Squashed commit of the following:
commit250fc499aeAuthor: Byroks <byroks@gmail.com> Date: Thu Nov 30 16:17:04 2023 +0100 v2.1.0 commit28595e7dd0Author: Byroks <byroks@gmail.com> Date: Thu Nov 30 15:50:59 2023 +0100 Make Items with mods equippable (#11) Changes: + Items that can influence you stats are equippable + only equipped items influence your stats + Armor now influences your stats + move mods into a partial for easier changes commit8095785fc2Author: Byroks <byroks@gmail.com> Date: Wed Nov 29 10:14:49 2023 +0100 Movement stat (#10) Changes: + make movement stat work and be moddable by effects commite141839055Merge:14e005c0bfa224Author: Byroks <byroks@gmail.com> Date: Tue Nov 28 19:50:38 2023 +0100 Merge branch 'main' into develop commit14e005cb0aAuthor: Byroks <byroks@gmail.com> Date: Tue Nov 28 19:48:14 2023 +0100 v2.0.0 commitc635c54f24Author: Byroks <byroks@gmail.com> Date: Tue Nov 28 19:42:38 2023 +0100 Dev Kampfkünste Items & Integration (#7) Changes: + add kampfkuenste template + add kampfkuenste tab + make kampfkuenste rollable + update localization commite27f4209e5Author: Byroks <byroks@gmail.com> Date: Mon Nov 27 20:05:20 2023 +0100 Squashed commit of the following: commit0bfa224daeAuthor: Byroks <byroks@gmail.com> Date: Mon Nov 27 19:56:05 2023 +0100 V1.3.1 (#6) * v1.3.1 * v1.3.1 * update .gitingore commit35a6b0fae9Author: Byroks <byroks@gmail.com> Date: Mon Nov 27 19:48:56 2023 +0100 v1.3.1 commitdb21ca93b0Author: Byroks <byroks@gmail.com> Date: Sun Nov 26 13:13:13 2023 +0100 subtract ap when casting spell Changes: + subtract AP when casting a spell
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@@ -56,7 +56,7 @@
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<td>{{localize "midgard5.luckPoints"}}</td>
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<td><input name="data.gp" type="text" value="{{data.gp}}" data-dtype="Number" /></td>
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<td>{{localize "Bewegungsweite"}}</td>
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<td><input name="data.movement" type="text" value="{{data.movement}}" data-dtype="Number" /></td>
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<td><input name="data.movement" type="text" value="{{data.calc.stats.movement.value}}" data-dtype="Number" /></td>
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</tr>
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</tbody>
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</table>
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@@ -8,7 +8,12 @@
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<tbody>
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{{#each data.calc.gear.effects as |item itemId|}}
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<tr data-item="{{itemId}}">
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<td class="padding edit-item">{{item.label}}</td>
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<td class="padding">
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<span class="edit-item">{{item.label}}</span>
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{{#if item.equipped}}
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<span class="spell-process">{{localize "midgard5.active"}}</span>
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{{/if}}
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</td>
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<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
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</tr>
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{{/each}}
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@@ -84,7 +84,12 @@
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<tbody>
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{{#each data.calc.gear.armor as |item itemId|}}
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<tr data-item="{{itemId}}">
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<td class="padding edit-item">{{item.label}}</td>
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<td class="padding">
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<span class="edit-item">{{item.label}}</span>
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{{#if item.equipped}}
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<span class="spell-process">{{localize "midgard5.equipped"}}</span>
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{{/if}}
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</td>
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<td class="fixed-value">{{actorItemValue ../actor._id itemId "lpProtection"}}</td>
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<td class="fixed-value">{{actorItemValue ../actor._id itemId "apProtection"}}</td>
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<td class="fixed-value">{{actorItemValue ../actor._id itemId "stats.attackBonus"}}</td>
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@@ -107,7 +112,12 @@
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<tbody>
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{{#each data.calc.gear.items as |item itemId|}}
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<tr data-item="{{itemId}}">
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<td class="padding edit-item">{{item.label}}</td>
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<td class="padding">
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<span class="edit-item">{{item.label}}</span>
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{{#if item.equipped}}
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<span class="spell-process">{{localize "midgard5.equipped"}}</span>
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{{/if}}
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</td>
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<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
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</tr>
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{{/each}}
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