#33 Wrong wealth calculation #34
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@ -147,7 +147,7 @@ export class M5Character extends Actor {
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ret.stats.drinkingFW = Math.floor(ret.attributes.ko.value / 10);
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ret.stats.drinkingFW = Math.floor(ret.attributes.ko.value / 10);
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ret.stats.hoardMin = M5Character.levelThreshold.at(ret.level - 1) / 2;
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ret.stats.hoardMin = M5Character.levelThreshold.at(ret.level - 1) / 2;
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ret.stats.hoardNext = M5Character.levelThreshold.at(ret.level) / 2;
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ret.stats.hoardNext = M5Character.levelThreshold.at(ret.level) / 2;
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ret.stats.wealth = data.info.gold + data.info.silver / 10 + data.info.copper / 100;
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ret.stats.wealth = parseFloat((data.info.gold + data.info.silver / 10 + data.info.copper / 100).toPrecision(3));
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ret.stats.hoard = 0;
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ret.stats.hoard = 0;
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if (!skip?.mods) {
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if (!skip?.mods) {
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@ -523,9 +523,9 @@ export class M5Character extends Actor {
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case "gold":
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case "gold":
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return value;
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return value;
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case "silver":
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case "silver":
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return value / 10;
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return parseFloat((value / 10).toPrecision(3));
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case "copper":
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case "copper":
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return value / 100;
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return parseFloat((value / 100).toPrecision(3));
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default:
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default:
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return 0;
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return 0;
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}
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}
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