#6 Lasten und Gewichte #52
12
lang/de.json
12
lang/de.json
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@ -17,7 +17,6 @@
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"midgard5.phase-movement": "Bewegungsphase",
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"midgard5.no-encounter": "Kein Kampf",
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"midgard5.encounter-not-started": "Kein aktiver Kampf",
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"midgard5.initiative": "Initiative",
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"midgard5.time-duration": "Dauer",
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"midgard5.time-round": "Runde(n)",
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@ -37,7 +36,7 @@
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"midgard5.attributes": "Eigenschaften",
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"midgard5.points": "Punkte",
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"midgard5.calculated-value": "Berechneter Wert",
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"midgard5.calculated-values": "Werte und Boni",
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"midgard5.calculated-values": "Sonstige Werte",
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"midgard5.skill": "Fertigkeit",
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"midgard5.skill-value": "Fertigkeitswert",
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@ -248,8 +247,8 @@
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"midgard5.weapon-skills": "Waffenfertigkeiten",
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"midgard5.unlearned-skill": "Ungelernte Fertigkeit",
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"midgard5.unlearned-skills": "Ungelernte Fertigkeiten",
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"midgard5.innate-ability": "Angeborene/Besondere Fähigkeit",
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"midgard5.innate-abilities": "Angeborene und besondere Fähigkeiten",
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"midgard5.innate-ability": "Angeborene/Besondere Fertigkeit",
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"midgard5.innate-abilities": "Angeborene/Besondere Fertigkeit",
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"midgard5.base-damage": "Grundschaden",
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"midgard5.weapon": "Waffe",
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@ -263,11 +262,6 @@
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"midgard5.active": "Aktiv",
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"midgard5.rangedWeapon": "Schusswaffe",
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"midgard5.assignItemToCharacter": "Füge Gegenstand einem Charakter hinzu, um hier etwas auswählen zu können",
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"midgard5.showAll": "Alle anzeigen",
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"midgard5.wealthAndContainers": "Vermögen und Aufbewahrung",
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"midgard5.itemsInContainers": "Gegenstände in Aufbewahrung",
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"midgard5.allItems": "Alle Gegenstände",
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"midgard5.pw": "Prüfwurf",
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"midgard5.attack": "Angriff",
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@ -1,6 +1,6 @@
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{
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"name": "foundry-system-midgard5",
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"version": "2.4.2",
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"version": "2.4.0",
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"description": "",
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"main": "index.js",
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"scripts": {
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@ -90,16 +90,6 @@ Hooks.once("init", async () => {
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return label.toLowerCase().includes(contains.toLowerCase());
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});
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Handlebars.registerHelper("count", (object: any) => {
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var length = 0;
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for( var key in object ) {
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if( object.hasOwnProperty(key) ) {
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++length;
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}
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}
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return length;
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});
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// Default Sheet für Items definieren und das Standardsheet deaktivieren
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("midgard5", M5ItemSheet, { makeDefault: true });
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@ -240,51 +240,6 @@ export class M5Character extends Actor {
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ret.skillMods = aggregate.calculate();
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}
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if (!skip?.items) {
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context.items
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?.filter((item) => item.type === "item")
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.forEach((item) => {
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item.prepareDerivedData();
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let label = item.name;
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if (item.system.magic) {
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label += "*";
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}
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if (item.system.valuable) {
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ret.stats.wealth += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
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}
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if (item.system.hoarded) {
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ret.stats.hoard += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
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}
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let icon = item.img;
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let rollable = false;
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for (let key in item.system.rolls.formulas) {
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rollable = item.system.rolls.formulas[key]?.enabled;
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if (rollable) {
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break;
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}
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}
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ret.gear.items[item.id] = {
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label: label,
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icon: icon,
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magic: item.system.magic,
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calc: item.system.calc,
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equipped: item.system?.equipped,
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valuable: item.system?.valuable,
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hoarded: item.system?.hoarded,
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weight: item.system.weight || 0,
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containerId: item.system.containerId || "",
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value: item.system.value || 0,
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currency: item.system.currency || "",
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quantity: item.system.quantity || 0,
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rollExist: rollable,
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};
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});
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}
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if (!skip?.containers) {
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context.items
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?.filter((item) => item.type === "container")
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@ -393,10 +348,10 @@ export class M5Character extends Actor {
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")";
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}
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if (item.system.valuable) {
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ret.stats.wealth += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
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ret.stats.wealth += this.calculateValue(item.system.value, item.system.currency);
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}
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if (item.system.hoarded) {
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ret.stats.hoard += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
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ret.stats.hoard += item.system.value || 0;
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}
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if (!!item.system.containerId) {
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ret.gear.containers[item.system.containerId].weight += item.system.weight;
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@ -414,7 +369,6 @@ export class M5Character extends Actor {
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valuable: item.system?.valuable,
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hoarded: item.system?.hoarded,
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value: item.system.value || 0,
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currency: item.system.currency || "",
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calc: item.system.calc,
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special: item.system.special,
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damageBase: item.system.damageBase,
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@ -433,10 +387,18 @@ export class M5Character extends Actor {
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label += "*(" + (item.system.stats.defenseBonus < 0 ? "" : "+") + item.system.stats.defenseBonus + ")";
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}
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if (item.system.valuable) {
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ret.stats.wealth += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
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ret.stats.wealth += this.calculateValue(item.system.value, item.system.currency);
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}
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if (item.system.hoarded) {
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ret.stats.hoard += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
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ret.stats.hoard += item.system.value || 0;
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}
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if (!!item.system.containerId) {
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ret.gear.containers[item.system.containerId].weight += item.system.weight;
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if (ret.gear.containers[item.system.containerId].equipped) {
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ret.stats.encumbrance += item.system.weight;
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}
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} else if (item.system.equipped) {
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ret.stats.encumbrance += item.system.weight || 0;
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}
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ret.gear.defensiveWeapons[item.id] = {
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@ -446,7 +408,6 @@ export class M5Character extends Actor {
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valuable: item.system?.valuable,
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hoarded: item.system?.hoarded,
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value: item.system.value || 0,
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currency: item.system.currency || "",
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defenseBonus: item.system.stats.defenseBonus,
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calc: item.system.calc,
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equipped: item.system?.equipped,
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@ -464,10 +425,10 @@ export class M5Character extends Actor {
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label += "*";
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}
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if (item.system.valuable) {
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ret.stats.wealth += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
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ret.stats.wealth += this.calculateValue(item.system.value, item.system.currency);
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}
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if (item.system.hoarded) {
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ret.stats.hoard += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
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ret.stats.hoard += item.system.value || 0;
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}
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if (!!item.system.containerId) {
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ret.gear.containers[item.system.containerId].weight += item.system.weight;
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@ -486,7 +447,6 @@ export class M5Character extends Actor {
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valuable: item.system?.valuable,
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hoarded: item.system?.hoarded,
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value: item.system.value || 0,
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currency: item.system.currency || "",
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lpProtection: item.system.lpProtection,
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calc: item.system.calc,
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equipped: item.system?.equipped,
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@ -11,41 +11,38 @@
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.flexcolumn {
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flex-wrap: wrap;
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flex-direction: column;
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}
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.flexcolumn-1 {
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flex-basis: 100%;
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flex: 100%;
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flex-wrap: wrap;
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}
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.flexcolumn-2 {
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flex-basis: 50%;
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flex: 50%;
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flex-wrap: wrap;
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}
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.flexcolumn-3 {
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flex-basis: 33%;
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flex: 33%;
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flex-wrap: wrap;
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}
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.flexcolumn-4 {
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flex-basis: 25%;
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flex: 25%;
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flex-wrap: wrap;
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}
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.flexcolumn-5 {
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flex-basis: 20%;
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flex: 20%;
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flex-wrap: wrap;
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}
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.flexpart {
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gap: 0;
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padding: 0;
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margin: 2px;
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margin: 5px;
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background-color: beige;
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border-collapse: separate;
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border-radius: 10px;
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border: 2px solid black;
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}
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@ -68,15 +65,10 @@
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h3 {
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padding: 0.5rem 0.5rem 0.5rem 0.5rem;
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margin-top: 0.5rem;
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margin-bottom: 0;
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text-align: left;
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font-weight: bold;
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background-color: #eeede0;
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color: black;
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border-collapse: separate;
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border: 2px solid black;
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border-radius: 10px;
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background-color: dimgray;
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color: white;
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}
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.profile-img {
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@ -254,8 +246,7 @@
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padding: 1px;
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//align-items: stretch;
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input,
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.max-value {
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input {
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flex: 0 0 2rem;
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text-align: center;
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height: 100%;
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@ -3,7 +3,7 @@
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"name": "midgard5",
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"title": "Midgard 5. Edition",
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"description": "The German RPG Midgard 5. Edition",
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"version": "2.4.2",
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"version": "2.4.0",
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"compatibility": {
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"minimum": "10",
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"verified": "11",
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@ -158,8 +158,8 @@
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"primaryTokenAttribute": "lp",
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"secondaryTokenAttribute": "ap",
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"url": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5",
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"manifest": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5/releases/download/v2.4.2/system.json",
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"download": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5/releases/download/v2.4.2/midgard5-v2.4.2.zip",
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"manifest": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5/releases/download/v2.4.0/system.json",
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"download": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5/releases/download/v2.4.0/midgard5-v2.4.0.zip",
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"initiative": "@c.calc.attributes.gw.value",
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"license": "LICENSE.txt"
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}
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@ -67,12 +67,6 @@
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<td>{{localize "midgard5.movementRange"}}</td>
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<td><input name="data.movement" type="text" value="{{data.movement}}" data-dtype="Number" /></td>
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</tr>
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<tr>
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<td>{{localize "midgard5.actor-lp-short"}}</td>
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<td><input name="data.lp.max" type="text" value="{{data.lp.max}}" data-dtype="Number" /></td>
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<td>{{localize "midgard5.actor-ap-short"}}</td>
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<td><input name="data.ap.max" type="text" value="{{data.ap.max}}" data-dtype="Number" /></td>
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</tr>
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<tr>
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<td>{{localize "midgard5.brawl"}}</td>
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<td class="fixed-value">{{data.calc.stats.brawl.value}}</td>
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@ -1,32 +1,5 @@
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<div class="flexbox">
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<div class="flexcolumn-1">
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<div class="flexpart">
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<div class="flexpart-header"><img src="icons/magic/time/arrows-circling-pink.webp" class="flexpart-icon">{{localize "midgard5.calculated-values"}}</div>
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<table>
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<tr height = 10px></tr>
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<tr>
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<td>{{localize "midgard5.movementRange"}}</td>
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<td class="fixed-value">{{data.calc.stats.movement.value}}</td>
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<td></td>
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<td class="fixed-value"></td>
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</tr>
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<td>{{localize "midgard5.defense"}}</td>
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<td class="fixed-value">{{data.calc.stats.defense.value}}</td>
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<td>{{localize "midgard5.defenseBonus"}}</td>
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<td class="fixed-value">{{data.calc.stats.defenseBonus.value}}</td>
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</tr>
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<tr>
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<td>{{localize "midgard5.attackBonus"}}</td>
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<td class="fixed-value">{{data.calc.stats.attackBonus.value}}</td>
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<td>{{localize "midgard5.damageBonus"}}</td>
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<td class="fixed-value">{{data.calc.stats.damageBonus.value}}</td>
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</tr>
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</table>
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</div>
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</div>
|
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|
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<div class="flexcolumn-2">
|
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<div class="flexcolumn-3">
|
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<div class="flexpart">
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<div class="flexpart-header"><img src="icons/skills/melee/hand-grip-sword-white-brown.webp" class="flexpart-icon">{{localize "midgard5.attack"}}</div>
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<table>
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@ -105,7 +78,33 @@
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</div>
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</div>
|
||||
|
||||
<div class="flexcolumn-2">
|
||||
<div class="flexcolumn-3">
|
||||
<div class="flexpart">
|
||||
<div class="flexpart-header"><img src="icons/magic/time/arrows-circling-pink.webp" class="flexpart-icon">{{localize "midgard5.calculated-values"}}</div>
|
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<table>
|
||||
<tr height = 10px></tr>
|
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<tr>
|
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<td>{{localize "midgard5.movementRange"}}</td>
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<td class="fixed-value">{{data.calc.stats.movement.value}}</td>
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<td> </td>
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<td class="fixed-value"> </td>
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</tr>
|
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<td>{{localize "midgard5.defense"}}</td>
|
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<td class="fixed-value">{{data.calc.stats.defense.value}}</td>
|
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<td>{{localize "midgard5.defenseBonus"}}</td>
|
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<td class="fixed-value">{{data.calc.stats.defenseBonus.value}}</td>
|
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</tr>
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<tr>
|
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<td>{{localize "midgard5.damageBonus"}}</td>
|
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<td class="fixed-value">{{data.calc.stats.damageBonus.value}}</td>
|
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<td>{{localize "midgard5.attackBonus"}}</td>
|
||||
<td class="fixed-value">{{data.calc.stats.attackBonus.value}}</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flexcolumn-3">
|
||||
<div class="flexpart">
|
||||
<div class="flexpart-header"><img src="icons/skills/melee/shield-block-gray-orange.webp" class="flexpart-icon">{{localize "midgard5.defense"}}</div>
|
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<table>
|
||||
|
|
|
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@ -1,7 +1,6 @@
|
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<h3>{{localize "midgard5.wealthAndContainers"}}</h3>
|
||||
<div class="flexbox">
|
||||
|
||||
<div class="flexcolumn-2">
|
||||
|
||||
<div class="flexpart">
|
||||
<div class="flexpart-header"><img src="icons/commodities/currency/coins-assorted-mix-copper-silver-gold.webp" class="flexpart-icon">{{localize "midgard5.currency"}}</div>
|
||||
<table>
|
||||
|
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@ -30,186 +29,13 @@
|
|||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flexcolumn-2">
|
||||
<div class="flexpart">
|
||||
<div class="flexpart-header"><img src="icons/containers/chest/chest-simple-box-brown.webp" class="flexpart-icon">{{localize "TYPES.Item.container"}}</div>
|
||||
<table>
|
||||
<thead class="theader">
|
||||
<tr>
|
||||
<th class="title">{{localize "TYPES.Item.container"}}</th>
|
||||
<th class="title center">{{localize "midgard5.item-value"}}</th>
|
||||
<th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
|
||||
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
|
||||
<th class="title add-container"><i class="fa-regular fa-plus"></i></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr height = 10px></tr>
|
||||
{{#each data.calc.gear.containers as |item itemId|}}
|
||||
<tr data-item="{{itemId}}">
|
||||
<td class="padding">
|
||||
<span class="edit-item">{{item.label}}</span>
|
||||
</td>
|
||||
<td style="text-align: start">
|
||||
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
|
||||
<span class="spell-process">{{item.value}} {{localize (m5concat "midgard5.currency-" item.currency)}}</span>
|
||||
{{/unless}}
|
||||
</td>
|
||||
<td class="change-equipped">
|
||||
{{#if item.equipped}}
|
||||
<i class="fa-solid fa-circle-check"></i>
|
||||
{{else}}
|
||||
<i class="fa-regular fa-circle"></i>
|
||||
{{/if}}
|
||||
</td>
|
||||
<td>{{#if item.rollExist}}<button class="roll-button roll-consumable-item"></button>{{/if}}</td>
|
||||
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
</tbody>
|
||||
</table>
|
||||
<div class="flexpart-header">
|
||||
<img src="icons/tools/hand/scale-balances-merchant-brown.webp" class="flexpart-icon">
|
||||
{{localize "midgard5.gear"}}
|
||||
(alle <input id="data.info.showAllItems" class="checkbox" type="checkbox" name="data.info.showAllItems" {{checked data.info.showAllItems}}>)
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<h3>{{localize "midgard5.itemsInContainers"}}</h3>
|
||||
<div class="flexbox">
|
||||
{{#each data.calc.gear.containers as |container containerId|}}
|
||||
<div class="flexcolumn-2">
|
||||
<div class="flexpart">
|
||||
<div class="flexpart-header"><img src="{{container.icon}}" class="flexpart-icon">{{container.label}}</div>
|
||||
<table>
|
||||
<thead class="theader">
|
||||
<tr>
|
||||
<th class="title">{{localize "TYPES.Item.item"}}</th>
|
||||
<th class="title center">{{localize "midgard5.item-quantity"}}</th>
|
||||
<th class="title center">{{localize "midgard5.item-value"}}</th>
|
||||
<th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
|
||||
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
|
||||
<th class="title"> </th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr height = 10px></tr>
|
||||
{{#each ../data.calc.gear.items as |item itemId|}}
|
||||
{{#if (eq item.containerId containerId)}}
|
||||
<tr data-item="{{itemId}}">
|
||||
<td class="padding">
|
||||
<span class="edit-item">{{item.label}}</span>
|
||||
</td>
|
||||
<td>
|
||||
<i class="fa fa-minus-circle quantity-decrease" style="cursor: pointer"></i>
|
||||
<span>{{item.quantity}}</span>
|
||||
<i class="fa fa-plus-circle quantity-increase" style="cursor: pointer"></i>
|
||||
</td>
|
||||
<td style="text-align: start">
|
||||
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
|
||||
<span class="spell-process">{{item.value}} {{localize (m5concat "midgard5.currency-" item.currency)}}</span>
|
||||
{{/unless}}
|
||||
</td>
|
||||
<td class="change-equipped">
|
||||
{{#if item.equipped}}
|
||||
<i class="fa-solid fa-circle-check"></i>
|
||||
{{else}}
|
||||
<i class="fa-regular fa-circle"></i>
|
||||
{{/if}}
|
||||
</td>
|
||||
<td>{{#if item.rollExist}}<button class="roll-button roll-consumable-item"></button>{{/if}}</td>
|
||||
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
|
||||
</tr>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{#each ../data.calc.gear.weapons as |item itemId|}}
|
||||
{{#if (eq item.containerId containerId)}}
|
||||
<tr data-item="{{itemId}}">
|
||||
<td class="padding">
|
||||
<span class="edit-item">{{item.label}}</span>
|
||||
</td>
|
||||
<td></td>
|
||||
<td style="text-align: start">
|
||||
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
|
||||
<span class="spell-process">{{item.value}} {{localize (m5concat "midgard5.currency-" item.currency)}}</span>
|
||||
{{/unless}}
|
||||
</td>
|
||||
<td class="change-equipped">
|
||||
{{#if item.equipped}}
|
||||
<i class="fa-solid fa-circle-check"></i>
|
||||
{{else}}
|
||||
<i class="fa-regular fa-circle"></i>
|
||||
{{/if}}
|
||||
</td>
|
||||
<td>{{#if item.rollExist}}<button class="roll-button roll-consumable-item"></button>{{/if}}</td>
|
||||
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
|
||||
</tr>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{#each ../data.calc.gear.defensiveWeapons as |item itemId|}}
|
||||
{{#if (eq item.containerId containerId)}}
|
||||
<tr data-item="{{itemId}}">
|
||||
<td class="padding">
|
||||
<span class="edit-item">{{item.label}}</span>
|
||||
</td>
|
||||
<td></td>
|
||||
<td style="text-align: start">
|
||||
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
|
||||
<span class="spell-process">{{item.value}} {{localize (m5concat "midgard5.currency-" item.currency)}}</span>
|
||||
{{/unless}}
|
||||
</td>
|
||||
<td class="change-equipped">
|
||||
{{#if item.equipped}}
|
||||
<i class="fa-solid fa-circle-check"></i>
|
||||
{{else}}
|
||||
<i class="fa-regular fa-circle"></i>
|
||||
{{/if}}
|
||||
</td>
|
||||
<td>{{#if item.rollExist}}<button class="roll-button roll-consumable-item"></button>{{/if}}</td>
|
||||
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
|
||||
</tr>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{#each ../data.calc.gear.armor as |item itemId|}}
|
||||
{{#if (eq item.containerId containerId)}}
|
||||
<tr data-item="{{itemId}}">
|
||||
<td class="padding">
|
||||
<span class="edit-item">{{item.label}}</span>
|
||||
</td>
|
||||
<td></td>
|
||||
<td style="text-align: start">
|
||||
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
|
||||
<span class="spell-process">{{item.value}} {{localize (m5concat "midgard5.currency-" item.currency)}}</span>
|
||||
{{/unless}}
|
||||
</td>
|
||||
<td class="change-equipped">
|
||||
{{#if item.equipped}}
|
||||
<i class="fa-solid fa-circle-check"></i>
|
||||
{{else}}
|
||||
<i class="fa-regular fa-circle"></i>
|
||||
{{/if}}
|
||||
</td>
|
||||
<td>{{#if item.rollExist}}<button class="roll-button roll-consumable-item"></button>{{/if}}</td>
|
||||
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
|
||||
</tr>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
<h3>
|
||||
{{localize "midgard5.allItems"}}
|
||||
<input id="data.info.showAllItems" class="checkbox" type="checkbox" name="data.info.showAllItems" {{checked data.info.showAllItems}} style="float: right;">
|
||||
<label for="data.info.showAllItems" style="font-size: normal; font-weight: normal; font-style: italic; float: right;">{{localize "midgard5.showAll"}} </label>
|
||||
</h3>
|
||||
<div class="flexbox">
|
||||
{{#unless (eq (count data.calc.gear.items) 0)}}
|
||||
<div class="flexcolumn-2">
|
||||
<div class="flexpart">
|
||||
<div class="flexpart-header"><img src="icons/tools/hand/scale-balances-merchant-brown.webp" class="flexpart-icon">{{localize "midgard5.gear"}}</div>
|
||||
<table>
|
||||
<thead class="theader">
|
||||
<tr>
|
||||
|
|
@ -261,14 +87,9 @@
|
|||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
{{/unless}}
|
||||
|
||||
{{#unless (eq (count data.calc.gear.weapons) 0)}}
|
||||
<div class="flexcolumn-2">
|
||||
<div class="flexpart">
|
||||
<div class="flexpart-header">
|
||||
<img src="icons/weapons/swords/sword-guard-engraved-worn.webp" class="flexpart-icon">{{localize "midgard5.weapons"}}</div>
|
||||
<div class="flexpart-header"><img src="icons/weapons/swords/sword-guard-engraved-worn.webp" class="flexpart-icon">{{localize "midgard5.weapons"}}</div>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
|
|
@ -281,7 +102,6 @@
|
|||
</thead>
|
||||
<tbody>
|
||||
{{#each data.calc.gear.weapons as |item itemId|}}
|
||||
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
|
||||
<tr data-item="{{itemId}}">
|
||||
<td class="padding edit-item">{{item.label}}</td>
|
||||
<td style="text-align: start">
|
||||
|
|
@ -298,16 +118,11 @@
|
|||
</td>
|
||||
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
|
||||
</tr>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
{{/unless}}
|
||||
|
||||
{{#unless (eq (count data.calc.gear.defensiveWeapons) 0)}}
|
||||
<div class="flexcolumn-2">
|
||||
<div class="flexpart">
|
||||
<div class="flexpart-header"><img src="icons/equipment/shield/heater-wooden-brown-axe.webp" class="flexpart-icon">{{localize "midgard5.defensive-weapons"}}</div>
|
||||
<table>
|
||||
|
|
@ -321,7 +136,6 @@
|
|||
</thead>
|
||||
<tbody>
|
||||
{{#each data.calc.gear.defensiveWeapons as |item itemId|}}
|
||||
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
|
||||
<tr data-item="{{itemId}}">
|
||||
<td class="padding edit-item">{{item.label}}</td>
|
||||
<td style="text-align: start">
|
||||
|
|
@ -338,16 +152,11 @@
|
|||
</td>
|
||||
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
|
||||
</tr>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
{{/unless}}
|
||||
|
||||
{{#unless (eq (count data.calc.gear.armor) 0)}}
|
||||
<div class="flexcolumn-2">
|
||||
<div class="flexpart">
|
||||
<div class="flexpart-header"><img src="icons/equipment/hand/gauntlet-armored-steel-grey.webp" class="flexpart-icon">{{localize "midgard5.armor"}}</div>
|
||||
<table>
|
||||
|
|
@ -361,7 +170,6 @@
|
|||
</thead>
|
||||
<tbody>
|
||||
{{#each data.calc.gear.armor as |item itemId|}}
|
||||
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
|
||||
<tr data-item="{{itemId}}">
|
||||
<td class="padding edit-item">{{item.label}}</td>
|
||||
<td style="text-align: start">
|
||||
|
|
@ -378,7 +186,6 @@
|
|||
</td>
|
||||
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
|
||||
</tr>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</tbody>
|
||||
</table>
|
||||
|
|
|
|||
|
|
@ -89,7 +89,7 @@
|
|||
<div class="lp-bar-item-empty update-lp" data-value="{{this}}"></div>
|
||||
{{/if}}
|
||||
{{/times}}
|
||||
<div class="max-value">{{data.lp.max}}</div>
|
||||
<input name="data.lp.max" type="text" value="{{data.lp.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
|
|
@ -105,7 +105,7 @@
|
|||
<div class="ap-bar-item-empty update-ap" data-value="{{this}}"></div>
|
||||
{{/if}}
|
||||
{{/times}}
|
||||
<div class="max-value">{{data.ap.max}}</div>
|
||||
<input name="data.ap.max" type="text" value="{{data.ap.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
|
|
|
|||
Loading…
Reference in New Issue