* Squashed commit of the following:

commit 0bfa224dae
Author: Byroks <byroks@gmail.com>
Date:   Mon Nov 27 19:56:05 2023 +0100

    V1.3.1 (#6)

    * v1.3.1

    * v1.3.1

    * update .gitingore

commit 35a6b0fae9
Author: Byroks <byroks@gmail.com>
Date:   Mon Nov 27 19:48:56 2023 +0100

    v1.3.1

commit db21ca93b0
Author: Byroks <byroks@gmail.com>
Date:   Sun Nov 26 13:13:13 2023 +0100

    subtract ap when casting spell

    Changes:
     + subtract AP when casting a spell

* Dev Kampfkünste Items & Integration (#7)

Changes:
 + add kampfkuenste template
 + add kampfkuenste tab
 + make kampfkuenste rollable
 + update localization

* v2.0.0
This commit is contained in:
2023-11-28 19:50:56 +01:00
committed by GitHub
parent 0bfa224dae
commit 16df142d45
16 changed files with 374 additions and 16 deletions
+1
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@@ -11,6 +11,7 @@ const preloadTemplates = async (): Promise<Handlebars.TemplateDelegate<any>[]> =
"sheets/character/skills.hbs",
"sheets/character/gear.hbs",
"sheets/character/spells.hbs",
"sheets/character/kampfkuenste.hbs",
"sheets/character/effects.hbs",
"sheets/item/rolls.hbs",
"chat/roll-m5.hbs",
+1
View File
@@ -170,6 +170,7 @@ export interface M5CharacterCalculatedData {
effects: {};
};
spells: {};
kampfkuenste: {};
}
export function enumKeys<O extends object, K extends keyof O = keyof O>(obj: O): K[] {
+28 -1
View File
@@ -25,7 +25,17 @@ export class M5Character extends Actor {
}
derivedData(
skip: { mods?: boolean; skills?: boolean; weapons?: boolean; defensiveWeapons?: boolean; armor?: boolean; items?: boolean; spells?: boolean; effects?: boolean } = {}
skip: {
mods?: boolean;
skills?: boolean;
weapons?: boolean;
defensiveWeapons?: boolean;
armor?: boolean;
items?: boolean;
spells?: boolean;
effects?: boolean;
kampfkuenste?: boolean;
} = {}
): M5CharacterCalculatedData {
let ret: M5CharacterCalculatedData = {
level: 0,
@@ -73,6 +83,7 @@ export class M5Character extends Actor {
effects: {},
},
spells: {},
kampfkuenste: {},
} as M5CharacterCalculatedData;
const context = this as any;
@@ -274,6 +285,22 @@ export class M5Character extends Actor {
});
}
if (!skip?.kampfkuenste) {
context.items
?.filter((item) => item.type === "kampfkunst")
.forEach((item) => {
item.prepareDerivedData();
ret.kampfkuenste[item.id] = {
label: item.name,
isKido: item.system.isKido,
type: item.system.type,
variante: item.system.variante,
calc: item.system.calc,
};
});
}
return ret;
}
+26 -5
View File
@@ -31,7 +31,7 @@ export class M5Item extends Item {
];
if (character) {
const actorCalc = character.derivedData({ skills: true, weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true });
const actorCalc = character.derivedData({ skills: true, weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true });
if (actorCalc?.skillMods && Object.keys(actorCalc.skillMods).indexOf(itemId) !== -1) {
pairs = pairs.concat(actorCalc.skillMods[itemId]);
}
@@ -65,7 +65,7 @@ export class M5Item extends Item {
calc.combatSkills = null;
if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true });
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true });
if (actorCalc) {
calc.ew += actorCalc.stats.attackBonus.value;
calc.combatSkills = actorCalc.skills.combat;
@@ -89,7 +89,7 @@ export class M5Item extends Item {
calc.combatSkills = null;
if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true });
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true });
if (actorCalc) {
calc.ew += actorCalc.stats.defense.value + actorCalc.stats.defenseBonus.value;
calc.combatSkills = actorCalc.skills.combat;
@@ -108,11 +108,32 @@ export class M5Item extends Item {
} else if (itemType === "spell") {
calc.fw = 0;
if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true });
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true });
if (actorCalc) {
calc.ew = actorCalc.stats.spellCasting.value;
}
}
} else if (itemType === "kampfkunst") {
calc.fw = 0;
calc.bonus = 0;
calc.ew = 0;
calc.generalSkills = null;
if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true });
if (actorCalc) {
calc.generalSkills = actorCalc.skills.general;
}
const skill = character.getItem(itemData.skillId);
if (skill) {
skill.prepareDerivedData();
const skillData = skill.system;
calc.ew = skillData.calc.ew;
calc.fw = skillData.fw + calc.bonus;
itemData.rolls.formulas[0].label = skill.name;
}
}
} else if (itemType === "item" || itemType === "effect") {
calc.mods = {};
Object.keys(itemData?.mods).forEach((key) => {
@@ -135,7 +156,7 @@ export class M5Item extends Item {
}
case M5ModType.SKILL: {
if (character) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true });
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true });
if (actorCalc) {
let category = (game as Game).i18n.localize("midgard5.skill");
Object.keys(actorCalc.skills.general).forEach((skillId) => {
+21
View File
@@ -245,6 +245,27 @@ export class M5Roll {
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.resistanceMind"));
}
static async initativeRoll(actor: any) {
let newInitiative; // the initiative value for the combatant
// ...
// The intnitiative value is calculated here
// ...
let combatant = game["combat"].getCombatantByActor(actor._id);
if (!combatant) {
await game["combat"].createEmbeddedDocuments("Combatant", [{ actorId: actor._id }]);
combatant = game["combat"].getCombatantByActor(actor._id);
}
const initiatives = {
_id: combatant._id,
initiative: actor.system.calc.attributes.gw.value,
};
await game["combat"].updateEmbeddedDocuments("Combatant", [initiatives]);
}
static resistanceBody(actor: any) {
const rollData = actor.getRollData() as M5RollData;
rollData.i = {
+1 -1
View File
@@ -206,7 +206,7 @@ export default class M5CharacterSheet extends ActorSheet {
const item = this.actor.items.get(li.dataset.itemId);
// limit transfer on personal weapons/armour/gear
if (["skill", "item", "weapon", "defensiveWeapon", "armor", "spell", "effect"].includes(item.type)) {
if (["skill", "item", "weapon", "defensiveWeapon", "armor", "spell", "effect", "kampfkunst"].includes(item.type)) {
const dragData = {
type: "Transfer",
actorId: this.actor.id,
+3 -3
View File
@@ -3,7 +3,7 @@
"name": "midgard5",
"title": "Midgard 5. Edition",
"description": "The German RPG Midgard 5. Edition",
"version": "1.3.1",
"version": "2.0.0",
"compatibility": {
"minimum": "10",
"verified": "11",
@@ -89,8 +89,8 @@
"primaryTokenAttribute": "lp",
"secondaryTokenAttribute": "ap",
"url": "https://github.com/Byroks/foundry-vtt-system-midgard5",
"manifest": "https://github.com/Byroks/foundry-vtt-system-midgard5/releases/download/v1.3.1/system.json",
"download": "https://github.com/Byroks/foundry-vtt-system-midgard5/releases/download/v1.3.1/midgard5-v1.3.1.zip",
"manifest": "https://github.com/Byroks/foundry-vtt-system-midgard5/releases/download/v2.0.0/system.json",
"download": "https://github.com/Byroks/foundry-vtt-system-midgard5/releases/download/v2.0.0/midgard5-v2.0.0.zip",
"initiative": "@c.calc.attributes.gw.value",
"license": "LICENSE.txt"
}
+52 -1
View File
@@ -145,7 +145,7 @@
}
},
"Item": {
"types": ["skill", "weapon", "defensiveWeapon", "armor", "spell", "item", "effect"],
"types": ["skill", "weapon", "defensiveWeapon", "armor", "spell", "kampfkunst", "item", "effect"],
"templates": {
"itemDescription": {
"description": ""
@@ -232,6 +232,38 @@
"geist": "midgard5.spell-target-geist",
"koerper": "midgard5.spell-target-koerper"
}
},
"kampfkunstSelection": {
"kampfkunstTypeSelection": {
"angriff": "midgard5.kampfkunst-type-angriff",
"verteidigung": "midgard5.kampfkunst-type-verteidigung",
"finte": "midgard5.kampfkunst-type-finte",
"geist": "midgard5.kampfkunst-type-geist",
"schießkunst": "midgard5.kampfkunst-type-schießkunst",
"fechten": "midgard5.kampfkunst-type-fechten"
},
"kidoTypeSelection": {
"angriff": "midgard5.kido-type-angriff",
"verteidigung": "midgard5.kido-type-verteidigung",
"finte": "midgard5.kido-type-finte",
"leib": "midgard5.kido-type-leib"
},
"kampfkunstVarianteSelection": {
"anstuermen": "midgard5.kampfkunst-variante-anstuermen",
"attackieren": "midgard5.kampfkunst-variante-attackieren",
"entwaffnen": "midgard5.kampfkunst-variante-entwaffnen"
},
"kidoVarianteSelection": {
"none": "midgard5.spell-process-none",
"anspringen": "midgard5.kido-variante-anspringen",
"attackieren": "midgard5.kido-variante-attackieren",
"entwaffnen": "midgard5.kido-variante-entwaffnen",
"werfen": "midgard5.kido-variante-werfen",
"ausweichen": "midgard5.kido-variante-ausweichen",
"blockieren": "midgard5.kido-variante-blockieren",
"bewegen": "midgard5.kido-variante-bewegen",
"kontrollieren": "midgard5.kido-variante-kontrollieren"
}
}
},
"skill": {
@@ -343,6 +375,25 @@
"output": ""
},
"calc": {}
},
"kampfkunst": {
"templates": ["itemDescription", "kampfkunstSelection"],
"bonus": 0,
"type": "",
"variante": "",
"isKido": false,
"ap": "",
"rolls": {
"formulas": {
"0": {
"formula": "1d20 + @i.calc.ew + @i.bonus",
"label": "Kampfkunst",
"enabled": true
}
},
"output": ""
},
"calc": {}
}
}
}