tragkraft-containerwert-abw-kidoprep #103
18
lang/de.json
18
lang/de.json
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@ -61,6 +61,8 @@
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"item-ismagic": "Ist Magisch",
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"item-wealth": "Vermögenswert",
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"item-weight": "Gewicht",
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"item-abw": "ABW",
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"item-abw-long": "Ausbrennwahrscheinlichkeit",
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"actor-lp": "Lebenspunkte",
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"actor-lp-short": "LP",
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@ -133,7 +135,7 @@
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"heavy-load": "Schwere Last",
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"thrust-load": "Schublast",
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"load-max": "Höchstlast",
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"load-capacity": "Tragkraft",
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"capacity": "Tragkraft",
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"exp-overall": "Erfahrungsschatz",
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"exp-available": "Erfahrungspunkte",
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@ -356,12 +358,13 @@
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"spell-agens": "Agens",
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"spell-reagens": "Reagens",
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"spell-material": "Zaubermaterial",
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"spell-rank": "Stufe",
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"kampfkunst-type": "Form",
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"kampfkunst-variante": "Variante",
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"kampfkunst-variante-short": "Var",
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"kampfkunst-ep": "Erfahrungspunkte",
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"kampfkunst-rank": "Stufe",
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"kampfkunst-rank": "Stufe der Technik",
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"kampfkunst-weapon": "Waffengruppe",
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"kampfkunst-enemy": "Einschränkungen durch Art der Gegner",
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@ -385,6 +388,10 @@
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"kido-variante": "KiDo Variante",
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"kido-color": "Kampfstilfarbe",
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"kido-style": "Art der Technik",
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"kido-rank": "Stufe der Technik",
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"kido-grade": "Ausbildungsgrad",
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"kido-enemy": "Einschränkungen durch Art der Gegner",
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"kido-weapon": "Waffengruppe",
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"kido-type-angriff": "Kido Angriff",
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"kido-type-verteidigung": "Kido Verteidigung",
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@ -399,6 +406,7 @@
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"kido-variante-blockieren": "Blockieren",
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"kido-variante-bewegen": "Bewegen",
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"kido-variante-kontrollieren": "Kontrollieren",
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"kido-variante-finte": "Finte",
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"mod-operation-add100": "Addieren (max 100)",
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"mod-operation-roll": "Wurf Modifikation",
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@ -444,9 +452,9 @@
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"reroll": "Neuwürfeln",
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"options": {
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"modifier": "Modifikator",
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"difficulty": "Schwellenwert",
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"rollMode": "Würfel Modus"
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"modifier": "Wurfmodifikator",
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"difficulty": "Erfolg",
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"rollMode": "Würfelmodus"
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}
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}
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}
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@ -280,6 +280,7 @@ export class M5Character extends Actor {
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if (!!item.system.containerId) {
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ret.gear.containers[item.system.containerId].weight += parseFloat((item.system.weight * item.system.quantity).toPrecision(4));
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ret.gear.containers[item.system.containerId].value += parseFloat(this.calculateValue(item.system.value * item.system.quantity, item.system.currency).toPrecision(3));
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if (ret.gear.containers[item.system.containerId].equipped) {
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ret.stats.encumbrance += item.system.weight * item.system.quantity;
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}
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@ -302,6 +303,7 @@ export class M5Character extends Actor {
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label: label,
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icon: icon,
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magic: item.system.magic,
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abw: item.system.abw || 0,
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calc: item.system.calc,
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equipped: item.system?.equipped,
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valuable: item.system?.valuable,
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@ -352,6 +354,7 @@ export class M5Character extends Actor {
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icon: item.img,
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skillId: item.system.skillId,
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magic: item.system.magic,
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abw: item.system.abw || 0,
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valuable: item.system?.valuable,
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hoarded: item.system?.hoarded,
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value: item.system.value || 0,
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@ -395,6 +398,7 @@ export class M5Character extends Actor {
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icon: item.img,
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skillId: item.system.skillId,
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magic: item.system.magic,
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abw: item.system.abw || 0,
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valuable: item.system?.valuable,
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hoarded: item.system?.hoarded,
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value: item.system.value || 0,
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@ -438,6 +442,7 @@ export class M5Character extends Actor {
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label: label,
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icon: item.img,
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magic: item.system.magic,
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abw: item.system.abw || 0,
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valuable: item.system?.valuable,
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hoarded: item.system?.hoarded,
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value: item.system.value || 0,
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@ -224,7 +224,8 @@
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"weight": 0,
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"capacity": 0,
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"containerId": "",
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"magic": false
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"magic": false,
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"abw": 0
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},
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"durationSelection": {
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"durationSelection": {
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@ -314,7 +315,8 @@
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"ausweichen": "midgard5.kido-variante-ausweichen",
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"blockieren": "midgard5.kido-variante-blockieren",
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"bewegen": "midgard5.kido-variante-bewegen",
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"kontrollieren": "midgard5.kido-variante-kontrollieren"
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"kontrollieren": "midgard5.kido-variante-kontrollieren",
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"finte": "midgard5.kido-variante-finte"
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}
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}
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},
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@ -438,6 +440,7 @@
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"agens": "",
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"reagens": "",
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"material": "",
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"rank": 0,
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"rolls": {
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"formulas": {
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"0": {
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@ -459,10 +462,11 @@
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"ap": "",
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"weapon": "",
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"ep": "",
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"rank": "",
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"rank": 0,
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"enemy": "",
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"color": "",
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"style": "",
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"grade": "",
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"rolls": {
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"formulas": {
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"0": {
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@ -94,31 +94,29 @@
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<td class="roll-spell-details">{{i.ep}}</td>
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</tr>
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<tr>
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<td>{{localize "midgard5.kampfkunst-color"}}</td>
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<td>{{localize "midgard5.kido-color"}}</td>
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<td class="roll-spell-details">{{i.color}}</td>
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</tr>
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<tr>
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<td>{{localize "midgard5.kampfkunst-style"}}</td>
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<td>{{localize "midgard5.kido-style"}}</td>
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<td class="roll-spell-details">{{i.style}}</td>
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</tr>
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<tr>
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<td>{{localize "midgard5.kido-type"}}</td>
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<td class="roll-spell-details">{{localize (m5concat "midgard5.kido-type-" i.type)}}</td>
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</tr>
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{{#if (eq i.type "angriff")}}
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<tr>
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<td>{{localize "midgard5.kido-variante"}}</td>
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<td class="roll-spell-details">{{localize (m5concat "midgard5.kido-variante-" i.variante)}}</td>
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</tr>
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<tr>
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<td>{{localize "midgard5.kampfkunst-enemy"}}</td>
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<td>{{localize "midgard5.kido-enemy"}}</td>
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<td class="roll-spell-details">{{i.enemy}}</td>
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</tr>
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<tr>
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<td>{{localize "midgard5.kampfkunst-weapon"}}</td>
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<td>{{localize "midgard5.kido-weapon"}}</td>
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<td class="roll-spell-details">{{i.weapon}}</td>
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</tr>
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{{/if}}
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{{/unless}}
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{{/if}}
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@ -251,13 +251,13 @@
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{{/unless}}
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</td>
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<td style="text-align: start">
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{{#unless (or (eq item.weight "") (eq item.equipped?))}}
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<span class="spell-process">{{item.weight}} kg</span>
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{{#unless (or (eq item.weight 0) (eq item.equipped?))}}
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<span class="spell-process">{{item.weight}}kg</span>
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{{/unless}}
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</td>
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<td style="text-align: start">
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{{#unless (eq item.capacity "")}}
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<span class="spell-process">{{item.capacity}} kg</span>
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{{#unless (eq item.capacity 0)}}
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<span class="spell-process"{{#if (gt item.weight item.capacity) }}style="background:#FF6666"{{/if}}>{{item.capacity}}kg</span>
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{{/unless}}
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</td>
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<td class="change-equipped">
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@ -51,9 +51,15 @@
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<td>
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<div class="flexrow">
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<span>{{localize "midgard5.item-weight"}}</span>
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<input id="data.weight" type="number" name="data.weight" value="{{data.weight}}">
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<input id="data.weight" type="number" name="data.weight" value="{{data.weight}}kg">
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</div>
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</td>
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<td>
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<div class="flexrow">
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<span>{{localize "midgard5.item-abw"}}</span>
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<input id="data.abw" type="number" name="data.abw" value="{{data.abw}}">
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</div>
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</td>
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</tr>
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<tr>
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<td>
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@ -18,6 +18,12 @@
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</span>
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</div>
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</td>
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<td>
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<div class="flexrow">
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<span>{{localize "midgard5.item-abw"}}</span>
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<input id="data.abw" type="number" name="data.abw" value="{{data.abw}}">
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</div>
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</td>
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</tr>
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<tr>
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<td>
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@ -55,9 +55,15 @@
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<td>
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<div class="flexrow">
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<span>{{localize "midgard5.item-weight"}}</span>
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<input id="data.weight" type="number" name="data.weight" value="{{data.weight}}">
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<input id="data.weight" type="number" name="data.weight" value="{{data.weight}}kg">
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</div>
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</td>
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<td>
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<div class="flexrow">
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<span>{{localize "midgard5.item-abw"}}</span>
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<input id="data.abw" type="number" name="data.abw" value="{{data.abw}}">
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</div>
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</td>
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</tr>
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<tr>
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<td>
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@ -37,8 +37,6 @@
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<input id="data.quantity" type="number" name="data.quantity" value="{{data.quantity}}">
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</div>
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</td>
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</tr>
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<tr>
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<td colspan="4">
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<div class="flexrow">
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<span>{{localize "midgard5.item-value"}}</span>
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@ -53,6 +51,18 @@
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</select>
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</div>
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</td>
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<td>
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<div class="flexrow">
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<span>{{localize "midgard5.item-weight"}}</span>
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<input id="data.weight" type="number" name="data.weight" value="{{data.weight}}">
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</div>
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</td>
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<td>
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<div class="flexrow">
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<span>{{localize "midgard5.item-abw"}}</span>
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<input id="data.abw" type="number" name="data.abw" value="{{data.abw}}">
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</div>
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</td>
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</tr>
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<tr>
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@ -73,12 +83,6 @@
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{{/if}}
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</div>
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</td>
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<td>
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<div class="flexrow">
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<span>{{localize "midgard5.item-weight"}}</span>
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<input id="data.weight" type="number" name="data.weight" value="{{data.weight}}">
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</div>
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</td>
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</tr>
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</table>
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@ -25,8 +25,10 @@
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<tr>
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<td>{{localize "midgard5.kampfkunst-ep"}}</td>
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<td><input name="data.ep" type="text" value="{{data.ep}}" data-dtype="String" /></td>
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{{#unless item.system.isKido}}
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<td>{{localize "midgard5.kampfkunst-rank"}}</td>
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<td><input name="data.rank" type="text" value="{{data.rank}}" data-dtype="String" /></td>
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<td><input name="data.rank" type="number" value="{{data.rank}}" data-dtype="Number" /></td>
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{{/unless}}
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</tr>
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<tr>
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<td>{{localize "midgard5.kampfkunst-weapon"}}</td>
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@ -83,6 +85,20 @@
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</td>
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{{/unless}}
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{{/unless}}
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{{#if item.system.isKido}}
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<tr>
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<td>{{localize "midgard5.kido-color"}}</td>
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<td><input name="data.color" type="text" value="{{data.color}}" data-dtype="String" /></td>
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<td>{{localize "midgard5.kido-style"}}</td>
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<td><input name="data.style" type="text" value="{{data.style}}" data-dtype="String" /></td>
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</tr>
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<tr>
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<td>{{localize "midgard5.kido-grade"}}</td>
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<td><input name="data.grade" type="text" value="{{data.grade}}" data-dtype="String" /></td>
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<td>{{localize "midgard5.kido-rank"}}</td>
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<td><input name="data.rank" type="number" value="{{data.rank}}" data-dtype="Number" /></td>
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</tr>
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{{/if}}
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</tr>
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<td>{{localize "midgard5.skill"}}</td>
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<td>
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@ -60,9 +60,15 @@
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<td>
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<div class="flexrow">
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<span>{{localize "midgard5.item-weight"}}</span>
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<input id="data.weight" type="number" name="data.weight" value="{{data.weight}}">
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<input id="data.weight" type="number" name="data.weight" value="{{data.weight}}kg">
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</div>
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</td>
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<td>
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<div class="flexrow">
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<span>{{localize "midgard5.item-abw"}}</span>
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<input id="data.abw" type="number" name="data.abw" value="{{data.abw}}">
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</div>
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</td>
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</tr>
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<tr>
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<td>
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Loading…
Reference in New Issue
Difficulty ist nicht der Erfolgswert. Damit ist standart mäßig die 20 gemeint die man bei Midgard immer erreichen muss. Als der Wert den das Würfelergebnis + Erfolgswert überschreiten muss.
Ja, sorry wegen den Anpassungen bei Kampfkunst. Ich seh es so jetzt tatsächlich eher als Feature denn Bug, da den Spielys damit mehr Möglichkeiten für eigene Kampfkunsttechniken offen stehen und es die Gesamterscheinung nicht bricht. würde daher eher auch nix da fixen wollen.
Die Kommentierungen habe ich roll-m5.hbs vergessen, is mir aber auch an dem Abend dann noch eingefallen und ich habs jetzt bereinigt.
Den Schwellenwert/Erfolgswert habe ich auf Erfolg gem. Kasten unten im Kodex auf S. 50 geändert. Erfolgswert ist tatsächlich noch ein Relikt aus M4, dass mir anscheinend iwie noch seit Jahren im Kopf fest hing und dann auch noch falsch. Heißt jetzt in M5-Publikationen durchgehend Fertigkeitswert außer an 2 Stellen im Kodex und Arkanum, was evtl. Errata sind.