Charakterbogen anpassen #7 (#9)

- Use of flexboxes in two columns for better display
- Introduction of item containers for the different storage of items

Co-authored-by: Ender <harald@drueppels.de>
Co-authored-by: Byroks <byroks@gmail.com>
Reviewed-on: Byroks/foundry-vtt-system-midgard5#9
Reviewed-by: Byroks <byroks@gmail.com>
This commit is contained in:
oskaloq 2024-01-03 15:57:15 +01:00
parent 6baf9a0269
commit b945f22710
15 changed files with 466 additions and 166 deletions

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@ -0,0 +1 @@
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@ -4,12 +4,14 @@
"ACTOR.TypeVehicle": "Transportmittel / Pferd etc.",
"TYPES.Item.item": "Gegenstand",
"TYPES.Item.skill": "Fertigkeit",
"TYPES.Item.weapon": "Waffe",
"TYPES.Item.defensiveWeapon": "Verteidigungswaffe",
"TYPES.Item.armor": "Rüstung",
"TYPES.Item.spell": "Zauber",
"TYPES.Item.effect": "Aktive Effekte",
"TYPES.Item.kampfkunst": "Kampfkünste",
"TYPES.Item.effect": "Aktiver Effekt",
"TYPES.Item.kampfkunst": "Kampfkunst",
"TYPES.Item.container": "Aufbewahrung",
"midgard5.phase-action": "Handlungsphase",
"midgard5.phase-movement": "Bewegungsphase",
@ -91,10 +93,13 @@
"midgard5.origin": "Heimat",
"midgard5.faith": "Glaube",
"midgard5.currency": "Geld",
"midgard5.currency-gold": "Gold",
"midgard5.currency-silver": "Silber",
"midgard5.currency-copper": "Kupfer",
"midgard5.no-container": "Ohne",
"midgard5.exp-overall": "Erfahrungsschatz",
"midgard5.exp-available": "Erfahrungspunkte",
"midgard5.grace": "Göttliche Gnade",
@ -219,7 +224,7 @@
"midgard5.equipped": "Ausgerüstet",
"midgard5.active": "Aktiv",
"midgard5.rangedWeapon": "Schusswaffe",
"midgard5.assignItemToCharacter": "Füge Gegenstand einem Charakter hinzu, um Fähigkeit auwählen zu können",
"midgard5.assignItemToCharacter": "Füge Gegenstand einem Charakter hinzu, um hier etwas auswählen zu können",
"midgard5.pw": "Prüfwurf",
"midgard5.attack": "Angriff",

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@ -187,6 +187,7 @@ export interface M5CharacterCalculatedData {
defensiveWeapons: {};
armor: {};
items: {};
containers: {};
effects: {};
};
spells: {};

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@ -32,6 +32,7 @@ export class M5Character extends Actor {
defensiveWeapons?: boolean;
armor?: boolean;
items?: boolean;
containers?: boolean;
spells?: boolean;
effects?: boolean;
kampfkuenste?: boolean;
@ -85,6 +86,7 @@ export class M5Character extends Actor {
defensiveWeapons: {},
armor: {},
items: {},
containers: {},
effects: {},
},
spells: {},
@ -148,7 +150,7 @@ export class M5Character extends Actor {
const aggregate = new M5ModAggregate(data, ret);
context.items
?.filter((item) => (item.type === "item" || item.type === "effect" || item.type === "armor") && item.system.equipped)
?.filter((item) => (item.type === "item" || item.type === "effect" || item.type === "armor" || item.type === "container") && item.system.equipped)
.forEach((item) => {
const mods = item.system.mods;
//console.log("Actor item mods", mods)
@ -171,6 +173,7 @@ export class M5Character extends Actor {
if (item.system.magic) {
label += "*";
}
let icon = item.img;
let rollable = false;
// console.log(item.system.rolls.formulas.map((p) => p.enabled));
@ -182,9 +185,48 @@ export class M5Character extends Actor {
}
ret.gear.items[item.id] = {
label: label,
icon: icon,
magic: item.system.magic,
calc: item.system.calc,
equipped: item.system?.equipped,
weight: item.system.weight || 0,
containerId: item.system.containerId || "",
value: item.system.value || 0,
currency: item.system.currency || "",
quantity: item.system.quantity || 0,
rollExist: rollable,
};
});
}
if (!skip?.containers) {
context.items
?.filter((item) => item.type === "container")
.forEach((item) => {
item.prepareDerivedData();
let label = item.name;
if (item.system.magic) {
label += "*";
}
let icon = item.img;
let rollable = false;
// console.log(item.system.rolls.formulas.map((p) => p.enabled));
for (let key in item.system.rolls.formulas) {
rollable = item.system.rolls.formulas[key].enabled;
if (rollable) {
break;
}
}
ret.gear.containers[item.id] = {
label: label,
icon: icon,
magic: item.system.magic,
calc: item.system.calc,
equipped: item.system?.equipped,
weight: item.system.weight || 0,
containerId: item.system.containerId || "",
value: item.system.value || 0,
currency: item.system.currency || "",
quantity: item.system.quantity || 0,

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@ -14,7 +14,22 @@ export class M5Item extends Item {
const itemData = (this as any).system;
const calc = itemData.calc;
if (itemType === "skill") {
if (itemType === "item") {
calc.containers = null;
if (actor) {
const actorCalc = actor.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true });
if (actorCalc) {
calc.containers = actorCalc.gear.containers;
}
const container = character.getItem(itemData.containerId);
//console.log("M5Item.prepareDerivedData:containers", itemData, container?.system)
if (container) {
container.prepareDerivedData();
const containerData = container.system;
}
}
} else if (itemType === "skill") {
calc.fw = itemData.fw;
calc.bonus = 0;

View File

@ -8,7 +8,7 @@ export default class M5CharacterSheet extends ActorSheet {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
template: "systems/midgard5/templates/sheets/character/main.hbs",
width: 800,
width: 1200,
height: 800,
classes: ["midgard5", "sheet", "character"],
tabs: [{ navSelector: ".sheet-navigation", contentSelector: ".sheet-content", initial: "base_values" }],
@ -270,7 +270,7 @@ export default class M5CharacterSheet extends ActorSheet {
const item = this.actor.items.get(li.dataset.itemId);
// limit transfer on personal weapons/armour/gear
if (["skill", "item", "weapon", "defensiveWeapon", "armor", "spell", "effect", "kampfkunst"].includes(item.type)) {
if (["skill", "item", "weapon", "defensiveWeapon", "armor", "spell", "effect", "kampfkunst", "container"].includes(item.type)) {
const dragData = {
type: "Transfer",
actorId: this.actor.id,

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@ -3,6 +3,37 @@
@attributeBorderColor: rgba(0, 0, 0, 0.5);
.midgard5 {
.flexbox {
display: flex;
flex-direction: row;
flex-wrap: wrap
}
.flexcolumn-2 {
flex: 50%;
}
.flexpart {
gap: 0;
padding: 0;
margin: 10px;
background-color: beige;
border: 2px solid black;
}
.flexpart-header {
font-weight: bold;
font-size: large;
text-align: center;
color: black;
}
.flexpart-icon {
height: 2rem;
float: left;
border: 0px solid transparent;
}
.flexrow {
align-items: center;
}
@ -33,7 +64,7 @@
.profile-img {
max-width: 128px;
height: 160px;
height: 128px;
border: 0px solid black;
}
@ -68,6 +99,7 @@
table {
background-color: beige;
border: 0px solid transparent;
}
td,
@ -104,10 +136,16 @@
padding: 0.5rem 0.5rem 0.5rem 0.5rem;
text-align: left;
font-weight: bold;
background-color: dimgray;
}
}
.table-icon {
height: 1rem;
width: 1rem;
float: left;
border: 0px solid transparent;
}
input.skill {
width: 5rem;
}

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@ -140,15 +140,19 @@
"zauberkunde": { "fw": 0, "attribute": "in", "initial": 8, "pp": 0 }
}
}
},
"gear": {
"gear": {
}
}
},
"character": {
"templates": ["characterBars", "attributes", "characterDescription", "characterHeader", "skills"],
"templates": ["characterBars", "attributes", "characterDescription", "characterHeader", "skills", "gear"],
"calc": {}
}
},
"Item": {
"types": ["skill", "weapon", "defensiveWeapon", "armor", "spell", "kampfkunst", "item", "effect"],
"types": ["skill", "weapon", "defensiveWeapon", "armor", "spell", "kampfkunst", "item", "effect", "container"],
"templates": {
"itemDescription": {
"description": ""
@ -202,6 +206,8 @@
},
"physical": {
"value": 0,
"weight": 0,
"containerId": "",
"magic": false
},
"durationSelection": {
@ -305,6 +311,15 @@
"mods": {},
"calc": {}
},
"container": {
"templates": ["itemDescription", "equippable", "physical"],
"rolls": {
"formulas": {},
"output": ""
},
"mods": {},
"calc": {}
},
"effect": {
"templates": ["itemDescription", "equippable", "physical", "durationSelection"],
"rolls": {

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@ -1,5 +1,10 @@
<table>
<thead>
<div class="flexbox">
<div class="flexcolumn-2">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/commodities/currency/coins-assorted-mix-copper-silver-gold.webp" class="flexpart-icon">Geld</div>
<table>
<thead class="theader">
<tr>
<th class="title" style="text-align: center">{{localize "midgard5.currency-gold"}}</th>
<th class="title" style="text-align: center">{{localize "midgard5.currency-silver"}}</th>
@ -7,122 +12,23 @@
</tr>
</thead>
<tbody>
<tr height = 10px></tr>
<tr>
<td class="fixed-value"><input type="number" name="data.info.gold" value="{{data.info.gold}}"></td>
<td class="fixed-value"><input type="number" name="data.info.silver" value="{{data.info.silver}}"></td>
<td class="fixed-value"><input type="number" name="data.info.copper" value="{{data.info.copper}}"></td>
</tr>
</tbody>
</table>
</table>
</div>
<table>
<thead>
<tr>
<th class="title">{{localize "TYPES.Item.weapon"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title"></th>
<th class="title"></th>
</tr>
</thead>
<tbody>
{{#each data.calc.gear.weapons as |item itemId|}}
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{item.label}}</td>
<td class="fixed-value">{{item.calc.ew}}</td>
<td class="fixed-value"><button class="roll-button roll-weapon-button"></button></td>
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{localize "midgard5.brawl"}}</td>
<td class="center">{{data.calc.stats.brawlFw}}</td>
<td class="fixed-value"><button class="roll-button roll-brawl-button"></button></td>
<td class="fixed-value"></td>
</tr>
</tbody>
</table>
<table>
<thead>
<tr>
<th class="title">{{localize "TYPES.Item.defensiveWeapon"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title"></th>
<th class="title"></th>
</tr>
</thead>
<tbody>
{{#each data.calc.gear.defensiveWeapons as |item itemId|}}
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{item.label}}</td>
<td class="fixed-value">{{item.calc.ew}}</td>
<td class="fixed-value"><button class="roll-button roll-weapon-button"></button></td>
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{localize "midgard5.defense"}}</td>
<td class="center">{{add data.calc.stats.defense.value data.calc.stats.defenseBonus.value}}</td>
<td class="fixed-value"><button class="roll-button roll-defense-button"></button></td>
<td class="fixed-value"></td>
</tr>
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{localize "midgard5.resistanceMind"}}</td>
<td class="center">{{data.calc.stats.resistanceMind.value}}</td>
<td class="fixed-value"><button class="roll-button roll-resistanceMind-button"></button></td>
<td class="fixed-value"></td>
</tr>
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{localize "midgard5.resistanceBody"}}</td>
<td class="center">{{data.calc.stats.resistanceBody.value}}</td>
<td class="fixed-value"><button class="roll-button roll-resistanceBody-button"></button></td>
<td class="fixed-value"></td>
</tr>
</tbody>
</table>
<table>
<thead>
<tr>
<th class="title">{{localize "TYPES.Item.armor"}}</th>
<th class="title">{{localize "midgard5.actor-lp-short"}}</th>
<th class="title">{{localize "midgard5.actor-ap-short"}}</th>
<th class="title">{{localize "midgard5.attackBonus-short"}}</th>
<th class="title">{{localize "midgard5.defenseBonus-short"}}</th>
<th class="title">B</th>
<th class="title">Gw</th>
<th class="title"></th>
</tr>
</thead>
<tbody>
{{#each data.calc.gear.armor as |item itemId|}}
<tr data-item="{{itemId}}">
<td class="padding">
<span class="edit-item">{{item.label}}</span>
{{#if item.equipped}}
<span class="spell-process">{{localize "midgard5.equipped"}}</span>
{{/if}}
</td>
<td class="fixed-value">{{actorItemValue ../actor._id itemId "lpProtection" ../actor.isToken}}</td>
<td class="fixed-value">{{actorItemValue ../actor._id itemId "apProtection"}}</td>
<td class="fixed-value">{{actorItemValue ../actor._id itemId "stats.attackBonus"}}</td>
<td class="fixed-value">{{actorItemValue ../actor._id itemId "stats.defenseBonus"}}</td>
<td class="fixed-value">{{actorItemValue ../actor._id itemId "stats.movementBonus"}}</td>
<td class="fixed-value">{{actorItemValue ../actor._id itemId "attributeMod.gw"}}</td>
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
<table>
<thead>
<div class="flexpart">
<div class="flexpart-header"><img src="icons/tools/hand/scale-balances-merchant-brown.webp" class="flexpart-icon">{{localize "TYPES.Item.item"}}</div>
<table>
<thead class="theader">
<tr>
<th class="title">{{localize "TYPES.Item.item"}}</th>
<th class="title center">{{localize "midgard5.equipped"}}</th>
<th class="title center">{{localize "midgard5.item-quantity"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th>
<th class="title"></th>
@ -130,13 +36,16 @@
</tr>
</thead>
<tbody>
<tr height = 10px></tr>
</tr>
{{#each data.calc.gear.items as |item itemId|}}
<tr data-item="{{itemId}}">
<td class="padding">
<span class="edit-item">{{item.label}}</span>
</td>
<td>
{{#if item.equipped}}
<span class="spell-process">{{localize "midgard5.equipped"}}</span>
<img src="/systems/midgard5/assets/icons/icon/black-hand-shield.svg" class="table-icon">
{{/if}}
</td>
<td>
@ -154,4 +63,100 @@
</tr>
{{/each}}
</tbody>
</table>
</table>
</div>
</div>
<div class="flexcolumn-2">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/containers/chest/chest-simple-box-brown.webp" class="flexpart-icon">{{localize "TYPES.Item.container"}}</div>
<table>
<thead class="theader">
<tr>
<th class="title">{{localize "TYPES.Item.container"}}</th>
<th class="title center">{{localize "midgard5.equipped"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th>
<th class="title"></th>
<th class="title"></th>
</tr>
</thead>
<tbody>
<tr height = 10px></tr>
</tr>
{{#each data.calc.gear.containers as |item itemId|}}
<tr data-item="{{itemId}}">
<td class="padding">
<span class="edit-item">{{item.label}}</span>
</td>
<td>
{{#if item.equipped}}
<img src="/systems/midgard5/assets/icons/icon/black-hand-shield.svg" class="table-icon">
{{/if}}
</td>
<td style="text-align: start">
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
<span class="spell-process">{{item.value}} {{localize (m5concat "midgard5.currency-" item.currency)}}</span>
{{/unless}}
</td>
<td class="fixed-value">{{#if item.rollExist}}<button class="roll-button roll-consumable-item"></button>{{/if}}</td>
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
</div>
{{#each data.calc.gear.containers as |container containerId|}}
<div class="flexpart">
<div class="flexpart-header"><img src="{{container.icon}}" class="flexpart-icon">{{container.label}}</div>
<table>
<thead class="theader">
<tr>
<th class="title">{{localize "TYPES.Item.item"}}</th>
<th class="title center">{{localize "midgard5.equipped"}}</th>
<th class="title center">{{localize "TYPES.Item.container"}}</th>
<th class="title center">{{localize "midgard5.item-quantity"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th>
<th class="title"></th>
<th class="title"></th>
</tr>
</thead>
<tbody>
<tr height = 10px></tr>
</tr>
{{#each ../data.calc.gear.items as |item itemId|}}
{{#if (eq item.containerId containerId)}}
<tr data-item="{{itemId}}">
<td class="padding">
<span class="edit-item">{{item.label}}</span>
</td>
<td>
{{#if item.equipped}}
<img src="/systems/midgard5/assets/icons/icon/black-hand-shield.svg" class="table-icon">
{{/if}}
</td>
<td>
{{localize "TYPES.Item.container"}}
</td>
<td>
<i class="fa fa-minus-circle quantity-decrease" style="cursor: pointer"></i>
<span>{{item.quantity}}</span>
<i class="fa fa-plus-circle quantity-increase" style="cursor: pointer"></i>
</td>
<td style="text-align: start">
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
<span class="spell-process">{{item.value}} {{localize (m5concat "midgard5.currency-" item.currency)}}</span>
{{/unless}}
</td>
<td class="fixed-value">{{#if item.rollExist}}<button class="roll-button roll-consumable-item"></button>{{/if}}</td>
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/if}}
{{/each}}
</tbody>
</table>
</div>
{{/each}}
</div>
</div>

View File

@ -31,3 +31,106 @@
{{/each}}
</tbody>
</table>
<table>
<thead>
<tr>
<th class="title">{{localize "TYPES.Item.weapon"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title"></th>
<th class="title"></th>
</tr>
</thead>
<tbody>
{{#each data.calc.gear.weapons as |item itemId|}}
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{item.label}}</td>
<td class="fixed-value">{{item.calc.ew}}</td>
<td class="fixed-value"><button class="roll-button roll-weapon-button"></button></td>
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{localize "midgard5.brawl"}}</td>
<td class="center">{{data.calc.stats.brawlFw}}</td>
<td class="fixed-value"><button class="roll-button roll-brawl-button"></button></td>
<td class="fixed-value"></td>
</tr>
</tbody>
</table>
<table>
<thead>
<tr>
<th class="title">{{localize "TYPES.Item.defensiveWeapon"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title"></th>
<th class="title"></th>
</tr>
</thead>
<tbody>
{{#each data.calc.gear.defensiveWeapons as |item itemId|}}
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{item.label}}</td>
<td class="fixed-value">{{item.calc.ew}}</td>
<td class="fixed-value"><button class="roll-button roll-weapon-button"></button></td>
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{localize "midgard5.defense"}}</td>
<td class="center">{{add data.calc.stats.defense.value data.calc.stats.defenseBonus.value}}</td>
<td class="fixed-value"><button class="roll-button roll-defense-button"></button></td>
<td class="fixed-value"></td>
</tr>
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{localize "midgard5.resistanceMind"}}</td>
<td class="center">{{data.calc.stats.resistanceMind.value}}</td>
<td class="fixed-value"><button class="roll-button roll-resistanceMind-button"></button></td>
<td class="fixed-value"></td>
</tr>
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{localize "midgard5.resistanceBody"}}</td>
<td class="center">{{data.calc.stats.resistanceBody.value}}</td>
<td class="fixed-value"><button class="roll-button roll-resistanceBody-button"></button></td>
<td class="fixed-value"></td>
</tr>
</tbody>
</table>
<table>
<thead>
<tr>
<th class="title">{{localize "TYPES.Item.armor"}}</th>
<th class="title">{{localize "midgard5.actor-lp-short"}}</th>
<th class="title">{{localize "midgard5.actor-ap-short"}}</th>
<th class="title">{{localize "midgard5.attackBonus-short"}}</th>
<th class="title">{{localize "midgard5.defenseBonus-short"}}</th>
<th class="title">B</th>
<th class="title">Gw</th>
<th class="title"></th>
</tr>
</thead>
<tbody>
{{#each data.calc.gear.armor as |item itemId|}}
<tr data-item="{{itemId}}">
<td class="padding">
<span class="edit-item">{{item.label}}</span>
{{#if item.equipped}}
<span class="spell-process">{{localize "midgard5.equipped"}}</span>
{{/if}}
</td>
<td class="fixed-value">{{actorItemValue ../actor._id itemId "lpProtection" ../actor.isToken}}</td>
<td class="fixed-value">{{actorItemValue ../actor._id itemId "apProtection"}}</td>
<td class="fixed-value">{{actorItemValue ../actor._id itemId "stats.attackBonus"}}</td>
<td class="fixed-value">{{actorItemValue ../actor._id itemId "stats.defenseBonus"}}</td>
<td class="fixed-value">{{actorItemValue ../actor._id itemId "stats.movementBonus"}}</td>
<td class="fixed-value">{{actorItemValue ../actor._id itemId "attributeMod.gw"}}</td>
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>

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@ -15,7 +15,7 @@
</tr>
<tr height = 10px></tr>
<tr>
<td rowspan="8" width=128><img style="max-width: 128px; height: 160px; border: 0px solid black;" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" /></td>
<td rowspan="8" width=128><img style="max-width: 128px; height: 128px; border: 0px solid black;" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" /></td>
<td></td>
<td colspan="3">
<input list="races" type="search" name="data.info.race" value="{{data.info.race}}" />

View File

@ -0,0 +1,55 @@
<form class="item-sheet {{cssClass}} m5item-item" autocomplete="off">
<header class="sheet-header">
<img class="item-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
<h1><input name="name" type="text" value="{{item.name}}" placeholder="Name" /></h1>
</header>
<div class="sheet-content">
<table>
<tr>
<td colspan=4>
<div class="flexrow">
<span>
<input id="data.equipped" type="checkbox" name="data.equipped" {{checked data.equipped}}>
<label for="data.equipped">{{localize "midgard5.equipped"}}</label>
</span>
<span>
<input id="data.magic" type="checkbox" name="data.magic" {{checked data.magic}}>
<label for="data.magic">{{localize "midgard5.magic"}}</label>
</span>
</div>
</td>
</tr>
<tr>
<td>
<div class="flexrow">
<span>{{localize "midgard5.item-quantity"}}</span>
<input id="data.quantity" type="number" name="data.quantity" value="{{data.quantity}}">
</div>
</td>
</tr>
<tr>
<td>
<div class="flexrow">
<span>{{localize "midgard5.item-value"}}</span>
<input name="data.value" type="number" value="{{data.value}}" data-dtype="Number" />
<select class="select-mod-operation" name="data.currency" data-type="String">
{{#select data.currency}}
<option value=""></option>
<option value="copper">{{localize "midgard5.currency-copper"}}</option>
<option value="silver">{{localize "midgard5.currency-silver"}}</option>
<option value="gold">{{localize "midgard5.currency-gold"}}</option>
{{/select}}
</select>
</div>
</td>
</tr>
</table>
{{> "systems/midgard5/templates/sheets/item/rolls.hbs"}}
{{> "systems/midgard5/templates/sheets/partial/mod.hbs" mods=data.mods calc=data.calc}}
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
</div>
</form>

View File

@ -43,6 +43,26 @@
</div>
</td>
</tr>
<tr>
<td>
<div class="flexrow">
<span>{{localize "TYPES.Item.container"}}</span>
{{#if data.calc.containers}}
<select class="select-container" name="data.containerId" data-type="String">
{{#select data.containerId}}
<option value="">{{localize "midgard5.no-container"}}</option>
{{#each data.calc.containers as |container key|}}
<option value="{{key}}">{{container.label}}</option>
{{/each}}
{{/select}}
</select>
{{else}}
<span>{{localize "midgard5.assignItemToCharacter"}}</span>
{{/if}}
</div>
</td>
</tr>
</table>
{{> "systems/midgard5/templates/sheets/item/rolls.hbs"}}