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41 Commits
Author SHA1 Message Date
Byroks c0dced6fe6 Merge branch 'develop' 2024-02-05 13:30:41 +01:00
Byroks c2aa466ce1 v2.4.2 2024-02-05 13:30:20 +01:00
Byroks 24426bb248 HotFix nicht öffenbare Charaktere
Changes:
 + Currency hat bei (fast) allen Items gefehlt weswegen das Charakterblatt nicht mehr öffenbar war, nachdem man Wert und Currency eingetragen hat.
 + Beachte Menge für Vermögensrechnung
 + Hort rechnung beachtet jetzt Currency
2024-02-05 13:29:29 +01:00
Byroks 5a41c4bb56 Merge branch 'develop' 2024-02-05 10:35:31 +01:00
Byroks 26b2bddc2d v2.4.1 2024-02-05 10:28:46 +01:00
9f1334da4f - Container behavior for Weapons, Def. Weapons and Armor is now the same as for items (#53)
- Fixed some Bugs

Co-authored-by: Ender <harald@drueppels.de>
Co-authored-by: Byroks <byroks@gmail.com>
Reviewed-on: #53
Reviewed-by: Byroks <byroks@gmail.com>
Co-authored-by: oskaloq <os_ka_loq@gmx.de>
Co-committed-by: oskaloq <os_ka_loq@gmx.de>
2024-01-31 18:31:32 +01:00
Byroks 454982906f Hotfix - can't open charaktersheet
Problem:
 +sometimes items had a null formula which blocked opening the sheet

Changes:
 + add ? to catch nulls
2024-01-22 22:24:12 +01:00
Byroks 7ee92f6601 Squashed commit of the following:
commit 33c65735bd
Author: Byroks <byroks@gmail.com>
Date:   Sat Jan 20 15:31:35 2024 +0100

    v2.4.0

commit 2bfd3a7d6a
Author: Byroks <byroks@gmail.com>
Date:   Sat Jan 20 13:58:22 2024 +0100

    #46-problems-with-character-description-editor (#50)

    Changes:
     + adjust height and width of the editor

    WIP for #46
    Closes #44

    Reviewed-on: #50

commit 03b87f2df0
Author: Byroks <byroks@gmail.com>
Date:   Sat Jan 20 13:44:06 2024 +0100

    update url

commit 9d72b31d5f
Author: Byroks <byroks@gmail.com>
Date:   Sat Jan 20 12:37:05 2024 +0100

    Add Items on Character Sheet

    Changes:
     + add button to add all different kind of items directly onto the character sheet
     + fix #1 by correctly updating the item

commit c13fef5103
Author: oskaloq <os_ka_loq@gmx.de>
Date:   Tue Jan 16 11:25:39 2024 +0100

    Zusammenführung-von-Fertigkeiten,-Waffen-und-Rüstungen-im-Kampf-Tab-#15 (#48)

    - Created character description tab
    - Redesigned skill, gear and combat tab
    - Weapons, defense weapons and armor is still in the gear tab. If you equip them (now directly possible via click on the equip icon), they appear in the combat tab. Reason: This holds the combat tab clean for combat stuff.

    Co-authored-by: Ender <harald@drueppels.de>
    Reviewed-on: #48
    Reviewed-by: Byroks <byroks@gmail.com>

commit abf8077131
Author: Byroks <byroks@gmail.com>
Date:   Tue Jan 16 08:29:14 2024 +0100

    #33 Wrong wealth calculation (#34)

    Changes:
     + add function to adjust item value depending on currency
    Co-authored-by: Simon Gustavs <simon.gustavs@bms-cs.de>
    Reviewed-on: #34
    Reviewed-by: oskaloq <os_ka_loq@gmx.de>

commit b5b75aa2c6
Author: Byroks <byroks@gmail.com>
Date:   Mon Jan 15 14:15:30 2024 +0100

    #18 Remove ContainerId from containers (#29)

    Changes
     + remove containerId variable from containers as it's not needed

    Reviewed-on: #29
    Reviewed-by: oskaloq <os_ka_loq@gmx.de>

commit 7368673ba3
Author: Byroks <byroks@gmail.com>
Date:   Mon Jan 8 20:42:22 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit a606750b23
Author: Byroks <byroks@gmail.com>
Date:   Mon Jan 8 20:41:15 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit 7358b67da2
Author: Byroks <byroks@gmail.com>
Date:   Mon Jan 8 20:41:05 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit 2a36b8eaa1
Author: Byroks <byroks@gmail.com>
Date:   Mon Jan 8 20:38:50 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit f38ef8aa6d
Author: Byroks <byroks@gmail.com>
Date:   Mon Jan 8 16:16:04 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit 2ac8a6bba4
Author: Byroks <byroks@gmail.com>
Date:   Mon Jan 8 16:09:13 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit 41fb1a8879
Author: Byroks <byroks@gmail.com>
Date:   Mon Jan 8 16:02:37 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit ff74871a0c
Author: Byroks <byroks@gmail.com>
Date:   Mon Jan 8 12:56:49 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit f8b65c030f
Author: Byroks <byroks@gmail.com>
Date:   Mon Jan 8 12:39:39 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit 31a4ccfda1
Author: Byroks <byroks@gmail.com>
Date:   Mon Jan 8 12:37:43 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit c24e2b7af2
Author: Byroks <byroks@gmail.com>
Date:   Mon Jan 8 12:28:41 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit cfdba0ee75
Author: oskaloq <os_ka_loq@gmx.de>
Date:   Sun Jan 7 22:53:16 2024 +0100

    Anpassung-des-Character-Sheet-Headers-#13 (#28)

    - Made character sheet header more responsive
    - Changed Logo
    - Changed "all gear items" container, that it shows items not in dedicated containers ( unless "Alle" checkbox is set)

    Co-authored-by: Ender <harald@drueppels.de>
    Co-authored-by: Byroks <byroks@gmail.com>
    Reviewed-on: #28
    Reviewed-by: Byroks <byroks@gmail.com>

commit d67de1b064
Author: Byroks <byroks@gmail.com>
Date:   Sun Jan 7 16:47:12 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit 718f1eab99
Author: Byroks <byroks@gmail.com>
Date:   Sun Jan 7 16:38:35 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit 47fd5b7763
Author: Byroks <byroks@gmail.com>
Date:   Sun Jan 7 16:37:27 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit ad884994dd
Author: Byroks <byroks@gmail.com>
Date:   Sun Jan 7 16:17:20 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit b08bd195c7
Author: Byroks <byroks@gmail.com>
Date:   Sun Jan 7 15:45:46 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit c83cd8f079
Author: Byroks <byroks@gmail.com>
Date:   Sun Jan 7 15:40:56 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit b1ef88235f
Author: Byroks <byroks@gmail.com>
Date:   Sun Jan 7 15:37:37 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit da1ae4e16e
Author: Byroks <byroks@gmail.com>
Date:   Sun Jan 7 15:35:54 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit 840a7c1dc4
Author: Byroks <byroks@gmail.com>
Date:   Sun Jan 7 15:33:26 2024 +0100

    Update .gitea/workflows/add-issue-to-project.yaml

commit 4825166f87
Author: Byroks <byroks@gmail.com>
Date:   Sun Jan 7 15:06:01 2024 +0100

    Add .gitea/workflows/add-issue-to-project.yaml

commit b8e873537c
Author: LeFrique <lefrique@live.de>
Date:   Sun Jan 7 14:31:20 2024 +0100

    Zwergenhort (#4)

    Mein Geschenk zu Weihnachten:

    Implementierung des Zwergenhort gem. KOD S. 167 mit Angabe aktueller Mindesthort für aktuellen Grad und benötigtem Hort für nächsten Grad bei Zwergen. Der Hort erscheint nur bei ausgewählter Rasse Zwerg und wird bei allen anderen Rassen versteckt. Die Anrechnung von Gold oder Gegenständen wie auch im KOD erwähnt erfordert die Implementierung eines Goldmanagements und am besten auch eine Neustrukturierung des Charakterbogens (s. weitere Issues).

    Frohe Weihnachten ;)

    Co-authored-by: Byroks <byroks@gmail.com>
    Reviewed-on: #4
    Co-authored-by: LeFrique <lefrique@live.de>
    Co-committed-by: LeFrique <lefrique@live.de>

commit 975bcd1e15
Author: Byroks <byroks@gmail.com>
Date:   Sun Jan 7 14:29:39 2024 +0100

    #10 Kampfkunst nicht öffenbar (#11)

    Änderungen:
     + auskommentierte if Bedingung wieder drin
     + if Bedingung angepasst

    Reviewed-on: #11
    Reviewed-by: Le-Frique <lefrique@live.de>

commit b945f22710
Author: oskaloq <os_ka_loq@gmx.de>
Date:   Wed Jan 3 15:57:15 2024 +0100

    Charakterbogen anpassen #7 (#9)

    - Use of flexboxes in two columns for better display
    - Introduction of item containers for the different storage of items

    Co-authored-by: Ender <harald@drueppels.de>
    Co-authored-by: Byroks <byroks@gmail.com>
    Reviewed-on: Byroks/foundry-vtt-system-midgard5#9
    Reviewed-by: Byroks <byroks@gmail.com>

commit 6baf9a0269
Author: Byroks <byroks@gmail.com>
Date:   Mon Dec 18 19:53:37 2023 +0100

    Change git Path (#3)

    Changes:
     + change github urls to git.byroks
    Reviewed-on: Byroks/foundry-vtt-system-midgard5#3
    Reviewed-by: Le-Frique <lefrique@live.de>
2024-01-20 15:33:05 +01:00
Byroks 33c65735bd v2.4.0 2024-01-20 15:31:35 +01:00
Byroks 2bfd3a7d6a #46-problems-with-character-description-editor (#50)
Changes:
 + adjust height and width of the editor

WIP for #46
Closes #44

Reviewed-on: #50
2024-01-20 13:58:22 +01:00
Byroks 03b87f2df0 update url 2024-01-20 13:44:06 +01:00
Byroks 9d72b31d5f Add Items on Character Sheet
Changes:
 + add button to add all different kind of items directly onto the character sheet
 + fix #1 by correctly updating the item
2024-01-20 12:37:05 +01:00
oskaloqandEnder c13fef5103 Zusammenführung-von-Fertigkeiten,-Waffen-und-Rüstungen-im-Kampf-Tab-#15 (#48)
- Created character description tab
- Redesigned skill, gear and combat tab
- Weapons, defense weapons and armor is still in the gear tab. If you equip them (now directly possible via click on the equip icon), they appear in the combat tab. Reason: This holds the combat tab clean for combat stuff.

Co-authored-by: Ender <harald@drueppels.de>
Reviewed-on: #48
Reviewed-by: Byroks <byroks@gmail.com>
2024-01-16 11:25:39 +01:00
Byroks abf8077131 #33 Wrong wealth calculation (#34)
Changes:
 + add function to adjust item value depending on currency
Co-authored-by: Simon Gustavs <simon.gustavs@bms-cs.de>
Reviewed-on: #34
Reviewed-by: oskaloq <os_ka_loq@gmx.de>
2024-01-16 08:29:14 +01:00
Byroks b5b75aa2c6 #18 Remove ContainerId from containers (#29)
Changes
 + remove containerId variable from containers as it's not needed

Reviewed-on: #29
Reviewed-by: oskaloq <os_ka_loq@gmx.de>
2024-01-15 14:15:30 +01:00
Byroks 7368673ba3 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-08 20:42:22 +01:00
Byroks a606750b23 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-08 20:41:15 +01:00
Byroks 7358b67da2 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-08 20:41:05 +01:00
Byroks 2a36b8eaa1 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-08 20:38:50 +01:00
Byroks f38ef8aa6d Update .gitea/workflows/add-issue-to-project.yaml 2024-01-08 16:16:04 +01:00
Byroks 2ac8a6bba4 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-08 16:09:13 +01:00
Byroks 41fb1a8879 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-08 16:02:37 +01:00
Byroks ff74871a0c Update .gitea/workflows/add-issue-to-project.yaml 2024-01-08 12:56:49 +01:00
Byroks f8b65c030f Update .gitea/workflows/add-issue-to-project.yaml 2024-01-08 12:39:39 +01:00
Byroks 31a4ccfda1 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-08 12:37:43 +01:00
Byroks c24e2b7af2 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-08 12:28:41 +01:00
cfdba0ee75 Anpassung-des-Character-Sheet-Headers-#13 (#28)
- Made character sheet header more responsive
- Changed Logo
- Changed "all gear items" container, that it shows items not in dedicated containers ( unless "Alle" checkbox is set)

Co-authored-by: Ender <harald@drueppels.de>
Co-authored-by: Byroks <byroks@gmail.com>
Reviewed-on: #28
Reviewed-by: Byroks <byroks@gmail.com>
2024-01-07 22:53:16 +01:00
Byroks d67de1b064 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-07 16:47:12 +01:00
Byroks 718f1eab99 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-07 16:38:35 +01:00
Byroks 47fd5b7763 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-07 16:37:27 +01:00
Byroks ad884994dd Update .gitea/workflows/add-issue-to-project.yaml 2024-01-07 16:17:20 +01:00
Byroks b08bd195c7 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-07 15:45:46 +01:00
Byroks c83cd8f079 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-07 15:40:56 +01:00
Byroks b1ef88235f Update .gitea/workflows/add-issue-to-project.yaml 2024-01-07 15:37:37 +01:00
Byroks da1ae4e16e Update .gitea/workflows/add-issue-to-project.yaml 2024-01-07 15:35:54 +01:00
Byroks 840a7c1dc4 Update .gitea/workflows/add-issue-to-project.yaml 2024-01-07 15:33:26 +01:00
Byroks 4825166f87 Add .gitea/workflows/add-issue-to-project.yaml 2024-01-07 15:06:01 +01:00
Le-FriqueandByroks b8e873537c Zwergenhort (#4)
Mein Geschenk zu Weihnachten:

Implementierung des Zwergenhort gem. KOD S. 167 mit Angabe aktueller Mindesthort für aktuellen Grad und benötigtem Hort für nächsten Grad bei Zwergen. Der Hort erscheint nur bei ausgewählter Rasse Zwerg und wird bei allen anderen Rassen versteckt. Die Anrechnung von Gold oder Gegenständen wie auch im KOD erwähnt erfordert die Implementierung eines Goldmanagements und am besten auch eine Neustrukturierung des Charakterbogens (s. weitere Issues).

Frohe Weihnachten ;)

Co-authored-by: Byroks <byroks@gmail.com>
Reviewed-on: #4
Co-authored-by: LeFrique <lefrique@live.de>
Co-committed-by: LeFrique <lefrique@live.de>
2024-01-07 14:31:20 +01:00
Byroks 975bcd1e15 #10 Kampfkunst nicht öffenbar (#11)
Änderungen:
 + auskommentierte if Bedingung wieder drin
 + if Bedingung angepasst

Reviewed-on: #11
Reviewed-by: Le-Frique <lefrique@live.de>
2024-01-07 14:29:39 +01:00
b945f22710 Charakterbogen anpassen #7 (#9)
- Use of flexboxes in two columns for better display
- Introduction of item containers for the different storage of items

Co-authored-by: Ender <harald@drueppels.de>
Co-authored-by: Byroks <byroks@gmail.com>
Reviewed-on: Byroks/foundry-vtt-system-midgard5#9
Reviewed-by: Byroks <byroks@gmail.com>
2024-01-03 15:57:15 +01:00
Byroks 6baf9a0269 Change git Path (#3)
Changes:
 + change github urls to git.byroks
Reviewed-on: Byroks/foundry-vtt-system-midgard5#3
Reviewed-by: Le-Frique <lefrique@live.de>
2023-12-18 19:53:37 +01:00
39 changed files with 1865 additions and 683 deletions
@@ -0,0 +1,15 @@
name: Move new issues into To Do
on:
issues:
types: [opened]
jobs:
createCard:
runs-on: ubuntu-latest
steps:
- name: Close Issue
run: >
curl -X PATCH -H "Content-Type: application/xml"
-H "Authorization: token ${{ secrets.GITEA_TOKEN }}
-d '{ "state": "To Do" }'
"${{ gitea.event.issue.url }}"
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+2 -2
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@@ -6,7 +6,7 @@ _**Warnung:** Das System befindet sich noch in der Entwicklung._
Gehe auf die Setup-Seite deiner Foundry VTT Instanz. Klicke im Reiter **Game Systems** auf den Button **Install System**. In dem dann geöffneten Dialog, unten in der Zeile **Manifest URL** den Link zur aktuellen (oder gewünschten) Version der _system.json_ eintragen und auf **Install** klicken:
https://github.com/byroks/foundry-vtt-system-midgard5/releases/download/v1.3.0/system.json
https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5/releases/download/v1.3.0/system.json
Danach kann eine Spielwelt mit dem System erstellt werden.
@@ -32,7 +32,7 @@ Dieser Reiter enthält (mit Ausname von Zaubern) alle zu erlernenden Dinge des C
![Blaupausen für Gegenstände](compendium-items.de.png)
Es kann einfach per Drag'n'Drop die entsprechende Blaupause auf den Charakterbogen gezogen werden, um eine Fertigkeit/Fähigkeit/Sprache zu *lernen.* Alternativ kann auch der **Lernen** Button bei den **ungelernten Fertigkeiten** geklickt werden.
Es kann einfach per Drag'n'Drop die entsprechende Blaupause auf den Charakterbogen gezogen werden, um eine Fertigkeit/Fähigkeit/Sprache zu _lernen._ Alternativ kann auch der **Lernen** Button bei den **ungelernten Fertigkeiten** geklickt werden.
Um den **Fertigkeitswert** und die **Leiteigenschaft** einer Fertigkeit anzupassen, kann man auf die Fertigkeit klicken. Dann geht folgender Dialog auf:
+1 -2
View File
@@ -1,5 +1,4 @@
{
"moduleName": "Midgard 5. Edition",
"repository": "https://github.com/Byroks/foundry-vtt-system-midgard5",
"rawURL": "https://raw.githubusercontent.com/Byroks/foundry-vtt-system-midgard5"
"repository": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5"
}
+1 -1
View File
@@ -423,7 +423,7 @@ const updateManifest = (cb: any) => {
cb(Error("Manifest JSON not found"));
return;
}
if (!rawURL || !repoURL) cb(Error("Repository URLs not configured in foundryconfig.json"));
if (!repoURL) cb(Error("Repository URLs not configured in foundryconfig.json"));
try {
const version = argv.update || argv.u;
+47 -6
View File
@@ -4,17 +4,20 @@
"ACTOR.TypeVehicle": "Transportmittel / Pferd etc.",
"TYPES.Item.item": "Gegenstand",
"TYPES.Item.skill": "Fertigkeit",
"TYPES.Item.weapon": "Waffe",
"TYPES.Item.defensiveWeapon": "Verteidigungswaffe",
"TYPES.Item.armor": "Rüstung",
"TYPES.Item.spell": "Zauber",
"TYPES.Item.effect": "Aktive Effekte",
"TYPES.Item.kampfkunst": "Kampfkünste",
"TYPES.Item.effect": "Aktiver Effekt",
"TYPES.Item.kampfkunst": "Kampfkunst",
"TYPES.Item.container": "Aufbewahrung",
"midgard5.phase-action": "Handlungsphase",
"midgard5.phase-movement": "Bewegungsphase",
"midgard5.no-encounter": "Kein Kampf",
"midgard5.encounter-not-started": "Kein aktiver Kampf",
"midgard5.initiative": "Initiative",
"midgard5.time-duration": "Dauer",
"midgard5.time-round": "Runde(n)",
@@ -27,11 +30,20 @@
"midgard5.label": "Bezeichnung",
"midgard5.description": "Beschreibung",
"midgard5.attribute": "Leiteigenschaft",
"midgard5.Characteristic": "Merkmal",
"midgard5.characteristics": "Merkmale",
"midgard5.background": "Hintergrund",
"midgard5.attribute": "Eigenschaft",
"midgard5.attributes": "Eigenschaften",
"midgard5.points": "Punkte",
"midgard5.calculated-value": "Berechneter Wert",
"midgard5.calculated-values": "Sonstige Werte",
"midgard5.skill": "Fertigkeit",
"midgard5.skill-value": "Fertigkeitswert",
"midgard5.fw": "FW",
"midgard5.bonus": "Bonus",
"midgard5.bonuses": "Boni",
"midgard5.ew": "EW",
"midgard5.pp-short": "PP",
"midgard5.pp": "Praxispunkte",
@@ -40,6 +52,7 @@
"midgard5.item-quantity": "Menge",
"midgard5.item-onbody": "Am Körper",
"midgard5.item-ismagic": "Ist Magisch",
"midgard5.item-wealth": "Vermögenswert",
"midgard5.actor-lp": "Lebenspunkte",
"midgard5.actor-lp-short": "LP",
@@ -77,8 +90,12 @@
"midgard5.spells": "Zauber",
"midgard5.effects": "Aktive Effekte",
"midgard5.kampfkuenste": "Kampfkünste",
"midgard5.combat": "Kampf",
"midgard5.class": "Klasse",
"midgard5.actor-name": "Figur",
"midgard5.level": "Grad",
"midgard5.class": "Typ",
"midgard5.race": "Rasse",
"midgard5.magicUsing": "Zauberkundig",
"midgard5.gender": "Geschlecht",
@@ -91,9 +108,18 @@
"midgard5.origin": "Heimat",
"midgard5.faith": "Glaube",
"midgard5.currency": "Geld",
"midgard5.currency-gold": "Gold",
"midgard5.currency-silver": "Silber",
"midgard5.currency-copper": "Kupfer",
"midgard5.currency-wealth": "Vermögen in GS",
"midgard5.currency-available": "verfügbares Vermögen",
"midgard5.hoard": "aktueller Hort",
"midgard5.hoardMin": "benötigter Mindesthort",
"midgard5.hoard-next": "Hort für nächsten Grad",
"midgard5.hoarded": "Hort",
"midgard5.no-container": "Ohne",
"midgard5.exp-overall": "Erfahrungsschatz",
"midgard5.exp-available": "Erfahrungspunkte",
@@ -207,19 +233,33 @@
"midgard5.new-skill": "Neue Fertigkeit",
"midgard5.special": "Spezial",
"midgard5.learned-skill": "Gelernte Fertigkeit",
"midgard5.learned-skills": "Gelernte Fertigkeiten",
"midgard5.language": "Sprache",
"midgard5.languages": "Sprachen",
"midgard5.weapon-skill": "Waffenfertigkeit",
"midgard5.weapon-skills": "Waffenfertigkeiten",
"midgard5.unlearned-skill": "Ungelernte Fertigkeit",
"midgard5.innate-ability": "Angeborene Fähigkeit",
"midgard5.unlearned-skills": "Ungelernte Fertigkeiten",
"midgard5.innate-ability": "Angeborene/Besondere Fertigkeit",
"midgard5.innate-abilities": "Angeborene/Besondere Fertigkeit",
"midgard5.base-damage": "Grundschaden",
"midgard5.weapon": "Waffe",
"midgard5.weapons": "Waffen",
"midgard5.defensive-weapon": "Verteidigungswaffe",
"midgard5.defensive-weapons": "Verteidigungswaffen",
"midgard5.no-skill": "Keine Fertigkeit",
"midgard5.magic": "magisch",
"midgard5.valuable": "Vermögen",
"midgard5.equipped": "Ausgerüstet",
"midgard5.active": "Aktiv",
"midgard5.rangedWeapon": "Schusswaffe",
"midgard5.assignItemToCharacter": "Füge Gegenstand einem Charakter hinzu, um Fähigkeit auwählen zu können",
"midgard5.assignItemToCharacter": "Füge Gegenstand einem Charakter hinzu, um hier etwas auswählen zu können",
"midgard5.showAll": "Alle anzeigen",
"midgard5.wealthAndContainers": "Vermögen und Aufbewahrung",
"midgard5.itemsInContainers": "Gegenstände in Aufbewahrung",
"midgard5.allItems": "Alle Gegenstände",
"midgard5.pw": "Prüfwurf",
"midgard5.attack": "Angriff",
@@ -263,6 +303,7 @@
"midgard5.kampfkunst-type": "Kampfkunst Art",
"midgard5.kampfkunst-variante": "Kampfkunst Variante",
"midgard5.kampfkunst-variante-short": "Var",
"midgard5.kido-type": "Kido Art",
"midgard5.kido-variante": "Kido Variante",
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "foundry-system-midgard5",
"version": "2.3.1",
"version": "2.4.2",
"description": "",
"main": "index.js",
"scripts": {
+3 -1
View File
@@ -6,12 +6,14 @@ const preloadTemplates = async (): Promise<Handlebars.TemplateDelegate<any>[]> =
// const templates = [ rootPath + "actor/actor-sheet.hbs" ]
// This would map to our local folder of /Assets/Templates/Actor/actor-sheet.hbs
const templates: Array<string> = [
"sheets/character/description.hbs",
"sheets/character/attribute.hbs",
"sheets/character/base_values.hbs",
"sheets/character/main.hbs",
"sheets/character/skills.hbs",
"sheets/character/gear.hbs",
"sheets/character/spells.hbs",
"sheets/character/kampfkuenste.hbs",
"sheets/character/combat.hbs",
"sheets/character/effects.hbs",
"sheets/partial/mod.hbs",
"sheets/item/rolls.hbs",
+10
View File
@@ -90,6 +90,16 @@ Hooks.once("init", async () => {
return label.toLowerCase().includes(contains.toLowerCase());
});
Handlebars.registerHelper("count", (object: any) => {
var length = 0;
for( var key in object ) {
if( object.hasOwnProperty(key) ) {
++length;
}
}
return length;
});
// Default Sheet für Items definieren und das Standardsheet deaktivieren
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("midgard5", M5ItemSheet, { makeDefault: true });
+21
View File
@@ -49,6 +49,18 @@ export interface M5RollResult extends M5RollTemplate {
css: string;
}
export enum M5ItemType {
SKILL = "skill",
ITEM = "item",
WEAPON = "weapon",
DEFENSIVE_WEAPON = "defensiveWeapon",
ARMOR = "armor",
CONTAINER = "container",
SPELL = "spell",
KAMPFKUNST = "kampfkunst",
EFFECT = "effect",
}
export enum M5EwResult {
TBD = "",
FUMBLE = "roll-ew-result-fumble",
@@ -86,6 +98,10 @@ export enum M5Stats {
PROTECTION_AP = "apProtection",
PERCEPTION = "perception",
DRINKING = "drinking",
HOARD = "hoard",
HOARD_NEXT = "hoardNext",
HOARD_MIN = "hoardMin",
WEALTH = "wealth",
}
export enum M5ModType {
@@ -173,6 +189,10 @@ export interface M5CharacterCalculatedData {
perceptionFW: number;
drinking: M5ModResult;
drinkingFW: number;
hoard: number;
hoardNext: number;
hoardMin: number;
wealth: number;
};
skillMods: {};
skills: {
@@ -187,6 +207,7 @@ export interface M5CharacterCalculatedData {
defensiveWeapons: {};
armor: {};
items: {};
containers: {};
effects: {};
};
spells: {};
+125 -6
View File
@@ -1,7 +1,6 @@
import { M5Item } from "../items/M5Item";
import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated, M5SkillLearned } from "../M5Base";
import { M5Attribute, M5CharacterCalculatedData, M5ItemMod, M5ItemType, M5ModOperation, M5ModResult, M5RollData, M5Skill, M5SkillCalculated, M5SkillLearned } from "../M5Base";
import M5ModAggregate from "./M5ModAggregate";
export class M5Character extends Actor {
// constructor(
// data: ConstructorParameters<typeof foundry.documents.BaseActor>[0],
@@ -32,6 +31,7 @@ export class M5Character extends Actor {
defensiveWeapons?: boolean;
armor?: boolean;
items?: boolean;
containers?: boolean;
spells?: boolean;
effects?: boolean;
kampfkuenste?: boolean;
@@ -71,6 +71,7 @@ export class M5Character extends Actor {
perceptionFW: 0,
drinking: { value: 0, mods: [] },
drinkingFW: 0,
hoard: 0,
},
skillMods: {},
skills: {
@@ -85,6 +86,7 @@ export class M5Character extends Actor {
defensiveWeapons: {},
armor: {},
items: {},
containers: {},
effects: {},
},
spells: {},
@@ -97,7 +99,7 @@ export class M5Character extends Actor {
const data = (this as any).system;
if (!data) return null;
ret.level = M5Character.levelFromExp(data.es);
ret.level = M5Character.levelFromExp(data.info.race === "Zwerg" ? Math.min(data.calc.stats?.hoard * 2 || 0, data.es) : data.es);
ret.attributes.st.value = M5Character.attributeMinMax(data.attributes.st); // TODO item effects
ret.attributes.gs.value = M5Character.attributeMinMax(data.attributes.gs);
@@ -143,12 +145,16 @@ export class M5Character extends Actor {
ret.stats.perceptionFW = 6;
ret.stats.drinking = this.modResult(0);
ret.stats.drinkingFW = Math.floor(ret.attributes.ko.value / 10);
ret.stats.hoardMin = M5Character.levelThreshold.at(ret.level - 1) / 2;
ret.stats.hoardNext = M5Character.levelThreshold.at(ret.level) / 2;
ret.stats.wealth = parseFloat((data.info.gold + data.info.silver / 10 + data.info.copper / 100).toPrecision(3));
ret.stats.hoard = 0;
if (!skip?.mods) {
const aggregate = new M5ModAggregate(data, ret);
context.items
?.filter((item) => (item.type === "item" || item.type === "effect" || item.type === "armor") && item.system.equipped)
?.filter((item) => (item.type === "item" || item.type === "effect" || item.type === "armor" || item.type === "container") && item.system.equipped)
.forEach((item) => {
const mods = item.system.mods;
//console.log("Actor item mods", mods)
@@ -171,20 +177,69 @@ export class M5Character extends Actor {
if (item.system.magic) {
label += "*";
}
if (item.system.valuable) {
ret.stats.wealth += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
}
if (item.system.hoarded) {
ret.stats.hoard += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
}
let icon = item.img;
let rollable = false;
// console.log(item.system.rolls.formulas.map((p) => p.enabled));
for (let key in item.system.rolls.formulas) {
rollable = item.system.rolls.formulas[key].enabled;
rollable = item.system.rolls.formulas[key]?.enabled;
if (rollable) {
break;
}
}
ret.gear.items[item.id] = {
label: label,
icon: icon,
magic: item.system.magic,
calc: item.system.calc,
equipped: item.system?.equipped,
valuable: item.system?.valuable,
hoarded: item.system?.hoarded,
weight: item.system.weight || 0,
containerId: item.system.containerId || "",
value: item.system.value || 0,
currency: item.system.currency || "",
quantity: item.system.quantity || 0,
rollExist: rollable,
};
});
}
if (!skip?.containers) {
context.items
?.filter((item) => item.type === "container")
.forEach((item) => {
item.prepareDerivedData();
let label = item.name;
if (item.system.magic) {
label += "*";
}
let icon = item.img;
let rollable = false;
for (let key in item.system.rolls.formulas) {
rollable = item.system.rolls.formulas[key]?.enabled;
if (rollable) {
break;
}
}
ret.gear.containers[item.id] = {
label: label,
icon: icon,
magic: item.system.magic,
valuable: item.system?.valuable,
hoarded: item.system?.hoarded,
calc: item.system.calc,
equipped: item.system?.equipped,
weight: item.system.weight || 0,
value: item.system.value || 0,
currency: item.system.currency || "",
quantity: item.system.quantity || 0,
@@ -247,12 +302,26 @@ export class M5Character extends Actor {
item.system.stats.damageBonus +
")";
}
if (item.system.valuable) {
ret.stats.wealth += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
}
if (item.system.hoarded) {
ret.stats.hoard += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
}
ret.gear.weapons[item.id] = {
label: label,
skillId: item.system.skillId,
magic: item.system.magic,
valuable: item.system?.valuable,
hoarded: item.system?.hoarded,
value: item.system.value || 0,
currency: item.system.currency || "",
calc: item.system.calc,
special: item.system.special,
damageBase: item.system.damageBase,
equipped: item.system?.equipped,
containerId: item.system.containerId || "",
};
});
}
@@ -267,12 +336,25 @@ export class M5Character extends Actor {
if (item.system.magic) {
label += "*(" + (item.system.stats.defenseBonus < 0 ? "" : "+") + item.system.stats.defenseBonus + ")";
}
if (item.system.valuable) {
ret.stats.wealth += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
}
if (item.system.hoarded) {
ret.stats.hoard += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
}
ret.gear.defensiveWeapons[item.id] = {
label: label,
skillId: item.system.skillId,
magic: item.system.magic,
valuable: item.system?.valuable,
hoarded: item.system?.hoarded,
value: item.system.value || 0,
currency: item.system.currency || "",
defenseBonus: item.system.stats.defenseBonus,
calc: item.system.calc,
equipped: item.system?.equipped,
containerId: item.system.containerId || "",
};
});
}
@@ -287,12 +369,24 @@ export class M5Character extends Actor {
if (item.system.magic) {
label += "*";
}
if (item.system.valuable) {
ret.stats.wealth += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
}
if (item.system.hoarded) {
ret.stats.hoard += this.calculateValue(item.system.value * item.system.quantity, item.system.currency);
}
ret.gear.armor[item.id] = {
label: label,
magic: item.system.magic,
valuable: item.system?.valuable,
hoarded: item.system?.hoarded,
value: item.system.value || 0,
currency: item.system.currency || "",
lpProtection: item.system.lpProtection,
calc: item.system.calc,
equipped: item.system?.equipped,
containerId: item.system.containerId || "",
};
});
}
@@ -429,11 +523,36 @@ export class M5Character extends Actor {
});
}
createItem(itemName: string, itemType: M5ItemType): Promise<M5Item> {
const itemData = {
name: itemName,
type: itemType,
};
return (this as any).createEmbeddedDocuments("Item", [itemData]).then((docs) => {
const item = docs[0];
return item;
});
}
getItem(itemId: string): any {
if (!(this as any).items) return null;
return (this as any).getEmbeddedDocument("Item", itemId);
}
private calculateValue(value: number, currency: string): number {
switch (currency) {
case "gold":
return value;
case "silver":
return parseFloat((value / 10).toPrecision(3));
case "copper":
return parseFloat((value / 100).toPrecision(3));
default:
return 0;
}
}
private modResult(value: number): M5ModResult {
return {
value: value,
+48 -2
View File
@@ -14,7 +14,22 @@ export class M5Item extends Item {
const itemData = (this as any).system;
const calc = itemData.calc;
if (itemType === "skill") {
if (itemType === "item") {
calc.containers = null;
if (actor) {
const actorCalc = actor.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true });
if (actorCalc) {
calc.containers = actorCalc.gear.containers;
}
const container = character.getItem(itemData.containerId);
//console.log("M5Item.prepareDerivedData:containers", itemData, container?.system)
if (container) {
container.prepareDerivedData();
const containerData = container.system;
}
}
} else if (itemType === "skill") {
calc.fw = itemData.fw;
calc.bonus = 0;
@@ -64,14 +79,23 @@ export class M5Item extends Item {
calc.special = itemData.special ? 2 : 0;
calc.ew = calc.special + itemData.stats.attackBonus;
calc.combatSkills = null;
calc.containers = null;
if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true });
if (actorCalc) {
calc.ew += actorCalc.stats.attackBonus.value;
calc.combatSkills = actorCalc.skills.combat;
calc.containers = actorCalc.gear.containers;
}
const container = character.getItem(itemData.containerId);
//console.log("M5Item.prepareDerivedData:containers", itemData, container?.system)
if (container) {
container.prepareDerivedData();
const containerData = container.system;
}
const skill = character.getItem(itemData.skillId);
//console.log("M5Item.prepareDerivedData:weapon", itemData, skill?.system)
if (skill) {
@@ -88,14 +112,23 @@ export class M5Item extends Item {
calc.special = itemData.special ? 2 : 0;
calc.ew = calc.special + itemData.stats.defenseBonus;
calc.combatSkills = null;
calc.containers = null;
if (actor) {
const actorCalc = character.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true });
if (actorCalc) {
calc.ew += actorCalc.stats.defense.value + actorCalc.stats.defenseBonus.value;
calc.combatSkills = actorCalc.skills.combat;
calc.containers = actorCalc.gear.containers;
}
const container = character.getItem(itemData.containerId);
//console.log("M5Item.prepareDerivedData:containers", itemData, container?.system)
if (container) {
container.prepareDerivedData();
const containerData = container.system;
}
const skill = character.getItem(itemData.skillId);
//console.log("M5Item.prepareDerivedData:weapon", itemData, skill?.system)
if (skill) {
@@ -113,6 +146,19 @@ export class M5Item extends Item {
itemData.mods[3] = { type: "attribute", id: "gw", operation: "add100", value: itemData.attributeMod.gw };
itemData.mods[4] = { type: "stat", id: "lpProtection", operation: "set", value: itemData.lpProtection };
itemData.mods[5] = { type: "stat", id: "apProtection", operation: "set", value: itemData.apProtection };
calc.containers = null;
if (actor) {
const actorCalc = actor.derivedData({ weapons: true, defensiveWeapons: true, armor: true, items: true, spells: true, effects: true, kampfkuenste: true });
if (actorCalc) {
calc.containers = actorCalc.gear.containers;
}
const container = character.getItem(itemData.containerId);
//console.log("M5Item.prepareDerivedData:containers", itemData, container?.system)
if (container) {
container.prepareDerivedData();
const containerData = container.system;
}
}
} else if (itemType === "spell") {
calc.fw = 0;
if (actor) {
+123 -6
View File
@@ -1,14 +1,14 @@
import Logger from "../../utils/Logger";
import { M5Character } from "../actors/M5Character";
import { M5Item } from "../items/M5Item";
import { M5SkillLearned, M5SkillUnlearned } from "../M5Base";
import { M5ItemType, M5SkillLearned, M5SkillUnlearned } from "../M5Base";
import { M5Roll } from "../rolls/M5Roll";
export default class M5CharacterSheet extends ActorSheet {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
template: "systems/midgard5/templates/sheets/character/main.hbs",
width: 800,
width: 1000,
height: 800,
classes: ["midgard5", "sheet", "character"],
tabs: [{ navSelector: ".sheet-navigation", contentSelector: ".sheet-content", initial: "base_values" }],
@@ -111,7 +111,11 @@ export default class M5CharacterSheet extends ActorSheet {
if (!item.system.quantity) {
item.system.quantity = 0;
}
item.system.quantity += 1;
item.update({
data: {
quantity: item.system.quantity + 1,
},
});
this.render();
});
@@ -127,7 +131,11 @@ export default class M5CharacterSheet extends ActorSheet {
const context = this.actor as any;
const item = context.items.get(itemId);
if (item.system.quantity > 0) {
item.system.quantity -= 1;
item.update({
data: {
quantity: item.system.quantity - 1,
},
});
}
this.render();
});
@@ -144,7 +152,11 @@ export default class M5CharacterSheet extends ActorSheet {
const context = this.actor as any;
const item = context.items.get(itemId);
if (item.system.quantity > 0) {
item.system.quantity -= 1;
item.update({
data: {
quantity: item.system.quantity - 1,
},
});
}
await item.roll();
@@ -246,6 +258,111 @@ export default class M5CharacterSheet extends ActorSheet {
const roll = M5Roll.resistanceBody(this.actor);
await roll.toMessage();
});
html.find(".change-equipped").on("click", async (event) => {
let row = event.target.parentElement;
let itemId = row.dataset["item"];
while (!itemId) {
row = row.parentElement;
if (!row) return;
itemId = row.dataset["item"];
}
const context = this.actor as any;
const item = context.items.get(itemId);
if (item.system.equipped === true) {
item.system.equipped = false;
} else {
item.system.equipped = true;
}
this.render();
});
html.find(".add-item").on("click", async (event) => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize("TYPES.Item.item"), M5ItemType.ITEM).then((i) => {
const item = i as any;
item.update({
data: {
quantity: 1,
},
});
});
});
html.find(".add-weapon").on("click", async (event) => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize("TYPES.Item.weapon"), M5ItemType.WEAPON);
});
html.find(".add-defensiveWeapon").on("click", async (event) => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize("TYPES.Item.defensiveWeapon"), M5ItemType.DEFENSIVE_WEAPON);
});
html.find(".add-armor").on("click", async (event) => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize("TYPES.Item.armor"), M5ItemType.ARMOR);
});
html.find(".add-container").on("click", async (event) => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize("TYPES.Item.container"), M5ItemType.CONTAINER).then((i) => {
const item = i as any;
item.update({
data: {
quantity: 1,
},
});
});
});
html.find(".add-spell").on("click", async (event) => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize("TYPES.Item.spell"), M5ItemType.SPELL).then((i) => {
const item = i as any;
item.update({
data: {
process: "none",
},
});
});
});
html.find(".add-kampfkunst").on("click", async (event) => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize("TYPES.Item.kampfkunst"), M5ItemType.KAMPFKUNST).then((i) => {
const item = i as any;
item.update({
data: {
type: "angriff",
variante: "anstuermen",
},
});
});
});
html.find(".add-effect").on("click", async (event) => {
const data = this.actor.system;
const character = this.actor as M5Character;
character.createItem((game as Game).i18n.localize("TYPES.Item.effect"), M5ItemType.EFFECT);
});
// Drag & Drop
const dragDrop = new DragDrop({
dragSelector: ".items-list .item",
@@ -270,7 +387,7 @@ export default class M5CharacterSheet extends ActorSheet {
const item = this.actor.items.get(li.dataset.itemId);
// limit transfer on personal weapons/armour/gear
if (["skill", "item", "weapon", "defensiveWeapon", "armor", "spell", "effect", "kampfkunst"].includes(item.type)) {
if (["skill", "item", "weapon", "defensiveWeapon", "armor", "spell", "effect", "kampfkunst", "container"].includes(item.type)) {
const dragData = {
type: "Transfer",
actorId: this.actor.id,
+1 -1
View File
@@ -30,7 +30,7 @@ export class M5ItemSheet extends ItemSheet {
context.rollData = {}
let actor = this.object?.parent ?? null
if (actor) {
context.rollData = actor.getRollData()
context.rollData = actor.getRollData()
}
context.data = itemData.system
+143 -19
View File
@@ -3,16 +3,98 @@
@attributeBorderColor: rgba(0, 0, 0, 0.5);
.midgard5 {
.flexbox {
display: flex;
flex-direction: row;
flex-wrap: wrap;
}
.flexcolumn {
flex-wrap: wrap;
flex-direction: column;
}
.flexcolumn-1 {
flex-basis: 100%;
flex-wrap: wrap;
}
.flexcolumn-2 {
flex-basis: 50%;
flex-wrap: wrap;
}
.flexcolumn-3 {
flex-basis: 33%;
flex-wrap: wrap;
}
.flexcolumn-4 {
flex-basis: 25%;
flex-wrap: wrap;
}
.flexcolumn-5 {
flex-basis: 20%;
flex-wrap: wrap;
}
.flexpart {
gap: 0;
padding: 0;
margin: 2px;
background-color: beige;
border-collapse: separate;
border-radius: 10px;
border: 2px solid black;
}
.flexpart-header {
font-weight: bold;
font-size: large;
text-align: center;
color: black;
}
.flexpart-icon {
height: 2rem;
float: left;
border: 0px solid transparent;
}
.flexrow {
align-items: center;
}
h3 {
padding: 0.5rem 0.5rem 0.5rem 0.5rem;
margin-top: 0.5rem;
margin-bottom: 0;
text-align: left;
font-weight: bold;
background-color: dimgray;
color: white;
background-color: #eeede0;
color: black;
border-collapse: separate;
border: 2px solid black;
border-radius: 10px;
}
.profile-img {
display: block;
margin-left: auto;
margin-right: auto;
height: 100%;
width: auto;
border: 0px solid black;
}
.profile-img {
display: block;
margin-left: auto;
margin-right: auto;
height: 100%;
width: auto;
border: 0px solid black;
}
.sheet.character {
@@ -31,12 +113,6 @@
}
}
.profile-img {
max-width: 128px;
height: 160px;
border: 0px solid black;
}
.description {
flex: 0 0 100%;
margin: 0;
@@ -68,6 +144,14 @@
table {
background-color: beige;
border: 0px solid transparent;
&.bordered {
border-collapse: separate;
border: 2px solid black;
border-radius: 10px;
font-size: larger;
font-weight: bolder;
}
}
td,
@@ -104,8 +188,23 @@
padding: 0.5rem 0.5rem 0.5rem 0.5rem;
text-align: left;
font-weight: bold;
background-color: dimgray;
}
&.highlight {
font-weight: bold;
font-style: italic;
}
}
.table-icon {
height: 1rem;
width: 1rem;
float: left;
border: 0px solid transparent;
}
input {
border: 0px solid black;
}
input.skill {
@@ -116,22 +215,34 @@
width: 5rem;
}
input.checkbox {
width: 1rem;
height: 1rem;
}
.new-skill {
font-style: italic;
background: rgba(0, 0, 0, 0.3);
color: rgba(255, 255, 255);
button {
background: rgba(255, 255, 255, 0.5);
}
}
button.roll-button {
.roll-button {
background: url(/icons/svg/d20-black.svg) no-repeat;
background-size: 24px 24px;
background-size: 1rem 1rem;
border: #000000 solid 0px;
width: 26px;
height: 26px;
width: 1rem;
height: 1rem;
}
.learn-button {
padding: 0;
margin: 0;
height: 1rem;
width: 4rem;
background: rgba(255, 255, 255, 0.5);
font-size: smaller;
text-align: center;
line-height: 0.8rem;
}
span.spell-process {
@@ -152,7 +263,8 @@
padding: 1px;
//align-items: stretch;
input {
input,
.max-value {
flex: 0 0 2rem;
text-align: center;
height: 100%;
@@ -184,15 +296,27 @@
}
}
.biography {
margin: 0.5rem 0.5rem 0.5rem 0.5rem;
height: 180px;
background-color: #eaead7;
.editor {
height: 100%;
width: 100%;
}
}
.attributes {
padding: 0.5rem 0.5rem 0.5rem 0.5rem;
display: flex;
flex-direction: row;
margin-bottom: 0.5rem;
background-color: beige;
flex-wrap: wrap;
justify-content: center;
.attribute {
flex: 0 0 7rem;
flex: 0 0 6rem;
margin: 0;
border: 1px solid @attributeBorderColor;
//border-bottom: none;
+10 -26
View File
@@ -3,13 +3,13 @@
"name": "midgard5",
"title": "Midgard 5. Edition",
"description": "The German RPG Midgard 5. Edition",
"version": "2.3.1",
"version": "2.4.2",
"compatibility": {
"minimum": "10",
"verified": "11",
"maximum": "11"
},
"authors": [{"name": "Byroks"}],
"authors": [{ "name": "Byroks" }, { "name": "Le-Frique" }, { "name": "Oskaloq" }],
"scripts": ["bundle.js"],
"styles": ["bundle.css"],
"packs": [
@@ -103,41 +103,25 @@
"name": "Midgard 5",
"sorting": "a",
"color": "#0000FF",
"packs": [
"blaupause-spielfiguren",
"tabellen-kritische-ereignisse",
"makros-kritische-ereignisse",
"makros-standardwurfel"
],
"packs": ["blaupause-spielfiguren", "tabellen-kritische-ereignisse", "makros-kritische-ereignisse", "makros-standardwurfel"],
"folders": [
{
"name": "Ausrüstung",
"sorting": "a",
"color": "#008000",
"packs": [
"ausruestung",
"ruestkammer",
"waffenkammer"
]
"packs": ["ausruestung", "ruestkammer", "waffenkammer"]
},
{
"name": "Effekte",
"sorting": "a",
"color": "#800080",
"packs": [
"kampfzustaende",
"verletzungen",
"zauberwirkungen"
]
"packs": ["kampfzustaende", "verletzungen", "zauberwirkungen"]
},
{
"name": "Fähigkeiten",
"sorting": "a",
"color": "#800000",
"packs": [
"fertigkeiten",
"kampf"
]
"packs": ["fertigkeiten", "kampf"]
}
]
}
@@ -153,9 +137,9 @@
"gridUnits": "m",
"primaryTokenAttribute": "lp",
"secondaryTokenAttribute": "ap",
"url": "https://github.com/Byroks/foundry-vtt-system-midgard5",
"manifest": "https://github.com/Byroks/foundry-vtt-system-midgard5/releases/download/v2.3.1/system.json",
"download": "https://github.com/Byroks/foundry-vtt-system-midgard5/releases/download/v2.3.1/midgard5-v2.3.1.zip",
"url": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5",
"manifest": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5/releases/download/v2.4.2/system.json",
"download": "https://git.byroks.de/MidgardVTT-Entwicklung/foundry-vtt-system-midgard5/releases/download/v2.4.2/midgard5-v2.4.2.zip",
"initiative": "@c.calc.attributes.gw.value",
"license": "LICENSE.txt"
}
}
+38 -7
View File
@@ -5,9 +5,11 @@
"characterDescription": {
"info": {
"description": "",
"background": "",
"class": "",
"race": "",
"magicUsing": false,
"showAllItems": false,
"gender": "",
"weight": "",
"height": "",
@@ -138,17 +140,21 @@
"wahrsagen": { "fw": 0, "attribute": "zt", "initial": 8, "pp": 0 },
"wasserkampf": { "fw": 0, "attribute": "gw", "initial": 8, "pp": 0 },
"zauberkunde": { "fw": 0, "attribute": "in", "initial": 8, "pp": 0 }
}
}
}
},
"gear": {
"gear": {
}
}
},
"character": {
"templates": ["characterBars", "attributes", "characterDescription", "characterHeader", "skills"],
"templates": ["characterBars", "attributes", "characterDescription", "characterHeader", "skills", "gear"],
"calc": {}
}
},
"Item": {
"types": ["skill", "weapon", "defensiveWeapon", "armor", "spell", "kampfkunst", "item", "effect"],
"types": ["skill", "weapon", "defensiveWeapon", "armor", "spell", "kampfkunst", "item", "effect", "container"],
"templates": {
"itemDescription": {
"description": ""
@@ -198,10 +204,20 @@
},
"equippable": {
"equippable": false,
"equipped": true
"equipped": false
},
"valuable": {
"valuable": false,
"item-wealth": true
},
"hoarded": {
"hoarded": false,
"inHoard": true
},
"physical": {
"value": 0,
"weight": 0,
"containerId": "",
"magic": false
},
"durationSelection": {
@@ -297,6 +313,15 @@
"calc": {}
},
"item": {
"templates": ["itemDescription", "equippable", "physical","valuable","hoarded"],
"rolls": {
"formulas": {},
"output": ""
},
"mods": {},
"calc": {}
},
"container": {
"templates": ["itemDescription", "equippable", "physical"],
"rolls": {
"formulas": {},
@@ -315,9 +340,11 @@
"calc": {}
},
"weapon": {
"templates": ["itemDescription", "stats", "equippable", "physical"],
"templates": ["itemDescription", "stats", "equippable", "physical","valuable","hoarded"],
"special": false,
"ranged": false,
"valuable": false,
"hoarded": false,
"skillId": "",
"damageBase": "1d6",
"rolls": {
@@ -338,8 +365,10 @@
"calc": {}
},
"defensiveWeapon": {
"templates": ["itemDescription", "stats", "equippable", "physical"],
"templates": ["itemDescription", "stats", "equippable", "physical","valuable","hoarded"],
"special": false,
"valuable": false,
"hoarded": false,
"skillId": "",
"rolls": {
"formulas": {
@@ -354,9 +383,11 @@
"calc": {}
},
"armor": {
"templates": ["itemDescription", "stats", "equippable", "attributeMod", "physical"],
"templates": ["itemDescription", "stats", "equippable", "attributeMod", "physical","valuable","hoarded"],
"lpProtection": 0,
"apProtection": 0,
"valuable": false,
"hoarded": false,
"rolls": {
"formulas": {},
"output": ""
+124 -162
View File
@@ -1,164 +1,126 @@
<div class="flexbox">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/skills/melee/maneuver-sword-katana-yellow.webp" class="flexpart-icon">{{localize "midgard5.attributes"}}</div>
<br>
<div class="attributes">
{{> "systems/midgard5/templates/sheets/character/attribute.hbs" attributeId="st" attribute=data.attributes.st calc=data.calc.attributes.st}}
<div class="filler"></div>
{{> "systems/midgard5/templates/sheets/character/attribute.hbs" attributeId="gs" attribute=data.attributes.gs calc=data.calc.attributes.gs}}
<div class="filler"></div>
{{> "systems/midgard5/templates/sheets/character/attribute.hbs" attributeId="gw" attribute=data.attributes.gw calc=data.calc.attributes.gw}}
<div class="filler"></div>
{{> "systems/midgard5/templates/sheets/character/attribute.hbs" attributeId="ko" attribute=data.attributes.ko calc=data.calc.attributes.ko}}
<div class="filler"></div>
{{> "systems/midgard5/templates/sheets/character/attribute.hbs" attributeId="in" attribute=data.attributes.in calc=data.calc.attributes.in}}
<div class="filler"></div>
{{> "systems/midgard5/templates/sheets/character/attribute.hbs" attributeId="zt" attribute=data.attributes.zt calc=data.calc.attributes.zt}}
<div class="filler"></div>
{{> "systems/midgard5/templates/sheets/character/attribute.hbs" attributeId="au" attribute=data.attributes.au calc=data.calc.attributes.au}}
<div class="filler"></div>
{{> "systems/midgard5/templates/sheets/character/attribute.hbs" attributeId="pa" attribute=data.attributes.pa calc=data.calc.attributes.pa}}
<div class="filler"></div>
{{> "systems/midgard5/templates/sheets/character/attribute.hbs" attributeId="wk" attribute=data.attributes.wk calc=data.calc.attributes.wk}}
<div class="filler"></div>
</div>
</div>
<table>
<thead>
<tr>
<th class="title" colspan="4">Eigenschaften</th>
</tr>
</thead>
<tbody>
<tr height = 10px></tr>
<tr>
<td>{{localize "midgard5.magicUsing"}}</td>
<td><input id="data.info.magicUsing" type="checkbox" name="data.info.magicUsing" {{checked data.info.magicUsing}}></td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>{{localize "midgard5.grace"}}</td>
<td><input name="data.gg" type="text" value="{{data.gg}}" data-dtype="Number" /></td>
<td>{{localize "midgard5.exp-overall"}}</td>
<td><input name="data.es" type="text" value="{{data.es}}" data-dtype="Number" /></td>
</tr>
<tr>
<td>{{localize "midgard5.destiny"}}</td>
<td><input name="data.sg" type="text" value="{{data.sg}}" data-dtype="Number" /></td>
<td>{{localize "midgard5.exp-available"}}</td>
<td><input name="data.ep" type="text" value="{{data.ep}}" data-dtype="Number" /></td>
</tr>
<tr>
<td>{{localize "midgard5.luckPoints"}}</td>
<td><input name="data.gp" type="text" value="{{data.gp}}" data-dtype="Number" /></td>
<td>{{localize "midgard5.movementRange"}}</td>
<td><input name="data.movement" type="text" value="{{data.movement}}" data-dtype="Number" /></td>
</tr>
<tr height = 10px></tr>
</tbody>
</table>
<div class="flexcolumn-2">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/skills/social/theft-pickpocket-bribery-brown.webp" class="flexpart-icon">{{localize "midgard5.points"}}</div>
<table>
<tbody>
<tr height = 10px></tr>
<tr>
<td>{{localize "midgard5.grace"}}</td>
<td><input name="data.gg" type="text" value="{{data.gg}}" data-dtype="Number" /></td>
<td>{{localize "midgard5.exp-overall"}}</td>
<td><input name="data.es" type="text" value="{{data.es}}" data-dtype="Number" /></td>
</tr>
<tr>
<td>{{localize "midgard5.destiny"}}</td>
<td><input name="data.sg" type="text" value="{{data.sg}}" data-dtype="Number" /></td>
<td>{{localize "midgard5.exp-available"}}</td>
<td><input name="data.ep" type="text" value="{{data.ep}}" data-dtype="Number" /></td>
</tr>
<tr>
<td>{{localize "midgard5.luckPoints"}}</td>
<td><input name="data.gp" type="text" value="{{data.gp}}" data-dtype="Number" /></td>
<td></td>
<td></td>
</tr>
<tr height = 10px></tr>
</tbody>
</table>
</div>
</div>
<table style="background-color: beige;">
<thead>
<tr>
<th class="title">Leiteigenschaften</th>
</tr>
</thead>
<tbody>
<tr>
<td><div class="attributes">
{{> "systems/midgard5/templates/sheets/character/attribute.hbs" attributeId="st" attribute=data.attributes.st calc=data.calc.attributes.st}}
<div class="filler"></div>
{{> "systems/midgard5/templates/sheets/character/attribute.hbs" attributeId="gs" attribute=data.attributes.gs calc=data.calc.attributes.gs}}
<div class="filler"></div>
{{> "systems/midgard5/templates/sheets/character/attribute.hbs" attributeId="gw" attribute=data.attributes.gw calc=data.calc.attributes.gw}}
<div class="filler"></div>
{{> "systems/midgard5/templates/sheets/character/attribute.hbs" attributeId="ko" attribute=data.attributes.ko calc=data.calc.attributes.ko}}
<div class="filler"></div>
{{> "systems/midgard5/templates/sheets/character/attribute.hbs" attributeId="in" attribute=data.attributes.in calc=data.calc.attributes.in}}
</div></td>
</tr>
<tr>
<td><div class="attributes">
<div class="filler"></div>
{{> "systems/midgard5/templates/sheets/character/attribute.hbs" attributeId="zt" attribute=data.attributes.zt calc=data.calc.attributes.zt}}
<div class="attribute-filler-fixed"></div>
{{> "systems/midgard5/templates/sheets/character/attribute.hbs" attributeId="au" attribute=data.attributes.au calc=data.calc.attributes.au}}
<div class="attribute-filler-fixed"></div>
{{> "systems/midgard5/templates/sheets/character/attribute.hbs" attributeId="pa" attribute=data.attributes.pa calc=data.calc.attributes.pa}}
<div class="attribute-filler-fixed"></div>
{{> "systems/midgard5/templates/sheets/character/attribute.hbs" attributeId="wk" attribute=data.attributes.wk calc=data.calc.attributes.wk}}
<div class="filler"></div>
</div></td>
</tr>
</tbody>
</table>
<table>
<thead>
<tr>
<th class="title" colspan="4">Berechnete Werte</th>
</tr>
</thead>
<tbody>
<tr height = 10px></tr>
<tr>
<td>{{localize "midgard5.brawl"}}</td>
<td class="fixed-value">{{data.calc.stats.brawl.value}}</td>
<td>{{localize "midgard5.enduranceBonus"}}</td>
<td class="fixed-value">{{data.calc.stats.enduranceBonus}}</td>
</tr>
<tr>
<td>{{localize "midgard5.defense"}}</td>
<td class="fixed-value">{{data.calc.stats.defense.value}}</td>
<td>{{localize "midgard5.defenseBonus"}}</td>
<td class="fixed-value">{{data.calc.stats.defenseBonus.value}}</td>
</tr>
<tr>
<td>{{localize "midgard5.damageBonus"}}</td>
<td class="fixed-value">{{data.calc.stats.damageBonus.value}}</td>
<td>{{localize "midgard5.attackBonus"}}</td>
<td class="fixed-value">{{data.calc.stats.attackBonus.value}}</td>
</tr>
<tr>
<td>{{localize "midgard5.spellCasting"}}</td>
<td class="fixed-value">{{data.calc.stats.spellCasting.value}}</td>
<td>{{localize "midgard5.poisonResistance"}}</td>
<td class="fixed-value">{{data.calc.stats.poisonResistance.value}}</td>
</tr>
<tr>
<td>{{localize "midgard5.resistanceMind"}}</td>
<td class="fixed-value">{{data.calc.stats.resistanceMind.value}}</td>
<td>{{localize "midgard5.resistanceBody"}}</td>
<td class="fixed-value">{{data.calc.stats.resistanceBody.value}}</td>
</tr>
<tr>
<td>{{localize "midgard5.resistanceMind"}}</td>
<td class="fixed-value">{{data.calc.stats.resistanceMind.value}}</td>
<td>{{localize "midgard5.resistanceBody"}}</td>
<td class="fixed-value">{{data.calc.stats.resistanceBody.value}}</td>
</tr>
<tr>
<td>{{localize "midgard5.movementRange"}}</td>
<td class="fixed-value">{{data.calc.stats.movement.value}}</td>
<td>{{localize "midgard5.actor-git-long"}}</td>
<td class="fixed-value">{{data.calc.stats.poisonResistance.value}}</td>
</tr>
<tr height = 10px></tr>
</tbody>
</table>
<table>
<thead>
<tr>
<th class="title" colspan="4">Beschreibung</th>
</tr>
</thead>
<tbody>
<tr height = 10px></tr>
<tr>
<td>{{localize "midgard5.origin"}}</td>
<td><input name="data.info.origin" type="text" value="{{data.info.origin}}" data-dtype="String" /></td>
<td>{{localize "midgard5.gender"}}</td>
<td><input name="data.info.gender" type="text" value="{{data.info.gender}}" data-dtype="String" /></td>
</tr>
<tr>
<td>{{localize "midgard5.weight"}}</td>
<td><input name="data.info.weight" type="text" value="{{data.info.weight}}" data-dtype="String" /></td>
<td>{{localize "midgard5.height"}}</td>
<td><input name="data.info.height" type="text" value="{{data.info.height}}" data-dtype="String" /></td>
</tr>
<tr>
<td>{{localize "midgard5.shape"}}</td>
<td><input name="data.info.shape" type="text" value="{{data.info.shape}}" data-dtype="String" /></td>
<td>{{localize "midgard5.age"}}</td>
<td><input name="data.info.age" type="text" value="{{data.info.age}}" data-dtype="String" /></td>
</tr>
<tr>
<td>{{localize "midgard5.caste"}}</td>
<td><input name="data.info.caste" type="text" value="{{data.info.caste}}" data-dtype="String" /></td>
<td>{{localize "midgard5.faith"}}</td>
<td><input name="data.info.faith" type="text" value="{{data.info.faith}}" data-dtype="String" /></td>
</tr>
<tr height = 10px></tr>
</tbody>
</table>
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
<div class="flexcolumn-2">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/magic/time/arrows-circling-pink.webp" class="flexpart-icon">{{localize "midgard5.calculated-values"}}</div>
<table>
<tbody>
<tr height = 10px></tr>
<tr>
<td>{{localize "midgard5.magicUsing"}}</td>
<td><input id="data.info.magicUsing" type="checkbox" name="data.info.magicUsing" {{checked data.info.magicUsing}}></td>
<td>{{localize "midgard5.movementRange"}}</td>
<td><input name="data.movement" type="text" value="{{data.movement}}" data-dtype="Number" /></td>
</tr>
<tr>
<td>{{localize "midgard5.actor-lp-short"}}</td>
<td><input name="data.lp.max" type="text" value="{{data.lp.max}}" data-dtype="Number" /></td>
<td>{{localize "midgard5.actor-ap-short"}}</td>
<td><input name="data.ap.max" type="text" value="{{data.ap.max}}" data-dtype="Number" /></td>
</tr>
<tr>
<td>{{localize "midgard5.brawl"}}</td>
<td class="fixed-value">{{data.calc.stats.brawl.value}}</td>
<td>{{localize "midgard5.enduranceBonus"}}</td>
<td class="fixed-value">{{data.calc.stats.enduranceBonus}}</td>
</tr>
<tr>
<td>{{localize "midgard5.defense"}}</td>
<td class="fixed-value">{{data.calc.stats.defense.value}}</td>
<td>{{localize "midgard5.defenseBonus"}}</td>
<td class="fixed-value">{{data.calc.stats.defenseBonus.value}}</td>
</tr>
<tr>
<td>{{localize "midgard5.damageBonus"}}</td>
<td class="fixed-value">{{data.calc.stats.damageBonus.value}}</td>
<td>{{localize "midgard5.attackBonus"}}</td>
<td class="fixed-value">{{data.calc.stats.attackBonus.value}}</td>
</tr>
<tr>
<td>{{localize "midgard5.spellCasting"}}</td>
<td class="fixed-value">{{data.calc.stats.spellCasting.value}}</td>
<td>{{localize "midgard5.poisonResistance"}}</td>
<td class="fixed-value">{{data.calc.stats.poisonResistance.value}}</td>
</tr>
<tr>
<td>{{localize "midgard5.resistanceMind"}}</td>
<td class="fixed-value">{{data.calc.stats.resistanceMind.value}}</td>
<td>{{localize "midgard5.resistanceBody"}}</td>
<td class="fixed-value">{{data.calc.stats.resistanceBody.value}}</td>
</tr>
{{#if (eq data.info.race "Zwerg")}}
<tr>
<td>{{localize "midgard5.hoard"}}</td>
<td class="fixed-value">{{data.calc.stats.hoard}}</td>
<td></td>
<td></td>
</tr>
<tr>
<td>{{localize "midgard5.hoardMin"}}</td>
<td class="fixed-value">{{data.calc.stats.hoardMin}}</td>
<td>{{localize "midgard5.hoard-next"}}</td>
<td class="fixed-value">{{data.calc.stats.hoardNext}}</td>
</tr>
{{/if}}
<tr height = 10px></tr>
</tbody>
</table>
</div>
</div>
</div>
+190
View File
@@ -0,0 +1,190 @@
<div class="flexbox">
<div class="flexcolumn-1">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/magic/time/arrows-circling-pink.webp" class="flexpart-icon">{{localize "midgard5.calculated-values"}}</div>
<table>
<tr height = 10px></tr>
<tr>
<td>{{localize "midgard5.movementRange"}}</td>
<td class="fixed-value">{{data.calc.stats.movement.value}}</td>
<td></td>
<td class="fixed-value"></td>
</tr>
<td>{{localize "midgard5.defense"}}</td>
<td class="fixed-value">{{data.calc.stats.defense.value}}</td>
<td>{{localize "midgard5.defenseBonus"}}</td>
<td class="fixed-value">{{data.calc.stats.defenseBonus.value}}</td>
</tr>
<tr>
<td>{{localize "midgard5.attackBonus"}}</td>
<td class="fixed-value">{{data.calc.stats.attackBonus.value}}</td>
<td>{{localize "midgard5.damageBonus"}}</td>
<td class="fixed-value">{{data.calc.stats.damageBonus.value}}</td>
</tr>
</table>
</div>
</div>
<div class="flexcolumn-2">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/skills/melee/hand-grip-sword-white-brown.webp" class="flexpart-icon">{{localize "midgard5.attack"}}</div>
<table>
<thead>
<tr>
<th class="title">{{localize "TYPES.Item.weapon"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title">{{localize "midgard5.damage"}}</th>
<th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
</tr>
</thead>
<tbody>
{{#each data.calc.gear.weapons as |item itemId|}}
{{#if item.equipped}}
<tr data-item="{{itemId}}">
<td class="padding edit-item {{#if item.special}}highlight{{/if}}">{{item.label}}{{#if item.special}}(*){{/if}}</td>
<td class="fixed-value">{{item.calc.ew}}</td>
<td class="fixed-value">{{item.damageBase}}</td>
<td class="change-equipped">
{{#if item.equipped}}
<i class="fa-solid fa-circle-check"></i>
{{else}}
<i class="fa-regular fa-circle"></i>
{{/if}}
</td>
<td><button class="roll-button roll-weapon-button"></button></td>
</tr>
{{/if}}
{{/each}}
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{localize "midgard5.brawl"}}</td>
<td class="fixed-value">{{data.calc.stats.brawlFw}}</td>
<td class="fixed-value">1d6 -4</td>
<td>&nbsp;</td>
<td><button class="roll-button roll-brawl-button"></button></td>
</tr>
</tbody>
</table>
<table>
<thead>
<tr>
<th class="title">{{localize "TYPES.Item.kampfkunst"}}</th>
<th class="title">{{localize "midgard5.kampfkunst-variante-short"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
<th class="title add-kampfkunst"><i class="fa-regular fa-plus"></i></th>
</tr>
</thead>
<tbody>
{{#each data.calc.kampfkuenste as |item itemId|}}
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{item.label}}</td>
<td>
{{#if item.isKido}}
<span class="spell-process">{{localize (m5concat "midgard5.kido-type-" item.type)}}</span>
{{#unless (eq item.type "finte")}}
<span class="spell-process">({{localize (m5concat "midgard5.kido-variante-" item.variante)}})</span>
{{/unless}}
{{else}}
<span class="spell-process">{{localize (m5concat "midgard5.kampfkunst-type-" item.type)}}</span>
{{#if (eq item.type "angriff")}}
<span class="spell-process">({{localize (m5concat "midgard5.kampfkunst-variante-" item.variante)}})</span>
{{/if}}
{{/if}}
</td>
<td class="fixed-value">{{item.calc.ew}}</td>
<td><button class="roll-button roll-weapon-button" /></td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
</div>
</div>
<div class="flexcolumn-2">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/skills/melee/shield-block-gray-orange.webp" class="flexpart-icon">{{localize "midgard5.defense"}}</div>
<table>
<tr height = 10px></tr>
<tr>
<td class="padding edit-item highlight">{{localize "midgard5.defense"}}</td>
<td class="center">{{add data.calc.stats.defense.value data.calc.stats.defenseBonus.value}}</td>
<td class="fixed-value"><button class="roll-button roll-defense-button"></button></td>
</tr>
<tr>
<td class="padding edit-item highlight">{{localize "midgard5.resistanceMind"}}</td>
<td class="center">{{data.calc.stats.resistanceMind.value}}</td>
<td class="fixed-value"><button class="roll-button roll-resistanceMind-button"></button></td>
</tr>
<tr>
<td class="padding edit-item highlight">{{localize "midgard5.resistanceBody"}}</td>
<td class="center">{{data.calc.stats.resistanceBody.value}}</td>
<td class="fixed-value"><button class="roll-button roll-resistanceBody-button"></button></td>
</tr>
</table>
<table>
<thead>
<tr>
<th class="title">{{localize "TYPES.Item.defensiveWeapon"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title">{{localize "midgard5.defenseBonus-short"}}</th>
<th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
</tr>
</thead>
<tbody>
{{#each data.calc.gear.defensiveWeapons as |item itemId|}}
{{#if item.equipped}}
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{item.label}}</td>
<td class="fixed-value">{{item.calc.ew}}</td>
<td class="fixed-value">{{item.defenseBonus}}</td>
<td class="change-equipped">
{{#if item.equipped}}
<i class="fa-solid fa-circle-check"></i>
{{else}}
<i class="fa-regular fa-circle"></i>
{{/if}}
</td>
<td><button class="roll-button roll-weapon-button"></button></td>
</tr>
{{/if}}
{{/each}}
</tbody>
</table>
<table>
<thead>
<tr>
<th class="title">{{localize "TYPES.Item.armor"}}</th>
<th class="title">{{localize "midgard5.actor-lp-short"}}</th>
<th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
</tr>
</thead>
<tbody>
{{#each data.calc.gear.armor as |item itemId|}}
{{#if item.equipped}}
<tr data-item="{{itemId}}">
<td class="padding">{{item.label}}</td>
<td class="fixed-value">{{lpProtection}}</td>
<td class="change-equipped">
{{#if item.equipped}}
<i class="fa-solid fa-circle-check"></i>
{{else}}
<i class="fa-regular fa-circle"></i>
{{/if}}
</td>
</tr>
{{/if}}
{{/each}}
</tbody>
</table>
</div>
</div>
</div>
@@ -0,0 +1,50 @@
<div class="flexbox">
<div class="flexcolumn-1">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/commodities/cloth/thread-spindle-white-needle.webp" class="flexpart-icon" />{{localize "midgard5.characteristics"}}</div>
<table>
<tbody>
<tr height="10px"></tr>
<tr>
<td>{{localize "midgard5.origin"}}</td>
<td><input name="data.info.origin" type="text" value="{{data.info.origin}}" data-dtype="String" /></td>
<td>{{localize "midgard5.gender"}}</td>
<td><input name="data.info.gender" type="text" value="{{data.info.gender}}" data-dtype="String" /></td>
<td>{{localize "midgard5.shape"}}</td>
<td><input name="data.info.shape" type="text" value="{{data.info.shape}}" data-dtype="String" /></td>
<td>{{localize "midgard5.age"}}</td>
<td><input name="data.info.age" type="text" value="{{data.info.age}}" data-dtype="String" /></td>
</tr>
<tr>
<td>{{localize "midgard5.weight"}}</td>
<td><input name="data.info.weight" type="text" value="{{data.info.weight}}" data-dtype="String" /></td>
<td>{{localize "midgard5.height"}}</td>
<td><input name="data.info.height" type="text" value="{{data.info.height}}" data-dtype="String" /></td>
<td>{{localize "midgard5.caste"}}</td>
<td><input name="data.info.caste" type="text" value="{{data.info.caste}}" data-dtype="String" /></td>
<td>{{localize "midgard5.faith"}}</td>
<td><input name="data.info.faith" type="text" value="{{data.info.faith}}" data-dtype="String" /></td>
</tr>
<tr height="10px"></tr>
</tbody>
</table>
</div>
</div>
<div class="flexcolumn-1">
<div class="flexpart" style="height: 250px;">
<div class="flexpart-header"><img src="icons/environment/wilderness/mine-interior-dungeon-door.webp" class="flexpart-icon" />{{localize "midgard5.description"}}</div>
<br />
<div class="biography">{{editor content=data.info.description target="data.info.description" button=true owner=owner editable=editable}}</div>
</div>
</div>
<div class="flexcolumn-1">
<div class="flexpart" style="height: 250px;">
<div class="flexpart-header"><img src="icons/environment/people/group.webp" class="flexpart-icon" />{{localize "midgard5.background"}}</div>
<br />
<div class="biography">{{editor content=data.info.background target="data.info.background" button=true owner=owner editable=editable}}</div>
</div>
</div>
</div>
+2 -1
View File
@@ -2,7 +2,8 @@
<thead>
<tr>
<th class="title">{{localize "TYPES.Item.effect"}}</th>
<th class="title"></th>
<th class="title add-effect"><i class="fa-regular fa-plus"></i></th>
</tr>
</thead>
<tbody>
+379 -151
View File
@@ -1,157 +1,385 @@
<table>
<thead>
<tr>
<th class="title" style="text-align: center">{{localize "midgard5.currency-gold"}}</th>
<th class="title" style="text-align: center">{{localize "midgard5.currency-silver"}}</th>
<th class="title" style="text-align: center">{{localize "midgard5.currency-copper"}}</th>
</tr>
</thead>
<tbody>
<tr>
<td class="fixed-value"><input type="number" name="data.info.gold" value="{{data.info.gold}}"></td>
<td class="fixed-value"><input type="number" name="data.info.silver" value="{{data.info.silver}}"></td>
<td class="fixed-value"><input type="number" name="data.info.copper" value="{{data.info.copper}}"></td>
</tr>
</tbody>
</table>
<h3>{{localize "midgard5.wealthAndContainers"}}</h3>
<div class="flexbox">
<table>
<thead>
<tr>
<th class="title">{{localize "TYPES.Item.weapon"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title"></th>
<th class="title"></th>
</tr>
</thead>
<tbody>
{{#each data.calc.gear.weapons as |item itemId|}}
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{item.label}}</td>
<td class="fixed-value">{{item.calc.ew}}</td>
<td class="fixed-value"><button class="roll-button roll-weapon-button"></button></td>
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
<div class="flexcolumn-2">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/commodities/currency/coins-assorted-mix-copper-silver-gold.webp" class="flexpart-icon">{{localize "midgard5.currency"}}</div>
<table>
<thead class="theader">
<tr>
<th class="title" style="text-align: center">{{localize "midgard5.currency-wealth"}}</th>
<th class="title" style="text-align: center">{{localize "midgard5.currency-gold"}}</th>
<th class="title" style="text-align: center">{{localize "midgard5.currency-silver"}}</th>
<th class="title" style="text-align: center">{{localize "midgard5.currency-copper"}}</th>
{{#if (eq data.info.race "Zwerg")}}
<th class="title" style="text-align: center">{{localize "midgard5.hoard"}}</th>
{{/if}}
</tr>
</thead>
<tbody>
<tr height = 10px></tr>
<tr>
<td class="fixed-value"><input type="number" name="data.info.wealth" value="{{data.calc.stats.wealth}}"></td>
<td class="fixed-value"><input type="number" name="data.info.gold" value="{{data.info.gold}}"></td>
<td class="fixed-value"><input type="number" name="data.info.silver" value="{{data.info.silver}}"></td>
<td class="fixed-value"><input type="number" name="data.info.copper" value="{{data.info.copper}}"></td>
{{#if (eq data.info.race "Zwerg")}}
<td class="fixed-value"><input type="number" name="midgard5.hoard" value="{{data.calc.stats.hoard}}"></td>
{{/if}}
</tr>
</tbody>
</table>
</div>
</div>
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{localize "midgard5.brawl"}}</td>
<td class="center">{{data.calc.stats.brawlFw}}</td>
<td class="fixed-value"><button class="roll-button roll-brawl-button"></button></td>
<td class="fixed-value"></td>
</tr>
</tbody>
</table>
<div class="flexcolumn-2">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/containers/chest/chest-simple-box-brown.webp" class="flexpart-icon">{{localize "TYPES.Item.container"}}</div>
<table>
<thead class="theader">
<tr>
<th class="title">{{localize "TYPES.Item.container"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th>
<th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
<th class="title add-container"><i class="fa-regular fa-plus"></i></th>
</tr>
</thead>
<tbody>
<tr height = 10px></tr>
{{#each data.calc.gear.containers as |item itemId|}}
<tr data-item="{{itemId}}">
<td class="padding">
<span class="edit-item">{{item.label}}</span>
</td>
<td style="text-align: start">
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
<span class="spell-process">{{item.value}} {{localize (m5concat "midgard5.currency-" item.currency)}}</span>
{{/unless}}
</td>
<td class="change-equipped">
{{#if item.equipped}}
<i class="fa-solid fa-circle-check"></i>
{{else}}
<i class="fa-regular fa-circle"></i>
{{/if}}
</td>
<td>{{#if item.rollExist}}<button class="roll-button roll-consumable-item"></button>{{/if}}</td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
</div>
</div>
</div>
<table>
<thead>
<tr>
<th class="title">{{localize "TYPES.Item.defensiveWeapon"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title"></th>
<th class="title"></th>
</tr>
</thead>
<tbody>
{{#each data.calc.gear.defensiveWeapons as |item itemId|}}
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{item.label}}</td>
<td class="fixed-value">{{item.calc.ew}}</td>
<td class="fixed-value"><button class="roll-button roll-weapon-button"></button></td>
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
<h3>{{localize "midgard5.itemsInContainers"}}</h3>
<div class="flexbox">
{{#each data.calc.gear.containers as |container containerId|}}
<div class="flexcolumn-2">
<div class="flexpart">
<div class="flexpart-header"><img src="{{container.icon}}" class="flexpart-icon">{{container.label}}</div>
<table>
<thead class="theader">
<tr>
<th class="title">{{localize "TYPES.Item.item"}}</th>
<th class="title center">{{localize "midgard5.item-quantity"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th>
<th class="title center"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
<th class="title">&nbsp;</th>
</tr>
</thead>
<tbody>
<tr height = 10px></tr>
{{#each ../data.calc.gear.items as |item itemId|}}
{{#if (eq item.containerId containerId)}}
<tr data-item="{{itemId}}">
<td class="padding">
<span class="edit-item">{{item.label}}</span>
</td>
<td>
<i class="fa fa-minus-circle quantity-decrease" style="cursor: pointer"></i>
<span>{{item.quantity}}</span>
<i class="fa fa-plus-circle quantity-increase" style="cursor: pointer"></i>
</td>
<td style="text-align: start">
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
<span class="spell-process">{{item.value}} {{localize (m5concat "midgard5.currency-" item.currency)}}</span>
{{/unless}}
</td>
<td class="change-equipped">
{{#if item.equipped}}
<i class="fa-solid fa-circle-check"></i>
{{else}}
<i class="fa-regular fa-circle"></i>
{{/if}}
</td>
<td>{{#if item.rollExist}}<button class="roll-button roll-consumable-item"></button>{{/if}}</td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/if}}
{{/each}}
{{#each ../data.calc.gear.weapons as |item itemId|}}
{{#if (eq item.containerId containerId)}}
<tr data-item="{{itemId}}">
<td class="padding">
<span class="edit-item">{{item.label}}</span>
</td>
<td></td>
<td style="text-align: start">
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
<span class="spell-process">{{item.value}} {{localize (m5concat "midgard5.currency-" item.currency)}}</span>
{{/unless}}
</td>
<td class="change-equipped">
{{#if item.equipped}}
<i class="fa-solid fa-circle-check"></i>
{{else}}
<i class="fa-regular fa-circle"></i>
{{/if}}
</td>
<td>{{#if item.rollExist}}<button class="roll-button roll-consumable-item"></button>{{/if}}</td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/if}}
{{/each}}
{{#each ../data.calc.gear.defensiveWeapons as |item itemId|}}
{{#if (eq item.containerId containerId)}}
<tr data-item="{{itemId}}">
<td class="padding">
<span class="edit-item">{{item.label}}</span>
</td>
<td></td>
<td style="text-align: start">
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
<span class="spell-process">{{item.value}} {{localize (m5concat "midgard5.currency-" item.currency)}}</span>
{{/unless}}
</td>
<td class="change-equipped">
{{#if item.equipped}}
<i class="fa-solid fa-circle-check"></i>
{{else}}
<i class="fa-regular fa-circle"></i>
{{/if}}
</td>
<td>{{#if item.rollExist}}<button class="roll-button roll-consumable-item"></button>{{/if}}</td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/if}}
{{/each}}
{{#each ../data.calc.gear.armor as |item itemId|}}
{{#if (eq item.containerId containerId)}}
<tr data-item="{{itemId}}">
<td class="padding">
<span class="edit-item">{{item.label}}</span>
</td>
<td></td>
<td style="text-align: start">
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
<span class="spell-process">{{item.value}} {{localize (m5concat "midgard5.currency-" item.currency)}}</span>
{{/unless}}
</td>
<td class="change-equipped">
{{#if item.equipped}}
<i class="fa-solid fa-circle-check"></i>
{{else}}
<i class="fa-regular fa-circle"></i>
{{/if}}
</td>
<td>{{#if item.rollExist}}<button class="roll-button roll-consumable-item"></button>{{/if}}</td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/if}}
{{/each}}
</tbody>
</table>
</div>
</div>
{{/each}}
</div>
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{localize "midgard5.defense"}}</td>
<td class="center">{{add data.calc.stats.defense.value data.calc.stats.defenseBonus.value}}</td>
<td class="fixed-value"><button class="roll-button roll-defense-button"></button></td>
<td class="fixed-value"></td>
</tr>
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{localize "midgard5.resistanceMind"}}</td>
<td class="center">{{data.calc.stats.resistanceMind.value}}</td>
<td class="fixed-value"><button class="roll-button roll-resistanceMind-button"></button></td>
<td class="fixed-value"></td>
</tr>
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{localize "midgard5.resistanceBody"}}</td>
<td class="center">{{data.calc.stats.resistanceBody.value}}</td>
<td class="fixed-value"><button class="roll-button roll-resistanceBody-button"></button></td>
<td class="fixed-value"></td>
</tr>
</tbody>
</table>
<table>
<thead>
<tr>
<th class="title">{{localize "TYPES.Item.armor"}}</th>
<th class="title">{{localize "midgard5.actor-lp-short"}}</th>
<th class="title">{{localize "midgard5.actor-ap-short"}}</th>
<th class="title">{{localize "midgard5.attackBonus-short"}}</th>
<th class="title">{{localize "midgard5.defenseBonus-short"}}</th>
<th class="title">B</th>
<th class="title">Gw</th>
<th class="title"></th>
</tr>
</thead>
<tbody>
{{#each data.calc.gear.armor as |item itemId|}}
<tr data-item="{{itemId}}">
<td class="padding">
<span class="edit-item">{{item.label}}</span>
{{#if item.equipped}}
<span class="spell-process">{{localize "midgard5.equipped"}}</span>
<h3>
{{localize "midgard5.allItems"}}
<input id="data.info.showAllItems" class="checkbox" type="checkbox" name="data.info.showAllItems" {{checked data.info.showAllItems}} style="float: right;">
<label for="data.info.showAllItems" style="font-size: normal; font-weight: normal; font-style: italic; float: right;">{{localize "midgard5.showAll"}}&nbsp;</label>
</h3>
<div class="flexbox">
{{#unless (eq (count data.calc.gear.items) 0)}}
<div class="flexcolumn-2">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/tools/hand/scale-balances-merchant-brown.webp" class="flexpart-icon">{{localize "midgard5.gear"}}</div>
<table>
<thead class="theader">
<tr>
<th class="title">{{localize "TYPES.Item.item"}}</th>
<th class="title center">{{localize "midgard5.item-quantity"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th>
<th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th></th>
<th class="title add-item"><i class="fa-regular fa-plus"></i></th>
</tr>
</thead>
<tbody>
<tr height = 10px></tr>
</tr>
{{#each data.calc.gear.items as |item itemId|}}
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
<tr data-item="{{itemId}}">
<td class="padding">
<span class="edit-item">{{item.label}}</span>
</td>
<td>
<i class="fa fa-minus-circle quantity-decrease" style="cursor: pointer"></i>
<span>{{item.quantity}}</span>
<i class="fa fa-plus-circle quantity-increase" style="cursor: pointer"></i>
</td>
<td style="text-align: start">
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
<span class="spell-process">{{item.value}} {{localize (m5concat "midgard5.currency-" item.currency)}}</span>
{{/unless}}
</td>
<td class="change-equipped">
{{#if item.equipped}}
<i class="fa-solid fa-circle-check"></i>
{{else}}
<i class="fa-regular fa-circle"></i>
{{/if}}
</td>
<td>{{#if item.rollExist}}<button class="roll-button roll-consumable-item"></button>{{/if}}</td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/if}}
</td>
<td class="fixed-value">{{actorItemValue ../actor._id itemId "lpProtection" ../actor.isToken}}</td>
<td class="fixed-value">{{actorItemValue ../actor._id itemId "apProtection"}}</td>
<td class="fixed-value">{{actorItemValue ../actor._id itemId "stats.attackBonus"}}</td>
<td class="fixed-value">{{actorItemValue ../actor._id itemId "stats.defenseBonus"}}</td>
<td class="fixed-value">{{actorItemValue ../actor._id itemId "stats.movementBonus"}}</td>
<td class="fixed-value">{{actorItemValue ../actor._id itemId "attributeMod.gw"}}</td>
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
{{/each}}
</tbody>
</table>
</div>
</div>
{{/unless}}
<table>
<thead>
<tr>
<th class="title">{{localize "TYPES.Item.item"}}</th>
<th class="title center">{{localize "midgard5.item-quantity"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th>
<th class="title"></th>
<th class="title"></th>
</tr>
</thead>
<tbody>
</tr>
{{#each data.calc.gear.items as |item itemId|}}
<tr data-item="{{itemId}}">
<td class="padding">
<span class="edit-item">{{item.label}}</span>
{{#if item.equipped}}
<span class="spell-process">{{localize "midgard5.equipped"}}</span>
{{/if}}
</td>
<td>
<i class="fa fa-minus-circle quantity-decrease" style="cursor: pointer"></i>
<span>{{item.quantity}}</span>
<i class="fa fa-plus-circle quantity-increase" style="cursor: pointer"></i>
</td>
<td style="text-align: start">
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
<span class="spell-process">{{item.value}} {{localize (m5concat "midgard5.currency-" item.currency)}}</span>
{{/unless}}
</td>
<td class="fixed-value">{{#if item.rollExist}}<button class="roll-button roll-consumable-item"></button>{{/if}}</td>
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
{{#unless (eq (count data.calc.gear.weapons) 0)}}
<div class="flexcolumn-2">
<div class="flexpart">
<div class="flexpart-header">
<img src="icons/weapons/swords/sword-guard-engraved-worn.webp" class="flexpart-icon">{{localize "midgard5.weapons"}}</div>
<table>
<thead>
<tr>
<th class="title">{{localize "TYPES.Item.weapon"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th>
<th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
<th class="title add-weapon"><i class="fa-regular fa-plus"></i></th>
</tr>
</thead>
<tbody>
{{#each data.calc.gear.weapons as |item itemId|}}
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{item.label}}</td>
<td style="text-align: start">
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
<span class="spell-process">{{item.value}} {{localize (m5concat "midgard5.currency-" item.currency)}}</span>
{{/unless}}
</td>
<td class="change-equipped">
{{#if item.equipped}}
<i class="fa-solid fa-circle-check"></i>
{{else}}
<i class="fa-regular fa-circle"></i>
{{/if}}
</td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/if}}
{{/each}}
</tbody>
</table>
</div>
</div>
{{/unless}}
{{#unless (eq (count data.calc.gear.defensiveWeapons) 0)}}
<div class="flexcolumn-2">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/equipment/shield/heater-wooden-brown-axe.webp" class="flexpart-icon">{{localize "midgard5.defensive-weapons"}}</div>
<table>
<thead>
<tr>
<th class="title">{{localize "TYPES.Item.defensiveWeapon"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th>
<th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
<th class="title add-defensiveWeapon"><i class="fa-regular fa-plus"></i></th>
</tr>
</thead>
<tbody>
{{#each data.calc.gear.defensiveWeapons as |item itemId|}}
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{item.label}}</td>
<td style="text-align: start">
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
<span class="spell-process">{{item.value}} {{localize (m5concat "midgard5.currency-" item.currency)}}</span>
{{/unless}}
</td>
<td class="change-equipped">
{{#if item.equipped}}
<i class="fa-solid fa-circle-check"></i>
{{else}}
<i class="fa-regular fa-circle"></i>
{{/if}}
</td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/if}}
{{/each}}
</tbody>
</table>
</div>
</div>
{{/unless}}
{{#unless (eq (count data.calc.gear.armor) 0)}}
<div class="flexcolumn-2">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/equipment/hand/gauntlet-armored-steel-grey.webp" class="flexpart-icon">{{localize "midgard5.armor"}}</div>
<table>
<thead>
<tr>
<th class="title">{{localize "TYPES.Item.armor"}}</th>
<th class="title center">{{localize "midgard5.item-value"}}</th>
<th class="title"><img src="/systems/midgard5/assets/icons/icon/battle-gear.svg" class="table-icon"></th>
<th class="title add-armor"><i class="fa-regular fa-plus"></i></th>
</tr>
</thead>
<tbody>
{{#each data.calc.gear.armor as |item itemId|}}
{{#if (or ../data.info.showAllItems (eq item.containerId ""))}}
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{item.label}}</td>
<td style="text-align: start">
{{#unless (or (eq item.value 0) (eq item.currency ""))}}
<span class="spell-process">{{item.value}} {{localize (m5concat "midgard5.currency-" item.currency)}}</span>
{{/unless}}
</td>
<td class="change-equipped">
{{#if item.equipped}}
<i class="fa-solid fa-circle-check"></i>
{{else}}
<i class="fa-regular fa-circle"></i>
{{/if}}
</td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/if}}
{{/each}}
</tbody>
</table>
</div>
</div>
{{/unless}}
</div>
@@ -1,33 +0,0 @@
<table>
<thead>
<tr>
<th class="title">{{localize "TYPES.Item.kampfkunst"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title"></th>
<th class="title"></th>
</tr>
</thead>
<tbody>
{{#each data.calc.kampfkuenste as |item itemId|}}
<tr data-item="{{itemId}}">
<td class="padding edit-item">
<span>{{item.label}}</span>
{{#if item.isKido}}
<span class="spell-process">{{localize (m5concat "midgard5.kido-type-" item.type)}}</span>
{{#unless (eq item.type "finte")}}
<span class="spell-process">({{localize (m5concat "midgard5.kido-variante-" item.variante)}})</span>
{{/unless}}
{{else}}
<span class="spell-process">{{localize (m5concat "midgard5.kampfkunst-type-" item.type)}}</span>
{{#if (eq item.type "angriff")}}
<span class="spell-process">({{localize (m5concat "midgard5.kampfkunst-variante-" item.variante)}})</span>
{{/if}}
{{/if}}
</td>
<td class="fixed-value">{{item.calc.ew}}</td>
<td class="fixed-value"><button class="roll-button roll-weapon-button" /></td>
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
+122 -102
View File
@@ -1,101 +1,116 @@
<form class="actor-sheet {{cssClass}}" autocomplete="off">
<header class="sheet-header">
<table style="padding: 5px;">
<tr height = 5px></tr>
<tr>
<td style="text-align: left;" colspan="4" rowspan="2"><img style="border: 0px solid black;" src="/systems/midgard5/assets/icons/logo/midgard.webp" alt="Midgard"></td>
<td></td>
<td colspan="5" style="font-size: x-large; font-weigh: bold;"><input name="name" type="text" value="{{actor.name}}" data-dtype="String" /></td>
<td style="font-size: x-large; font-weigh: bold; text-align: center; text-align-vertical: middle;" ><div style="border: 2px solid black; border-radius: 10px; background-color: white;">{{data.calc.level}}</div></td>
</tr>
<tr>
<td></td>
<td colspan="5"><b>Name</b></td>
<td style="text-align: center;"><b>Grad</b></td>
</tr>
<tr height = 10px></tr>
<tr>
<td rowspan="8" width=128><img style="max-width: 128px; height: 160px; border: 0px solid black;" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" /></td>
<td></td>
<td colspan="3">
<input list="races" type="search" name="data.info.race" value="{{data.info.race}}" />
<datalist id="races">
<option value="Mensch">
<option value="Elf">
<option value="Gnom">
<option value="Halbling">
<option value="Zwerg">
</datalist>
</td>
<td colspan="3"><input name="data.info.class" type="text" value="{{data.info.class}}" data-dtype="String" /></td>
<td colspan="3"><b><input name="data.info.occupation" type="text" value="{{data.info.occupation}}" data-dtype="String" /></b></td>
</tr>
<tr>
<td></td>
<td colspan="3"><b>{{localize "midgard5.race"}}</b></td>
<td colspan="3"><b>{{localize "midgard5.class"}}</b></td>
<td colspan="3"><b>{{localize "midgard5.occupation"}}</b></td>
</tr>
<tr height = 10px></tr>
<tr>
<td style="text-align: right"><b>{{localize "midgard5.actor-lp-short"}}</b></td>
<td colspan="9">
<div class="health-bar">
<input name="data.lp.value" type="text" value="{{data.lp.value}}" data-dtype="Number" />
{{#times data.lp.max}}
{{#if (lt this ../data.lp.value)}}
<div class="lp-bar-item update-lp" data-value="{{this}}"></div>
{{else}}
<div class="lp-bar-item-empty update-lp" data-value="{{this}}"></div>
{{/if}}
{{/times}}
<input name="data.lp.max" type="text" value="{{data.lp.max}}" data-dtype="Number" />
</div>
</td>
</tr>
<tr>
<td style="text-align: right"><b>{{localize "midgard5.actor-ap-short"}}</b></td>
<td colspan="9">
<div class="health-bar">
<input name="data.ap.value" type="text" value="{{data.ap.value}}" data-dtype="Number" />
{{#times data.ap.max}}
{{#if (lt this ../data.ap.value)}}
<div class="ap-bar-item update-ap" data-value="{{this}}"></div>
{{else}}
<div class="ap-bar-item-empty update-ap" data-value="{{this}}"></div>
{{/if}}
{{/times}}
<input name="data.ap.max" type="text" value="{{data.ap.max}}" data-dtype="Number" />
</div>
</td>
</tr>
<tr height = 10px></tr>
<tr>
<td class="attribute">{{localize "midgard5.actor-st"}}</td>
<td class="attribute">{{localize "midgard5.actor-gs"}}</td>
<td class="attribute">{{localize "midgard5.actor-gw"}}</td>
<td class="attribute">{{localize "midgard5.actor-ko"}}</td>
<td class="attribute">{{localize "midgard5.actor-in"}}</td>
<td class="attribute">{{localize "midgard5.actor-zt"}}</td>
<td class="attribute">{{localize "midgard5.actor-au"}}</td>
<td class="attribute">{{localize "midgard5.actor-pa"}}</td>
<td class="attribute">{{localize "midgard5.actor-wk"}}</td>
<td class="attribute">{{localize "midgard5.actor-git"}}</td>
</tr>
<tr>
<td class="attribute-value roll-attribute-button" data-attribute="st" data-value="{{data.calc.attributes.st.value}}">{{data.calc.attributes.st.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="gs" data-value="{{data.calc.attributes.gs.value}}">{{data.calc.attributes.gs.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="gw" data-value="{{data.calc.attributes.gw.value}}">{{data.calc.attributes.gw.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="ko" data-value="{{data.calc.attributes.ko.value}}">{{data.calc.attributes.ko.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="in" data-value="{{data.calc.attributes.in.value}}">{{data.calc.attributes.in.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="zt" data-value="{{data.calc.attributes.zt.value}}">{{data.calc.attributes.zt.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="au" data-value="{{data.calc.attributes.au.value}}">{{data.calc.attributes.au.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="pa" data-value="{{data.calc.attributes.pa.value}}">{{data.calc.attributes.pa.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="wk" data-value="{{data.calc.attributes.wk.value}}">{{data.calc.attributes.wk.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="git" data-value="{{data.calc.stats.poisonResistance.value}}">{{data.calc.stats.poisonResistance.value}}</td>
</tr>
<tr height = 5px></tr>
</table>
<header class="flexbox" style="background-color: beige; padding: 5px; border: 2px solid black;">
<!-- Logo -->
<div class="flexcolumn-5" style="height: 200px;">
<img class="profile-img" src="/systems/midgard5/assets/icons/backgrounds/bg1.webp" alt="Midgard">
</div>
<!-- Name, Class, Level, Race, Occupation -->
<div class="flexcolumn-2" style="margin:0px 5px 0px 5px;">
<table class="bordered">
<tr>
<td >{{localize "midgard5.actor-name"}}</td>
<td colspan="3"><input name="name" type="text" value="{{actor.name}}" data-dtype="String" /></td>
</tr>
<tr>
<td >{{localize "midgard5.class"}}</td>
<td><input name="data.info.class" type="text" value="{{data.info.class}}" data-dtype="String" /></td>
<td >{{localize "midgard5.level"}}</td>
<td>{{data.calc.level}}</td>
</table>
<table style="font-weight: bold;">
<tr height = 10px></tr>
<tr>
<td >
<input list="races" type="search" name="data.info.race" value="{{data.info.race}}" />
<datalist id="races">
<option value="Mensch">
<option value="Elf">
<option value="Gnom">
<option value="Halbling">
<option value="Zwerg">
</datalist>
</td>
<td ><input name="data.info.occupation" type="text" value="{{data.info.occupation}}" data-dtype="String" /></td>
</tr>
<tr>
<td style="text-align: center; font-size: small">{{localize "midgard5.race"}}</td>
<td style="text-align: center; font-size: small">{{localize "midgard5.occupation"}}</td>
</tr>
</table>
<table style="width: 100%;">
<tr>
<td class="attribute">{{localize "midgard5.actor-st"}}</td>
<td class="attribute">{{localize "midgard5.actor-gs"}}</td>
<td class="attribute">{{localize "midgard5.actor-gw"}}</td>
<td class="attribute">{{localize "midgard5.actor-ko"}}</td>
<td class="attribute">{{localize "midgard5.actor-in"}}</td>
<td class="attribute">{{localize "midgard5.actor-zt"}}</td>
<td class="attribute">{{localize "midgard5.actor-au"}}</td>
<td class="attribute">{{localize "midgard5.actor-pa"}}</td>
<td class="attribute">{{localize "midgard5.actor-wk"}}</td>
<td class="attribute">{{localize "midgard5.actor-git"}}</td>
</tr>
<tr>
<td class="attribute-value roll-attribute-button" data-attribute="st" data-value="{{data.calc.attributes.st.value}}">{{data.calc.attributes.st.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="gs" data-value="{{data.calc.attributes.gs.value}}">{{data.calc.attributes.gs.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="gw" data-value="{{data.calc.attributes.gw.value}}">{{data.calc.attributes.gw.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="ko" data-value="{{data.calc.attributes.ko.value}}">{{data.calc.attributes.ko.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="in" data-value="{{data.calc.attributes.in.value}}">{{data.calc.attributes.in.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="zt" data-value="{{data.calc.attributes.zt.value}}">{{data.calc.attributes.zt.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="au" data-value="{{data.calc.attributes.au.value}}">{{data.calc.attributes.au.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="pa" data-value="{{data.calc.attributes.pa.value}}">{{data.calc.attributes.pa.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="wk" data-value="{{data.calc.attributes.wk.value}}">{{data.calc.attributes.wk.value}}</td>
<td class="attribute-value roll-attribute-button" data-attribute="git" data-value="{{data.calc.stats.poisonResistance.value}}">{{data.calc.stats.poisonResistance.value}}</td>
</tr>
</table>
</div>
<!-- Profilbild -->
<div class="flexcolumn-5" style="height: 200px;text-align: center;" >
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" />
</div>
<!-- LP + AP -->
<div class="flexcolumn-1">
<table>
<tr>
<td><b>{{localize "midgard5.actor-lp-short"}}</b></td>
<td colspan="9">
<div class="health-bar">
<input name="data.lp.value" type="text" value="{{data.lp.value}}" data-dtype="Number" />
{{#times data.lp.max}}
{{#if (lt this ../data.lp.value)}}
<div class="lp-bar-item update-lp" data-value="{{this}}"></div>
{{else}}
<div class="lp-bar-item-empty update-lp" data-value="{{this}}"></div>
{{/if}}
{{/times}}
<div class="max-value">{{data.lp.max}}</div>
</div>
</td>
</tr>
<tr>
<td><b>{{localize "midgard5.actor-ap-short"}}</b></td>
<td colspan="9">
<div class="health-bar">
<input name="data.ap.value" type="text" value="{{data.ap.value}}" data-dtype="Number" />
{{#times data.ap.max}}
{{#if (lt this ../data.ap.value)}}
<div class="ap-bar-item update-ap" data-value="{{this}}"></div>
{{else}}
<div class="ap-bar-item-empty update-ap" data-value="{{this}}"></div>
{{/if}}
{{/times}}
<div class="max-value">{{data.ap.max}}</div>
</div>
</td>
</tr>
</table>
</div>
</header>
{{!-- Character Sheet Navigation --}}
@@ -103,11 +118,12 @@
<a class="item active" data-tab="base_values">{{ localize "midgard5.base_values" }}</a>
<a class="item" data-tab="skills">{{ localize "midgard5.skills" }}</a>
<a class="item" data-tab="gear">{{ localize "midgard5.gear" }}</a>
<a class="item" data-tab="combat">{{ localize "midgard5.combat" }}</a>
{{#if actor.system.info.magicUsing }}
<a class="item" data-tab="spells">{{ localize "midgard5.spells" }}</a>
{{/if}}
<a class="item" data-tab="kampfkuenste">{{ localize "midgard5.kampfkuenste" }}</a>
<a class="item" data-tab="effects">{{ localize "midgard5.effects" }}</a>
<a class="item" data-tab="description">{{ localize "midgard5.description" }}</a>
</nav>
<section class="sheet-content">
@@ -124,16 +140,20 @@
{{> "systems/midgard5/templates/sheets/character/gear.hbs"}}
</div>
<div class="tab base_values flexcol" data-group="primary" data-tab="spells">
{{> "systems/midgard5/templates/sheets/character/spells.hbs"}}
<div class="tab base_values flexcol" data-group="primary" data-tab="combat">
{{> "systems/midgard5/templates/sheets/character/combat.hbs"}}
</div>
<div class="tab base_values flexcol" data-group="primary" data-tab="kampfkuenste">
{{> "systems/midgard5/templates/sheets/character/kampfkuenste.hbs"}}
<div class="tab base_values flexcol" data-group="primary" data-tab="spells">
{{> "systems/midgard5/templates/sheets/character/spells.hbs"}}
</div>
<div class="tab base_values flexcol" data-group="primary" data-tab="effects">
{{> "systems/midgard5/templates/sheets/character/effects.hbs"}}
</div>
<div class="tab base_values flexcol" data-group="primary" data-tab="description">
{{> "systems/midgard5/templates/sheets/character/description.hbs"}}
</div>
</section>
</form>
+166 -148
View File
@@ -1,153 +1,171 @@
<table>
<thead>
<tr>
<th class="title">{{localize "midgard5.learned-skill"}}</th>
<th class="title">{{localize "midgard5.fw"}}</th>
<th class="title">{{localize "midgard5.bonus"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title">{{localize "midgard5.pp-short"}}</th>
<th class="title"></th>
<th class="title"></th>
</tr>
</thead>
<tbody>
{{#each data.calc.skills.general as |skill skillId|}}
<tr data-item="{{skillId}}">
<td class="padding edit-item">{{skill.label}}</td>
<td class="fixed-value">{{skill.fw}}</td>
<td class="fixed-value">{{skill.calc.bonus}}</td>
<td class="fixed-value">{{skill.calc.ew}}</td>
<td class="fixed-value">{{skill.pp}}</td>
<td class="fixed-value"><button class="roll-button roll-learned-button"></button></td>
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
<div class="flexbox">
<div class="flexcolumn-2">
<table>
<thead>
<tr>
<th class="title">{{localize "midgard5.language"}}</th>
<th class="title">{{localize "midgard5.fw"}}</th>
<th class="title">{{localize "midgard5.bonus"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title">{{localize "midgard5.pp-short"}}</th>
<th class="title"></th>
<th class="title"></th>
</tr>
</thead>
<tbody>
{{#each data.calc.skills.language as |skill skillId|}}
<tr data-item="{{skillId}}">
<td class="padding edit-item">{{skill.label}}</td>
<td class="fixed-value">{{skill.fw}}</td>
<td class="fixed-value">{{skill.calc.bonus}}</td>
<td class="fixed-value">{{skill.calc.ew}}</td>
<td class="fixed-value">{{skill.pp}}</td>
<td class="fixed-value"><button class="roll-button roll-learned-button"></button></td>
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
<div class="flexpart">
<div class="flexpart-header"><img src="icons/creatures/eyes/human-single-brown.webp" class="flexpart-icon">{{localize "midgard5.innate-abilities"}}</div>
<table>
<thead>
<tr>
<th class="title">{{localize "midgard5.innate-ability"}}</th>
<th class="title">{{localize "midgard5.fw"}}</th>
<th class="title">{{localize "midgard5.bonus"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
<th class="title"></th>
</tr>
</thead>
<tbody>
{{#each data.calc.skills.innate as |skill skillId|}}
<tr data-item="{{skillId}}">
<td class="padding edit-item">{{skill.label}}</td>
<td class="fixed-value">{{skill.fw}}</td>
<td class="fixed-value">{{skill.calc.bonus}}</td>
<td class="fixed-value">{{skill.calc.ew}}</td>
<td><button class="roll-button roll-learned-button"></button></td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{localize "midgard5.perception"}}</td>
<td class="fixed-value">{{data.calc.stats.perceptionFW}}</td>
<td class="fixed-value">{{data.calc.stats.perception.value}}</td>
<td class="fixed-value">{{add data.calc.stats.perception.value data.calc.stats.perceptionFW}}</td>
<td><button class="roll-button roll-perception-button"></button></td>
<td class="fixed-value"></td>
</tr>
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{localize "midgard5.drinking"}}</td>
<td class="fixed-value">{{data.calc.stats.drinkingFW}}</td>
<td class="fixed-value">{{data.calc.stats.drinking.value}}</td>
<td class="fixed-value">{{add data.calc.stats.drinking.value data.calc.stats.drinkingFW}}</td>
<td><button class="roll-button roll-drinking-button"></button></td>
<td class="fixed-value"></td>
</tr>
</tbody>
</table>
</div>
<table>
<thead>
<tr>
<th class="title">{{localize "midgard5.innate-ability"}}</th>
<th class="title">{{localize "midgard5.fw"}}</th>
<th class="title">{{localize "midgard5.bonus"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title"></th>
<th class="title"></th>
</tr>
</thead>
<tbody>
{{#each data.calc.skills.innate as |skill skillId|}}
<tr data-item="{{skillId}}">
<td class="padding edit-item">{{skill.label}}</td>
<td class="fixed-value">{{skill.fw}}</td>
<td class="fixed-value">{{skill.calc.bonus}}</td>
<td class="fixed-value">{{skill.calc.ew}}</td>
<td class="fixed-value"><button class="roll-button roll-learned-button"></button></td>
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{localize "midgard5.perception"}}</td>
<td class="fixed-value">{{data.calc.stats.perceptionFW}}</td>
<td class="fixed-value">{{data.calc.stats.perception.value}}</td>
<td class="fixed-value">{{add data.calc.stats.perception.value data.calc.stats.perceptionFW}}</td>
<td class="fixed-value"><button class="roll-button roll-perception-button"></button></td>
<td class="fixed-value"></td>
</tr>
<div class="flexpart">
<div class="flexpart-header"><img src="icons/skills/trades/construction-mason-stonecutter-sculpture.webp" class="flexpart-icon">{{localize "midgard5.learned-skills"}}</div>
<table>
<thead>
<tr>
<th class="title">{{localize "midgard5.learned-skill"}}</th>
<th class="title">{{localize "midgard5.fw"}}</th>
<th class="title">{{localize "midgard5.bonus"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title">{{localize "midgard5.pp-short"}}</th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
<th class="title"></th>
</tr>
</thead>
<tbody>
{{#each data.calc.skills.general as |skill skillId|}}
<tr data-item="{{skillId}}">
<td class="padding edit-item">{{skill.label}}</td>
<td class="fixed-value">{{skill.fw}}</td>
<td class="fixed-value">{{skill.calc.bonus}}</td>
<td class="fixed-value">{{skill.calc.ew}}</td>
<td class="fixed-value"><input name="data.skills.general.{{key}}.pp" type="text" value="{{skill.pp}}" data-dtype="Number" /></td>
<td><button class="roll-button roll-learned-button"></button></td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
</div>
<tr data-item="{{itemId}}">
<td class="padding edit-item">{{localize "midgard5.drinking"}}</td>
<td class="fixed-value">{{data.calc.stats.drinkingFW}}</td>
<td class="fixed-value">{{data.calc.stats.drinking.value}}</td>
<td class="fixed-value">{{add data.calc.stats.drinking.value data.calc.stats.drinkingFW}}</td>
<td class="fixed-value"><button class="roll-button roll-drinking-button"></button></td>
<td class="fixed-value"></td>
</tr>
</tbody>
</table>
<div class="flexpart">
<div class="flexpart-header"><img src="icons/weapons/swords/swords-short.webp" class="flexpart-icon">{{localize "midgard5.weapon-skills"}}</div>
<table>
<thead>
<tr>
<th class="title">{{localize "midgard5.weapon-skill"}}</th>
<th class="title">{{localize "midgard5.fw"}}</th>
<th class="title">{{localize "midgard5.bonus"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title">{{localize "midgard5.pp-short"}}</th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
<th class="title"></th>
</tr>
</thead>
<tbody>
{{#each data.calc.skills.combat as |skill skillId|}}
<tr data-item="{{skillId}}">
<td class="padding edit-item">{{skill.label}}</td>
<td class="fixed-value">{{skill.fw}}</td>
<td class="fixed-value">{{skill.calc.bonus}}</td>
<td class="fixed-value">{{skill.calc.ew}}</td>
<td class="fixed-value">{{skill.pp}}</td>
<td><button class="roll-button roll-learned-button"></button></td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
</div>
<table>
<thead>
<tr>
<th class="title">{{localize "midgard5.weapon-skill"}}</th>
<th class="title">{{localize "midgard5.fw"}}</th>
<th class="title">{{localize "midgard5.bonus"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title">{{localize "midgard5.pp-short"}}</th>
<th class="title"></th>
<th class="title"></th>
</tr>
</thead>
<tbody>
{{#each data.calc.skills.combat as |skill skillId|}}
<tr data-item="{{skillId}}">
<td class="padding edit-item">{{skill.label}}</td>
<td class="fixed-value">{{skill.fw}}</td>
<td class="fixed-value">{{skill.calc.bonus}}</td>
<td class="fixed-value">{{skill.calc.ew}}</td>
<td class="fixed-value">{{skill.pp}}</td>
<td class="fixed-value"><button class="roll-button roll-learned-button"></button></td>
<td class="fixed-value"><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
<div class="flexpart">
<div class="flexpart-header"><img src="icons/sundries/scrolls/scroll-runed-worn-tan.webp" class="flexpart-icon">{{localize "midgard5.languages"}}</div>
<table>
<thead>
<tr>
<th class="title">{{localize "midgard5.language"}}</th>
<th class="title">{{localize "midgard5.fw"}}</th>
<th class="title">{{localize "midgard5.bonus"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title">{{localize "midgard5.pp-short"}}</th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
<th class="title"></th>
</tr>
</thead>
<tbody>
{{#each data.calc.skills.language as |skill skillId|}}
<tr data-item="{{skillId}}">
<td class="padding edit-item">{{skill.label}}</td>
<td class="fixed-value">{{skill.fw}}</td>
<td class="fixed-value">{{skill.calc.bonus}}</td>
<td class="fixed-value">{{skill.calc.ew}}</td>
<td class="fixed-value">{{skill.pp}}</td>
<td><button class="roll-button roll-learned-button"></button></td>
<td><a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a></td>
</tr>
{{/each}}
</tbody>
</table>
</div>
</div>
<table>
<thead>
<tr>
<th class="title"></th>
<th class="title">{{localize "midgard5.unlearned-skill"}}</th>
<th class="title">{{localize "midgard5.fw"}}</th>
<th class="title">{{localize "midgard5.bonus"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title">{{localize "midgard5.pp-short"}}</th>
<th class="title"></th>
<th class="title"></th>
</tr>
</thead>
<tbody>
{{#each data.skills.general as |skill key|}}
{{#unless (isSkillInList (localizeMidgard key) ../actor.system.calc.skills.general) }}
<tr data-skill="{{key}}">
<td><button class="learn-button">{{localize "midgard5.learn"}}</button></td>
<td class="padding">{{localizeMidgard key}}</td>
<td class="fixed-value">{{skill.fw}}</td>
<td class="fixed-value">{{skillBonus ../actor._id skill}}</td>
<td class="fixed-value">{{skillEw ../actor._id skill}}</td>
<td class="fixed-value"><input name="data.skills.general.{{key}}.pp" type="text" value="{{skill.pp}}" data-dtype="Number" /></td>
<td class="fixed-value"><button class="roll-button roll-general-button"></button></td>
<td class="fixed-value"></td>
</tr>
{{/unless}}
{{/each}}
</tbody>
</table>
<div class="flexcolumn-2">
<div class="flexpart">
<div class="flexpart-header"><img src="icons/sundries/gaming/dice-pair-white-green.webp" class="flexpart-icon">{{localize "midgard5.unlearned-skills"}}</div>
<table>
<thead>
<tr>
<th class="title"></th>
<th class="title">{{localize "midgard5.unlearned-skill"}}</th>
<th class="title">{{localize "midgard5.fw"}}</th>
<th class="title">{{localize "midgard5.bonus"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title"><img src="/icons/svg/d20.svg" class="table-icon"></th>
</tr>
</thead>
<tbody>
{{#each data.skills.general as |skill key|}}
{{#unless (isSkillInList (localizeMidgard key) ../actor.system.calc.skills.general) }}
<tr data-skill="{{key}}">
<td><button class="learn-button">{{localize "midgard5.learn"}}</button></td>
<td class="padding" style="font-style: italic;">{{localizeMidgard key}}</td>
<td class="fixed-value">{{skill.fw}}</td>
<td class="fixed-value">{{skillBonus ../actor._id skill}}</td>
<td class="fixed-value">{{skillEw ../actor._id skill}}</td>
<td><button class="roll-button roll-general-button"></button></td>
</tr>
{{/unless}}
{{/each}}
</tbody>
</table>
</div>
</div>
</div>
+1 -1
View File
@@ -4,7 +4,7 @@
<th class="title">{{localize "TYPES.Item.spell"}}</th>
<th class="title">{{localize "midgard5.ew"}}</th>
<th class="title"></th>
<th class="title"></th>
<th class="title add-spell"><i class="fa-regular fa-plus"></i></th>
</tr>
</thead>
<tbody>
+47
View File
@@ -18,6 +18,53 @@
<input id="data.magic" type="checkbox" name="data.magic" {{checked data.magic}} />
<label for="data.magic">{{localize "midgard5.magic"}}</label>
</span>
<span>
<input id="data.valuable" type="checkbox" name="data.valuable" {{checked data.valuable}}>
<label for="data.valuable">{{localize "midgard5.valuable"}}</label>
</span>
{{#if (eq item.parent.system.info.race "Zwerg")}}
<span>
<input id="data.hoarded" type="checkbox" name="data.hoarded" {{checked data.hoarded}}>
<label for="data.hoarded">{{localize "midgard5.hoarded"}}</label>
</span>
{{/if}}
</div>
</td>
</tr>
<tr>
<td colspan="4">
<div class="flexrow">
<span>{{localize "midgard5.item-value"}}</span>
<input name="data.value" type="number" value="{{data.value}}" data-dtype="Number" />
<select class="select-mod-operation" name="data.currency" data-type="String">
{{#select data.currency}}
<option value=""></option>
<option value="copper">{{localize "midgard5.currency-copper"}}</option>
<option value="silver">{{localize "midgard5.currency-silver"}}</option>
<option value="gold">{{localize "midgard5.currency-gold"}}</option>
{{/select}}
</select>
</div>
</td>
</tr>
<tr>
<td>
<div class="flexrow">
<span>{{localize "TYPES.Item.container"}}</span>
{{#if data.calc.containers}}
<select class="select-container" name="data.containerId" data-type="String">
{{#select data.containerId}}
<option value="">{{localize "midgard5.no-container"}}</option>
{{#each data.calc.containers as |container key|}}
<option value="{{key}}">{{container.label}}</option>
{{/each}}
{{/select}}
</select>
{{else}}
<span>{{localize "midgard5.assignItemToCharacter"}}</span>
{{/if}}
</div>
</td>
</tr>
+55
View File
@@ -0,0 +1,55 @@
<form class="item-sheet {{cssClass}} m5item-item" autocomplete="off">
<header class="sheet-header">
<img class="item-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
<h1><input name="name" type="text" value="{{item.name}}" placeholder="Name" /></h1>
</header>
<div class="sheet-content">
<table>
<tr>
<td colspan=4>
<div class="flexrow">
<span>
<input id="data.equipped" type="checkbox" name="data.equipped" {{checked data.equipped}}>
<label for="data.equipped">{{localize "midgard5.equipped"}}</label>
</span>
<span>
<input id="data.magic" type="checkbox" name="data.magic" {{checked data.magic}}>
<label for="data.magic">{{localize "midgard5.magic"}}</label>
</span>
</div>
</td>
</tr>
<tr>
<td>
<div class="flexrow">
<span>{{localize "midgard5.item-quantity"}}</span>
<input id="data.quantity" type="number" name="data.quantity" value="{{data.quantity}}">
</div>
</td>
</tr>
<tr>
<td>
<div class="flexrow">
<span>{{localize "midgard5.item-value"}}</span>
<input name="data.value" type="number" value="{{data.value}}" data-dtype="Number" />
<select class="select-mod-operation" name="data.currency" data-type="String">
{{#select data.currency}}
<option value=""></option>
<option value="copper">{{localize "midgard5.currency-copper"}}</option>
<option value="silver">{{localize "midgard5.currency-silver"}}</option>
<option value="gold">{{localize "midgard5.currency-gold"}}</option>
{{/select}}
</select>
</div>
</td>
</tr>
</table>
{{> "systems/midgard5/templates/sheets/item/rolls.hbs"}}
{{> "systems/midgard5/templates/sheets/partial/mod.hbs" mods=data.mods calc=data.calc}}
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
</div>
</form>
+52 -1
View File
@@ -7,8 +7,12 @@
<table>
<tbody>
<tr>
<td colspan=4>
<td colspan="4">
<div class="flexrow">
<span>
<input id="data.equipped" type="checkbox" name="data.equipped" {{checked data.equipped}}>
<label for="data.equipped">{{localize "midgard5.equipped"}}</label>
</span>
<span>
<input id="data.magic" type="checkbox" name="data.magic" {{checked data.magic}}>
<label for="data.magic">{{localize "midgard5.magic"}}</label>
@@ -18,6 +22,53 @@
<input id="data.special" type="checkbox" name="data.special" {{checked data.special}}>
<label for="data.special">{{localize "midgard5.special"}}</label>
</span>
<span>
<input id="data.valuable" type="checkbox" name="data.valuable" {{checked data.valuable}}>
<label for="data.valuable">{{localize "midgard5.valuable"}}</label>
</span>
{{#if (eq item.parent.system.info.race "Zwerg")}}
<span>
<input id="data.hoarded" type="checkbox" name="data.hoarded" {{checked data.hoarded}}>
<label for="data.hoarded">{{localize "midgard5.hoarded"}}</label>
</span>
{{/if}}
</div>
</td>
</tr>
<tr>
<td colspan="4">
<div class="flexrow">
<span>{{localize "midgard5.item-value"}}</span>
<input name="data.value" type="number" value="{{data.value}}" data-dtype="Number" />
<select class="select-mod-operation" name="data.currency" data-type="String">
{{#select data.currency}}
<option value=""></option>
<option value="copper">{{localize "midgard5.currency-copper"}}</option>
<option value="silver">{{localize "midgard5.currency-silver"}}</option>
<option value="gold">{{localize "midgard5.currency-gold"}}</option>
{{/select}}
</select>
</div>
</td>
</tr>
<tr>
<td>
<div class="flexrow">
<span>{{localize "TYPES.Item.container"}}</span>
{{#if data.calc.containers}}
<select class="select-container" name="data.containerId" data-type="String">
{{#select data.containerId}}
<option value="">{{localize "midgard5.no-container"}}</option>
{{#each data.calc.containers as |container key|}}
<option value="{{key}}">{{container.label}}</option>
{{/each}}
{{/select}}
</select>
{{else}}
<span>{{localize "midgard5.assignItemToCharacter"}}</span>
{{/if}}
</div>
</td>
</tr>
+33 -2
View File
@@ -6,7 +6,7 @@
<div class="sheet-content">
<table>
<tr>
<td colspan=4>
<td colspan="4">
<div class="flexrow">
<span>
<input id="data.equipped" type="checkbox" name="data.equipped" {{checked data.equipped}}>
@@ -16,6 +16,17 @@
<input id="data.magic" type="checkbox" name="data.magic" {{checked data.magic}}>
<label for="data.magic">{{localize "midgard5.magic"}}</label>
</span>
<span>
<input id="data.valuable" type="checkbox" name="data.valuable" {{checked data.valuable}}>
<label for="data.valuable">{{localize "midgard5.valuable"}}</label>
</span>
{{#if (eq item.parent.system.info.race "Zwerg")}}
<span>
<input id="data.hoarded" type="checkbox" name="data.hoarded" {{checked data.hoarded}}>
<label for="data.hoarded">{{localize "midgard5.hoarded"}}</label>
</span>
{{/if}}
</div>
</td>
</tr>
@@ -28,7 +39,7 @@
</td>
</tr>
<tr>
<td>
<td colspan="4">
<div class="flexrow">
<span>{{localize "midgard5.item-value"}}</span>
<input name="data.value" type="number" value="{{data.value}}" data-dtype="Number" />
@@ -43,6 +54,26 @@
</div>
</td>
</tr>
<tr>
<td>
<div class="flexrow">
<span>{{localize "TYPES.Item.container"}}</span>
{{#if data.calc.containers}}
<select class="select-container" name="data.containerId" data-type="String">
{{#select data.containerId}}
<option value="">{{localize "midgard5.no-container"}}</option>
{{#each data.calc.containers as |container key|}}
<option value="{{key}}">{{container.label}}</option>
{{/each}}
{{/select}}
</select>
{{else}}
<span>{{localize "midgard5.assignItemToCharacter"}}</span>
{{/if}}
</div>
</td>
</tr>
</table>
{{> "systems/midgard5/templates/sheets/item/rolls.hbs"}}
+1 -1
View File
@@ -76,7 +76,7 @@
</tr>
<td>{{localize "midgard5.skill"}}</td>
<td>
{{!-- {{#if data.calc.skills.general}} --}}
{{#if data.calc.generalSkills}}
<select class="select-skill" name="data.skillId" data-type="String">
{{#select data.skillId}}
<option value="">{{localize "midgard5.no-skill"}}</option>
+52 -1
View File
@@ -7,8 +7,12 @@
<table>
<tbody>
<tr>
<td colspan=4>
<td colspan="5">
<div class="flexrow">
<span>
<input id="data.equipped" type="checkbox" name="data.equipped" {{checked data.equipped}}>
<label for="data.equipped">{{localize "midgard5.equipped"}}</label>
</span>
<span>
<input id="data.magic" type="checkbox" name="data.magic" {{checked data.magic}}>
<label for="data.magic">{{localize "midgard5.magic"}}</label>
@@ -23,6 +27,53 @@
<input id="data.special" type="checkbox" name="data.special" {{checked data.special}}>
<label for="data.special">{{localize "midgard5.special"}}</label>
</span>
<span>
<input id="data.valuable" type="checkbox" name="data.valuable" {{checked data.valuable}}>
<label for="data.valuable">{{localize "midgard5.valuable"}}</label>
</span>
{{#if (eq item.parent.system.info.race "Zwerg")}}
<span>
<input id="data.hoarded" type="checkbox" name="data.hoarded" {{checked data.hoarded}}>
<label for="data.hoarded">{{localize "midgard5.hoarded"}}</label>
</span>
{{/if}}
</div>
</td>
</tr>
<tr>
<td colspan="4">
<div class="flexrow">
<span>{{localize "midgard5.item-value"}}</span>
<input name="data.value" type="number" value="{{data.value}}" data-dtype="Number" />
<select class="select-mod-operation" name="data.currency" data-type="String">
{{#select data.currency}}
<option value=""></option>
<option value="copper">{{localize "midgard5.currency-copper"}}</option>
<option value="silver">{{localize "midgard5.currency-silver"}}</option>
<option value="gold">{{localize "midgard5.currency-gold"}}</option>
{{/select}}
</select>
</div>
</td>
</tr>
<tr>
<td>
<div class="flexrow">
<span>{{localize "TYPES.Item.container"}}</span>
{{#if data.calc.containers}}
<select class="select-container" name="data.containerId" data-type="String">
{{#select data.containerId}}
<option value="">{{localize "midgard5.no-container"}}</option>
{{#each data.calc.containers as |container key|}}
<option value="{{key}}">{{container.label}}</option>
{{/each}}
{{/select}}
</select>
{{else}}
<span>{{localize "midgard5.assignItemToCharacter"}}</span>
{{/if}}
</div>
</td>
</tr>