- Use of flexboxes in two columns for better display - Introduction of item containers for the different storage of items Co-authored-by: Ender <harald@drueppels.de> Co-authored-by: Byroks <byroks@gmail.com> Reviewed-on: Byroks/foundry-vtt-system-midgard5#9 Reviewed-by: Byroks <byroks@gmail.com>
This commit was merged in pull request #9.
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@@ -187,6 +187,7 @@ export interface M5CharacterCalculatedData {
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defensiveWeapons: {};
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armor: {};
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items: {};
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containers: {};
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effects: {};
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};
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spells: {};
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@@ -32,6 +32,7 @@ export class M5Character extends Actor {
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defensiveWeapons?: boolean;
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armor?: boolean;
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items?: boolean;
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containers?: boolean;
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spells?: boolean;
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effects?: boolean;
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kampfkuenste?: boolean;
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@@ -85,6 +86,7 @@ export class M5Character extends Actor {
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defensiveWeapons: {},
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armor: {},
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items: {},
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containers: {},
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effects: {},
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},
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spells: {},
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@@ -148,7 +150,7 @@ export class M5Character extends Actor {
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const aggregate = new M5ModAggregate(data, ret);
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context.items
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?.filter((item) => (item.type === "item" || item.type === "effect" || item.type === "armor") && item.system.equipped)
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?.filter((item) => (item.type === "item" || item.type === "effect" || item.type === "armor" || item.type === "container") && item.system.equipped)
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.forEach((item) => {
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const mods = item.system.mods;
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//console.log("Actor item mods", mods)
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@@ -171,6 +173,7 @@ export class M5Character extends Actor {
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if (item.system.magic) {
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label += "*";
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}
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let icon = item.img;
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let rollable = false;
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// console.log(item.system.rolls.formulas.map((p) => p.enabled));
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@@ -182,9 +185,48 @@ export class M5Character extends Actor {
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}
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ret.gear.items[item.id] = {
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label: label,
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icon: icon,
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magic: item.system.magic,
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calc: item.system.calc,
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equipped: item.system?.equipped,
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weight: item.system.weight || 0,
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containerId: item.system.containerId || "",
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value: item.system.value || 0,
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currency: item.system.currency || "",
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quantity: item.system.quantity || 0,
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rollExist: rollable,
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};
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});
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}
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if (!skip?.containers) {
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context.items
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?.filter((item) => item.type === "container")
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.forEach((item) => {
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item.prepareDerivedData();
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let label = item.name;
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if (item.system.magic) {
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label += "*";
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}
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let icon = item.img;
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let rollable = false;
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// console.log(item.system.rolls.formulas.map((p) => p.enabled));
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for (let key in item.system.rolls.formulas) {
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rollable = item.system.rolls.formulas[key].enabled;
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if (rollable) {
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break;
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}
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}
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ret.gear.containers[item.id] = {
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label: label,
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icon: icon,
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magic: item.system.magic,
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calc: item.system.calc,
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equipped: item.system?.equipped,
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weight: item.system.weight || 0,
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containerId: item.system.containerId || "",
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value: item.system.value || 0,
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currency: item.system.currency || "",
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quantity: item.system.quantity || 0,
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@@ -14,7 +14,22 @@ export class M5Item extends Item {
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const itemData = (this as any).system;
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const calc = itemData.calc;
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if (itemType === "skill") {
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if (itemType === "item") {
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calc.containers = null;
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if (actor) {
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const actorCalc = actor.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true });
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if (actorCalc) {
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calc.containers = actorCalc.gear.containers;
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}
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const container = character.getItem(itemData.containerId);
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//console.log("M5Item.prepareDerivedData:containers", itemData, container?.system)
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if (container) {
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container.prepareDerivedData();
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const containerData = container.system;
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}
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}
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} else if (itemType === "skill") {
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calc.fw = itemData.fw;
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calc.bonus = 0;
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@@ -8,7 +8,7 @@ export default class M5CharacterSheet extends ActorSheet {
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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template: "systems/midgard5/templates/sheets/character/main.hbs",
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width: 800,
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width: 1200,
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height: 800,
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classes: ["midgard5", "sheet", "character"],
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tabs: [{ navSelector: ".sheet-navigation", contentSelector: ".sheet-content", initial: "base_values" }],
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@@ -270,7 +270,7 @@ export default class M5CharacterSheet extends ActorSheet {
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const item = this.actor.items.get(li.dataset.itemId);
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// limit transfer on personal weapons/armour/gear
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if (["skill", "item", "weapon", "defensiveWeapon", "armor", "spell", "effect", "kampfkunst"].includes(item.type)) {
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if (["skill", "item", "weapon", "defensiveWeapon", "armor", "spell", "effect", "kampfkunst", "container"].includes(item.type)) {
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const dragData = {
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type: "Transfer",
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actorId: this.actor.id,
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@@ -30,7 +30,7 @@ export class M5ItemSheet extends ItemSheet {
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context.rollData = {}
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let actor = this.object?.parent ?? null
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if (actor) {
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context.rollData = actor.getRollData()
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context.rollData = actor.getRollData()
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}
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context.data = itemData.system
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