Button um Kampf beizutreten #61
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@ -17,7 +17,11 @@
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"midgard5.phase-movement": "Bewegungsphase",
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"midgard5.no-encounter": "Kein Kampf",
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"midgard5.encounter-not-started": "Kein aktiver Kampf",
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"midgard5.initiative": "Initiative",
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"midgard5.initiative": "Handlungsrang",
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"midgard5.combat-join": "Kampf Beitreten/Handlungsrang zurücksetzen",
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"midgard5.combat-ranged": "Fernangriff",
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"midgard5.combat-spell": "Zaubern (10 Sec)",
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"midgard5.time-duration": "Dauer",
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"midgard5.time-round": "Runde(n)",
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@ -92,7 +96,6 @@
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"midgard5.kampfkuenste": "Kampfkünste",
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"midgard5.combat": "Kampf",
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"midgard5.actor-name": "Figur",
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"midgard5.level": "Grad",
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"midgard5.class": "Typ",
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@ -260,7 +263,6 @@
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"midgard5.itemsInContainers": "Gegenstände in Aufbewahrung",
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"midgard5.allItems": "Alle Gegenstände",
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"midgard5.pw": "Prüfwurf",
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"midgard5.attack": "Angriff",
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"midgard5.damage": "Schaden",
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@ -269,27 +269,6 @@ export class M5Roll {
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return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.resistanceMind"));
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}
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static async initativeRoll(actor: any) {
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let newInitiative; // the initiative value for the combatant
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// ...
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||||
// The intnitiative value is calculated here
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// ...
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let combatant = game["combat"].getCombatantByActor(actor._id);
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if (!combatant) {
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await game["combat"].createEmbeddedDocuments("Combatant", [{ actorId: actor._id }]);
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combatant = game["combat"].getCombatantByActor(actor._id);
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}
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const initiatives = {
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_id: combatant._id,
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initiative: actor.system.calc.attributes.gw.value,
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};
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await game["combat"].updateEmbeddedDocuments("Combatant", [initiatives]);
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}
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static resistanceBody(actor: any) {
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const rollData = actor.getRollData() as M5RollData;
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rollData.i = {
|
||||
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|
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|||
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@ -363,6 +363,57 @@ export default class M5CharacterSheet extends ActorSheet {
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character.createItem((game as Game).i18n.localize("TYPES.Item.effect"), M5ItemType.EFFECT);
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});
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html.find(".join-combat").on("click", async (event) => {
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if (!!game["combat"]) {
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let combatant = game["combat"].getCombatantByActor(this.actor._id);
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||||
if (!combatant) {
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await game["combat"].createEmbeddedDocuments("Combatant", [{ actorId: this.actor._id }]);
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combatant = game["combat"].getCombatantByActor(this.actor._id);
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}
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||||
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||||
const initiatives = {
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||||
_id: combatant._id,
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||||
initiative: this.actor.system.calc.attributes.gw.value,
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||||
};
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||||
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||||
await game["combat"].updateEmbeddedDocuments("Combatant", [initiatives]);
|
||||
}
|
||||
});
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||||
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||||
html.find(".ranged-combat").on("click", async (event) => {
|
||||
if (!!game["combat"]) {
|
||||
let combatant = game["combat"].getCombatantByActor(this.actor._id);
|
||||
if (!combatant) {
|
||||
await game["combat"].createEmbeddedDocuments("Combatant", [{ actorId: this.actor._id }]);
|
||||
combatant = game["combat"].getCombatantByActor(this.actor._id);
|
||||
}
|
||||
|
||||
const initiatives = {
|
||||
_id: combatant._id,
|
||||
initiative: 0.01 * this.actor.system.calc.attributes.gw.value,
|
||||
};
|
||||
|
||||
await game["combat"].updateEmbeddedDocuments("Combatant", [initiatives]);
|
||||
}
|
||||
});
|
||||
|
||||
html.find(".spell-combat").on("click", async (event) => {
|
||||
if (!!game["combat"]) {
|
||||
let combatant = game["combat"].getCombatantByActor(this.actor._id);
|
||||
if (!combatant) {
|
||||
await game["combat"].createEmbeddedDocuments("Combatant", [{ actorId: this.actor._id }]);
|
||||
combatant = game["combat"].getCombatantByActor(this.actor._id);
|
||||
}
|
||||
|
||||
const initiatives = {
|
||||
_id: combatant._id,
|
||||
initiative: 0.001 * this.actor.system.calc.attributes.gw.value,
|
||||
};
|
||||
|
||||
await game["combat"].updateEmbeddedDocuments("Combatant", [initiatives]);
|
||||
}
|
||||
});
|
||||
|
||||
// Drag & Drop
|
||||
const dragDrop = new DragDrop({
|
||||
dragSelector: ".items-list .item",
|
||||
|
|
|
|||
|
|
@ -225,6 +225,10 @@
|
|||
height: 1rem;
|
||||
}
|
||||
|
||||
.wide-button {
|
||||
margin: 0.25rem 0;
|
||||
}
|
||||
|
||||
.learn-button {
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
<div class="flexbox">
|
||||
|
||||
<div class="flexcolumn-1">
|
||||
<div class="flexcolumn-2">
|
||||
<div class="flexpart">
|
||||
<div class="flexpart-header"><img src="icons/magic/time/arrows-circling-pink.webp" class="flexpart-icon">{{localize "midgard5.calculated-values"}}</div>
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||||
<table>
|
||||
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@ -8,8 +8,8 @@
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|||
<tr>
|
||||
<td>{{localize "midgard5.movementRange"}}</td>
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||||
<td class="fixed-value">{{data.calc.stats.movement.value}}</td>
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||||
<td></td>
|
||||
<td class="fixed-value"></td>
|
||||
<td>{{localize "midgard5.initiative"}}</td>
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||||
<td class="fixed-value"><a class="join-combat">{{data.calc.attributes.gw.value}}</a></td>
|
||||
</tr>
|
||||
<td>{{localize "midgard5.defense"}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.defense.value}}</td>
|
||||
|
|
@ -26,6 +26,15 @@
|
|||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flexcolumn-2">
|
||||
<div class="flexpart" style="padding: 0 0.5rem;">
|
||||
<div class="flexpart-header">{{localize "midgard5.initiative"}}</div>
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||||
<button class="wide-button join-combat">{{localize "midgard5.combat-join"}}</button>
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||||
<button class="wide-button ranged-combat">{{localize "midgard5.combat-ranged"}}</button>
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<button class="wide-button spell-combat">{{localize "midgard5.combat-spell"}}</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flexcolumn-2">
|
||||
<div class="flexpart">
|
||||
<div class="flexpart-header"><img src="icons/skills/melee/hand-grip-sword-white-brown.webp" class="flexpart-icon">{{localize "midgard5.attack"}}</div>
|
||||
|
|
|
|||
Loading…
Reference in New Issue