9f1334da4f
- Container behavior for Weapons, Def. Weapons and Armor is now the same as for items ( #53 )
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- Fixed some Bugs
Co-authored-by: Ender <harald@drueppels.de >
Co-authored-by: Byroks <byroks@gmail.com >
Reviewed-on: #53
Reviewed-by: Byroks <byroks@gmail.com >
Co-authored-by: oskaloq <os_ka_loq@gmx.de >
Co-committed-by: oskaloq <os_ka_loq@gmx.de >
2024-01-31 18:31:32 +01:00
Byroks
454982906f
Hotfix - can't open charaktersheet
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Problem:
+sometimes items had a null formula which blocked opening the sheet
Changes:
+ add ? to catch nulls
2024-01-22 22:24:12 +01:00
Byroks
33c65735bd
v2.4.0
2024-01-20 15:31:35 +01:00
Byroks
2bfd3a7d6a
#46-problems-with-character-description-editor ( #50 )
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Changes:
+ adjust height and width of the editor
WIP for #46
Closes #44
Reviewed-on: #50
2024-01-20 13:58:22 +01:00
Byroks
03b87f2df0
update url
2024-01-20 13:44:06 +01:00
Byroks
9d72b31d5f
Add Items on Character Sheet
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Changes:
+ add button to add all different kind of items directly onto the character sheet
+ fix #1 by correctly updating the item
2024-01-20 12:37:05 +01:00
oskaloq and Ender
c13fef5103
Zusammenführung-von-Fertigkeiten,-Waffen-und-Rüstungen-im-Kampf-Tab-#15 ( #48 )
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- Created character description tab
- Redesigned skill, gear and combat tab
- Weapons, defense weapons and armor is still in the gear tab. If you equip them (now directly possible via click on the equip icon), they appear in the combat tab. Reason: This holds the combat tab clean for combat stuff.
Co-authored-by: Ender <harald@drueppels.de >
Reviewed-on: #48
Reviewed-by: Byroks <byroks@gmail.com >
2024-01-16 11:25:39 +01:00
Byroks
abf8077131
#33 Wrong wealth calculation ( #34 )
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Changes:
+ add function to adjust item value depending on currency
Co-authored-by: Simon Gustavs <simon.gustavs@bms-cs.de >
Reviewed-on: #34
Reviewed-by: oskaloq <os_ka_loq@gmx.de >
2024-01-16 08:29:14 +01:00
Byroks
b5b75aa2c6
#18 Remove ContainerId from containers ( #29 )
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Changes
+ remove containerId variable from containers as it's not needed
Reviewed-on: #29
Reviewed-by: oskaloq <os_ka_loq@gmx.de >
2024-01-15 14:15:30 +01:00
Byroks
7368673ba3
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-08 20:42:22 +01:00
Byroks
a606750b23
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-08 20:41:15 +01:00
Byroks
7358b67da2
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-08 20:41:05 +01:00
Byroks
2a36b8eaa1
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-08 20:38:50 +01:00
Byroks
f38ef8aa6d
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-08 16:16:04 +01:00
Byroks
2ac8a6bba4
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-08 16:09:13 +01:00
Byroks
41fb1a8879
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-08 16:02:37 +01:00
Byroks
ff74871a0c
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-08 12:56:49 +01:00
Byroks
f8b65c030f
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-08 12:39:39 +01:00
Byroks
31a4ccfda1
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-08 12:37:43 +01:00
Byroks
c24e2b7af2
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-08 12:28:41 +01:00
cfdba0ee75
Anpassung-des-Character-Sheet-Headers-#13 ( #28 )
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- Made character sheet header more responsive
- Changed Logo
- Changed "all gear items" container, that it shows items not in dedicated containers ( unless "Alle" checkbox is set)
Co-authored-by: Ender <harald@drueppels.de >
Co-authored-by: Byroks <byroks@gmail.com >
Reviewed-on: #28
Reviewed-by: Byroks <byroks@gmail.com >
2024-01-07 22:53:16 +01:00
Byroks
d67de1b064
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-07 16:47:12 +01:00
Byroks
718f1eab99
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-07 16:38:35 +01:00
Byroks
47fd5b7763
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-07 16:37:27 +01:00
Byroks
ad884994dd
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-07 16:17:20 +01:00
Byroks
b08bd195c7
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-07 15:45:46 +01:00
Byroks
c83cd8f079
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-07 15:40:56 +01:00
Byroks
b1ef88235f
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-07 15:37:37 +01:00
Byroks
da1ae4e16e
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-07 15:35:54 +01:00
Byroks
840a7c1dc4
Update .gitea/workflows/add-issue-to-project.yaml
2024-01-07 15:33:26 +01:00
Byroks
4825166f87
Add .gitea/workflows/add-issue-to-project.yaml
2024-01-07 15:06:01 +01:00
Le-Frique and Byroks
b8e873537c
Zwergenhort ( #4 )
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Mein Geschenk zu Weihnachten:
Implementierung des Zwergenhort gem. KOD S. 167 mit Angabe aktueller Mindesthort für aktuellen Grad und benötigtem Hort für nächsten Grad bei Zwergen. Der Hort erscheint nur bei ausgewählter Rasse Zwerg und wird bei allen anderen Rassen versteckt. Die Anrechnung von Gold oder Gegenständen wie auch im KOD erwähnt erfordert die Implementierung eines Goldmanagements und am besten auch eine Neustrukturierung des Charakterbogens (s. weitere Issues).
Frohe Weihnachten ;)
Co-authored-by: Byroks <byroks@gmail.com >
Reviewed-on: #4
Co-authored-by: LeFrique <lefrique@live.de >
Co-committed-by: LeFrique <lefrique@live.de >
2024-01-07 14:31:20 +01:00
Byroks
975bcd1e15
#10 Kampfkunst nicht öffenbar ( #11 )
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Änderungen:
+ auskommentierte if Bedingung wieder drin
+ if Bedingung angepasst
Reviewed-on: #11
Reviewed-by: Le-Frique <lefrique@live.de >
2024-01-07 14:29:39 +01:00
b945f22710
Charakterbogen anpassen #7 ( #9 )
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- Use of flexboxes in two columns for better display
- Introduction of item containers for the different storage of items
Co-authored-by: Ender <harald@drueppels.de >
Co-authored-by: Byroks <byroks@gmail.com >
Reviewed-on: Byroks/foundry-vtt-system-midgard5#9
Reviewed-by: Byroks <byroks@gmail.com >
2024-01-03 15:57:15 +01:00
Byroks
6baf9a0269
Change git Path ( #3 )
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Changes:
+ change github urls to git.byroks
Reviewed-on: Byroks/foundry-vtt-system-midgard5#3
Reviewed-by: Le-Frique <lefrique@live.de >
2023-12-18 19:53:37 +01:00
Byroks
91f12b11da
v2.3.1
testtag
2023-12-15 21:36:33 +01:00
Byroks and GitHub
bfa51605bc
Add Consumable Items ( #62 )
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Changes:
+ add Quantity value for items
+ add plus and minus buttons for list
+ add roll button if item contains formulas
+ decrease quantity by 1 if rolled
2023-12-15 21:34:32 +01:00
Byroks and GitHub
c313d3448c
Add Roll Modification ( #61 )
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Changes:
+ add roll Mod (only for attributes)
+ check for roll mods when rolling on attributes
2023-12-15 20:40:23 +01:00
Byroks and GitHub
31cfd52131
Add currency to character sheet ( #60 )
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Changes:
+ add fields to track currency
+ show value of standard items
2023-12-15 20:39:29 +01:00
Byroks
a5336faa94
v2.3.0
v2.3.0
2023-12-13 18:52:41 +01:00
Byroks and GitHub
a56e6bab3d
Automatically select skill for effects ( #59 )
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Changes:
+ when a mod gets added, check if it's a skill
+ if it's a skill, find appropiate ID in actors item list and apply it to the mod
2023-12-13 18:46:49 +01:00
fed1175987
26 perception drinking all abilities ( #56 )
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* Innate abilities
+ Added Perception as fixed innate ability
+ Added Drinking as fixed innate ability
+ Set Luckpoints to 0
* Duration Update
+ Added Duration to Effects
+ Added Perception to Eye & Ear Injury
* Fixed like recommended
+ Fixed M5Base
+Fixed M5Character
+ Fixed M5Rolls
+ Fixed Skills HBS
+ Fixed BrawlFw
+ Fixed Effect (not saved already)
* fix minor issues
---------
Co-authored-by: Byroks <byroks@gmail.com >
2023-12-13 18:45:35 +01:00
Byroks and GitHub
1e27e135cf
15 add duration to active effects ( #50 )
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* Add Effect Duration & Rework Combat tracker
Changes:
+ rework combat tracker to display every uneven round as Movementphase
+ rework combat tracker to display every even round as actionphase
+ add possibility for effects durations
+ effects duration decreases with every actionphase
+ add enum for time Units
+ update localization
+ add display of remaining time on effects
+ add duration for spelleffect "Bärenwut"
* add LP AP Manipulation through effects
Changes:
+ add LimitHeal function
+ adjust LP AP Values if Mod exists in an effect
* Fix linked actor not being updated
2023-12-11 17:36:12 +01:00
LeFrique and GitHub
30e94741bf
Update main.hbs ( #55 )
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+ Switched Ko and Gw to match dice description above dice symbols in header.
2023-12-09 18:24:09 +01:00
LeFrique and GitHub
2dccbf3de3
Fix packfolders ( #47 )
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+ Added missing curly brace
+ Added Injuries in packFolders
2023-12-06 18:43:23 +01:00
LeFrique and GitHub
9814c44045
Added Injuries & in Macros, Fixes ( #25 )
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Added:
+ Injuries as Effects
+ Added Injury Effects to Macro Schwere Verletzungen
Fixed:
+ Pagedescription in Spell Effects
+ Images (again) in Combat Conditions
2023-12-06 16:30:13 +01:00
Byroks
53ff2ece7d
v2.2.0
v2.2.0
2023-12-06 16:08:39 +01:00
Byroks
04a30a70b9
Minor Style Changes
2023-12-06 16:08:08 +01:00
Byroks and GitHub
b5cffae778
Fix Armor misscalculation ( #46 )
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Changes:
+ mod operation "add" can't go into negative numbers
2023-12-06 14:49:12 +01:00
Byroks and GitHub
db23081a9a
Fix Movement Boni being applied multiple times ( #45 )
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Changes:
+ seperate display of Base Movement speed and calculated movement speed
+ for asthetic reasons move GiT to Berechnete Werte
2023-12-06 12:31:34 +01:00