Button um Kampf beizutreten #61
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@ -17,7 +17,11 @@
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"midgard5.phase-movement": "Bewegungsphase",
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"midgard5.phase-movement": "Bewegungsphase",
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"midgard5.no-encounter": "Kein Kampf",
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"midgard5.no-encounter": "Kein Kampf",
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"midgard5.encounter-not-started": "Kein aktiver Kampf",
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"midgard5.encounter-not-started": "Kein aktiver Kampf",
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"midgard5.initiative": "Initiative",
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"midgard5.initiative": "Handlungsrang",
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"midgard5.combat-join": "Kampf Beitreten/Handlungsrang zurücksetzen",
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"midgard5.combat-ranged": "Fernangriff",
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"midgard5.combat-spell": "Zaubern (10 Sec)",
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"midgard5.time-duration": "Dauer",
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"midgard5.time-duration": "Dauer",
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"midgard5.time-round": "Runde(n)",
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"midgard5.time-round": "Runde(n)",
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@ -92,7 +96,6 @@
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"midgard5.kampfkuenste": "Kampfkünste",
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"midgard5.kampfkuenste": "Kampfkünste",
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"midgard5.combat": "Kampf",
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"midgard5.combat": "Kampf",
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"midgard5.actor-name": "Figur",
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"midgard5.actor-name": "Figur",
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"midgard5.level": "Grad",
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"midgard5.level": "Grad",
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"midgard5.class": "Typ",
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"midgard5.class": "Typ",
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@ -260,7 +263,6 @@
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"midgard5.itemsInContainers": "Gegenstände in Aufbewahrung",
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"midgard5.itemsInContainers": "Gegenstände in Aufbewahrung",
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"midgard5.allItems": "Alle Gegenstände",
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"midgard5.allItems": "Alle Gegenstände",
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"midgard5.pw": "Prüfwurf",
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"midgard5.pw": "Prüfwurf",
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"midgard5.attack": "Angriff",
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"midgard5.attack": "Angriff",
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"midgard5.damage": "Schaden",
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"midgard5.damage": "Schaden",
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@ -269,27 +269,6 @@ export class M5Roll {
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return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.resistanceMind"));
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return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.resistanceMind"));
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}
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}
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static async initativeRoll(actor: any) {
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let newInitiative; // the initiative value for the combatant
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// ...
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// The intnitiative value is calculated here
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// ...
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let combatant = game["combat"].getCombatantByActor(actor._id);
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if (!combatant) {
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await game["combat"].createEmbeddedDocuments("Combatant", [{ actorId: actor._id }]);
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combatant = game["combat"].getCombatantByActor(actor._id);
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}
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const initiatives = {
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_id: combatant._id,
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initiative: actor.system.calc.attributes.gw.value,
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};
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await game["combat"].updateEmbeddedDocuments("Combatant", [initiatives]);
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}
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static resistanceBody(actor: any) {
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static resistanceBody(actor: any) {
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const rollData = actor.getRollData() as M5RollData;
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const rollData = actor.getRollData() as M5RollData;
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rollData.i = {
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rollData.i = {
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@ -363,6 +363,57 @@ export default class M5CharacterSheet extends ActorSheet {
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character.createItem((game as Game).i18n.localize("TYPES.Item.effect"), M5ItemType.EFFECT);
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character.createItem((game as Game).i18n.localize("TYPES.Item.effect"), M5ItemType.EFFECT);
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});
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});
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html.find(".join-combat").on("click", async (event) => {
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if (!!game["combat"]) {
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let combatant = game["combat"].getCombatantByActor(this.actor._id);
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if (!combatant) {
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await game["combat"].createEmbeddedDocuments("Combatant", [{ actorId: this.actor._id }]);
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combatant = game["combat"].getCombatantByActor(this.actor._id);
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}
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const initiatives = {
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_id: combatant._id,
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initiative: this.actor.system.calc.attributes.gw.value,
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};
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await game["combat"].updateEmbeddedDocuments("Combatant", [initiatives]);
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}
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});
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html.find(".ranged-combat").on("click", async (event) => {
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if (!!game["combat"]) {
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let combatant = game["combat"].getCombatantByActor(this.actor._id);
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if (!combatant) {
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await game["combat"].createEmbeddedDocuments("Combatant", [{ actorId: this.actor._id }]);
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combatant = game["combat"].getCombatantByActor(this.actor._id);
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}
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const initiatives = {
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_id: combatant._id,
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initiative: 0.01 * this.actor.system.calc.attributes.gw.value,
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};
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await game["combat"].updateEmbeddedDocuments("Combatant", [initiatives]);
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}
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});
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html.find(".spell-combat").on("click", async (event) => {
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if (!!game["combat"]) {
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let combatant = game["combat"].getCombatantByActor(this.actor._id);
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if (!combatant) {
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await game["combat"].createEmbeddedDocuments("Combatant", [{ actorId: this.actor._id }]);
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combatant = game["combat"].getCombatantByActor(this.actor._id);
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}
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const initiatives = {
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_id: combatant._id,
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initiative: 0.001 * this.actor.system.calc.attributes.gw.value,
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};
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await game["combat"].updateEmbeddedDocuments("Combatant", [initiatives]);
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}
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});
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// Drag & Drop
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// Drag & Drop
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const dragDrop = new DragDrop({
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const dragDrop = new DragDrop({
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dragSelector: ".items-list .item",
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dragSelector: ".items-list .item",
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@ -225,6 +225,10 @@
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height: 1rem;
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height: 1rem;
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}
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}
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||||||
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||||||
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.wide-button {
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margin: 0.25rem 0;
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}
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.learn-button {
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.learn-button {
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padding: 0;
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padding: 0;
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margin: 0;
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margin: 0;
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||||||
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@ -1,6 +1,6 @@
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||||||
<div class="flexbox">
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<div class="flexbox">
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||||||
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||||||
<div class="flexcolumn-1">
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<div class="flexcolumn-2">
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||||||
<div class="flexpart">
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<div class="flexpart">
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<div class="flexpart-header"><img src="icons/magic/time/arrows-circling-pink.webp" class="flexpart-icon">{{localize "midgard5.calculated-values"}}</div>
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<div class="flexpart-header"><img src="icons/magic/time/arrows-circling-pink.webp" class="flexpart-icon">{{localize "midgard5.calculated-values"}}</div>
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<table>
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<table>
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@ -8,8 +8,8 @@
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<tr>
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<tr>
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<td>{{localize "midgard5.movementRange"}}</td>
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<td>{{localize "midgard5.movementRange"}}</td>
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<td class="fixed-value">{{data.calc.stats.movement.value}}</td>
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<td class="fixed-value">{{data.calc.stats.movement.value}}</td>
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<td></td>
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<td>{{localize "midgard5.initiative"}}</td>
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<td class="fixed-value"></td>
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<td class="fixed-value"><a class="join-combat">{{data.calc.attributes.gw.value}}</a></td>
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</tr>
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</tr>
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<td>{{localize "midgard5.defense"}}</td>
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<td>{{localize "midgard5.defense"}}</td>
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<td class="fixed-value">{{data.calc.stats.defense.value}}</td>
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<td class="fixed-value">{{data.calc.stats.defense.value}}</td>
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@ -26,6 +26,15 @@
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</div>
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</div>
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||||||
</div>
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</div>
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||||||
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|
||||||
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<div class="flexcolumn-2">
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||||||
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<div class="flexpart" style="padding: 0 0.5rem;">
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<div class="flexpart-header">{{localize "midgard5.initiative"}}</div>
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<button class="wide-button join-combat">{{localize "midgard5.combat-join"}}</button>
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<button class="wide-button ranged-combat">{{localize "midgard5.combat-ranged"}}</button>
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<button class="wide-button spell-combat">{{localize "midgard5.combat-spell"}}</button>
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||||||
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</div>
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||||||
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</div>
|
||||||
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||||||
<div class="flexcolumn-2">
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<div class="flexcolumn-2">
|
||||||
<div class="flexpart">
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<div class="flexpart">
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||||||
<div class="flexpart-header"><img src="icons/skills/melee/hand-grip-sword-white-brown.webp" class="flexpart-icon">{{localize "midgard5.attack"}}</div>
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<div class="flexpart-header"><img src="icons/skills/melee/hand-grip-sword-white-brown.webp" class="flexpart-icon">{{localize "midgard5.attack"}}</div>
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||||||
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||||||
Loading…
Reference in New Issue