Byroks
f172f8f700
Merge branch 'develop' into Anpassung-des-Character-Sheet-Headers-#13
2024-01-07 21:03:18 +01:00
Ender
76eea9989d
Changed "all gear items" container and some icons
2024-01-07 19:50:03 +01:00
Ender
33bb7cbe9d
Merge branch 'Anpassung-des-Character-Sheet-Headers-#13' of https://git.byroks.de/Byroks/foundry-vtt-system-midgard5 into Anpassung-des-Character-Sheet-Headers-#13
2024-01-07 16:54:46 +01:00
Ender
9bcf456f17
items in containers will not show in general items container
2024-01-07 16:53:58 +01:00
Ender
b957f5daa0
Reset Container.id
2024-01-07 16:53:58 +01:00
Ender
7a0f94d8b5
containerId ersetzt
2024-01-07 16:53:58 +01:00
Ender
62b8eaf667
Reset Container.id
2024-01-07 16:53:58 +01:00
Ender
6fa773e3c0
Customization of the character sheet header
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- Use of flexboxes
- New division of the components
- Logo changed
2024-01-07 16:53:58 +01:00
Ender
524bfebc15
containerId ersetzt
2024-01-07 16:53:58 +01:00
Byroks
d67de1b064
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-07 16:47:12 +01:00
Byroks
718f1eab99
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-07 16:38:35 +01:00
Byroks
47fd5b7763
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-07 16:37:27 +01:00
Byroks
ad884994dd
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-07 16:17:20 +01:00
Byroks
b08bd195c7
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-07 15:45:46 +01:00
Byroks
c83cd8f079
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-07 15:40:56 +01:00
Byroks
b1ef88235f
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-07 15:37:37 +01:00
Byroks
da1ae4e16e
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-07 15:35:54 +01:00
Byroks
840a7c1dc4
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-07 15:33:26 +01:00
Byroks
4825166f87
Add .gitea/workflows/add-issue-to-project.yaml
2024-01-07 15:06:01 +01:00
Le-Frique and Byroks
b8e873537c
Zwergenhort ( #4 )
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Mein Geschenk zu Weihnachten:
Implementierung des Zwergenhort gem. KOD S. 167 mit Angabe aktueller Mindesthort für aktuellen Grad und benötigtem Hort für nächsten Grad bei Zwergen. Der Hort erscheint nur bei ausgewählter Rasse Zwerg und wird bei allen anderen Rassen versteckt. Die Anrechnung von Gold oder Gegenständen wie auch im KOD erwähnt erfordert die Implementierung eines Goldmanagements und am besten auch eine Neustrukturierung des Charakterbogens (s. weitere Issues).
Frohe Weihnachten ;)
Co-authored-by: Byroks <byroks@gmail.com >
Reviewed-on: #4
Co-authored-by: LeFrique <lefrique@live.de >
Co-committed-by: LeFrique <lefrique@live.de >
2024-01-07 14:31:20 +01:00
Byroks
975bcd1e15
#10 Kampfkunst nicht öffenbar ( #11 )
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Änderungen:
+ auskommentierte if Bedingung wieder drin
+ if Bedingung angepasst
Reviewed-on: #11
Reviewed-by: Le-Frique <lefrique@live.de >
2024-01-07 14:29:39 +01:00
Ender
c7b7cb4ec8
items in containers will not show in general items container
2024-01-06 14:06:01 +01:00
Ender
bec6236e40
Merge branch 'Anpassung-des-Character-Sheet-Headers-#13' of https://git.byroks.de/Byroks/foundry-vtt-system-midgard5 into Anpassung-des-Character-Sheet-Headers-#13
2024-01-05 19:04:47 +01:00
Ender
7bddf21aae
Reset Container.id
2024-01-05 19:03:53 +01:00
Ender
ff59371cfa
Customization of the character sheet header
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- Use of flexboxes
- New division of the components
- Logo changed
2024-01-05 19:03:53 +01:00
Ender
7234299005
containerId ersetzt
2024-01-05 19:03:53 +01:00
Ender
a2e1b1526f
Reset Container.id
2024-01-05 19:03:28 +01:00
Ender
168f4c362d
Customization of the character sheet header
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- Use of flexboxes
- New division of the components
- Logo changed
2024-01-05 18:48:54 +01:00
Ender
ea65e6fddd
containerId ersetzt
2024-01-05 10:23:32 +01:00
b945f22710
Charakterbogen anpassen #7 ( #9 )
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- Use of flexboxes in two columns for better display
- Introduction of item containers for the different storage of items
Co-authored-by: Ender <harald@drueppels.de >
Co-authored-by: Byroks <byroks@gmail.com >
Reviewed-on: Byroks/foundry-vtt-system-midgard5#9
Reviewed-by: Byroks <byroks@gmail.com >
2024-01-03 15:57:15 +01:00
Byroks
4821293b6e
add filter for itemType === "container"
2024-01-03 13:57:01 +01:00
Ender
a9d7bbb5b2
Revision of the gear tab:
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- Use of flexboxes in two columns for better display
- Introduction of item containers for the different storage of items
2023-12-31 11:00:17 +01:00
Byroks
6baf9a0269
Change git Path ( #3 )
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Changes:
+ change github urls to git.byroks
Reviewed-on: Byroks/foundry-vtt-system-midgard5#3
Reviewed-by: Le-Frique <lefrique@live.de >
2023-12-18 19:53:37 +01:00
Byroks
91f12b11da
v2.3.1
testtag
2023-12-15 21:36:33 +01:00
Byroks and GitHub
bfa51605bc
Add Consumable Items ( #62 )
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Changes:
+ add Quantity value for items
+ add plus and minus buttons for list
+ add roll button if item contains formulas
+ decrease quantity by 1 if rolled
2023-12-15 21:34:32 +01:00
Byroks and GitHub
c313d3448c
Add Roll Modification ( #61 )
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Changes:
+ add roll Mod (only for attributes)
+ check for roll mods when rolling on attributes
2023-12-15 20:40:23 +01:00
Byroks and GitHub
31cfd52131
Add currency to character sheet ( #60 )
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Changes:
+ add fields to track currency
+ show value of standard items
2023-12-15 20:39:29 +01:00
Byroks
a5336faa94
v2.3.0
v2.3.0
2023-12-13 18:52:41 +01:00
Byroks and GitHub
a56e6bab3d
Automatically select skill for effects ( #59 )
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Changes:
+ when a mod gets added, check if it's a skill
+ if it's a skill, find appropiate ID in actors item list and apply it to the mod
2023-12-13 18:46:49 +01:00
fed1175987
26 perception drinking all abilities ( #56 )
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* Innate abilities
+ Added Perception as fixed innate ability
+ Added Drinking as fixed innate ability
+ Set Luckpoints to 0
* Duration Update
+ Added Duration to Effects
+ Added Perception to Eye & Ear Injury
* Fixed like recommended
+ Fixed M5Base
+Fixed M5Character
+ Fixed M5Rolls
+ Fixed Skills HBS
+ Fixed BrawlFw
+ Fixed Effect (not saved already)
* fix minor issues
---------
Co-authored-by: Byroks <byroks@gmail.com >
2023-12-13 18:45:35 +01:00
Byroks and GitHub
1e27e135cf
15 add duration to active effects ( #50 )
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* Add Effect Duration & Rework Combat tracker
Changes:
+ rework combat tracker to display every uneven round as Movementphase
+ rework combat tracker to display every even round as actionphase
+ add possibility for effects durations
+ effects duration decreases with every actionphase
+ add enum for time Units
+ update localization
+ add display of remaining time on effects
+ add duration for spelleffect "Bärenwut"
* add LP AP Manipulation through effects
Changes:
+ add LimitHeal function
+ adjust LP AP Values if Mod exists in an effect
* Fix linked actor not being updated
2023-12-11 17:36:12 +01:00
LeFrique and GitHub
30e94741bf
Update main.hbs ( #55 )
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+ Switched Ko and Gw to match dice description above dice symbols in header.
2023-12-09 18:24:09 +01:00
LeFrique and GitHub
2dccbf3de3
Fix packfolders ( #47 )
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+ Added missing curly brace
+ Added Injuries in packFolders
2023-12-06 18:43:23 +01:00
LeFrique and GitHub
9814c44045
Added Injuries & in Macros, Fixes ( #25 )
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Added:
+ Injuries as Effects
+ Added Injury Effects to Macro Schwere Verletzungen
Fixed:
+ Pagedescription in Spell Effects
+ Images (again) in Combat Conditions
2023-12-06 16:30:13 +01:00
Byroks
53ff2ece7d
v2.2.0
v2.2.0
2023-12-06 16:08:39 +01:00
Byroks
04a30a70b9
Minor Style Changes
2023-12-06 16:08:08 +01:00
Byroks and GitHub
b5cffae778
Fix Armor misscalculation ( #46 )
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Changes:
+ mod operation "add" can't go into negative numbers
2023-12-06 14:49:12 +01:00
Byroks and GitHub
db23081a9a
Fix Movement Boni being applied multiple times ( #45 )
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Changes:
+ seperate display of Base Movement speed and calculated movement speed
+ for asthetic reasons move GiT to Berechnete Werte
2023-12-06 12:31:34 +01:00
LeFrique and GitHub
e753f6392d
Delete Maps ( #43 )
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- Deleted Assets
- Deleted Packs
+ Removed Scenepacks from system.json
2023-12-06 11:17:05 +01:00
Byroks and GitHub
2b4e6b18d0
28 apply damage through chat ( #40 )
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* Add Rightclick menu to apply damage/heal
Changes:
+ add rightclick context menu for rolls
+ only appears if keyword Schaden exists
+ calculate damage from all rolls with keyword Schaden
+ possible to apply damage or heal actor or if present token
ToDo:
+ add button that does the same
* Add Rüstungsschutz to damage calculation
Changes:
+ Add Damage application from chat
+ take token first, if none exist, take actor
+ include damage reduction from equipped armor
+ damage appliaction is only accesible through right click on roll
* Fix falsy display of rightclick context menu
2023-12-06 11:14:35 +01:00