Zwergenhort #4

Merged
Byroks merged 11 commits from lefrique into develop 2024-01-07 14:31:21 +01:00
14 changed files with 234 additions and 34 deletions

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@ -1,4 +1,5 @@
{ {
"moduleName": "Midgard 5. Edition", "moduleName": "Midgard 5. Edition",
"repository": "https://git.byroks.de/Byroks/foundry-vtt-system-midgard5" "repository": "https://github.com/Byroks/foundry-vtt-system-midgard5",
"rawURL": "https://raw.githubusercontent.com/Byroks/foundry-vtt-system-midgard5"
} }

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@ -42,6 +42,7 @@
"midgard5.item-quantity": "Menge", "midgard5.item-quantity": "Menge",
"midgard5.item-onbody": "Am Körper", "midgard5.item-onbody": "Am Körper",
"midgard5.item-ismagic": "Ist Magisch", "midgard5.item-ismagic": "Ist Magisch",
"midgard5.item-wealth": "Vermögenswert",
"midgard5.actor-lp": "Lebenspunkte", "midgard5.actor-lp": "Lebenspunkte",
"midgard5.actor-lp-short": "LP", "midgard5.actor-lp-short": "LP",
@ -97,6 +98,12 @@
"midgard5.currency-gold": "Gold", "midgard5.currency-gold": "Gold",
Le-Frique marked this conversation as resolved Outdated

Bitte im Style von den anderen localizations halten (hoard-next)

Bitte im Style von den anderen localizations halten (hoard-next)
"midgard5.currency-silver": "Silber", "midgard5.currency-silver": "Silber",
"midgard5.currency-copper": "Kupfer", "midgard5.currency-copper": "Kupfer",
"midgard5.currency-wealth": "Vermögen in GS",
"midgard5.currency-available": "verfügbares Vermögen",
"midgard5.hoard": "aktueller Hort",
"midgard5.hoardMin": "benötigter Mindesthort",
"midgard5.hoard-next": "Hort für nächsten Grad",
"midgard5.hoarded": "Hort",
"midgard5.no-container": "Ohne", "midgard5.no-container": "Ohne",
@ -221,6 +228,7 @@
"midgard5.defensive-weapon": "Verteidigungswaffe", "midgard5.defensive-weapon": "Verteidigungswaffe",
"midgard5.no-skill": "Keine Fertigkeit", "midgard5.no-skill": "Keine Fertigkeit",
"midgard5.magic": "magisch", "midgard5.magic": "magisch",
"midgard5.valuable": "Vermögen",
"midgard5.equipped": "Ausgerüstet", "midgard5.equipped": "Ausgerüstet",
"midgard5.active": "Aktiv", "midgard5.active": "Aktiv",
"midgard5.rangedWeapon": "Schusswaffe", "midgard5.rangedWeapon": "Schusswaffe",

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@ -8,6 +8,7 @@ const preloadTemplates = async (): Promise<Handlebars.TemplateDelegate<any>[]> =
const templates: Array<string> = [ const templates: Array<string> = [
"sheets/character/attribute.hbs", "sheets/character/attribute.hbs",
"sheets/character/base_values.hbs", "sheets/character/base_values.hbs",
"sheets/character/main.hbs",
"sheets/character/skills.hbs", "sheets/character/skills.hbs",
"sheets/character/gear.hbs", "sheets/character/gear.hbs",
"sheets/character/spells.hbs", "sheets/character/spells.hbs",

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@ -86,6 +86,10 @@ export enum M5Stats {
PROTECTION_AP = "apProtection", PROTECTION_AP = "apProtection",
PERCEPTION = "perception", PERCEPTION = "perception",
DRINKING = "drinking", DRINKING = "drinking",
HOARD = "hoard",
HOARD_NEXT = "hoardNext",
HOARD_MIN = "hoardMin",
WEALTH = "wealth",
} }
export enum M5ModType { export enum M5ModType {
@ -173,6 +177,10 @@ export interface M5CharacterCalculatedData {
perceptionFW: number; perceptionFW: number;
drinking: M5ModResult; drinking: M5ModResult;
drinkingFW: number; drinkingFW: number;
hoard: number;
hoardNext: number;
hoardMin: number;
wealth: number;
}; };
skillMods: {}; skillMods: {};
skills: { skills: {

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@ -1,7 +1,6 @@
import { M5Item } from "../items/M5Item"; import { M5Item } from "../items/M5Item";
import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated, M5SkillLearned } from "../M5Base"; import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated, M5SkillLearned } from "../M5Base";
import M5ModAggregate from "./M5ModAggregate"; import M5ModAggregate from "./M5ModAggregate";
export class M5Character extends Actor { export class M5Character extends Actor {
// constructor( // constructor(
// data: ConstructorParameters<typeof foundry.documents.BaseActor>[0], // data: ConstructorParameters<typeof foundry.documents.BaseActor>[0],
@ -72,6 +71,7 @@ export class M5Character extends Actor {
perceptionFW: 0, perceptionFW: 0,
drinking: { value: 0, mods: [] }, drinking: { value: 0, mods: [] },
drinkingFW: 0, drinkingFW: 0,
hoard: 0,
}, },
skillMods: {}, skillMods: {},
skills: { skills: {
@ -99,7 +99,7 @@ export class M5Character extends Actor {
const data = (this as any).system; const data = (this as any).system;
if (!data) return null; if (!data) return null;
ret.level = M5Character.levelFromExp(data.es); ret.level = M5Character.levelFromExp(data.info.race === "Zwerg" ? Math.min(data.calc.stats?.hoard * 2 || 0, data.es) : data.es);
ret.attributes.st.value = M5Character.attributeMinMax(data.attributes.st); // TODO item effects ret.attributes.st.value = M5Character.attributeMinMax(data.attributes.st); // TODO item effects
ret.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs); ret.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs);
@ -145,6 +145,11 @@ export class M5Character extends Actor {
ret.stats.perceptionFW = 6; ret.stats.perceptionFW = 6;
ret.stats.drinking = this.modResult(0); ret.stats.drinking = this.modResult(0);
ret.stats.drinkingFW = Math.floor(ret.attributes.ko.value / 10); ret.stats.drinkingFW = Math.floor(ret.attributes.ko.value / 10);
Le-Frique marked this conversation as resolved Outdated

Das funktioniert so leider nicht ist aber ein guter Anfang. Wir können den wert aber als Eingabe neben den anderen Goldeinträgen hinzufügen um damit die Hortgröße zu bestimmen.

Das funktioniert so leider nicht ist aber ein guter Anfang. Wir können den wert aber als Eingabe neben den anderen Goldeinträgen hinzufügen um damit die Hortgröße zu bestimmen.

Hab ich jetzt so ähnlich gemacht, ziehe aber den Hort aus dem levelTreshold direkt.

Hab ich jetzt so ähnlich gemacht, ziehe aber den Hort aus dem levelTreshold direkt.
ret.stats.hoardMin = M5Character.levelThreshold.at (ret.level - 1)/2;
ret.stats.hoardNext = M5Character.levelThreshold.at (ret.level)/2;
ret.stats.wealth = data.info.gold + data.info.silver/10 + data.info.copper/100;
ret.stats.hoard = 0;
if (!skip?.mods) { if (!skip?.mods) {
const aggregate = new M5ModAggregate(data, ret); const aggregate = new M5ModAggregate(data, ret);
@ -172,7 +177,14 @@ export class M5Character extends Actor {
let label = item.name; let label = item.name;
if (item.system.magic) { if (item.system.magic) {
label += "*"; label += "*";
};
if (item.system.valuable) {
ret.stats.wealth += item.system.value || 0;
};
if (item.system.hoarded) {
ret.stats.hoard += item.system.value || 0;
} }
let icon = item.img; let icon = item.img;
let rollable = false; let rollable = false;
@ -183,12 +195,15 @@ export class M5Character extends Actor {
break; break;
} }
} }
ret.gear.items[item.id] = { ret.gear.items[item.id] = {
label: label, label: label,
icon: icon, icon: icon,
magic: item.system.magic, magic: item.system.magic,
calc: item.system.calc, calc: item.system.calc,
equipped: item.system?.equipped, equipped: item.system?.equipped,
valuable: item.system?.valuable,
hoarded: item.system?.hoarded,
weight: item.system.weight || 0, weight: item.system.weight || 0,
containerId: item.system.containerId || "", containerId: item.system.containerId || "",
value: item.system.value || 0, value: item.system.value || 0,
@ -223,6 +238,8 @@ export class M5Character extends Actor {
label: label, label: label,
icon: icon, icon: icon,
magic: item.system.magic, magic: item.system.magic,
valuable: item.system?.valuable,
hoarded: item.system?.hoarded,
calc: item.system.calc, calc: item.system.calc,
equipped: item.system?.equipped, equipped: item.system?.equipped,
weight: item.system.weight || 0, weight: item.system.weight || 0,
@ -232,6 +249,7 @@ export class M5Character extends Actor {
quantity: item.system.quantity || 0, quantity: item.system.quantity || 0,
rollExist: rollable, rollExist: rollable,
}; };
}); });
} }
@ -244,8 +262,8 @@ export class M5Character extends Actor {
let label = item.name; let label = item.name;
if (item.system.magic) { if (item.system.magic) {
label += "*"; label += "*";
} };
ret.gear.effects[item.id] = { ret.gear.effects[item.id] = {
label: label, label: label,
magic: item.system.magic, magic: item.system.magic,
@ -288,12 +306,21 @@ export class M5Character extends Actor {
(item.system.stats.damageBonus < 0 ? "" : "+") + (item.system.stats.damageBonus < 0 ? "" : "+") +
item.system.stats.damageBonus + item.system.stats.damageBonus +
")"; ")";
};
if (item.system.valuable) {
ret.stats.wealth += item.system.value || 0;
};
if (item.system.hoarded) {
ret.stats.hoard += item.system.value || 0;
} }
ret.gear.weapons[item.id] = { ret.gear.weapons[item.id] = {
label: label, label: label,
skillId: item.system.skillId, skillId: item.system.skillId,
magic: item.system.magic, magic: item.system.magic,
valuable: item.system?.valuable,
hoarded: item.system?.hoarded,
value: item.system.value || 0,
calc: item.system.calc, calc: item.system.calc,
}; };
}); });
@ -308,12 +335,21 @@ export class M5Character extends Actor {
let label = item.name; let label = item.name;
if (item.system.magic) { if (item.system.magic) {
label += "*(" + (item.system.stats.defenseBonus < 0 ? "" : "+") + item.system.stats.defenseBonus + ")"; label += "*(" + (item.system.stats.defenseBonus < 0 ? "" : "+") + item.system.stats.defenseBonus + ")";
};
if (item.system.valuable) {
ret.stats.wealth += item.system.value || 0;
};
if (item.system.hoarded) {
ret.stats.hoard += item.system.value || 0;
} }
ret.gear.defensiveWeapons[item.id] = { ret.gear.defensiveWeapons[item.id] = {
label: label, label: label,
skillId: item.system.skillId, skillId: item.system.skillId,
magic: item.system.magic, magic: item.system.magic,
valuable: item.system?.valuable,
hoarded: item.system?.hoarded,
value: item.system.value || 0,
calc: item.system.calc, calc: item.system.calc,
}; };
}); });
@ -328,11 +364,20 @@ export class M5Character extends Actor {
let label = item.name; let label = item.name;
if (item.system.magic) { if (item.system.magic) {
label += "*"; label += "*";
};
if (item.system.valuable) {
ret.stats.wealth += item.system.value || 0;
};
if (item.system.hoarded) {
ret.stats.hoard += item.system.value || 0;
} }
Le-Frique marked this conversation as resolved Outdated

Wir sollten hier überprüfen was geringer ist, EXP oder Hort und entsprechend den Grad bestimmen

Wir sollten hier überprüfen was geringer ist, EXP oder Hort und entsprechend den Grad bestimmen

Komplett verworfen und mit Mindesthort und Hort nächster Grad aus levelTreshold gelöst.

Komplett verworfen und mit Mindesthort und Hort nächster Grad aus levelTreshold gelöst.
ret.gear.armor[item.id] = { ret.gear.armor[item.id] = {
label: label, label: label,
magic: item.system.magic, magic: item.system.magic,
valuable: item.system?.valuable,
Le-Frique marked this conversation as resolved Outdated

Sollte nicht benötigt werden außer ich verstehe den gewollten nutzen falsch

Sollte nicht benötigt werden außer ich verstehe den gewollten nutzen falsch
hoarded: item.system?.hoarded,
value: item.system.value || 0,
calc: item.system.calc, calc: item.system.calc,
equipped: item.system?.equipped, equipped: item.system?.equipped,
}; };

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@ -9,7 +9,7 @@
"verified": "11", "verified": "11",
"maximum": "11" "maximum": "11"
}, },
"authors": [{ "name": "Byroks" }], "authors": [{"name": "Byroks"}],
"scripts": ["bundle.js"], "scripts": ["bundle.js"],
"styles": ["bundle.css"], "styles": ["bundle.css"],
"packs": [ "packs": [
@ -103,25 +103,41 @@
"name": "Midgard 5", "name": "Midgard 5",
"sorting": "a", "sorting": "a",
"color": "#0000FF", "color": "#0000FF",
"packs": ["blaupause-spielfiguren", "tabellen-kritische-ereignisse", "makros-kritische-ereignisse", "makros-standardwurfel"], "packs": [
"blaupause-spielfiguren",
"tabellen-kritische-ereignisse",
"makros-kritische-ereignisse",
"makros-standardwurfel"
],
"folders": [ "folders": [
{ {
"name": "Ausrüstung", "name": "Ausrüstung",
"sorting": "a", "sorting": "a",
"color": "#008000", "color": "#008000",
"packs": ["ausruestung", "ruestkammer", "waffenkammer"] "packs": [
"ausruestung",
"ruestkammer",
"waffenkammer"
]
}, },
{ {
"name": "Effekte", "name": "Effekte",
"sorting": "a", "sorting": "a",
"color": "#800080", "color": "#800080",
"packs": ["kampfzustaende", "verletzungen", "zauberwirkungen"] "packs": [
"kampfzustaende",
"verletzungen",
"zauberwirkungen"
]
}, },
{ {
"name": "Fähigkeiten", "name": "Fähigkeiten",
"sorting": "a", "sorting": "a",
"color": "#800000", "color": "#800000",
"packs": ["fertigkeiten", "kampf"] "packs": [
"fertigkeiten",
"kampf"
]
} }
] ]
} }
@ -137,9 +153,9 @@
"gridUnits": "m", "gridUnits": "m",
"primaryTokenAttribute": "lp", "primaryTokenAttribute": "lp",
"secondaryTokenAttribute": "ap", "secondaryTokenAttribute": "ap",
"url": "https://git.byroks.de/Byroks/foundry-vtt-system-midgard5", "url": "https://github.com/Byroks/foundry-vtt-system-midgard5",
"manifest": "https://git.byroks.de/Byroks/foundry-vtt-system-midgard5/releases/download/v2.3.1/system.json", "manifest": "https://github.com/Byroks/foundry-vtt-system-midgard5/releases/download/v2.3.1/system.json",
"download": "https://git.byroks.de/Byroks/foundry-vtt-system-midgard5/releases/download/v2.3.1/midgard5-v2.3.1.zip", "download": "https://github.com/Byroks/foundry-vtt-system-midgard5/releases/download/v2.3.1/midgard5-v2.3.1.zip",
"initiative": "@c.calc.attributes.gw.value", "initiative": "@c.calc.attributes.gw.value",
"license": "LICENSE.txt" "license": "LICENSE.txt"
} }

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@ -204,6 +204,14 @@
"equippable": false, "equippable": false,
"equipped": true "equipped": true
}, },
"valuable": {
"valuable": false,
"item-wealth": true
},
"hoarded": {
"hoarded": false,
"inHoard": true
},
"physical": { "physical": {
"value": 0, "value": 0,
"weight": 0, "weight": 0,
@ -303,7 +311,7 @@
"calc": {} "calc": {}
}, },
"item": { "item": {
"templates": ["itemDescription", "equippable", "physical"], "templates": ["itemDescription", "equippable", "physical","valuable","hoarded"],
"rolls": { "rolls": {
"formulas": {}, "formulas": {},
"output": "" "output": ""
@ -330,9 +338,11 @@
"calc": {} "calc": {}
}, },
"weapon": { "weapon": {
"templates": ["itemDescription", "stats", "equippable", "physical"], "templates": ["itemDescription", "stats", "equippable", "physical","valuable","hoarded"],
"special": false, "special": false,
"ranged": false, "ranged": false,
"valuable": false,
"hoarded": false,
"skillId": "", "skillId": "",
"damageBase": "1d6", "damageBase": "1d6",
"rolls": { "rolls": {
@ -353,8 +363,10 @@
"calc": {} "calc": {}
}, },
"defensiveWeapon": { "defensiveWeapon": {
"templates": ["itemDescription", "stats", "equippable", "physical"], "templates": ["itemDescription", "stats", "equippable", "physical","valuable","hoarded"],
"special": false, "special": false,
"valuable": false,
"hoarded": false,
"skillId": "", "skillId": "",
"rolls": { "rolls": {
"formulas": { "formulas": {
@ -369,9 +381,11 @@
"calc": {} "calc": {}
}, },
"armor": { "armor": {
"templates": ["itemDescription", "stats", "equippable", "attributeMod", "physical"], "templates": ["itemDescription", "stats", "equippable", "attributeMod", "physical","valuable","hoarded"],
"lpProtection": 0, "lpProtection": 0,
"apProtection": 0, "apProtection": 0,
"valuable": false,
"hoarded": false,
"rolls": { "rolls": {
"formulas": {}, "formulas": {},
"output": "" "output": ""

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@ -109,17 +109,21 @@
<td>{{localize "midgard5.resistanceBody"}}</td> <td>{{localize "midgard5.resistanceBody"}}</td>
<td class="fixed-value">{{data.calc.stats.resistanceBody.value}}</td> <td class="fixed-value">{{data.calc.stats.resistanceBody.value}}</td>
</tr> </tr>
<tr>
<td>{{localize "midgard5.resistanceMind"}}</td>
<td class="fixed-value">{{data.calc.stats.resistanceMind.value}}</td>
<td>{{localize "midgard5.resistanceBody"}}</td>
<td class="fixed-value">{{data.calc.stats.resistanceBody.value}}</td>
</tr>
<tr> <tr>
<td>{{localize "midgard5.movementRange"}}</td> <td>{{localize "midgard5.movementRange"}}</td>
<td class="fixed-value">{{data.calc.stats.movement.value}}</td> <td class="fixed-value">{{data.calc.stats.movement.value}}</td>
<td>{{localize "midgard5.actor-git-long"}}</td> {{#if (eq data.info.race "Zwerg")}}
<td class="fixed-value">{{data.calc.stats.poisonResistance.value}}</td> <td>{{localize "midgard5.hoard"}}</td>
<td class="fixed-value">{{data.calc.stats.hoard}}</td>
{{/if}}
</tr>
<tr>
{{#if (eq data.info.race "Zwerg")}}
<td>{{localize "midgard5.hoardMin"}}</td>
<td class="fixed-value">{{data.calc.stats.hoardMin}}</td>
<td>{{localize "midgard5.hoard-next"}}</td>
<td class="fixed-value">{{data.calc.stats.hoardNext}}</td>
{{/if}}
</tr> </tr>
<tr height = 10px></tr> <tr height = 10px></tr>
</tbody> </tbody>

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@ -6,17 +6,25 @@
<table> <table>
<thead class="theader"> <thead class="theader">
<tr> <tr>
<th class="title" style="text-align: center">{{localize "midgard5.currency-wealth"}}</th>
<th class="title" style="text-align: center">{{localize "midgard5.currency-gold"}}</th> <th class="title" style="text-align: center">{{localize "midgard5.currency-gold"}}</th>
<th class="title" style="text-align: center">{{localize "midgard5.currency-silver"}}</th> <th class="title" style="text-align: center">{{localize "midgard5.currency-silver"}}</th>
<th class="title" style="text-align: center">{{localize "midgard5.currency-copper"}}</th> <th class="title" style="text-align: center">{{localize "midgard5.currency-copper"}}</th>
{{#if (eq data.info.race "Zwerg")}}
<th class="title" style="text-align: center">{{localize "midgard5.hoard"}}</th>
{{/if}}
</tr> </tr>
</thead> </thead>
<tbody> <tbody>
<tr height = 10px></tr> <tr height = 10px></tr>
<tr> <tr>
<td class="fixed-value"><input type="number" name="data.info.wealth" value="{{data.calc.stats.wealth}}"></td>
<td class="fixed-value"><input type="number" name="data.info.gold" value="{{data.info.gold}}"></td> <td class="fixed-value"><input type="number" name="data.info.gold" value="{{data.info.gold}}"></td>
<td class="fixed-value"><input type="number" name="data.info.silver" value="{{data.info.silver}}"></td> <td class="fixed-value"><input type="number" name="data.info.silver" value="{{data.info.silver}}"></td>
<td class="fixed-value"><input type="number" name="data.info.copper" value="{{data.info.copper}}"></td> <td class="fixed-value"><input type="number" name="data.info.copper" value="{{data.info.copper}}"></td>
{{#if (eq data.info.race "Zwerg")}}
<td class="fixed-value"><input type="number" name="midgard5.hoard" value="{{data.calc.stats.hoard}}"></td>
{{/if}}
</tr> </tr>
</tbody> </tbody>
</table> </table>

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@ -7,7 +7,7 @@
<td></td> <td></td>
<td colspan="5" style="font-size: x-large; font-weigh: bold;"><input name="name" type="text" value="{{actor.name}}" data-dtype="String" /></td> <td colspan="5" style="font-size: x-large; font-weigh: bold;"><input name="name" type="text" value="{{actor.name}}" data-dtype="String" /></td>
<td style="font-size: x-large; font-weigh: bold; text-align: center; text-align-vertical: middle;" ><div style="border: 2px solid black; border-radius: 10px; background-color: white;">{{data.calc.level}}</div></td> <td style="font-size: x-large; font-weigh: bold; text-align: center; text-align-vertical: middle;" ><div style="border: 2px solid black; border-radius: 10px; background-color: white;">{{data.calc.level}}</div></td>
Le-Frique marked this conversation as resolved Outdated

Bricht leider den abstand bei den Prüfwürfen, allgemein finde ich das etwas sehr groß.
Ist das vielleicht bei den Berechneten Werten unten besser aufgehoben? Dort steht gerade eh 2 mal Gifttolleranz. Man könnte es dann entweder als:

Hort: x von y --> x der Aktuelle Hort und y der ES/2
Hort: x benötigt für nächsten Grad --> x wäre in dem fall der noch benötigte aka rest von ES/2 - Aktueller Hort
oder
(Gesamt)Hort für nächsten Grad: x --> Einfach nur ES/2

Und oben dann etwas kleiner nur den aktuellen Hort anzeigen

Bricht leider den abstand bei den Prüfwürfen, allgemein finde ich das etwas sehr groß. Ist das vielleicht bei den Berechneten Werten unten besser aufgehoben? Dort steht gerade eh 2 mal Gifttolleranz. Man könnte es dann entweder als: `Hort: x von y` --> x der Aktuelle Hort und y der ES/2 `Hort: x benötigt für nächsten Grad` --> x wäre in dem fall der noch benötigte aka rest von ES/2 - Aktueller Hort oder `(Gesamt)Hort für nächsten Grad: x` --> Einfach nur ES/2 Und oben dann etwas kleiner nur den aktuellen Hort anzeigen

So umgesetzt und Vermögensmanagment aktuellen Hort dort auch platziert, es waren auch Resi doppelt.

So umgesetzt und Vermögensmanagment aktuellen Hort dort auch platziert, es waren auch Resi doppelt.
</tr> </tr>
<tr> <tr>
<td></td> <td></td>
<td colspan="5"><b>Name</b></td> <td colspan="5"><b>Name</b></td>

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@ -18,6 +18,34 @@
<input id="data.magic" type="checkbox" name="data.magic" {{checked data.magic}} /> <input id="data.magic" type="checkbox" name="data.magic" {{checked data.magic}} />
<label for="data.magic">{{localize "midgard5.magic"}}</label> <label for="data.magic">{{localize "midgard5.magic"}}</label>
</span> </span>
<span>
<input id="data.valuable" type="checkbox" name="data.valuable" {{checked data.valuable}}>
<label for="data.valuable">{{localize "midgard5.valuable"}}</label>
</span>
{{#if (eq item.parent.system.info.race "Zwerg")}}
<span>
<input id="data.hoarded" type="checkbox" name="data.hoarded" {{checked data.hoarded}}>
<label for="data.hoarded">{{localize "midgard5.hoarded"}}</label>
</span>
{{/if}}
</div>
</td>
</tr>
<tr>
<td colspan="4">
<div class="flexrow">
<span>{{localize "midgard5.item-value"}}</span>
<input name="data.value" type="number" value="{{data.value}}" data-dtype="Number" />
<select class="select-mod-operation" name="data.currency" data-type="String">
{{#select data.currency}}
<option value=""></option>
<option value="copper">{{localize "midgard5.currency-copper"}}</option>
<option value="silver">{{localize "midgard5.currency-silver"}}</option>
<option value="gold">{{localize "midgard5.currency-gold"}}</option>
{{/select}}
</select>
</div> </div>
</td> </td>
</tr> </tr>

View File

@ -7,7 +7,7 @@
<table> <table>
<tbody> <tbody>
<tr> <tr>
<td colspan=4> <td colspan="4">
<div class="flexrow"> <div class="flexrow">
<span> <span>
<input id="data.magic" type="checkbox" name="data.magic" {{checked data.magic}}> <input id="data.magic" type="checkbox" name="data.magic" {{checked data.magic}}>
@ -18,6 +18,34 @@
<input id="data.special" type="checkbox" name="data.special" {{checked data.special}}> <input id="data.special" type="checkbox" name="data.special" {{checked data.special}}>
<label for="data.special">{{localize "midgard5.special"}}</label> <label for="data.special">{{localize "midgard5.special"}}</label>
</span> </span>
<span>
<input id="data.valuable" type="checkbox" name="data.valuable" {{checked data.valuable}}>
<label for="data.valuable">{{localize "midgard5.valuable"}}</label>
</span>
{{#if (eq item.parent.system.info.race "Zwerg")}}
<span>
<input id="data.hoarded" type="checkbox" name="data.hoarded" {{checked data.hoarded}}>
<label for="data.hoarded">{{localize "midgard5.hoarded"}}</label>
</span>
{{/if}}
</div>
</td>
</tr>
<tr>
<td colspan="4">
<div class="flexrow">
<span>{{localize "midgard5.item-value"}}</span>
<input name="data.value" type="number" value="{{data.value}}" data-dtype="Number" />
<select class="select-mod-operation" name="data.currency" data-type="String">
{{#select data.currency}}
<option value=""></option>
<option value="copper">{{localize "midgard5.currency-copper"}}</option>
<option value="silver">{{localize "midgard5.currency-silver"}}</option>
<option value="gold">{{localize "midgard5.currency-gold"}}</option>
{{/select}}
</select>
</div> </div>
</td> </td>
</tr> </tr>

View File

@ -6,7 +6,7 @@
<div class="sheet-content"> <div class="sheet-content">
<table> <table>
<tr> <tr>
<td colspan=4> <td colspan="4">
<div class="flexrow"> <div class="flexrow">
<span> <span>
<input id="data.equipped" type="checkbox" name="data.equipped" {{checked data.equipped}}> <input id="data.equipped" type="checkbox" name="data.equipped" {{checked data.equipped}}>
@ -16,6 +16,17 @@
<input id="data.magic" type="checkbox" name="data.magic" {{checked data.magic}}> <input id="data.magic" type="checkbox" name="data.magic" {{checked data.magic}}>
<label for="data.magic">{{localize "midgard5.magic"}}</label> <label for="data.magic">{{localize "midgard5.magic"}}</label>
</span> </span>
<span>
<input id="data.valuable" type="checkbox" name="data.valuable" {{checked data.valuable}}>
<label for="data.valuable">{{localize "midgard5.valuable"}}</label>
</span>
{{#if (eq item.parent.system.info.race "Zwerg")}}
<span>
<input id="data.hoarded" type="checkbox" name="data.hoarded" {{checked data.hoarded}}>
<label for="data.hoarded">{{localize "midgard5.hoarded"}}</label>
</span>
{{/if}}
</div> </div>
</td> </td>
</tr> </tr>
@ -28,7 +39,7 @@
</td> </td>
</tr> </tr>
<tr> <tr>
<td> <td colspan="4">
<div class="flexrow"> <div class="flexrow">
<span>{{localize "midgard5.item-value"}}</span> <span>{{localize "midgard5.item-value"}}</span>
<input name="data.value" type="number" value="{{data.value}}" data-dtype="Number" /> <input name="data.value" type="number" value="{{data.value}}" data-dtype="Number" />

View File

@ -7,7 +7,7 @@
<table> <table>
<tbody> <tbody>
<tr> <tr>
<td colspan=4> <td colspan="5">
<div class="flexrow"> <div class="flexrow">
<span> <span>
<input id="data.magic" type="checkbox" name="data.magic" {{checked data.magic}}> <input id="data.magic" type="checkbox" name="data.magic" {{checked data.magic}}>
@ -23,6 +23,34 @@
<input id="data.special" type="checkbox" name="data.special" {{checked data.special}}> <input id="data.special" type="checkbox" name="data.special" {{checked data.special}}>
<label for="data.special">{{localize "midgard5.special"}}</label> <label for="data.special">{{localize "midgard5.special"}}</label>
</span> </span>
<span>
<input id="data.valuable" type="checkbox" name="data.valuable" {{checked data.valuable}}>
<label for="data.valuable">{{localize "midgard5.valuable"}}</label>
</span>
{{#if (eq item.parent.system.info.race "Zwerg")}}
<span>
<input id="data.hoarded" type="checkbox" name="data.hoarded" {{checked data.hoarded}}>
<label for="data.hoarded">{{localize "midgard5.hoarded"}}</label>
</span>
{{/if}}
</div>
</td>
</tr>
<tr>
<td colspan="4">
<div class="flexrow">
<span>{{localize "midgard5.item-value"}}</span>
<input name="data.value" type="number" value="{{data.value}}" data-dtype="Number" />
<select class="select-mod-operation" name="data.currency" data-type="String">
{{#select data.currency}}
<option value=""></option>
<option value="copper">{{localize "midgard5.currency-copper"}}</option>
<option value="silver">{{localize "midgard5.currency-silver"}}</option>
<option value="gold">{{localize "midgard5.currency-gold"}}</option>
{{/select}}
</select>
</div> </div>
</td> </td>
</tr> </tr>