Entbehrungen #89

Merged
Byroks merged 10 commits from entbehrungen into develop 2024-03-24 20:02:26 +01:00
17 changed files with 612 additions and 181 deletions
Showing only changes of commit 2203a96176 - Show all commits

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@ -181,7 +181,11 @@
"midgard5.meditieren": "Meditieren",
"midgard5.menschenkenntnis": "Menschenkenntnis",
"midgard5.meucheln": "Meucheln",
"midgard5.musizieren": "Musizieren",
"midgard5.musizierenFloete": "Musizieren (Flöten)",
"midgard5.musizierenBlas": "Musizieren (Blasinstrumente)",
"midgard5.musizierenRythmus": "Musizieren (Rythmusinstrumente)",
"midgard5.musizierenStreich": "Musizieren (Streichinstrumente)",
"midgard5.musizierenZupf": "Musizieren (Zupfinstrumente)",
"midgard5.naturkunde": "Naturkunde",
"midgard5.ninjutsu": "NinJutsu",
"midgard5.orakelkunst": "Orakelkunst",
@ -284,29 +288,36 @@
"midgard5.damage": "Schaden",
"midgard5.spell-process-none": "Ohne",
"midgard5.spell-process-artefakte": "Artefakte",
"midgard5.spell-process-beherrschen": "Beherrschen",
"midgard5.spell-process-bewegen": "Bewegen",
"midgard5.spell-process-blutzauber": "Blutmagie",
"midgard5.spell-process-beschwoeren": "Beschwören",
"midgard5.spell-process-blutmagie": "Blutmagie",
"midgard5.spell-process-chaoswunder": "Chaoswunder",
"midgard5.spell-process-dweomer": "Dweomer",
"midgard5.spell-process-erkennen": "Erkennen",
"midgard5.spell-process-erschaffen": "Erschaffen",
"midgard5.spell-process-erhaltung": "Erhaltung",
"midgard5.spell-process-formen": "Formen",
"midgard5.spell-process-finstere_magie": "Finstere Magie",
"midgard5.spell-process-veraendern": "Verändern",
"midgard5.spell-process-zerstoeren": "Zerstören",
"midgard5.spell-process-wundertat": "Wundertat",
"midgard5.spell-process-dweomer": "Dweomer",
"midgard5.spell-process-wilder_Dweomer": "Wilder Dweomer",
"midgard5.spell-process-zauberlied": "Zauberlied",
"midgard5.spell-process-salz": "Salz",
"midgard5.spell-process-thaumagraphie": "Thaumagraphie",
"midgard5.spell-process-beschwoeren": "Beschwören",
"midgard5.spell-process-kampfverse": "Kampfverse",
"midgard5.spell-process-namensmagie": "Namensmagie",
"midgard5.spell-process-nekromantie": "Nekromantie",
"midgard5.spell-process-runenstaebe": "Runenstäbe",
"midgard5.spell-process-thaumatherapie": "Thaumatherapie",
"midgard5.spell-process-veraendern": "Verändern",
"midgard5.spell-process-vigilsignien": "Vigilsignien",
"midgard5.spell-process-wundertat": "Wundertat",
"midgard5.spell-process-wilder_dweomer": "Wilder Dweomer",
"midgard5.spell-process-zerstoeren": "Zerstören",
"midgard5.spell-process-zauberlied": "Zauberlieder",
"midgard5.spell-process-zaubersalz": "Zaubersalze",
"midgard5.spell-process-zaubermittel": "Zaubermittel",
"midgard5.spell-process-zauberschutz": "Zauberschutz",
"midgard5.spell-process-zauberrunen": "Zauberrunen",
"midgard5.spell-process-zaubersiegel": "Zaubersiegel",
"midgard5.spell-process-zaubertaenze": "Zaubertänze",
"midgard5.spell-process-zauberblaetter": "Zauberblätter",
"midgard5.spell-type-gedanke": "Gedanke",
"midgard5.spell-type-geste": "Geste",

110
source/helpers.ts Normal file
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@ -0,0 +1,110 @@
/* global Handlebars, game, TextEditor, WOD5E */
import { M5Skill } from "./module/M5Base";
import { M5Character } from "./module/actors/M5Character";
/**
* Define any helpers necessary for working with Handlebars
* @return {Promise}
*/
export const loadHelpers = async function () {
Handlebars.registerHelper("times", (n: number, block) => {
var accum = "";
for (let i = 0; i < n; ++i) accum += block.fn(i);
return accum;
});
Handlebars.registerHelper("array", (arr: any[], index: number) => {
return arr[index];
});
Handlebars.registerHelper("m5concat", (...values) => {
const options = values.pop();
const join = options.hash?.join || "";
//return new Handlebars.SafeString(values.join(join));
return values.map((val) => val.toString()).join(join);
});
Handlebars.registerHelper("add", (...values) => {
const options = values.pop();
return values.reduce((prev, cur) => prev + cur);
});
Handlebars.registerHelper("localizeMidgard", (str: string) => {
const template = Handlebars.compile("{{localize value}}");
return template({
value: "midgard5." + str,
});
});
Handlebars.registerHelper("skillBonus", (actorId: string, skill: M5Skill) => {
const actor = (game as Game).actors.get(actorId) as M5Character;
return actor.skillBonus(skill).toString();
});
Handlebars.registerHelper("skillEw", (actorId: string, skill: M5Skill) => {
const actor = (game as Game).actors.get(actorId) as M5Character;
return actor.skillEw(skill).toString();
});
Handlebars.registerHelper("skill", (skillId: string) => {
return (game as Game).items.get(skillId);
});
Handlebars.registerHelper("itemValue", (id: string, path: string) => {
let obj = (game as Game).items.get(id);
path.split(".").forEach((p) => (obj = obj[p]));
return `${obj}`;
});
Handlebars.registerHelper("actorItemValue", (actorId: any, itemId: string, path: string, token?: boolean) => {
//console.log("actorItemValue", actorId, itemId, path)
const actor = (game as Game).actors.get(actorId);
let obj = actor.items.get(itemId)?.system;
path.split(".").forEach((p) => {
if (obj) obj = obj[p];
});
return `${obj}`;
});
Handlebars.registerHelper("icon", (relpath: string) => {
return `systems/midgard5/assets/icons/${relpath}`;
});
Handlebars.registerHelper("isSkillInList", (skillName: string, list: any) => {
for (let key in list) {
if (list[key]?.label?.toLowerCase() === skillName?.toLowerCase()) {
return true;
}
}
return false;
});
Handlebars.registerHelper("skillEwInList", (skillName: string, list: any) => {
for (let key in list) {
if (list[key]?.label?.toLowerCase() === skillName?.toLowerCase()) {
return list[key].calc.ew;
}
}
return false;
});
Handlebars.registerHelper("stripHtml", function (param) {
var regex = /(<([^>]+)>)/gi;
return param.replace(regex, "");
});
Handlebars.registerHelper("contains", (label: string, contains: string) => {
return label.toLowerCase().includes(contains.toLowerCase());
});
Handlebars.registerHelper("count", (object: any) => {
var length = 0;
for (var key in object) {
if (object.hasOwnProperty(key)) {
++length;
}
}
return length;
});
};

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@ -2,112 +2,17 @@ import Logger from "./utils/Logger";
import M5CharacterSheet from "./module/sheets/M5CharacterSheet";
import preloadTemplates from "./PreloadTemplates";
import { M5Character } from "./module/actors/M5Character";
import { M5ItemMod, M5ModOperation, M5Skill, M5TimeUnit } from "./module/M5Base";
import { M5ModOperation, M5TimeUnit } from "./module/M5Base";
import { M5ItemSheet } from "./module/sheets/M5ItemSheet";
import { M5Item } from "./module/items/M5Item";
import { loadHelpers } from "./helpers";
import { loadSettings } from "./settings";
Hooks.once("init", async () => {
Logger.log("M5 | Initialisierung Midgard 5");
Handlebars.registerHelper("times", (n: number, block) => {
var accum = "";
for (let i = 0; i < n; ++i) accum += block.fn(i);
return accum;
});
Handlebars.registerHelper("array", (arr: any[], index: number) => {
return arr[index];
});
Handlebars.registerHelper("m5concat", (...values) => {
const options = values.pop();
const join = options.hash?.join || "";
//return new Handlebars.SafeString(values.join(join));
return values.map((val) => val.toString()).join(join);
});
Handlebars.registerHelper("add", (...values) => {
const options = values.pop();
return values.reduce((prev, cur) => prev + cur);
});
Handlebars.registerHelper("localizeMidgard", (str: string) => {
const template = Handlebars.compile("{{localize value}}");
return template({
value: "midgard5." + str,
});
});
Handlebars.registerHelper("skillBonus", (actorId: string, skill: M5Skill) => {
const actor = (game as Game).actors.get(actorId) as M5Character;
return actor.skillBonus(skill).toString();
});
Handlebars.registerHelper("skillEw", (actorId: string, skill: M5Skill) => {
const actor = (game as Game).actors.get(actorId) as M5Character;
return actor.skillEw(skill).toString();
});
Handlebars.registerHelper("skill", (skillId: string) => {
return (game as Game).items.get(skillId);
});
Handlebars.registerHelper("itemValue", (id: string, path: string) => {
let obj = (game as Game).items.get(id);
path.split(".").forEach((p) => (obj = obj[p]));
return `${obj}`;
});
Handlebars.registerHelper("actorItemValue", (actorId: any, itemId: string, path: string, token?: boolean) => {
//console.log("actorItemValue", actorId, itemId, path)
const actor = (game as Game).actors.get(actorId);
let obj = actor.items.get(itemId)?.system;
path.split(".").forEach((p) => {
if (obj) obj = obj[p];
});
return `${obj}`;
});
Handlebars.registerHelper("icon", (relpath: string) => {
return `systems/midgard5/assets/icons/${relpath}`;
});
Handlebars.registerHelper("isSkillInList", (skillName: string, list: any) => {
for (let key in list) {
if (list[key]?.label?.toLowerCase() === skillName?.toLowerCase()) {
return true;
}
}
return false;
});
Handlebars.registerHelper("skillEwInList", (skillName: string, list: any) => {
for (let key in list) {
if (list[key]?.label?.toLowerCase() === skillName?.toLowerCase()) {
return list[key].calc.ew;
}
}
return false;
});
Handlebars.registerHelper("stripHtml", function (param) {
var regex = /(<([^>]+)>)/gi;
return param.replace(regex, "");
});
Handlebars.registerHelper("contains", (label: string, contains: string) => {
return label.toLowerCase().includes(contains.toLowerCase());
});
Handlebars.registerHelper("count", (object: any) => {
var length = 0;
for (var key in object) {
if (object.hasOwnProperty(key)) {
++length;
}
}
return length;
});
// Load settings into Foundry
loadSettings();
// Default Sheet für Items definieren und das Standardsheet deaktivieren
Items.unregisterSheet("core", ItemSheet);
@ -121,6 +26,8 @@ Hooks.once("init", async () => {
CONFIG.Item.documentClass = M5Item;
//RegisterSettings();
await preloadTemplates();
loadHelpers();
});
Hooks.once("setup", () => {

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@ -29,7 +29,7 @@ export interface M5RollData {
c: any;
i: any;
iType: string;
rolls: {};
rolls: any;
res: {
label: string;
};

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@ -1,18 +1,5 @@
import { M5Item } from "../items/M5Item";
import {
M5Attribute,
M5CharacterCalculatedData,
M5ItemMod,
M5ItemType,
M5ModOperation,
M5ModResult,
M5ModType,
M5RollData,
M5Skill,
M5SkillCalculated,
M5SkillLearned,
M5SkillType,
} from "../M5Base";
import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ItemType, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated } from "../M5Base";
import M5ModAggregate from "./M5ModAggregate";
export class M5Character extends Actor {
// constructor(
@ -94,6 +81,7 @@ export class M5Character extends Actor {
containers?: boolean;
kampfkuenste?: boolean;
encumbrance?: boolean;
class?: boolean;
} = {}
): M5CharacterCalculatedData {
let ret: M5CharacterCalculatedData = {
@ -193,12 +181,8 @@ export class M5Character extends Actor {
ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus);
ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus);
ret.stats.movement = this.modResult(data.movement);
ret.stats.resistanceMind = this.modResult(
(data.info.magicUsing ? 2 : 0) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.in.bonus : this.raceBonus(data.info.race))
);
ret.stats.resistanceBody = this.modResult(
(data.info.magicUsing ? 2 : 1) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.ko.bonus : this.raceBonus(data.info.race))
);
ret.stats.resistanceMind = this.modResult(ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.in.bonus : this.raceBonus(data.info.race)));
ret.stats.resistanceBody = this.modResult(ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.ko.bonus : this.raceBonus(data.info.race)));
ret.stats.spellCasting = this.modResult((data.info.magicUsing ? M5Character.spellCastingFromLevel(ret.level) : 3) + ret.attributes.zt.bonus);
ret.stats.brawl = this.modResult(Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20));
ret.stats.brawlFw = ret.stats.brawl.value + ret.stats.attackBonus.value + (data.info.race === "Zwerg" ? 1 : 0);
@ -221,7 +205,7 @@ export class M5Character extends Actor {
const aggregate = new M5ModAggregate(data, ret);
context.items
?.filter((item) => (item.type === "item" || item.type === "effect" || item.type === "armor" || item.type === "container") && item.system.equipped)
?.filter((item) => (item.type === "item" || item.type === "effect" || item.type === "armor" || item.type === "container" || item.type === "class") && item.system.equipped)
.forEach((item) => {
const mods = item.system.mods;
//console.log("Actor item mods", mods)
@ -498,6 +482,25 @@ export class M5Character extends Actor {
//}
}
if (!skip?.class) {
context.items
?.filter((item) => item.type === "class")
.sort((a, b) => b?.system.magicUsing - a?.system.magicUsing)
.forEach((item, index) => {
if (index !== 0) {
item.system.equipped = false;
} else {
item.system.equipped = true;
data.info.magicUsing = item.system.magicUsing;
}
if (typeof data.info.class === "string") {
data.info.class = {};
}
data.info.class[item.id] = item.name;
});
}
if (!skip?.effects) {
context.items
?.filter((item) => item.type === "effect")
@ -579,7 +582,7 @@ export class M5Character extends Actor {
type: item.system.type,
castDuration: item.system.castDuration || 0,
ap: item.system.ap || 0,
range: item.system.range|| 0,
range: item.system.range || 0,
effectTarget: item.system.effectTarget,
effectArea: item.system.effectArea,
effectDuration: item.system.effectDuration || 0,

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@ -18,7 +18,7 @@ export class M5Item extends Item {
calc.containers = null;
if (actor) {
const actorCalc = actor.derivedData({ containers: false, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
const actorCalc = actor.derivedData({ containers: false, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
if (actorCalc) {
calc.containers = actorCalc.gear.containers;
}
@ -47,12 +47,14 @@ export class M5Item extends Item {
if (character) {
const actorCalc = character.derivedData({
containers: true,
skills: true,
items: true,
spells: true,
effects: true,
kampfkuenste: true,
encumbrance: true,
class: true,
});
if (actorCalc?.skillMods && Object.keys(actorCalc.skillMods).indexOf(itemId) !== -1) {
pairs = pairs.concat(actorCalc.skillMods[itemId]);
@ -89,7 +91,7 @@ export class M5Item extends Item {
calc.containers = null;
if (actor) {
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
if (actorCalc) {
calc.ew += actorCalc.stats.attackBonus.value;
calc.combatSkills = actorCalc.skills.combat;
@ -124,7 +126,7 @@ export class M5Item extends Item {
calc.containers = null;
if (actor) {
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
if (actorCalc) {
calc.ew += actorCalc.stats.defense.value + actorCalc.stats.defenseBonus.value;
calc.combatSkills = actorCalc.skills.combat;
@ -157,7 +159,7 @@ export class M5Item extends Item {
itemData.mods[5] = { type: "stat", id: "apProtection", operation: "set", value: itemData.apProtection };
calc.containers = null;
if (actor) {
const actorCalc = actor.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
const actorCalc = actor.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
if (actorCalc) {
calc.containers = actorCalc.gear.containers;
}
@ -171,7 +173,7 @@ export class M5Item extends Item {
} else if (itemType === "spell") {
calc.fw = 0;
if (actor) {
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
const actorCalc = character.derivedData({ containers: true, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
if (actorCalc) {
calc.ew = actorCalc.stats.spellCasting.value;
}
@ -183,7 +185,7 @@ export class M5Item extends Item {
calc.generalSkills = null;
if (actor) {
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
const actorCalc = character.derivedData({ containers: true, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
if (actorCalc) {
calc.generalSkills = actorCalc.skills.general;
}
@ -197,6 +199,9 @@ export class M5Item extends Item {
itemData.rolls.formulas[0].label = skill.name;
}
}
} else if (itemType === "class") {
itemData.mods[0] = { type: "stat", id: "resistanceBody", operation: "add", value: itemData.resistanceBody };
itemData.mods[1] = { type: "stat", id: "resistanceMind", operation: "add", value: itemData.resistanceMind };
}
if (itemData?.mods) {
calc.mods = {};
@ -318,7 +323,7 @@ export class M5Item extends Item {
}
}
const roll = new M5Roll(rollData, this.actor, item.name);
const roll = new M5Roll(rollData, this.actor, item.name, item.id);
return roll.toMessage();
} else {
ChatMessage.create({

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@ -11,7 +11,7 @@ export class M5Roll {
public _total: number = 0;
public pool: PoolTerm = null;
constructor(public data: M5RollData, public actor: any, public label: string) {
constructor(public data: M5RollData, public actor: any, public label: string, public id?: string) {
//super(null)
//this.data = rollData
}
@ -88,6 +88,50 @@ export class M5Roll {
});
this.data.res.label = this.label;
if ((game as Game).settings.get("midgard5", "automatedPP")) {
if ((this.data.i.type === "language" || this.data.i.type === "general") && this.data.rolls[0].dice[0] >= 16) {
this.actor.items.get(this.id).update({
system: {
pp: this.data.i.pp + 1,
},
});
} else if (this.data.rolls[0].dice[0] === 20) {
if (this.data.i.type === "combat") {
// Rolling through skill
this.actor.items.get(this.id).update({
system: {
pp: this.data.i.pp + 1,
},
});
} else if (this.data.iType === "weapon") {
// Rolling through Weapon Item
const skill = this.actor.items.get(this.data.i.skillId);
skill.update({
system: {
pp: skill.system.pp + 1,
},
});
} else if (this.data.iType === "defensiveWeapon") {
// Rolling through defensiveWeapon Item
const skill = this.actor.items.get(this.data.i.skillId);
skill.update({
system: {
pp: skill.system.pp + 1,
},
});
} else if (this.data.iType === "spell") {
// Rolling through Spell Item
const klasse = this.actor.items.find((x) => x.type === "class" && x.system.equipped);
klasse.update({
system: {
lernKostenZauber: {
[this.data.i.process]: { pp: klasse.system.lernKostenZauber[this.data.i.process].pp + 1 },
},
},
});
}
}
}
this._evaluated = true;
return this;
@ -246,6 +290,23 @@ export class M5Roll {
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.deprivationFood"));
}
static cleanSpell(actor: any) {
const rollData = actor.getRollData() as M5RollData;
rollData.rolls["0"] = {
formula: "1d20 + @c.calc.stats.spellCasting.value",
enabled: true,
label: (game as Game).i18n.localize("midgard5.spellCasting"),
result: "",
total: 0,
totalStr: "",
dice: {},
css: "",
} as M5RollResult;
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.spellCasting"));
}
static defense(actor: any) {
const rollData = actor.getRollData() as M5RollData;
rollData.i = {

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@ -247,6 +247,11 @@ export default class M5CharacterSheet extends ActorSheet {
await roll.toMessage();
});
html.find(".roll-cleanSpell-button").on("click", async (event) => {
const roll = M5Roll.cleanSpell(this.actor);
await roll.toMessage();
});
html.find(".roll-deprivationCold-button").on("click", async (event) => {
const roll = M5Roll.deprivationCold(this.actor);
await roll.toMessage();
@ -438,6 +443,14 @@ export default class M5CharacterSheet extends ActorSheet {
}
});
html.find(".class-item-edit").on("click", async (event) => {
this.actor.items.find((x) => x.type === "class").sheet.render(true);
});
html.find(".class-item-delete").on("click", async (event) => {
this.actor.items.find((x) => x.type === "class").delete();
});
// Drag & Drop
const dragDrop = new DragDrop({
dragSelector: ".items-list .item",

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@ -7,6 +7,13 @@ export class M5ItemSheet extends ItemSheet {
width: 640,
height: 480,
classes: ["midgard5", "sheet", "item"],
tabs: [
{
navSelector: ".sheet-navigation",
contentSelector: ".sheet-content",
initial: "base_values",
},
],
});
}

16
source/settings.ts Normal file
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@ -0,0 +1,16 @@
/* global game */
/**
* Define all game settings here
* @return {Promise}
*/
export const loadSettings = async function () {
(game as Game).settings.register("midgard5", "automatedPP", {
name: "Automatische Praxispunkte",
hint: "Falls aktiv, werden Praxispunkte automatisch angerechnet.",
scope: "world",
config: true,
default: true,
type: Boolean,
});
};

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@ -365,4 +365,27 @@
}
}
}
.chip {
display: inline-block;
padding: 0 25px;
height: 35px;
font-size: 16px;
line-height: 35px;
border-radius: 25px;
background-color: #f1f1f1;
}
.closebtn {
padding-left: 10px;
color: #888;
font-weight: bold;
float: right;
font-size: 20px;
cursor: pointer;
}
.closebtn:hover {
color: #000;
}
}

View File

@ -1,6 +1,6 @@
// main: midgard5.less
.midgard5.sheet.item {
.midgard5.sheet.item {
form {
display: flex;
flex-direction: column;
@ -15,10 +15,11 @@
}
.item-img {
height: 64px;
width: 64px;
width: 64px;
}
td, th {
td,
th {
padding: 0 0.5rem 0 0.5rem;
&.center {
@ -40,7 +41,7 @@
.col-create {
width: 3rem;
text-align: center;
button {
background: rgba(255, 255, 255, 0.5);
}

View File

@ -6,7 +6,7 @@
"info": {
"description": "",
"background": "",
"class": "",
"class": {},
"race": "",
"magicUsing": false,
"showAllItems": false,
@ -101,7 +101,11 @@
"meditieren": { "fw": 0, "attribute": "wk", "initial": 8, "pp": 0 },
"menschenkenntnis": { "fw": 3, "attribute": "in", "initial": 8, "pp": 0 },
"meucheln": { "fw": 0, "attribute": "gs", "initial": 8, "pp": 0 },
"musizieren": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
"musizierenFloete": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
"musizierenBlas": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
"musizierenRythmus": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
"musizierenStreich": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
"musizierenZupf": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
"ninjutsu": { "fw": 0, "attribute": "gw", "initial": 8, "pp": 0 },
"naturkunde": { "fw": 0, "attribute": "in", "initial": 8, "pp": 0 },
"orakelkunst": { "fw": 0, "attribute": "in", "initial": 8, "pp": 0 },
@ -142,12 +146,11 @@
"wahrsagen": { "fw": 0, "attribute": "zt", "initial": 8, "pp": 0 },
"wasserkampf": { "fw": 0, "attribute": "gw", "initial": 8, "pp": 0 },
"zauberkunde": { "fw": 0, "attribute": "in", "initial": 8, "pp": 0 }
}
}
}
},
"gear": {
"gear": {
}
"gear": {}
}
},
"character": {
@ -156,7 +159,7 @@
}
},
"Item": {
"types": ["skill", "weapon", "defensiveWeapon", "armor", "spell", "kampfkunst", "item", "effect", "container"],
"types": ["skill", "weapon", "defensiveWeapon", "armor", "spell", "kampfkunst", "item", "effect", "container", "class"],
"templates": {
"itemDescription": {
"description": ""
@ -209,11 +212,11 @@
"equipped": false
},
"valuable": {
"valuable": false,
"valuable": false,
"item-wealth": true
},
"hoarded": {
"hoarded": false,
"hoarded": false,
"inHoard": true
},
"physical": {
@ -234,29 +237,36 @@
"spellSelection": {
"spellProcessSelection": {
"none": "midgard5.spell-process-none",
"artefakte": "midgard5.spell-process-artefakte",
"beherrschen": "midgard5.spell-process-beherrschen",
"bewegen": "midgard5.spell-process-bewegen",
"blutzauber": "midgard5.spell-process-blutzauber",
"beschwoeren": "midgard5.spell-process-beschwoeren",
"blutmagie": "midgard5.spell-process-blutmagie",
"chaoswunder": "midgard5.spell-process-chaoswunder",
"dweomer": "midgard5.spell-process-dweomer",
"erhaltung": "midgard5.spell-process-erhaltung",
"erkennen": "midgard5.spell-process-erkennen",
"erschaffen": "midgard5.spell-process-erschaffen",
"formen": "midgard5.spell-process-formen",
"finstere_magie": "midgard5.spell-process-finstere_magie",
"veraendern": "midgard5.spell-process-veraendern",
"zerstoeren": "midgard5.spell-process-zerstoeren",
"wundertat": "midgard5.spell-process-wundertat",
"dweomer": "midgard5.spell-process-dweomer",
"wilder_dweomer": "midgard5.spell-process-wilder_dweomer",
"zauberlied": "midgard5.spell-process-zauberlied",
"salz": "midgard5.spell-process-salz",
"thaumagraphie": "midgard5.spell-process-thaumagraphie",
"beschwoeren": "midgard5.spell-process-beschwoeren",
"kampfverse": "midgard5.spell-process-kampfverse",
"namensmagie": "midgard5.spell-process-namensmagie",
"nekromantie": "midgard5.spell-process-nekromantie",
"thaumatherapie": "midgard5.spell-process-thaumatherapie",
"runenstaebe": "midgard5.spell-process-zauberrunen",
"thaumatherapie": "midgard5.spell-process-runenstaebe",
"veraendern": "midgard5.spell-process-veraendern",
"vigilsignien": "midgard5.spell-process-vigilsignien",
"wilder_dweomer": "midgard5.spell-process-wilder_dweomer",
"wundertat": "midgard5.spell-process-wundertat",
"zauberblaetter": "midgard5.spell-process-zauberblaetter",
"zauberlied": "midgard5.spell-process-zauberlied",
"zaubermittel": "midgard5.spell-process-zaubermittel",
"zauberschutz": "midgard5.spell-process-zauberschutz",
"zauberrunen": "midgard5.spell-process-zauberrunen",
"zaubersiegel": "midgard5.spell-process-siegel"
"zaubersalz": "midgard5.spell-process-zaubersalz",
"zauberschutz": "midgard5.spell-process-zauberschutz",
"zaubersiegel": "midgard5.spell-process-zaubersiegel",
"zaubertaenze": "midgard5.spell-process-zaubertaenze",
"zerstoeren": "midgard5.spell-process-zerstoeren"
},
"spellTypeSelection": {
"gedanke": "midgard5.spell-type-gedanke",
@ -292,7 +302,7 @@
"fechten": "midgard5.kampfkunst-variante-fechten",
"schusstechnik": "midgard5.kampfkunst-variante-schusstechnik",
"finten": "midgard5.kampfkunst-variante-finten",
"geistestechnik": "midgard5.kampfkunst-variante-geistestechnik",
"geistestechnik": "midgard5.kampfkunst-variante-geistestechnik",
"verteidigung": "midgard5.kampfkunst-variante-verteidigung"
},
"kidoVarianteSelection": {
@ -328,7 +338,7 @@
"calc": {}
},
"item": {
"templates": ["itemDescription", "equippable", "physical","valuable","hoarded"],
"templates": ["itemDescription", "equippable", "physical", "valuable", "hoarded"],
"rolls": {
"formulas": {},
"output": ""
@ -355,7 +365,7 @@
"calc": {}
},
"weapon": {
"templates": ["itemDescription", "stats", "equippable", "physical","valuable","hoarded"],
"templates": ["itemDescription", "stats", "equippable", "physical", "valuable", "hoarded"],
"special": false,
"ranged": false,
"valuable": false,
@ -380,7 +390,7 @@
"calc": {}
},
"defensiveWeapon": {
"templates": ["itemDescription", "stats", "equippable", "physical","valuable","hoarded"],
"templates": ["itemDescription", "stats", "equippable", "physical", "valuable", "hoarded"],
"special": false,
"valuable": false,
"hoarded": false,
@ -398,7 +408,7 @@
"calc": {}
},
"armor": {
"templates": ["itemDescription", "stats", "equippable", "attributeMod", "physical","valuable","hoarded"],
"templates": ["itemDescription", "stats", "equippable", "attributeMod", "physical", "valuable", "hoarded"],
"lpProtection": 0,
"apProtection": 0,
"valuable": false,
@ -462,6 +472,154 @@
"output": ""
},
"calc": {}
},
"class": {
"templates": ["itemDescription"],
"magicUsing": false,
"equipped": true,
"resistanceBody": 1,
"resistanceMind": 0,
"calc": {},
"mods": {},
"lernKostenAllgemein": {
"alltag": 20,
"freiland": 20,
"halbwelt": 20,
"kampf": 20,
"koerper": 20,
"sozial": 20,
"unterwelt": 20,
"waffen": 20,
"wissen": 20
},
"lernKostenZauber": {
"beherrschen": {
"kosten": 0,
"pp": 0
},
"bewegen": {
"kosten": 0,
"pp": 0
},
"erkennen": {
"kosten": 0,
"pp": 0
},
"erschaffen": {
"kosten": 0,
"pp": 0
},
"formen": {
"kosten": 0,
"pp": 0
},
"veraendern": {
"kosten": 0,
"pp": 0
},
"zerstoeren": {
"kosten": 0,
"pp": 0
},
"wundertat": {
"kosten": 0,
"pp": 0
},
"dweomer": {
"kosten": 0,
"pp": 0
},
"zauberlied": {
"kosten": 0,
"pp": 0
},
"kampfverse": {
"kosten": 0,
"pp": 0
},
"zaubertaenze": {
"kosten": 0,
"pp": 0
},
"zaubersalz": {
"kosten": 0,
"pp": 0
},
"runenstaebe": {
"kosten": 0,
"pp": 0
},
"zaubersiegel": {
"kosten": 0,
"pp": 0
},
"zauberrunen": {
"kosten": 0,
"pp": 0
},
"thaumagraphie": {
"kosten": 0,
"pp": 0
},
"erhaltung": {
"kosten": 0,
"pp": 0
},
"zaubermittel": {
"kosten": 0,
"pp": 0
},
"zauberschutz": {
"kosten": 0,
"pp": 0
},
"zauberblaetter": {
"kosten": 0,
"pp": 0
},
"vigilsignien": {
"kosten": 0,
"pp": 0
},
"artefakte": {
"kosten": 0,
"pp": 0
},
"chaoswunder": {
"kosten": 0,
"pp": 0
},
"wilder_dweomer": {
"kosten": 0,
"pp": 0
},
"nekromantie": {
"kosten": 0,
"pp": 0
},
"finstere_magie": {
"kosten": 0,
"pp": 0
},
"blutmagie": {
"kosten": 0,
"pp": 0
},
"beschwoeren": {
"kosten": 0,
"pp": 0
},
"namensmagie": {
"kosten": 0,
"pp": 0
}
},
"lernKostenKamptechnik": {
"kampfkunst": 90,
"fechtkunst": 90,
"schiesskunst": 90,
"kido": 90
}
}
}
}

View File

@ -63,7 +63,7 @@
<tr height = 10px></tr>
<tr>
<td>{{localize "midgard5.magicUsing"}}</td>
<td><input id="data.info.magicUsing" type="checkbox" name="data.info.magicUsing" {{checked data.info.magicUsing}}></td>
<td><input id="data.info.magicUsing" type="checkbox" disabled="true" name="data.info.magicUsing" {{checked data.info.magicUsing}}></td>
<td>{{localize "midgard5.movementRange"}}</td>
<td><input name="data.movement" type="text" value="{{data.movement}}" data-dtype="Number" /></td>
</tr>

View File

@ -15,7 +15,14 @@
</tr>
<tr>
<td >{{localize "midgard5.class"}}</td>
<td><input name="data.info.class" type="text" value="{{data.info.class}}" data-dtype="String" /></td>
<td >
{{#each data.info.class as |class id|}}
<div class="chip" data-item-id="{{id}}">
<a class="edit-item" name="data.info.class" type="text" disabled="true" value="" data-dtype="String">{{class}}</a>
<span><a class="closebtn item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></span>
</div>
{{/each}}
</td>
<td >{{localize "midgard5.level"}}</td>
<td>{{data.calc.level}}</td>
</table>
@ -132,26 +139,26 @@
{{> "systems/midgard5/templates/sheets/character/base_values.hbs"}}
</div>
<div class="tab base_values flexcol" data-group="primary" data-tab="skills">
<div class="tab skills flexcol" data-group="primary" data-tab="skills">
{{> "systems/midgard5/templates/sheets/character/skills.hbs"}}
</div>
<div class="tab base_values flexcol" data-group="primary" data-tab="gear">
<div class="tab gear flexcol" data-group="primary" data-tab="gear">
{{> "systems/midgard5/templates/sheets/character/gear.hbs"}}
</div>
<div class="tab base_values flexcol" data-group="primary" data-tab="combat">
<div class="tab combat flexcol" data-group="primary" data-tab="combat">
{{> "systems/midgard5/templates/sheets/character/combat.hbs"}}
</div>
<div class="tab base_values flexcol" data-group="primary" data-tab="spells">
<div class="tab spells flexcol" data-group="primary" data-tab="spells">
{{> "systems/midgard5/templates/sheets/character/spells.hbs"}}
</div>
<div class="tab base_values flexcol" data-group="primary" data-tab="effects">
<div class="tab effects flexcol" data-group="primary" data-tab="effects">
{{> "systems/midgard5/templates/sheets/character/effects.hbs"}}
</div>
<div class="tab base_values flexcol" data-group="primary" data-tab="description">
<div class="tab description flexcol" data-group="primary" data-tab="description">
{{> "systems/midgard5/templates/sheets/character/description.hbs"}}
</div>

View File

@ -8,7 +8,7 @@
<tr>
<td bgcolor="#eaead7" class="padding edit-item highlight" >{{localize "midgard5.spellCasting"}}</td>
<td bgcolor="#eaead7" class="center">{{data.calc.stats.spellCasting.value}}</td>
<td bgcolor="#eaead7" class="fixed-value" style="border-right: 1px solid black;"><button class="roll-button roll-weapon-button" /></td>
<td bgcolor="#eaead7" class="fixed-value" style="border-right: 1px solid black;"><button class="roll-button roll-cleanSpell-button" /></td>
<td class="padding edit-item highlight">{{localize "midgard5.defense"}}</td>
<td class="center">{{add data.calc.stats.defense.value data.calc.stats.defenseBonus.value}}</td>
<td class="fixed-value" style="border-right: 1px solid black;"><button class="roll-button roll-defense-button"></button></td>

View File

@ -0,0 +1,109 @@
<form class="" autocomplete="off">
<header class="sheet-header">
<img class="item-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
<h1><input name="name" type="text" value="{{item.name}}" placeholder="Name" /></h1>
</header>
<nav class="sheet-navigation tabs" data-group="primary">
<a class="item active" data-tab="base_values">{{localize "midgard5.base_values"}}</a>
<a class="item" data-tab="skills">{{localize "midgard5.skills"}}</a>
<a class="item" data-tab="combat">{{localize "midgard5.combat"}}</a>
{{#if data.magicUsing}}
<a class="item" data-tab="spells">{{localize "midgard5.spells"}}</a>
{{/if}}
<a class="item" data-tab="description">{{localize "midgard5.description"}}</a>
</nav>
<section class="sheet-content">
<div class="tab base_values flexcol" data-group="primary" data-tab="base_values">
<table>
<tbody>
<tr>
<td colspan="4">
<div class="flexrow">
<span>
<input id="data.magicUsing" type="checkbox" name="data.magicUsing" {{checked data.magicUsing}} />
<label for="data.magicUsing">{{localize "midgard5.magicUsing"}}</label>
</span>
</div>
</td>
</tr>
<tr>
<td>{{localize "midgard5.resistanceMind"}}</td>
<td><input style="width:35px" name="data.resistanceMind" type="number" value="{{data.resistanceMind}}" data-dtype="Number" /></td>
<td>{{localize "midgard5.resistanceBody"}}</td>
<td><input style="width:35px" name="data.resistanceBody" type="number" value="{{data.resistanceBody}}" data-dtype="Number" /></td>
</tr>
</tbody>
</table>
</div>
<div class="tab skills flexcol" data-group="primary" data-tab="skills">
<table>
<tbody>
<tr>
<td colspan="4">
<div class="flexrow">
{{#each data.lernKostenAllgemein as |wert name|}}
<span style="flex: 1 0 26%">
<label for="data.lernKostenAllgemein.{{name}}">{{localize (m5concat "midgard5." name)}}</label>
<input style="width:35px" name="data.lernKostenAllgemein.{{name}}" type="number" value={{wert}} data-dtype="Number" />
</span>
{{/each}}
</div>
</td>
</tr>
</tbody>
</table>
</div>
<div class="tab combat flexcol" data-group="primary" data-tab="combat">
<table>
<tbody>
<tr>
<td colspan="4">
<div class="flexrow">
{{#each data.lernKostenKamptechnik as |wert name|}}
<span style="flex: 1 0 26%">
<label for="data.lernKostenKamptechnik.{{name}}">{{localize (m5concat "midgard5." name)}}</label>
<input style="width:35px" name="data.lernKostenKamptechnik.{{name}}" type="number" value={{wert}} data-dtype="Number" />
</span>
{{/each}}
</div>
</td>
</tr>
</tbody>
</table>
</div>
<div class="tab spells flexcol" data-group="primary" data-tab="spells">
<table>
<tbody>
<tr>
<td colspan="4">
<div class="flexrow">
{{#each data.lernKostenZauber as |wert name|}}
<span style="flex: 1 0 26%">
<label for="data.lernKostenZauber.{{name}}">{{localize (m5concat "midgard5.spell-process-" name)}}</label>
<input style="width:35px" name="data.lernKostenZauber.{{name}}.wert" type="number" value={{wert.kosten}} data-dtype="Number" />
</span>
{{/each}}
</div>
</td>
</tr>
</tbody>
</table>
</div>
<div class="tab description flexcol" data-group="primary" data-tab="description">
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
</div>
</section>
</form>