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v2.5.0 ... main

Author SHA1 Message Date
Byroks 031a0dbc2f Merge branch 'develop' 2024-09-21 10:21:40 +02:00
Byroks 4a9afcf150 v2.7.2 2024-09-21 10:21:19 +02:00
Byroks 6a90581c4e Fix Versteckte Würfe & Ungelernte Würfe auf EW 2024-09-21 10:17:53 +02:00
LeFrique 7c7ba3679b KUS-Update (#116)
+ Fine Arts from KUS-QB
+ Bugfix for Wealth (again parseFloat) on higher and mixed values for gold, silver and copper

Neuer/alter Mitspieler mit viel zuviel Vermögen deckt kleine Mängel auf, immer diese reichen Elfen... und ich hab schnell noch die neuen Fertigkeiten für die Küstenstaaten eingetragen.

Reviewed-on: #116
Reviewed-by: Byroks <byroks@gmail.com>
Co-authored-by: LeFrique <lefrique@live.de>
Co-committed-by: LeFrique <lefrique@live.de>
2024-06-02 20:17:20 +02:00
Byroks 25252cb283 Merge branch 'develop' 2024-05-27 11:59:36 +02:00
Byroks 28e960dbf1 V2.7.1 2024-05-27 11:59:28 +02:00
Byroks e1c27bb3f1 Remove Console.log 2024-05-27 11:57:05 +02:00
Byroks f06fbb2687 Hot Fix
Changes:
 + NPC Stat anzeige updaten damit boni mit angezeigt werden
 + Shit fix Mods da attribute Mods Sekundäre effekte (Schadensbonus zb.) nicht angepasst haben
2024-05-27 11:56:10 +02:00
Byroks 537cb29593 Merge branch 'develop' 2024-05-27 10:12:33 +02:00
Byroks c5ce058f44 V2.7.0 2024-05-27 10:12:23 +02:00
Byroks 32bf1ba747 Fix PP anzeige von Zaubern (#115)
Changes:
 + PP werden wieder angezeigt
 + Es werden nur PP Angezeigt von Zauberschulen wo die lernkosten ungleich 0 sind
Reviewed-on: #115
2024-05-27 10:04:26 +02:00
Byroks 38f1c90c09 Fix Bonus bei Wurf anzeige (#114)
Changes:
 + Situations Boni wird nicht mehr auf den Würfel gerechnet sondern seperat angezeigt wie andere Boni
Reviewed-on: #114
Reviewed-by: Le-Frique <lefrique@live.de>
2024-05-27 10:03:54 +02:00
Byroks 1852f2bf08 Sneak Fixes
Changes:
 + EP Input vergrößert
 + Verstecke Ungelernte Fähigkeiten auf Spieler Bogen wie bei NPC Bogen
 + Fix Mods (again)
 + nutze richtige movement wert bei NPC Bogen
2024-05-26 09:56:02 +02:00
Byroks 918b32fda0 Attribute Mods verändern Boni nicht (#111)
Problem:
 + Mods für die Attribute (wie zb. bei dem Zauber Stärke) haben davon abgeleitete Werte (Wie Schadensbonus) nicht verändert

Changes:
 + Mods werden vor den abgeleiteten Werten ausgewertet

Reviewed-on: #111
Reviewed-by: Le-Frique <lefrique@live.de>
2024-05-22 08:15:47 +02:00
oskaloq 3ecd2c6c1e Vereinfachter-NPC/Kreaturen-Bogen (#107)
Ich habe mal den ersten Entwurf eines NPC Bogens fertiggestellt. Ist jetzt ein eigener Actor Type geworden und nicht nur ein alternativer Char Bogen:
Einfach beim Erstellen eines neuen Actors NPC wählen.

Co-authored-by: Ender <harald@drueppels.de>
Co-authored-by: LeFrique <lefrique@live.de>
Co-authored-by: Byroks <byroks@gmail.com>
Reviewed-on: #107
Reviewed-by: Le-Frique <lefrique@live.de>
2024-05-14 11:38:20 +02:00
LeFrique 37d6ba12e7 tragkraft-containerwert-abw-kidoprep (#103)
+ Added ABW to items
+ Added warning for over-capacity
+ Added Valuecalculation for containers
+ Updated KiDo-template

Reviewed-on: #103
Reviewed-by: Byroks <byroks@gmail.com>
Co-authored-by: LeFrique <lefrique@live.de>
Co-committed-by: LeFrique <lefrique@live.de>
2024-05-01 19:10:47 +02:00
Byroks 5a1e11d0d7 Sneak update, AP Cost not working correctly 2024-04-27 18:45:20 +02:00
oskaloq c5e5ba199b changed manifest for easier update (#97)
Co-authored-by: Ender <harald@drueppels.de>
Reviewed-on: #97
Reviewed-by: Byroks <byroks@gmail.com>
2024-04-01 19:30:19 +02:00
oskaloq 08e767afcb Drag and Drop für Container #98 (#99)
Items können jetzt per Drag and Drop in Container verschoben werden. Werden sie nicht in einen Container gedroppt, landen sie wieder in der allgemeinen Item Übersicht.

Co-authored-by: Ender <harald@drueppels.de>
Reviewed-on: #99
Reviewed-by: Byroks <byroks@gmail.com>
2024-03-31 18:51:01 +02:00
Byroks 58c8d814e3 Merge branch 'develop' 2024-03-29 14:33:58 +01:00
Byroks fb30f8fe40 v2.6.0 2024-03-29 14:32:33 +01:00
Byroks 2a1262662f Situationsbedingte-Boni/Mali-#41 (#95)
Changes:
 + Popup für Situationsbedinge Boni/Mali, Schwellenwert und RollMode (Sichtbarkeit)
 + neuwürfel/verändern des wurfes durch glückspunkte und schicksalsgunst
Co-authored-by: Ender <harald@drueppels.de>
Reviewed-on: #95
2024-03-29 14:28:49 +01:00
Byroks a4cf10c5f1 #64-anzeige-von-zauber-pp (#96)
Reviewed-on: #96
2024-03-29 14:02:47 +01:00
LeFrique 7ac704cc61 Entbehrungen (#89)
Ich habe die Entbehrungswerte für Zähigkeit unter den Grundwerten abgelegt und werde die Tage noch Entbehrungseffekte und ein Macro in der Extension dafür anlegen. Die Boni für die Klassen wie zB Barbar +10 könnten wir dann da direkt mit in der jeweilige Klasse berücksichtigen. Grundsätzlich kann man das aber jetzt schonmal nutzen und der Grundwertebogen war mir zu leer ;) ![grafik](/attachments/fbb80a27-91d7-4b00-bd39-7c24af3bda60)

Co-authored-by: Byroks <byroks@gmail.com>
Reviewed-on: #89
Co-authored-by: LeFrique <lefrique@live.de>
Co-committed-by: LeFrique <lefrique@live.de>
2024-03-24 20:02:24 +01:00
Byroks 046d5f0286 #91 Automatische Praxispunkte (#93)
Changes:
 + implementation von Automatischen Praxispunkten
 + Hinzufügen von System Settings zur abschaltung von Automatischen Praxispunkten
 + Aufräumen von Helpers und settings in eigene Dateien
Co-authored-by: LeFrique <lefrique@live.de>
Reviewed-on: #93
2024-03-24 15:09:08 +01:00
Byroks 3a58485d27 #90 Clean Spell Button funktioniert nicht (#94)
Changes:
 + hinzufügen von roll funktion für Zauberwert
Reviewed-on: #94
Reviewed-by: Le-Frique <lefrique@live.de>
2024-03-24 15:06:30 +01:00
Byroks 12e6412a9f #70-classes-as-items (#92)
Co-authored-by: LeFrique <lefrique@live.de>
Reviewed-on: #92
2024-03-23 19:17:54 +01:00
LeFrique af6fdbbf89 Skill & Sheets Update (#88)
+ Added FW-Increase/Decrease on Weapon and Language Skills
+ Added ItemIcons for Skills, Gear, Spells, Combat and Effects
+ Re-Added Belastungseffect with all mods working nearly smoothless (only bugging on new actors once created; could be commented out if not approvable until better solution exists)

![grafik](/attachments/451f5642-8250-4331-bdb7-04019ce2525c)

Reviewed-on: #88
Reviewed-by: Byroks <byroks@gmail.com>
Co-authored-by: LeFrique <lefrique@live.de>
Co-committed-by: LeFrique <lefrique@live.de>
2024-03-14 20:58:52 +01:00
LeFrique 43375a19c8 Kampfkunstupdate (#86)
+ Added more types & variants
+ Modified Kampfkunstitem, Combatsheet and rollmessage

Hab grad die Kampfkünste in der extension anscheinend direkt nach develop durchgepusht ohne meine kampfkunstbranch dazwischen, hier dann auch die Anpassungen im System dafür. Läuft beides bei mir rund.

Reviewed-on: #86
Reviewed-by: oskaloq <os_ka_loq@gmx.de>
Co-authored-by: LeFrique <lefrique@live.de>
Co-committed-by: LeFrique <lefrique@live.de>
2024-03-14 11:35:26 +01:00
oskaloq a03af18281 Zaubertab ergänzen #79 + Kampftab ergänzen #78 (#87)
- Zaubertab um Header (Zaubern + Resistenzen) ergänzt (Footer steht noch aus; am besten zusammen mit der PP Überarbeitung)
- Werte in der Zauber Tabelle ergänzt
- Zauber "ausrüstbar" gemacht, so dass sie im Kampftab angezeigt werden
- Kampftab um Initiative (Anführen) ergänzt

Co-authored-by: Ender <harald@drueppels.de>
Reviewed-on: #87
Reviewed-by: Byroks <byroks@gmail.com>
2024-03-13 22:22:54 +01:00
42 changed files with 2478 additions and 765 deletions

View File

@ -473,8 +473,8 @@ const updateManifest = (cb: any) => {
const result = `${repoURL}/releases/download`;
manifest.file.url = repoURL;
manifest.file.manifest = `${result}/v${manifest.file.version}/${manifest.name}`;
manifest.file.download = `${result}/v${manifest.file.version}/${manifest.file.name}-v${manifest.file.version}.zip`;
manifest.file.manifest = `${result}/latest/${manifest.name}?token=2455375115b92bc8d87c93df7159eec232456f2d`;
manifest.file.download = `${result}/v${manifest.file.version}/${manifest.file.name}-v${manifest.file.version}.zip?token=2455375115b92bc8d87c93df7159eec232456f2d`;
const prettyProjectJson = stringify(manifest.file, {
maxLength: 35,
@ -504,7 +504,7 @@ const gitTaskBuild = (cb: gulp.TaskFunctionCallback) => {
if (!manifest) return cb(Error("could not load manifest."));
return gulp
.src(`${manifest.file.name}-v${manifest.file.version}.zip`)
.src(`${manifest.file.name}.zip`)
.pipe(git.checkout(`v${manifest.file.version}`, { args: "-b" }))
.pipe(git.add({ args: "--no-all -f" }))
.pipe(git.commit(`v${manifest.file.version}`, { args: "-a", disableAppendPaths: true }));

View File

@ -1,6 +1,6 @@
{
"TYPES.Actor.character": "Charakter",
"ACTOR.TypeNpc": "Kreatur / Nichtspielerfigur",
"TYPES.Actor.npc": "Kreatur / Nichtspielerfigur",
"ACTOR.TypeVehicle": "Transportmittel / Pferd etc.",
"TYPES.Item.item": "Gegenstand",
@ -12,375 +12,455 @@
"TYPES.Item.effect": "Aktiver Effekt",
"TYPES.Item.kampfkunst": "Kampfkunst",
"TYPES.Item.container": "Aufbewahrung",
"TYPES.Item.class": "Klasse",
"midgard5.phase-action": "Handlungsphase",
"midgard5.phase-movement": "Bewegungsphase",
"midgard5.no-encounter": "Kein Kampf",
"midgard5.encounter-not-started": "Kein aktiver Kampf",
"midgard5.initiative": "Handlungsrang",
"midgard5": {
"phase-action": "Handlungsphase",
"phase-movement": "Bewegungsphase",
"no-encounter": "Kein Kampf",
"encounter-not-started": "Kein aktiver Kampf",
"initiative": "Initiative",
"actionrank": "Handlungsrang",
"midgard5.combat-join": "Kampf Beitreten/Handlungsrang zurücksetzen",
"midgard5.combat-ranged": "Fernangriff",
"midgard5.combat-spell": "Zaubern (10 Sec)",
"combat-join": "Kampf Beitreten/Handlungsrang zurücksetzen",
"combat-ranged": "Fernangriff",
"combat-spell": "Zaubern (10 Sec)",
"midgard5.time-duration": "Dauer",
"midgard5.time-round": "Runde(n)",
"midgard5.time-minute": "Minute(n)",
"midgard5.time-hour": "Stunde(n)",
"midgard5.time-limitless": "Unbegrenzt",
"time-duration": "Dauer",
"time-round": "Runde(n)",
"time-minute": "Minute(n)",
"time-hour": "Stunde(n)",
"time-limitless": "Unbegrenzt",
"midgard5.doRoll": "Würfeln",
"midgard5.learn": "Lernen",
"doRoll": "Würfeln",
"learn": "Lernen",
"midgard5.label": "Bezeichnung",
"midgard5.description": "Beschreibung",
"midgard5.Characteristic": "Merkmal",
"midgard5.characteristics": "Merkmale",
"midgard5.background": "Hintergrund",
"midgard5.attribute": "Eigenschaft",
"midgard5.attributes": "Eigenschaften",
"midgard5.points": "Punkte",
"midgard5.calculated-value": "Berechneter Wert",
"midgard5.calculated-values": "Sonstige Werte",
"label": "Bezeichnung",
"description": "Beschreibung",
"Characteristic": "Merkmal",
"characteristics": "Merkmale",
"background": "Hintergrund",
"attribute": "Eigenschaft",
"attributes": "Eigenschaften",
"points": "Punkte",
"calculated-value": "Berechneter Wert",
"calculated-values": "Werte und Boni",
"midgard5.skill": "Fertigkeit",
"midgard5.skill-value": "Fertigkeitswert",
"midgard5.fw": "FW",
"midgard5.bonus": "Bonus",
"midgard5.bonuses": "Boni",
"midgard5.ew": "EW",
"midgard5.pp-short": "PP",
"midgard5.pp": "Praxispunkte",
"skill": "Fertigkeit",
"skill-value": "Fertigkeitswert",
"fw": "FW",
"bonus": "Bonus",
"bonuses": "Boni",
"ew": "EW",
"pp-short": "PP",
"pp": "Praxispunkte",
"midgard5.item-value": "Wert",
"midgard5.item-quantity": "Menge",
"midgard5.item-onbody": "Am Körper",
"midgard5.item-ismagic": "Ist Magisch",
"midgard5.item-wealth": "Vermögenswert",
"midgard5.item-weight": "Gewicht",
"item-value": "Wert",
"item-quantity": "Menge",
"item-onbody": "Am Körper",
"item-ismagic": "Ist Magisch",
"item-wealth": "Vermögenswert",
"item-weight": "Gewicht",
"item-abw": "ABW",
"item-abw-long": "Ausbrennwahrscheinlichkeit",
"midgard5.actor-lp": "Lebenspunkte",
"midgard5.actor-lp-short": "LP",
"midgard5.actor-ap": "Ausdauerpunkte",
"midgard5.actor-ap-short": "AP",
"midgard5.actor-st": "St",
"midgard5.actor-st-long": "Stärke",
"midgard5.actor-ko": "Ko",
"midgard5.actor-ko-long": "Konstitution",
"midgard5.actor-au": "Au",
"midgard5.actor-au-long": "Aussehen",
"midgard5.actor-gs": "Gs",
"midgard5.actor-gs-long": "Geschicklichkeit",
"midgard5.actor-in": "In",
"midgard5.actor-in-long": "Intelligenz",
"midgard5.actor-pa": "pA",
"midgard5.actor-pa-long": "persönliche Ausstrahlung",
"midgard5.actor-gw": "Gw",
"midgard5.actor-gw-long": "Gewandtheit",
"midgard5.actor-zt": "Zt",
"midgard5.actor-zt-long": "Zaubertalent",
"midgard5.actor-wk": "Wk",
"midgard5.actor-wk-long": "Willenskraft",
"midgard5.actor-git": "GiT",
"midgard5.actor-git-long": "Gifttolleranz",
"actor-lp": "Lebenspunkte",
"actor-lp-short": "LP",
"actor-ap": "Ausdauerpunkte",
"actor-ap-short": "AP",
"actor-st": "St",
"actor-st-long": "Stärke",
"actor-ko": "Ko",
"actor-ko-long": "Konstitution",
"actor-au": "Au",
"actor-au-long": "Aussehen",
"actor-gs": "Gs",
"actor-gs-long": "Geschicklichkeit",
"actor-in": "In",
"actor-in-long": "Intelligenz",
"actor-pa": "pA",
"actor-pa-long": "persönliche Ausstrahlung",
"actor-gw": "Gw",
"actor-gw-long": "Gewandtheit",
"actor-zt": "Zt",
"actor-zt-long": "Zaubertalent",
"actor-wk": "Wk",
"actor-wk-long": "Willenskraft",
"actor-git": "GiT",
"actor-git-long": "Gifttolleranz",
"midgard5.aktuell": "Akt.",
"midgard5.maximum": "Max.",
"midgard5.attrvalue": "Wert",
"midgard5.movementRange": "Bewegungsweite",
"aktuell": "Akt.",
"maximum": "Max.",
"attrvalue": "Wert",
"movementRange": "Bewegungsweite",
"midgard5.base_values": "Grundwerte",
"midgard5.skills": "Fertigkeiten",
"midgard5.gear": "Ausrüstung",
"midgard5.spells": "Zauber",
"midgard5.effects": "Aktive Effekte",
"midgard5.kampfkuenste": "Kampfkünste",
"midgard5.combat": "Kampf",
"base_values": "Grundwerte",
"skills": "Fertigkeiten",
"gear": "Ausrüstung",
"spells": "Zauber",
"effects": "Aktive Effekte",
"kampfkuenste": "Kampfkünste",
"combat": "Kampf",
"midgard5.actor-name": "Figur",
"midgard5.level": "Grad",
"midgard5.class": "Typ",
"midgard5.race": "Rasse",
"midgard5.magicUsing": "Zauberkundig",
"midgard5.gender": "Geschlecht",
"midgard5.weight": "Gewicht",
"midgard5.height": "Größe",
"midgard5.shape": "Gestalt",
"midgard5.age": "Alter",
"midgard5.caste": "Stand",
"midgard5.occupation": "Beruf",
"midgard5.origin": "Heimat",
"midgard5.faith": "Glaube",
"actor-name": "Figur",
"level": "Grad",
"class": "Typ",
"race": "Rasse",
"magicUsing": "Zauberkundig",
"gender": "Geschlecht",
"weight": "Gewicht",
"height": "Größe",
"shape": "Gestalt",
"age": "Alter",
"caste": "Stand",
"occupation": "Beruf",
"origin": "Heimat",
"faith": "Glaube",
"midgard5.currency": "Geld",
"midgard5.currency-gold": "Gold",
"midgard5.currency-silver": "Silber",
"midgard5.currency-copper": "Kupfer",
"midgard5.currency-wealth": "Vermögen in GS",
"midgard5.currency-available": "verfügbares Vermögen",
"midgard5.hoard": "aktueller Hort",
"midgard5.hoardMin": "benötigter Mindesthort",
"midgard5.hoard-next": "Hort für nächsten Grad",
"midgard5.hoarded": "Hort",
"currency": "Geld",
"currency-gold": "Gold",
"currency-silver": "Silber",
"currency-copper": "Kupfer",
"currency-wealth": "Vermögen in GS",
"currency-available": "verfügbares Vermögen",
"hoard": "aktueller Hort",
"hoardMin": "benötigter Mindesthort",
"hoard-next": "Hort für nächsten Grad",
"hoarded": "Hort",
"midgard5.no-container": "Ohne",
"no-container": "Ohne",
"midgard5.encumbrance": "Getragene Last",
"midgard5.load": "Normallast",
"midgard5.heavy-load": "Schwere Last",
"midgard5.thrust-load": "Schublast",
"midgard5.load-max": "Höchstlast",
"midgard5.load-capacity": "Tragkraft",
"encumbrance": "Getragene Last",
"load": "Normallast",
"heavy-load": "Schwere Last",
"thrust-load": "Schublast",
"load-max": "Höchstlast",
"capacity": "Tragkraft",
"midgard5.exp-overall": "Erfahrungsschatz",
"midgard5.exp-available": "Erfahrungspunkte",
"midgard5.grace": "Göttliche Gnade",
"midgard5.destiny": "Schicksalsgunst",
"midgard5.luckPoints": "Glückspunkte",
"exp-overall": "Erfahrungsschatz",
"exp-available": "Erfahrungspunkte",
"grace": "Göttliche Gnade",
"destiny": "Schicksalsgunst",
"luckPoints": "Glückspunkte",
"midgard5.abrichten": "Abrichten",
"midgard5.akrobatik": "Akrobatik",
"midgard5.alchimie": "Alchimie",
"midgard5.anfuehren": "Anführen",
"midgard5.askese": "Askese",
"midgard5.astrologie": "Astrologie",
"midgard5.athletik": "Athletik",
"midgard5.balancieren": "Balancieren",
"midgard5.beidhaendigerKampf": "Beidhändiger Kampf",
"midgard5.bergreiten": "Bergreiten",
"midgard5.beredsamkeit": "Beredsamkeit",
"midgard5.betaeuben": "Betäuben",
"midgard5.betaeubungsgriff": "Betäubungsgriff",
"midgard5.bootfahren": "Bootfahren",
"midgard5.dickhaeuterLenken": "Dickhäuter lenken",
"midgard5.ersteHilfe": "Erste Hilfe",
"midgard5.etikette": "Etikette",
"midgard5.fallenEntdecken": "Fallen entdecken",
"midgard5.fallenmechanik": "Fallenmechanik",
"midgard5.faelschen": "Fälschen",
"midgard5.fangen": "Fangen",
"midgard5.fechten": "Fechten",
"midgard5.feueralchimie": "Feueralchimie",
"midgard5.gassenwissen": "Gassenwissen",
"midgard5.gaukeln": "Gaukeln",
"midgard5.gelaendelauf": "Geländelauf",
"midgard5.geraetekunde": "Gerätekunde",
"midgard5.geschaeftssinn": "Geschäftssinn",
"midgard5.gluecksspiel": "Glücksspiel",
"midgard5.heilkunde": "Heilkunde",
"midgard5.kampfInVollruestung": "Kampf in Vollrüstung",
"midgard5.kampfInSchlachtreihe": "Kampf in Schlachtreihe",
"midgard5.kampfkunst": "Kampfkunst",
"midgard5.kido": "Kido",
"midgard5.klettern": "Klettern",
"midgard5.landeskunde": "Landeskunde",
"midgard5.laufen": "Laufen",
"midgard5.lesenVonZauberschrift": "Lesen von Zauberschrift",
"midgard5.lesenVonZauberrunen": "Lesen von Zauberrunen",
"midgard5.meditieren": "Meditieren",
"midgard5.menschenkenntnis": "Menschenkenntnis",
"midgard5.meucheln": "Meucheln",
"midgard5.musizieren": "Musizieren",
"midgard5.naturkunde": "Naturkunde",
"midgard5.ninjutsu": "NinJutsu",
"midgard5.orakelkunst": "Orakelkunst",
"midgard5.pflanzenkunde": "Pflanzenkunde",
"midgard5.raunen": "Raunen",
"midgard5.reiten": "Reiten",
"midgard5.reiterkampf": "Reiterkampf",
"midgard5.rutengehen": "Rutengehen",
"midgard5.scharfschiessen": "Scharfschießen",
"midgard5.schiesskunst": "Schießkunst",
"midgard5.schleichen": "Schleichen",
"midgard5.schloesserOeffnen": "Schlösser öffnen",
"midgard5.schmerzErtragen": "Schmerzen ertragen",
"midgard5.schwimmen": "Schwimmen",
"midgard5.seilkunst": "Seilkunst",
"midgard5.selbstkontrolle": "Selbstkontrolle",
"midgard5.singen": "Singen",
"midgard5.skifahren": "Skifahren",
"midgard5.spinnengang": "Spinnengang",
"midgard5.speerfechten": "Speerfechten",
"midgard5.spurensuche": "Spurensuche",
"midgard5.stehlen": "Stehlen",
"midgard5.taitschi": "TaiTschi",
"midgard5.tarnen": "Tarnen",
"midgard5.tanzen": "Tanzen",
"midgard5.tauchen": "Tauchen",
"midgard5.thaumagraphie": "Thaumagraphie",
"midgard5.thaumalogie": "Thaumalogie",
"midgard5.tierkunde": "Tierkunde",
"midgard5.ueberleben": "Überleben",
"midgard5.verfuehren": "Verführen",
"midgard5.verhoeren": "Verhören",
"midgard5.verstellen": "Verstellen",
"midgard5.volkstanz": "Volkstanz",
"midgard5.wagenlenken": "Wagenlenken",
"midgard5.wahrsagen": "Wahrsagen",
"midgard5.wasserkampf": "Wasserkampf",
"midgard5.zauberkunde": "Zauberkunde",
"abrichten": "Abrichten",
"akrobatik": "Akrobatik",
"alchimie": "Alchimie",
"anfuehren": "Anführen",
"askese": "Askese",
"astrologie": "Astrologie",
"athletik": "Athletik",
"balancieren": "Balancieren",
"beidhaendigerKampf": "Beidhändiger Kampf",
"bergreiten": "Bergreiten",
"beredsamkeit": "Beredsamkeit",
"betaeuben": "Betäuben",
"betaeubungsgriff": "Betäubungsgriff",
"bildendeKuensteA": "Bildende Künste (Architektur)",
"bildendeKuensteB": "Bildende Künste (Bildhauerei)",
"bildendeKuensteG": "Bildende Künste (Grafik)",
"bildendeKuensteM": "Bildende Künste (Malerei)",
"bootfahren": "Bootfahren",
"dickhaeuterLenken": "Dickhäuter lenken",
"ersteHilfe": "Erste Hilfe",
"etikette": "Etikette",
"fallenEntdecken": "Fallen entdecken",
"fallenmechanik": "Fallenmechanik",
"faelschen": "Fälschen",
"fangen": "Fangen",
"fechten": "Fechten",
"fechtkunst": "Fechtkunst",
"feueralchimie": "Feueralchimie",
"gassenwissen": "Gassenwissen",
"gaukeln": "Gaukeln",
"gelaendelauf": "Geländelauf",
"geraetekunde": "Gerätekunde",
"geschaeftssinn": "Geschäftssinn",
"gluecksspiel": "Glücksspiel",
"heilkunde": "Heilkunde",
"kampfInVollruestung": "Kampf in Vollrüstung",
"kampfInSchlachtreihe": "Kampf in Schlachtreihe",
"kampfkunst": "Kampfkunst",
"kido": "Kido",
"klettern": "Klettern",
"landeskunde": "Landeskunde",
"laufen": "Laufen",
"lesenVonZauberschrift": "Lesen von Zauberschrift",
"lesenVonZauberrunen": "Lesen von Zauberrunen",
"meditieren": "Meditieren",
"menschenkenntnis": "Menschenkenntnis",
"meucheln": "Meucheln",
"musizierenFloete": "Musizieren (Flöten)",
"musizierenBlas": "Musizieren (Blasinstrumente)",
"musizierenRythmus": "Musizieren (Rythmusinstrumente)",
"musizierenStreich": "Musizieren (Streichinstrumente)",
"musizierenZupf": "Musizieren (Zupfinstrumente)",
"naturkunde": "Naturkunde",
"ninjutsu": "NinJutsu",
"orakelkunst": "Orakelkunst",
"pflanzenkunde": "Pflanzenkunde",
"raunen": "Raunen",
"reiten": "Reiten",
"reiterkampf": "Reiterkampf",
"rutengehen": "Rutengehen",
"scharfschiessen": "Scharfschießen",
"schiesskunst": "Schießkunst",
"schleichen": "Schleichen",
"schloesserOeffnen": "Schlösser öffnen",
"schmerzErtragen": "Schmerzen ertragen",
"schwimmen": "Schwimmen",
"seilkunst": "Seilkunst",
"selbstkontrolle": "Selbstkontrolle",
"singen": "Singen",
"skifahren": "Skifahren",
"spinnengang": "Spinnengang",
"speerfechten": "Speerfechten",
"spurensuche": "Spurensuche",
"stehlen": "Stehlen",
"taitschi": "TaiTschi",
"tarnen": "Tarnen",
"tanzen": "Tanzen",
"tauchen": "Tauchen",
"thaumagraphie": "Thaumagraphie",
"thaumalogie": "Thaumalogie",
"tierkunde": "Tierkunde",
"ueberlebenWald": "Überleben (Wald)",
"ueberlebenSteppe": "Überleben (Steppe)",
"ueberlebenGebirge": "Überleben (Gebirge)",
"verfuehren": "Verführen",
"verhoeren": "Verhören",
"verstellen": "Verstellen",
"volkstanz": "Volkstanz",
"wagenlenken": "Wagenlenken",
"wahrsagen": "Wahrsagen",
"wasserkampf": "Wasserkampf",
"zauberkunde": "Zauberkunde",
"midgard5.armor": "Rüstung",
"midgard5.defense": "Abwehr",
"midgard5.damageBonus": "Schadensbonus",
"midgard5.damageBonus-short": "SchB",
"midgard5.attackBonus": "Angriffsbonus",
"midgard5.attackBonus-short": "AnB",
"midgard5.defenseBonus": "Abwehrbonus",
"midgard5.defenseBonus-short": "AbB",
"midgard5.movementBonus": "Bewegunsbonus",
"midgard5.resistanceMind": "Resistenz Geist",
"midgard5.resistanceBody": "Resistenz Körper",
"midgard5.spellCasting": "Zaubern",
"midgard5.spellBonus": "Zauberbonus",
"midgard5.brawl": "Raufen",
"midgard5.poisonResistance": "Gifttolleranz",
"midgard5.enduranceBonus": "Ausdauerbonus",
"midgard5.lpProtection": "Rüstungsschutz (LP)",
"midgard5.apProtection": "Rüstungsschutz (AP)",
"midgard5.perception": "Wahrnehmung",
"midgard5.drinking": "Trinken",
"armor": "Rüstung",
"defense": "Abwehr",
"damageBonus": "Schadensbonus",
"damageBonus-short": "SchB",
"attackBonus": "Angriffsbonus",
"attackBonus-short": "AnB",
"defenseBonus": "Abwehrbonus",
"defenseBonus-short": "AbB",
"movementBonus": "Bewegunsbonus",
"resistanceMind": "Resistenz Geist",
"resistanceBody": "Resistenz Körper",
"spellCasting": "Zaubern",
"spellBonus": "Zauberbonus",
"brawl": "Raufen",
"poisonResistance": "Gifttolleranz",
"enduranceBonus": "Ausdauerbonus",
"lpProtection": "Rüstungsschutz (LP)",
"apProtection": "Rüstungsschutz (AP)",
"deprivation": "Zähigkeit",
"deprivations": "Entbehrungen",
"deprivationCold": "Zähigkeit Kälte",
"deprivationHeat": "Zähigkeit Hitze",
"deprivationFood": "Zähigkeit Durst/Hunger",
"midgard5.new-skill": "Neue Fertigkeit",
"midgard5.special": "Spezial",
"midgard5.learned-skill": "Gelernte Fertigkeit",
"midgard5.learned-skills": "Gelernte Fertigkeiten",
"midgard5.language": "Sprache",
"midgard5.languages": "Sprachen",
"midgard5.weapon-skill": "Waffenfertigkeit",
"midgard5.weapon-skills": "Waffenfertigkeiten",
"midgard5.unlearned-skill": "Ungelernte Fertigkeit",
"midgard5.unlearned-skills": "Ungelernte Fertigkeiten",
"midgard5.innate-ability": "Angeborene/Besondere Fertigkeit",
"midgard5.innate-abilities": "Angeborene/Besondere Fertigkeit",
"new-skill": "Neue Fertigkeit",
"special": "Spezial",
"learned-skill": "Gelernte Fertigkeit",
"learned-skills": "Gelernte Fertigkeiten",
"language": "Sprache",
"languages": "Sprachen",
"writings": "Schriften",
"weapon-skill": "Waffenfertigkeit",
"weapon-skills": "Waffenfertigkeiten",
"unlearned-skill": "Ungelernte Fertigkeit",
"unlearned-skills": "Ungelernte Fertigkeiten",
"innate-ability": "Angeborene/Besondere Fähigkeit",
"innate-abilities": "Angeborene und besondere Fähigkeiten",
"midgard5.base-damage": "Grundschaden",
"midgard5.weapon": "Waffe",
"midgard5.weapons": "Waffen",
"midgard5.defensive-weapon": "Verteidigungswaffe",
"midgard5.defensive-weapons": "Verteidigungswaffen",
"midgard5.no-skill": "Keine Fertigkeit",
"midgard5.magic": "magisch",
"midgard5.valuable": "Vermögen",
"midgard5.equipped": "Ausgerüstet",
"midgard5.active": "Aktiv",
"midgard5.rangedWeapon": "Schusswaffe",
"midgard5.assignItemToCharacter": "Füge Gegenstand einem Charakter hinzu, um hier etwas auswählen zu können",
"midgard5.showAll": "Alle anzeigen",
"midgard5.wealthAndWeight": "Vermögen und Lasten",
"midgard5.itemsInContainers": "Gegenstände in Aufbewahrung",
"midgard5.allItems": "Alle Gegenstände",
"base-damage": "Grundschaden",
"weapon": "Waffe",
"weapons": "Waffen",
"defensive-weapon": "Verteidigungswaffe",
"defensive-weapons": "Verteidigungswaffen",
"no-skill": "Keine Fertigkeit",
"magic": "magisch",
"valuable": "Vermögen",
"equipped": "Ausgerüstet",
"active": "Aktiv",
"rangedWeapon": "Schusswaffe",
"assignItemToCharacter": "Füge Gegenstand einem Charakter hinzu, um hier etwas auswählen zu können",
"showAll": "Alle anzeigen",
"showUnlearned": "Ungelernte Fertigkeiten",
"wealthAndWeight": "Vermögen und Lasten",
"itemsInContainers": "Gegenstände in Aufbewahrung",
"allItems": "Alle Gegenstände",
"midgard5.pw": "Prüfwurf",
"midgard5.attack": "Angriff",
"midgard5.damage": "Schaden",
"pw": "Prüfwurf",
"attack": "Angriff",
"damage": "Schaden",
"midgard5.spell-process-none": "Ohne",
"midgard5.spell-process-beherrschen": "Beherrschen",
"midgard5.spell-process-bewegen": "Bewegen",
"midgard5.spell-process-blutzauber": "Blutmagie",
"midgard5.spell-process-chaoswunder": "Chaoswunder",
"midgard5.spell-process-erkennen": "Erkennen",
"midgard5.spell-process-erschaffen": "Erschaffen",
"midgard5.spell-process-formen": "Formen",
"midgard5.spell-process-finstere_magie": "Finstere Magie",
"midgard5.spell-process-veraendern": "Verändern",
"midgard5.spell-process-zerstoeren": "Zerstören",
"midgard5.spell-process-wundertat": "Wundertat",
"midgard5.spell-process-dweomer": "Dweomer",
"midgard5.spell-process-wilder_Dweomer": "Wilder Dweomer",
"midgard5.spell-process-zauberlied": "Zauberlied",
"midgard5.spell-process-salz": "Salz",
"midgard5.spell-process-thaumagraphie": "Thaumagraphie",
"midgard5.spell-process-beschwoeren": "Beschwören",
"midgard5.spell-process-nekromantie": "Nekromantie",
"midgard5.spell-process-thaumatherapie": "Thaumatherapie",
"midgard5.spell-process-zaubermittel": "Zaubermittel",
"midgard5.spell-process-zauberschutz": "Zauberschutz",
"midgard5.spell-process-zauberrunen": "Zauberrunen",
"midgard5.spell-process-zaubersiegel": "Zaubersiegel",
"skill-goup-alltag": "Alltag",
"skill-goup-freiland": "Freiland",
"skill-goup-halbwelt": "Halbwelt",
"skill-goup-kampf": "Kampf",
"skill-goup-koerper": "Körper",
"skill-goup-sozial": "Sozial",
"skill-goup-unterwelt": "Unterwelt",
"skill-goup-waffen": "Waffen",
"skill-goup-wissen": "Wissen",
"midgard5.spell-type-gedanke": "Gedanke",
"midgard5.spell-type-geste": "Geste",
"midgard5.spell-type-wort": "Wort",
"spell-process-none": "Ohne",
"spell-process-artefakte": "Artefakte",
"spell-process-beherrschen": "Beherrschen",
"spell-process-bewegen": "Bewegen",
"spell-process-beschwoeren": "Beschwören",
"spell-process-blutmagie": "Blutmagie",
"spell-process-chaoswunder": "Chaoswunder",
"spell-process-dweomer": "Dweomer",
"spell-process-erkennen": "Erkennen",
"spell-process-erschaffen": "Erschaffen",
"spell-process-erhaltung": "Erhaltung",
"spell-process-formen": "Formen",
"spell-process-finstere_magie": "Finstere Magie",
"spell-process-kampfverse": "Kampfverse",
"spell-process-namensmagie": "Namensmagie",
"spell-process-nekromantie": "Nekromantie",
"spell-process-runenstaebe": "Runenstäbe",
"spell-process-thaumatherapie": "Thaumatherapie",
"spell-process-thaumagraphie": "Thaumagraphie",
"spell-process-veraendern": "Verändern",
"spell-process-vigilsignien": "Vigilsignien",
"spell-process-wundertat": "Wundertat",
"spell-process-wilder_dweomer": "Wilder Dweomer",
"spell-process-zerstoeren": "Zerstören",
"spell-process-zauberlied": "Zauberlieder",
"spell-process-zaubersalz": "Zaubersalze",
"spell-process-zaubermittel": "Zaubermittel",
"spell-process-zauberschutz": "Zauberschutz",
"spell-process-zauberrunen": "Zauberrunen",
"spell-process-zaubersiegel": "Zaubersiegel",
"spell-process-zaubertaenze": "Zaubertänze",
"spell-process-zauberblaetter": "Zauberblätter",
"midgard5.spell-target-umgebung": "Umgebung",
"midgard5.spell-target-geist": "Geist",
"midgard5.spell-target-koerper": "Körper",
"spell-type-gedanke": "Gedanke",
"spell-type-geste": "Geste",
"spell-type-wort": "Wort",
"midgard5.spell-type": "Art",
"midgard5.spell-process": "Prozess",
"midgard5.spell-castDuration": "Zauberdauer",
"midgard5.spell-range": "Reichweite",
"midgard5.spell-effectTarget": "Wirkunsziel",
"midgard5.spell-effectArea": "Wirkungsbereich",
"midgard5.spell-effectDuration": "Wirkungsdauer",
"midgard5.spell-origin": "Ursprung",
"midgard5.spell-agens": "Agens",
"midgard5.spell-reagens": "Reagens",
"midgard5.spell-material": "Zaubermaterial",
"spell-target-umgebung": "Umgebung",
"spell-target-geist": "Geist",
"spell-target-koerper": "Körper",
"midgard5.kampfkunst-type": "Kampfkunst Art",
"midgard5.kampfkunst-variante": "Kampfkunst Variante",
"midgard5.kampfkunst-variante-short": "Var",
"midgard5.kido-type": "Kido Art",
"midgard5.kido-variante": "Kido Variante",
"spell-type": "Art",
"spell-process": "Prozess",
"spell-castDuration": "Zauberdauer",
"spell-castDuration-short": "Zd",
"spell-range": "Reichweite",
"spell-range-short": "Rw",
"spell-effectTarget": "Wirkunsziel",
"spell-effectTarget-short": "Wz",
"spell-effectArea": "Wirkungsbereich",
"spell-effectArea-short": "Wb",
"spell-effectDuration": "Wirkungsdauer",
"spell-effectDuration-short": "Wd",
"spell-origin": "Ursprung",
"spell-agens": "Agens",
"spell-reagens": "Reagens",
"spell-material": "Zaubermaterial",
"spell-rank": "Stufe",
"midgard5.kampfkunst-type-angriff": "Angriffstechnik",
"midgard5.kampfkunst-type-verteidigung": "Verteidigungstechnik",
"midgard5.kampfkunst-type-finte": "Finte",
"midgard5.kampfkunst-type-geist": "Geistestechnik",
"midgard5.kampfkunst-type-schießkunst": "Schießkunst",
"midgard5.kampfkunst-type-fechten": "Fechtkunst",
"midgard5.kido-type-angriff": "Kido Angriffstechnik",
"midgard5.kido-type-verteidigung": "Kido Verteidigungstechnik",
"midgard5.kido-type-finte": "Kido Finte",
"midgard5.kido-type-leib": "Kido Leibestechnik",
"kampfkunst-type": "Form",
"kampfkunst-variante": "Variante",
"kampfkunst-variante-short": "Var",
"kampfkunst-ep": "Erfahrungspunkte",
"kampfkunst-rank": "Stufe der Technik",
"kampfkunst-weapon": "Waffengruppe",
"kampfkunst-enemy": "Einschränkungen durch Art der Gegner",
"midgard5.kampfkunst-variante-anstuermen": "Anstürmen",
"midgard5.kampfkunst-variante-attackieren": "Attackieren",
"midgard5.kampfkunst-variante-entwaffnen": "Entwaffnen",
"kampfkunst-type-angriff": "Angriff",
"kampfkunst-type-verteidigung": "Verteidigung",
"kampfkunst-type-finte": "Finte",
"kampfkunst-type-geist": "Geistestechnik",
"kampfkunst-type-schießkunst": "Schießkunst",
"kampfkunst-type-fechtkunst": "Fechtkunst",
"midgard5.kido-variante-anspringen": "Anspringen",
"midgard5.kido-variante-attackieren": "Attackieren",
"midgard5.kido-variante-entwaffnen": "Entwaffnen",
"midgard5.kido-variante-werfen": "Werfen",
"midgard5.kido-variante-ausweichen": "Ausweichen",
"midgard5.kido-variante-blockieren": "Blockieren",
"midgard5.kido-variante-bewegen": "Bewegen",
"midgard5.kido-variante-kontrollieren": "Kontrollieren",
"kampfkunst-variante-anstuermen": "Anstürmen",
"kampfkunst-variante-attackieren": "Attackieren",
"kampfkunst-variante-entwaffnen": "Entwaffnen",
"kampfkunst-variante-fechten": "Fechten",
"kampfkunst-variante-schusstechnik": "Schusstechnik",
"kampfkunst-variante-finten": "Finten",
"kampfkunst-variante-geistestechnik": "Geistestechnik",
"kampfkunst-variante-verteidigung": "Verteidigung",
"midgard5.mod-operation-add100": "Addieren (max 100)",
"midgard5.mod-operation-roll": "Wurf Modifikation",
"midgard5.mod-operation-add": "Addieren",
"midgard5.mod-operation-set": "Basiswert",
"midgard5.mod-operation-fixed": "Fester Wert",
"midgard5.mod-operation-subtract": "Subtrahieren",
"midgard5.mod-operation-multiply": "Multiplizieren",
"midgard5.mod-operation-division": "Dividieren",
"kido-type": "KiDo Form",
"kido-variante": "KiDo Variante",
"kido-color": "Kampfstilfarbe",
"kido-style": "Art der Technik",
"kido-rank": "Stufe der Technik",
"kido-grade": "Ausbildungsgrad",
"kido-enemy": "Einschränkungen durch Art der Gegner",
"kido-weapon": "Waffengruppe",
"midgard5.mod-stat-defenseBonus": "Abwehrbonus",
"midgard5.mod-stat-attackBonus": "Angriffsbonus",
"midgard5.mod-stat-damageBonus": "Schadensbonus",
"midgard5.mod-stat-movement": "Bewegung",
"midgard5.mod-stat-resistanceMind": "Resistenz Geist",
"midgard5.mod-stat-resistanceBody": "Resistenz Körper",
"midgard5.mod-stat-spellCasting": "Zaubern",
"midgard5.mod-stat-brawl": "Raufen",
"midgard5.mod-stat-poisonResistance": "Gifttolleranz",
"midgard5.mod-stat-lp": "Lebenspunkte",
"midgard5.mod-stat-ap": "Ausdauerpunkte",
"midgard5.mod-stat-lpProtection": "Rüstungsschutz (LP)",
"midgard5.mod-stat-apProtection": "Rüstungsschutz (AP)",
"midgard5.mod-stat-perception": "Wahrnehmung",
"midgard5.mod-stat-drinking": "Trinken",
"kido-type-angriff": "Kido Angriff",
"kido-type-verteidigung": "Kido Verteidigung",
"kido-type-finte": "Kido Finte",
"kido-type-leib": "Kido Leibestechnik",
"midgard5.mod-type": "Typ der Modifikation",
"midgard5.mod-id": "Was soll modifiziert werden",
"midgard5.mod-operation": "Wie soll modifiziert werden",
"midgard5.mod-value": "Wert",
"kido-variante-anspringen": "Anspringen",
"kido-variante-attackieren": "Attackieren",
"kido-variante-entwaffnen": "Entwaffnen",
"kido-variante-werfen": "Werfen",
"kido-variante-ausweichen": "Ausweichen",
"kido-variante-blockieren": "Blockieren",
"kido-variante-bewegen": "Bewegen",
"kido-variante-kontrollieren": "Kontrollieren",
"kido-variante-finte": "Finte",
"midgard5.type": "Typ",
"midgard5.formula": "Formel",
"midgard5.roll": "Wurf"
"mod-operation-add100": "Addieren (max 100)",
"mod-operation-roll": "Wurf Modifikation",
"mod-operation-add": "Addieren",
"mod-operation-set": "Basiswert",
"mod-operation-fixed": "Fester Wert",
"mod-operation-subtract": "Subtrahieren",
"mod-operation-multiply": "Multiplizieren",
"mod-operation-division": "Dividieren",
"mod-stat-defenseBonus": "Abwehrbonus",
"mod-stat-attackBonus": "Angriffsbonus",
"mod-stat-damageBonus": "Schadensbonus",
"mod-stat-movement": "Bewegung",
"mod-stat-resistanceMind": "Resistenz Geist",
"mod-stat-resistanceBody": "Resistenz Körper",
"mod-stat-spellCasting": "Zaubern",
"mod-stat-brawl": "Raufen",
"mod-stat-poisonResistance": "Gifttolleranz",
"mod-stat-lp": "Lebenspunkte",
"mod-stat-ap": "Ausdauerpunkte",
"mod-stat-lpProtection": "Rüstungsschutz (LP)",
"mod-stat-apProtection": "Rüstungsschutz (AP)",
"mod-stat-deprivationCold": "Entbehrungen Kälte",
"mod-stat-deprivationHeat": "Entbehrungen Hitze",
"mod-stat-deprivationFood": "Entbehrungen Durst/Hunger",
"mod-type": "Typ der Modifikation",
"mod-id": "Was soll modifiziert werden",
"mod-operation": "Wie soll modifiziert werden",
"mod-value": "Wert",
"type": "Typ",
"formula": "Formel",
"roll": "Wurf",
"chat": {
"luckPoint": "Glückspunkt",
"destiny": "Schicksalsgunst",
"modify": "Nachträglich",
"cancel": "Abbrechen",
"roll": "Würfeln",
"reroll": "Neuwürfeln",
"options": {
"modifier": "Wurfmodifikator",
"difficulty": "Erfolg",
"rollMode": "Würfelmodus"
}
}
}
}

View File

@ -1,6 +1,6 @@
{
"name": "foundry-system-midgard5",
"version": "2.5.0",
"version": "2.7.2",
"description": "",
"main": "index.js",
"scripts": {

View File

@ -15,6 +15,11 @@ const preloadTemplates = async (): Promise<Handlebars.TemplateDelegate<any>[]> =
"sheets/character/spells.hbs",
"sheets/character/combat.hbs",
"sheets/character/effects.hbs",
"sheets/npc/main.hbs",
"sheets/npc/combat.hbs",
"sheets/npc/properties.hbs",
"sheets/npc/description.hbs",
"sheets/npc/attribute.hbs",
"sheets/partial/mod.hbs",
"sheets/item/rolls.hbs",
"chat/roll-m5.hbs",

114
source/helpers.ts Normal file
View File

@ -0,0 +1,114 @@
/* global Handlebars, game, TextEditor, WOD5E */
import { M5Skill } from "./module/M5Base";
import { M5Character } from "./module/actors/M5Character";
/**
* Define any helpers necessary for working with Handlebars
* @return {Promise}
*/
export const loadHelpers = async function () {
Handlebars.registerHelper("times", (n: number, block) => {
var accum = "";
for (let i = 0; i < n; ++i) accum += block.fn(i);
return accum;
});
Handlebars.registerHelper("array", (arr: any[], index: number) => {
return arr[index];
});
Handlebars.registerHelper("m5concat", (...values) => {
const options = values.pop();
const join = options.hash?.join || "";
//return new Handlebars.SafeString(values.join(join));
return values.map((val) => val.toString()).join(join);
});
Handlebars.registerHelper("add", (...values) => {
const options = values.pop();
return values.reduce((prev, cur) => prev + cur);
});
Handlebars.registerHelper("localizeMidgard", (str: string) => {
const template = Handlebars.compile("{{localize value}}");
return template({
value: "midgard5." + str,
});
});
Handlebars.registerHelper("skillBonus", (actorId: string, skill: M5Skill) => {
const actor = (game as Game).actors.get(actorId) as M5Character;
return actor.skillBonus(skill).toString();
});
Handlebars.registerHelper("skillEw", (actorId: string, skill: M5Skill) => {
const actor = (game as Game).actors.get(actorId) as M5Character;
return actor.skillEw(skill).toString();
});
Handlebars.registerHelper("skill", (skillId: string) => {
return (game as Game).items.get(skillId);
});
Handlebars.registerHelper("itemValue", (id: string, path: string) => {
let obj = (game as Game).items.get(id);
path.split(".").forEach((p) => (obj = obj[p]));
return `${obj}`;
});
Handlebars.registerHelper("actorItemValue", (actorId: any, itemId: string, path: string, token?: boolean) => {
//console.log("actorItemValue", actorId, itemId, path)
const actor = (game as Game).actors.get(actorId);
let obj = actor.items.get(itemId)?.system;
path.split(".").forEach((p) => {
if (obj) obj = obj[p];
});
return `${obj}`;
});
Handlebars.registerHelper("icon", (relpath: string) => {
return `systems/midgard5/assets/icons/${relpath}`;
});
Handlebars.registerHelper("isSkillInList", (skillName: string, list: any) => {
for (let key in list) {
if (list[key]?.label?.toLowerCase() === skillName?.toLowerCase()) {
return true;
}
}
return false;
});
Handlebars.registerHelper("skillEwInList", (skillName: string, list: any) => {
for (let key in list) {
if (list[key]?.label?.toLowerCase() === skillName?.toLowerCase()) {
return list[key].calc.ew;
}
}
return false;
});
Handlebars.registerHelper("stripHtml", function (param) {
var regex = /(<([^>]+)>)/gi;
return param.replace(regex, "");
});
Handlebars.registerHelper("contains", (label: string, contains: string) => {
return label.toLowerCase().includes(contains.toLowerCase());
});
Handlebars.registerHelper("count", (object: any) => {
var length = 0;
for (var key in object) {
if (object.hasOwnProperty(key)) {
++length;
}
}
return length;
});
Handlebars.registerHelper("console", (object: any) => {
console.log(object);
});
};

View File

@ -2,103 +2,18 @@ import Logger from "./utils/Logger";
import M5CharacterSheet from "./module/sheets/M5CharacterSheet";
import preloadTemplates from "./PreloadTemplates";
import { M5Character } from "./module/actors/M5Character";
import { M5ItemMod, M5ModOperation, M5Skill, M5TimeUnit } from "./module/M5Base";
import { M5ModOperation, M5TimeUnit } from "./module/M5Base";
import { M5ItemSheet } from "./module/sheets/M5ItemSheet";
import { M5Item } from "./module/items/M5Item";
import { reroll } from "./module/rolls/reroll";
import { loadHelpers } from "./helpers";
import { loadSettings } from "./settings";
Hooks.once("init", async () => {
Logger.log("M5 | Initialisierung Midgard 5");
Handlebars.registerHelper("times", (n: number, block) => {
var accum = "";
for (let i = 0; i < n; ++i) accum += block.fn(i);
return accum;
});
Handlebars.registerHelper("array", (arr: any[], index: number) => {
return arr[index];
});
Handlebars.registerHelper("m5concat", (...values) => {
const options = values.pop();
const join = options.hash?.join || "";
//return new Handlebars.SafeString(values.join(join));
return values.map((val) => val.toString()).join(join);
});
Handlebars.registerHelper("add", (...values) => {
const options = values.pop();
return values.reduce((prev, cur) => prev + cur);
});
Handlebars.registerHelper("localizeMidgard", (str: string) => {
const template = Handlebars.compile("{{localize value}}");
return template({
value: "midgard5." + str,
});
});
Handlebars.registerHelper("skillBonus", (actorId: string, skill: M5Skill) => {
const actor = (game as Game).actors.get(actorId) as M5Character;
return actor.skillBonus(skill).toString();
});
Handlebars.registerHelper("skillEw", (actorId: string, skill: M5Skill) => {
const actor = (game as Game).actors.get(actorId) as M5Character;
return actor.skillEw(skill).toString();
});
Handlebars.registerHelper("skill", (skillId: string) => {
return (game as Game).items.get(skillId);
});
Handlebars.registerHelper("itemValue", (id: string, path: string) => {
let obj = (game as Game).items.get(id);
path.split(".").forEach((p) => (obj = obj[p]));
return `${obj}`;
});
Handlebars.registerHelper("actorItemValue", (actorId: any, itemId: string, path: string, token?: boolean) => {
//console.log("actorItemValue", actorId, itemId, path)
const actor = (game as Game).actors.get(actorId);
let obj = actor.items.get(itemId)?.system;
path.split(".").forEach((p) => {
if (obj) obj = obj[p];
});
return `${obj}`;
});
Handlebars.registerHelper("icon", (relpath: string) => {
return `systems/midgard5/assets/icons/${relpath}`;
});
Handlebars.registerHelper("isSkillInList", (skillName: string, list: any) => {
for (let key in list) {
if (list[key]?.label?.toLowerCase() === skillName?.toLowerCase()) {
return true;
}
}
return false;
});
Handlebars.registerHelper("stripHtml", function (param) {
var regex = /(<([^>]+)>)/gi;
return param.replace(regex, "");
});
Handlebars.registerHelper("contains", (label: string, contains: string) => {
return label.toLowerCase().includes(contains.toLowerCase());
});
Handlebars.registerHelper("count", (object: any) => {
var length = 0;
for (var key in object) {
if (object.hasOwnProperty(key)) {
++length;
}
}
return length;
});
// Load settings into Foundry
loadSettings();
// Default Sheet für Items definieren und das Standardsheet deaktivieren
Items.unregisterSheet("core", ItemSheet);
@ -112,6 +27,8 @@ Hooks.once("init", async () => {
CONFIG.Item.documentClass = M5Item;
//RegisterSettings();
await preloadTemplates();
loadHelpers();
});
Hooks.once("setup", () => {
@ -163,6 +80,17 @@ Hooks.on("getChatLogEntryContext", function (html, options) {
return (game["user"].character || game["canvas"].tokens.controlled) && damageRolls > 0;
},
callback: (li) => applyDamage(li, -2),
},
{
name: "Redo",
icon: '<i class="far fa-arrow-rotate-left"></i>',
condition: (li) => {
const message = (game as Game).messages.get(li.attr("data-message-id"));
// All must be true to show the reroll dialogue
return (game["user"].isGM || game["user"].character?.id === (game as Game).actors.get(message["speaker"].actor)?.id) && !message["flags"].rerolled;
},
callback: (li) => reroll(li),
}
);
});

View File

@ -28,8 +28,9 @@ export interface M5Attribute {
export interface M5RollData {
c: any;
i: any;
b: any;
iType: string;
rolls: {};
rolls: any;
res: {
label: string;
};
@ -103,17 +104,9 @@ export enum M5Stats {
AP = "ap",
PROTECTION_LP = "lpProtection",
PROTECTION_AP = "apProtection",
PERCEPTION = "perception",
DRINKING = "drinking",
HOARD = "hoard",
HOARD_NEXT = "hoardNext",
HOARD_MIN = "hoardMin",
WEALTH = "wealth",
LOAD = "load",
HEAVY_LOAD = "heavyLoad",
LOAD_MAX = "loadMax",
THRUST_LOAD = "thrustLoad",
ENCUMBRANCE = "encumbrance",
DEPRIVATION_COLD = "deprivationCold",
DEPRIVATION_HEAT = "deprivationHeat",
DEPRIVATION_FOOD = "deprivationFood",
}
export enum M5ModType {
@ -169,6 +162,7 @@ export interface M5AttributeCalculated extends M5ModResult {
export interface M5CharacterCalculatedData {
level: number;
movement: number;
attributes: {
st: M5AttributeCalculated;
gs: M5AttributeCalculated;
@ -180,6 +174,7 @@ export interface M5CharacterCalculatedData {
pa: M5AttributeCalculated;
wk: M5AttributeCalculated;
};
stats: {
lp: M5ModResult;
ap: M5ModResult;
@ -197,10 +192,9 @@ export interface M5CharacterCalculatedData {
brawlFw: number;
poisonResistance: M5ModResult;
enduranceBonus: number;
perception: M5ModResult;
perceptionFW: number;
drinking: M5ModResult;
drinkingFW: number;
deprivationCold: M5ModResult;
deprivationHeat: M5ModResult;
deprivationFood: M5ModResult;
hoard: number;
hoardNext: number;
hoardMin: number;

View File

@ -1,18 +1,5 @@
import { M5Item } from "../items/M5Item";
import {
M5Attribute,
M5CharacterCalculatedData,
M5ItemMod,
M5ItemType,
M5ModOperation,
M5ModResult,
M5ModType,
M5RollData,
M5Skill,
M5SkillCalculated,
M5SkillLearned,
M5SkillType,
} from "../M5Base";
import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ItemType, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated } from "../M5Base";
import M5ModAggregate from "./M5ModAggregate";
export class M5Character extends Actor {
// constructor(
@ -94,6 +81,7 @@ export class M5Character extends Actor {
containers?: boolean;
kampfkuenste?: boolean;
encumbrance?: boolean;
class?: boolean;
} = {}
): M5CharacterCalculatedData {
let ret: M5CharacterCalculatedData = {
@ -126,10 +114,9 @@ export class M5Character extends Actor {
brawlFw: 0,
poisonResistance: { value: 0, mods: [] },
enduranceBonus: 0,
perception: { value: 0, mods: [] },
perceptionFW: 0,
drinking: { value: 0, mods: [] },
drinkingFW: 0,
deprivationCold: { value: 0, mods: [] },
deprivationHeat: { value: 0, mods: [] },
deprivationFood: { value: 0, mods: [] },
hoard: 0,
encumbrance: 0,
load: 0,
@ -165,6 +152,7 @@ export class M5Character extends Actor {
ret.level = M5Character.levelFromExp(data.info.race === "Zwerg" ? Math.min(data.calc.stats?.hoard * 2 || 0, data.es) : data.es);
//Set all values that are not dependent on another Value
ret.attributes.st.value = M5Character.attributeMinMax(data.attributes.st); // TODO item effects
ret.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs);
ret.attributes.gw.value = M5Character.attributeMinMax(data.attributes.gw);
@ -189,41 +177,60 @@ export class M5Character extends Actor {
ret.stats.ap = this.modResult(data.ap);
ret.stats.lpProtection = this.modResult(0);
ret.stats.apProtection = this.modResult(0);
ret.stats.defense = this.modResult(M5Character.defenseFromLevel(ret.level));
ret.stats.damageBonus = this.modResult(Math.floor(ret.attributes.st.value / 20) + Math.floor(ret.attributes.gs.value / 30) - 3);
ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus);
ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus);
ret.stats.movement = this.modResult(data.movement);
ret.stats.resistanceMind = this.modResult(
(data.info.magicUsing ? 2 : 0) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.in.bonus : this.raceBonus(data.info.race))
);
ret.stats.resistanceBody = this.modResult(
(data.info.magicUsing ? 2 : 1) + ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.ko.bonus : this.raceBonus(data.info.race))
);
ret.stats.spellCasting = this.modResult((data.info.magicUsing ? M5Character.spellCastingFromLevel(ret.level) : 3) + ret.attributes.zt.bonus);
ret.stats.brawl = this.modResult(Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20));
ret.stats.brawlFw = ret.stats.brawl.value + ret.stats.attackBonus.value + (data.info.race === "Zwerg" ? 1 : 0);
ret.stats.poisonResistance = this.modResult(30 + Math.floor(ret.attributes.ko.value / 2));
ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value / 10) + Math.floor(ret.attributes.st.value / 20);
ret.stats.perception = this.modResult(0);
ret.stats.perceptionFW = 6;
ret.stats.drinking = this.modResult(0);
ret.stats.drinkingFW = Math.floor(ret.attributes.ko.value / 10);
ret.stats.hoardMin = M5Character.levelThreshold.at(ret.level - 1) / 2;
ret.stats.hoardNext = M5Character.levelThreshold.at(ret.level) / 2;
ret.stats.wealth = parseFloat((data.info.gold + data.info.silver / 10 + data.info.copper / 100).toPrecision(3));
ret.stats.wealth = parseFloat((data.info.gold + data.info.silver / 10 + data.info.copper / 100).toPrecision(10));
ret.stats.hoard = 0;
ret.stats.load = M5Character.loadValue(data.attributes.st);
ret.stats.heavyLoad = M5Character.heavyLoadValue(data.attributes.st);
ret.stats.loadMax = M5Character.maxLoadValue(data.attributes.st);
ret.stats.thrustLoad = M5Character.thrustLoadValue(data.attributes.st);
ret.stats.encumbrance = 0;
if (!skip?.mods) {
const aggregate = new M5ModAggregate(data, ret);
context.items
?.filter((item) => (item.type === "item" || item.type === "effect" || item.type === "armor" || item.type === "container") && item.system.equipped)
?.filter(
(item) =>
(item.type === "item" || item.type === "skill" || item.type === "effect" || item.type === "armor" || item.type === "container" || item.type === "class") && item.system.equipped
)
.forEach((item) => {
const mods = item.system.mods;
//console.log("Actor item mods", mods)
Object.keys(mods).forEach((modIndex) => {
const mod = mods[modIndex] as M5ItemMod;
aggregate.push(mod, item.name);
});
});
ret.skillMods = aggregate.calculate();
}
ret.stats.defense = this.modResult(M5Character.defenseFromLevel(ret.level));
ret.stats.damageBonus = this.modResult(Math.floor(ret.attributes.st.value / 20) + Math.floor(ret.attributes.gs.value / 30) - 3);
ret.stats.attackBonus = this.modResult(ret.attributes.gs.bonus);
ret.stats.defenseBonus = this.modResult(ret.attributes.gw.bonus);
ret.stats.resistanceMind = this.modResult(ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.in.bonus : this.raceBonus(data.info.race)));
ret.stats.resistanceBody = this.modResult(ret.stats.defense.value + (data.info.race === "Mensch" ? ret.attributes.ko.bonus : this.raceBonus(data.info.race)));
ret.stats.spellCasting = this.modResult((data.info.magicUsing ? M5Character.spellCastingFromLevel(ret.level) : 3) + ret.attributes.zt.bonus);
ret.stats.brawl = this.modResult(Math.floor((ret.attributes.st.value + ret.attributes.gw.value) / 20));
ret.stats.brawlFw = ret.stats.brawl.value + ret.stats.attackBonus.value + (data.info.race === "Zwerg" ? 1 : 0);
ret.stats.poisonResistance = this.modResult(30 + Math.floor(ret.attributes.ko.value / 2));
ret.stats.enduranceBonus = Math.floor(ret.attributes.ko.value / 10) + Math.floor(ret.attributes.st.value / 20);
ret.stats.deprivationCold = this.modResult(Math.floor(ret.attributes.ko.value / 2));
ret.stats.deprivationHeat = this.modResult(Math.floor(ret.attributes.ko.value / 2));
ret.stats.deprivationFood = this.modResult(Math.floor(40 + ret.attributes.ko.value / 2));
ret.stats.load = M5Character.loadValue(data.attributes.st);
ret.stats.heavyLoad = M5Character.heavyLoadValue(data.attributes.st);
ret.stats.loadMax = M5Character.maxLoadValue(data.attributes.st);
ret.stats.thrustLoad = M5Character.thrustLoadValue(data.attributes.st);
if (!skip?.mods) {
const aggregate = new M5ModAggregate(data, ret);
context.items
?.filter(
(item) =>
(item.type === "item" || item.type === "skill" || item.type === "effect" || item.type === "armor" || item.type === "container" || item.type === "class") && item.system.equipped
)
.forEach((item) => {
const mods = item.system.mods;
//console.log("Actor item mods", mods)
@ -266,6 +273,7 @@ export class M5Character extends Actor {
calc: item.system.calc,
equipped: item.system?.equipped,
weight: item.system.weight || 0,
capacity: item.system.capacity || 0,
value: item.system.value || 0,
currency: item.system.currency || "",
quantity: item.system.quantity || 0,
@ -294,6 +302,7 @@ export class M5Character extends Actor {
if (!!item.system.containerId) {
ret.gear.containers[item.system.containerId].weight += parseFloat((item.system.weight * item.system.quantity).toPrecision(4));
ret.gear.containers[item.system.containerId].value += parseFloat(this.calculateValue(item.system.value * item.system.quantity, item.system.currency).toPrecision(3));
if (ret.gear.containers[item.system.containerId].equipped) {
ret.stats.encumbrance += item.system.weight * item.system.quantity;
}
@ -316,6 +325,7 @@ export class M5Character extends Actor {
label: label,
icon: icon,
magic: item.system.magic,
abw: item.system.abw || 0,
calc: item.system.calc,
equipped: item.system?.equipped,
valuable: item.system?.valuable,
@ -363,8 +373,10 @@ export class M5Character extends Actor {
ret.gear.weapons[item.id] = {
label: label,
icon: item.img,
skillId: item.system.skillId,
magic: item.system.magic,
abw: item.system.abw || 0,
valuable: item.system?.valuable,
hoarded: item.system?.hoarded,
value: item.system.value || 0,
@ -405,8 +417,10 @@ export class M5Character extends Actor {
ret.gear.defensiveWeapons[item.id] = {
label: label,
icon: item.img,
skillId: item.system.skillId,
magic: item.system.magic,
abw: item.system.abw || 0,
valuable: item.system?.valuable,
hoarded: item.system?.hoarded,
value: item.system.value || 0,
@ -448,7 +462,9 @@ export class M5Character extends Actor {
ret.gear.armor[item.id] = {
label: label,
icon: item.img,
magic: item.system.magic,
abw: item.system.abw || 0,
valuable: item.system?.valuable,
hoarded: item.system?.hoarded,
value: item.system.value || 0,
@ -460,56 +476,26 @@ export class M5Character extends Actor {
containerId: item.system.containerId || "",
};
});
}
// if (!skip?.encumbrance) {
// const item = context.items.filter((x) => x.name === "Belastung");
// if (ret.stats.encumbrance > ret.stats.heavyLoad) {
// if (item.length === 0) {
// this.createEffect("Belastung", [{ id: "movement", operation: M5ModOperation.DIVISION, type: M5ModType.STAT, value: 2 }]);
// } else if (item.length === 1) {
// item[0].update({
// data: {
// equipped: true,
// },
// });
// } else if (item.length === 2) {
// item[1]?.delete();
// }
// } else if (ret.stats.encumbrance <= ret.stats.heavyLoad) {
// if (item.length === 1) {
// item[0]?.update({
// data: {
// equipped: false,
// },
// });
// }
// }
// }
if (!skip?.class) {
context.items
?.filter((item) => item.type === "class")
.sort((a, b) => b?.system.magicUsing - a?.system.magicUsing)
.forEach((item, index) => {
if (index !== 0) {
item.system.equipped = false;
} else {
item.system.equipped = true;
data.info.magicUsing = item.system.magicUsing;
data.lernKostenZauber = item.system.lernKostenZauber;
}
// if (!skip?.encumbrance) {
// const item = context.items.filter((x) => x.name === "Höchstlast");
// if (ret.stats.encumbrance > ret.stats.loadMax) {
// if (item.length === 0) {
// this.createEffect("Höchstlast", [{ id: "ap", operation: M5ModOperation.SUBTRACT, type: M5ModType.STAT, value: 1 }]);
// } else if (item.length === 1) {
// item[0].update({
// data: {
// equipped: true,
// },
// });
// } else if (item.length === 2) {
// item[1]?.delete();
// }
// } else if (ret.stats.encumbrance <= ret.stats.loadMax) {
// if (item.length === 1) {
// item[0]?.update({
// data: {
// equipped: false,
// },
// });
// }
// }
// }
if (typeof data.info.class === "string") {
data.info.class = {};
}
data.info.class[item.id] = item.name;
});
}
if (!skip?.effects) {
@ -526,6 +512,7 @@ export class M5Character extends Actor {
ret.gear.effects[item.id] = {
label: label,
icon: item.img,
magic: item.system.magic,
calc: item.system.calc,
equipped: item.system?.equipped || false,
@ -543,21 +530,12 @@ export class M5Character extends Actor {
const skillMap = ret.skills[item.system.type];
skillMap[item.id] = {
label: item.name,
icon: item.img,
fw: item.system.fw,
attribute: item.system.attribute,
pp: item.system.pp,
calc: item.system.calc,
} as M5SkillCalculated;
// Adjust attribute Aussehen based on Athletik skill
if (item.name === "Athletik") {
ret.attributes.au.value += Math.floor(item.system.fw / 3);
}
// Adjust stat Bewegungsweite based on Laufen skill
if (item.name === "Laufen") {
ret.stats.movement.value += Math.floor(item.system.fw / 3);
}
});
}
@ -570,8 +548,17 @@ export class M5Character extends Actor {
ret.spells[item.id] = {
label: item.name,
icon: item.img,
process: "midgard5.spell-process-" + item.system.process,
calc: item.system.calc,
type: item.system.type,
castDuration: item.system.castDuration || 0,
ap: item.system.ap || 0,
range: item.system.range || 0,
effectTarget: item.system.effectTarget,
effectArea: item.system.effectArea,
effectDuration: item.system.effectDuration || 0,
equipped: item.system?.equipped || false,
};
});
}
@ -585,6 +572,7 @@ export class M5Character extends Actor {
ret.kampfkuenste[item.id] = {
label: item.name,
icon: item.img,
isKido: item.system.isKido,
type: item.system.type,
variante: item.system.variante,

View File

@ -41,8 +41,9 @@ export default class M5ModAggregate {
this.push({ type: M5ModType.STAT, id: M5Stats.AP, operation: M5ModOperation.SET, value: calc.stats.ap.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_LP, operation: M5ModOperation.SET, value: calc.stats.lpProtection.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.PROTECTION_AP, operation: M5ModOperation.SET, value: calc.stats.apProtection.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.PERCEPTION, operation: M5ModOperation.SET, value: calc.stats.perception.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.DRINKING, operation: M5ModOperation.SET, value: calc.stats.drinking.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_COLD, operation: M5ModOperation.SET, value: calc.stats.deprivationCold.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_HEAT, operation: M5ModOperation.SET, value: calc.stats.deprivationHeat.value }, characterString);
this.push({ type: M5ModType.STAT, id: M5Stats.DEPRIVATION_FOOD, operation: M5ModOperation.SET, value: calc.stats.deprivationFood.value }, characterString);
}
push(mod: M5ItemMod, source: string) {

View File

@ -13,12 +13,13 @@ export class M5Item extends Item {
const character = actor as M5Character;
const itemData = (this as any).system;
const calc = itemData.calc;
const name = (this as any).name;
if (itemType === "item") {
calc.containers = null;
if (actor) {
const actorCalc = actor.derivedData({ containers: false, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
const actorCalc = actor.derivedData({ containers: false, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
if (actorCalc) {
calc.containers = actorCalc.gear.containers;
}
@ -45,14 +46,39 @@ export class M5Item extends Item {
},
];
// Adjust attribute Aussehen based on Athletik skill
if (name === "Athletik") {
itemData.mods[0] = { type: "attribute", id: "au", operation: "add100", value: Math.floor(calc.fw / 3) };
}
// Adjust stat Bewegungsweite based on Laufen skill
if (name === "Laufen") {
itemData.mods[0] = { type: "stat", id: "movement", operation: "add", value: Math.floor(calc.fw / 3) };
}
// Adjust stat Kälte based on Überleben (Gebirge) skill
if (name === "Überleben (Gebirge)") {
itemData.mods[0] = { type: "stat", id: "deprivationCold", operation: "add", value: Math.floor(calc.fw * 5) };
}
// // Adjust stat Kälte based on Überleben (Steppe) skill
if (name === "Überleben (Steppe)") {
itemData.mods[0] = { type: "stat", id: "deprivationHeat", operation: "add", value: Math.floor(calc.fw * 5) };
}
// // Adjust stat Durst & Hunger based on Robustheit skill
if (name === "Robustheit") {
itemData.mods[0] = { type: "stat", id: "deprivationFood", operation: "add", value: Math.floor(calc.fw * 5) };
}
if (character) {
const actorCalc = character.derivedData({
containers: true,
skills: true,
items: true,
spells: true,
effects: true,
kampfkuenste: true,
encumbrance: true,
class: true,
});
if (actorCalc?.skillMods && Object.keys(actorCalc.skillMods).indexOf(itemId) !== -1) {
pairs = pairs.concat(actorCalc.skillMods[itemId]);
@ -89,7 +115,7 @@ export class M5Item extends Item {
calc.containers = null;
if (actor) {
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
if (actorCalc) {
calc.ew += actorCalc.stats.attackBonus.value;
calc.combatSkills = actorCalc.skills.combat;
@ -124,7 +150,7 @@ export class M5Item extends Item {
calc.containers = null;
if (actor) {
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
if (actorCalc) {
calc.ew += actorCalc.stats.defense.value + actorCalc.stats.defenseBonus.value;
calc.combatSkills = actorCalc.skills.combat;
@ -157,7 +183,7 @@ export class M5Item extends Item {
itemData.mods[5] = { type: "stat", id: "apProtection", operation: "set", value: itemData.apProtection };
calc.containers = null;
if (actor) {
const actorCalc = actor.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
const actorCalc = actor.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
if (actorCalc) {
calc.containers = actorCalc.gear.containers;
}
@ -171,7 +197,7 @@ export class M5Item extends Item {
} else if (itemType === "spell") {
calc.fw = 0;
if (actor) {
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
const actorCalc = character.derivedData({ containers: true, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
if (actorCalc) {
calc.ew = actorCalc.stats.spellCasting.value;
}
@ -183,7 +209,7 @@ export class M5Item extends Item {
calc.generalSkills = null;
if (actor) {
const actorCalc = character.derivedData({ items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true });
const actorCalc = character.derivedData({ containers: true, items: true, spells: true, effects: true, kampfkuenste: true, encumbrance: true, class: true });
if (actorCalc) {
calc.generalSkills = actorCalc.skills.general;
}
@ -197,6 +223,9 @@ export class M5Item extends Item {
itemData.rolls.formulas[0].label = skill.name;
}
}
} else if (itemType === "class") {
itemData.mods[0] = { type: "stat", id: "resistanceBody", operation: "add", value: itemData.resistanceBody };
itemData.mods[1] = { type: "stat", id: "resistanceMind", operation: "add", value: itemData.resistanceMind };
}
if (itemData?.mods) {
calc.mods = {};
@ -285,7 +314,7 @@ export class M5Item extends Item {
return ret;
}
async roll() {
async roll(toggleAutomatedRoll = false) {
const item = this as any;
// Initialize chat data.
@ -312,14 +341,20 @@ export class M5Item extends Item {
}
});
const roll = new M5Roll(rollData, this.actor, item.name, item.id);
if (await roll.toMessage(toggleAutomatedRoll)) {
if (item.type === "spell" || item.type === "kampfkunst") {
if (this.actor["system"].ap.value >= item.system.ap) {
this.actor["system"].ap.value -= item.system.ap;
this.actor["update"]({
data: {
ap: {
value: this.actor["system"].ap.value - item.system.ap,
},
},
});
}
}
}
const roll = new M5Roll(rollData, this.actor, item.name);
return roll.toMessage();
} else {
ChatMessage.create({
speaker: speaker,

View File

@ -11,7 +11,12 @@ export class M5Roll {
public _total: number = 0;
public pool: PoolTerm = null;
constructor(public data: M5RollData, public actor: any, public label: string) {
constructor(
public data: M5RollData,
public actor: any,
public label: string,
public id?: string
) {
//super(null)
//this.data = rollData
}
@ -26,10 +31,10 @@ export class M5Roll {
.map((rollName, index) => {
indexMap.set(index, rollName);
const formula = this.data.rolls[rollName];
formula.formula = index === 0 && this.id !== "-1" ? formula.formula + `+ ${this.data.b.modifier}` : formula.formula;
const roll = new Roll(formula.formula, this.data);
return roll;
});
this.pool = PoolTerm.fromRolls(rolls);
console.log("evaluate", this._evaluated, this.pool);
return this.pool.evaluate({ async: true }).then((results) => {
@ -66,7 +71,7 @@ export class M5Roll {
const parseResult = M5Roll.parseDiceSides(rollResult.formula);
//console.log("evaluate roll", parseResult)
if (parseResult?.sides === 20) {
if (roll.total < 20) {
if (roll.total < this.data.b.difficulty) {
if (rowRes === M5EwResult.TBD || rowRes === M5EwResult.HIGH) rowRes = M5EwResult.FAIL;
} else {
if (rowRes === M5EwResult.TBD) rowRes = M5EwResult.PASS;
@ -88,6 +93,55 @@ export class M5Roll {
});
this.data.res.label = this.label;
if ((game as Game).settings.get("midgard5", "automatedPP") && this.data.iType !== null) {
if ((this.data.i.type === "language" || this.data.i.type === "general") && this.data.rolls[0].dice[0] >= 16) {
ui.notifications.notify(`Praxispunkt eingetragen für ${this.actor.items.get(this.id).name}`);
this.actor.items.get(this.id).update({
system: {
pp: this.data.i.pp + 1,
},
});
} else if (this.data.rolls[0].dice[0] === 20) {
if (this.data.i.type === "combat") {
ui.notifications.notify(`Praxispunkt eingetragen für ${this.actor.items.get(this.id).name}`);
// Rolling through skill
this.actor.items.get(this.id).update({
system: {
pp: this.data.i.pp + 1,
},
});
} else if (this.data.iType === "weapon") {
ui.notifications.notify(`Praxispunkt eingetragen für ${this.actor.items.get(this.id).name}`);
// Rolling through Weapon Item
const skill = this.actor.items.get(this.data.i.skillId);
skill.update({
system: {
pp: skill.system.pp + 1,
},
});
} else if (this.data.iType === "defensiveWeapon") {
ui.notifications.notify(`Praxispunkt eingetragen für ${this.actor.items.get(this.id).name}`);
// Rolling through defensiveWeapon Item
const skill = this.actor.items.get(this.data.i.skillId);
skill.update({
system: {
pp: skill.system.pp + 1,
},
});
} else if (this.data.iType === "spell") {
ui.notifications.notify(`Praxispunkt eingetragen für ${this.data.i.process}`);
// Rolling through Spell Item
const klasse = this.actor.items.find((x) => x.type === "class" && x.system.equipped);
klasse.update({
system: {
lernKostenZauber: {
[this.data.i.process]: { pp: klasse.system.lernKostenZauber[this.data.i.process].pp + 1 },
},
},
});
}
}
}
this._evaluated = true;
return this;
@ -98,10 +152,25 @@ export class M5Roll {
return renderTemplate(M5Roll.TEMPLATE_PATH, this.data);
}
async toMessage() {
if (!this._evaluated) await this.evaluate();
async toMessage(toggleAutomatedRoll = false) {
let automatedRoll = (game as Game).settings.get("midgard5", "automatedRoll");
automatedRoll = toggleAutomatedRoll ? !automatedRoll : automatedRoll;
let rMode = (game as Game).settings.get("core", "rollMode");
const rMode = (game as Game).settings.get("core", "rollMode");
if (!automatedRoll) {
let checkOptions = await this.popUp({ isPW: this.data.rolls[0].label === (game as Game).i18n.localize("midgard5.pw") });
if (checkOptions["cancelled"]) {
return;
} else {
rMode = checkOptions["rollMode"];
this.data.b = checkOptions;
}
} else {
this.data.b = { difficulty: 20, modifier: 0 };
}
if (!this._evaluated) await this.evaluate();
const faces = this.pool.dice.map((x) => x.faces);
const chatData = {
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
@ -109,10 +178,11 @@ export class M5Roll {
speaker: ChatMessage.getSpeaker({ actor: this.actor }),
sound: CONFIG.sounds.dice,
roll: Roll.fromTerms([this.pool]),
flags: { data: this.data, rerolled: false, faces: faces },
};
ChatMessage.applyRollMode(chatData, rMode);
return ChatMessage.create(chatData);
let foo = ChatMessage.applyRollMode(chatData, rMode);
return ChatMessage.implementation["create"](foo, { rollMode: rMode });
}
static fromAttributeValue(actor: any, attributeKey: string, attributeValue: number) {
@ -152,7 +222,7 @@ export class M5Roll {
rollData.rolls["0"] = {
formula: "1d20 + @i.fw + @i.bonus",
enabled: true,
label: (game as Game).i18n.localize("midgard5.pw"),
label: (game as Game).i18n.localize("midgard5.ew"),
result: "",
total: 0,
totalStr: "",
@ -195,13 +265,13 @@ export class M5Roll {
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.brawl"));
}
static perception(actor: any) {
static deprivationCold(actor: any) {
const rollData = actor.getRollData() as M5RollData;
rollData.rolls["0"] = {
formula: "1d20 + @c.calc.stats.perception.value + @c.calc.stats.perceptionFW",
formula: "@c.calc.stats.deprivationCold.value -1D100",
enabled: true,
label: (game as Game).i18n.localize("midgard5.perception"),
label: (game as Game).i18n.localize("midgard5.deprivationCold"),
result: "",
total: 0,
totalStr: "",
@ -209,16 +279,16 @@ export class M5Roll {
css: "",
} as M5RollResult;
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.perception"));
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.deprivationCold"));
}
static drinking(actor: any) {
static deprivationHeat(actor: any) {
const rollData = actor.getRollData() as M5RollData;
rollData.rolls["0"] = {
formula: "1d20 + @c.calc.stats.drinking.value + @c.calc.stats.drinkingFW",
formula: "@c.calc.stats.deprivationHeat.value -1D100",
enabled: true,
label: (game as Game).i18n.localize("midgard5.drinking"),
label: (game as Game).i18n.localize("midgard5.deprivationHeat"),
result: "",
total: 0,
totalStr: "",
@ -226,7 +296,41 @@ export class M5Roll {
css: "",
} as M5RollResult;
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.drinking"));
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.deprivationHeat"));
}
static deprivationFood(actor: any) {
const rollData = actor.getRollData() as M5RollData;
rollData.rolls["0"] = {
formula: "@c.calc.stats.deprivationFood.value -1D100",
enabled: true,
label: (game as Game).i18n.localize("midgard5.deprivationFood"),
result: "",
total: 0,
totalStr: "",
dice: {},
css: "",
} as M5RollResult;
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.deprivationFood"));
}
static cleanSpell(actor: any) {
const rollData = actor.getRollData() as M5RollData;
rollData.rolls["0"] = {
formula: "1d20 + @c.calc.stats.spellCasting.value",
enabled: true,
label: (game as Game).i18n.localize("midgard5.spellCasting"),
result: "",
total: 0,
totalStr: "",
dice: {},
css: "",
} as M5RollResult;
return new M5Roll(rollData, actor, (game as Game).i18n.localize("midgard5.spellCasting"));
}
static defense(actor: any) {
@ -313,6 +417,46 @@ export class M5Roll {
return null;
}
async popUp({
useFortune = false,
difficulty = 20,
modifier = 0,
rollModes = CONFIG.Dice.rollModes,
rollMode = "",
template = "systems/midgard5/templates/chat/task-check-dialog.hbs",
isPW = false,
} = {}) {
const html = await renderTemplate(template, { useFortune, difficulty, modifier, rollModes, rollMode, isPW });
return new Promise((resolve) => {
const data = {
title: (game as Game).i18n.localize("midgard5.chat.roll"),
content: html,
buttons: {
roll: {
label: (game as Game).i18n.localize("midgard5.chat.roll"),
callback: (html) => resolve(this._processTaskCheckOptions(html[0].querySelector("form"))),
},
cancel: {
label: (game as Game).i18n.localize("midgard5.chat.cancel"),
callback: (html) => resolve({ cancelled: true }),
},
},
default: "roll",
close: () => resolve({ cancelled: true }),
};
new Dialog(data, null).render(true);
});
}
_processTaskCheckOptions(form) {
return {
difficulty: parseInt(form.difficulty?.value),
modifier: parseInt(form.modifier?.value),
rollMode: form.rollMode?.value,
};
}
}
interface FormulaParseResult {

View File

@ -0,0 +1,108 @@
import { M5RollData, M5RollResult } from "../M5Base";
import { M5Roll } from "./M5Roll";
export const reroll = async (roll) => {
const message = (game as Game).messages.get(roll.attr("data-message-id"));
const actor = (game as Game).actors.get(message["speaker"].actor);
const template = "systems/midgard5/templates/chat/reroll-dialog.hbs";
const html = await renderTemplate(template, { sg: actor.system.sg, gp: actor.system.gp });
// Button defining
let buttons = {};
buttons = {
destiny: {
icon: '<i class="fas fa-rotate-left"></i>',
label: (game as Game).i18n.localize("midgard5.chat.destiny"),
callback: () => rerollDie("destiny", "sg"),
},
luckPoints: {
icon: '<i class="fas fa-rotate-left"></i>',
label: (game as Game).i18n.localize("midgard5.chat.luckPoint"),
callback: () => rerollDie("luckPoint", "gp"),
},
modify: {
icon: '<i class="fas fa-plus"></i>',
label: (game as Game).i18n.localize("midgard5.chat.modify") + " +" + (message["flags"].faces[0] === 100 ? 10 : 2),
callback: () => rerollDie("modify", "gp"),
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: (game as Game).i18n.localize("midgard5.chat.cancel"),
},
};
// Dialog object
new Dialog(
{
title: (game as Game).i18n.localize("midgard5.chat.reroll"),
content: html,
buttons,
render: function () {},
default: "luckPoints",
},
{
classes: ["midgard5"],
}
).render(true);
async function rerollDie(type, target) {
// Update the "content" field
let rollData = actor.getRollData() as M5RollData;
const flagData = message["flags"].data;
rollData.c = flagData.c;
rollData.i = flagData.i;
rollData.b = flagData.b;
rollData.iType = flagData.iType;
rollData.res.label = flagData.res.label + " (" + (game as Game).i18n.localize(`midgard5.chat.${type}`) + ")";
actor.update({
system: {
[target]: actor.system[target] - 1,
},
});
if (type !== "modify") {
for (var key in flagData.rolls) {
if (!!flagData.rolls[key]) {
rollData.rolls[key] = {
formula: flagData.rolls[key]?.formula,
enabled: flagData.rolls[key]?.enabled,
label: flagData.rolls[key]?.label,
result: "",
total: 0,
totalStr: "",
dice: {},
css: "",
} as M5RollResult;
}
}
} else {
for (var key in flagData.rolls) {
if (!!flagData.rolls[key]) {
rollData.rolls[key] = {
formula: key === "0" ? flagData.rolls[key]?.result + " + " + (message["flags"].faces[0] === 100 ? 10 : 2) : flagData.rolls[key]?.result,
enabled: flagData.rolls[key]?.enabled,
label: flagData.rolls[key]?.label,
result: "",
total: 0,
totalStr: "",
dice: {},
css: "",
} as M5RollResult;
}
}
}
const newRoll = new M5Roll(rollData, actor, rollData.res.label, "-1");
if (!newRoll._evaluated) await newRoll.evaluate();
const chatData = {
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
content: await newRoll.render(),
speaker: ChatMessage.getSpeaker({ actor: actor }),
sound: CONFIG.sounds.dice,
roll: Roll.fromTerms([newRoll.pool]),
flags: { rerolled: true },
};
message.update(chatData);
}
};

View File

@ -7,7 +7,6 @@ import { M5Roll } from "../rolls/M5Roll";
export default class M5CharacterSheet extends ActorSheet {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
template: "systems/midgard5/templates/sheets/character/main.hbs",
width: 1000,
height: 800,
classes: ["midgard5", "sheet", "character"],
@ -21,7 +20,15 @@ export default class M5CharacterSheet extends ActorSheet {
});
}
// get template() {
get template() {
//console.log("M5CharacterSheet", this.actor.data.type)
if (this.actor.type === "npc") {
return "systems/midgard5/templates/sheets/npc/main.hbs";
}
else {
return "systems/midgard5/templates/sheets/character/main.hbs";
}
}
// return "systems/midgard5/templates/character_sheet/main.hbs"
// }Options extends ActorSheet.Options = ActorSheet.Options, Data extends object = ActorSheet.Data<Options>
@ -77,9 +84,9 @@ export default class M5CharacterSheet extends ActorSheet {
let target = event.target.closest("[data-attribute]") as HTMLElement;
let attributeValue = target ? parseInt(target.dataset.value) : null;
let attributeStr = target ? target.dataset.attribute : null;
const roll = M5Roll.fromAttributeValue(this.actor, attributeStr, attributeValue);
await roll.toMessage();
let toggleAutomatedRoll = (event.shiftKey)
await roll.toMessage(toggleAutomatedRoll);
});
html.find(".edit-item").on("click", async (event) => {
@ -139,7 +146,8 @@ export default class M5CharacterSheet extends ActorSheet {
});
}
await item.roll();
let toggleAutomatedRoll = (event.shiftKey)
await item.roll(toggleAutomatedRoll);
this.render();
});
@ -159,7 +167,8 @@ export default class M5CharacterSheet extends ActorSheet {
const actor = this.actor as any;
const item = actor.items.get(skillId) as M5Item;
await item.roll();
let toggleAutomatedRoll = (event.shiftKey)
await item.roll(toggleAutomatedRoll);
});
html.find(".roll-general-button").on("click", async (event) => {
@ -170,7 +179,8 @@ export default class M5CharacterSheet extends ActorSheet {
const unlearnedSkill = data.skills.general[skillName] as M5SkillUnlearned;
const roll = M5Roll.fromUnlearnedSkill(this.actor, unlearnedSkill, skillName);
await roll.toMessage();
let toggleAutomatedRoll = (event.shiftKey)
await roll.toMessage(toggleAutomatedRoll);
});
html.find(".learn-button").on("click", async (event) => {
@ -194,6 +204,36 @@ export default class M5CharacterSheet extends ActorSheet {
});
});
html.find(".pp-increase").on("click", async (event) => {
let target = event.target.closest("[data-pp-name]") as HTMLElement;
let ppName = target ? target.dataset.ppName : null;
const context = this.actor as any;
const item = context.items.find((x) => x.type === "class" && x.system.equipped);
item.update({
system: {
lernKostenZauber: {
[ppName]: { pp: context.system.lernKostenZauber[ppName].pp + 1 },
},
},
});
this.render();
});
html.find(".pp-decrease").on("click", async (event) => {
let target = event.target.closest("[data-pp-name]") as HTMLElement;
let ppName = target ? target.dataset.ppName : null;
const context = this.actor as any;
const item = context.items.find((x) => x.type === "class" && x.system.equipped);
item.update({
system: {
lernKostenZauber: {
[ppName]: { pp: context.system.lernKostenZauber[ppName].pp - 1 },
},
},
});
this.render();
});
html.find(".fw-increase").on("click", async (event) => {
let target = event.target.closest("[data-item-id]") as HTMLElement;
let itemId = target ? target.dataset.itemId : null;
@ -238,38 +278,57 @@ export default class M5CharacterSheet extends ActorSheet {
const context = this.actor as any;
const item = context.items.get(itemId) as M5Item;
await item.roll();
let toggleAutomatedRoll = (event.shiftKey)
await item.roll(toggleAutomatedRoll);
this.render();
});
html.find(".roll-brawl-button").on("click", async (event) => {
const roll = M5Roll.brawl(this.actor);
await roll.toMessage();
let toggleAutomatedRoll = (event.shiftKey)
await roll.toMessage(toggleAutomatedRoll);
});
html.find(".roll-perception-button").on("click", async (event) => {
const roll = M5Roll.perception(this.actor);
await roll.toMessage();
html.find(".roll-cleanSpell-button").on("click", async (event) => {
const roll = M5Roll.cleanSpell(this.actor);
let toggleAutomatedRoll = (event.shiftKey)
await roll.toMessage(toggleAutomatedRoll);
});
html.find(".roll-drinking-button").on("click", async (event) => {
const roll = M5Roll.drinking(this.actor);
await roll.toMessage();
html.find(".roll-deprivationCold-button").on("click", async (event) => {
const roll = M5Roll.deprivationCold(this.actor);
let toggleAutomatedRoll = (event.shiftKey)
await roll.toMessage(toggleAutomatedRoll);
});
html.find(".roll-deprivationHeat-button").on("click", async (event) => {
const roll = M5Roll.deprivationHeat(this.actor);
let toggleAutomatedRoll = (event.shiftKey)
await roll.toMessage(toggleAutomatedRoll);
});
html.find(".roll-deprivationFood-button").on("click", async (event) => {
const roll = M5Roll.deprivationFood(this.actor);
let toggleAutomatedRoll = (event.shiftKey)
await roll.toMessage(toggleAutomatedRoll);
});
html.find(".roll-defense-button").on("click", async (event) => {
const roll = M5Roll.defense(this.actor);
await roll.toMessage();
let toggleAutomatedRoll = (event.shiftKey)
await roll.toMessage(toggleAutomatedRoll);
});
html.find(".roll-resistanceMind-button").on("click", async (event) => {
const roll = M5Roll.resistanceMind(this.actor);
await roll.toMessage();
let toggleAutomatedRoll = (event.shiftKey)
await roll.toMessage(toggleAutomatedRoll);
});
html.find(".roll-resistanceBody-button").on("click", async (event) => {
const roll = M5Roll.resistanceBody(this.actor);
await roll.toMessage();
let toggleAutomatedRoll = (event.shiftKey)
await roll.toMessage(toggleAutomatedRoll);
});
html.find(".change-equipped").on("click", async (event) => {
@ -433,6 +492,14 @@ export default class M5CharacterSheet extends ActorSheet {
}
});
html.find(".class-item-edit").on("click", async (event) => {
this.actor.items.find((x) => x.type === "class").sheet.render(true);
});
html.find(".class-item-delete").on("click", async (event) => {
this.actor.items.find((x) => x.type === "class").delete();
});
// Drag & Drop
const dragDrop = new DragDrop({
dragSelector: ".items-list .item",
@ -479,7 +546,11 @@ export default class M5CharacterSheet extends ActorSheet {
let data = null;
try {
data = JSON.parse(event.dataTransfer.getData("text/plain"));
data.data.system.containerId = ""; //Clean containerId
console.log("Data", data.data);
let target = event.target.closest("[data-container-id]") as HTMLElement;
let containerId = target ? target.dataset.containerId : "";
console.log("Container ID", containerId);
data.data.system.containerId = containerId; //Update containerId
if (data.type !== "Transfer") return false;
} catch (err) {
return false;
@ -488,6 +559,14 @@ export default class M5CharacterSheet extends ActorSheet {
if (!data.data) return false;
if (data.actorId === this.actor.id) {
let itemId=data.data._id;
const context = this.actor as any;
const item = context.items.get(itemId);
item.update({
data: {
containerId: data.data.system.containerId,
},
});
return this._onSortItem(event, data.data);
}

View File

@ -7,6 +7,13 @@ export class M5ItemSheet extends ItemSheet {
width: 640,
height: 480,
classes: ["midgard5", "sheet", "item"],
tabs: [
{
navSelector: ".sheet-navigation",
contentSelector: ".sheet-content",
initial: "base_values",
},
],
});
}

25
source/settings.ts Normal file
View File

@ -0,0 +1,25 @@
/* global game */
/**
* Define all game settings here
* @return {Promise}
*/
export const loadSettings = async function () {
(game as Game).settings.register("midgard5", "automatedPP", {
name: "Automatische Praxispunkte",
hint: "Falls aktiv, werden Praxispunkte automatisch angerechnet.",
scope: "world",
config: true,
default: true,
type: Boolean,
});
(game as Game).settings.register("midgard5", "automatedRoll", {
name: "Automatische Würfelwürfe",
hint: "Falls aktiv, wird bei Würfelwürfen kein Dialog gezeigt. Das Verhalten kann mit gleichzeitig gedrückter Shift Taste umgekehrt werden.",
scope: "world",
config: true,
default: false,
type: Boolean,
});
};

View File

@ -374,4 +374,36 @@
}
}
}
.chip {
display: inline-block;
padding: 0 25px;
height: 35px;
font-size: 16px;
line-height: 35px;
border-radius: 25px;
background-color: #f1f1f1;
}
.closebtn {
padding-left: 10px;
color: #888;
font-weight: bold;
float: right;
font-size: 20px;
cursor: pointer;
}
.closebtn:hover {
color: #000;
}
.pp-listing {
margin: 0 2rem;
flex: 1 0 16%;
display: flex;
flex-direction: row;
justify-content: space-between;
align-items: baseline;
}
}

View File

@ -18,7 +18,8 @@
width: 64px;
}
td, th {
td,
th {
padding: 0 0.5rem 0 0.5rem;
&.center {

View File

@ -0,0 +1,23 @@
// main: midgard5.less
@borderGroove: 2px groove #eeede0;
@attributeBorderColor: rgba(0, 0, 0, 0.5);
.midgard5 {
.sheet-npc {
.attribute-header {
align-items: center;
text-align: center;
font-weight: bold;
border: 0px solid transparent;
}
.attribute-value {
align-items: center;
text-align: center;
border: 0px solid transparent;
}
.fixed-value {
width: 3rem;
text-align: center;
}
}
}

View File

@ -3,13 +3,17 @@
"name": "midgard5",
"title": "Midgard 5. Edition",
"description": "The German RPG Midgard 5. Edition",
"version": "2.5.0",
"version": "2.7.2",
"compatibility": {
"minimum": "10",
"verified": "11",
"maximum": "11"
},
"authors": [{ "name": "Byroks" }, { "name": "Le-Frique" }, { "name": "Oskaloq" }],
"authors": [
{"name": "Byroks"},
{"name": "Le-Frique"},
{"name": "Oskaloq"}
],
"scripts": ["bundle.js"],
"styles": ["bundle.css"],
"languages": [
@ -24,8 +28,8 @@
"primaryTokenAttribute": "lp",
"secondaryTokenAttribute": "ap",
"url": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5",
"manifest": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5/releases/download/v2.5.0/system.json",
"download": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5/releases/download/v2.5.0/midgard5-v2.5.0.zip",
"manifest": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5/releases/download/latest/system.json?token=2455375115b92bc8d87c93df7159eec232456f2d",
"download": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5/releases/download/latest/midgard5.zip?token=2455375115b92bc8d87c93df7159eec232456f2d",
"initiative": "@c.calc.attributes.gw.value",
"license": "LICENSE.txt"
}

View File

@ -1,15 +1,18 @@
{
"Actor": {
"types": ["character"],
"types": [
"character",
"npc"
],
"templates": {
"characterDescription": {
"info": {
"description": "",
"background": "",
"class": "",
"class": {},
"npc-class": "",
"race": "",
"magicUsing": false,
"showAllItems": false,
"gender": "",
"weight": "",
"height": "",
@ -19,9 +22,12 @@
"occupation": "",
"origin": "",
"faith": "",
"level": 1,
"gold": 0,
"silver": 0,
"copper": 0
"copper": 0,
"showAllItems": false,
"showUnlearned": false
}
},
"characterBars": {
@ -44,6 +50,8 @@
"gp": 0
},
"attributes": {
"level": 1,
"movement": 24,
"attributes": {
"st": { "value": 50, "bonus": 0 },
"gs": { "value": 50, "bonus": 0 },
@ -53,7 +61,8 @@
"zt": { "value": 50, "bonus": 0 },
"au": { "value": 50, "bonus": 0 },
"pa": { "value": 50, "bonus": 0 },
"wk": { "value": 50, "bonus": 0 }
"wk": { "value": 50, "bonus": 0 },
"git": { "value": 50, "bonus": 0 }
}
},
"skills": {
@ -72,6 +81,10 @@
"bergreiten": { "fw": 0, "attribute": "gw", "initial": 12, "pp": 0 },
"betaeuben": { "fw": 6, "attribute": "gs", "initial": 8, "pp": 0 },
"betaeubungsgriff": { "fw": 0, "attribute": "in", "initial": 8, "pp": 0 },
"bildendeKuensteA": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
"bildendeKuensteB": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
"bildendeKuensteG": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
"bildendeKuensteM": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
"bootfahren": { "fw": 3, "attribute": "gs", "initial": 8, "pp": 0 },
"dickhaeuterLenken": { "fw": 0, "attribute": "gs", "initial": 8, "pp": 0 },
"ersteHilfe": { "fw": 0, "attribute": "gs", "initial": 8, "pp": 0 },
@ -101,7 +114,11 @@
"meditieren": { "fw": 0, "attribute": "wk", "initial": 8, "pp": 0 },
"menschenkenntnis": { "fw": 3, "attribute": "in", "initial": 8, "pp": 0 },
"meucheln": { "fw": 0, "attribute": "gs", "initial": 8, "pp": 0 },
"musizieren": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
"musizierenFloete": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
"musizierenBlas": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
"musizierenRythmus": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
"musizierenStreich": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
"musizierenZupf": { "fw": 0, "attribute": "gs", "initial": 12, "pp": 0 },
"ninjutsu": { "fw": 0, "attribute": "gw", "initial": 8, "pp": 0 },
"naturkunde": { "fw": 0, "attribute": "in", "initial": 8, "pp": 0 },
"orakelkunst": { "fw": 0, "attribute": "in", "initial": 8, "pp": 0 },
@ -131,7 +148,9 @@
"tauchen": { "fw": 6, "attribute": "ko", "initial": 8, "pp": 0 },
"tanzen": { "fw": 6, "attribute": "ko", "initial": 8, "pp": 0 },
"tierkunde": { "fw": 0, "attribute": "in", "initial": 8, "pp": 0 },
"ueberleben": { "fw": 6, "attribute": "in", "initial": 8, "pp": 0 },
"ueberlebenWald": { "fw": 6, "attribute": "in", "initial": 8, "pp": 0 },
"ueberlebenSteppe": { "fw": 6, "attribute": "in", "initial": 8, "pp": 0 },
"ueberlebenGebirge": { "fw": 6, "attribute": "in", "initial": 8, "pp": 0 },
"verfuehren": { "fw": 3, "attribute": "pa", "initial": 8, "pp": 0 },
"verhoeren": { "fw": 3, "attribute": "pa", "initial": 8, "pp": 0 },
"verstellen": { "fw": 3, "attribute": "pa", "initial": 8, "pp": 0 },
@ -144,17 +163,20 @@
}
},
"gear": {
"gear": {
}
"gear": {}
}
},
"character": {
"templates": ["characterBars", "attributes", "characterDescription", "characterHeader", "skills", "gear"],
"calc": {}
},
"npc": {
"templates": ["characterBars", "attributes", "characterDescription", "skills", "gear"],
"calc": {}
}
},
"Item": {
"types": ["skill", "weapon", "defensiveWeapon", "armor", "spell", "kampfkunst", "item", "effect", "container"],
"types": ["skill", "weapon", "defensiveWeapon", "armor", "spell", "kampfkunst", "item", "effect", "container", "class"],
"templates": {
"itemDescription": {
"description": ""
@ -217,8 +239,10 @@
"physical": {
"value": 0,
"weight": 0,
"capacity": 0,
"containerId": "",
"magic": false
"magic": false,
"abw": 0
},
"durationSelection": {
"durationSelection": {
@ -231,29 +255,36 @@
"spellSelection": {
"spellProcessSelection": {
"none": "midgard5.spell-process-none",
"artefakte": "midgard5.spell-process-artefakte",
"beherrschen": "midgard5.spell-process-beherrschen",
"bewegen": "midgard5.spell-process-bewegen",
"blutzauber": "midgard5.spell-process-blutzauber",
"beschwoeren": "midgard5.spell-process-beschwoeren",
"blutmagie": "midgard5.spell-process-blutmagie",
"chaoswunder": "midgard5.spell-process-chaoswunder",
"dweomer": "midgard5.spell-process-dweomer",
"erhaltung": "midgard5.spell-process-erhaltung",
"erkennen": "midgard5.spell-process-erkennen",
"erschaffen": "midgard5.spell-process-erschaffen",
"formen": "midgard5.spell-process-formen",
"finstere_magie": "midgard5.spell-process-finstere_magie",
"veraendern": "midgard5.spell-process-veraendern",
"zerstoeren": "midgard5.spell-process-zerstoeren",
"wundertat": "midgard5.spell-process-wundertat",
"dweomer": "midgard5.spell-process-dweomer",
"wilder_dweomer": "midgard5.spell-process-wilder_dweomer",
"zauberlied": "midgard5.spell-process-zauberlied",
"salz": "midgard5.spell-process-salz",
"thaumagraphie": "midgard5.spell-process-thaumagraphie",
"beschwoeren": "midgard5.spell-process-beschwoeren",
"kampfverse": "midgard5.spell-process-kampfverse",
"namensmagie": "midgard5.spell-process-namensmagie",
"nekromantie": "midgard5.spell-process-nekromantie",
"thaumatherapie": "midgard5.spell-process-thaumatherapie",
"runenstaebe": "midgard5.spell-process-zauberrunen",
"thaumatherapie": "midgard5.spell-process-runenstaebe",
"veraendern": "midgard5.spell-process-veraendern",
"vigilsignien": "midgard5.spell-process-vigilsignien",
"wilder_dweomer": "midgard5.spell-process-wilder_dweomer",
"wundertat": "midgard5.spell-process-wundertat",
"zauberblaetter": "midgard5.spell-process-zauberblaetter",
"zauberlied": "midgard5.spell-process-zauberlied",
"zaubermittel": "midgard5.spell-process-zaubermittel",
"zauberschutz": "midgard5.spell-process-zauberschutz",
"zauberrunen": "midgard5.spell-process-zauberrunen",
"zaubersiegel": "midgard5.spell-process-siegel"
"zaubersalz": "midgard5.spell-process-zaubersalz",
"zauberschutz": "midgard5.spell-process-zauberschutz",
"zaubersiegel": "midgard5.spell-process-zaubersiegel",
"zaubertaenze": "midgard5.spell-process-zaubertaenze",
"zerstoeren": "midgard5.spell-process-zerstoeren"
},
"spellTypeSelection": {
"gedanke": "midgard5.spell-type-gedanke",
@ -264,7 +295,8 @@
"umgebung": "midgard5.spell-target-umgebung",
"geist": "midgard5.spell-target-geist",
"koerper": "midgard5.spell-target-koerper"
}
},
"spellSpecialization": "none"
},
"kampfkunstSelection": {
"kampfkunstTypeSelection": {
@ -273,7 +305,7 @@
"finte": "midgard5.kampfkunst-type-finte",
"geist": "midgard5.kampfkunst-type-geist",
"schießkunst": "midgard5.kampfkunst-type-schießkunst",
"fechten": "midgard5.kampfkunst-type-fechten"
"fechtkunst": "midgard5.kampfkunst-type-fechtkunst"
},
"kidoTypeSelection": {
"angriff": "midgard5.kido-type-angriff",
@ -284,7 +316,12 @@
"kampfkunstVarianteSelection": {
"anstuermen": "midgard5.kampfkunst-variante-anstuermen",
"attackieren": "midgard5.kampfkunst-variante-attackieren",
"entwaffnen": "midgard5.kampfkunst-variante-entwaffnen"
"entwaffnen": "midgard5.kampfkunst-variante-entwaffnen",
"fechten": "midgard5.kampfkunst-variante-fechten",
"schusstechnik": "midgard5.kampfkunst-variante-schusstechnik",
"finten": "midgard5.kampfkunst-variante-finten",
"geistestechnik": "midgard5.kampfkunst-variante-geistestechnik",
"verteidigung": "midgard5.kampfkunst-variante-verteidigung"
},
"kidoVarianteSelection": {
"none": "midgard5.spell-process-none",
@ -295,7 +332,8 @@
"ausweichen": "midgard5.kido-variante-ausweichen",
"blockieren": "midgard5.kido-variante-blockieren",
"bewegen": "midgard5.kido-variante-bewegen",
"kontrollieren": "midgard5.kido-variante-kontrollieren"
"kontrollieren": "midgard5.kido-variante-kontrollieren",
"finte": "midgard5.kido-variante-finte"
}
}
},
@ -303,6 +341,7 @@
"templates": ["itemDescription", "attributeSelection"],
"fw": 0,
"attribute": "st",
"equipped": true,
"skill": "",
"type": "general",
"rolls": {
@ -316,10 +355,11 @@
"output": ""
},
"pp": 0,
"calc": {}
"calc": {},
"mods": {}
},
"item": {
"templates": ["itemDescription", "equippable", "physical","valuable","hoarded"],
"templates": ["itemDescription", "equippable", "physical", "valuable", "hoarded"],
"rolls": {
"formulas": {},
"output": ""
@ -346,13 +386,14 @@
"calc": {}
},
"weapon": {
"templates": ["itemDescription", "stats", "equippable", "physical","valuable","hoarded"],
"templates": ["itemDescription", "stats", "equippable", "physical", "valuable", "hoarded"],
"special": false,
"ranged": false,
"valuable": false,
"hoarded": false,
"skillId": "",
"damageBase": "1d6",
"ew": 5,
"rolls": {
"formulas": {
"0": {
@ -371,7 +412,7 @@
"calc": {}
},
"defensiveWeapon": {
"templates": ["itemDescription", "stats", "equippable", "physical","valuable","hoarded"],
"templates": ["itemDescription", "stats", "equippable", "physical", "valuable", "hoarded"],
"special": false,
"valuable": false,
"hoarded": false,
@ -389,7 +430,7 @@
"calc": {}
},
"armor": {
"templates": ["itemDescription", "stats", "equippable", "attributeMod", "physical","valuable","hoarded"],
"templates": ["itemDescription", "stats", "equippable", "attributeMod", "physical", "valuable", "hoarded"],
"lpProtection": 0,
"apProtection": 0,
"valuable": false,
@ -417,6 +458,7 @@
"agens": "",
"reagens": "",
"material": "",
"rank": 0,
"rolls": {
"formulas": {
"0": {
@ -436,6 +478,13 @@
"variante": "",
"isKido": false,
"ap": "",
"weapon": "",
"ep": "",
"rank": 0,
"enemy": "",
"color": "",
"style": "",
"grade": "",
"rolls": {
"formulas": {
"0": {
@ -447,6 +496,154 @@
"output": ""
},
"calc": {}
},
"class": {
"templates": ["itemDescription"],
"magicUsing": false,
"equipped": true,
"resistanceBody": 1,
"resistanceMind": 0,
"calc": {},
"mods": {},
"lernKostenAllgemein": {
"alltag": 20,
"freiland": 20,
"halbwelt": 20,
"kampf": 20,
"koerper": 20,
"sozial": 20,
"unterwelt": 20,
"waffen": 20,
"wissen": 20
},
"lernKostenZauber": {
"beherrschen": {
"kosten": 0,
"pp": 0
},
"bewegen": {
"kosten": 0,
"pp": 0
},
"erkennen": {
"kosten": 0,
"pp": 0
},
"erschaffen": {
"kosten": 0,
"pp": 0
},
"formen": {
"kosten": 0,
"pp": 0
},
"veraendern": {
"kosten": 0,
"pp": 0
},
"zerstoeren": {
"kosten": 0,
"pp": 0
},
"wundertat": {
"kosten": 0,
"pp": 0
},
"dweomer": {
"kosten": 0,
"pp": 0
},
"zauberlied": {
"kosten": 0,
"pp": 0
},
"kampfverse": {
"kosten": 0,
"pp": 0
},
"zaubertaenze": {
"kosten": 0,
"pp": 0
},
"zaubersalz": {
"kosten": 0,
"pp": 0
},
"runenstaebe": {
"kosten": 0,
"pp": 0
},
"zaubersiegel": {
"kosten": 0,
"pp": 0
},
"zauberrunen": {
"kosten": 0,
"pp": 0
},
"thaumagraphie": {
"kosten": 0,
"pp": 0
},
"erhaltung": {
"kosten": 0,
"pp": 0
},
"zaubermittel": {
"kosten": 0,
"pp": 0
},
"zauberschutz": {
"kosten": 0,
"pp": 0
},
"zauberblaetter": {
"kosten": 0,
"pp": 0
},
"vigilsignien": {
"kosten": 0,
"pp": 0
},
"artefakte": {
"kosten": 0,
"pp": 0
},
"chaoswunder": {
"kosten": 0,
"pp": 0
},
"wilder_dweomer": {
"kosten": 0,
"pp": 0
},
"nekromantie": {
"kosten": 0,
"pp": 0
},
"finstere_magie": {
"kosten": 0,
"pp": 0
},
"blutmagie": {
"kosten": 0,
"pp": 0
},
"beschwoeren": {
"kosten": 0,
"pp": 0
},
"namensmagie": {
"kosten": 0,
"pp": 0
}
},
"lernKostenKamptechnik": {
"kampfkunst": 90,
"fechtkunst": 90,
"schiesskunst": 90,
"kido": 90
}
}
}
}

View File

@ -0,0 +1,18 @@
<form>
<div class="window-content">
<label><b>Wahl der Kosten</b></label>
<hr />
<span class="dice-tooltip">
<div class="dice-rolls flexrow">
<div>
{{localize "midgard5.destiny"}}:
{{sg}}
</div>
<div>
{{localize "midgard5.luckPoints"}}:
{{gp}}
</div>
</div>
</span>
</div>
</form>

View File

@ -64,38 +64,66 @@
<td>{{localize "midgard5.actor-ap"}}</td>
<td class="roll-spell-details">{{i.ap}}</td>
</tr>
<tr>
<td>{{localize "midgard5.kampfkunst-ep"}}</td>
<td class="roll-spell-details">{{i.ep}}</td>
</tr>
<tr>
<td>{{localize "midgard5.kampfkunst-type"}}</td>
<td class="roll-spell-details">{{localize (m5concat "midgard5.kampfkunst-type-" i.type)}}</td>
</tr>
{{#if (eq i.type "angriff")}}
<tr>
<td>{{localize "midgard5.kampfkunst-variante"}}</td>
<td class="roll-spell-details">{{localize (m5concat "midgard5.kampfkunst-variante-" i.variante)}}</td>
</tr>
{{/if}}
<tr>
<td>{{localize "midgard5.kampfkunst-enemy"}}</td>
<td class="roll-spell-details">{{i.enemy}}</td>
</tr>
<tr>
<td>{{localize "midgard5.kampfkunst-weapon"}}</td>
<td class="roll-spell-details">{{i.weapon}}</td>
</tr>
{{else}}
<tr>
<td>{{localize "midgard5.actor-ap"}}</td>
<td class="roll-spell-details">{{i.ap}}</td>
</tr>
<tr>
<td>{{localize "midgard5.kampfkunst-ep"}}</td>
<td class="roll-spell-details">{{i.ep}}</td>
</tr>
<tr>
<td>{{localize "midgard5.kido-color"}}</td>
<td class="roll-spell-details">{{i.color}}</td>
</tr>
<tr>
<td>{{localize "midgard5.kido-style"}}</td>
<td class="roll-spell-details">{{i.style}}</td>
</tr>
<tr>
<td>{{localize "midgard5.kido-type"}}</td>
<td class="roll-spell-details">{{localize (m5concat "midgard5.kido-type-" i.type)}}</td>
</tr>
{{#if (eq i.type "angriff")}}
<tr>
<td>{{localize "midgard5.kido-variante"}}</td>
<td class="roll-spell-details">{{localize (m5concat "midgard5.kido-variante-" i.variante)}}</td>
</tr>
{{/if}}
<tr>
<td>{{localize "midgard5.kido-enemy"}}</td>
<td class="roll-spell-details">{{i.enemy}}</td>
</tr>
<tr>
<td>{{localize "midgard5.kido-weapon"}}</td>
<td class="roll-spell-details">{{i.weapon}}</td>
</tr>
{{/unless}}
{{/if}}
{{#each rolls as |roll index|}}
{{#if roll.enabled}}
<tr class="roll-row {{roll.css}}">
<td>{{roll.label}}</td>
<td>{{roll.label}} {{#if (eq index '0')}} {{#if (gt ../b.modifier 0)}}+{{../b.modifier}}{{/if}}{{#if (gt 0 ../b.modifier)}}{{../b.modifier}}{{/if}}{{/if}}</td>
<td class="roll-result">
<span class="roll-total {{#if (contains roll.label "Schaden")}}apply damage{{/if}}{{#if (contains roll.label "Heilung")}}apply heal{{/if}}">{{roll.totalStr}}</span>
<span class="roll-detail">{{roll.result}}</span>

View File

@ -0,0 +1,22 @@
<form>
<div class="form-group">
<label>{{localize "midgard5.chat.options.modifier"}}</label>
<input type="number" name="modifier" value="{{modifier}}" />
</div>
{{#unless isPW}}
<div class="form-group">
<label>{{localize "midgard5.chat.options.difficulty"}}</label>
<input type="number" name="difficulty" value="{{difficulty}}" />
</div>
{{/unless}}
<div class="form-group">
<label>{{localize "midgard5.chat.options.rollMode"}}</label>
<select name="rollMode">
{{#select rollMode}}
{{#each rollModes as |label mode|}}
<option value="{{mode}}">{{localize label}}</option>
{{/each}}
{{/select}}
</select>
</div>
</form>

View File

@ -35,7 +35,7 @@
<td>{{localize "midgard5.grace"}}</td>
<td><input name="data.gg" type="text" value="{{data.gg}}" data-dtype="Number" /></td>
<td>{{localize "midgard5.exp-overall"}}</td>
<td><input name="data.es" type="text" value="{{data.es}}" data-dtype="Number" /></td>
<td width="40%"><input name="data.es" type="text" value="{{data.es}}" data-dtype="Number" /></td>
</tr>
<tr>
<td>{{localize "midgard5.destiny"}}</td>
@ -46,8 +46,8 @@
<tr>
<td>{{localize "midgard5.luckPoints"}}</td>
<td><input name="data.gp" type="text" value="{{data.gp}}" data-dtype="Number" /></td>
<td></td>
<td></td>
<td>{{localize "midgard5.valuable"}}</td>
<td class="fixed-value">{{data.calc.stats.wealth}}</td>
</tr>
<tr height = 10px></tr>
</tbody>
@ -63,7 +63,7 @@
<tr height = 10px></tr>
<tr>
<td>{{localize "midgard5.magicUsing"}}</td>
<td><input id="data.info.magicUsing" type="checkbox" name="data.info.magicUsing" {{checked data.info.magicUsing}}></td>
<td><input id="data.info.magicUsing" type="checkbox" disabled="true" name="data.info.magicUsing" {{checked data.info.magicUsing}}></td>
<td>{{localize "midgard5.movementRange"}}</td>
<td><input name="data.movement" type="text" value="{{data.movement}}" data-dtype="Number" /></td>
</tr>
@ -107,8 +107,6 @@
<tr>
<td>{{localize "midgard5.hoard"}}</td>
<td class="fixed-value">{{data.calc.stats.hoard}}</td>
<td></td>
<td></td>
</tr>
<tr>
<td>{{localize "midgard5.hoardMin"}}</td>
@ -117,10 +115,32 @@
<td class="fixed-value">{{data.calc.stats.hoardNext}}</td>
</tr>
{{/if}}
<tr height = 10px></tr>
</tbody>
</table>
</div>
</div>
</div>
<div class="flexcolumn-1">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/skills/wounds/injury-body-pain-gray.webp" class="flexpart-icon">{{localize "midgard5.deprivations"}} & {{localize "midgard5.deprivation"}}</div>
<table>
<tr height = 10px></tr>
<tr>
<td class="flexpart-img"><img src="/icons/consumables/food/plate-fish-bowl-bones-brown.webp" class="flexpart-icon"></td>
<td class="padding highlight">{{localize "midgard5.deprivationFood"}}</td>
<td class="center">{{data.calc.stats.deprivationFood.value}}</td>
<td class="fixed-value" style="border-right: 1px solid black;"><button class="roll-button roll-deprivationFood-button"></button></td>
<td class="flexpart-img"><img src="/icons/magic/fire/orb-lightning-sun.webp" class="flexpart-icon"></td>
<td class="padding highlight">{{localize "midgard5.deprivationHeat"}}</td>
<td class="center">{{ data.calc.stats.deprivationHeat.value}}</td>
<td class="fixed-value" style="border-right: 1px solid black;"><button class="roll-button roll-deprivationHeat-button"></button></td>
<td class="flexpart-img"><img src="/icons/magic/water/snowflake-ice-blue.webp" class="flexpart-icon"></td>
<td class="padding highlight">{{localize "midgard5.deprivationCold"}}</td>
<td class="center">{{data.calc.stats.deprivationCold.value}}</td>
<td class="fixed-value"><button class="roll-button roll-deprivationCold-button"></button></td>
</tr>
</table>
</div>
</div>

View File

@ -8,9 +8,22 @@
<tr>
<td>{{localize "midgard5.movementRange"}}</td>
<td class="fixed-value">{{data.calc.stats.movement.value}}</td>
<td></td>
<td class="fixed-value"></td>
</tr>
<tr>
<td>{{localize "midgard5.initiative"}}</td>
<td class="fixed-value">
{{#if (isSkillInList (localizeMidgard "anfuehren") data.calc.skills.general)}}
{{skillEwInList (localizeMidgard "anfuehren") data.calc.skills.general}}
{{else}}
{{skillEw actor._id data.skills.general.anfuehren}}
{{/if}}
</td>
<td>{{localize "midgard5.actionrank"}}</td>
<td class="fixed-value"><a class="join-combat">{{data.calc.attributes.gw.value}}</a></td>
</tr>
<tr>
<td>{{localize "midgard5.defense"}}</td>
<td class="fixed-value">{{data.calc.stats.defense.value}}</td>
<td>{{localize "midgard5.defenseBonus"}}</td>
@ -28,7 +41,7 @@
<div class="flexcolumn-2">
<div class="flexpart" style="padding: 0 0.5rem;">
<div class="flexpart-header">{{localize "midgard5.initiative"}}</div>
<div class="flexpart-header">{{localize "midgard5.actionrank"}}</div>
<button class="wide-button join-combat">{{localize "midgard5.combat-join"}}</button>
<button class="wide-button ranged-combat">{{localize "midgard5.combat-ranged"}}</button>
<button class="wide-button spell-combat">{{localize "midgard5.combat-spell"}}</button>
@ -41,6 +54,7 @@
<table>
<thead>
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.weapon"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title">{{localize "midgard5.damage"}}</th>
@ -52,6 +66,7 @@
{{#each data.calc.gear.weapons as |item itemId|}}
{{#if item.equipped}}
<tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding edit-item {{#if item.special}}highlight{{/if}}">{{item.label}}{{#if item.special}}(*){{/if}}</td>
<td class="fixed-value">{{item.calc.ew}}</td>
<td class="fixed-value">{{item.damageBase}}</td>
@ -68,6 +83,7 @@
{{/each}}
<tr data-item-id="{{itemId}}">
<td class="flexpart-img"><img src="icons/skills/melee/unarmed-punch-fist-yellow-red.webp" class="flexpart-icon"></td>
<td class="padding edit-item">{{localize "midgard5.brawl"}}</td>
<td class="fixed-value">{{data.calc.stats.brawlFw}}</td>
<td class="fixed-value">1d6 -4</td>
@ -80,6 +96,7 @@
<table>
<thead>
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.kampfkunst"}}</th>
<th class="title">{{localize "midgard5.kampfkunst-variante-short"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
@ -90,6 +107,7 @@
<tbody class="items-list">
{{#each data.calc.kampfkuenste as |item itemId|}}
<tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding edit-item">{{item.label}}</td>
<td>
{{#if item.isKido}}
@ -99,10 +117,8 @@
{{/unless}}
{{else}}
<span class="spell-process">{{localize (m5concat "midgard5.kampfkunst-type-" item.type)}}</span>
{{#if (eq item.type "angriff")}}
<span class="spell-process">({{localize (m5concat "midgard5.kampfkunst-variante-" item.variante)}})</span>
{{/if}}
{{/if}}
</td>
<td class="fixed-value">{{item.calc.ew}}</td>
<td><button class="roll-button roll-weapon-button" /></td>
@ -120,17 +136,20 @@
<table>
<tr height = 10px></tr>
<tr>
<td class="flexpart-img"><img src="icons/magic/defensive/shield-barrier-glowing-blue.webp" class="flexpart-icon"></td>
<td class="padding edit-item highlight">{{localize "midgard5.defense"}}</td>
<td class="center">{{add data.calc.stats.defense.value data.calc.stats.defenseBonus.value}}</td>
<td class="fixed-value"><button class="roll-button roll-defense-button"></button></td>
</tr>
<tr>
<td class="flexpart-img"><img src="icons/magic/nature/elemental-plant-humanoid.webp" class="flexpart-icon"></td>
<td class="padding edit-item highlight">{{localize "midgard5.resistanceMind"}}</td>
<td class="center">{{data.calc.stats.resistanceMind.value}}</td>
<td class="fixed-value"><button class="roll-button roll-resistanceMind-button"></button></td>
</tr>
<tr>
<td class="flexpart-img"><img src="icons/magic/control/silhouette-hold-change-green.webp" class="flexpart-icon"></td>
<td class="padding edit-item highlight">{{localize "midgard5.resistanceBody"}}</td>
<td class="center">{{data.calc.stats.resistanceBody.value}}</td>
<td class="fixed-value"><button class="roll-button roll-resistanceBody-button"></button></td>
@ -140,6 +159,7 @@
<table>
<thead>
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.defensiveWeapon"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title">{{localize "midgard5.defenseBonus-short"}}</th>
@ -151,6 +171,7 @@
{{#each data.calc.gear.defensiveWeapons as |item itemId|}}
{{#if item.equipped}}
<tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding edit-item">{{item.label}}</td>
<td class="fixed-value">{{item.calc.ew}}</td>
<td class="fixed-value">{{item.defenseBonus}}</td>
@ -171,6 +192,7 @@
<table>
<thead>
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.armor"}}</th>
<th class="title">{{localize "midgard5.actor-lp-short"}}</th>
<th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
@ -180,6 +202,7 @@
{{#each data.calc.gear.armor as |item itemId|}}
{{#if item.equipped}}
<tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding">{{item.label}}</td>
<td class="fixed-value">{{lpProtection}}</td>
<td class="change-equipped">
@ -196,4 +219,44 @@
</table>
</div>
</div>
{{#if actor.system.info.magicUsing }}
<div class="flexcolumn-2">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/magic/symbols/star-inverted-yellow.webp" class="flexpart-icon">{{localize "TYPES.Item.spell"}}</div>
<table>
<thead>
<tr>
<th class="title">{{localize "TYPES.Item.spell"}}</th>
<th class="title">{{localize "midgard5.spell-castDuration"}}</th>
<th class="title">{{localize "midgard5.actor-ap"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
</tr>
</thead>
<tbody class="items-list">
{{#each data.calc.spells as |item itemId|}}
{{#if item.equipped}}
<tr data-item-id="{{itemId}}" class="item">
<td class="padding edit-item {{#if item.special}}highlight{{/if}}">{{item.label}}{{#if item.special}}(*){{/if}}</td>
<td class="fixed-value">{{item.castDuration}}</td>
<td class="fixed-value">{{item.ap}}</td>
<td class="fixed-value">{{item.calc.ew}}</td>
<td class="change-equipped">
{{#if item.equipped}}
<i class="fa-solid fa-circle-check"></i>
{{else}}
<i class="fa-regular fa-circle"></i>
{{/if}}
</td>
<td><button class="roll-button roll-weapon-button"></button></td>
</tr>
{{/if}}
{{/each}}
</tbody>
</table>
</div>
</div>
{{/if}}
</div>

View File

@ -1,6 +1,7 @@
<table>
<thead>
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.effect"}}</th>
<td><a class="title add-effect"><i class="fa-regular fa-plus"></i></a></th>
@ -9,6 +10,7 @@
<tbody class="items-list">
{{#each data.calc.gear.effects as |item itemId|}}
<tr data-item-id="{{itemId}}" class="items">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding">
<span class="edit-item">{{item.label}}</span>
{{#if item.equipped}}
@ -18,7 +20,9 @@
{{/unless}}
{{/if}}
</td>
{{!--{{#unless (eq item.label "Belastung")}}--}}
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
{{!--{{/unless}}--}}
</tr>
{{/each}}
</tbody>

View File

@ -48,9 +48,9 @@
<tr height = 10px></tr>
<tr>
<td class="fixed-value"><input type="number" disabled="true" name="data.info.load" value="{{data.calc.stats.load}}"></td>
<td class="fixed-value"><input type="number" disabled="true" {{#if (gte data.calc.stats.encumbrance data.calc.stats.heavyLoad) }}style="background:#FF6666"{{/if}} name="data.info.heavyLoad" value="{{data.calc.stats.heavyLoad}}"></td>
<td class="fixed-value"><input type="number" disabled="true" {{#if (gte data.calc.stats.encumbrance data.calc.stats.loadMax) }}style="background:#FF6666"{{/if}} name="data.info.loadMax" value="{{data.calc.stats.loadMax}}"></td>
<td class="fixed-value"><input type="number" disabled="true" {{#if (gte data.calc.stats.encumbrance data.calc.stats.thrustLoad) }}style="background:#FF6666"{{/if}} name="data.info.thrustLoad" value="{{data.calc.stats.thrustLoad}}"></td>
<td class="fixed-value"><input type="number" disabled="true" {{#if (gt data.calc.stats.encumbrance data.calc.stats.heavyLoad) }}style="background:#FF6666"{{/if}} name="data.info.heavyLoad" value="{{data.calc.stats.heavyLoad}}"></td>
<td class="fixed-value"><input type="number" disabled="true" {{#if (gt data.calc.stats.encumbrance data.calc.stats.loadMax) }}style="background:#FF6666"{{/if}} name="data.info.loadMax" value="{{data.calc.stats.loadMax}}"></td>
<td class="fixed-value"><input type="number" disabled="true" {{#if (gt data.calc.stats.encumbrance data.calc.stats.thrustLoad) }}style="background:#FF6666"{{/if}} name="data.info.thrustLoad" value="{{data.calc.stats.thrustLoad}}"></td>
<td class="fixed-value"><input type="number" disabled="true" name="data.info.encumbrance" value="{{data.calc.stats.encumbrance}}"></td>
</tr>
</tfoot>
@ -59,15 +59,17 @@
</div>
</div>
{{#unless (eq (count data.calc.gear.containers) 0)}}
<h3>{{localize "midgard5.itemsInContainers"}}</h3>
<div class="flexbox">
{{#each data.calc.gear.containers as |container containerId|}}
<div class="flexcolumn-2">
<div class="flexcolumn-2" data-container-id="{{containerId}}">
<div class="flexpart">
<div class="flexpart-header"><img src="{{container.icon}}" class="flexpart-icon">{{container.label}}</div>
<table>
<thead class="theader">
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.item"}}</th>
<th class="title center">{{localize "midgard5.item-quantity"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th>
@ -82,6 +84,7 @@
{{#each ../data.calc.gear.items as |item itemId|}}
{{#if (eq item.containerId containerId)}}
<tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding">
<span class="edit-item">{{item.label}}</span>
</td>
@ -115,6 +118,7 @@
{{#each ../data.calc.gear.weapons as |item itemId|}}
{{#if (eq item.containerId containerId)}}
<tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding">
<span class="edit-item">{{item.label}}</span>
</td>
@ -144,6 +148,7 @@
{{#each ../data.calc.gear.defensiveWeapons as |item itemId|}}
{{#if (eq item.containerId containerId)}}
<tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding">
<span class="edit-item">{{item.label}}</span>
</td>
@ -173,6 +178,7 @@
{{#each ../data.calc.gear.armor as |item itemId|}}
{{#if (eq item.containerId containerId)}}
<tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding">
<span class="edit-item">{{item.label}}</span>
</td>
@ -205,6 +211,9 @@
</div>
{{/each}}
</div>
{{/unless}}
<h3>
{{localize "midgard5.allItems"}}
@ -218,18 +227,21 @@
<table>
<thead class="theader">
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.container"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th>
<th class="title center">{{localize "midgard5.item-weight"}}</th>
<th class="title center">{{localize "midgard5.capacity"}}</th>
<th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
<td><a class="title add-container"><i class="fa-regular fa-plus"></i></a></th>
<th><a class="title add-container"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody class="items-list">
<tr height = 10px></tr>
{{#each data.calc.gear.containers as |item itemId|}}
<tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding">
<span class="edit-item">{{item.label}}</span>
</td>
@ -239,8 +251,13 @@
{{/unless}}
</td>
<td style="text-align: start">
{{#unless (or (eq item.weight "") (eq item.equipped?))}}
<span class="spell-process">{{item.weight}} kg</span>
{{#unless (or (eq item.weight 0) (eq item.equipped?))}}
<span class="spell-process">{{item.weight}}kg</span>
{{/unless}}
</td>
<td style="text-align: start">
{{#unless (eq item.capacity 0)}}
<span class="spell-process"{{#if (gt item.weight item.capacity) }}style="background:#FF6666"{{/if}}>{{item.capacity}}kg</span>
{{/unless}}
</td>
<td class="change-equipped">
@ -265,13 +282,14 @@
<table>
<thead class="theader">
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.item"}}</th>
<th class="title center">{{localize "midgard5.item-quantity"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th>
<th class="title center">{{localize "midgard5.item-weight"}}</th>
<th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th></th>
<td><a class="title add-item"><i class="fa-regular fa-plus"></i></a></th>
<th><a class="title add-item"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody class="items-list">
@ -279,6 +297,7 @@
{{#each data.calc.gear.items as |item itemId|}}
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
<tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding">
<span class="edit-item">{{item.label}}</span>
</td>
@ -321,11 +340,12 @@
<table>
<thead>
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.weapon"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th>
<th class="title center">{{localize "midgard5.item-weight"}}</th>
<th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
<td><a class="title add-weapon"><i class="fa-regular fa-plus"></i></a></th>
<th><a class="title add-weapon"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
@ -333,6 +353,7 @@
{{#each data.calc.gear.weapons as |item itemId|}}
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
<tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding edit-item">{{item.label}}</td>
<td style="text-align: start">
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
@ -366,17 +387,19 @@
<table>
<thead>
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.defensiveWeapon"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th>
<th class="title center">{{localize "midgard5.item-weight"}}</th>
<th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
<td><a class="title add-defensiveWeapon"><i class="fa-regular fa-plus"></i></a></th>
<th><a class="title add-defensiveWeapon"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody class="items-list">
{{#each data.calc.gear.defensiveWeapons as |item itemId|}}
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
<tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding edit-item">{{item.label}}</td>
<td style="text-align: start">
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
@ -410,17 +433,19 @@
<table>
<thead>
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.armor"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th>
<th class="title center">{{localize "midgard5.item-weight"}}</th>
<th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
<td><a class="title add-armor"><i class="fa-regular fa-plus"></i></a></th>
<th><a class="title add-armor"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody class="items-list">
{{#each data.calc.gear.armor as |item itemId|}}
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
<tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding edit-item">{{item.label}}</td>
<td style="text-align: start">
{{#unless (or (eq item.value 0) (eq item.currency ""))}}

View File

@ -15,7 +15,14 @@
</tr>
<tr>
<td >{{localize "midgard5.class"}}</td>
<td><input name="data.info.class" type="text" value="{{data.info.class}}" data-dtype="String" /></td>
<td >
{{#each data.info.class as |class id|}}
<div class="chip" data-item-id="{{id}}">
<a class="edit-item" name="data.info.class" type="text" disabled="true" value="" data-dtype="String">{{class}}</a>
<span><a class="closebtn item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></span>
</div>
{{/each}}
</td>
<td >{{localize "midgard5.level"}}</td>
<td>{{data.calc.level}}</td>
</table>
@ -42,18 +49,6 @@
</table>
<table style="width: 100%;">
<tr>
<td class="attribute">{{localize "midgard5.actor-st"}}</td>
<td class="attribute">{{localize "midgard5.actor-gs"}}</td>
<td class="attribute">{{localize "midgard5.actor-gw"}}</td>
<td class="attribute">{{localize "midgard5.actor-ko"}}</td>
<td class="attribute">{{localize "midgard5.actor-in"}}</td>
<td class="attribute">{{localize "midgard5.actor-zt"}}</td>
<td class="attribute">{{localize "midgard5.actor-au"}}</td>
<td class="attribute">{{localize "midgard5.actor-pa"}}</td>
<td class="attribute">{{localize "midgard5.actor-wk"}}</td>
<td class="attribute">{{localize "midgard5.actor-git"}}</td>
</tr>
<tr>
<td class="attribute-value roll-attribute-button" data-attribute="st" data-value="{{data.calc.attributes.st.value}}">{{data.calc.attributes.st.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="gs" data-value="{{data.calc.attributes.gs.value}}">{{data.calc.attributes.gs.value}}</td>
@ -66,6 +61,18 @@
<td class="attribute-value roll-attribute-button" data-attribute="wk" data-value="{{data.calc.attributes.wk.value}}">{{data.calc.attributes.wk.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="git" data-value="{{data.calc.stats.poisonResistance.value}}">{{data.calc.stats.poisonResistance.value}}</td>
</tr>
<tr>
<td class="attribute">{{localize "midgard5.actor-st"}}</td>
<td class="attribute">{{localize "midgard5.actor-gs"}}</td>
<td class="attribute">{{localize "midgard5.actor-gw"}}</td>
<td class="attribute">{{localize "midgard5.actor-ko"}}</td>
<td class="attribute">{{localize "midgard5.actor-in"}}</td>
<td class="attribute">{{localize "midgard5.actor-zt"}}</td>
<td class="attribute">{{localize "midgard5.actor-au"}}</td>
<td class="attribute">{{localize "midgard5.actor-pa"}}</td>
<td class="attribute">{{localize "midgard5.actor-wk"}}</td>
<td class="attribute">{{localize "midgard5.actor-git"}}</td>
</tr>
</table>
</div>
@ -132,26 +139,26 @@
{{> "systems/midgard5/templates/sheets/character/base_values.hbs"}}
</div>
<div class="tab base_values flexcol" data-group="primary" data-tab="skills">
<div class="tab skills flexcol" data-group="primary" data-tab="skills">
{{> "systems/midgard5/templates/sheets/character/skills.hbs"}}
</div>
<div class="tab base_values flexcol" data-group="primary" data-tab="gear">
<div class="tab gear flexcol" data-group="primary" data-tab="gear">
{{> "systems/midgard5/templates/sheets/character/gear.hbs"}}
</div>
<div class="tab base_values flexcol" data-group="primary" data-tab="combat">
<div class="tab combat flexcol" data-group="primary" data-tab="combat">
{{> "systems/midgard5/templates/sheets/character/combat.hbs"}}
</div>
<div class="tab base_values flexcol" data-group="primary" data-tab="spells">
<div class="tab spells flexcol" data-group="primary" data-tab="spells">
{{> "systems/midgard5/templates/sheets/character/spells.hbs"}}
</div>
<div class="tab base_values flexcol" data-group="primary" data-tab="effects">
<div class="tab effects flexcol" data-group="primary" data-tab="effects">
{{> "systems/midgard5/templates/sheets/character/effects.hbs"}}
</div>
<div class="tab base_values flexcol" data-group="primary" data-tab="description">
<div class="tab description flexcol" data-group="primary" data-tab="description">
{{> "systems/midgard5/templates/sheets/character/description.hbs"}}
</div>

View File

@ -6,6 +6,7 @@
<table>
<thead>
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "midgard5.innate-ability"}}</th>
<th class="title">{{localize "midgard5.fw"}}</th>
<th class="title">{{localize "midgard5.bonus"}}</th>
@ -17,6 +18,7 @@
<tbody class="items-list">
{{#each data.calc.skills.innate as |skill skillId|}}
<tr data-item-id="{{skillId}}" class="item">
<td class="flexpart-img"><img src={{skill.icon}} class="flexpart-icon"></td>
<td class="padding edit-item">{{skill.label}}</td>
<td class="fixed-value">{{skill.fw}}</td>
<td class="fixed-value">{{skill.calc.bonus}}</td>
@ -25,22 +27,6 @@
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
<tr data-item-id="{{itemId}}">
<td class="padding edit-item">{{localize "midgard5.perception"}}</td>
<td class="fixed-value">{{data.calc.stats.perceptionFW}}</td>
<td class="fixed-value">{{data.calc.stats.perception.value}}</td>
<td class="fixed-value">{{add data.calc.stats.perception.value data.calc.stats.perceptionFW}}</td>
<td><button class="roll-button roll-perception-button"></button></td>
<td class="fixed-value"></td>
</tr>
<tr data-item-id="{{itemId}}">
<td class="padding edit-item">{{localize "midgard5.drinking"}}</td>
<td class="fixed-value">{{data.calc.stats.drinkingFW}}</td>
<td class="fixed-value">{{data.calc.stats.drinking.value}}</td>
<td class="fixed-value">{{add data.calc.stats.drinking.value data.calc.stats.drinkingFW}}</td>
<td><button class="roll-button roll-drinking-button"></button></td>
<td class="fixed-value"></td>
</tr>
</tbody>
</table>
</div>
@ -67,7 +53,7 @@
<i class="fa fa-minus-circle fw-decrease" style="cursor: pointer"></i>
<span>{{skill.fw}}</span>
<i class="fa fa-plus-circle fw-increase" style="cursor: pointer"></i>
{{!-- {{</td><td class="fixed-value">{{skill.fw}}</td>}} --}}
</td>
<td class="fixed-value">{{skill.calc.bonus}}</td>
<td class="fixed-value">{{skill.calc.ew}}</td>
<td class="fixed-value">{{skill.pp}}</td>
@ -84,6 +70,7 @@
<table>
<thead>
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "midgard5.weapon-skill"}}</th>
<th class="title">{{localize "midgard5.fw"}}</th>
<th class="title">{{localize "midgard5.bonus"}}</th>
@ -96,8 +83,13 @@
<tbody class="items-list">
{{#each data.calc.skills.combat as |skill skillId|}}
<tr data-item-id="{{skillId}}" class="item">
<td class="flexpart-img"><img src={{skill.icon}} class="flexpart-icon"></td>
<td class="padding edit-item">{{skill.label}}</td>
<td class="fixed-value">{{skill.fw}}</td>
<td>
<i class="fa fa-minus-circle fw-decrease" style="cursor: pointer"></i>
<span>{{skill.fw}}</span>
<i class="fa fa-plus-circle fw-increase" style="cursor: pointer"></i>
</td>
<td class="fixed-value">{{skill.calc.bonus}}</td>
<td class="fixed-value">{{skill.calc.ew}}</td>
<td class="fixed-value">{{skill.pp}}</td>
@ -110,10 +102,11 @@
</div>
<div class="flexpart">
<div class="flexpart-header"><img src="icons/sundries/scrolls/scroll-runed-worn-tan.webp" class="flexpart-icon">{{localize "midgard5.languages"}}</div>
<div class="flexpart-header"><img src="icons/sundries/scrolls/scroll-runed-worn-tan.webp" class="flexpart-icon">{{localize "midgard5.languages"}} & {{localize "midgard5.writings"}}</div>
<table>
<thead>
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "midgard5.language"}}</th>
<th class="title">{{localize "midgard5.fw"}}</th>
<th class="title">{{localize "midgard5.bonus"}}</th>
@ -126,8 +119,13 @@
<tbody class="items-list">
{{#each data.calc.skills.language as |skill skillId|}}
<tr data-item-id="{{skillId}}" class="item">
<td class="flexpart-img"><img src={{skill.icon}} class="flexpart-icon"></td>
<td class="padding edit-item">{{skill.label}}</td>
<td class="fixed-value">{{skill.fw}}</td>
<td>
<i class="fa fa-minus-circle fw-decrease" style="cursor: pointer"></i>
<span>{{skill.fw}}</span>
<i class="fa fa-plus-circle fw-increase" style="cursor: pointer"></i>
</td>
<td class="fixed-value">{{skill.calc.bonus}}</td>
<td class="fixed-value">{{skill.calc.ew}}</td>
<td class="fixed-value">{{skill.pp}}</td>
@ -144,6 +142,8 @@
<div class="flexpart">
<div class="flexpart-header"><img src="icons/sundries/gaming/dice-pair-white-green.webp" class="flexpart-icon">{{localize "midgard5.unlearned-skills"}}</div>
<input id="data.info.showUnlearned" class="checkbox" type="checkbox" name="data.info.showUnlearned" {{checked data.info.showUnlearned}} style="float: right;">
<label for="data.info.showUnlearned" style="font-size: small; font-weight: normal; font-style: italic; float: right;">{{localize "midgard5.showUnlearned"}}&nbsp;</label>
<table>
<thead>
<tr>
@ -156,6 +156,7 @@
</tr>
</thead>
<tbody>
{{#unless (not data.info.showUnlearned)}}
{{#each data.skills.general as |skill key|}}
{{#unless (isSkillInList (localizeMidgard key) ../actor.system.calc.skills.general) }}
<tr data-skill="{{key}}">
@ -168,6 +169,7 @@
</tr>
{{/unless}}
{{/each}}
{{/unless}}
</tbody>
</table>
</div>

View File

@ -1,23 +1,108 @@
<table>
<div class="flexbox">
<div class="flexcolumn-1">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/magic/symbols/star-inverted-yellow.webp" class="flexpart-icon">{{localize "midgard5.spellCasting"}}</div>
<table>
<tr height = 10px></tr>
<tr>
<td bgcolor="#eaead7" class="padding edit-item highlight" >{{localize "midgard5.spellCasting"}}</td>
<td bgcolor="#eaead7" class="center">{{data.calc.stats.spellCasting.value}}</td>
<td bgcolor="#eaead7" class="fixed-value" style="border-right: 1px solid black;"><button class="roll-button roll-cleanSpell-button" /></td>
<td class="padding edit-item highlight">{{localize "midgard5.defense"}}</td>
<td class="center">{{add data.calc.stats.defense.value data.calc.stats.defenseBonus.value}}</td>
<td class="fixed-value" style="border-right: 1px solid black;"><button class="roll-button roll-defense-button"></button></td>
<td bgcolor="#eaead7" class="padding edit-item highlight">{{localize "midgard5.resistanceMind"}}</td>
<td bgcolor="#eaead7" class="center">{{data.calc.stats.resistanceMind.value}}</td>
<td bgcolor="#eaead7" class="fixed-value" style="border-right: 1px solid black;"><button class="roll-button roll-resistanceMind-button"></button></td>
<td class="padding edit-item highlight">{{localize "midgard5.resistanceBody"}}</td>
<td class="center">{{data.calc.stats.resistanceBody.value}}</td>
<td class="fixed-value"><button class="roll-button roll-resistanceBody-button"></button></td>
</tr>
</table>
</div>
</div>
<div class="flexcolumn-1">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/sundries/books/book-turquoise-moon.webp" class="flexpart-icon">{{localize "TYPES.Item.spell"}}</div>
<table>
<thead>
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.spell"}}</th>
<th class="title">{{localize "midgard5.spell-type"}}</th>
<th class="title">{{localize "midgard5.spell-castDuration-short"}}</th>
<th class="title">{{localize "midgard5.actor-ap-short"}}</th>
<th class="title">{{localize "midgard5.spell-range-short"}}</th>
<th class="title">{{localize "midgard5.spell-effectTarget"}}</th>
<th class="title">{{localize "midgard5.spell-effectArea-short"}}</th>
<th class="title">{{localize "midgard5.spell-effectDuration-short"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title"></th>
<th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
<td><a class="title add-spell"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody class="items-list">
{{#each data.calc.spells as |item itemId|}}
<tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding edit-item">
<span>{{item.label}}</span>
<span class="spell-process">{{localize item.process}}</span>
</td>
<td class="fixed-value">{{localize (m5concat 'midgard5.spell-type-' item.type)}}</td>
<td class="fixed-value">{{item.castDuration}}</td>
<td class="fixed-value">{{item.ap}}</td>
<td class="fixed-value">{{item.range}}</td>
<td class="fixed-value">{{localize (m5concat 'midgard5.spell-target-' item.effectTarget)}}</td>
<td class="fixed-value">{{item.effectArea}}</td>
<td class="fixed-value">{{item.effectDuration}}</td>
<td class="fixed-value">{{item.calc.ew}}</td>
<td class="change-equipped">
{{#if item.equipped}}
<i class="fa-solid fa-circle-check"></i>
{{else}}
<i class="fa-regular fa-circle"></i>
{{/if}}
</td>
<td class="fixed-value"><button class="roll-button roll-weapon-button" /></td>
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
</table>
</div>
</div>
</div>
<div class="flexcolumn-1">
<div class="flexpart">
<div class="flexpart-header">{{localize "midgard5.pp"}} {{localize "midgard5.spells"}}</div>
<table>
<tbody>
<tr>
<td colspan="4">
<div class="flexrow">
{{#each data.lernKostenZauber as |group name|}}
{{#unless (eq group.kosten 0)}}
<span data-pp-name="{{name}}" class="pp-listing">
<label for="data.lernKostenZauber.{{name}}">{{localize (m5concat "midgard5.spell-process-" name)}}</label>
<span >
<i class="fa fa-minus-circle pp-decrease" style="cursor: pointer"></i>
<input style="width:15px" type="number" value={{group.pp}} data-dtype="Number" />
<i class="fa fa-plus-circle pp-increase" style="cursor: pointer"></i>
</span>
</span>
{{/unless}}
{{/each}}
</div>
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>

View File

@ -51,7 +51,13 @@
<td>
<div class="flexrow">
<span>{{localize "midgard5.item-weight"}}</span>
<input id="data.weight" type="number" name="data.weight" value="{{data.weight}}">
<input id="data.weight" type="number" name="data.weight" value="{{data.weight}}kg">
</div>
</td>
<td>
<div class="flexrow">
<span>{{localize "midgard5.item-abw"}}</span>
<input id="data.abw" type="number" name="data.abw" value="{{data.abw}}">
</div>
</td>
</tr>

View File

@ -0,0 +1,109 @@
<form class="" autocomplete="off">
<header class="sheet-header">
<img class="item-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
<h1><input name="name" type="text" value="{{item.name}}" placeholder="Name" /></h1>
</header>
<nav class="sheet-navigation tabs" data-group="primary">
<a class="item active" data-tab="base_values">{{localize "midgard5.base_values"}}</a>
<a class="item" data-tab="skills">{{localize "midgard5.skills"}}</a>
<a class="item" data-tab="combat">{{localize "midgard5.combat"}}</a>
{{#if data.magicUsing}}
<a class="item" data-tab="spells">{{localize "midgard5.spells"}}</a>
{{/if}}
<a class="item" data-tab="description">{{localize "midgard5.description"}}</a>
</nav>
<section class="sheet-content">
<div class="tab base_values flexcol" data-group="primary" data-tab="base_values">
<table>
<tbody>
<tr>
<td colspan="4">
<div class="flexrow">
<span>
<input id="data.magicUsing" type="checkbox" name="data.magicUsing" {{checked data.magicUsing}} />
<label for="data.magicUsing">{{localize "midgard5.magicUsing"}}</label>
</span>
</div>
</td>
</tr>
<tr>
<td>{{localize "midgard5.resistanceMind"}}</td>
<td><input style="width:35px" name="data.resistanceMind" type="number" value="{{data.resistanceMind}}" data-dtype="Number" /></td>
<td>{{localize "midgard5.resistanceBody"}}</td>
<td><input style="width:35px" name="data.resistanceBody" type="number" value="{{data.resistanceBody}}" data-dtype="Number" /></td>
</tr>
</tbody>
</table>
</div>
<div class="tab skills flexcol" data-group="primary" data-tab="skills">
<table>
<tbody>
<tr>
<td colspan="4">
<div class="flexrow">
{{#each data.lernKostenAllgemein as |wert name|}}
<span style="flex: 1 0 26%">
<label for="data.lernKostenAllgemein.{{name}}">{{localize (m5concat "midgard5.skill-goup-" name)}}</label>
<input style="width:35px" name="data.lernKostenAllgemein.{{name}}" type="number" value={{wert}} data-dtype="Number" />
</span>
{{/each}}
</div>
</td>
</tr>
</tbody>
</table>
</div>
<div class="tab combat flexcol" data-group="primary" data-tab="combat">
<table>
<tbody>
<tr>
<td colspan="4">
<div class="flexrow">
{{#each data.lernKostenKamptechnik as |wert name|}}
<span style="flex: 1 0 26%">
<label for="data.lernKostenKamptechnik.{{name}}">{{localize (m5concat "midgard5." name)}}</label>
<input style="width:35px" name="data.lernKostenKamptechnik.{{name}}" type="number" value={{wert}} data-dtype="Number" />
</span>
{{/each}}
</div>
</td>
</tr>
</tbody>
</table>
</div>
<div class="tab spells flexcol" data-group="primary" data-tab="spells">
<table>
<tbody>
<tr>
<td colspan="4">
<div class="flexrow">
{{#each data.lernKostenZauber as |wert name|}}
<span style="flex: 1 0 26%">
<label for="data.lernKostenZauber.{{name}}">{{localize (m5concat "midgard5.spell-process-" name)}}</label>
<input style="width:35px" name="data.lernKostenZauber.{{name}}.kosten" type="number" value={{wert.kosten}} data-dtype="Number" />
</span>
{{/each}}
</div>
</td>
</tr>
</tbody>
</table>
</div>
<div class="tab description flexcol" data-group="primary" data-tab="description">
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
</div>
</section>
</form>

View File

@ -18,6 +18,12 @@
</span>
</div>
</td>
<td>
<div class="flexrow">
<span>{{localize "midgard5.item-abw"}}</span>
<input id="data.abw" type="number" name="data.abw" value="{{data.abw}}">
</div>
</td>
</tr>
<tr>
<td>
@ -26,6 +32,12 @@
<input id="data.quantity" type="number" name="data.quantity" value="{{data.quantity}}">
</div>
</td>
<td>
<div class="flexrow">
<span>{{localize "midgard5.capacity"}}</span>
<input id="data.capacity" type="number" name="data.capacity" value="{{data.capacity}}">
</div>
</td>
</tr>
<tr>
<td>
@ -42,6 +54,12 @@
</select>
</div>
</td>
<td>
<div class="flexrow">
<span>{{localize "midgard5.item-weight"}}</span>
<input id="data.weight" type="number" name="data.weight" value="{{data.weight}}">
</div>
</td>
</tr>
</table>

View File

@ -55,7 +55,13 @@
<td>
<div class="flexrow">
<span>{{localize "midgard5.item-weight"}}</span>
<input id="data.weight" type="number" name="data.weight" value="{{data.weight}}">
<input id="data.weight" type="number" name="data.weight" value="{{data.weight}}kg">
</div>
</td>
<td>
<div class="flexrow">
<span>{{localize "midgard5.item-abw"}}</span>
<input id="data.abw" type="number" name="data.abw" value="{{data.abw}}">
</div>
</td>
</tr>

View File

@ -37,8 +37,6 @@
<input id="data.quantity" type="number" name="data.quantity" value="{{data.quantity}}">
</div>
</td>
</tr>
<tr>
<td colspan="4">
<div class="flexrow">
<span>{{localize "midgard5.item-value"}}</span>
@ -53,6 +51,18 @@
</select>
</div>
</td>
<td>
<div class="flexrow">
<span>{{localize "midgard5.item-weight"}}</span>
<input id="data.weight" type="number" name="data.weight" value="{{data.weight}}">
</div>
</td>
<td>
<div class="flexrow">
<span>{{localize "midgard5.item-abw"}}</span>
<input id="data.abw" type="number" name="data.abw" value="{{data.abw}}">
</div>
</td>
</tr>
<tr>
@ -73,12 +83,6 @@
{{/if}}
</div>
</td>
<td>
<div class="flexrow">
<span>{{localize "midgard5.item-weight"}}</span>
<input id="data.weight" type="number" name="data.weight" value="{{data.weight}}">
</div>
</td>
</tr>
</table>

View File

@ -22,6 +22,20 @@
<td>{{localize "midgard5.actor-ap"}}</td>
<td><input name="data.ap" type="text" value="{{data.ap}}" data-dtype="String" /></td>
</tr>
<tr>
<td>{{localize "midgard5.kampfkunst-ep"}}</td>
<td><input name="data.ep" type="text" value="{{data.ep}}" data-dtype="String" /></td>
{{#unless item.system.isKido}}
<td>{{localize "midgard5.kampfkunst-rank"}}</td>
<td><input name="data.rank" type="number" value="{{data.rank}}" data-dtype="Number" /></td>
{{/unless}}
</tr>
<tr>
<td>{{localize "midgard5.kampfkunst-weapon"}}</td>
<td><input name="data.weapon" type="text" value="{{data.weapon}}" data-dtype="String" /></td>
<td>{{localize "midgard5.kampfkunst-enemy"}}</td>
<td><input name="data.enemy" type="text" value="{{data.enemy}}" data-dtype="String" /></td>
</tr>
<tr>
{{#unless item.system.isKido}}
<td>{{localize "midgard5.kampfkunst-type"}}</td>
@ -47,7 +61,6 @@
</td>
{{/unless}}
{{#unless item.system.isKido}}
{{#if (eq item.system.type "angriff")}}
<td>{{localize "midgard5.kampfkunst-variante"}}</td>
<td>
<select class="select-variante" name="data.variante" data-type="String">
@ -58,7 +71,6 @@
{{/select}}
</select>
</td>
{{/if}}
{{else}}
{{#unless (eq item.system.type "finte")}}
<td>{{localize "midgard5.kido-variante"}}</td>
@ -73,6 +85,20 @@
</td>
{{/unless}}
{{/unless}}
{{#if item.system.isKido}}
<tr>
<td>{{localize "midgard5.kido-color"}}</td>
<td><input name="data.color" type="text" value="{{data.color}}" data-dtype="String" /></td>
<td>{{localize "midgard5.kido-style"}}</td>
<td><input name="data.style" type="text" value="{{data.style}}" data-dtype="String" /></td>
</tr>
<tr>
<td>{{localize "midgard5.kido-grade"}}</td>
<td><input name="data.grade" type="text" value="{{data.grade}}" data-dtype="String" /></td>
<td>{{localize "midgard5.kido-rank"}}</td>
<td><input name="data.rank" type="number" value="{{data.rank}}" data-dtype="Number" /></td>
</tr>
{{/if}}
</tr>
<td>{{localize "midgard5.skill"}}</td>
<td>

View File

@ -60,7 +60,13 @@
<td>
<div class="flexrow">
<span>{{localize "midgard5.item-weight"}}</span>
<input id="data.weight" type="number" name="data.weight" value="{{data.weight}}">
<input id="data.weight" type="number" name="data.weight" value="{{data.weight}}kg">
</div>
</td>
<td>
<div class="flexrow">
<span>{{localize "midgard5.item-abw"}}</span>
<input id="data.abw" type="number" name="data.abw" value="{{data.abw}}">
</div>
</td>
</tr>

View File

@ -0,0 +1,4 @@
<div class="sheet-npc" style="flex: 1 0 20%" data-attribute="{{attributeId}}">
<div class="attribute-header">{{localize (m5concat "midgard5.actor-" attributeId "-long")}}</div>
<div class="attribute-value"> <input class="attribute-footer-value" name="data.attributes.{{attributeId}}.value" value="{{attribute.value}}" type="text" data-dtype="Number" /></div>
</div>

View File

@ -0,0 +1,233 @@
<div class="flexbox">
<div class="flexcolumn-3">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/magic/time/arrows-circling-pink.webp" class="flexpart-icon">{{localize "midgard5.calculated-values"}}</div>
<table>
<tr height = 10px></tr>
<tr>
<td>{{localize "midgard5.movementRange"}}</td>
<td class="fixed-value">{{data.calc.stats.movement.value}}</td>
<td></td>
<td class="fixed-value"></td>
</tr>
<tr>
<td>{{localize "midgard5.initiative"}}</td>
<td class="fixed-value">
{{#if (isSkillInList (localizeMidgard "anfuehren") data.calc.skills.general)}}
{{skillEwInList (localizeMidgard "anfuehren") data.calc.skills.general}}
{{else}}
{{skillEw actor._id data.skills.general.anfuehren}}
{{/if}}
</td>
<td>{{localize "midgard5.actionrank"}}</td>
<td class="fixed-value"><a class="join-combat">{{data.calc.attributes.gw.value}}</a></td>
</tr>
</table>
</div>
</div>
<div class="flexcolumn-3">
<div class="flexpart" style="padding: 0 0.5rem;">
<div class="flexpart-header">{{localize "midgard5.actionrank"}}</div>
<button class="wide-button join-combat">{{localize "midgard5.combat-join"}}</button>
<button class="wide-button ranged-combat">{{localize "midgard5.combat-ranged"}}</button>
<button class="wide-button spell-combat">{{localize "midgard5.combat-spell"}}</button>
</div>
</div>
<div class="flexcolumn-3">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/magic/life/cross-worn-green.webp" class="flexpart-icon">{{localize "TYPES.Item.effect"}}</div>
<table>
<thead>
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.effect"}}</th>
<td><a class="title add-effect"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody class="items-list">
{{#each data.calc.gear.effects as |item itemId|}}
<tr data-item-id="{{itemId}}" class="items">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding">
<span class="edit-item">{{item.label}}</span>
{{#if item.equipped}}
<span class="spell-process">{{localize "midgard5.active"}}</span>
{{#unless (or (eq item.duration.unit "") (eq item.duration.unit "limitless"))}}
<span class="spell-process">{{item.duration.time}} {{localize (concat "midgard5.time-" item.duration.unit)}}</span>
{{/unless}}
{{/if}}
</td>
{{!--{{#unless (eq item.label "Belastung")}}--}}
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
{{!--{{/unless}}--}}
</tr>
{{/each}}
</tbody>
</table>
</div>
</div>
<div class="flexcolumn-3">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/skills/melee/hand-grip-sword-white-brown.webp" class="flexpart-icon">{{localize "midgard5.attack"}}</div>
<table>
<thead>
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.weapon"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title">{{localize "midgard5.damage"}}</th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
<td><a class="title add-weapon"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody class="items-list">
{{#each data.calc.gear.weapons as |item itemId|}}
<tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding edit-item {{#if item.special}}highlight{{/if}}">{{item.label}}{{#if item.special}}(*){{/if}}</td>
<td class="fixed-value">{{item.calc.ew}}</td>
<td class="fixed-value">{{item.damageBase}}</td>
<td><button class="roll-button roll-weapon-button"></button></td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
<table>
<thead>
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "midgard5.weapon-skill"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
<th><a class="title add-combat-skill"><i class="fa-regular fa-plus"></i></th>
</tr>
</thead>
<tbody class="items-list">
{{#each data.calc.skills.combat as |skill skillId|}}
<tr data-item-id="{{skillId}}" class="item">
<td class="flexpart-img"><img src={{skill.icon}} class="flexpart-icon"></td>
<td class="padding edit-item">{{skill.label}}</td>
<td class="fixed-value">{{skill.calc.ew}}</td>
<td><button class="roll-button roll-learned-button"></button></td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
</div>
</div>
<div class="flexcolumn-3">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/skills/melee/shield-block-gray-orange.webp" class="flexpart-icon">{{localize "midgard5.defense"}}</div>
<table>
<tr height = 10px></tr>
<tr>
<td class="padding highlight">{{localize "midgard5.defense"}}</td>
<td class="center">{{add data.calc.stats.defense.value data.calc.stats.defenseBonus.value}}</td>
<td class="fixed-value"><button class="roll-button roll-defense-button"></button></td>
</tr>
<tr>
<td class="padding highlight">{{localize "midgard5.resistanceMind"}}</td>
<td class="center">{{data.calc.stats.resistanceMind.value}}</td>
<td class="fixed-value"><button class="roll-button roll-resistanceMind-button"></button></td>
</tr>
<tr>
<td class="padding highlight">{{localize "midgard5.resistanceBody"}}</td>
<td class="center">{{data.calc.stats.resistanceBody.value}}</td>
<td class="fixed-value"><button class="roll-button roll-resistanceBody-button"></button></td>
</tr>
</table>
<table>
<thead>
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.defensiveWeapon"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
<th><a class="title add-defensiveWeapon"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody class="items-list">
{{#each data.calc.gear.defensiveWeapons as |item itemId|}}
<tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding edit-item">{{item.label}}</td>
<td class="fixed-value">{{item.calc.ew}}</td>
<td><button class="roll-button roll-weapon-button"></button></td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
<table>
<thead>
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.armor"}}</th>
<th class="title">{{localize "midgard5.actor-lp-short"}}</th>
<th><a class="title add-armor"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody class="items-list">
{{#each data.calc.gear.armor as |item itemId|}}
<tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding edit-item">{{item.label}}</td>
<td class="fixed-value">{{lpProtection}}</td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
</div>
</div>
{{#if actor.system.info.magicUsing }}
<div class="flexcolumn-3">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/magic/symbols/star-inverted-yellow.webp" class="flexpart-icon">{{localize "TYPES.Item.spell"}}</div>
<table>
<tr height = 10px></tr>
<tr>
<td class="padding highlight">{{localize "midgard5.spellCasting"}}</td>
<td class="center">{{data.calc.stats.spellCasting.value}}</td>
<td class="fixed-value"><button class="roll-button roll-defense-button"></button></td>
</tr>
</table>
<table>
<thead>
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.spell"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
<th><a class="title add-spell"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody class="items-list">
{{#each data.calc.spells as |item itemId|}}
<tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding edit-item {{#if item.special}}highlight{{/if}}">{{item.label}}{{#if item.special}}(*){{/if}}</td>
<td class="fixed-value">{{item.calc.ew}}</td>
<td><button class="roll-button roll-weapon-button"></button></td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
</div>
</div>
{{/if}}
</div>

View File

@ -0,0 +1,18 @@
<div class="flexbox">
<div class="flexcolumn-1">
<div class="flexpart" style="height: 250px;">
<div class="flexpart-header"><img src="icons/environment/wilderness/mine-interior-dungeon-door.webp" class="flexpart-icon" />{{localize "midgard5.description"}}</div>
<br />
<div class="biography">{{editor data.info.description target="data.info.description" button=true owner=owner editable=editable}}</div>
</div>
</div>
<div class="flexcolumn-1">
<div class="flexpart" style="height: 250px;">
<div class="flexpart-header"><img src="icons/environment/people/group.webp" class="flexpart-icon" />{{localize "midgard5.background"}}</div>
<br />
<div class="biography">{{editor data.info.background target="data.info.background" button=true owner=owner editable=editable}}</div>
</div>
</div>
</div>

View File

@ -0,0 +1,127 @@
<form class="actor-sheet {{cssClass}}" autocomplete="off">
<header class="flexbox" style="background-color: beige; padding: 5px; border: 2px solid black;">
<!-- Logo -->
<div class="flexcolumn-5" style="height: 200px;">
<img class="profile-img" src="/systems/midgard5/assets/icons/backgrounds/bg1.webp" alt="Midgard">
</div>
<!-- Name, Class, Level, Race, Occupation -->
<div class="flexcolumn-2" style="margin:0px 5px 0px 5px;">
<table class="bordered">
<tr>
<td >{{localize "midgard5.actor-name"}}</td>
<td colspan="3"><input name="name" type="text" value="{{actor.name}}" data-dtype="String" /></td>
</tr>
<tr>
<td >{{localize "midgard5.class"}}</td>
<td ><input name="data.info.npc-class" type="text" value="{{data.info.npc-class}}" data-dtype="String" /></td>
<td >{{localize "midgard5.level"}}</td>
<td>{{data.calc.level}}</td>
</table>
<table style="font-weight: bold;">
<tr height = 10px></tr>
<tr>
<td ><input name="data.info.race" type="text" value="{{data.info.race}}" data-dtype="String" /></td>
<td ><input name="data.info.occupation" type="text" value="{{data.info.occupation}}" data-dtype="String" /></td>
</tr>
<tr>
<td style="text-align: center; font-size: small">{{localize "midgard5.race"}}</td>
<td style="text-align: center; font-size: small">{{localize "midgard5.occupation"}}</td>
</tr>
</table>
<table style="width: 100%;">
<tr>
<td class="attribute-value roll-attribute-button" data-attribute="st" data-value="{{data.calc.attributes.st.value}}">{{data.calc.attributes.st.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="gs" data-value="{{data.calc.attributes.gs.value}}">{{data.calc.attributes.gs.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="gw" data-value="{{data.calc.attributes.gw.value}}">{{data.calc.attributes.gw.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="ko" data-value="{{data.calc.attributes.ko.value}}">{{data.calc.attributes.ko.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="in" data-value="{{data.calc.attributes.in.value}}">{{data.calc.attributes.in.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="zt" data-value="{{data.calc.attributes.zt.value}}">{{data.calc.attributes.zt.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="au" data-value="{{data.calc.attributes.au.value}}">{{data.calc.attributes.au.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="pa" data-value="{{data.calc.attributes.pa.value}}">{{data.calc.attributes.pa.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="wk" data-value="{{data.calc.attributes.wk.value}}">{{data.calc.attributes.wk.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="git" data-value="{{data.calc.stats.poisonResistance.value}}">{{data.calc.stats.poisonResistance.value}}</td>
</tr>
<tr>
<td class="attribute">{{localize "midgard5.actor-st"}}</td>
<td class="attribute">{{localize "midgard5.actor-gs"}}</td>
<td class="attribute">{{localize "midgard5.actor-gw"}}</td>
<td class="attribute">{{localize "midgard5.actor-ko"}}</td>
<td class="attribute">{{localize "midgard5.actor-in"}}</td>
<td class="attribute">{{localize "midgard5.actor-zt"}}</td>
<td class="attribute">{{localize "midgard5.actor-au"}}</td>
<td class="attribute">{{localize "midgard5.actor-pa"}}</td>
<td class="attribute">{{localize "midgard5.actor-wk"}}</td>
<td class="attribute">{{localize "midgard5.actor-git"}}</td>
</tr>
</table>
</div>
<!-- Profilbild -->
<div class="flexcolumn-5" style="height: 200px;text-align: center;" >
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" />
</div>
<!-- LP + AP -->
<div class="flexcolumn-1">
<table>
<tr>
<td><b>{{localize "midgard5.actor-lp-short"}}</b></td>
<td colspan="9">
<div class="health-bar">
<input name="data.lp.value" type="text" value="{{data.lp.value}}" data-dtype="Number" />
{{#times data.lp.max}}
{{#if (lt this ../data.lp.value)}}
<div class="lp-bar-item update-lp" data-value="{{this}}"></div>
{{else}}
<div class="lp-bar-item-empty update-lp" data-value="{{this}}"></div>
{{/if}}
{{/times}}
<div class="max-value">{{data.lp.max}}</div>
</div>
</td>
</tr>
<tr>
<td><b>{{localize "midgard5.actor-ap-short"}}</b></td>
<td colspan="9">
<div class="health-bar">
<input name="data.ap.value" type="text" value="{{data.ap.value}}" data-dtype="Number" />
{{#times data.ap.max}}
{{#if (lt this ../data.ap.value)}}
<div class="ap-bar-item update-ap" data-value="{{this}}"></div>
{{else}}
<div class="ap-bar-item-empty update-ap" data-value="{{this}}"></div>
{{/if}}
{{/times}}
<div class="max-value">{{data.ap.max}}</div>
</div>
</td>
</tr>
</table>
</div>
</header>
{{!-- Character Sheet Navigation --}}
<nav class="sheet-navigation tabs" data-group="primary">
<a class="item active" data-tab="combat">{{ localize "midgard5.combat" }}</a>
<a class="item" data-tab="properties">{{ localize "midgard5.attributes" }}</a>
<a class="item" data-tab="description">{{ localize "midgard5.description" }}</a>
</nav>
<section class="sheet-content">
<div class="tab combat flexcol" data-group="primary" data-tab="combat">
{{> "systems/midgard5/templates/sheets/npc/combat.hbs"}}
</div>
<div class="tab properties flexcol" data-group="primary" data-tab="properties">
{{> "systems/midgard5/templates/sheets/npc/properties.hbs"}}
</div>
<div class="tab description flexcol" data-group="primary" data-tab="description">
{{> "systems/midgard5/templates/sheets/npc/description.hbs"}}
</div>
</section>
</form>

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<div class="flexbox">
<div class="flexcolumn-1">
<div class="flexpart-header"><img src="icons/skills/melee/maneuver-sword-katana-yellow.webp" class="flexpart-icon">{{localize "midgard5.attributes"}}</div>
<div class="flexpart">
<div class="attributes">
{{> "systems/midgard5/templates/sheets/npc/attribute.hbs" attributeId="st" attribute=data.attributes.st}}
{{> "systems/midgard5/templates/sheets/npc/attribute.hbs" attributeId="gs" attribute=data.attributes.gs}}
{{> "systems/midgard5/templates/sheets/npc/attribute.hbs" attributeId="gw" attribute=data.attributes.gw}}
{{> "systems/midgard5/templates/sheets/npc/attribute.hbs" attributeId="ko" attribute=data.attributes.ko}}
{{> "systems/midgard5/templates/sheets/npc/attribute.hbs" attributeId="in" attribute=data.attributes.in}}
{{> "systems/midgard5/templates/sheets/npc/attribute.hbs" attributeId="zt" attribute=data.attributes.zt}}
{{> "systems/midgard5/templates/sheets/npc/attribute.hbs" attributeId="au" attribute=data.attributes.au}}
{{> "systems/midgard5/templates/sheets/npc/attribute.hbs" attributeId="pa" attribute=data.attributes.pa}}
{{> "systems/midgard5/templates/sheets/npc/attribute.hbs" attributeId="wk" attribute=data.attributes.wk}}
{{> "systems/midgard5/templates/sheets/npc/attribute.hbs" attributeId="git" attribute=data.attributes.git}}
<div class="sheet-npc">
<div class="attribute-header">{{localize "midgard5.movementRange"}}</div>
<div class="attribute-value"><input name="data.movement" type="text" value="{{data.movement}}" data-dtype="Number" /></div>
</div>
<div class="sheet-npc">
<div class="attribute-header">{{localize "midgard5.exp-overall"}}</div>
<div class="attribute-value"><input name="data.es" type="text" value="{{data.es}}" data-dtype="Number" /></div>
</div>
<div class="sheet-npc">
<div class="attribute-header">{{localize "midgard5.actor-lp-short"}} {{localize "midgard5.maximum"}}</div>
<div class="attribute-value"><input name="data.lp.max" type="text" value="{{data.lp.max}}" data-dtype="Number" /></div>
</div>
<div class="sheet-npc">
<div class="attribute-header">{{localize "midgard5.actor-ap-short"}} {{localize "midgard5.maximum"}}</div>
<div class="attribute-value"><input name="data.ap.max" type="text" value="{{data.ap.max}}" data-dtype="Number" /></div>
</div>
<div class="sheet-npc">
<div class="attribute-header">{{localize "midgard5.magicUsing"}}</div>
<div class="attribute-value"><input id="data.info.magicUsing" type="checkbox" name="data.info.magicUsing" {{checked data.info.magicUsing}}></div>
</div>
</div>
</div>
</div>
<div class="flexcolumn-2">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/sundries/gaming/dice-pair-white-green.webp" class="flexpart-icon">{{localize "midgard5.skills"}}</div>
<input id="data.info.showUnlearned" class="checkbox" type="checkbox" name="data.info.showUnlearned" {{checked data.info.showUnlearned}} style="float: right;">
<label for="data.info.showUnlearned" style="font-size: small; font-weight: normal; font-style: italic; float: right;">{{localize "midgard5.showUnlearned"}}&nbsp;</label>
<table>
<thead>
<tr>
<th class="title">{{localize "midgard5.skills"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
<th><a class="title add-general-skill"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody>
{{#each data.calc.skills.general as |skill skillId|}}
<tr data-item-id="{{skillId}}" class="item">
<td class="padding edit-item">{{skill.label}}</td>
<td class="fixed-value"><input type="text" value="{{skill.fw}}" data-dtype="Number" /></td>
<td><button class="roll-button roll-learned-button"></button></td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
{{#unless (not data.info.showUnlearned)}}
{{#each data.skills.general as |skill key|}}
{{#unless (isSkillInList (localizeMidgard key) ../actor.system.calc.skills.general) }}
<tr data-skill="{{key}}">
<td class="padding" style="font-style: italic;">{{localizeMidgard key}}</td>
<td class="fixed-value"><input type="text" value="{{skill.fw}}" data-dtype="Number" /></td>
<td><button class="roll-button roll-general-button"></button></td>
<td><a class="learn-button" title="Learn Skill"><i class="fa-regular fa-plus"></i></a></td>
</tr>
{{/unless}}
{{/each}}
{{/unless}}
</tbody>
</table>
</div>
</div>
<div class="flexcolumn-2">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/tools/hand/scale-balances-merchant-brown.webp" class="flexpart-icon">{{localize "midgard5.gear"}}</div>
<table>
<thead class="theader">
<tr>
<th class="title"><img src="/icons/svg/eye.svg" class="table-icon"></th>
<th class="title">{{localize "TYPES.Item.item"}}</th>
<th class="title center">{{localize "midgard5.item-quantity"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th>
<td><a class="title add-item"><i class="fa-regular fa-plus"></i></a></th>
</tr>
</thead>
<tbody class="items-list">
<tr height = 10px></tr>
{{#each data.calc.gear.items as |item itemId|}}
<tr data-item-id="{{itemId}}" class="item">
<td class="flexpart-img"><img src={{item.icon}} class="flexpart-icon"></td>
<td class="padding">
<span class="edit-item">{{item.label}}</span>
</td>
<td>
<i class="fa fa-minus-circle quantity-decrease" style="cursor: pointer"></i>
<span>{{item.quantity}}</span>
<i class="fa fa-plus-circle quantity-increase" style="cursor: pointer"></i>
</td>
<td style="text-align: start">
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
<span class="spell-process">{{item.value}} {{localize (m5concat "midgard5.currency-" item.currency)}}</span>
{{/unless}}
</td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
</div>
</div>
</div>