Commit Graph

22 Commits

Author SHA1 Message Date
Ender 8e53e2010f Anpassungen Zauber und Kampftabs 2024-03-12 19:52:50 +01:00
LeFrique bb9d20f586 Fertigkeitenboni (#77)
+ Added bonus on Aussehen depending on fw: athletik gem. KOD S. 104
+ Added bonus on Bewegungsweite depending on fw: laufen gem. KOD S. 116
+ Added Skill increase/decrease buttons like on quantity

Reviewed-on: #77
Reviewed-by: oskaloq <os_ka_loq@gmx.de>
Co-authored-by: LeFrique <lefrique@live.de>
Co-committed-by: LeFrique <lefrique@live.de>
2024-03-03 18:43:43 +01:00
oskaloq c13fef5103 Zusammenführung-von-Fertigkeiten,-Waffen-und-Rüstungen-im-Kampf-Tab-#15 (#48)
- Created character description tab
- Redesigned skill, gear and combat tab
- Weapons, defense weapons and armor is still in the gear tab. If you equip them (now directly possible via click on the equip icon), they appear in the combat tab. Reason: This holds the combat tab clean for combat stuff.

Co-authored-by: Ender <harald@drueppels.de>
Reviewed-on: #48
Reviewed-by: Byroks <byroks@gmail.com>
2024-01-16 11:25:39 +01:00
oskaloq cfdba0ee75 Anpassung-des-Character-Sheet-Headers-#13 (#28)
- Made character sheet header more responsive
- Changed Logo
- Changed "all gear items" container, that it shows items not in dedicated containers ( unless "Alle" checkbox is set)

Co-authored-by: Ender <harald@drueppels.de>
Co-authored-by: Byroks <byroks@gmail.com>
Reviewed-on: #28
Reviewed-by: Byroks <byroks@gmail.com>
2024-01-07 22:53:16 +01:00
LeFrique b8e873537c Zwergenhort (#4)
Mein Geschenk zu Weihnachten:

Implementierung des Zwergenhort gem. KOD S. 167 mit Angabe aktueller Mindesthort für aktuellen Grad und benötigtem Hort für nächsten Grad bei Zwergen. Der Hort erscheint nur bei ausgewählter Rasse Zwerg und wird bei allen anderen Rassen versteckt. Die Anrechnung von Gold oder Gegenständen wie auch im KOD erwähnt erfordert die Implementierung eines Goldmanagements und am besten auch eine Neustrukturierung des Charakterbogens (s. weitere Issues).

Frohe Weihnachten ;)

Co-authored-by: Byroks <byroks@gmail.com>
Reviewed-on: #4
Co-authored-by: LeFrique <lefrique@live.de>
Co-committed-by: LeFrique <lefrique@live.de>
2024-01-07 14:31:20 +01:00
oskaloq b945f22710 Charakterbogen anpassen #7 (#9)
- Use of flexboxes in two columns for better display
- Introduction of item containers for the different storage of items

Co-authored-by: Ender <harald@drueppels.de>
Co-authored-by: Byroks <byroks@gmail.com>
Reviewed-on: Byroks/foundry-vtt-system-midgard5#9
Reviewed-by: Byroks <byroks@gmail.com>
2024-01-03 15:57:15 +01:00
Byroks 31cfd52131
Add currency to character sheet (#60)
Changes:
 + add fields to track currency
 + show value of standard items
2023-12-15 20:39:29 +01:00
LeFrique fed1175987
26 perception drinking all abilities (#56)
* Innate abilities

+ Added Perception as fixed innate ability
+ Added Drinking as fixed innate ability
+ Set Luckpoints to 0

* Duration Update

+ Added Duration to Effects
+ Added Perception to Eye & Ear Injury

* Fixed like recommended

+ Fixed M5Base
+Fixed M5Character
+ Fixed M5Rolls
+ Fixed Skills HBS
+ Fixed BrawlFw
+ Fixed Effect (not saved already)

* fix minor issues

---------

Co-authored-by: Byroks <byroks@gmail.com>
2023-12-13 18:45:35 +01:00
Byroks 1e27e135cf
15 add duration to active effects (#50)
* Add Effect Duration & Rework Combat tracker

Changes:
 + rework combat tracker to display every uneven round as Movementphase
 + rework combat tracker to display every even round as actionphase
 + add possibility for effects durations
 + effects duration decreases with every actionphase
 + add enum for time Units
 + update localization
 + add display of remaining time on effects
 + add duration for spelleffect "Bärenwut"

* add LP AP Manipulation through effects

Changes:
 + add LimitHeal function
 + adjust LP AP Values if Mod exists in an effect

* Fix linked actor not being updated
2023-12-11 17:36:12 +01:00
Byroks 28595e7dd0
Make Items with mods equippable (#11)
Changes:
 + Items that can influence you stats are equippable
 + only equipped items influence your stats
 + Armor now influences your stats
 + move mods into a partial for easier changes
2023-11-30 15:50:59 +01:00
Byroks c635c54f24
Dev Kampfkünste Items & Integration (#7)
Changes:
 + add kampfkuenste template
 + add kampfkuenste tab
 + make kampfkuenste rollable
 + update localization
2023-11-28 19:42:38 +01:00
Byroks 68cb8fcf6d Include Weapons and effects
Changes:
 + include weapon pack and effect pack
 + handle effects as own entity
 + effects can influence your attributes and skills
 + add Aktive Effekte page for effects on your character
2023-11-24 20:11:36 +01:00
LeFrique ba2992221d Added skills & weapons from all Sourcebooks,GiT&B 2023-11-21 20:03:46 +01:00
Michael Stein f91c64f91f Upgrade templates: PP, AP as string. 2023-04-18 23:54:58 +02:00
mstein b3e2771e91 Add customizable rolls to items 2022-07-23 18:50:08 +02:00
mstein c827693e72 Adds mod calculation 2022-07-13 02:44:14 +02:00
mstein c8d59588e0 Adds mod management (WIP) 2022-07-05 00:10:08 +02:00
mstein 8b6bfd2efb Adds gear and spells as items.
Adds custom roll logic, inclusing chat message.
2022-06-19 00:18:41 +02:00
mstein 7f7e305722 Add weapon item handling 2022-06-10 14:27:28 +02:00
mstein 0f06d4020b Adds skills and how to add them to the sheet 2022-06-09 23:50:19 +02:00
mstein c7f6a38acf Add skills as items 2022-06-07 00:58:21 +02:00
mstein e952dcb67a Automate project with gulp and transition to TypeScript.
Expand character data and sheet.
2022-06-06 01:40:24 +02:00