq mod.type "attribute")}}
<option value="add100">{{localize "midgard5.mod-operation-add100"}}</option>
{{/if}}
<option value="add">{{localize "midgard5.mod-operation-add"}}</option>
<option value="set">{{localize "midgard5.mod-operation-set"}}</option>
<option value="fixed">{{localize "midgard5.mod-operation-fixed"}}</option>
{{/select}}
</select>
</td>
<td>
<input name="data.mods.{{modId}}.value" type="text" value="{{mod.value}}" data-dtype="Number" />
</td>
</tr>
{{/each}}
</tbody>
</table>
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}} {{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
</div> </div>
-99
View File
@@ -1,99 +0,0 @@
<form class="item-sheet {{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
<h1><input name="name" type="text" value="{{item.name}}" placeholder="Name" /></h1>
</header>
<div class="sheet-content">
<table>
<tbody>
<tr>
<td colspan=4>
<div class="flexrow">
<span>
<input id="data.isKido" type="checkbox" name="data.isKido" {{checked data.isKido}}>
<label for="data.isKido">{{localize "midgard5.kido"}}</label>
</span>
</div>
</td>
</tr>
<tr>
<td>{{localize "midgard5.bonus"}}</td>
<td><input name="data.bonus" type="text" value="{{data.bonus}}" data-dtype="Number" /></td>
<td>{{localize "midgard5.actor-ap"}}</td>
<td><input name="data.ap" type="text" value="{{data.ap}}" data-dtype="String" /></td>
</tr>
<tr>
{{#unless item.system.isKido}}
<td>{{localize "midgard5.kampfkunst-type"}}</td>
<td>
<select class="select-type" name="data.type" data-type="String">
{{#select data.type}}
{{#each data.kampfkunstTypeSelection as |label key|}}
<option value="{{key}}">{{localize label}}</option>
{{/each}}
{{/select}}
</select>
</td>
{{else}}
<td>{{localize "midgard5.kido-type"}}</td>
<td>
<select class="select-type" name="data.type" data-type="String">
{{#select data.type}}
{{#each data.kidoTypeSelection as |label key|}}
<option value="{{key}}">{{localize label}}</option>
{{/each}}
{{/select}}
</select>
</td>
{{/unless}}
{{#unless item.system.isKido}}
{{#if (eq item.system.type "angriff")}}
<td>{{localize "midgard5.kampfkunst-variante"}}</td>
<td>
<select class="select-variante" name="data.variante" data-type="String">
{{#select data.variante}}
{{#each data.kampfkunstVarianteSelection as |label key|}}
<option value="{{key}}">{{localize label}}</option>
{{/each}}
{{/select}}
</select>
</td>
{{/if}}
{{else}}
{{#unless (eq item.system.type "finte")}}
<td>{{localize "midgard5.kido-variante"}}</td>
<td>
<select class="select-variante" name="data.variante" data-type="String">
{{#select data.variante}}
{{#each data.kidoVarianteSelection as |label key|}}
<option value="{{key}}">{{localize label}}</option>
{{/each}}
{{/select}}
</select>
</td>
{{/unless}}
{{/unless}}
</tr>
<td>{{localize "midgard5.skill"}}</td>
<td>
{{!-- {{#if data.calc.skills.general}} --}}
<select class="select-skill" name="data.skillId" data-type="String">
{{#select data.skillId}}
<option value="">{{localize "midgard5.no-skill"}}</option>
{{#each data.calc.generalSkills as |skill key|}}
<option value="{{key}}">{{skill.label}}</option>
{{/each}}
{{/select}}
</select>
{{else}}
<span>{{localize "midgard5.assignItemToCharacter"}}</span>
{{/if}}
</td>
</tbody>
</table>
{{> "systems/midgard5/templates/sheets/item/rolls.hbs"}}
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
</div>
</form>
-53
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@@ -1,53 +0,0 @@
<table>
<thead>
<tr>
<th>Mods</th>
<th></th>
<th></th>
<th><button class="add-mod">+</button></th>
</tr>
</thead>
<tbody>
{{#each mods as |mod modId|}}
<tr>
<td>
<select class="select-mod-type" name="data.mods.{{modId}}.type" data-type="String">
{{#select mod.type}}
<option value="attribute">{{localize "midgard5.attribute"}}</option>
<option value="stat">{{localize "midgard5.bonus"}}</option>
<option value="skill">{{localize "midgard5.skill"}}</option>
{{/select}}
</select>
</td>
<td>
<select class="select-id" name="data.mods.{{modId}}.id" data-type="String">
{{#select mod.id}}
<option value="">{{localize "midgard5.no-skill"}}</option>
{{#each (lookup ../calc.mods modId) as |name key|}}
<option value="{{key}}">{{name}}</option>
{{/each}}
{{/select}}
</select>
</td>
<td>
<select class="select-mod-operation" name="data.mods.{{modId}}.operation" data-type="String">
{{#select mod.operation}}
{{#if (eq mod.type "attribute")}}
<option value="add100">{{localize "midgard5.mod-operation-add100"}}</option>
{{/if}}
<option value="add">{{localize "midgard5.mod-operation-add"}}</option>
<option value="set">{{localize "midgard5.mod-operation-set"}}</option>
<option value="fixed">{{localize "midgard5.mod-operation-fixed"}}</option>
{{/select}}
</select>
</td>
<td>
<input name="data.mods.{{modId}}.value" type="text" value="{{mod.value}}" data-dtype="Number" />
</td>
</tr>
{{/each}}
</tbody>
</table>