Entbehrungen #89
20
lang/de.json
20
lang/de.json
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@ -40,7 +40,7 @@
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"midgard5.background": "Hintergrund",
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"midgard5.attribute": "Eigenschaft",
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"midgard5.attributes": "Eigenschaften",
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"midgard5.points": "Punkte",
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"midgard5.points": "Erfahrung",
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"midgard5.calculated-value": "Berechneter Wert",
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"midgard5.calculated-values": "Werte und Boni",
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@ -131,7 +131,7 @@
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"midgard5.heavy-load": "Schwere Last",
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"midgard5.thrust-load": "Schublast",
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"midgard5.load-max": "Höchstlast",
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"midgard5.load-capacity": "Tragkraft",
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"midgard5.capacity": "Tragkraft",
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"midgard5.exp-overall": "Erfahrungsschatz",
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"midgard5.exp-available": "Erfahrungspunkte",
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@ -215,7 +215,9 @@
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"midgard5.thaumagraphie": "Thaumagraphie",
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"midgard5.thaumalogie": "Thaumalogie",
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"midgard5.tierkunde": "Tierkunde",
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"midgard5.ueberleben": "Überleben",
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"midgard5.ueberlebenWald": "Überleben (Wald)",
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"midgard5.ueberlebenSteppe": "Überleben (Steppe)",
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"midgard5.ueberlebenGebirge": "Überleben (Gebirge)",
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"midgard5.verfuehren": "Verführen",
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"midgard5.verhoeren": "Verhören",
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"midgard5.verstellen": "Verstellen",
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@ -243,8 +245,11 @@
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"midgard5.enduranceBonus": "Ausdauerbonus",
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"midgard5.lpProtection": "Rüstungsschutz (LP)",
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"midgard5.apProtection": "Rüstungsschutz (AP)",
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"midgard5.perception": "Wahrnehmung",
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"midgard5.drinking": "Trinken",
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"midgard5.deprivation": "Zähigkeit",
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"midgard5.deprivations": "Entbehrungen",
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"midgard5.deprivationCold": "Zähigkeit Kälte",
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"midgard5.deprivationHeat": "Zähigkeit Hitze",
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"midgard5.deprivationFood": "Zähigkeit Durst/Hunger",
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"midgard5.new-skill": "Neue Fertigkeit",
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"midgard5.special": "Spezial",
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@ -403,8 +408,9 @@
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"midgard5.mod-stat-ap": "Ausdauerpunkte",
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"midgard5.mod-stat-lpProtection": "Rüstungsschutz (LP)",
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"midgard5.mod-stat-apProtection": "Rüstungsschutz (AP)",
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"midgard5.mod-stat-perception": "Wahrnehmung",
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"midgard5.mod-stat-drinking": "Trinken",
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"midgard5.mod-stat-deprivationCold": "Entbehrungen Kälte",
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"midgard5.mod-stat-deprivationHeat": "Entbehrungen Hitze",
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"midgard5.mod-stat-deprivationFood": "Entbehrungen Durst/Hunger",
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"midgard5.mod-type": "Typ der Modifikation",
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"midgard5.mod-id": "Was soll modifiziert werden",
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@ -103,17 +103,9 @@ export enum M5Stats {
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AP = "ap",
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PROTECTION_LP = "lpProtection",
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PROTECTION_AP = "apProtection",
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PERCEPTION = "perception",
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DRINKING = "drinking",
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HOARD = "hoard",
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HOARD_NEXT = "hoardNext",
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HOARD_MIN = "hoardMin",
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WEALTH = "wealth",
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LOAD = "load",
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HEAVY_LOAD = "heavyLoad",
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LOAD_MAX = "loadMax",
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THRUST_LOAD = "thrustLoad",
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ENCUMBRANCE = "encumbrance",
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DEPRIVATION_COLD = "deprivationCold",
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DEPRIVATION_HEAT = "deprivationHeat",
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DEPRIVATION_FOOD = "deprivationFood",
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}
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export enum M5ModType {
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@ -197,10 +189,9 @@ export interface M5CharacterCalculatedData {
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brawlFw: number;
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poisonResistance: M5ModResult;
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enduranceBonus: number;
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perception: M5ModResult;
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perceptionFW: number;
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drinking: M5ModResult;
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drinkingFW: number;
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deprivationCold: M5ModResult;
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deprivationHeat: M5ModResult;
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deprivationFood: M5ModResult;
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hoard: number;
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hoardNext: number;
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hoardMin: number;
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@ -114,10 +114,9 @@ export class M5Character extends Actor {
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brawlFw: 0,
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poisonResistance: { value: 0, mods: [] },
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enduranceBonus: 0,
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perception: { value: 0, mods: [] },
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perceptionFW: 0,
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drinking: { value: 0, mods: [] },
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drinkingFW: 0,
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deprivationCold: { value: 0, mods: [] },
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deprivationHeat: { value: 0, mods: [] },
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deprivationFood: { value: 0, mods: [] },
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hoard: 0,
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encumbrance: 0,
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load: 0,
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@ -189,10 +188,9 @@ export class M5Character extends Actor {
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ret.stats.brawlFw = ret.stats.brawl.value + ret.stats.attackBonus.value + (data.info.race === "Zwerg" ? 1 : 0);
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ret.stats.poisonResistance = this.modResult(30 + Math.floor(ret.attributes.ko.value / 2));
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ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value / 10) + Math.floor(ret.attributes.st.value / 20);
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ret.stats.perception = this.modResult(0);
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ret.stats.perceptionFW = 6;
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ret.stats.drinking = this.modResult(0);
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ret.stats.drinkingFW = Math.floor(ret.attributes.ko.value / 10);
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ret.stats.deprivationCold = this.modResult(Math.floor(ret.attributes.ko.value / 2));
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ret.stats.deprivationHeat = this.modResult(Math.floor(ret.attributes.ko.value / 2));
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ret.stats.deprivationFood = this.modResult(Math.floor(40 + ret.attributes.ko.value / 2));
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ret.stats.hoardMin = M5Character.levelThreshold.at(ret.level - 1) / 2;
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ret.stats.hoardNext = M5Character.levelThreshold.at(ret.level) / 2;
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ret.stats.wealth = parseFloat((data.info.gold + data.info.silver / 10 + data.info.copper / 100).toPrecision(3));
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@ -207,7 +205,10 @@ export class M5Character extends Actor {
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const aggregate = new M5ModAggregate(data, ret);
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context.items
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?.filter((item) => (item.type === "item" || item.type === "effect" || item.type === "armor" || item.type === "container" || item.type === "class") && item.system.equipped)
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?.filter(
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(item) =>
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(item.type === "item" || item.type === "skill" || item.type === "effect" || item.type === "armor" || item.type === "container" || item.type === "class") && item.system.equipped
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)
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.forEach((item) => {
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const mods = item.system.mods;
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//console.log("Actor item mods", mods)
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@ -250,6 +251,7 @@ export class M5Character extends Actor {
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calc: item.system.calc,
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equipped: item.system?.equipped,
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weight: item.system.weight || 0,
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capacity: item.system.capacity || 0,
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value: item.system.value || 0,
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currency: item.system.currency || "",
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quantity: item.system.quantity || 0,
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@ -447,40 +449,6 @@ export class M5Character extends Actor {
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containerId: item.system.containerId || "",
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};
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});
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//if (!skip?.encumbrance) {
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//const item = context.items.filter((x) => x.name === "Belastung");
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//if (item.length === 0) {
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// this.createEffect("Belastung", [
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// { id: "movement", operation: M5ModOperation.DIVISION, type: M5ModType.STAT, value: 2 },
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// { id: "attackBonus", operation: M5ModOperation.SUBTRACT, type: M5ModType.STAT, value: 4 },
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// { id: "defenseBonus", operation: M5ModOperation.SUBTRACT, type: M5ModType.STAT, value: 4 }
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// ]);
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//} else if (item.length === 2) {
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// item[1]?.delete();
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//}
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//
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//if (item.length === 1) {
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// item[0]?.update({
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// img: "icons/containers/bags/sack-simple-leather-orange.webp" });
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// }
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//
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//if (ret.stats.encumbrance <= ret.stats.heavyLoad) {
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// item[0]?.update({
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// data: {
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// equipped: false,
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// }
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// });
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// }
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//
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//if (ret.stats.encumbrance > ret.stats.heavyLoad) {
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// item[0].update({
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// data: {
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// equipped: true,
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// },
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// });
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// }
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//}
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}
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if (!skip?.class) {
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@ -540,16 +508,6 @@ export class M5Character extends Actor {
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pp: item.system.pp,
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calc: item.system.calc,
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} as M5SkillCalculated;
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// Adjust attribute Aussehen based on Athletik skill
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if (item.name === "Athletik") {
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ret.attributes.au.value += Math.floor(item.system.fw / 3);
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}
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// Adjust stat Bewegungsweite based on Laufen skill
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if (item.name === "Laufen") {
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ret.stats.movement.value += Math.floor(item.system.fw / 3);
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}
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});
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}
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@ -41,8 +41,9 @@ export default class M5ModAggregate {
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this.push({ type: M5ModType.STAT, id: M5Stats.AP, operation: M5ModOperation.SET, value: calc.stats.ap.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_LP, operation: M5ModOperation.SET, value: calc.stats.lpProtection.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_AP, operation: M5ModOperation.SET, value: calc.stats.apProtection.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.PERCEPTION, operation: M5ModOperation.SET, value: calc.stats.perception.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.DRINKING, operation: M5ModOperation.SET, value: calc.stats.drinking.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_COLD, operation: M5ModOperation.SET, value: calc.stats.deprivationCold.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_HEAT, operation: M5ModOperation.SET, value: calc.stats.deprivationHeat.value }, characterString);
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this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_FOOD, operation: M5ModOperation.SET, value: calc.stats.deprivationFood.value }, characterString);
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}
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push(mod: M5ItemMod, source: string) {
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@ -13,6 +13,7 @@ export class M5Item extends Item {
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const character = actor as M5Character;
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const itemData = (this as any).system;
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const calc = itemData.calc;
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const name = (this as any).name;
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if (itemType === "item") {
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calc.containers = null;
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@ -45,6 +46,29 @@ export class M5Item extends Item {
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},
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];
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// Adjust attribute Aussehen based on Athletik skill
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if (name === "Athletik") {
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itemData.mods[0] = { type: "attribute", id: "au", operation: "add100", value: Math.floor(calc.fw / 3) };
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}
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// Adjust stat Bewegungsweite based on Laufen skill
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if (name === "Laufen") {
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itemData.mods[0] = { type: "stat", id: "movement", operation: "add", value: Math.floor(calc.fw / 3) };
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}
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// Adjust stat Kälte based on Überleben (Gebirge) skill
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if (name === "Überleben (Gebirge)") {
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itemData.mods[0] = { type: "stat", id: "deprivationCold", operation: "add", value: Math.floor(calc.fw * 5) };
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}
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// // Adjust stat Kälte based on Überleben (Steppe) skill
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if (name === "Überleben (Steppe)") {
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itemData.mods[0] = { type: "stat", id: "deprivationHeat", operation: "add", value: Math.floor(calc.fw * 5) };
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}
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// // Adjust stat Durst & Hunger based on Robustheit skill
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if (name === "Robustheit") {
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itemData.mods[0] = { type: "stat", id: "deprivationFood", operation: "add", value: Math.floor(calc.fw * 5) };
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}
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if (character) {
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const actorCalc = character.derivedData({
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containers: true,
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@ -88,7 +88,8 @@ export class M5Roll {
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});
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this.data.res.label = this.label;
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if ((game as Game).settings.get("midgard5", "automatedPP")) {
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console.log(this.data);
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if ((game as Game).settings.get("midgard5", "automatedPP") && this.data.iType !== null) {
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if ((this.data.i.type === "language" || this.data.i.type === "general") && this.data.rolls[0].dice[0] >= 16) {
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this.actor.items.get(this.id).update({
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system: {
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@ -239,13 +240,13 @@ export class M5Roll {
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return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.brawl"));
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}
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static perception(actor: any) {
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static deprivationCold(actor: any) {
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const rollData = actor.getRollData() as M5RollData;
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rollData.rolls["0"] = {
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formula: "1d20 + @c.calc.stats.perception.value + @c.calc.stats.perceptionFW",
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formula: "@c.calc.stats.deprivationCold.value -1D100",
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enabled: true,
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label: (game as Game).i18n.localize("midgard5.perception"),
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label: (game as Game).i18n.localize("midgard5.deprivationCold"),
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result: "",
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total: 0,
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totalStr: "",
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@ -253,7 +254,41 @@ export class M5Roll {
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css: "",
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} as M5RollResult;
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return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.perception"));
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return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.deprivationCold"));
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}
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static deprivationHeat(actor: any) {
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const rollData = actor.getRollData() as M5RollData;
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rollData.rolls["0"] = {
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formula: "@c.calc.stats.deprivationHeat.value -1D100",
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enabled: true,
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label: (game as Game).i18n.localize("midgard5.deprivationHeat"),
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result: "",
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total: 0,
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totalStr: "",
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dice: {},
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css: "",
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} as M5RollResult;
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return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.deprivationHeat"));
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}
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static deprivationFood(actor: any) {
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const rollData = actor.getRollData() as M5RollData;
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rollData.rolls["0"] = {
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formula: "@c.calc.stats.deprivationFood.value -1D100",
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enabled: true,
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label: (game as Game).i18n.localize("midgard5.deprivationFood"),
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result: "",
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total: 0,
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totalStr: "",
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dice: {},
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css: "",
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} as M5RollResult;
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return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.deprivationFood"));
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}
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static cleanSpell(actor: any) {
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@ -273,23 +308,6 @@ export class M5Roll {
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return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.spellCasting"));
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}
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static drinking(actor: any) {
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const rollData = actor.getRollData() as M5RollData;
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rollData.rolls["0"] = {
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formula: "1d20 + @c.calc.stats.drinking.value + @c.calc.stats.drinkingFW",
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enabled: true,
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label: (game as Game).i18n.localize("midgard5.drinking"),
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result: "",
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total: 0,
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totalStr: "",
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dice: {},
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css: "",
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} as M5RollResult;
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return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.drinking"));
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}
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static defense(actor: any) {
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const rollData = actor.getRollData() as M5RollData;
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rollData.i = {
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@ -252,13 +252,18 @@ export default class M5CharacterSheet extends ActorSheet {
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await roll.toMessage();
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});
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html.find(".roll-perception-button").on("click", async (event) => {
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const roll = M5Roll.perception(this.actor);
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html.find(".roll-deprivationCold-button").on("click", async (event) => {
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const roll = M5Roll.deprivationCold(this.actor);
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await roll.toMessage();
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});
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html.find(".roll-drinking-button").on("click", async (event) => {
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const roll = M5Roll.drinking(this.actor);
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html.find(".roll-deprivationHeat-button").on("click", async (event) => {
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const roll = M5Roll.deprivationHeat(this.actor);
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await roll.toMessage();
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});
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html.find(".roll-deprivationFood-button").on("click", async (event) => {
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const roll = M5Roll.deprivationFood(this.actor);
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await roll.toMessage();
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});
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@ -135,7 +135,9 @@
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"tauchen": { "fw": 6, "attribute": "ko", "initial": 8, "pp": 0 },
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"tanzen": { "fw": 6, "attribute": "ko", "initial": 8, "pp": 0 },
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"tierkunde": { "fw": 0, "attribute": "in", "initial": 8, "pp": 0 },
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"ueberleben": { "fw": 6, "attribute": "in", "initial": 8, "pp": 0 },
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"ueberlebenWald": { "fw": 6, "attribute": "in", "initial": 8, "pp": 0 },
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"ueberlebenSteppe": { "fw": 6, "attribute": "in", "initial": 8, "pp": 0 },
|
||||
"ueberlebenGebirge": { "fw": 6, "attribute": "in", "initial": 8, "pp": 0 },
|
||||
"verfuehren": { "fw": 3, "attribute": "pa", "initial": 8, "pp": 0 },
|
||||
"verhoeren": { "fw": 3, "attribute": "pa", "initial": 8, "pp": 0 },
|
||||
"verstellen": { "fw": 3, "attribute": "pa", "initial": 8, "pp": 0 },
|
||||
|
|
@ -220,6 +222,7 @@
|
|||
"physical": {
|
||||
"value": 0,
|
||||
"weight": 0,
|
||||
"capacity": 0,
|
||||
"containerId": "",
|
||||
"magic": false
|
||||
},
|
||||
|
|
@ -319,6 +322,7 @@
|
|||
"templates": ["itemDescription", "attributeSelection"],
|
||||
"fw": 0,
|
||||
"attribute": "st",
|
||||
"equipped": true,
|
||||
"skill": "",
|
||||
"type": "general",
|
||||
"rolls": {
|
||||
|
|
@ -332,7 +336,8 @@
|
|||
"output": ""
|
||||
},
|
||||
"pp": 0,
|
||||
"calc": {}
|
||||
"calc": {},
|
||||
"mods": {}
|
||||
},
|
||||
"item": {
|
||||
"templates": ["itemDescription", "equippable", "physical", "valuable", "hoarded"],
|
||||
|
|
|
|||
|
|
@ -46,8 +46,8 @@
|
|||
<tr>
|
||||
<td>{{localize "midgard5.luckPoints"}}</td>
|
||||
<td><input name="data.gp" type="text" value="{{data.gp}}" data-dtype="Number" /></td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
<td>{{localize "midgard5.valuable"}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.wealth}}</td>
|
||||
</tr>
|
||||
<tr height = 10px></tr>
|
||||
</tbody>
|
||||
|
|
@ -107,8 +107,6 @@
|
|||
<tr>
|
||||
<td>{{localize "midgard5.hoard"}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.hoard}}</td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{{localize "midgard5.hoardMin"}}</td>
|
||||
|
|
@ -117,10 +115,32 @@
|
|||
<td class="fixed-value">{{data.calc.stats.hoardNext}}</td>
|
||||
</tr>
|
||||
{{/if}}
|
||||
|
||||
<tr height = 10px></tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flexcolumn-1">
|
||||
<div class="flexpart">
|
||||
<div class="flexpart-header"><img src="icons/skills/wounds/injury-body-pain-gray.webp" class="flexpart-icon">{{localize "midgard5.deprivations"}} & {{localize "midgard5.deprivation"}}</div>
|
||||
<table>
|
||||
<tr height = 10px></tr>
|
||||
<tr>
|
||||
<td class="flexpart-img"><img src="/icons/consumables/food/plate-fish-bowl-bones-brown.webp" class="flexpart-icon"></td>
|
||||
<td class="padding highlight">{{localize "midgard5.deprivationFood"}}</td>
|
||||
<td class="center">{{data.calc.stats.deprivationFood.value}}</td>
|
||||
<td class="fixed-value" style="border-right: 1px solid black;"><button class="roll-button roll-deprivationFood-button"></button></td>
|
||||
<td class="flexpart-img"><img src="/icons/magic/fire/orb-lightning-sun.webp" class="flexpart-icon"></td>
|
||||
<td class="padding highlight">{{localize "midgard5.deprivationHeat"}}</td>
|
||||
<td class="center">{{ data.calc.stats.deprivationHeat.value}}</td>
|
||||
<td class="fixed-value" style="border-right: 1px solid black;"><button class="roll-button roll-deprivationHeat-button"></button></td>
|
||||
<td class="flexpart-img"><img src="/icons/magic/water/snowflake-ice-blue.webp" class="flexpart-icon"></td>
|
||||
<td class="padding highlight">{{localize "midgard5.deprivationCold"}}</td>
|
||||
<td class="center">{{data.calc.stats.deprivationCold.value}}</td>
|
||||
<td class="fixed-value"><button class="roll-button roll-deprivationCold-button"></button></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
|
|
@ -48,9 +48,9 @@
|
|||
<tr height = 10px></tr>
|
||||
<tr>
|
||||
<td class="fixed-value"><input type="number" disabled="true" name="data.info.load" value="{{data.calc.stats.load}}"></td>
|
||||
<td class="fixed-value"><input type="number" disabled="true" {{#if (gte data.calc.stats.encumbrance data.calc.stats.heavyLoad) }}style="background:#FF6666"{{/if}} name="data.info.heavyLoad" value="{{data.calc.stats.heavyLoad}}"></td>
|
||||
<td class="fixed-value"><input type="number" disabled="true" {{#if (gte data.calc.stats.encumbrance data.calc.stats.loadMax) }}style="background:#FF6666"{{/if}} name="data.info.loadMax" value="{{data.calc.stats.loadMax}}"></td>
|
||||
<td class="fixed-value"><input type="number" disabled="true" {{#if (gte data.calc.stats.encumbrance data.calc.stats.thrustLoad) }}style="background:#FF6666"{{/if}} name="data.info.thrustLoad" value="{{data.calc.stats.thrustLoad}}"></td>
|
||||
<td class="fixed-value"><input type="number" disabled="true" {{#if (gt data.calc.stats.encumbrance data.calc.stats.heavyLoad) }}style="background:#FF6666"{{/if}} name="data.info.heavyLoad" value="{{data.calc.stats.heavyLoad}}"></td>
|
||||
<td class="fixed-value"><input type="number" disabled="true" {{#if (gt data.calc.stats.encumbrance data.calc.stats.loadMax) }}style="background:#FF6666"{{/if}} name="data.info.loadMax" value="{{data.calc.stats.loadMax}}"></td>
|
||||
<td class="fixed-value"><input type="number" disabled="true" {{#if (gt data.calc.stats.encumbrance data.calc.stats.thrustLoad) }}style="background:#FF6666"{{/if}} name="data.info.thrustLoad" value="{{data.calc.stats.thrustLoad}}"></td>
|
||||
<td class="fixed-value"><input type="number" disabled="true" name="data.info.encumbrance" value="{{data.calc.stats.encumbrance}}"></td>
|
||||
</tr>
|
||||
</tfoot>
|
||||
|
|
@ -231,6 +231,7 @@
|
|||
<th class="title">{{localize "TYPES.Item.container"}}</th>
|
||||
<th class="title center">{{localize "midgard5.item-value"}}</th>
|
||||
<th class="title center">{{localize "midgard5.item-weight"}}</th>
|
||||
<th class="title center">{{localize "midgard5.capacity"}}</th>
|
||||
<th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
|
||||
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
|
||||
<td><a class="title add-container"><i class="fa-regular fa-plus"></i></a></th>
|
||||
|
|
@ -254,6 +255,11 @@
|
|||
<span class="spell-process">{{item.weight}} kg</span>
|
||||
{{/unless}}
|
||||
</td>
|
||||
<td style="text-align: start">
|
||||
{{#unless (eq item.capacity "")}}
|
||||
<span class="spell-process">{{item.capacity}} kg</span>
|
||||
{{/unless}}
|
||||
</td>
|
||||
<td class="change-equipped">
|
||||
{{#if item.equipped}}
|
||||
<i class="fa-solid fa-circle-check"></i>
|
||||
|
|
|
|||
|
|
@ -27,24 +27,6 @@
|
|||
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
<tr data-item-id="{{itemId}}">
|
||||
<td class="flexpart-img"><img src="icons/skills/toxins/cup-goblet-poisoned-spilled.webp" class="flexpart-icon"></td>
|
||||
<td class="padding edit-item">{{localize "midgard5.drinking"}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.drinkingFW}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.drinking.value}}</td>
|
||||
<td class="fixed-value">{{add data.calc.stats.drinking.value data.calc.stats.drinkingFW}}</td>
|
||||
<td><button class="roll-button roll-drinking-button"></button></td>
|
||||
<td class="fixed-value"></td>
|
||||
</tr>
|
||||
<tr data-item-id="{{itemId}}">
|
||||
<td class="flexpart-img"><img src="icons/magic/perception/eye-ringed-green.webp" class="flexpart-icon"></td>
|
||||
<td class="padding edit-item">{{localize "midgard5.perception"}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.perceptionFW}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.perception.value}}</td>
|
||||
<td class="fixed-value">{{add data.calc.stats.perception.value data.calc.stats.perceptionFW}}</td>
|
||||
<td><button class="roll-button roll-perception-button"></button></td>
|
||||
<td class="fixed-value"></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
|
|
|
|||
|
|
@ -72,8 +72,8 @@
|
|||
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
</tbody> </table>
|
||||
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
|||
|
|
@ -89,7 +89,7 @@
|
|||
{{#each data.lernKostenZauber as |wert name|}}
|
||||
<span style="flex: 1 0 26%">
|
||||
<label for="data.lernKostenZauber.{{name}}">{{localize (m5concat "midgard5.spell-process-" name)}}</label>
|
||||
<input style="width:35px" name="data.lernKostenZauber.{{name}}.wert" type="number" value={{wert.kosten}} data-dtype="Number" />
|
||||
<input style="width:35px" name="data.lernKostenZauber.{{name}}.kosten" type="number" value={{wert.kosten}} data-dtype="Number" />
|
||||
</span>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
|
|
|||
|
|
@ -26,6 +26,12 @@
|
|||
<input id="data.quantity" type="number" name="data.quantity" value="{{data.quantity}}">
|
||||
</div>
|
||||
</td>
|
||||
<td>
|
||||
<div class="flexrow">
|
||||
<span>{{localize "midgard5.capacity"}}</span>
|
||||
<input id="data.capacity" type="number" name="data.capacity" value="{{data.capacity}}">
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
|
|
@ -42,6 +48,12 @@
|
|||
</select>
|
||||
</div>
|
||||
</td>
|
||||
<td>
|
||||
<div class="flexrow">
|
||||
<span>{{localize "midgard5.item-weight"}}</span>
|
||||
<input id="data.weight" type="number" name="data.weight" value="{{data.weight}}">
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue