Byroks
7ee92f6601
Squashed commit of the following:
...
commit 33c65735bd
Author: Byroks <byroks@gmail.com>
Date: Sat Jan 20 15:31:35 2024 +0100
v2.4.0
commit 2bfd3a7d6a
Author: Byroks <byroks@gmail.com>
Date: Sat Jan 20 13:58:22 2024 +0100
#46-problems-with-character-description-editor (#50 )
Changes:
+ adjust height and width of the editor
WIP for #46
Closes #44
Reviewed-on: #50
commit 03b87f2df0
Author: Byroks <byroks@gmail.com>
Date: Sat Jan 20 13:44:06 2024 +0100
update url
commit 9d72b31d5f
Author: Byroks <byroks@gmail.com>
Date: Sat Jan 20 12:37:05 2024 +0100
Add Items on Character Sheet
Changes:
+ add button to add all different kind of items directly onto the character sheet
+ fix #1 by correctly updating the item
commit c13fef5103
Author: oskaloq <os_ka_loq@gmx.de>
Date: Tue Jan 16 11:25:39 2024 +0100
Zusammenführung-von-Fertigkeiten,-Waffen-und-Rüstungen-im-Kampf-Tab-#15 (#48 )
- Created character description tab
- Redesigned skill, gear and combat tab
- Weapons, defense weapons and armor is still in the gear tab. If you equip them (now directly possible via click on the equip icon), they appear in the combat tab. Reason: This holds the combat tab clean for combat stuff.
Co-authored-by: Ender <harald@drueppels.de>
Reviewed-on: #48
Reviewed-by: Byroks <byroks@gmail.com>
commit abf8077131
Author: Byroks <byroks@gmail.com>
Date: Tue Jan 16 08:29:14 2024 +0100
#33 Wrong wealth calculation (#34 )
Changes:
+ add function to adjust item value depending on currency
Co-authored-by: Simon Gustavs <simon.gustavs@bms-cs.de>
Reviewed-on: #34
Reviewed-by: oskaloq <os_ka_loq@gmx.de>
commit b5b75aa2c6
Author: Byroks <byroks@gmail.com>
Date: Mon Jan 15 14:15:30 2024 +0100
#18 Remove ContainerId from containers (#29 )
Changes
+ remove containerId variable from containers as it's not needed
Reviewed-on: #29
Reviewed-by: oskaloq <os_ka_loq@gmx.de>
commit 7368673ba3
Author: Byroks <byroks@gmail.com>
Date: Mon Jan 8 20:42:22 2024 +0100
Update .gitea/workflows/add-issue-to-project.yaml
commit a606750b23
Author: Byroks <byroks@gmail.com>
Date: Mon Jan 8 20:41:15 2024 +0100
Update .gitea/workflows/add-issue-to-project.yaml
commit 7358b67da2
Author: Byroks <byroks@gmail.com>
Date: Mon Jan 8 20:41:05 2024 +0100
Update .gitea/workflows/add-issue-to-project.yaml
commit 2a36b8eaa1
Author: Byroks <byroks@gmail.com>
Date: Mon Jan 8 20:38:50 2024 +0100
Update .gitea/workflows/add-issue-to-project.yaml
commit f38ef8aa6d
Author: Byroks <byroks@gmail.com>
Date: Mon Jan 8 16:16:04 2024 +0100
Update .gitea/workflows/add-issue-to-project.yaml
commit 2ac8a6bba4
Author: Byroks <byroks@gmail.com>
Date: Mon Jan 8 16:09:13 2024 +0100
Update .gitea/workflows/add-issue-to-project.yaml
commit 41fb1a8879
Author: Byroks <byroks@gmail.com>
Date: Mon Jan 8 16:02:37 2024 +0100
Update .gitea/workflows/add-issue-to-project.yaml
commit ff74871a0c
Author: Byroks <byroks@gmail.com>
Date: Mon Jan 8 12:56:49 2024 +0100
Update .gitea/workflows/add-issue-to-project.yaml
commit f8b65c030f
Author: Byroks <byroks@gmail.com>
Date: Mon Jan 8 12:39:39 2024 +0100
Update .gitea/workflows/add-issue-to-project.yaml
commit 31a4ccfda1
Author: Byroks <byroks@gmail.com>
Date: Mon Jan 8 12:37:43 2024 +0100
Update .gitea/workflows/add-issue-to-project.yaml
commit c24e2b7af2
Author: Byroks <byroks@gmail.com>
Date: Mon Jan 8 12:28:41 2024 +0100
Update .gitea/workflows/add-issue-to-project.yaml
commit cfdba0ee75
Author: oskaloq <os_ka_loq@gmx.de>
Date: Sun Jan 7 22:53:16 2024 +0100
Anpassung-des-Character-Sheet-Headers-#13 (#28 )
- Made character sheet header more responsive
- Changed Logo
- Changed "all gear items" container, that it shows items not in dedicated containers ( unless "Alle" checkbox is set)
Co-authored-by: Ender <harald@drueppels.de>
Co-authored-by: Byroks <byroks@gmail.com>
Reviewed-on: #28
Reviewed-by: Byroks <byroks@gmail.com>
commit d67de1b064
Author: Byroks <byroks@gmail.com>
Date: Sun Jan 7 16:47:12 2024 +0100
Update .gitea/workflows/add-issue-to-project.yaml
commit 718f1eab99
Author: Byroks <byroks@gmail.com>
Date: Sun Jan 7 16:38:35 2024 +0100
Update .gitea/workflows/add-issue-to-project.yaml
commit 47fd5b7763
Author: Byroks <byroks@gmail.com>
Date: Sun Jan 7 16:37:27 2024 +0100
Update .gitea/workflows/add-issue-to-project.yaml
commit ad884994dd
Author: Byroks <byroks@gmail.com>
Date: Sun Jan 7 16:17:20 2024 +0100
Update .gitea/workflows/add-issue-to-project.yaml
commit b08bd195c7
Author: Byroks <byroks@gmail.com>
Date: Sun Jan 7 15:45:46 2024 +0100
Update .gitea/workflows/add-issue-to-project.yaml
commit c83cd8f079
Author: Byroks <byroks@gmail.com>
Date: Sun Jan 7 15:40:56 2024 +0100
Update .gitea/workflows/add-issue-to-project.yaml
commit b1ef88235f
Author: Byroks <byroks@gmail.com>
Date: Sun Jan 7 15:37:37 2024 +0100
Update .gitea/workflows/add-issue-to-project.yaml
commit da1ae4e16e
Author: Byroks <byroks@gmail.com>
Date: Sun Jan 7 15:35:54 2024 +0100
Update .gitea/workflows/add-issue-to-project.yaml
commit 840a7c1dc4
Author: Byroks <byroks@gmail.com>
Date: Sun Jan 7 15:33:26 2024 +0100
Update .gitea/workflows/add-issue-to-project.yaml
commit 4825166f87
Author: Byroks <byroks@gmail.com>
Date: Sun Jan 7 15:06:01 2024 +0100
Add .gitea/workflows/add-issue-to-project.yaml
commit b8e873537c
Author: LeFrique <lefrique@live.de>
Date: Sun Jan 7 14:31:20 2024 +0100
Zwergenhort (#4 )
Mein Geschenk zu Weihnachten:
Implementierung des Zwergenhort gem. KOD S. 167 mit Angabe aktueller Mindesthort für aktuellen Grad und benötigtem Hort für nächsten Grad bei Zwergen. Der Hort erscheint nur bei ausgewählter Rasse Zwerg und wird bei allen anderen Rassen versteckt. Die Anrechnung von Gold oder Gegenständen wie auch im KOD erwähnt erfordert die Implementierung eines Goldmanagements und am besten auch eine Neustrukturierung des Charakterbogens (s. weitere Issues).
Frohe Weihnachten ;)
Co-authored-by: Byroks <byroks@gmail.com>
Reviewed-on: #4
Co-authored-by: LeFrique <lefrique@live.de>
Co-committed-by: LeFrique <lefrique@live.de>
commit 975bcd1e15
Author: Byroks <byroks@gmail.com>
Date: Sun Jan 7 14:29:39 2024 +0100
#10 Kampfkunst nicht öffenbar (#11 )
Änderungen:
+ auskommentierte if Bedingung wieder drin
+ if Bedingung angepasst
Reviewed-on: #11
Reviewed-by: Le-Frique <lefrique@live.de>
commit b945f22710
Author: oskaloq <os_ka_loq@gmx.de>
Date: Wed Jan 3 15:57:15 2024 +0100
Charakterbogen anpassen #7 (#9 )
- Use of flexboxes in two columns for better display
- Introduction of item containers for the different storage of items
Co-authored-by: Ender <harald@drueppels.de>
Co-authored-by: Byroks <byroks@gmail.com>
Reviewed-on: Byroks/foundry-vtt-system-midgard5#9
Reviewed-by: Byroks <byroks@gmail.com>
commit 6baf9a0269
Author: Byroks <byroks@gmail.com>
Date: Mon Dec 18 19:53:37 2023 +0100
Change git Path (#3 )
Changes:
+ change github urls to git.byroks
Reviewed-on: Byroks/foundry-vtt-system-midgard5#3
Reviewed-by: Le-Frique <lefrique@live.de>
2024-01-20 15:33:05 +01:00
Byroks
1e27e135cf
15 add duration to active effects ( #50 )
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* Add Effect Duration & Rework Combat tracker
Changes:
+ rework combat tracker to display every uneven round as Movementphase
+ rework combat tracker to display every even round as actionphase
+ add possibility for effects durations
+ effects duration decreases with every actionphase
+ add enum for time Units
+ update localization
+ add display of remaining time on effects
+ add duration for spelleffect "Bärenwut"
* add LP AP Manipulation through effects
Changes:
+ add LimitHeal function
+ adjust LP AP Values if Mod exists in an effect
* Fix linked actor not being updated
2023-12-11 17:36:12 +01:00
oskaloq
0fe61e5bbb
Comprehensive overhaul of the character sheet design. ( #35 )
2023-12-04 11:44:32 +01:00
Byroks
28595e7dd0
Make Items with mods equippable ( #11 )
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Changes:
+ Items that can influence you stats are equippable
+ only equipped items influence your stats
+ Armor now influences your stats
+ move mods into a partial for easier changes
2023-11-30 15:50:59 +01:00
Byroks
97d4a35cd6
update localize Keys
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Changes:
+ update localize Keys, to conform with v11
2023-11-25 16:38:05 +01:00
Byroks
68cb8fcf6d
Include Weapons and effects
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Changes:
+ include weapon pack and effect pack
+ handle effects as own entity
+ effects can influence your attributes and skills
+ add Aktive Effekte page for effects on your character
2023-11-24 20:11:36 +01:00