#33 Wrong wealth calculation #34
|
|
@ -147,7 +147,7 @@ export class M5Character extends Actor {
|
|||
ret.stats.drinkingFW = Math.floor(ret.attributes.ko.value / 10);
|
||||
ret.stats.hoardMin = M5Character.levelThreshold.at(ret.level - 1) / 2;
|
||||
ret.stats.hoardNext = M5Character.levelThreshold.at(ret.level) / 2;
|
||||
ret.stats.wealth = data.info.gold + data.info.silver / 10 + data.info.copper / 100;
|
||||
ret.stats.wealth = parseFloat((data.info.gold + data.info.silver / 10 + data.info.copper / 100).toPrecision(3));
|
||||
ret.stats.hoard = 0;
|
||||
|
||||
if (!skip?.mods) {
|
||||
|
|
@ -178,7 +178,7 @@ export class M5Character extends Actor {
|
|||
label += "*";
|
||||
}
|
||||
if (item.system.valuable) {
|
||||
ret.stats.wealth += item.system.value || 0;
|
||||
ret.stats.wealth += this.calculateValue(item.system.value, item.system.currency);
|
||||
}
|
||||
if (item.system.hoarded) {
|
||||
ret.stats.hoard += item.system.value || 0;
|
||||
|
|
@ -305,7 +305,7 @@ export class M5Character extends Actor {
|
|||
")";
|
||||
}
|
||||
if (item.system.valuable) {
|
||||
ret.stats.wealth += item.system.value || 0;
|
||||
ret.stats.wealth += this.calculateValue(item.system.value, item.system.currency);
|
||||
}
|
||||
if (item.system.hoarded) {
|
||||
ret.stats.hoard += item.system.value || 0;
|
||||
|
|
@ -334,7 +334,7 @@ export class M5Character extends Actor {
|
|||
label += "*(" + (item.system.stats.defenseBonus < 0 ? "" : "+") + item.system.stats.defenseBonus + ")";
|
||||
}
|
||||
if (item.system.valuable) {
|
||||
ret.stats.wealth += item.system.value || 0;
|
||||
ret.stats.wealth += this.calculateValue(item.system.value, item.system.currency);
|
||||
}
|
||||
if (item.system.hoarded) {
|
||||
ret.stats.hoard += item.system.value || 0;
|
||||
|
|
@ -363,7 +363,7 @@ export class M5Character extends Actor {
|
|||
label += "*";
|
||||
}
|
||||
if (item.system.valuable) {
|
||||
ret.stats.wealth += item.system.value || 0;
|
||||
ret.stats.wealth += this.calculateValue(item.system.value, item.system.currency);
|
||||
}
|
||||
if (item.system.hoarded) {
|
||||
ret.stats.hoard += item.system.value || 0;
|
||||
|
|
@ -518,6 +518,19 @@ export class M5Character extends Actor {
|
|||
return (this as any).getEmbeddedDocument("Item", itemId);
|
||||
}
|
||||
|
||||
private calculateValue(value: number, currency: string): number {
|
||||
switch (currency) {
|
||||
case "gold":
|
||||
return value;
|
||||
case "silver":
|
||||
return parseFloat((value / 10).toPrecision(3));
|
||||
case "copper":
|
||||
return parseFloat((value / 100).toPrecision(3));
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
private modResult(value: number): M5ModResult {
|
||||
return {
|
||||
value: value,
|
||||
|
|
|
|||
Loading…
Reference in New Issue